Version 0.3.0

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Revision as of 06:26, 1 September 2025 by Mefisto1029 (talk | contribs) (hotfix 11 and 12)
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Version History
0.2.1e
August 27, 2025
0.3.0
August 29, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.3.0 released by Grinding Gear Games.[1]

Act Four

  • The Third Edict content update adds Act 4, the next chapter in the Path of Exile 2 storyline, continuing on from Act 3. Doryani has agreed to help you find an ancient weapon that can be used against corruption. The instrument of the Third Edict. Journey to Kingsmarch, hire a ship, and set sail!
  • Discover the Ngamakanui archipelago, home to the Karui tribes. From the pristine beaches of Whakapanu Island to the volcanic shores of the Isle of Kin, there are eight islands to explore, each with its own dangers and of course, bosses!
  • Act Four is completely non-linear and you can visit the islands in any order you choose.

Interludes

  • The Third Edict also marks the removal of Cruel Difficulty. We've introduced three new temporary interludes, a set of side stories that will take you to level 65, where the Endgame begins.

Rise of the Abyssals League

  • Start fresh in a new economy with the Rise of the Abyssals league. All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.3.0 update.
  • Created by forbidden necromantic magic during the age of the Precursors, the Abyssal have been biding their time underground. Now, obeying the will of their General, they are emerging from the depths through fissures spreading across all of Wraeclast. Fight this ancient evil, seal the fissures, and resist the rise of the Abyssals in Path of Exile 2's first full League!
  • In your travels throughout Wraeclast you will encounter fissures in the ground, sapping the life force of the monsters above. Slaying these monsters will trigger the Abyssal to emerge, enhanced with extra necromantic abilities from those who power they were draining. You will need to defeat them to close the Abyss.
  • Abysses increase in size, power and variety as you go through the game. Closing them will reveal Abyssal troves with valuable items, and sometimes allow you to travel underground to engage with the Abyssal directly.
  • As you close the Abysses, you may find ancient bones that can be used to imbue your items with abyssal magic, adding hidden Abyssal modifiers. Using the Well of Souls, which you discover in Act Two, you can reveal the Desecrated modifier and choose to transform it by selecting one of three different options. During the campaign this allows you to more easily craft additional regular mods onto your items. During the endgame, new and powerful mods that were not previously possible to craft will be unlocked. The Well of Souls can also affect your Waystones, granting new modifiers that will push difficulty and rewards to new heights
  • Delve into the Abyssal Depths, swarming with legions of the undead and guarding powerful rewards. Discover an ominous Ancient Spire and challenge the Abyssal commanders in their attempt to plunge Wraeclast into a lightless void.
  • There are Standard, Hardcore and Solo Self-Found variations of the Rise of the Abyssals league available. They have the same core mechanics and items, and you can create private league versions of these leagues.

Major Character Balance Overhaul

  • In 0.3.0 we are making very significant changes to character balance across the entire game. Our goal is to increase build diversity by making many more skills and character archetypes viable into the endgame.

Support Gem System Overhaul

  • Support gem are an area that got some of the most major changes to the core design. They are what enable so many interesting mechanics and different ways to play, but PoE2’s support gem system has just never been quite right.
  • One of the major issues is the limitation of only having one support gem of each type on your character. We didn’t want builds to become just using the same 5 most powerful supports on every skill, but we also wanted to encourage you to combo your abilities.
  • We've removed the restriction of having one of each support gem per character. You can use as many copies as you like.
  • Many Supports now have multiple tiers as you progress through the game, providing different stat values, additional stats, or perhaps working a bit different to their lower-tier counterparts. Due to these changes, many existing support gems (which will now be tier 1 for cases where multiple tiers now exist) have received small numerical balance changes, and the effects of some support gems have been combined into a single gem.
  • We've added 11 new Support Gems with 0.3.0.
  • We've also introduced 40 Lineage Supports, much more powerful Supports that are only available in Endgame.
  • A number of Support Gems with simple effects have been renamed with names that more obviously hint at their functionality.
  • Blood in the EyesBlood in the EyesSupport, Physical
    Tier: 1
    Support Requirements: +5 DexSupports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.Hobble equal to 15% of Physical Hit Damage dealt by Supported Skill against Bleeding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    , DiscombobulateDiscombobulateSupport, Attack, Physical
    Tier: 3
    Support Requirements: +5 DexSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    , Unsteady TempoUnsteady TempoSupport, Attack, Melee
    Category: Unsteady Tempo
    Cost & Reservation Multiplier: 110%
    Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.First Attack in sequence with Supported Skill inflicts Hobble on you equal to 40% of your Life
    Second Attack in sequence with Supported Skill has 30% more chance to Critically Hit
    Third Attack in sequence with
    Supported Skill deals 20% more Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    , UnbatingUnabatingSupport, Attack
    Category: Unabating
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 StrSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Armour while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    [sic], UnbendingUnbendingSupport, Spell
    Category: Unbending
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 IntSupports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.8% of Damage taken while using Supported Skills is Recouped as Mana per quarter second of Cast time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    , UntouchableUntouchableSupport, Attack
    Category: Untouchable
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Evasion Rating while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    , and UnyieldingUnyieldingSupport, Attack, Melee
    Category: Unyielding
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    can no longer be engraved in the Gemcutting menu, and existing Gems will be deleted upon logging in.
  • Updated the wording for Support Gems which add a Cooldown to Supported Skills. This has not resulted in a change in functionality with the exception of ExpanseExpanseSupport, AoE
    Category: Grants Cooldown
    Tier: 1
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Support Requirements: +5 IntSupports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 50% increased Area of Effect
    Supported Skills have a Cooldown of 8 seconds
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support, which incorrectly had a 6 second Cooldown when it stated 8 seconds. It now correctly has an 8 second Cooldown.
  • Updated the description of Last GaspLast GaspSupport, Minion, Persistent, Duration
    Category: Last Gasp
    Tier: 1
    Support Requirements: +5 IntSupports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.Minions from Supported Skills die 4 seconds after their Life is reduced to 0Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support to mention that supported minions die before the support's duration expires if they take damage exceeding their maximum life while fatally wounded. This functionality was already present but was previously not mentioned.
  • Support Gems which support skills "you use yourself" can no longer support Persistent Skills. They can still support gems that have both a persistent component and a manually activated component, such as Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova
    Tier: 4
    Level: 1
    Reservation: 30 Spirit
    While active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.Stores 4% of Expected Poison damage
    Stores up to (43–15257) Poison Damage
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    .
  • In addition, we've fixed a bug where numerous supports which support skills "you use yourself" could support skills used by totems or triggered skills. These no longer do so unless they specify otherwise.
  • Clarified the wording of MusterMusterSupport, Minion
    Category: Muster
    Tier: 3
    Support Requirements: +5 IntSupports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.Supported Minions deal 7% more damage for each different type of Reviving Minion you have summonedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support to refer specifically to the number of different reviving minions you have. This is not a functional change.
  • Having a Skill with socketed Support Gems you do not meet the attribute requirements for now disables just those Supports instead of disabling the entire Skill.
  • The Lightning/Cold/Fire/Chaos Infusion Support Gems have been renamed to LightningLightning AttunementSupport, Attack, Lightning
    Category: Lightning Attunement
    Tier: 1
    Support Requirements: +5 DexSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Attacks Gain 25% of Damage as extra Lightning Damage
    Supported Attacks deal 50% less Cold and Fire Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    /ColdCold AttunementSupport, Attack, Cold
    Category: Cold Attunement
    Tier: 1
    Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage
    Supported Attacks deal 50% less Fire and Lightning Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    /FireFire AttunementSupport, Attack, Fire
    Category: Fire Attunement
    Tier: 1
    Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Fire Damage
    Supported Attacks deal 50% less Cold and Lightning Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    /Chaos AttunementChaos AttunementSupport, Attack, Chaos
    Category: Chaos Attunement
    Tier: 3
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 IntSupports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Attacks Gain 25% of Damage as extra Chaos Damage
    Supported Attacks deal 50% less non-Chaos Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    .

New Content and Features

  • Added a new Strength Skill Gem — File:Fortifying Cry inventory icon.pngFortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
    Level: 1
    Cooldown Time: 8.00 sec
    Use Time: 0.80 sec
    Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
    Warcry radius is 4 meters
    Guard duration is 4 seconds
    Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
    Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

    Shockwave
    Skills can be managed in the Skills Panel.
    File:Fortifying Cry skill icon.png
    File:Fortifying Cry inventory icon.png
    : Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
  • Added a new Strength Skill Gem — File:Forge Hammer inventory icon.pngForge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
    Level: 1
    Cooldown Time: 8.00 sec
    Attack Speed: 70% of base
    Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
    Converts 30% of Physical Damage to Fire Damage
    While Dual Wielding, both weapons hit with 30% less damage
    Impact radius is 1.8 meters
    Hammer duration is 12 seconds
    Cooldown does not recover while the hammer is lodged
    Fissures
    Skills can be managed in the Skills Panel.
    File:Forge Hammer skill icon.png
    File:Forge Hammer inventory icon.png
    : Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
  • Added a new Strength Skill Gem — File:Ancestral Cry inventory icon.pngAncestral CryAncestral CryWarcry, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
    Level: 1
    Use Time: 0.80 sec
    Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
    Requires 100 Glory to use
    Warcry radious is 4 meters
    Warcry duration is 8 seconds
    Knocks back and interrupts enemies in a smaller area
    Consumes all Endurance Charges to increase Warcry duration by 50% per charge
    Converts 100% of Physical Damage to Fire Damage with Boosted Attacks

    Volcanic Steps

    Volcanic Eruption
    Skills can be managed in the Skills Panel.
    File:Ancestral Cry skill icon.png
    File:Ancestral Cry inventory icon.png
    : Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Attack Hits Trigger Volcanic Eruption.
  • Added a new Dexterity Skill Gem — File:Toxic Domain inventory icon.pngToxic DomainToxic DomainBuff, AoE, Projectile, Chaos, Duration
    Level: 1
    Cooldown Time: 11.00 sec
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustile, which can be Poisoned. Pustules will Detonate after a duration of when enough Poison has been applied, consuming the largest statck of Posion on the target to deal damage and apply another Poison to them.Toxic Bloom
    Toxic Bloom Radius is 3 meters
    Toxic Bloom duration is 8 seconds
    Regenerate (1.67) life per second
    Skill costs are increased by 20%
    Projectle Hits attach a Pustule

    Pustule Explosion
    Skills can be managed in the Skills Panel.
    File:Toxic Domain skill icon.png
    File:Toxic Domain inventory icon.png
    : Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned, Pustules will Detonate after a duration or when enough Poison has been applied, dealing damage and applying Poison in an area around it.
  • Added a new Dexterity Skill Gem — File:Ice-Tipped Arrows inventory icon.pngIce-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
    Level: 1
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows
    Maximum Buff duration is 8 seconds
    Empowers 3 Attacks

    Ice Fragments
    Skills can be managed in the Skills Panel.
    File:Ice-Tipped Arrows skill icon.png
    File:Ice-Tipped Arrows inventory icon.png
    : Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge.
  • Added a new Intelligence Skill Gem — File:Frost Darts inventory icon.pngFrost DartsFrost DartsCold
    Level: 1
    Skills can be managed in the Skills Panel.
    File:Frost Darts skill icon.png
    File:Frost Darts inventory icon.png
    : Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
  • Added a new Strength Persistent Buff Gem — File:Iron Ward inventory icon.pngIron WardIron WardBuff, Persistent
    Level: 1
    Skills can be managed in the Skills Panel.
    File:Iron Ward skill icon.png
    File:Iron Ward inventory icon.png
    : While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
  • Added a new Strength/Dexterity Persistent Buff Gem — File:Mortar Cannon inventory icon.pngMortar CannonMortar CannonTotem, Grenade, Duration, Meta
    Level: 1
    Raise a cannon Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Mortar Cannon
    Totem duration is 8 seconds
    Limit 1 Totem
    Totem gains +(0-75)% to all Elemental Resistances
    Totem gains +(0-35)% to Chaos Resistance

    Support
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    File:Mortar Cannon skill icon.png
    File:Mortar Cannon inventory icon.png
    : Raises a cannon Totem which uses socketed Grenaded Skills, with significantly improved Cooldown Recovery Rate.
  • Added a new Dexterity Persistent Buff Gem — File:Mirage Archer inventory icon.pngMirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
    Level: 1
    Reservation: 60 spirit
    While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage
    Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
    Mirage duration is (4.7) seconds
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    File:Mirage Archer skill icon.png
    File:Mirage Archer inventory icon.png
    : While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
  • Added a new Intelligence Persistent Buff Gem — File:Ravenous Swarm inventory icon.pngRavenous SwarmRavenous SwarmBuff, Minion, Persistent, Physical, Chaos, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you
    Swarm duration is (6-9.8) seconds
    Spawn a new Swarm once every 6 seconds
    Limit 3 active Swarms

    Additional Effects From 1-20% Quality:
    Swarms Attack enemies within (0.05-1) metre radius of you
    Skills can be managed in the Skills Panel.
    File:Ravenous Swarm skill icon.png
    File:Ravenous Swarm inventory icon.png
    : While active and enemies are nearby, swarms of insects emerge from your body to pursue enemies. The swarms are untargetable Minions that periodically Attack and Poison enemies within the swarm.
  • Added a new Intelligence Persistent Buff Gem — File:Siphon Elements inventory icon.pngSiphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, Remnant
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-47)% further away
    5% chance per Power to spawn a Cold Remnant on
    Freezing a target
    5% chance to spawn a Fire Remnant on
    Igniting a non-Ignited target
    5% chance to spawn a Lightning Remnant on
    Shocking a non-Shocked target

    Additional Effects From 1-20% Quality:
    (0.1-2)% chance per Power to spawn a Cold Remnant on
    Freezing a target
    (0.1-2)% chance to spawn a Fire Remnant on
    Igniting a non-Ignited target
    (0.1-2)% chance to spawn a Lightning Remnant on
    Shocking a non-Shocked target
    Skills can be managed in the Skills Panel.
    File:Siphon Elements skill icon.png
    File:Siphon Elements inventory icon.png
    : While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
  • Grim FeastGrim FeastBuff, Minion, Persistent, Remnant
    Tier: 4
    Level: 1
    Reservation: 30 Spirit
    Skills can be managed in the Skills Panel.
    has been completely reworked and re-enabled. Instead of granting energy shield, it now allows you to collect remnants from your dead Reviving Minions, then activate the skill to instantly Revive Minions based on their maximum life.
  • Added a new Keystone Passive Skill to the north-west of the Monk starting location: Hollow Palm Technique. This Keystone allows you to use Quarterstaff attacks while unarmed and grants those attacks additional benefits while used unarmed.
  • Added a new Keystone Passive Skill to the north-east of the Witch/Sorceress starting location: Ritual Cadence. This Keystone changes your Invocations to trigger skills every 2 seconds instead of all at once, but triggered skills consume less Energy.
  • Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone causes Fire Spells to convert Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with these spells dealing Chaos Damage.
  • Added a new Keystone Passive Skill to the east of the Monk's starting location: Walker of the Wilds. This Keystone causes Mana Leech to recover based on Elemental Damage Types instead of Physical Damage.
  • Added the following new Currency Orbs that start dropping from late campaign and Maps: Greater Orb of TransmutationGreater Orb of TransmutationStack Size: 40Upgrades a Normal item to a Magic item with 1 modifierRight click this item then left click a normal item to apply it., Perfect Orb of TransmutationPerfect Orb of TransmutationStack Size: 40Upgrades a Normal item to a Magic item with 1 modifierRight click this item then left click a normal item to apply it., Greater Orb of AugmentationGreater Orb of AugmentationStack Size: 30Augments a Magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers., Perfect Orb of AugmentationPerfect Orb of AugmentationStack Size: 30Augments a Magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers., Greater Chaos OrbGreater Chaos OrbStack Size: 20Removes a random modifier and augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it., Perfect Chaos OrbPerfect Chaos OrbStack Size: 20Removes a random modifier and augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it., Greater Regal OrbGreater Regal OrbStack Size: 20Upgrades a Magic item to a Rare item, adding 1 modifierRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added., Perfect Regal OrbPerfect Regal OrbStack Size: 20Upgrades a Magic item to a Rare item, adding 1 modifierRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added., Greater Exalted OrbGreater Exalted OrbStack Size: 20Augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers., and Perfect Exalted OrbPerfect Exalted OrbStack Size: 20Augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.. These Greater and Perfect Orbs each have their own minimum modifier levels for the modifier they add to an item.
  • Added a new type of currency, File:Hinekora's Lock inventory icon.pngHinekora's LockHinekora's LockStack Size: 10Allows an item to foresee the result of the next Currency item used on it
    Modifying the item in any way removes the ability to foresee
    Right click this item then left click an item to apply it.
    File:Hinekora's Lock inventory icon.png
    , which can be used to foresee the result of the next Currency item used on it. Modifying the item in any way removes the ability to foresee.
  • Added over 10 new Unique items.
  • Added over 50 new base item types.
  • Added over 20 new Endgame Maps.
  • Added 15 new Omens.
  • Continued to incrementally improve the sound, art, effects and environments.

Endgame Changes

  • Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty.
  • To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost.
  • As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
  • Existing SimulacrumSimulacrumHow do you defeat that which dwells within you?Right click this item to create a stack of 100 Simulacrum Splinters., BreachstoneBreachstoneThe Twisted Breachlord reaches out from his
    Domain with maddened agony and anger.
    Right click this item to create a stack of 100 Breach Splinters.
    and Audience for the KingsAn Audience with the KingOn the edge of existence, he watches with ire.Right click this item to create a stack of 100 Petition Splinters. [sic] can be right clicked to grant 100 of the relevant Splinter (they can no longer be used in the Realmgate).
  • The Arbiter of Ash Boss fight is now a static difficulty encounter with infinite portals (previously only infinite portals at difficulty 0). The rewards of this fight now match the previous difficulty 4 rewards.
  • The Arbiter of Ash Atlas Passive Skill Tree has been removed, and some of the bonuses have become inherent to The Arbiter of Ash's drops.
  • Added a Uber version of The Arbiter of Ash Boss fight, which requires the new Calamity Fragments to access. These are obtained from Citadel Bosses, but only once you've allocated the maximum number of points in your Boss Atlas Passive Tree, ensuring those Citadels are at their highest difficulty.
  • Acquiring Map Boss Atlas Passive points has been adjusted. These are now obtained by:
    • Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers.
    • Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers.
    • Slaying a Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers.
    • Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers.
    • Completing the Pinnacle of Flame Quest.
  • Olroth, Origin of the Fall no longer spawns in Logbooks.
  • Mysterious anomalies can now appear on the Atlas.
  • Modifiers on Waystones has been reworked. Now every Modifier comes with a downside (e.g. Monsters deal 20% of Damage as Extra Cold), a specific upside (e.g. +10% to Monster Pack Size) and some amount of additional Waystone Drop Chance.
  • Downside Modifiers have been made weaker to account for the ability to have more present than before.
  • Unidentified Corrupted Waystones can now be used to access a Corrupted Nexus.
  • Waystones can no longer have greater than 8 modifiers when Corrupted.
  • Items found in very high level areas that can have random quality can now have up to 30% quality. Quality currency still cannot apply more than 20% Quality to an item.
  • Items that can have a maximum of 2 Sockets now have a very low chance of generating with 3 Sockets in high tier Maps.
  • Items that can have a maximum of 1 Socket now have a very low chance of generating with 2 Sockets in high tier Maps.
  • The Abyss Map has been renamed to Marrow.

Atlas Passive Tree Changes

  • The Detailed Records Expedition Notable Passive Skill now provides +1 to Level of Expedition Logbooks found in your Maps, and Expedition Logbooks found in your Maps always have 4 Implicit Modifiers (previously 3). It no longer provides 30% increased Quantity of Logbooks dropped by Runic Monsters in your Maps.
  • The He Approaches Ritual Notable Passive Skill now provides Revived Monsters from Ritual Altars in your Maps have 40% increased chance to Magic/Rare (previously 20%). It no longer causes Ritual Favours in your Maps to have a 30% increased chance to contain An Audience with the KingAn Audience with the KingOn the edge of existence, he watches with ire.Right click this item to create a stack of 100 Petition Splinters..

Essence Rework

  • Essences now have 4 tiers: Lesser, Normal, Greater, and Perfect.
  • Instead of adding a modifier of a certain tag, Essences now add a specific modifier, depending on the Tier of Essence and type of item it is being applied to.
  • Lesser, Normal, and Greater Essences can upgrade a Magic item to Rare, adding a guaranteed modifier.
  • Perfect Essences and Essences obtained through Corruption remove a random modifier and augments a Rare item with a new guaranteed modifier.
  • Added 7 new types of Essences.
  • Essences of Torment have been renamed to Essences of AbrasionEssence of AbrasionStack Size: 10Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    One Handed Melee Weapon or Bow: Adds (10-15) to (18-26) Physical Damage
    Two Handed Melee Weapon or Crossbow: Adds (14-21) to (25-37) Physical Damage
    Right click this item then left click a Magic item to apply it.
    .
  • Essence of HysteriaEssence of HysteriaStack Size: 10Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Helmet: +1 to Level of all Minion Skills
    Body Armour: (64-97) to (97-145) Physical Thorns damage
    Gloves: (25-29)% increased Critical Damage Bonus
    Boots: 30% increased Movement Speed
    Ring: (50-59)% increased Mana Regeneration Rate
    Amulet: (19-21)% of Damage taken Recouped as Life
    Belt: +(254-304) to Stun Threshold
    Shield: (20-24)% increased Block chance
    Quiver: (43-50)% increased Damage with Bow Skills
    Focus: (41-45)% increased Energy Shield Recharge Rate
    Right click this item then left click a Rare item to apply it.
    now augments different guaranteed modifiers based on the type of item it is applied to.

General Improvements

  • Unique Strongboxes now have their own unique minimap icons.
  • Added a Minimap icon to The Rain Festival Beetle monster (from the Unique Strongbox).
  • Delwyn no longer appears alongside Azmerian Wisps during the Campaign after the first time you encounter him.
  • Azmeri Spirits now start appearing from Hunting Grounds and beyond, instead of in Grelwood.
  • Skill and Persistent Buff Gems now sell to vendors for gold based on their level and quality.
  • The Hooded One can no longer be placed in your Hideout. You are still able to identify items from him in towns. Doryani will continue to serve as the source of identifying items in your Hideout once you've completed the campaign.
  • Certain boss arena entrances no longer have a teleport for party members to enter after the fight has started. These players can instead just walk in.
  • You are now able to log directly into town or hideout by holding Ctrl while selecting a character (or Left-trigger + A/X when using a Controller).
  • You can now use checkpoints to warp to the waypoint in an area as well as other checkpoints.
  • Omens can now stack, with a maximum stack size of 10.
  • Orb of ChanceOrb of ChanceStack Size: 10Unpredictably either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it. has received new 3D art.
  • Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem., SupportUncut Support GemCreates a Support GemRight Click to engrave a Support Gem., and Reservation GemsUncut Spirit GemCreates a Persistent Buff Skill Gem or Level an existing gem to Level #Right Click to engrave a Persistent Buff Skill Gem. can now be traded through the Currency Exchange.
  • Party members can no longer fruitlessly attempt to open Expedition portals.
  • NVIDIA Reflex has been re-enabled.

Player Changes

  • When holding down the dodge roll button, your character will now go into a sprint after they finish the roll. Sprint is available on all character classes, and there is no limitation to how long you can sprint for.
  • The primary purpose of this sprint feature is to make navigating areas faster when out of combat, though if you do take a hit while sprinting, you will fall to the ground.
  • You can no longer socket multiple copies of the same Skill Gem into your main skill sockets. Skills not granted by gems and skills socketed into Persistent Buff Skill Gems do not count towards this limit. You can still have multiple copies of Spectres or Tamed Beasts, but only one of each kind of monster.
  • Player Evasion now works on all hits except boss skills that have a red flash.
  • The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.
  • Monsters have 30% more Stun Buildup against players who have their Shield Raised, and ~12% more Stun Buildup vs players who are Parrying.
  • Attribute Requirements on all Equipment items have been lowered, particularly at endgame. Endgame Base Types on average have around ~20-25% less Attribute Requirements.
  • Attribute Requirements on Skill Gems have been lowered, particularly at endgame. Endgame Skill Gems on average have around ~20-25% less Attribute Requirements.
  • Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.
  • Multiple hits can stack up Flammability independently, meaning that a target being hit frequently and/or hard enough will consistently have 100% chance to be ignited.
  • Effects which don't Hit but Ignite targets as though they did (such as from IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
    Tier: 13
    Level: (1-20)
    Cost: (5-53) Mana per second
    Cast Time: 0.25 sec
    Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
    Modifers to cast speed also affect this skill's cost
    Cone length is 4.6 metres
    Fire Exposure duration is 8 seconds
    Deals 40% more damage per stage
    Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50%
    8 maximum stages
    Ignites as though dealing (10-314) to (15-470) Fire damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Magnitude of Ignite you inflict
    Skills can be managed in the Skills Panel.
    or Ignited Ground) also inflict Flammability, but are not able to ignite targets until the target has 50% Flammability.
  • Anything that removes, consumes or grants immunity to Ignite does the same for Flammability.
  • These changes do not affect how ignite itself functions or is calculated once it has been applied.
  • These changes also apply to any other non-fire damage that becomes capable of igniting, and to enemies. Some enemies deal non-ignite fire damage over time, which is not affected by these changes.
  • The Arcane Surge Buff now grants 15% increased Cast Speed instead of 10% more Cast Speed.
  • Shock now lasts 8 seconds on non-players by default (previously 4 seconds). It still lasts 4 seconds on players.
  • Chill now lasts 8 seconds on non-players by default (previously 2 seconds). It still lasts 2 seconds on players. Chills on any target are now discarded if their magnitude is less than 30% (previously 5%).
  • Overflow effects on Life, Mana and Energy Shield can now Overflow the maximum by up to 1.5 times (from 2 times)
  • Light stun chances of less than 15% are now treated as 0% (previously described as less than 10%, but actually less than 20% for monsters being stunned and less than 12% for players being stunned).
  • Elemental Exposure now has 15% less effect on Magic monsters, 30% less effect on Rare monsters, and 50% less effect on Unique monsters.
  • Unarmed attacks now have a base critical hit chance of 5% (previously none).
  • Glory now decays if you haven't gained any for 15 seconds (previously 30 seconds).
  • Oil Ground's duration is now refreshed when it catches fire.
  • Gaining Guard while you already have Guard no longer replaces the existing Guard buff if the new amount of Guard you would gain would be lower that what you already had. Instead the duration of the existing Guard buff is extended proportional to the amount of Guard in the new buff compared to the old buff.
  • Ice Crystals will now instantly shatter from hits that could Consume Freeze. As this is now default behaviour, Glacial Cascade and Fragmentation Rounds no longer specifically call out this behaviour.
  • Added a new mechanic called Elemental Infusion that many Elemental Spells interact with. Some skills create Infusions of a specific element as Remnants on the ground, which can be picked up to grant you the Infusion. Other skills can consume Infusions of a specific type to grant additional bonuses depending on the skill. Some skills consume infusions that match the skill's elemental type, while others have cross-elemental infusions.
  • The following have been renamed to avoid confusion with the new Elemental Infusion mechanic:
    • Amazon's Infuse Weapon Skill has been renamed to Elemental Surge.
    • Spire of IreSpire of Ire
      Helix Spear
      Spear
      Physical Damage: 37-68
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.60
      Weapon Range: 1.5 metres
      Requires Level 65, 45 Str, 116 DexGrants Skill: Spear Throw
      Grants Skill: Level 16-20 Chaotic Surge
      (15-20)% increased Attack Speed
      Leeches (10–20)% of Physical Damage as Life
      Adds (167–201) to (267–333) Chaos damage
      When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
      Life Leech recovers based on your Chaos damage instead of Physical damage
      The spear was specially forged to assassinate Voll,
      but Maligaro never got a chance to use it...
      's Chaotic Infusion Unique Skill has been renamed to Chaotic Surge.
    • The Charge Infusion Skill has been renamed to Charge RegulationCharge RegulationBuff, Persistent
      Tier: 14
      Level: (1-20)
      Reservation: 30 Spirit
      While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more Critical Hit Chance while
      you have a Power Charge
      (15-20)% more Defences while you have an Endurance Charge
      (10-15)% more Skill Speed while you have a Frenzy Charge
      Consumes one of each Charge every 10 seconds

      Additional Effects From 1-20% Quality:
      Consumes one of each Charge every (0.12-2.4) seconds
      Skills can be managed in the Skills Panel.
      .
  • Reloading a crossbow and switching crossbow ammunition no longer reduces the player's movement speed.
  • Blocking is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked.
  • Raise Shield and Parry now require you to face the enemy that is hitting you, rather than the direction from which the hit originates. Some monster skills for which directionality is unclear have been changed to be blockable from any direction using these skills.
  • Player, Minion and Monster base Maximum Block chance is now 50% (previously 75%).
  • Effects which set a maximum for Volatility now properly do so instead of being additive with the default cap of 200.
  • Players now gain +6 to Accuracy Rating per Level (previously +3), and each point of Dexterity now grants +6 to Accuracy Rating (previously +5).
  • The Accuracy Falloff penalty now linearly interpolates from 2 metres down to 9 metres. The maximum penalty being 90% less Accuracy Rating at distances of 9 metres or further. Previously there was no maximum and at 14 metres you had 100% less Accuracy Rating.
  • Player Minions now always Hit with their Attacks.
  • Player Projectile Skills now fire a minimum of 1 projectile, even if they should fire 0.
  • Swapping weapons is now instant.
  • All charge-consuming skills now pause their corresponding charge's duration while in use.
  • Elemental damage recouped as Life and Physical Damage recouped as life now display in the Life section of the Character panel.
  • Clarified on the Stun Keyword that Monster Melee Damage has 33% more Light Stun chance and Heavy Stun buildup, and Monster Physical Damage has 100% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other. Note this is purely a description change.
  • Updated the Ice Crystal Keyword to clarify that it blocks movement of smaller monsters, while larger monsters will destroy any crystals in their path.
  • Updated the Keyword popup for Maim to include its base duration.

Ascendancy Changes

Warbringer

  • The Answered Call Notable Passive Skill now also provides +1 to Maximum number of Summoned Totems.
  • The Ancestral Spirits Skill granted by the Answered Call Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
  • The Greatwolf's Howl Notable Passive Skill has been removed, and the Warcaller's Bellow Notable now also provides Ignore Warcry Cooldowns.
  • The Renly's Training Notable Passive Skill now grants Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value (previously 40%).
  • The Turtle Charm Notable Passive Skill no longer grants 25% less Block Chance, or Can Block Damage from all Hits while Shield is not Raised. Instead, it now provides You take 30% of damage from Blocked Hits, and Maximum Block chance is 75%.
  • Stacks of Jade granted by the Jade Heritage Notable Passive Skill are no longer lost when taking Physical Damage from a Hit.
  • Ancestral Spirits from the Answered Call Notable Passive Skill have also been improved. They now appear faster and start using skills sooner.
  • Ancestral Jade Hulk no longer Charges, it instead uses a Warcry to buff nearby Allies to have 50% increased Damage. Their Leap Slam has also been improved.
  • Ancestral Jadecaster has had its Spell Casting range increased. The Pinning Jade Storm has had its Area of Effect increased and the delay between it forming and exploding has been reduced.
  • Ancestral Warhorn's horn buff and horn slam have had their Area of Effect and Duration increased.
  • Ancestral Spirit Turtle's Aura has had its Area of Effect increased.

Smith of Kitava

  • The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).
  • The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%).
  • The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
  • The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%).
  • The small Passive Skill prior to Living Weapon now grants 5% increased Strength, instead of Minions deal 20% increased Damage.

Gemling Legionnaire

  • The Advanced Thaumaturgy Notable Passive Skill no longer grants 30% less cost of Skill, or Skill Gems have 30% more Attribute requirements. It now grants the Thaumaturgical Dynamism Buff, which while active causes you to passively generate a Power, Frenzy or Endurance Charge once every eight seconds. The type of Charge you generate is determined by the Attribute Requirements of your socketed Skill Gems. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.
  • The Gem Studded Notable Passive Skill no longer grants You can use each type of Support Gem an additional time in different Skills. Instead, it now provides For each colour of Socketed Gem that is most numerous, gain:
    • Red: Hits against you have no Critical Damage Bonus.
    • Blue: Skills have 30% less cost.
    • Green: 40% less Movement Speed Penalty from using Skills while Moving.

Tactician

  • The Cannons, Ready! Notable Passive Skill now also provides +1 to maximum number of Summoned Totems.
  • The Right Where we Want Them Notable Passive Skill now also grants Projectile Damage builds Pin.
  • The Polish That Gear Notable Passive Skill now provides Gain Deflection Rating equal to 20% of Armour, and no longer grants Gain 100% of Armour as extra Stun Threshold.
  • The Suppressing Fire Notable Passive Skill now provides 40% more Immobilisation buildup instead of Projectile Damage builds Pin.
  • The Supporting Fire Skill granted by the Unleash Hell! Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Area of Effect per 3 of your Dexterity. The Death from Above command for Supporting Fire now deals approximately 3 times more Damage at all Gem levels.
  • The Whoever Pays Best Notable Passive Skill now provides "There is no Limit on the number of Banners you can place" and Banners gain 5 Glory per Second, instead of "Can Place Multiple Banners".
  • Added a new Strategic Embankments Notable Passive Skill, which requires Cannons, Ready! This causes your Totems to grant Embankment Auras to players when placed, which grant a different effect depending on the variety of totem:
    • Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta
      Tier: 13
      Level: (1-20)
      Cost: (13-98) Mana
      Cost & Reservation Multiplier: (200-100)%
      Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
      Limit 1 Totem
      Totem base attack time is 1 second
      Totem base Critical Hit chance is 5%
      Totem gains +(0-75)% to all Elemental Resistances
      Totem gains +(0-35)% to Chaos Resistance
      Totem uses its own Two Handed Mace, dealing
      (6-159) to (9-238) base Physical damage

      Additional Effects From 1-20% Quality:
      +(0.1-2) seconds to Totem duration
      Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
      grants 40% increased Glory Generation.
    • Artillery BallistaArtillery BallistaBarrageable, Attack, Totem, Projectile, Duration
      Tier: 7
      Level: 1
      Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
      grants 40% increased Immobilisation Buildup.
    • Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
      Tier: 9
      Level: (1-9)
      Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.

      Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
      Totem
      Totem duration is 8 seconds
      Limit 1 Totem

      Dark Effusion
      Cast Time: 1.00 Sec
      Critical Hit Chance: 11.00%
      Deals (2–34) to (4–64) Chaos Damage
      Fires 100 additional Projectiles
      Impact radius is 0.8 metres

      Additional Effects From 1-20% Quality:
      (0-50)% Chance to apply Withered for 2 seconds on Hit.
      Skills can be managed in the Skills Panel.
      grants 40% increased Damage over Time.
    • File:Mortar Cannon inventory icon.pngMortar CannonMortar CannonTotem, Grenade, Duration, Meta
      Level: 1
      Raise a cannon Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Mortar Cannon
      Totem duration is 8 seconds
      Limit 1 Totem
      Totem gains +(0-75)% to all Elemental Resistances
      Totem gains +(0-35)% to Chaos Resistance

      Support
      Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
      File:Mortar Cannon skill icon.png
      File:Mortar Cannon inventory icon.png
      grants 15% of Damage Gained as extra Fire.
    • Siege BallistaSiege BallistaBarrageable, Attack, Totem, AoE, Projectile, Fire, Duration
      Tier: 9
      Level: 1
      Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
      grants 50% increased Damage against Immobilised Enemies.
    • Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
      Tier: 3
      Level: (1-40)
      Cost: (15-1317) Mana
      Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
      Totem duration is 12 seconds
      Limit 1 Totem
      Totem base attack time is 1.5 seconds
      Totem base Critical Hit chance is 5%
      Totem uses its own weapon, dealing
      (4-103) to (6-155) base Physical damage
      Totem gains +(0-75)% to all Elemental Resistances
      Totem gains +(0-35)% to Chaos Resistance

      Slam
      Attack Damage: (80-211)%
      Shockwave radius is 3 metres

      Jagged Ground Eruption
      Attack Damage: (30-79)%

      Additional Effects From 1-20% Quality:
      Totem base attack time is -(0.01-0.2) seconds
      Skills can be managed in the Skills Panel.
      grants 30% increased Area of Effect.

Witchhunter

  • The Weapon Master Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points.
  • The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.

Ritualist

Amazon

  • The Critical Strike Notable no longer specifies it ignores Hobble on the target.
  • The Elemental Surge Notable Passive Skill (previously Elemental Infusions) now grants 3 Surges when consuming a Power, Frenzy or Endurance Charge (previously 2).

Pathfinder

  • The Sustainable Practices Notable Passive Skill now grants 50% of Evasion Rating also grants Elemental Damage Reduction (previously 30%).
  • Poisonous Concoction, granted by the Poisonous Concoction Notable Passive Skill choice, has been renamed to Acidic Concoction. This Concoction Consumes charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an Acidic Burst which deals Damage based on the highest expected remaining Damage of Poison on the target. Acidic Concoction and Acidic Burst cannot Poison. Acidic Burst causes Life loss equal to 150% of the expected remaining damage of the consumed poison, and has 30% more area of effect per poison affecting the enemy.
  • Fulminating Concoction, granted by Fulminating Concoction Notable Passive Skill choice, no longer inflicts Lightning Exposure on hit. It now has 50% more Shock Effect. Quality now grants 0-40% more chance to Shock (previously 0-20% increased effect of Lightning Exposure).
  • Shattering Concoction, granted by the Shattering Concoction Notable Passive Skill choice, now inflicts Elemental Exposure on hit instead of just Cold Exposure. Now freezes enemies on hit that are primed for freeze. Quality now grants 0-20% increased freeze duration, instead of 0-20% increased effect of Cold Exposure.
  • Bleeding Concoction, granted by the Bleeding Concoction Notable Passive Skill choice, no longer has 200% more Magnitude of Bleeding inflicted. Now Aggravates Bleeding on targets hit.
  • Explosive Concoction, granted by the Explosive Concoction Notable Passive Skill choice, no longer has 200% more magnitude of ignite inflicted, and no longer inflicts Fire Exposure on hit. Now fires up to four additional mini flask projectiles at ignited enemies. Quality now grants +0-2 additional mini flask projectiles thrown at ignited enemies, instead of
  • Explosive Concoction quality no longer grants effect of fire exposure, instead granting up to two additional mini flask projectiles thrown at ignited enemies, instead of 0-20% increased Fire Exposure effect.

Deadeye

  • The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.
  • The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
  • The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye [sic]. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.
  • The Thrilling Chase Notable Passive Skill now has benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled (previously 100% chance).

Invoker

  • The Elemental Expression Skill granted by the ...and Scatter Them to the Winds Notable Passive Skill now deals 8-244 to 12-366 Fire Damage with the Fiery Explosion at Gem levels 1-20 (previously 5-152 to 8-228), 7-200 to 10-300 Cold Damage with the Icy Wave (previously 4-125 to 7-187), and 3-84 to 16-477 Lightning Damage with the Arcing Bolt (previously 2-53 to 11-298).
  • The Meditate Skill granted by the Faith is a Choice Notable Passive Skill now has a Cooldown of 7-5.1 seconds at Gem levels 1-20 (previously 10-8.1 seconds). Meditate now provides 24-100% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 0-28%).

Acolyte of Chayula

  • The Reality Rending Notable has been renamed to Sap of Nightmares, and no longer grants chance to gain a percentage of Damage with Hits as Extra Chaos Damage. Instead, it now grants Leech recovers based on Chaos Damage as well as Physical Damage.
  • The Lucid Dreaming Notable Passive no longer provides any benefits itself, instead now being a multi-choice Notable with the following choices: Choice of Life – All Flames of Chayula you manifest are Red, Choice of Mana – All Flames of Chayula you manifest are Blue, or Choice of Power – All Flames of Chayula you manifest are Purple.
  • The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grants Remnants spawned by Supported Skills have 0-50% increased Effect. Quality now provides 0-15% increased Effect of Remants (previously A Flame of Chayula manifests nearby every 0 to -0.3 seconds).
  • The Grasp of the Void Notable Passive Skill has been renamed to Illusory Void, and no longer requires Embrace the Darkness. It no longer provides Gain 1% of Extra Chaos Damage per 20 Unreserved Darkness, and instead grants a new Skill, Void Illusion!
  • The Embrace the Darkness Notable Passive Skill now has Darkness Reservation lasts for 5 seconds (previously 10).
  • The Inner Silence Notable Passive Skill has been renamed to Deepening Shadows, and no longer grants 50% reduced Darkness Reservation Duration. Instead, it now grants 1% increased Maximum Darkness per 1% Chaos Resistance.
  • The Ravenous Doubts Notable Passive Skill has been renamed to Inner Turmoil, and no longer grants Mana Leech Recovers based on other Damage Types as well as Physical Damage. Instead, it now grants Gain 1 Volatility on inflicting an Elemental Ailment, and Take no Damage from Volatility.
  • The Consuming Questions Notable has been renamed to Unravelling, and no longer grants You cannot Recharge Energy Shield, or Mana Leech effects also Recover Energy Shield. Instead, it now grants Chaos Damage from Hits also Contributes to Ignite Chance and Magnitude, Freeze Buildup, or Shock Chance, changing every 2 seconds.

Blood Mage

  • The small Life Passive Skill prior to Sanguimancy has been removed.
  • The Sanguimancy Notable Passive Skill is now free to allocate. The Life Remnants Skill it grants now Spawns a Remnant on Hitting a Target, instead of on Critically Hitting.
  • The Gore Spike Passive Skill now grants 1% increased Critical Damage Bonus per 50 Life (previously 40), and has swapped locations with the Sunder the Flesh Notable Passive Skill.
  • The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
  • The Open Sores Notable Passive Skill has been renamed to Whispers of the Flesh, and no longer grants Your Curses have Infinite Duration. Instead, it now grants Enemies affected by your Curses have at least 15% of Life Reserved.

Infernalist

  • The Infernal Hound, granted by the Loyal Hellhound Notable Passive Skill, now Ignites Enemies within 2.5 metres (previously 1.5 metres).
  • The Pyromantic Pact Notable Passive Skill now grants Infernal Flame equal to twice your Mana (previously equal to your Mana), but causes you to lose 25% of your Infernal Flame per second if you haven't gained any in the past 2 seconds (previously 50% per second).
  • Demon Form, granted by the Demonic Possession Notable Passive Skill, no longer disables your weapons or has its own weapon set. It no longer grants level of all Spell Skills while in Demon Form, or increased Spell Damage per Demonflame. It now grants 3% more Spell Damage per Demonflame, and Quality now provides +0-10% increased Cast Speed while in Demon Form (previously had no Quality). Life Loss per second from Demonflame is now lower beyond Skill Gem 20.

Lich

  • The Dominion over Flesh Notable Passive Skill has been renamed to Incessant Cacophany. It now grants Your Curses have infinite Duration instead of Your Curses can affect Hexproof Enemies.
  • The Eldritch Empowerment Notable Passive Skill no longer provides Non-Channelling Spells cost an additional 3% of Maximum Energy Shield, Non-Channelling Spells deal 30% more Damage, or Spending Energy Shield does not interrupt Recharge. Instead, it now provides Spells deal 30% more Damage when Sacrificing Energy Shield, Sacrifice 5% of maximum Energy Shield when you Cast a Spell, and Sacrificing Energy Shield does not interrupt Recharge.
  • The Price of Power Notable Passive Skill no longer grants Non-Channelling Spells consume a Power Charge if able to deal 25% more Damage. Instead, it now provides Spells consume a Power Charge if able to deal 40% more Damage.

Chronomancer

  • The Flood of Echoes Notable Passive Skill has been renamed to Inevitability. It no longer grants the Unleash Skill. It instead now grants the new skill Inevitable Agony, which Curses all targets in an area after a short delay, causing a portion of Damage they take from Hits to be stored in the Curse debuff. When the debuff's duration expires, they take that stored damage again, all at once.
  • The Quicksand Hourglass notable Passive Skill no longer grants Every 10 seconds gain 50% more Cast Speed for 5 seconds. Instead, it now grants Sands of Time, which grants 60% Cast Speed, scaling down to 1% over 10 seconds at which point it will then scale back up to 60%. Sands of Time also grants 1% increased Area of Effect, scaling up to 60% over 10 seconds, at which point it will then scale back down to 1%.

Stormweaver

  • The Elemental Storm Skill granted by the Tempest Caller Notable Passive Skill has had its cooldown lowered to 3 seconds at all levels (previously 5).
  • The Rain Dancer Notable Passive Skill has been renamed to Multiplying Squalls and no longer provides 150% more Cooldown Recovery Rate for Elemental Storm. Instead, it now provides +1 to limit for Elemental Skills.
  • The Force of Will Notable Passive Skill no longer grants 1% increased Effect of Arcane Surge on you per 25 Maximum Mana. Instead, it now grants 20% of damage is taken from Mana before Life, and 20% increased magnitude of Arcane Surge on you per 10% missing Mana.
  • The Scouring Winds Notable Passive Skill has been renamed to Storm's Recollection, and no longer grants Exposure you inflict lowers affected Resistance by an additional 12%. Instead, it now grants Remnants you create reappear once, 3 seconds after being collected.
  • The Heart of the Storm Notable Passive Skill has been renamed to Refracted Infusion, and no longer grants 40% of Elemental Damage taken Recouped as Energy Shield. Instead, it now provides 50% chance when collecting an Elemental Infusion to gain another different Elemental Infusion.

Passive Skill Tree Changes

  • The Elemental Equilibrium Keystone Passive Skill has been redesigned. It now causes Infusion Remnants you create to be random elements.
  • The Eternal Youth Keystone Passive Skill no longer causes your Life Flasks to recover Energy Shield instead, and now causes your Life Flasks to have 50% less recovery.
  • The Giant's Blood Keystone Passive Skill now halves the amount of Life granted by Strength.
  • The Glancing Blows Keystone Passive Skill now provides Chance to Evade is Unlucky, and Chance to Deflect is Lucky. It no longer provides Block Chance is doubled, or you take 50% of Damage from Blocked Hits.
  • The Resolute Technique Keystone Passive Skill now grants Accuracy Rating is Doubled instead of Your Hits cannot be Evaded.
  • The Ancestral Bond Keystone Passive Skill now has Totems reserve 75 Spirit each (previously 100).
  • The Acrobatics Keystone Passive Skill has been removed.
  • Added 8 new clusters between the Warrior and Witch/Sorceress areas of the Passive Tree.
  • Added 15 new clusters to the Warrior area of the Passive Tree.
  • Added 23 new clusters to the Mercenary area of the Passive Tree.
  • Added 17 new clusters to the Ranger/Huntress area of the Passive Tree.
  • Added 17 new clusters to the Monk area of the Passive Tree.
  • Added 25 new clusters to the Witch/Sorceress areas of the Passive Tree.
  • Sources of increased Area of Effect have been lowered by approximately 25%.
  • Sources of Daze Buildup have been replaced with chance to Daze on Hit, with adjusted values.
  • Sources of reduced Reservation of Skills instead now grant increased Reservation Efficiency.
  • Many existing clusters have also received updates. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed.
  • A small Attribute Passive Skill has been removed on all of the outward highways between class starting locations.

Skill Changes

  • The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
  • The mana cost growth of all skills has been rebalanced. Generally speaking, skills will have similar mana costs at low gem levels, potentially slightly higher mana costs at some intermediate gem levels, and lower mana costs (sometimes dramatically lower) at gem levels higher than 20.
  • Banners no longer gain Valour (or have any other Valour related stats), but instead generate Glory when you attack enemies. They all require 200 Glory to place. Unlike other Glory-based skills, Banners can gain Glory while the Banner is placed. All sources of Banner Valour Gained have been replaced with Banner Glory Generated.
  • Banners now have a global limit of 1 allowed to be placed, but there are ways on the Passive Tree or the Tactician Ascendancy to increase this.
  • Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.
  • Curse skills and skills that apply Elemental Exposure now can't apply those debuffs to enemies that are significantly higher level than the skill's own level requirement. This requirement is fairly lenient and disappears completely by high gem levels.
  • BlinkBlinkBuff, Persistent, Spell
    Tier: 8
    Level: 1
    Reservation: 60 Spirit
    Cooldown Time: 4.50 sec
    Cast Time: 0.70 sec
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    , ConvalescenceConvalescenceSpell, Buff, Persistent, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    Cast Time: Instant
    While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel.
    and SacrificeSacrificeMinion, Buff, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 60 Spirit
    While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in
    place of Corpses
    Minions Revive (79-60)% more slowly

    Additional Effects From 1-20% Quality:
    Minions Revive +(0.25-5)% more quickly
    Skills can be managed in the Skills Panel.
    can no longer be activated in specific weapon sets. They are now required to be active in both weapon sets, and will fail to activate if this is not possible.
  • Higher Rarity enemies are now less affected by Curses. Curses have 15% less effect on Magic monsters, 30% less effect on Rare monsters, and 50% less effect on Unique monsters.
  • The movement speed penalty inflicted by skills that can be used while moving now begins to fall off slightly more quickly while using the skill.
  • The Spirit Cost of SpectresBind SpectreMinion, Persistent
    Tier: 7
    Level: (1-20)
    Cost: (22-99) Mana
    Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
    Additional Effects From 1-20% Quality:
    Minions deal (1-20)% more Damage
    Skills can be managed in the Skills Panel.
    has been adjusted such that Spectres with high Spirit Costs are generally cheaper, while some of the cheaper Spectres are now more costly.
  • SpectresBind SpectreMinion, Persistent
    Tier: 7
    Level: (1-20)
    Cost: (22-99) Mana
    Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
    Additional Effects From 1-20% Quality:
    Minions deal (1-20)% more Damage
    Skills can be managed in the Skills Panel.
    and Tamed BeastsTame BeastMinion, Companion, Persistent, Duration
    Tier: 9
    Level: (1-20)
    Cost: (22-99) Mana
    Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies
    Wisp duration is (8-11.8) seconds
    Tamed Beast retains up to four monster modifiers when summoned

    Additional Effects From 1-20% Quality:
    +(0.08-1.6) seconds to Wisp duration
    Skills can be managed in the Skills Panel.
    now deal 25% more Damage at all Gem levels.
  • Instant Skills such as Unbound AvatarUnbound AvatarBuff, Lightning, Cold, Fire, Duration, Conditional
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
    Maximum 100 Unbound Fury
    Cannot gain Unbound Fury while Unbound
    40% more Elemental Damage while Unbound
    80% more chance to inflict Elemental Ailments while Unbound
    40% more Elemental Ailment Buildup while Unbound
    Unbound duration is (8-9.9) seconds

    Additional Effects From 1-20% Quality:
    Unbound duration is (0.05-1) seconds
    Skills can be managed in the Skills Panel.
    are now usable while on the Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 60 Spirit
    Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted
    80% reduced Movement Speed Penalty from
    using Skills while mounted

    Additional Effects From 1-20% Quality:
    Minions have (1-20)% more Maximum Life
    Skills can be managed in the Skills Panel.
    .
  • Mark Skills are no longer Spells.
  • Reservation Skills that had reduced Reservation with Quality now have increased Reservation Efficiency with Quality instead.
  • Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 75% of base
    Attack Damage: (90-281)% of base
    Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
    Can't be Evaded
    Normal and Magic monsters grant 1 Power Charge
    Rare monsters grant 2 Power Charges
    Unique monsters grant 3 Power Charges

    Additional Effects From 1-20% Quality:
    Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
    Skills can be managed in the Skills Panel.
    , Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
    Tier: 3
    Level: 1
    Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    , Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Cold, Nova
    Tier: 11
    Level: 1
    Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    , Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
    Tier: 9
    Level: (1-20)
    Cost: (12-84) Mana
    Attack Speed: 75% of base
    Attack Damage: (67-209)% of base
    Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and triggering socketed Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    , and Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
    Tier: 1
    Level: (1-20)
    Cost: (12-87) Mana
    Attack Speed: 70% of base
    Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal
    Ice Crystal duration is 6 seconds
    Ice Crystal has (43-1364) maximum Life

    Additional Effects From 1-20% Quality:
    (1-20)% more Magnitude of Chill inflicted
    Skills can be managed in the Skills Panel.
    now deal damage based on your equipped quarterstaff. They no longer have flat added damage or additional critical strike chance. Palm skills can no longer be used without a quarterstaff equipped by default.
  • Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
    Tier: 3
    Level: (1-40)
    Cost: (15-1317) Mana
    Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
    Totem duration is 12 seconds
    Limit 1 Totem
    Totem base attack time is 1.5 seconds
    Totem base Critical Hit chance is 5%
    Totem uses its own weapon, dealing
    (4-103) to (6-155) base Physical damage
    Totem gains +(0-75)% to all Elemental Resistances
    Totem gains +(0-35)% to Chaos Resistance

    Slam
    Attack Damage: (80-211)%
    Shockwave radius is 3 metres

    Jagged Ground Eruption
    Attack Damage: (30-79)%

    Additional Effects From 1-20% Quality:
    Totem base attack time is -(0.01-0.2) seconds
    Skills can be managed in the Skills Panel.
    , Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta
    Tier: 13
    Level: (1-20)
    Cost: (13-98) Mana
    Cost & Reservation Multiplier: (200-100)%
    Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
    Limit 1 Totem
    Totem base attack time is 1 second
    Totem base Critical Hit chance is 5%
    Totem gains +(0-75)% to all Elemental Resistances
    Totem gains +(0-35)% to Chaos Resistance
    Totem uses its own Two Handed Mace, dealing
    (6-159) to (9-238) base Physical damage

    Additional Effects From 1-20% Quality:
    +(0.1-2) seconds to Totem duration
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    , Artillery BallistaArtillery BallistaBarrageable, Attack, Totem, Projectile, Duration
    Tier: 7
    Level: 1
    Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    and Siege BallistaSiege BallistaBarrageable, Attack, Totem, AoE, Projectile, Fire, Duration
    Tier: 9
    Level: 1
    Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now use your equipped weapon(s). They no longer have their own flat damage, base critical hit chance, or base attack time.
  • Ground effects captured by Whirlwinds now only last for 4 seconds before the Whirlwind reverts to its normal state.
  • Ancestrally Boosted Slams now have 25% increased Area of Effect (previously 20% increased). We've also fixed a bug where the Area of Effect bonus from Ancestral Boosted Slams was described as multiplicative (more) instead of additive (increased).
  • The following skills found as inherent skills on Wands and Staves now deal approximately 12% more Damage from skill level 11 onwards: Bone Blast, Chaos Bolt, Decompose, Firebolt, Freezing Shards, Lightning Bolt, Power Siphon, and Solar Orb.
  • Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta
    Tier: 13
    Level: (1-20)
    Cost: (13-98) Mana
    Cost & Reservation Multiplier: (200-100)%
    Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
    Limit 1 Totem
    Totem base attack time is 1 second
    Totem base Critical Hit chance is 5%
    Totem gains +(0-75)% to all Elemental Resistances
    Totem gains +(0-35)% to Chaos Resistance
    Totem uses its own Two Handed Mace, dealing
    (6-159) to (9-238) base Physical damage

    Additional Effects From 1-20% Quality:
    +(0.1-2) seconds to Totem duration
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    : Now have no Limit. Socketed Mace Skills now have 50% less Attack Speed. Now requires consuming 3 Endurance Charges to Raise.
  • ArcArcSpell, Projectile, Lightning, Chaining
    Tier: 5
    Level: (1-20)
    Cost: (8-81) Mana
    Cast Time: 1.10 sec
    Critical Strike Chance: 9.00%
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage
    Chains (5-9) times
    50% more Magnitude of Shock inflicted
    Chains 6 additional times when Lightning Infused
    200% more damage when Lightning Infused

    Additional Effects From 1-20% Quality:
    Chains (0.1-2) times
    Skills can be managed in the Skills Panel.
    : Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain).
  • ArchmageArchmageBuff, Persistent, Lightning
    Tier: 14
    Level: (1-20)
    Reservation: 100 Spirit
    While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
    Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Reservation Efficiency
    Skills can be managed in the Skills Panel.
    : Now has Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have (previously 3%).
  • Armour Piercing RoundsArmour Piercing RoundsAttack, Ammunition, Projectile, Physical
    Tier: 1
    Level: (1-40)
    Cost: (8-706) Mana
    Attack Speed: 425% of base
    Attack Damage: (20-166)% of base
    Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds
    Hits Break (1-845) Armour
    Knocks Back Enemies

    Ammunition
    (12-21) Bolts loaded per clip

    Additional Effects From 1-20% Quality:
    Break (1.5-30)% increased Armour
    Skills can be managed in the Skills Panel.
    : Quality now provides Break 0-20% of Armour (previously 0-30%).
  • Artillery BallistaArtillery BallistaBarrageable, Attack, Totem, Projectile, Duration
    Tier: 7
    Level: 1
    Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Has been renamed to Siege Ballista. Now has a duration of 8 seconds (previously 16). Bolts Attack Speed is now 25% of base, and Bolts now Deal 25-66% Attack Damage (previously 30-79%). Bolt Explosion radius is now 1.4 metres (previously 1.8). Explosion now deals 50-132% Attack Damage (previously 70-185%). Quality now provides +0-0.3 metres to Bolt Explosion radius (previously Totem base attack time is 0 to -0.4 seconds).
  • Ball LightningBall LightningBarrageable, Spell, AoE, Projectile, Sustained, Lightning, Chaining
    Tier: 11
    Level: (1-20)
    Cost: (10-109) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 9.00%
    Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.Deals (1-3) to (3-66) Lightning Damage
    Hits enemies in range every 0.2 seconds
    750% more chance to Shock
    Fires Beams at targets within 1.8 metres

    Additional Effects From 1-20% Quality:
    Fires Beams at targets within +(0.02-0.4) metres
    Skills can be managed in the Skills Panel.
    : Can now consume a Fire Infusion to leave a trail of ignited ground and explode at the end of its travel.
  • BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
    Tier: 3
    Cost & Reservation Multiplier: 130%
    Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
    Supported Skills cannot Break Armour
    Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

    Battershout
    Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

    +5% to Critical Hit Chance
    Cannot Break Armour
    Explosion radius is 2 metres
    Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
    Does not take into account Overbroken Armour
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    : Explosion now deals 50% more Damage against Unique Enemies.
  • BerserkBerserkBuff, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 30 Spirit
    While active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage
    Grants (40-59)% increased Rage effect

    Additional Effects From 1-20% Quality:
    Grants (0.5-10)% increased Rage effect
    Skills can be managed in the Skills Panel.
    : Now Grants 53-59% increased Rage Effect at Gem levels 14-20. No longer Grants 0.2% of Physical Attack Leeched as Life per Rage.
  • Bind SpectreBind SpectreMinion, Persistent
    Tier: 7
    Level: (1-20)
    Cost: (22-99) Mana
    Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
    Additional Effects From 1-20% Quality:
    Minions deal (1-20)% more Damage
    Skills can be managed in the Skills Panel.
    : Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation for summoning Spectres.
  • BlinkBlinkBuff, Persistent, Spell
    Tier: 8
    Level: 1
    Reservation: 60 Spirit
    Cooldown Time: 4.50 sec
    Cast Time: 0.70 sec
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Using Blink no longer counts as dodge rolling. Now has a minimum Gem level of 8 (previously 14).
  • Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
    Tier: 7
    Level: (1-20)
    Cost: (5-39) Mana
    Attack Damage: (50-243)% of base
    Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to explosion radius
    Skills can be managed in the Skills Panel.
    : Explosion now causes Life Loss rather than unscalable damage.
  • Bone OfferingBone OfferingMinion, Buff, AoE, Physical, Duration
    Tier: 11
    Level: (1-20)
    Cost: (25-110) Mana
    Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.



The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.Limit 1 Bone Offering Spike
Spike duration is 8 seconds
Minions take (15-25)% reduced damage from Hits while shielded
Absorbs first Hit dealing over 25% of Minion's maximum life

Additional Effects From 1-20% Quality:
Shielded Minions take (1.5-30)% less Damage for 1 second after Shield is lost
Skills can be managed in the Skills Panel.: Spike duration is now 8 seconds (previously 5), while the Explosion radius is now 2.4 metres (previously 2). The explosion now deals 256-917 to 385-1375 Physical Damage at gem levels 11-20 (previously 205-734 to 308-1101). The Buff now has Minions take 20-25% reduced Damage from Hits while shielded, and also now has Absorbs first Hit dealing over 25% of Minion's Maximum Life. Quality now provides Shielded Minions take 0-30% less Damage for 1 second after Shield is lost, instead of 0-40% more Physical Damage on the Explosion.

  • BoneshatterBoneshatterAttack, AoE, Melee, Strike
    Tier: 1
    Level: (1-20)
    Cost: (9-65) Mana
    Attack Speed: 60% of base
    Attack Damage: (100-312)% of base
    Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
    +2 to Melee Strike Range
    While Dual Wielding, both weapons hit with 30% less damage
    Cannot cause Stun buildup

    Shockwave
    Attack Damage: (250-780)%
    While Dual Wielding, both weapons hit with 30% less damage
    Shockwave radius is 2 metres

    Additional Effects From 1-20% Quality:
    (1-20)% more Attack Speed
    Skills can be managed in the Skills Panel.
    : Shockwave now deals 50% more Damage against Unique Enemies.
  • Cast on FreezeCast on FreezeBuff, Persistent, Trigger, Cold, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with
    Hits from Skills
    (0-57)% increased Energy gained
    Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Energy gained
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    , Cast on ShockCast on ShockBuff, Persistent, Trigger, Lightning, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Shock with
    Hits from Skills
    (0-57)% increased Energy gained
    Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Energy gained
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    and Cast on IgniteCast on IgniteBuff, Persistent, Trigger, Fire, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
    (0-57)% increased Energy gained
    Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Energy gained
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    have been combined into a single gem: File:Cast on Elemental Ailment inventory icon.pngCast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta
    Tier: 14
    Level: 1
    Reservation: 100 spirit
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    File:Cast on Elemental Ailment skill icon.png
    File:Cast on Elemental Ailment inventory icon.png
    . This gem requires 100 Spirit, has a minimum Level of 14, and combines the energy gain conditions of all three previous gems. Existing copies of these gems will be updated to Cast on Elemental Ailments when you load the character or stash tab holding them.
  • Chaos Bolt, granted by Withered WandWithered WandWandGrants Skill: Level (1-20) Chaos Bolt: Now inflicts 1-3 stacks of Withered for 4 seconds on hit at Gem levels 1-20.
  • Cluster GrenadeCluster GrenadeAttack, AoE, Projectile, Grenade, Fire
    Tier: 13
    Level: (1-20)
    Cost: (15-106) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Attack Speed: 75% of base
    Attack Damage: (80-327)% of base
    Fire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.Detonation Time is 2 seconds
    Converts 20% of Physical Damage to Fire Damage
    Explosion radius is 2.5 metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    : Primary Grenade Attack Damage is now 299-490% at Gem levels 13-20 (previously 199-327%). Mini Grenade Attack Damage is now 174-286% (from 137-225%). Now Fires exactly 18 Mini Grenades in a nova (previously 14), and Mini grenades are fired over a ~17% increased radius.
  • Cold Snap: Has been reworked, and renamed to SnapSnapBarrageable, Spell, AoE, Cold, Payoff
    Tier: 5
    Level: (1-20)
    Cost: (7-79) Mana
    Cooldown Time: 4.00 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 13.00%
    Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.Deals (22-670) to (34-1005) Cold Damage
    Explosion radius is 1.6 metres

    Additional Effects From 1-20% Quality:
    (1-20)% more Cast Speed
    Skills can be managed in the Skills Panel.
    . It can now be used on any frozen, shocked or ignited enemy or on a Frostbolt, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze). Cold Explosion now deals 50% more Damage against Unique Enemies. Now has a 4 second Cooldown.
  • Combat FrenzyCombat FrenzyBuff, Persistent
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance when you gain a Charge to gain an additional Charge
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).
  • CometCometBarrageable, Spell, AoE, Cold
    Tier: 11
    Level: (1-20)
    Cost: (18-198) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 13.00%
    Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.Deals (22-708) to (33-1062) Cold Damage
    +1 second to Total Cast Time
    Impact radius is 2.8 metres

    Additional Effects From 1-20% Quality:
    +(0.1-2)% to Critical Hit Chance
    Skills can be managed in the Skills Panel.
    : Now deals 223–335 Cold Damage at Gem level 11 (previously 205-307), scaling up to 829-1243 damage at Gem level 20 (previously 708-1062). Can now be Fire-infused to deal extra fire damage and gain base radius.
  • ContagionContagionSpell, AoE, Chaos, Duration
    Tier: 1
    Level: (1-20)
    Cost: (8-83) Mana
    Cast Time: 1.00 sec
    Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
    spread Contagion on hit.
    Deals (1.9-93.9) Base Chaos Damage per second
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    Debuff deals 100% more Damage for each
    time it has spread, up to 300%
    Spread radius is 1.7 metres
    Debuff duration is 5 seconds

    Additional Effects From 1-20% Quality:
    Contagion targets (0.1-2) additional Enemies when Cast
    Skills can be managed in the Skills Panel.
    : Quality now provides Contagion targets 0-2 additional Enemies when Cast, instead of +0-100% to Maximum Debuff Damage bonus from spreading.
  • Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
    Tier: 9
    Level: (1-9)
    Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.

    Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
    Totem
    Totem duration is 8 seconds
    Limit 1 Totem

    Dark Effusion
    Cast Time: 1.00 Sec
    Critical Hit Chance: 11.00%
    Deals (2–34) to (4–64) Chaos Damage
    Fires 100 additional Projectiles
    Impact radius is 0.8 metres

    Additional Effects From 1-20% Quality:
    (0-50)% Chance to apply Withered for 2 seconds on Hit.
    Skills can be managed in the Skills Panel.
    : Quality now provides +0-0.2 metres to Impact radius, instead of 0-20% chance to inflict Withered for 2 seconds on Hit.
  • Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
    Gains 1 Valour per second while a
    Unique enemy is in your Presence
    10% more Aura Magnitudes per Valour
    Banner Aura radius is 4.5 metres
    Aura grants (6–9)% more Armour and Evasion Rating
    Aura grants 5% increased movement speed
    Banner duration is (6–6.95) seconds, or until you leave the Aura
    Skills can be managed in the Skills Panel.
    : Aura now grants 30% more Armour and Evasion Rating (previously 6-9%), and 30% increased movement speed (previously 5%). Now has a duration of 7.4-9.8 seconds at Gem levels 8-20 (previously 6.35-6.9 seconds), and Banner is no longer removed when you leave the Aura. Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour).
  • DespairDespairSpell, AoE, Chaos, Duration, Curse
    Tier: 9
    Level: (1-20)
    Cost: (41-178) Mana
    Cast Time: 0.70 sec
    Curse all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1.5 seconds delay
    Curse inflicts -(35-49)% to Chaos Resistance
    Curse radius is (1.5-3.1) metres
    Curse duration is (6-7.4) seconds
    Curse does not apply to enemies above level (20-0)

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Curse Magnitudes
    Skills can be managed in the Skills Panel.
    : Curse now inflicts -41 to -49% to Chaos Resistance at Gem levels 9-20 (previously -20 to -24%).
  • Detonating ArrowDetonating ArrowBarrageable, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged
    Tier: 9
    Level: 1
    Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Quality now provides +0-1 to Maximum Stages (previously +0-2).
  • DisengageDisengageAttack, AoE, Melee, Strike, Travel
    Tier: 1
    Level: (1-20)
    Cost: (5-39) Mana
    Cooldown Time: 1.50 sec
    Can Store 1 Use(s)
    Attack Damage: (85-308)% of base
    Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike
    Supported Skills Consume Parried Debuff on Hit to generate a Frenzy Charge
    +0.2 seconds to Total Attack Time
    +25 to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-20% chance for an additional Shockwave, instead of 0-20% increased Cooldown Recovery Rate.
  • Dread BannerDread BannerBanner, Buff, Persistent, AoE, Aura, Duration
    Tier: 14
    Level: (1-20)
    Reservation: 30 Spirit
    While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
    Gains 1 Valour per second while a
    Unique enemy is in your Presence
    10% more Aura Magnitudes per Valour
    Banner Aura radius is 4.5 metres
    Aura grants 0.17 Flask charges per second
    Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold
    Banner duration is (6–6.95) seconds, or until you leave the Aura
    Skills can be managed in the Skills Panel.
    : Aura now grants 0.5 Flask charges per second (previously 0.17), 60% more Elemental Ailment Threshold (previously 12-15%), and also now grants +4% to all Maximum Elemental Resistance. It no longer provides 12-15% more Stun Threshold. Now has a duration of 8.6-9.8 seconds at Gem levels 14-20 (previously 6.65-6.9 seconds), and Banner is no longer removed when you leave the Aura. Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour).
  • EarthquakeEarthquakeAttack, AoE, Melee, Slam, Duration
    Tier: 1
    Level: (1-20)
    Cost: (8-61) Mana
    Attack Speed: 75% of base
    Attack Damage: (40-125)% of base
    Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact
    100% increased Magnitude of Jagged Ground you create
    While Dual Wielding, both weapons hit with 30% less damage
    Impact radius is 1.8 metres
    Jagged Ground radius is 2.2 metres
    Maximum (2-4) Jagged Ground patches
    Jagged Ground duration is 4 seconds

    Aftershock
    Attack Damage: (130–405)%
    100% increased Magnitude of Jagged Ground you create
    While Dual Wielding, both weapons hit with 30% less damage
    Aftershock radius is 3.4 metres

    Additional Effects From 1-20% Quality:
    +(0.1-2) maximum Jagged Ground patches
    Skills can be managed in the Skills Panel.
    : Jagged Ground's radius is now 1.8 metres (previously 2.2). Aftershock now has 160-580% Attack Damage at Gem levels 1-20 (previously 150-468%), and has a radius of 2.4-3 metres at Gem levels 1-20 (previously 3.4 at all Gem levels).
  • EarthshatterEarthshatterAttack, AoE, Melee, Slam, Duration
    Tier: 7
    Level: (1-20)
    Cost: (7-55) Mana
    Attack Speed: 80% of base
    Attack Damage: (45-140)% of base
    Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with
    30% less attack speed
    Deals damage along the fissure's path and in a
    1 metre radius around the emerging spike
    Spike duration is 6 seconds
    Maximum 6 Spikes

    Additional Effects From 1-20% Quality:
    +(0.15-3) maximum Spikes
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-6% more Damage with Hits for each Spike, instead of +0-3 to maximum Spikes. Detonation now also triggers existing spikes.
  • Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
    Tier: 5
    Level: (1-20)
    Cost: (6-46) Mana
    Attack Speed: 80% of base
    Attack Damage: (90-281)% of base
    Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
    Converts 50% of Physical Damage to Lightning Damage
    Cannot Chain
    Arrow duration is 25 seconds

    Additional Effects From 1-20% Quality:
    Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
    Skills can be managed in the Skills Panel.
    : No longer a movement Skill. Now shoots an arrow forward that explodes, applying its Electrocuting Rod to all enemies Hit. Now deals 128-281% Attack Damage at Gem levels 5-20 (previously 302-572%). Attack Speed is now 80% of base, and the Mana Cost has been reduced by approximately 40% at all Gem levels. Quality now causes Hits against targets with attached Rods to gain 0-10% of Damage as Extra Lightning Damage (previously Arrow duration is +0-6 seconds).
  • Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
    Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
    Gains 1 Energy per Power of enemies you Shock with Hits from Skills
    (0–57)% increased Energy gained
    Maximum Energy is 500
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    : Now gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (previously 2).
  • Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
    Tier: 11
    Level: (1-20)
    Cost: (7-53) Mana
    Attack Speed: 55% of base
    Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres
    Consumes up to 9 Ailments

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to Pulse radius
    Skills can be managed in the Skills Panel.
    : Pulse now can consume up to 20 Ailments (previously 9). Cold Explosion now deals 40% more Damage. The Cold also now deals 100% more Damage against Unique Enemies.
  • Ember FusilladeEmber FusilladeBarrageable, Spell, AoE, Projectile, Fire, Duration
    Tier: 9
    Level: (1-20)
    Cost: (4-42) Mana
    Cast Time: 0.40 sec
    Critical Strike Chance: 7.00%
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage
    Embers deal 5% more Damage for each previous Ember fired in sequence
    Hover duration is 1.3 seconds
    Can accumulate up to (6-10) Embers
    Modifiers to number of Projectiles instead
    apply to number of Embers accumulated

    Additional Effects From 1-20% Quality:
    Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequence
    Skills can be managed in the Skills Panel.
    : Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 5 (previously 3).
  • Emergency ReloadEmergency ReloadBuff, Duration
    Tier: 11
    Level: (1-20)
    Cost: (12-82) Mana
    Cooldown Time: 45.00 sec
    Can Store 1 Use(s)
    Requires: CrossbowInstantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.Buff duration is 6 seconds or until your Empowered bolts are expended
    Buff Empowers bolts with (12-31)% more damage
    Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    : Now reloads all of your Crossbow Ammunition clips (previously just your most recent), and Empowers each clip's Ammunition to deal increased damage for its duration or until you expend all your Empowered bolts. Now has Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip.
  • EnfeebleEnfeebleSpell, AoE, Duration, Curse
    Tier: 3
    Level: (1-20)
    Cost: (41-178) Mana
    Cast Time: 0.70 sec
    Curse all targets in an area after a short delay, making them deal less damage.Curse applies after 1.5 seconds delay
    Curse radius is (1.5-3.1) metres
    Curse makes targets deal (20-29)% less Damage
    Curse duration is (6-7.4) seconds
    Curse does not apply to enemies above level (20-0)

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Curse Magnitudes
    Skills can be managed in the Skills Panel.
    : No longer has Curse makes Non-Unique targets deal 20-26% less Damage or Curse makes Unique targets deal 10-16% less Damage. Curse now makes targets deal 21-29% less Damage at Gem levels 3-20.
  • Escape ShotEscape ShotAttack, AoE, Projectile, Cold
    Tier: 1
    Level: (1-20)
    Cost: (11-80) Mana
    Attack Damage: (65-265)% of base
    Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
    Projectile count cannot be modified
    +0.7 seconds to Total Attack Time
    (300-585)% more Freeze Buildup
    Impact radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    (6-120)% more Freeze Buildup
    Skills can be managed in the Skills Panel.
    : Now creates ice fragments in its area of effect. These fragments explode after a short duration to deal additional damage. Additionally, it now causes you to travel 6 metres back (previously 4.5 metres).
  • Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
    Tier: 1
    Level: (1-20)
    Cost: (5-37) Mana
    Attack Speed: 80% of base
    Attack Damage: (50-156)% of base
    Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
    Converts 60% of Physical Damage to Fire Damage
    Projectile count cannot be modified
    Pierces all Targets
    Limit 1 lodged Spear
    Skills can be managed in the Skills Panel.
    : The Ignited ground created by the Frenzy-Charged Explosion now lasts 8 seconds (previously 4 seconds).
  • Eye of WinterEye of WinterSpell, Projectile, Cold
    Tier: 13
    Level: (1-20)
    Cost: (19-195) Mana
    Cooldown Time: 15.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.40 sec
    Critical Strike Chance: 12.00%
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage
    Gains 100% of damage as damage of the corresponding
    Type when passing over an Elemental Ground Effect or Orb
    Each use of this Skill deals 900% more damage with its
    first Hit against each enemy

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Projectile Speed
    Skills can be managed in the Skills Panel.
    : When passing through an allied Flame Wall, the Eye itself and now all the shards it subsequently released will receive the Flame Wall's added Fire Damage. Shard Projectiles now travel 25% further. Eye Projectiles no longer releases a burst of shards at the end of its flight. The frequency the Eye Projectiles fires projectiles has been increased by roughly 35%. Each use of the Skill now deals 900% more Damage with its first Hit against each enemy. Now has a cast time of 1.4 seconds (previously 1.1), a Mana cost of 94-195 at Gem levels 13-20 (previously 54-128), and a 15 second Cooldown. Now Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb (previously 75%), and now deals 16-40 to 24-59 Cold Damage at Gem levels 13-20 (previously 7-17 to 10-25).
  • Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
    Tier: 1
    Level: 1
    Cost: 11 Mana
    Attack Speed: 60% of base
    Attack Damage: 140% of base
    Effectiveness of Added Damage: 140%
    Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
    Cone length is 4 metres

    Projectile
    Projectiles Pierce all Targets
    Converts 100% of Physical Damage to Lightning Damage
    25% more Damage per power charge Consumed
    100% more Damage if a power charge was Consumed
    Fires 3 Projectiles per power charge Consumed

    Additional Effects From 1-20% Quality:
    (0–10)% Chance to not remove Charges on use
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).
  • Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
    Tier: 3
    Level: (1-20)
    Cost: (4-34) Mana
    Attack Speed: 85% of base
    Attack Damage: (95-296)% of base
    Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
    +4 to Melee Strike Range
    (50-107)% more Freeze Buildup

    Additional Effects From 1-20% Quality:
    +(0.2-4) to Melee Strike Range
    Skills can be managed in the Skills Panel.
    : Explosion now causes 150% more Freeze Buildup at Level 1 (previously 50%) and gains 9% more per Level (previously 6%). Quality now provides 0-15% chance to not consume Parried Debuff, instead of +0-4 to Melee Strike Range.
  • FireballFireballBarrageable, Spell, AoE, Projectile, Fire
    Tier: 3
    Level: (1-20)
    Cost: (11-118) Mana
    Cast Time: 1.20 sec
    Critical Strike Chance: 7.00%
    Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile
    Deals (8-213) to (11-320) Fire Damage

    Explosion
    Explosion radius is 1.7 metres

    Firebolts
    Projectile count cannot be modified
    Fires 8 Projectiles
    Deals (5–135) to (7–202) Fire Damage

    Additional Effects From 1-20% Quality:
    +(0.5-10)% chance to fire 2 additional Projectiles
    Skills can be managed in the Skills Panel.
    : No longer creates secondary Firebolt projectiles by default. Instead, it can Consume a Fire Infusion to do so. Now has a minimum Gem level of 3 (previously 9). Primary projectile and explosion now deal 15-22 damage at Gem level 3 (previously 9-14), scaling up to 242-362 damage at Gem level 20 (previously 135-202). Secondary projectiles now deal 22-33 damage at Gem level 3 (previously 10-15), scaling up to 404-606 damage at Gem level 20 (previously 145-218). Secondary projectiles can now hit the same target as the primary projectile.
  • FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
    Tier: 11
    Level: (1-20)
    Cost: (16-168) Mana
    Cast Time: 1.40 sec
    Critical Strike Chance: 7.00%
    Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
    Impact radius is 1 metre
    Storm radius is 5.6 metres
    Storm duration is 6 seconds
    One impact every 0.10 seconds
    Improves 5 Bolts per Ignite Consumed
    Limit 1 Firestorm

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to impact radius
    Skills can be managed in the Skills Panel.
    : Now has a base Radius of 2.8 metres (previously 5.6), and creates one bolt every 0.2 seconds (previously every 0.1 seconds). No longer consumes Ignite to create improved bolts, instead, it can now consume every type of Elemental Infusion. Fire Infusion causes the storm to double in size and create three times as many bolts. Cold and Lightning Infusions cause the storm to create additional cold and lightning bolts respectively. One of each Infusion can be consumed by a single use of the Skill. Fire Bolt damage is now 16-56 to 23-83 at Gem levels 11-20 (previously 26-96 to 39-144).
  • Flame WallFlame WallBarrageable, Spell, AoE, Fire, Duration
    Tier: 1
    Level: (1-40)
    Cost: (12-1513) Mana
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds
    Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage
    Ignites as though dealing (13–364) to (20–545) Fire damage

    Additional Effects From 1-20% Quality:
    (0–20)% more Magnitude of Ignite inflicted
    Place into a Skill Gem socket to gain this skill.
    Skills can be managed in the Skills Panel.
    : Can now consume a Lightning Infusion to grant additional Lightning Damage to projectiles that pass through it, as well as the Fire Damage. No longer causes projectiles that pass through it to ignite enemies. Now deals 1.8 to 59.6 Fire Damage per second to enemies in the wall at Gem levels 1-20. Now ignites as though dealing 5-8 Fire Damage at gem level 1 (previously 9 to 14), scaling up to 181-271 at gem level 20 (previously 299-448). Now has a base Critical Hit chance of 5% (previously 0%).
  • FlammabilityFlammabilitySpell, AoE, Fire, Duration, Curse
    Level: (1-20)
    Cost: (41-178) Mana
    Cast Time: 0.70 sec
    Curse all targets in an area after a short delay, lowering their Fire Resistance.Curse applies after 1.5 seconds delay
    Curse radius is (1.5-3.1) metres
    Curse inflicts -(23-29)% to Fire Resistance
    Curse duration is (6-7.4) seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Curse Magnitudes
    Skills can be managed in the Skills Panel.
    , ConductivityConductivitySpell, AoE, Lightning, Duration, Curse
    Level: (1-20)
    Cost: (41-178) Mana
    Cast Time: 0.70 sec
    Curse all targets in an area after a short delay, lowering their Lightning Resistance.Curse applies after 1.5 seconds delay
    Curse radius is (1.5-3.1) metres
    Curse inflicts -(23-29)% to Lightning Resistance
    Curse duration is (6-7.4) seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Curse Magnitudes
    Skills can be managed in the Skills Panel.
    and HypothermiaHypothermiaSpell, AoE, Cold, Duration, Curse
    Level: (1-20)
    Cost: (41-178) Mana
    Cast Time: 0.70 sec
    Curse all targets in an area after a short delay, lowering their Cold Resistance.Curse applies after 1.5 seconds delay
    Curse radius is (1.5-3.1) metres
    Curse inflicts -(23-29)% to Cold Resistance
    Curse duration is (6-7.4) seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Curse Magnitudes
    Skills can be managed in the Skills Panel.
    have been combined into a single gem: File:Elemental Weakness inventory icon.pngElemental WeaknessElemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse
    Tier: 7
    Level: (1-20)
    Cost: (41-178) Mana
    Cast Time: 0.70 sec
    Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay
    Curse radius is (1.5-3.1) metres
    Curse inflicts -(40-59)% to Elemental Resistances
    Curse duration is (6-7.4) seconds
    Curse does not apply to enemies above level (20-0)

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Curse Magnitudes
    Skills can be managed in the Skills Panel.
    File:Elemental Weakness skill icon.png
    File:Elemental Weakness inventory icon.png
    . Existing copies of these gems have been updated but will not receive updated item art.
  • Flicker StrikeFlicker StrikeAttack, AoE, Melee, Strike
    Tier: 13
    Level: (1-20)
    Cost: (12-85) Mana
    Attack Speed: 50% of base
    Attack Damage: (80-327)% of base
    Requires: QuarterstaffTeleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
    You cannot gain Power Charges while using this Skill

    Additional Effects From 1-20% Quality:
    (1-20)% more Critical Hit Chance
    Skills can be managed in the Skills Panel.
    : Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.
  • Fragmentation RoundsFragmentation RoundsAttack, Ammunition, Projectile, Payoff
    Tier: 1
    Level: (1-40)
    Cost: (8-688) Mana
    Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.Fragmentation Rounds
    Projectile
    Knocks Back Enemies
    Multiple fragments can Hit the same target
    Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
    Bolts Pierce 2 Targets
    Fires 10 fragments per shot
    Vs Frozen
    Attack Damage: (425-1326)%
    Base Explosion radius is (1.4-1.6) metres

    Ammunition
    1 Bolts loaded per clip

    Additional Effects From 1-20% Quality:
    Deals (1-20)% more Physical Damage
    Skills can be managed in the Skills Panel.
    : Explosion from Frozen Enemies now converts all Physical Damage to Cold Damage, and will cause further explosions on any Frozen Enemies it hits (though this cannot propagate any further). Explosion radius is now 2 metres (previously 1.8). Hits against Frozen Enemies now have 50% more damage against Unique Enemies.
  • Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
    Tier: 1
    Level: (1-20)
    Cost: (9-99) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 13.00%
    Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
    Detonation Time is 4 seconds
    Chills Enemies as though dealing 300% more damage
    Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
    Pulse and explosion radius are (2.4-3.1) metres
    Limit 1 Frost Bomb
    Exposure duration is 8 seconds

    Additional Effects From 1-20% Quality:
    Initially applies 0% Elemental Exposure and 0% Exposure per pulse, up to a maximum of (0.5-10)%
    Skills can be managed in the Skills Panel.
    : Now deals 7-11 Cold Damage at Gem level 1 (previously 16-23), scaling up to 238-538 at Gem level 20 (previously 467-701). Now has a Cooldown of 6 seconds (previously 3.5), and now has a 4 second Detonation Time instead of a 3 second Duration before Exploding. Now Chills Enemies as though dealing 300% more Damage, and now applies Elemental Exposure instead of Cold Exposure. It initially applies 20% Elemental Exposure, and 2% per Pulse, up to a maximum of 50%. Quality now provides +0-10% more Maximum Elemental Exposure applied (previously 0-20% increased Cold Exposure Effect). Now has a limit of 1.
  • Frost WallFrost WallSpell, AoE, Cold, Duration
    Tier: 9
    Level: (1-20)
    Cost: (8-90) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 11.00%
    Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals (7-175) to (11-263) Cold Damage
    50% more Freeze Buildup
    Explosion radius is 2 metres
    Ice Crystal duration is 8 seconds
    Ice Crystals have (36-12714) maximum Life
    Wall is (2.8-5.6) metres long

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    : Now deals 80% less damage in the first 0.5 seconds of its duration.
  • FrostboltFrostboltBarrageable, Spell, AoE, Projectile, Cold, Duration
    Tier: 3
    Level: (1-20)
    Cost: (6-67) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 12.00%
    Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals (5-145) to (8-218) Cold Damage
    100% increased Magnitude of Chill inflicted
    Pierces all Targets
    Chilled Ground radius is 0.9 metres
    Chilled Ground duration is 4 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% more Projectile Damage after Piercing an Enemy
    Skills can be managed in the Skills Panel.
    : Base Projectile Speed has been lowered by 20%. No longer leaves Chilled Ground as it travels. Instead, it Chills as though dealing 100-195%% more Damage. Projectile now deals 9-14 Cold Damage at Gem level 3 (previously 15-22), scaling up to 144-216 Cold Damage at Gem level 20 (previously 201-302). This change does not affect the explosion.
  • Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
    Tier: 1
    Level: (1-20)
    Cost: (12-87) Mana
    Attack Speed: 70% of base
    Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal
    Ice Crystal duration is 6 seconds
    Ice Crystal has (43-1364) maximum Life

    Additional Effects From 1-20% Quality:
    (1-20)% more Magnitude of Chill inflicted
    Skills can be managed in the Skills Panel.
    : Ice Crystal now deals 80% less damage in the first 0.5 seconds of its duration.
  • Galvanic ShardsGalvanic ShardsAttack, Ammunition, Projectile, Lightning, Chaining
    Tier: 5
    Level: (1-20)
    Cost: (8-61) Mana
    Load your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Ammunition
    50% less reload speed
    5 Bolts loaded per clip

    Projectile
    Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload.
    Converts 60% of Physical Damage to Lightning Damage
    Knocks Back Enemies
    Cannot Chain
    Fires 6 fragments per shot
    Multiple fragments can Hit the same target
    Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit

    Beam
    Converts 100% of Physical Damage to Lightning Damage
    Beam Chains to 1 enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Bolts loaded per clip
    Skills can be managed in the Skills Panel.
    File:Load Galvanic Shards skill icon.png
    : Ammunition no longer has 50% less Reload Speed, and now has 1 Bolt loaded per clip (previously 5). Projectile Attack Damage is now 21-54% at Gem levels 5-20 (previously 14-31%), while the Beam Attack Damage is 107-272% (previously 71-156%). Now Fires 8 fragments per shot (previously 6), and has a Mana Cost of 10-48 at Gem levels 5-20 (previously 13-61). Quality now provides Fires +0-2 fragments per shot, instead of +0-2 Bolts loaded per clip.
  • Gas GrenadeGas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
    Tier: 5
    Level: (1-20)
    Cost: (13-92) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Use(s)
    Attack Speed: 75% of base
    Attack Damage: (40-163)% of base
    Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact
    Detonation Time is 2 seconds
    Impact radius is (1.4-2) metres

    Poison Cloud
    Limit 6 Poison Clouds
    Does not Hit, but Poisons enemies as though Hitting them
    Gains 20% more Radius per second, up to a maximum of 80%
    Cloud Duration is 6 seconds
    Cloud radius is (1.5-2) meters

    Explosion
    Converts 100% of Physical Damage to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    : No longer has special behaviour causing it to detonate as soon as it stops bouncing. Instead it strictly obeys its detonation time like other Grenades.
  • Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
    Tier: 7
    Level: (1-20)
    Cost: (7-53) Mana
    Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage
    Knocks Back Enemies

    Additional Effects From 1-20% Quality:
    +(0.1-2) Bolts loaded per clip
    Skills can be managed in the Skills Panel.
    : Ice Crystals now have 50% more Area of Effect if Shattered. Ice Crystals now deal 80% less damage in the first 0.5 seconds of their duration.
  • Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
    Tier: 1
    Level: (1-20)
    Cost: (9-67) Mana
    Attack Speed: 75% of base
    Attack Damage: (40-125)% of base
    Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage
    Burst radius is 0.5 metres
    Wave length is 4.8 metres
    Causes 8 Bursts

    Additional Effects From 1-20% Quality:
    Gains (0.5-10)% of Physical damage as Cold damage
    Skills can be managed in the Skills Panel.
    : No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).
  • Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
    Tier: 11
    Level: (1-20)
    Cost: (29-207) Mana
    Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds
    Converts 80% of Physical Damage to Cold Damage
    Impact radius is 1.2 metres
    Rain radius is 2.5 metres

    Ammunition
    50% less reload speed
    Can store up to (16-25) Bolts

    Additional Effects From 1-20% Quality:
    Can store +(0.25-5) Bolts
    Skills can be managed in the Skills Panel.
    : Bolts now fall in an expanding circle rather than overlapping with each other. Now has an Impact radius of 1 metre (previously 1.2), and a Rain radius of 4.0 metres (previously 2.5). One bolt now falls every 0.1 seconds (previously 0.3), and there is no longer a minimum distance the bolts can land from the firing location. Now deals 146-254% off Attack Damage at Gem levels 11-20 (previously 109-204%), and has 130-157% more Freeze Buildup. Ammunition now has 100% more reload speed (previously 50% less).
  • Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
    Tier: 9
    Level: (1-20)
    Cost: (12-84) Mana
    Attack Speed: 75% of base
    Attack Damage: (67-209)% of base
    Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and triggering socketed Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    : Quality now provides +0-20% increased Duration of Socketed Gems, instead of Supported Curses have 0-10% increased Magnitudes. It still also provides increased Effect of Socketed Marks.
  • Heart of IceHeart of IceSpell, Buff, Persistent, Aura, Cold
    Level: (1-20)
    Cast Time: Instant
    Critical Strike Chance: 11.00%
    Chills all enemies in your Presence.Chills enemies in your Presence as though dealing (26-888) to (39-1332) Cold damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Magnitude of Chill inflicted
    Skills can be managed in the Skills Panel.
    , granted by The Whispering IceThe Whispering Ice
    Permafrost Staff
    StaffRequires Level 75Grants Skill: Level (17-20) Heart of Ice
    Grants Skill: Level (17-20) Icestorm
    +(2-4) to Level of all Cold Spell Skills
    (10-20)% reduced Cast Speed
    (5-15)% increased Intelligence
    4% increased Spell Damage per 10 Intelligence
    Inflict Elemental Exposure on Hit, lowering Total Elemental Resistance by (20-30)%
    "From what beast you derived, we can only fathom.
    Aye, you of living ice, rotting gill, and untold nightmare!
    We Brinerot return ye to the sea."
    - Weylam Roth
    Unique Staff: Now Chills enemies in your Presence as though dealing 26-888 to 39-1332 Cold Damage at gem levels 1-20 (previously 12-378 to 18-567).
  • Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
    Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

    Bolt
    Attack Damage: (70–286)%
    Supported Skills Cannot inflict Shock
    Bolt impact radius is 1.6 metres
    100% of Bolt Physical Damage
    Converted to Lightning Damage

    Additional Effects From 1-20% Quality:
    Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
    Skills can be managed in the Skills Panel.
    : Bolt impact radius is now 1 metre (from 1.4)
  • HexblastHexblastSpell, AoE, Chaos, Payoff
    Tier: 11
    Level: (1-20)
    Cost: (12-127) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.Deals (21-725) to (39-1347) Chaos Damage
    Explosion radius is 2 metres
    Explodes a Curse on enemies in a 2.8 metre radius
    Maximum 3 Explosions per cast

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Damage per 1 second of remaining duration on removed Curse
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-10% more Damage per 1 second of remaining Duration of removed Curse, instead of 0-20% more Chaos Damage.
  • High Velocity RoundsHigh Velocity RoundsAttack, Ammunition, Projectile, Physical, Payoff
    Tier: 3
    Level: (1-40)
    Cost: (7-602) Mana
    Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.Fragmentation Rounds
    Projectile
    Knocks Back Enemies
    Bolts Pierce 6 Targets
    Vs Armour Broken
    Attack Damage: (340-1060)%
    Knocks Back Enemies
    Bolts Pierce 6 Targets

    Ammunition
    1 Bolts loaded per clip

    Additional Effects From 1-20% Quality:
    (1-20)% more Projectile Damage after Piercing an Enemy
    Skills can be managed in the Skills Panel.
    : No longer consumes Fully Broken Armour. Instead, hitting a Fully Armour Broken enemy will apply a Debuff to that enemy which causes your attack hits against that enemy to deal additional Physical damage equal to 5% of the Physical damage dealt by the High Velocity Round that applied the Debuff.
  • Ice NovaIce NovaBarrageable, Spell, AoE, Cold, Nova
    Tier: 1
    Level: (1-20)
    Cost: (8-84) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 12.00%
    Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage
    100% more Magnitude of Chill inflicted
    (100-157)% more Freeze Buildup
    Nova radius is 3.2 metres
    Knocks Back Enemies

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Hits against Enemies that are Chilled
    Skills can be managed in the Skills Panel.
    : Can now consume a Cold Infusion to deal more damage and create an area of chilled ground.
  • Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
    Tier: 5
    Level: (1-20)
    Cost: (13-91) Mana
    Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage
    Knocks Back Enemies
    Can fire 12 Bolts before reloading
    50% less Freeze Buildup
    Skills can be managed in the Skills Panel.
    : Shards now deal 29-82% of Attack Damage at Gem levels 5-20 (previously 12-33%), arm after 1.5 seconds, and now deal up to 300% more Damage after arming. They now deal 80% less damage in the first 0.5 seconds of their duration. They no longer deal 700% more damage after 0.5 seconds. Projectile now deals 11-29% of Attack Damage at Gem levels 5-20 (previously 12-33%). Now has an arming time before which it will not explode, even if shot directly under an enemy. Quality now provides Shards Chills Enemies as though dealing 0-100% more Damage, instead of Shards that have existed for at least 0.5 seconds deal 0-200% more Damage.
  • Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire
    Tier: 3
    Level: 1
    Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage
    Knocks back enemies
    100% more chance to Ignite enemies
    Bolts shatter on impact, dealing Damage in a 1.9 metre cone
    Fires 10 fragments per shot
    Multiple fragments can Hit the same target
    Multiple fragments hitting a target simultaneously will combine their damage into a single hit
    Skills can be managed in the Skills Panel.
    : Now has Ignites you Inflict with this Skill are 200% faster, and also now has 30% increased Ignite Duration for each Pellet that hits a Target. Now inflicts 300% more Flammability (previously 100%). Quality now provides 0-15% increased Ignite Duration for each Fragment that hits a Target, instead of 0-20% increased Ignite Magnitude.
  • IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
    Tier: 13
    Level: (1-20)
    Cost: (5-53) Mana per second
    Cast Time: 0.25 sec
    Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
    Modifers to cast speed also affect this skill's cost
    Cone length is 4.6 metres
    Fire Exposure duration is 8 seconds
    Deals 40% more damage per stage
    Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50%
    8 maximum stages
    Ignites as though dealing (10-314) to (15-470) Fire damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Magnitude of Ignite you inflict
    Skills can be managed in the Skills Panel.
    : Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 80-414 to 120-622 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.
  • Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration
    Tier: 3
    Level: (1-40)
    Cost: (27-2258) Mana
    Cooldown Time: 8.00 sec
    Use Time: 0.80 sec
    Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed
    Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
    Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
    Warcry radius is 4 metres
    Destabilises Enemies for 8 seconds

    Combust
    Critical Hit Chance: 7.00%

    The enemy's Corpse violently explodes, dealing Fire damage in an area around it.

    Deals (4–119) to (7–179) Fire Damage
    Deals 10% More Fire Damage per 1 Power of exploding Corpse
    Explosion radius is 1.6 metres

    Additional Effects From 1-20% Quality:
    Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Now empowers one Attack per 10 enemy Power in range, counting up to 50 power (previously one Attack, plus an additional Attack per Endurance Charge consumed). It no longer has 4-38% increased Warcry Speed, while Empowered Attacks now gain 32-49% of Damage as Fire Damage (previously 5% per 5 Power of enemies in range, up to 100%). Infernal Cry's Combust now deals 6-9 to 112-167 Fire Damage at Gem levels 3-20 (previously 11-17 to 120-180), though it now deals significantly more Damage at Gem levels past 20. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attacks gain 0-10% of Damage as Fire Damage (previously gained +0-10% of Damage as Fire Damage per 5 Power of enemies in range, up to +0-50%).
  • Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 75% of base
    Attack Damage: (90-281)% of base
    Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
    Can't be Evaded
    Normal and Magic monsters grant 1 Power Charge
    Rare monsters grant 2 Power Charges
    Unique monsters grant 3 Power Charges

    Additional Effects From 1-20% Quality:
    Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
    Skills can be managed in the Skills Panel.
    : Now grants 1 Power Charge when Culling a Normal or Magic monster, 2 when Culling a Rare monster, and 3 when Culling a Unique monster.
  • Lightning BoltLightning BoltSpell, AoE, Lightning
    Level: (1-20)
    Cost: 0 Mana
    Cast Time: 0.85 sec
    Critical Strike Chance: 10.00%
    Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (3-30) to (13-565) Lightning Damage
    200% more chance to Shock
    Impact radius is 0.8 metres

    Additional Effects From 1-20% Quality:
    (2-40)% more chance to Shock
    Skills can be managed in the Skills Panel.
    (granted by Choir of the StormChoir of the Storm
    Jade Amulet
    Requires Level 52Grants Skill: Level (18-19) Lightning Bolt
    +(10-15) to Dexterity
    +(20-30)% to Lightning Resistance
    Critical Hits Ignore Enemy Monster Lightning Resistance
    Trigger Lightning Bolt Skill on Critical Hit
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    Unique Amulet): Now correctly typed as a Triggered Skill. This means it will scale off of increases and reductions to Triggered Skill Damage as well as other similar stats, and also means it will no longer be capable of generating Energy to Trigger other Skills.
  • Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Tier: 13
    Level: (1-20)
    Cost: (19-195) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 10.00%
    Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage
    +1 second to Total Cast Time
    Cone length is 10 metres
    (1-2) additional bolts if a Shocked enemy is in the target area
    20% more damage with Hits per 5% Shock Effect on Enemy

    Additional Effects From 1-20% Quality:
    (0.25-5)% more damage with Hits per 5% Shock Effect on Enemy
    Skills can be managed in the Skills Panel.
    : No longer consumes Shocks from targets hit, but now has a 6 second Cooldown. Now deals 69–208 damage at gem level 13 (previously 41–123), scaling up to 189–568 damage at gem level 20 (previously 99–297). Now has 2 additional Bolts if a Shocked Enemy is in target area (previously 1-4 additional bolts hit targets if at least one Shock Consumed). Quality now provides 0-5% more damage with Hits per 5% Shock Effect on Enemy, instead of 0-20% chance on Consuming a Shock on an Enemy to reapply it.
  • Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
    Tier: 1
    Level: (1-20)
    Cost: (4-30) Mana
    Attack Speed: 120% of base
    Attack Damage: (26-94)% of base
    Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage
    Burst radius is 2 metres
    Maximum Arrow duration is 20 seconds
    Arrow disappears after being Chained to 8 times
    Maximum 20 active Arrows

    Additional Effects From 1-20% Quality:
    (1-20)% chance to cause an additional Burst on impact
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-20% chance to cause an additional Burst on Impact, instead of +0-0.4 metres to Burst Radius.
  • Lightning SpearLightning SpearBarrageable, Attack, AoE, Projectile, Lightning
    Tier: 3
    Level: (1-20)
    Cost: (7-49) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage
    100% more chance to Shock
    Spear cannot Pierce, Fork, Chain or Return
    Modifiers to the number of Projectiles fired only affect
    the maximum number of lightning bolt Projectiles
    Splits towards 3 targets when Consuming a Frenzy Charge
    Deals 50% more damage when Consuming a Frenzy Charge
    Projectiles can Split from hitting terrain

    Additional Effects From 1-20% Quality:
    Fires (0.1-2) Projectiles
    Skills can be managed in the Skills Panel.
    : Now fires 5 secondary Bolts at all Levels (previously 3-8 at Gem levels 1-20). No longer deals more damage when consuming a Frenzy Charge.
  • File:Living Bomb inventory icon.pngLiving BombLiving BombSpell, AoE, Fire, Duration, Remnant
    Tier: 3
    Level: (1-20)
    Cost: (8-85) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 7.00%
    Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage
    Explosion radius is 2.5 metres
    Seed duration is 15 seconds
    Limit 1 active Seed
    Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold

    Additional Effects From 1-20% Quality:
    Inflicts (1-20)% more Flammability Magnitude
    Skills can be managed in the Skills Panel.
    File:Living Bomb inventory icon.png
    and Solar Orb have swapped places. Living Bomb is now a tier 3 Elemental Skill Gem, while Solar Orb is an inherent skill to Pyrophyte StavesPyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) Solar Orb. Existing items are not affected by this change.
  • File:Living Bomb inventory icon.pngLiving BombLiving BombSpell, AoE, Fire, Duration, Remnant
    Tier: 3
    Level: (1-20)
    Cost: (8-85) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 7.00%
    Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage
    Explosion radius is 2.5 metres
    Seed duration is 15 seconds
    Limit 1 active Seed
    Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold

    Additional Effects From 1-20% Quality:
    Inflicts (1-20)% more Flammability Magnitude
    Skills can be managed in the Skills Panel.
    File:Living Bomb inventory icon.png
    : No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 15 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418). Now has a minimum level of 3.
  • Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    Attack Damage: (120-490)% of base
    When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
    Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
    Gain Endurance Charge on Block

    Magma Spray
    Critical Hit Chance: 5.00%
    Attack Damage: (120-490)% of base
    (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
    (4-234) to (7-351) Base Off Hand Fire Damage

    Additional Effects From 1-20% Quality:
    Raising your shield infuses it with magma for (0-0.2) seconds
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Now passively increases your chance to Block while active. Over time, it charges up with lava. While fully charged, your next Block with your Shield raised will spray lava in front of you and grant you an Endurance Charge. Now grants 25% increased Block Chance. Magma Spray now has 6 to 8 Added Fire Damage per 15 Evasion on Shield, and has a radius of 2.8 metres. Magma Spray deals 12-103 to 20-155 Base Off Hand Fire Damage at Gem levels 3-20 (previously 23-177 to 34-265), and 227%-684% Attack Damage (previously 172-471%). Quality now provides +0-5% increased Block Chance (previously Raising your shield infuses it with magma for 0-0.2 seconds).
  • Mana DrainMana DrainSpell
    Level: (1-20)
    Cost: 0 Mana
    Cast Time: 0.85 sec
    Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.Leeches Mana 70% slower
    Leeches (30-408) Mana

    Additional Effects From 1-20% Quality:
    Leeches (4.5-90) Mana
    Skills can be managed in the Skills Panel.
    (granted by Attuned WandsAttuned WandWandRequires Level 2Grants Skill: Level (1-20) Mana Drain): Now leeches 30-408 Mana at Gem levels 1-20 (previously 10-136), and now has 70% reduced Mana Leech Rate at all levels. Quality now provides 0-90 additional Mana Leeched (previously 0-30).
  • Mana RemnantsMana RemnantsBuff, Persistent, Remnant
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds
    25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
    Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
    Each Remnant grants (28-281) Mana

    Additional Effects From 1-20% Quality:
    Each Remnant grants (2-40) Mana
    Skills can be managed in the Skills Panel.
    : Now grants 47-281 Mana at gem levels 4-20 (previously 35-208). Quality now provides Each Remnant grants 0-40 Mana (previously 0-30).
  • Mana TempestMana TempestSpell, Buff, Lightning
    Tier: 7
    Level: (1-20)
    Cost: 1% Mana per second
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Split to (1-3) additional targets
    30% of Mana and Life spent while in the storm is
    added to this Skill's Mana Cost per Second
    Empowered Spells Gain (40-78)% of damage as Lightning Damage

    Additional Effects From 1-20% Quality:
    Effects of Mana Tempest linger for (0.1-2) seconds after leaving the Tempest
    Skills can be managed in the Skills Panel.
    : Now has a minimum Gem level of 7 (previously 9).
  • Mantra of DestructionMantra of DestructionBuff, Chaos, Duration, Conditional
    Tier: 9
    Level: (1-20)
    Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
    Purple Flames of Chayula for a duration.
    Requires 8 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Buff duration is up to 8 seconds, or until your next Attack
    Purple Flames of Chayula Duration is 20 seconds
    Empowered Attack gains (50-69)% of Damage as Chaos

    Additional Effects From 1-20% Quality:
    Requires (0.05-1) fewer Combo to use
    Skills can be managed in the Skills Panel.
    : Quality now provides Requires 0-1 fewer Combo to use (previously 0-2).
  • Molten BlastMolten BlastAttack, AoE, Projectile, Fire
    Tier: 5
    Level: 1
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Now steps backwards instead of forwards if used while moving in the opposite direction to where you're targeting, or attacking in place. Now inflicts 200% more Flammability, and has 100% more Ignite Duration. The secondary projectile count can no longer be modified. Quality now grants 0-30% chance to inflict Elemental Exposure on Hit (previously Fire Exposure).
  • Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant
    Tier: 3
    Level: (1-20)
    Cost: (12-129) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 10.00%
    Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage
    Chains (3-5) times
    Fires a bolt every 4 seconds, and when you
    cast a Spell near the Orb
    Orb radius is 3.6 metres
    Orb duration is 12 seconds
    Limit 1 Orb of Storms

    Additional Effects From 1-20% Quality:
    Chains (0.15-3) times
    Skills can be managed in the Skills Panel.
    : Now triggers from casting any spell in its radius (previously only lightning spells, but incorrectly described as all lightning skills). It now creates a Lightning Infusion Remnant if all of its bolts are used up or its duration expires. It now has a maximum of 6 bolts at all Gem levels (previously 12–29 at Gem levels 3–20). It now has a base radius of 3.6 metres (previously 2.8 metres). It now deals 1–15 damage at gem level 3 (previously 4–12), scaling up to 14–260 damage at gem level 20 (previously 63–190). Now fires a bolt every 4 seconds, and when you use a Lightning Skill near the Orb (previously every 3.4-2.55 seconds at Gem levels 3-20). Orb duration is now 12 seconds (previously 10).
  • Overwhelming PresenceOverwhelming PresenceBuff, Persistent, Aura
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reduced
    Elemental Ailment Threshold
    Enemies in your Presence have (15-25)% reduced Stun Threshold

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Aura Magnitudes
    Skills can be managed in the Skills Panel.
    and Withering PresenceWithering PresenceBuff, Persistent, Aura, Chaos, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    While active, emits an Aura that periodically Withers enemies in your Presence.Withered duration is 6 seconds
    Withers enemies in your Presence every (1.8-1.42) seconds

    Additional Effects From 1-20% Quality:
    Withered duration is (0.05-1) seconds
    Skills can be managed in the Skills Panel.
    are now described as Aura Skills and have the Aura tag.
  • Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
    Tier: 5
    Level: 1
    Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14). Perfect Strike's Attack time is now 30% of base (previously 35%).
  • Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold
    Tier: 1
    Level: (1-40)
    Cost: (6-573) Mana
    Attack Damage: (15-124)% of base
    Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.Permafrost Bolts
    Converts 80% of Physical Damage to Cold Damage
    Knocks Back Enemies
    80% more Freeze Buildup
    Bolts shatter on impact, dealing Damage in a 2.7 metre cone
    Multiple fragments can Hit the same target
    Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
    Fires 10 fragments per shot

    Ammunition
    1 Bolts loaded per clip

    Additional Effects From 1-20% Quality:
    Fires (0.1-2) fragments per shot
    Skills can be managed in the Skills Panel.
    : Now has 200-504% more Freeze Buildup at Gem levels 1-20 (previously 80% at all Gem levels). Now has 17-49% Attack Damage at Gem levels 1-20 (previously 17-62%).
  • Plasma BlastPlasma BlastAttack, AoE, Ammunition, Projectile, Lightning, Channelling
    Tier: 13
    Level: 1
    Cost: 18 Mana
    Attack Damage: 7% of base
    Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.Projectiles Pierce all Targets
    Converts 70% of Physical Damage to Lightning Damage
    +2 seconds to Total Attack Time
    Knocks Back Enemies
    30% more chance to Shock
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Now has 50% more Magnitude of Shock inflicted. No longer has 30% more chance to Shock. Projectile now Converts 80% of Physical Damage to Lightning Damage (previously 70%).
  • Poisonburst ArrowPoisonburst ArrowBarrageable, Attack, AoE, Projectile, Chaos, Duration
    Tier: 1
    Level: (1-6)
    Cost: (5-10) Mana
    Attack Damage: (95-145)% of base
    Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Quality now provides 0-20% more Magnitude of Poison inflicted (previously 0-20% increased Magnitude of Poison inflicted).
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
    Tier: 9
    Level: (1-20)
    Cost: (15-103) Mana
    Attack Speed: 80% of base
    Attack Damage: (50-132)% of base
    Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows
    Rain radius is 3.6 metres
    Arrow impact radius is 0.7 metres
    Maximum 1 arrow rain
    One arrow lands every 0.08 seconds
    Fires 100% more Arrows if a Frenzy Charge was consumed
    Fires 50% more Arrows per Frenzy Charge consumed
    Modifiers to Projectile speed apply to arrow landing frequency

    Additional Effects From 1-20% Quality:
    Arrows fall (1-20)% faster
    Skills can be managed in the Skills Panel.
    : Quality now provides Arrows fall 0-20% faster, instead of Fires +0-10 Projectiles.
  • Profane RitualProfane RitualSpell, AoE, Chaos, Duration
    Tier: 7
    Level: (1-20)
    Cost: (6-65) Mana
    Cast Time: 1.00 sec
    Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Base Chaos Damage per second
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    Limit 5 active rituals
    Ritual radius is 2.2 metres
    Ritual duration is 2 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to not destroy Consumed Corpse
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-10% chance to not destroy Consumed Corpse (previously 0-20%).
  • Raise ZombieRaise ZombieMinion, Physical, Duration
    Tier: 5
    Level: (1-20)
    Cost: (10-102) Mana
    Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
    Zombie duration is 20 seconds
    Empowered Zombies take 30% less damage
    Empowered Zombies deal 100% more damage with Hits
    Empowered Zombies have 25% more movement speed

    Additional Effects From 1-20% Quality:
    (1.25-25)% increased effect of Empowerment on Raised Zombies
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-25% increased Effect of Empowerment on Raised Zombies, instead of 0-20% more Minion Movement Speed.
  • RakeRakeAttack, AoE, Melee, Strike, Physical
    Tier: 3
    Level: (1-20)
    Cost: (6-40) Mana
    Attack Damage: (50-181)% of base
    Requires: SpearDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.+0.4 seconds to Total Attack Time
    +2 to Melee Strike Range
    100% more Magnitude of Bleeding inflicted
    Deals up to 100% more Damage, based on the distance travelled
    Inflicts Bleeding on Hit

    Additional Effects From 1-20% Quality:
    Deals up to an additional +(1.5-30)% more Damage, based on the distance travelled
    Skills can be managed in the Skills Panel.
    : Is no longer incorrectly tagged as a Travel skill. This tag was left over from an earlier version of the skill that travelled much further without a target, whereas the released version of Rake does not meet the criteria for a Travel skill. Please note that this was not a balance-motivated change — consistency is the primary goal of gem tags, and we would have nerfed the Rake + Stomping Ground interaction in a different way instead if it was appropriate for Rake to retain the Travel tag.
  • Rapid AssaultRapid AssaultAttack, AoE, Melee, Strike, Physical, Duration
    Tier: 5
    Level: (1-20)
    Cost: (10-74) Mana
    Attack Speed: 40% of base
    Attack Damage: (25-78)% of base
    Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.+6 to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1-20)% chance to leave an additional spearhead in the target
    Skills can be managed in the Skills Panel.
    : The Spearheads left by the Final Strike now last for 30 seconds (previously 10 seconds).
  • Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
    Tier: 5
    Level: 1
    Attack Speed: 550% of base
    Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage
    Knocks Back Enemies
    Maximum 17 Heat
    Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat
    Charges for 800% of Attack Time before firing if used when you have no Heat
    Gain Heat 4 times per second while firing
    Grenades Gain 6% of Damage as extra Fire Damage per Heat
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : No longer has a delay before firing bolts, or 50% less reload speed. It now has 100 Maximum Ammunition at all Gem levels (previously 50-87) and 30-45 Maximum Heat at Gem levels 5-20 (previously 17-24). It now deals 37-94% of Attack Damage at Gem levels 5-20 (previously 21-47%). Quality now grants +0-15 Maximum Heat (previously +0-5). Heat no longer grants Rapid Shot Damage gained as Fire. Instead, reaching Maximum Heat prevents you from using the skill for 10 seconds. It now generates Heat once per attack instead of once per 0.25 seconds. Heat now begins decaying after 4 seconds without gaining Heat, at a rate of 10 Heat per second. Heat no longer grants grenade skills damage gained as fire. Instead, Explosive Grenade and Cluster Grenade consume 15 Heat to gain 50% of damage as fire damage, while Incendiary Shot consumes 30 Heat to gain 50% more ignite magnitude.
  • Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 60 Spirit
    Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted
    80% reduced Movement Speed Penalty from
    using Skills while mounted

    Additional Effects From 1-20% Quality:
    Minions have (1-20)% more Maximum Life
    Skills can be managed in the Skills Panel.
    : Now grants 15% increased movement speed while mounted. However, it now grants 80% less movement speed penalty while using skills (previously 100%), approximately cancelling out the bonus while using a skill. Heavy Stun buildup on you now starts decaying if you avoid getting hit for 2 seconds while riding the Rhoa.
  • Ripwire Ballista: Has been renamed to Artillery BallistaArtillery BallistaBarrageable, Attack, Totem, Projectile, Duration
    Tier: 7
    Level: 1
    Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    . It now fires a hail of bolts into the air, landing in an area and hitting all enemies within that area a number of times equal to its projectile count. Bolts now Fire 4 Projectiles (previously 5), and deals 24-40% Attack Damage at Gem level 7-20 (previously 98-153%). Bolts Attack Speed is now 25% of base (previously 100%), and the Ballista now has a duration of 12 seconds (previously 16). Quality now grants an additional 0–200% more Pin damage (previously 0–50%).
  • Rolling SlamRolling SlamAttack, AoE, Melee, Slam
    Tier: 1
    Level: (1-40)
    Cost: (14-1236) Mana
    Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
    While Dual Wielding, both weapons hit with 30% less damage

    First Slam
    Attack Damage: (80-327)%
    +1.5 seconds to Total Attack Time
    While Dual Wielding, both weapons hit with 30% less damage
    50% more Stun buildup
    Impact radius is 1.4 metres

    Second Slam
    Attack Damage: (160-653)%
    +1.5 seconds to Total Attack Time
    While Dual Wielding, both weapons hit with 30% less damage
    50% more Damage against Heavy Stunned Enemies
    Impact radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Causes Daze buildup equal to (0-50)% of Physical damage dealt
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Now has +1.5 seconds to total attack time (previously 1 second), but no longer has an attack speed penalty. Quality now provides 0-100% increased Stun Threshold while using Skill, instead of Causes Daze Buildup equal to 0-50% of Physical damage dealt.
  • Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds
    4% more Armour per Scavenged Plating
    Maximum 10 Scavenged Plating
    (2-43) to (2-64) Thorns per Scavenged Plating

    Additional Effects From 1-20% Quality:
    Scavenged Plating duration is (0.1-2) seconds
    Skills can be managed in the Skills Panel.
    : Now has 4% more Armour per Scavenged Plating at all Gem levels (previously 3-5% at Gem levels 4-20). Now has 6 to 8 Thorns per Scavenged Plating at Gem level 4 (previously 8 to 12), scaling up to 43 to 64 at Gem level 20 (previously 60 to 90). Quality now provides Scavenged Plating duration is +0-2 seconds (previously 0-2% more Armour per Scavenged Plating).
  • Siege CascadeSiege CascadeAttack, AoE, Ammunition, Projectile, Sustained, Fire, Payoff
    Tier: 13
    Level: 1
    Attack Speed: 75% of base
    Loads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Converts 80% of Physical Damage to Fire Damage
    Fires Bolts at every Enemy within a 3.5 metre radius
    Bolt explosion radius is 0.5 metres
    200% more damage against Immobilised enemies
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Impact now deals 94-145% of Attack Damage at Gem levels 13-20 (previously 59-91%), while the Explosion now deals 352-543% of Attack Damage (previously 258-398%). No longer deals 200% more Damage against Immobilised Enemies. No longer has a hidden 100% less Stun Buildup against Enemies, converts 80% of Physical Damage to Fire Damage, or has the Payoff and Fire Gem tags. Payload radius is now 0.4 metres (previously 0.5), while the Bolt explosion radius is now 0.8 metres (previously 1). The delay between the Payload and Bolt explosion is now 0.6 seconds (previously 0.3).
  • Seismic CrySeismic CryWarcry, AoE, Physical, Nova
    Tier: 11
    Level: (1-20)
    Cost: (19-85) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage
    Warcry radius is 4 metres
    Empowers one Slam per 10 enemy Power in
    range, counting up to 50 Power
    Knocks Back Enemies

    Additional Effects From 1-20% Quality:
    Empowered Attack Aftershocks deal (0.5-10)% more damage
    Skills can be managed in the Skills Panel.
    : Cooldown is no longer reset if it doesn't empower attacks. Now Heavy Stuns Enemies that are Primed for Stun, and Empowers Attacks if it Heavy Stuns a target as well as if it Hits a Heavily Stunned target. Now Empowers one Slam per 10 monster power in radius (previously one, plus one per Endurance Charge consumed). No longer has 200% increased knockback distance, 400% more Stun buildup, or Hits ignore Enemy Monster Physical Damage Reduction. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attack Aftershocks deal 0-10% more Damage (previously 0-40% increased Warcry speed).
  • Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
    Tier: 3
    Level: (1-20)
    Cost: (7-64) Mana
    Cooldown Time: 3.00 sec
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Attack Damage: (70-218)% of base
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
    (4-88) to (6-132) Base Off Hand Physical Damage
    6 to 8 Added Physical Damage per 15 Armour on Shield
    Impact radius is 2.4 metres

    Collision
    Attack Damage: (210-655)%
    Knocks Back Enemies
    50% more Stun buildup
    Impact radius is 2.4 metres
    6 to 8 Added Physical Damage per 15 Armour on Shield

    Additional Effects From 1-20% Quality:
    (0-10)% increased Cooldown Recovery Rate
    Place into a Skill Gem socket to gain this skill.
    Skills can be managed in the Skills Panel.
    : The skill's base movement speed has been reduced by 25%, but it no longer has a cooldown. Now has a Base Attack Time of 0.6 seconds (previously 0.5), and now deals up to 100% more Damage, based on the distance travelled. Area of Effect now deals 30-94% Attack Damage at gem levels 3-20 (previously 85-254%), while the Collision now deals 60-217% Attack Damage (previously 303-906%). Quality now provides Deals up to +0-40% more Damage, based on the distance travelled (previously 0-10% increased Cooldown Recovery Rate).
  • Shield WallShield WallAttack, AoE, Melee, Physical, Duration
    Tier: 7
    Level: (1-20)
    Cost: (13-92) Mana
    Attack Time: 1.25 sec
    Critical Strike Chance: 5.00%
    Attack Damage: (65-235)% of base
    Requires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
    6 to 8 Added Physical Damage per 15 Armour on Shield
    Can have 2 Shield Walls active at a time
    Explosion length is 4 metres
    Wall duration is 6 seconds
    Wall Segments have (36-12714) maximum Life
    80% less damage if destroyed within 0.5 seconds by something other than you
    100% more Damage if destroyed by your Skills

    Additional Effects From 1-20% Quality:
    (2-40)% more Damage if destroyed by your Skills
    Skills can be managed in the Skills Panel.
    : Curvature has been reduced, and wall is now approximately 40% longer by default. Now has a base explosion radius of 4 metres (previously 3 metres) and additionally damages enemies in close proximity to the wall in all directions when exploding. You can now use Shield Charge to bash straight through the wall. When the wall is destroyed by your own skills, the entire wall is destroyed at once rather than only nearby segments. However, this can only deal damage to each enemy once. Now has 108-235% Attack Damage at Gem levels 7-20 (previously 147-281%), and now has 100% more Damage if destroyed by your Skills. Now deals 80% less damage if destroyed by enemies in the first 0.5 seconds of its duration. Quality now provides 0-40% more Damage if destroyed by your Skills, instead of Can have +0-2 Shield Walls active at a time. Using Shield Wall with your target location out of Line of Sight will now cause you to use the Skill towards that direction, rather than fail.
  • Shockburst RoundsShockburst RoundsAttack, AoE, Ammunition, Projectile, Lightning, Payoff
    Tier: 11
    Level: 1
    Attack Speed: 450% of base
    Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.Converts 40% of Physical Damage to Lightning DamagePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Pulse Explosion Attack Damage has been lowered by approximately 15%.
  • Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
    Tier: 3
    Level: (1-40)
    Cost: (15-1317) Mana
    Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
    Totem duration is 12 seconds
    Limit 1 Totem
    Totem base attack time is 1.5 seconds
    Totem base Critical Hit chance is 5%
    Totem uses its own weapon, dealing
    (4-103) to (6-155) base Physical damage
    Totem gains +(0-75)% to all Elemental Resistances
    Totem gains +(0-35)% to Chaos Resistance

    Slam
    Attack Damage: (80-211)%
    Shockwave radius is 3 metres

    Jagged Ground Eruption
    Attack Damage: (30-79)%

    Additional Effects From 1-20% Quality:
    Totem base attack time is -(0.01-0.2) seconds
    Skills can be managed in the Skills Panel.
    : Slam now has an Attack Speed of 50% of base (previously 100%). Slam now deals 30-66% Attack Damage at Gem levels 3-20 (previously 96-211%), while the Jagged Ground Eruption now deals 108-237% Attack Damage (previously 24-53%). No longer has the Physical tag. Quality now has +0-4 seconds to Totem Duration (previously Totem base attack time is 0 to -0.2 seconds). Shockwave Totem cannot itself create Jagged Ground, and supports no longer apply to Shockwave Totem.
  • Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
    Tier: 7
    Level: 1
    Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Shockwave now takes size of monsters into account. Quality now provides 0-50% chance to Daze on Hit, instead of 0-40% more Stun Buildup.
  • Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
    Tier: 3
    Level: 1
    Reservation: 90 Spirit
    Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.

    Command: Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
    Command: Explosive Demise
    Cooldown Time: 3.00 s
    Cast Time: 0.60 sec
    Critical Hit Chance: 8.00%
    Deals (12–612) to (19–918) Fire Damage
    Deals additional Fire Damage equal to 12% of Minion's maximum Life
    Can target Minions with (29–1379) Life or less
    Explosion radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    Deals additional Fire Damage equal to (0–4)% of Minion's maximum Life
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Explosive Demise is now an Attack instead of Spell, dealing 300% Attack Damage. Now deals additional Fire Damage equal to 8% of Minion's maximum Life (previously 12%), and can now target Minions with 30-1096 Life or less (previously 27-913).
  • Skeletal BruteSkeletal BruteMinion, Persistent, Physical
    Tier: 13
    Level: 1
    Reservation: 165 Spirit
    Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.

    A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Has a new Command Skill: Shattering Roar. Shattering Roar is a Warcry that Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an area around those targets. Boneshatter attack now deals 50% more Damage on the initial Strike and 100% more Damage on the Shockwave. Quality now provides Minions cause 0-40% more Stun buildup (previously 0-20%).
  • Skeletal ClericSkeletal ClericMinion, Persistent
    Tier: 13
    Level: (1-20)
    Reservation: (60-20) Spirit
    Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
    Additional Effects From 1-20% Quality:
    Revived Skeletons are immune to Damage for (0.15-3) seconds after being Revived
    Skills can be managed in the Skills Panel.
    : Quality now provides Revived Skeletons are immune to damage for 0-3 seconds after being revived, instead of 0-30% more Maximum Minion Life.
  • Skeletal Frost MageSkeletal Frost MageMinion, Persistent, Cold
    Tier: 5
    Level: (1-20)
    Reservation: (120-39) Spirit
    Cooldown Time: 6.00 sec
    Critical Strike Chance: 12.00%
    Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.Deals 10 to 16 Cold Damage
    100% more Magnitude of Chill inflicted
    Explosion radius is 2.6 metres

    Additional Effects From 1-20% Quality:
    (0–10)% reduced Reservation
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Has a new Command Skill: Ice Armour. Ice Armour coats minions in an area in frost, reducing the damage they take from Hits, causes enemies that Hit them to take Cold damage, and counts as Frozen for other effects and Skills.Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation.
  • Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, Chaos
    Tier: 1
    Level: (1-2)
    Reservation: (90-65) Spirit
    Cooldown Time: 8.00 sec
    Attack Speed: 120% of base
    Attack Damage: 70% of base
    Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.

    Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Minions from this Skill have +(0-20)% to all Elemental Resistances
    Impact Radius is 1.4 metres
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Command: Gas Arrow cooldown is now 6 seconds (previously 8). Gas Cloud now deals 80% Attack Damage (previously 70%).Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation.
  • Skeletal Storm MageSkeletal Storm MageMinion, Persistent, Lightning
    Tier: 11
    Level: 1
    Reservation: 120 Spirit
    Cooldown Time: 5.00 sec
    Critical Strike Chance: 10.00%
    Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.

    Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
    Deals 8 to 44 Lightning Damage
    Bolt explosion radius is 1.8 metres
    Shocked Ground radius is 1.8 metres
    Shocked Ground duration is 6 seconds
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Command: Death Storm now deals 154-551 to 873-3121 Lightning Damage at Gem levels 11-20 (previously 128-459 to 727-2600). Bolt and Shocked Ground radius is now 2 metres (previously 1.8). Projectiles now Chain 2 times at all Gem levels (previously 2-4).
  • SnipeSnipeBarrageable, Attack, AoE, Projectile, Channelling
    Tier: 3
    Level: 1
    Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 363-936% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.5 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.
  • Sniper's MarkSniper's MarkMark, Duration
    Tier: 7
    Level: (1-20)
    Cost: (18-79) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
    Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
    Limit 1 Marked target

    Additional Effects From 1-20% Quality:
    Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
    Skills can be managed in the Skills Panel.
    : Now has a Cooldown of 6 seconds (previously 2).
  • Solar Orb: No longer has a Mana Cost. Pulse now deals 15-149 to 22-224 Fire Damage at Gem levels 5-20 (previously 13-134 to 20-202). The Ignite now Ignites as though dealing 57-577 to 85-866 Fire Damage (previously 55-562 to 83-844).
  • Sorcery WardSorcery WardSpell, Buff, Persistent, Lightning, Cold, Fire
    Level: (1-20)
    Cast Time: 1.00 sec
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) seconds
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating

    Additional Effects From 1-20% Quality:
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to (0.25-5)% of your Armour and Evasion Rating
    Skills can be managed in the Skills Panel.
    : Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).
  • SparkSparkBarrageable, Spell, Projectile, Lightning, Duration
    Tier: 1
    Level: (1-20)
    Cost: (6-64) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 9.00%
    Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage
    (0–19)% increased Projectile Speed
    Fires (6–13) Projectiles
    Projectile duration is 2 seconds

    Additional Effects From 1-20% Quality:
    Fires (0–4) Projectiles
    Skills can be managed in the Skills Panel.
    : Can now be Cold-infused to fire a large number of icy sparks in a circle, dealing both cold and lightning damage.
  • Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (13-98) Mana
    Attack Damage: (210-857)% of base
    Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
    Requires 20 Glory to use
    Converts 75% of Physical Damage to Fire Damage
    +1.4 seconds to Total Attack Time
    Can't be Evaded
    Impact radius is 2 metres

    Pulse
    Attack Damage: (18–73)%
    Ground spear pulses every 0.2 seconds, up to 20 times
    Converts 75% of Physical Damage to Fire Damage
    Pulse radius is 2 metres

    Ignited Ground
    Attack Damage: (210–857)%
    Converts 100% of Physical Damage to Fire Damage
    Ignited Ground radius is 2 metres
    Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

    Additional Effects From 1-20% Quality:
    (2-40)% more Magnitude of Ignite inflicted
    Skills can be managed in the Skills Panel.
    : Initial Hit now deals approximately 29% less Damage, while the Pulses now deal 50% more Damage. The Ignited Ground now gains up to 100% Radius of the Ground Spear's Lifetime (previously 30%), and now deals 67% more Damage. Quality now provides 0-25% chance to retain 40% of Glory on use, instead of 0-40% more Magnitude of Ignite inflicted.
  • SpearfieldSpearfieldAttack, AoE, Melee, Sustained, Duration, Hazard
    Tier: 5
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 70% of base
    Attack Damage: (12-49)% of base
    Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Creates 1 Spear per 0.2 metres of Radius
    Spears emerge within a (4-6.9) metre length cone
    Spear duration is 10 seconds
    Maximum 70 active spears

    Additional Effects From 1-20% Quality:
    Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggered
    Skills can be managed in the Skills Panel.
    : Now deals 73-204% of Attack Damage at Gem levels 5-20 (previously 17-49%). It now deals 80% less damage in the first 0.5 seconds of its duration. It no longer has an (unintentionally hidden) 300% more damage after 0.5 seconds.
  • Storm WaveStorm WaveAttack, AoE, Melee, Lightning
    Tier: 7
    Level: (1-20)
    Cost: (8-54) Mana
    Attack Speed: 75% of base
    Attack Damage: (110-343)% of base
    Requires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage
    100% more chance to Shock
    Wave length is 8 metres
    Wave width is 1 metre

    Additional Effects From 1-20% Quality:
    Wave width is +(0.05-1) metres
    Skills can be managed in the Skills Panel.
    : Now additionally hits targets slightly to either side of your character.
  • Stormblast BoltsStormblast BoltsAttack, AoE, Ammunition, Projectile, Lightning, Duration
    Tier: 9
    Level: 1
    Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.Converts 60% of Physical Damage to Lightning Damage
    Maximum of 30 active Bolts
    Impact radius is 0.8 metres
    Fires 3 Bolts
    Charged Bolt duration is 8 seconds
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Explosion now deals 222-470% Attack Damage at Gem levels 9-20 (previously 183-388%). Charged Bolt Duration is now 10 seconds (previously 8).
  • SunderSunderAttack, AoE, Melee, Slam, Payoff
    Tier: 9
    Level: 1
    Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : No longer has +0.9 seconds to total attack time, but now attacks at 35% of attack speed (previously 65%). No longer consumes Fully Broken Armour to guarantee a Critical Hit. Instead, it inflicts Sundered Armour on Fully Armour Broken targets, inflicting an additional 20% increased Physical Damage Taken for a duration. Adjusted the damaging area to more closely match the visual effects.
  • Supercharged SlamSupercharged SlamAttack, AoE, Melee, Slam, Channelling, Staged
    Tier: 11
    Level: 1
    Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%). Quality now provides +0-1 to Maximum Stages (previously +0-2).
  • Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
    Tier: 3
    Level: 1
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Limit 1 Bell
    Bell duration is 6 seconds
    Bell is destroyed after 10 Hits

    Impact
    Attack Damage: (120–490)%
    Impact radius is 1.8 metres

    Shockwave
    Attack Damage: (50–132)%
    50% less Attack Speed
    Shockwave radius is 2.4 metres
    Shockwave can be triggered once every 0.25 seconds

    Additional Effects From 1-20% Quality:
    Bell is destroyed after (0-2) Hits
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Quality now provides 0-3% more Damage per Hit the Active Bell has taken, instead of Bell is destroyed after +0-2 Hits.
  • Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
    Tier: 7
    Level: (1-20)
    Cost: (41-178) Mana
    Cast Time: 0.70 sec
    Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse applies after 1.5 seconds delay
    Curse radius is (1.5-3.1) metres
    Curse Slows targets by (40-59)%
    Curse duration is (6-7.4) seconds
    Curse makes other effects on targets expire 25% slower
    Curse does not apply to enemies above level (20-0)

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Curse Magnitudes
    Skills can be managed in the Skills Panel.
    : Now has a minimum Gem level of 7 (previously 13). Now has Curse Slows targets by 46-59% at Gem levels 7-20 (previously 24-28%).
  • Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
    Tier: 9
    Level: (1-20)
    Cost: (11-76) Mana
    Attack Damage: (110-449)% of base
    Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave and Detonating Spear skills.Converts 70% of Physical Damage to Lightning Damage
    +1.1 seconds to Total Attack Time
    Shockwave radius is 2.5 metres

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to leave Shocked Ground when Detonating Spears
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-30% chance to leave Shocked Ground when Detonating Spears, instead of +0-0.5 metres to Shockwave radius.
  • Time of NeedTime of NeedBuff, Persistent, Duration
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(12-10.1) second duration between Blessings
    Blessing recovers (17-628) Life and removes Curses and Elemental Ailments

    Additional Effects From 1-20% Quality:
    Blessing recovers (2-40) Life and removes Curses and Elemental Ailments
    Skills can be managed in the Skills Panel.
    : Attribute requirement ratio is now 75% Strength and 25% Intelligence (previously 100% Strength).
  • Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
    Tier: 5
    Level: 1
    Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Pustules now deal 46-100% Attack Damage at Gem levels 5-20 (previously 42% at all Gem levels). Now a rain Skill, and no longer causes you to leap into the air on use. Now has the Barrageable tag. No longer has +0.7 seconds to Total Attack Time, and now has an Attack Speed of 80% of base.
  • TrinityTrinityBuff, Persistent, Lightning, Cold, Fire
    Tier: 14
    Level: (1-20)
    Reservation: 100 Spirit
    Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type
    On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Skill Speed while total Resonance is over 250
    Skills can be managed in the Skills Panel.
    : Now applies to all elemental damage instead of elemental attack damage. Quality now grants Skill Speed instead of Attack Speed. It is now a Dexterity/Intelligence Skill instead of pure Dexterity.
  • TwisterTwisterAttack, AoE, Projectile, Duration, Barrageable
    Tier: 1
    Level: (1-20)
    Cost: (4-32) Mana
    Attack Speed: 80% of base
    Attack Damage: (80-232)% of base
    Requires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
    Pierces all Targets
    Twister radius is 0.5 metres
    Twister duration is 3 seconds
    Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
    Elemental twisters Gain 50% of damage as damage of the corresponding Type
    Twisters fired at the same time can Hit the same
    target no more than once every 0.66 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% chance for an additional twister
    Skills can be managed in the Skills Panel.
    : Now deals 80-232% Attack Damage at Gem levels 1-20 (previously 72–190%).
  • UnearthUnearthSpell, Minion, AoE, Physical, Duration
    Tier: 1
    Level: (1-20)
    Cost: (7-76) Mana
    Cast Time: 0.95 sec
    Critical Strike Chance: 15.00%
    Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.Deals (4-117) to (6-176) Physical Damage
    Limit (8-20) Bone Constructs
    Cone length is 6 metres
    Bone Construct duration is 15 seconds
    Reviving Minions can only create
    one Bone Construct per death

    Additional Effects From 1-20% Quality:
    +(0.25-5) seconds to Bone Construct duration
    Minions have (2.5-50)% increased Movement Speed
    Skills can be managed in the Skills Panel.
    : Can now be used on dead Skeletal Reviving Minions, once per death, to create a Bone Construct. Bone Constructs created by Unearth now have a dash attack they can use to close the distance to an enemy. Quality now also increases Bone Construct movement speed. The description has been updated to indicate that larger Corpses can create more than one Bone Construct.
  • Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Travel
    Tier: 1
    Level: (1-40)
    Cost: (12-1065) Mana
    Attack Damage: (130-1076)% of base
    Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.+1 Second to Total Attack Time
    30% More Stun Buildup
    Consumes Stun on Enemies to cause 300% more Stun Buildup
    Impact Radius is 2.4 Meters

    Additional Effects From 1-20% Quality:
    (0-20)% Chance to cause an Aftershock
    Place into a Skill Gem socket to gain this skill.
    Skills can be managed in the Skills Panel.
    : Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 193-422% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires. Quality now provides Broken Stance has +0-2 second duration, or until Daze is removed (previously 0–20% chance to cause an Aftershock).
  • Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
    Tier: 7
    Level: (1-20)
    Cost: (6-41) Mana
    Attack Speed: 80% of base
    Attack Damage: (55-145)% of base
    Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
    Limit 8 Fissures
    While Dual Wielding, both weapons hit with
    30% less attack speed
    Fissure duration is 12 seconds
    Fissures branch 2 times

    Additional Effects From 1-20% Quality:
    (1-20)% chance to cause an Aftershock
    Skills can be managed in the Skills Panel.
    : Now creates two branches that emerge from either side of the main fissure. The length of the fissure is now affected by area modifiers. Now has a minimum Gem level of 7 (previously 9). Now has 80% of Physical Damage converted to Fire Damage (previously 60%), and now deals 88-145% Attack Damage at Gem levels 9-20 (previously 84-163%). Aftershocks cannot trigger more than once every 0.2 seconds. Quality now provides 0-20% chance to cause an Aftershock, instead of +0-4 seconds to Fissure Duration. Allied Slams now trigger Volcanic Fissures. Re-triggers are now treated as Aftershocks and will scale with Aftershock specific effects.
  • Voltaic GrenadeVoltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning, Duration
    Tier: 7
    Level: (1-20)
    Cost: (10-73) Mana
    Cooldown Time: 5.00 sec
    Can Store 2 Use(s)
    Attack Speed: 75% of base
    Attack Damage: (80-327)% of base
    Requires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds
    Converts 80% of Physical Damage to Lightning Damage
    Explosion radius is (2-2.4) metres
    Lightning damage from Hits with this skill Contributes to Electrocution Buildup
    (150-340)% more Electrocution buildup from Hits with this skill
    Electrocution buildup Debuff duration is 6 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    : Now applies the Electrocution Debuff to enemies on Hit for 6 seconds, and now has 210-340% more Electrocution Buildup from Hits with this Skill at Gem levels 7-20 (previously 50% at all Gem levels). Now has 136-327% Attack Damage at Gem levels 7-20 (previously 297-714%).
  • VulnerabilityVulnerabilitySpell, AoE, Physical, Duration, Curse
    Tier: 7
    Level: (1-20)
    Cost: (41-178) Mana
    Cast Time: 0.70 sec
    Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.Curse applies after 1.5 seconds delay
    Curse radius is (1.5-3.1) metres
    Curse inflicts -(16-19210) to Total Armour
    Curse duration is (6-7.4) seconds
    Curse does not apply to enemies above level (20-0)

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Curse Magnitudes
    Skills can be managed in the Skills Panel.
    : Curse now inflicts -382 to -19210 to Total Armour at Gem levels 7-20 (previously -191 to -9605).
  • War BannerWar BannerBanner, Buff, Persistent, AoE, Aura, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
    Gains 1 Valour per second while a
    Unique enemy is in your Presence
    10% more Aura Magnitudes per Valour
    Banner Aura radius is 4.5 metres
    Aura grants (5–6)% more Attack damage
    Aura grants 30% increased Accuracy Rating
    Banner duration is (6–6.95) seconds, or until you leave the Aura
    Skills can be managed in the Skills Panel.
    : Aura now grants 25% more Attack damage (previously 5-6%), 50% increased Accuracy Rating (previously 30%), and also now grants 25% increased Attack Speed. Now has a duration of 6.6-9.8 seconds at Gem levels 4-20 (previously 6.15-6.9 seconds), and Banner is no longer removed when you leave the Aura. Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour).
  • Wave of FrostWave of FrostAttack, AoE, Melee, Cold
    Tier: 7
    Level: (1-20)
    Cost: (14-100) Mana
    Attack Speed: 55% of base
    Attack Damage: (65-235)% of base
    Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage
    (300-585)% more Freeze Buildup
    Wave length is 6 metres

    Additional Effects From 1-20% Quality:
    Penetrates (1-20)% Cold Resistance
    Skills can be managed in the Skills Panel.
    : Now Freezes Enemies that are Primed for Freeze.
  • Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
    Using this Attack again in the storm adds 1 Stage to the storm

    Storm
    Attack Damage: (70-218)%
    Maximum 3 Stages
    Damage from releasing Storm has +4 to radius per Stage
    Deals 150% more Damage per Stage when released
    Enemies inside the storm have 30% reduced Movement Speed
    Storm gains +3 to radius per Stage
    Skills can be managed in the Skills Panel.
    : Movement is now able to pathfind slightly, making it less likely to get stuck on small obstactles.
  • Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
    Tier: 11
    Level: (1-20)
    Cost: (7-49) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    : Collapsing Whirlwind now deals 20% more Damage. Whirlwinds created by Whirlwind Lance now have a Limit of 6 Whirlwinds (previously 5), and a Duration of 15 seconds (previously 8).
  • Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (10-74) Mana
    Attack Speed: 40% of base
    Attack Damage: (165-598)% of base
    Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.200% more Knockback Distance against Unique Enemies
    Knocks Back Enemies
    Thrust length is 10 metres
    Thrust width is 1.7 metres
    Requires 1 Frenzy Charge to use

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Knockback Distance
    Skills can be managed in the Skills Panel.
    : No longer causes shockwaves when enemies are hit into walls or larger enemies. Quality now provides 0-30% more Knockback Distance, instead of 0-30% increased Knockback Distance.
  • Wind BlastWind BlastAttack, AoE, Melee
    Tier: 5
    Level: (1-20)
    Cost: (9-63) Mana
    Attack Speed: 75% of base
    Attack Damage: (85-265)% of base
    Requires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup
    Cone length is 6 metres
    Dazes on Hit
    Knocks Back Enemies

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
    Skills can be managed in the Skills Panel.
    : Now Dazes on Hit instead of causing Daze Buildup equal to a percentage of Physical Damage dealt. Quality now provides 0-20% more Damage to Enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further (previously 0-30% increased Knockback distance).
  • Updated the description for Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
    Limit 10 Summoned Raging Spirits
    Fire Area Spells summon a Spirit per 1.5 metres of radius
    Projectiles from Fire Spells summon a Spirit on hit
    Maximum 2 Spirits summoned per Spell cast
    Spirit duration is 5 seconds

    Additional Effects From 1-20% Quality:
    Limit (0.05-1) Summoned Raging Spirits
    Skills can be managed in the Skills Panel.
    to clarify that the flaming skulls do not follow player commands (as they're busy raging).
  • Clarified the addition to radius per stage for Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
    Using this Attack again in the storm adds 1 Stage to the storm

    Storm
    Attack Damage: (70-218)%
    Maximum 3 Stages
    Damage from releasing Storm has +4 to radius per Stage
    Deals 150% more Damage per Stage when released
    Enemies inside the storm have 30% reduced Movement Speed
    Storm gains +3 to radius per Stage
    Skills can be managed in the Skills Panel.
    and Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
    Tier: 11
    Level: (1-20)
    Cost: (7-49) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    skill descriptions.
  • Updated the wording and presentation for Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova
    Tier: 4
    Level: 1
    Reservation: 30 Spirit
    While active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.Stores 4% of Expected Poison damage
    Stores up to (43–15257) Poison Damage
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    to be more simplified.
  • Updated the description for Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
    Tier: 9
    Level: (1-20)
    Cost: (11-76) Mana
    Attack Damage: (110-449)% of base
    Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave and Detonating Spear skills.Converts 70% of Physical Damage to Lightning Damage
    +1.1 seconds to Total Attack Time
    Shockwave radius is 2.5 metres

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to leave Shocked Ground when Detonating Spears
    Skills can be managed in the Skills Panel.
    to mention that it Detonates Spear skills.

Unique Item Changes

  • The Beira's AnguishBeira's Anguish
    Dousing Charm
    Lasts 3.00 Seconds
    Consumes 30 of 40 Charges on use
    Immune to Ignite
    Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
    Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
    They found a crying child tied to a frozen pyre.
    She was clad in ice, but the village was ash.
    Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
    Unique Charm now Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life. It no longer Ignites enemies in your Presence on use.
  • The BlackbraidBlackbraid
    Fur Plate
    Armour: 60
    Movement Speed: -5.0%
    Requires Level 4, 10 Str+(40-60) to Armour
    +(5-15) to Strength
    +(5-15) to Intelligence
    +10% to all Elemental Resistances
    +(40-60) to Stun Threshold
    (100-150)% of Armour applies to Elemental Damage
    An Ezomyte endures.
    Unique Body Armour now has 100-150% of Armour also applies to Elemental Damage (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!
  • The Bones of UllrBones of Ullr
    Lattice Sandals
    Energy Shield: 25Requires Level 16, 29 Int(5-15)% increased Movement Speed
    (40-60)% increased Energy Shield
    +(20-40) to maximum Life
    +(20-40) to maximum Mana
    (20-30)% increased Reservation Efficiency of Skills which create Undead Minions
    The dead man walks where
    the living fear to tread.
    Unique Boots now provide 20-30% increased Reservation Efficiency of Skills which create Undead Minions, instead of Undead Minions have 20% reduced Reservation. Existing items will have reduced Reservation Efficiency but can be updated with a Divine Orb. It also now has 5-15% increased Movement Speed.
  • The BriskwrapBriskwrap
    Rhoahide Coat
    Evasion: 131
    Movement Speed: -3.0%
    Requires Level 22, 47 Dex(60-100)% increased Evasion Rating
    (40-60)% increased Flask Life Recovery rate
    (40-60)% increased Flask Mana Recovery rate
    +(20-30) to Dexterity
    +(20-30)% to Cold Resistance
    Gain Deflection Rating equal to (20-30)% of Evasion Rating
    "I carry neither food nor drink. I rely on the charity
    of my fellow wayfarers. Dead men are generous men."
    - Taruk of the Wildmen
    Unique Body Armour now has Gain Deflection Rating equal to 20-30% of Evasion Rating.
  • The Death's HarpDeath's Harp
    Dualstring Bow
    Bow
    Physical Damage: 16-31
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.10
    Requires Level 28, 65 DexBow Attacks fire an additional Arrow+(20-25)% to Critical Damage Bonus
    Bow Attacks fire 3 additional arrows
    Gain (20-30) Life per enemy killed
    Gain (12-18) Mana per enemy killed
    The mournful music of the strings,
    The creaking arch, the arrow sings.
    A choking cry, a rattled breath,
    The Reaper's Song, the Harp of Death.
    Unique Bow now has +20-25% to Critical Damage Bonus (previously +30-40%). Existing items can be made worse with a Divine Orb.
  • The Effigy of CrueltyEffigy of Cruelty
    Antler Focus
    Focus
    Energy Shield: 17
    Requires Level 10, 20 Int+(20-30) to maximum Energy Shield
    (60-80)% increased Spell Damage
    +10 to Intelligence
    +(7-13)% to Chaos Resistance
    Critical Hits with Spells apply (1-3) Stacks of Critical Weakness
    The horrors we imagined as children
    still exist somewhere in the dark...
    Unique Focus now has Critical Hits with Spells apply 1-3 stacks of Critical Weakness (previously 3-5).
  • The Hyrri's IreHyrri's Ire
    Armoured Vest
    Evasion: 406
    Movement Speed: -3.0%
    Requires Level 73, 157 Dex(30–40)% increased Elemental Ailment Threshold(100–130)% increased Evasion Rating
    Adds (13–20) to (21–31) Cold damage to Attacks
    +(30–40) to Dexterity
    25% increased Chill Duration on Enemies
    Evasion Rating is doubled if you have not been Hit Recently
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    Unique Body Armour now has Evasion Rating is doubled if you have not been Hit Recently (previosuly Can Evade all Hits if you have not been Hit Recently). This change affects existing items.
  • The IcetombIcetomb
    Mail Vestments
    Armour: 67
    Energy Shield: 28
    Movement Speed: -4.0%
    Requires Level 16, 20 Str, 20 Int+(20–30) to Strength
    +(20–30) to Intelligence
    +(30–40)% to Cold Resistance
    Gain Cold Thorns equal to (10-18)% of your Maximum Mana
    When Solaris closes his burning eye
    At the end of time,
    the world will perish in ice.
    Unique Body Armour now grants Gain Cold Thorns equal to 10-18% of your Maximum Mana, instead of Freeze as though dealing Cold Damage equal to 10% of your Maximum Mana when Hit.
  • The Maligaro's VirtuosityMaligaro's Virtuosity
    Fine Bracers
    Evasion: 79Requires Level 45, 73 Dex(60-80)% increased Evasion Rating
    (20-30)% increased Critical Hit Chance
    5% increased Attack Speed
    +(10-20) to Dexterity
    Your Critical Damage Bonus is 250%
    Maligaro operated effortlessly,
    with great speed and terrible consequences.
    Unique Gloves now have Your Critical Damage Bonus is 250% (previously 300%). This change affects existing versions of this item.
  • The Nazir's JudgementNazir's Judgement
    Steelpoint Quarterstaff
    Quartertaff
    Physical Damage: 28-51
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 28, 51 Dex, 22 IntAdds (30-36) to (75-81) Physical Damage
    +(50–100) to Accuracy Rating
    (10–20)% increased Stun Duration
    Daze on Hit
    (30-50)% increased Melee Damage against Stunned Enemies
    The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
    Unique Quarterstaff now has "Daze on Hit" instead of Causes Daze buildup equal to 100% of Damage dealt. It also now deals 30-50% increased Melee Damage against Stunned Enemies.
  • The Pariah's EmbracePariah's Embrace
    Cloaked Mail
    Armour: 95
    Evasion: 83
    Movement Speed: -4.0%
    Requires Level 26, 31 Str, 31 Dex(50-80)% increased Armour and Evasion
    +50 to Spirit
    +(10-15) to all Attributes
    (10-15) Life Regeneration per second
    (20-40)% increased Mana Cost Efficiency
    His isolation caused him to treasure
    their companionship all the more.
    Unique Body Armour now provides 20-40% increased Mana Cost Efficiency instead of 20% reduced Mana Cost of Skills. This change does not affect existing versions of the item.
  • The SvallinSvalinn
    Crucible Tower Shield
    Shield
    Chance to Block: 26%
    Armour: 110
    Movement Speed: -3.0%
    Requires Level 78, 83 StrGrants Skill: Raise Shield
    Grants Skill: Cast on Block
    (150-200)% increased Armour
    You take (15-20)% of damage from Blocked hits
    Block chance is Lucky
    The priests found the Great Shield the night it fell to Middengard,
    but it was the smiths who delved into the secrets it held.
    [sic] Unique Shield no longer has -10 to -20% to Maximum Block Chance. It instead now has You take 15-20% of Damage from Blocked Hits. It also now has 150-200% increased Armour (previously 100-150%).
  • The Quatl's MoltQuatl's Molt
    Serpentscale Coat
    Evasion: 198
    Movement Speed: -3.0%
    Requires Level 36, 75 Dex(60-80)% increased Evasion Rating
    +(60-80) to maximum Life
    +(17-23)% to Chaos Resistance
    (10-20) Life Regeneration per second
    Cannot be Poisoned
    Gain Deflection Rating equal to (40-60)% of Evasion Rating
    As the serpent wills.
    Unique Body Armour now has Gain Deflection Rating equal to 40-60% of Evasion Rating.
  • The TangletongueTangletongue
    Forked Spear
    Spear
    Physical Damage: 17-32
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 26, 20 Str, 48 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
    +(5-8)% to Critical Hit Chance
    +(15-25) to Intelligence
    Bifuricates Critical Hits
    10% of Skill Mana Costs Converted to Life Costs
    "In the hands of Orbala, it made a god bleed."
    - Wranga, tale-woman of the Wahida akhara
    Unique Spear now has +5-8% to Critical Hit Chance (previously +10-20%). Existing Uniques can be made worse with a Divine Orb.
  • The Whispering IceThe Whispering Ice
    Permafrost Staff
    StaffRequires Level 75Grants Skill: Level (17-20) Heart of Ice
    Grants Skill: Level (17-20) Icestorm
    +(2-4) to Level of all Cold Spell Skills
    (10-20)% reduced Cast Speed
    (5-15)% increased Intelligence
    4% increased Spell Damage per 10 Intelligence
    Inflict Elemental Exposure on Hit, lowering Total Elemental Resistance by (20-30)%
    "From what beast you derived, we can only fathom.
    Aye, you of living ice, rotting gill, and untold nightmare!
    We Brinerot return ye to the sea."
    - Weylam Roth
    Unique Staff's Inflict Cold Exposure on Hit, lowering total Cold Resistance by 20-30% modifier now applies Elemental Exposure instead.
  • The Xoph's BloodXoph's Blood
    Amber Amulet
    Requires Level 52+(10-15) to Strength(10-15)% incrased maximum Life
    +(20-30)% to Fire Resistance
    Enemies in your Presence have Elemental Exposure
    We are his blood.
    Through us he carries his burning message.
    Unique Amulet's Enemies in your Presence have Fire Exposure modifier now applies Elemental Exposure instead.
  • The following Uniques can no longer drop, and will be reintroduced at a later date: InfernoclaspInfernoclasp
    Plate Belt
    Requires Level 25+(100-140) to Armour
    Has (1-3) Charm Slots
    +(100-150) to Armour
    +(10–20) to Strength
    +(3-5)% to Maximum Fire Resistance
    +(30-50)% to Fire Resistance
    Tempered by the forbidden flame.
    , Forbidden GazeForbidden Gaze
    Chain Tiara
    Energy Shield: 44Requires Level 26, 49 Int(60-100)% increased Energy Shield
    +(3-5)% to Maximum Cold Resistance
    +(30-50)% to Cold Resistance
    25% reduced Light Radius
    Keep your heart as ice,
    lest your passions stir.
    , ThunderstepThunderstep
    Steeltoe Boots
    Evasion: 79Requires Level 28, 49 Dex(10-20)% increased Movement Speed
    (40-60)% increased Evasion Rating
    +(3-5)% to Maximum Lightning Resistance
    +(30-50)% to Lightning Resistance
    Where legends tread,
    the world hearkens.
    , The Wailing WallThe Wailing Wall
    Effigial Tower Shield
    Shield
    Chance to Block: 26%
    Armour: 60
    Movement Speed: -3.0%
    Requires Level 21, 40 StrGrants Skill: Raise Shield10% reduced Movement Speed
    (117)% increased Armour
    +(122) to Stun Threshold
    Can Block Damage from all Hits
    Cannot use Shield Skills
    Some stories are never told.
    , The Fallen FormationThe Fallen Formation
    Lamellar Mail
    Armour: 167
    Evasion: 151
    Movement Speed: -4.0%
    Requires Level 52, 59 Str, 59 Dex(100-200)% increased Armour and Evasion
    +(20-30) to Strength
    +(20-30) to Dexterity
    (8-12) Life Regeneration per second
    -20 to maximum Valour
    Banners always have maximum Valour
    "I will never forget. I will carry your memory
    forward, all of you, from this ghastly Vale."
    - Artair, last survivor of the Ogham rebellion
    , Wylund's StakeWylund's Stake
    Smithing Hammer
    One Hand Mace
    Physical Damage: 5-9
    Elemental Damage: 5-9
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    Requires Level 4, 11 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (4-6) to (8-10) Physical Damage
    Adds (4-6) to (8-10) Fire Damage
    +(10-20) to Strength
    +(20-30)% to Fire Resistance
    Hits Break (30-50) Armour
    Apply Fire Exposure when fully breaking enemy Armour
    Shaped metal never forgets the forge.
    , The Deepest TowerThe Deepest Tower
    Spiritbone Crown
    Armour: 97
    Energy Shield: 35
    Requires Level 45, 46 Str, 46 Int(70-130)% increased Armour and Energy Shield
    +(70-100) to maximum Life
    +(17-23)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    Death crawls in darkness, closer than we think.
    , and The Remembered TalesThe Remembered Tales
    Coffer Relic
    Zarokh, the Temporal drops Blessed Bonds
    Cannot have Boons
    This item is destroyed when applied to a Trial
    As they looked toward the future, yet held close the past,
    the tale-women began to see the tapestry of Time.
    Place this item on the Relic Altar at the start of the Trial of the Sekhemas
    .
  • The Redblade BannerRedblade Banner
    Heraldric Tower Shield
    Shield
    Chance to Block: 26%
    Armour: 85
    Movement Speed: -3.0%
    Requires Level 33, 61 StrGrants Skill: Raise Shield(10-15)% increased Block chance
    (60-100)% increased Armour
    +(20-30) to Strength
    +(100-150) to Stun Threshold
    Enemies in your Presence count as having double Power
    Blood shed is blood shared.
    Unique Shield now has 10-15% increased Block Chance (from 20-30%) Existing items can be updated using a Divine Orb.
  • The LycosidaeLycosidae
    Rampart Tower Shield
    Shield
    Chance to Block: 26%
    Armour: 75
    Movement Speed: -3.0%
    Requires Level 28, 52 StrGrants Skill: Raise Shield(10-15)% increased Block chance
    (60-100)% increased Armour
    Accuracy Rating is doubled
    Blocking damage poisons the enemy as though dealing 200 base Chaos damage
    A true predator does not chase; It waits.
    Unique Shield now has 10-15% increased Block Chance (from 30-40%) Existing items can be updated using a Divine Orb.
  • The Merit of ServiceMerit of Service
    Pelage Targe
    Shield
    Chance to Block: 25%
    Armour: 18
    Evasion: 14
    Movement Speed: -1.5%
    Requires Level 8, 9 Str, 9 DexGrants Skill: Raise Shield(20-25)% increased Chance to Block
    (60-80)% increased Armour and Evasion
    +(60-80) to Stun Threshold
    Allies in Presence have Block Chance equal to yours
    Lead by example, and you shall never be alone.
    Unique Shield now has 20-25% increased Block Chance (from 30-50%) Existing items can be updated using a Divine Orb.
  • The Alkem EiraAlkem Eira
    Blazon Crest Shield
    Shield
    Chance to Block: 25%
    Armour: 10
    Energy Shield: 6
    Movement Speed: -1.5%
    Grants Skill: Raise Shield(15-20)% increased Block chance
    (30-50)% increased Armour and Energy Shield
    +(50-70) to maximum Mana
    Damage Blocked is Recouped as Mana
    May your resolve never waver.
    Unique Shield now has 15-20% increased Block Chance (from 30-40%) Existing items can be updated using a Divine Orb.
  • The OakswornOaksworn
    Sigil Crest Shield
    Shield
    Chance to Block: 25%
    Armour: 17
    Energy Shield: 8
    Movement Speed: -1.5%
    Requires Level 7, 10 Str, 10 IntGrants Skill: Raise Shield(20-30)% increased Block chance
    (80-120)% increased Armour and Energy Shield
    50% increased Life Regeneration Rate
    +(17-23)% to Chaos Resistance
    The druids swore to protect the Grelwood with their very lives.
    Unique Shield now has 20-30% increased Block Chance (from 40-60%) Existing items can be updated using a Divine Orb.
  • The DunkelhaltDunkelhalt
    Leather Buckler
    Buckler
    Chance to Block: 20%
    Evasion: 10
    Grants Skill: Parry(20–30)% increased Block chance
    +(20–30) to Evasion Rating
    You take 50% of damage from Blocked Hits
    50% increased Parried Debuff Magnitude
    "A thief in the night, Draven did creep,
    families asleep, taken, held on high.
    Clever, he thought, 'til his children paid.
    Nay, villain, a man never bleeds alone."
    Unique Shield now has 20-30% increased Block Chance (from 30-50%) Existing items can be updated using a Divine Orb.
  • The BloodbarrierBloodbarrier
    Iron Buckler
    Buckler
    Chance to Block: 20%
    Evasion: 33
    Requires Level 16, 30 DexGrants Skill: Parry(10–15)% increased Block chance
    +(13–17)% to Chaos Resistance
    (5–10) Life Regeneration per second
    Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second
    A window onto a realm of red,
    where countless voices scream...
    Unique Shield now has 10-15% increased Block Chance (from 20-30%) Existing items can be updated using a Divine Orb.
  • The DoomgateDoomgate
    Braced Tower Shield
    Shield
    Chance to Block: 26%
    Armour: 41
    Movement Speed: -3.0%
    Requires Level 12, 23 StrGrants Skill: Raise Shield(80-100)% increased Block chance
    (100-150)% increased Armour
    +(13-17)% to Chaos Resistance
    You take (25-40)% of damage from Blocked hits
    Enemies are Culled on Block
    Welcome to Wraeclast.
    Unique Shield now has 80-100% increased Block Chance (from 80%), and now has you take 25-40% of Damage from Blocked Hits (from 20%). Existing items can be updated using a Divine Orb.

Item Changes

  • Distilled Emotions have been renamed to Liquid Emotions.
  • The 3 lowest tiers of Liquid Emotions are now called Diluted Liquid Emotions, while the 3 highest tiers are now called Concentrated Liquid Emotions, to better distinguish between the tiers.
  • Diluted and Concentrated Liquid Emotions have also received new 2D art.
  • Orbs of ChanceOrb of ChanceStack Size: 10Unpredictably either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it. are now more likely to succeed on Amulets, Rings, Belts and Charms.
  • More Vaal OrbsVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. are now found during the Trials of Chaos, and less often from other sources.
  • The following Omens can no longer be obtained: Omen of Greater AnnulmentOmen of Greater AnnulmentWhile this item is active in your inventory your next
    Orb of Annulment will remove two modifiers
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    , Omen of Dextral AlchemyOmen of Dextral AlchemyWhile this item is active in your inventory your next
    Orb of Alchemy will result in the maximum number of suffix modifiers
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    , Omen of Sinistral AlchemyOmen of Sinistral AlchemyWhile this item is active in your inventory your next
    Orb of Alchemy will result in the maximum number of prefix modifiers
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    , Omen of Dextral CoronationOmen of Dextral CoronationWhile this item is active in your inventory your next
    Regal Orb will add only suffix modifiers
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    , and Omen of Sinistral CoronationOmen of Sinistral CoronationWhile this item is active in your inventory your next
    Regal Orb will add only prefix modifiers
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    .
  • The Talisman of EeshtaTalisman of EeshtaStack Size: 10Helmets: 10% increased Cost EfficiencyPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. now provides 10% increased Cost Efficiency (previously 6% reduced Cost of Skills).
  • Items with inherent Skills can now rarely drop with Skill levels up to level 20 in high-tier Maps.
  • Modifiers on Martial Weapons now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb.
  • The Corruption Implicit on Martial Weapons is now +5-10% to Critical Damage Bonus (previously 10-15%). Existing items are unaffected by this change.
  • War PickWarpickOne Hand Mace
    Physical Damage: 18-24
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    Requires Level 22, 41 Str+(10-15)% to Critical Damage Bonus
    , Battle PickBattle PickOne Hand Mace
    Physical Damage: 35-47
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    Requires Level 51, 91 Str+(10–15)% to Critical Damage Bonus
    and Strife PickStrife PickOne Hand Mace
    Physical Damage: 49-66
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    Requires Level 78, 163 Str+(10–15)% to Critical Damage Bonus
    one hand Mace Implicit modifiers are now +5-10% to Critical Damage Bonus (previously +10-15%). Existing items can be made worse with a Divine Orb.
  • The Implicit modifier for the Construct HammerConstruct HammerOne Hand Mace
    Physical Damage: 31-38
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 36, 65 StrCauses Daze buildup equal to 100% of Damage dealt
    , Structured HammerStructured HammerOne Hand Mace
    Physical Damage: 49-60
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 62, 109 StrCauses Daze buildup equal to 100% of Damage dealt
    and Fortified HammerFortified HammerOne Hand Mace
    Physical Damage: 60-73
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 79, 163 StrCauses Daze buildup equal to 100% of Damage dealt
    one hand Maces now provides 40% chance to Daze on Hit (previously Causes Daze buildup equal to 100% of Damage dealt).
  • CracklingCrackling QuarterstaffQuartertaff
    Elemental Damage: 5-22
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 16, 25 Dex, 12 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
    , ArcingArcing QuarterstaffQuartertaff
    Elemental Damage: 14-55
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 51, 71 Dex, 29 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
    and BoltingBolting QuarterstaffQuartertaff
    Elemental Damage: 24-97
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 78, 127 Dex, 50 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
    Quarterstaves now have inherent physical damage, as well as a smaller amount of inherent lightning damage. Existing items are unaffected.
  • CultistCultist BowBow
    Chaos Damage: 10-17
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Requires Level 33, 60 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
    , AdherentAdherent BowBow
    Chaos Damage: 21-34
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Requires Level 59, 104 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
    and FanaticFanatic BowBow
    Chaos Damage: 42-70
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Requires Level 79, 163 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
    Bows now have inherent physical damage, as well as a smaller amount of inherent chaos damage. Existing items are unaffected.
  • Seaglass SpearSeaglass SpearSpear
    Physical Damage: 31-57
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 1.5 metres
    Requires Level 51, 29 Str, 71 Dex, 50 IntGrants Skill: Spear Throw
    now has 1.5 Attacks per second (previously 1.6), and a base Critical Hit Chance of 7% (previously 10%).
  • Gemini BowGemini BowBow
    Physical Damage: 39-72
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.10
    Requires Level 78, 163 DexBow Attacks fire an additional Arrow
    now has 1.1 Attacks per second (previously 1.2), and now has 39-72 Physical Damage (previously 39-73).
  • Reduced the number of increased Block Chance modifiers on Shields from 7 to 3. The highest tier modifier now has up to 30% increased Block Chance (previously 81%). These changes do not affect existing items.
  • The Corruption Implicit on Shields is now 10-15% increased Block Chance (previously 30-40%).
  • Iron Runes now grant up to 14/16/18% increased Physical Damage on Martial Weapons (previously 15/20/25%).
  • Iron Runes now grants 14/16/18% increased Armour, Evasion and Energy Shield (previously 15/20/25%).
  • Desert Runes now grant Gain 6/8/10% of Damage as Extra Fire Damage on Wands and Staves (previously 8/10/12%).
  • Glacial Runes now grant Gain 6/8/10% of Damage as Extra Cold Damage on Wands and Staves (previously 8/10/12%).
  • Storm Runes now grant Gain 6/8/10% of Damage as Extra Lightning Damage on Wands and Staves (previously 8/10/12%).
  • Mind Runes now grant +30/40/50 to maximum Mana on Wands and Staves (previously +25/30/35).
  • Stone Runes now grant +40/60/80 to Stun Threshold on Armour (previously +30/40/50).
  • Saqawal's Rune of the SkySaqawal's Rune of the SkyStack Size: 10Martial Weapons: Gain 5% of Damage as Extra Damage of all Elements
    Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    now grants Gain 5% of Damage as Extra Damage of all Elements (previously 6%).
  • Soul Core of JiquaniSoul Core of JiquaniStack Size: 10Martial Weapons: Recover 2% of maximum Life on Kill
    Body Armours: 3% increased maximum Life
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    now grants 3% increased maximum Life on Body Armour (previously 2% on all Armour).
  • Soul Core of ZalatlSoul Core of ZalatlStack Size: 10Martial Weapons: Recover 2% of maximum Mana on Kill
    Helmets: 3% increased maximum Mana
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    now grants 3% increased maximum Mana on Helmets (previously 2% on all Armour).
  • Soul Core of TzamotoSoul Core of TzamotoStack Size: 10Martial Weapons: 30% increased Freeze Buildup
    Helmets: +1% to Maximum Cold Resistance
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants Martial Weapons 30% increased Freeze Buildup (previously 20%).
  • Soul Core of TzamotoSoul Core of TzamotoStack Size: 10Martial Weapons: 30% increased Freeze Buildup
    Helmets: +1% to Maximum Cold Resistance
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants +1% to Maximum Cold Resistance on Helmets (previously all Armour).
  • Soul Core of PuhuarteSoul Core of PuhuarteStack Size: 10Martial Weapons: 30% increased Flammability Magnitude
    Gloves: +1% to Maximum Fire Resistance
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants +1% to Maximum Fire Resistance on Gloves (previously all Armour).
  • Soul Core of XopecSoul Core of XopecStack Size: 10Martial Weapons: 30% increased chance to Shock
    Boots: +1% to Maximum Lightning Resistance
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants +1% to Maximum Lightning Resistance on Boots (previously all Armour).
  • Soul Core of AzcapaSoul Core of AzcapaStack Size: 10Martial Weapons: +15 to Spirit
    Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants 10% increased Quantity of Gold Dropped by Slain Enemies on Gloves (previously 5% on all Armour).
  • Soul Core of TopotanteSoul Core of TopotanteStack Size: 10Martial Weapons: Attacks with this Weapon Penetrate 15% Elemental Resistances
    Boots: 25% increased Elemental Ailment Threshold
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants 25% increased Elemental Ailment Threshold on Boots (previously 15% on all Armour).
  • Soul Core of OpilotiSoul Core of OpilotiStack Size: 10Martial Weapons: 15% chance to cause Bleeding on Hit
    Helmets: 20% increased Charm Charges gained
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants 20% increased Charm Charges gained on Helmets (previously 10% on all Armour).
  • Soul Core of QuipolatlSoul Core of QuipolatlStack Size: 10Martial Weapons: 5% increased Attack Speed
    Boots: 15% reduced Slowing Potency of Debuffs on You
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants 15% reduced Slowing Potency of Debuffs on You on Boots (previously 10% on all Armour).
  • Soul Core of TicabaSoul Core of TicabaStack Size: 10Martial Weapons: +5% to Critical Damage Bonus
    Body Armours: Hits against you have 20% reduced Critical Damage Bonus
    Shields: Hits against you have 20% reduced Critical Damage Bonus
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants Hits against you have 20% reduced Critical Damage Bonus on Body Armour and Shields (previously 10% on all Armour).
  • Hayoxi's Soul Core of HeatproofingHayoxi's Soul Core of HeatproofingStack Size: 10Helmets: +30% of Armour also applies to Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. grants 30% of Armour also applies to Cold Damage taken from Hits on Helmets (previously 20% on Body Armour).
  • Topotante's Soul Core of DampeningTopotante's Soul Core of DampeningStack Size: 10Gloves: +30% of Armour also applies to Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. grants 30% of Armour also applies to Fire Damage taken from Hits on Gloves (previously 20% on Body Armour).
  • Zalatl's Soul Core of InsulationZalatl's Soul Core of InsulationStack Size: 10Boots: +30% of Armour also applies to Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. grants 30% of Armour also applies to Lightning Damage taken from Hits on Boots (previously 20% on Body Armour).
  • Atmohua's Soul Core of RetreatAtmohua's Soul Core of RetreatStack Size: 10Body Armours: 30% faster start of Energy Shield Recharge
    Foci: 30% faster start of Energy Shield Recharge
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    now also applies to Foci.
  • Citaqualotl's Soul Core of FoulnessCitaqualotl's Soul Core of FoulnessStack Size: 10Martial Weapons: Adds 19 to 29 Chaos damagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. adds 19 to 29 Chaos damage (previously 13 to 19).
  • Fox TalismanFox TalismanStack Size: 10Body Armours: +2% to Quality of all Skills
    Sceptres: 30% increased Presence Area of Effect
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants 30% increased Presence Area of Effect on sceptres (previously 20%).
  • Owl TalismanOwl TalismanStack Size: 10Foci: 10% increased Cooldown Recovery Rate
    Sceptres: Allies in your Presence have 8% increased Cast Speed
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants 10% increased Cooldown Recovery Rate on Foci (previously 5% on Boots).
  • Stag TalismanStag TalismanStack Size: 10Helmets: 50% increased Thorns Critical Hit Chance
    Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants 50% increased Thorns Critical Strike Chance on Helmets (previously increased Exposure Effect).
  • Ox TalismanOx TalismanStack Size: 10Shields: 10% increased Block chance
    Sceptres: Allies in your Presence have +8% to all Elemental Resistances
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants 10% increased Block Chance on Shields (previously increased Presence Area of Effect on Boots).
  • Cat TalismanCat TalismanStack Size: 10Gloves: 15% increased Accuracy Rating
    Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    grants 15% increased Accuracy Rating on Gloves (previously Hits against you have 15% reduced Critical Damage Bonus on Boots).
  • Talisman of RalakeshTalisman of RalakeshStack Size: 10Helmets: 6% increased Reservation Efficiency of Minion SkillsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. now grants 6% increased Reservation Efficiency of Minion Skills (from Minions have 5% reduced Reservation).
  • Soul Core of TicabaSoul Core of TicabaStack Size: 10Martial Weapons: +5% to Critical Damage Bonus
    Body Armours: Hits against you have 20% reduced Critical Damage Bonus
    Shields: Hits against you have 20% reduced Critical Damage Bonus
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    now grants +5% to Critical Damage Bonus (previously +12%).
  • Added new Suffix Modifiers that can roll on Strength Armours from level 33 that grant a percentage of Armour applies to Elemental Damage.
  • Added new Suffix Modifiers that can roll on Dexterity Armours from level 33 that grant a percentage of your Evasion Rating as Deflection Rating.
  • Added new Suffix Modifiers that can roll on Intelligence Body Armours from level 33 that grant faster start of Energy Shield Recharge.
  • The Existing Modifiers for increased Energy Shield Recharge Rate that roll on Foci, now also roll on Intelligence Helmets, Gloves and Boots.
  • The lowest tier modifiers granting level to all Skills of a specific type on Two Hand Weapons now have a value of +2 (previously +1-2). Existing items can be updated using a Divine Orb.
  • Damage gained as extra Elemental Damage, Increased Mana Regeneration Rate, Increased Critical Hit Chance for Spells and increased Critical Spell Damage Bonus Modifiers on Staves now have higher values than the corresponding modifiers on Wands and Foci (50% higher on average). Existing items can be updated using a Divine Orb.
  • Increased Critical Hit Chance for Spells Modifiers on Wands and Foci now span from 27-73% (previously 10-109%). Existing items can be updated using a Divine Orb.
  • Jewels and Time-Lost Jewels can no longer roll Minion Accuracy modifiers.
  • Sceptres can no longer roll Allies in your Presence have additional Accuracy Rating modifiers.
  • The Stag Talisman'sStag TalismanStack Size: 10Helmets: 50% increased Thorns Critical Hit Chance
    Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    socketed into Sceptres now grant Allies in your Presence deal 1 to 40 added Attack Lightning Damage (previously Allies in your Presence have +100 to Accuracy Rating).
  • Lesser Adept RuneLesser Adept RuneStack Size: 10All Equipment: +6 to DexterityPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. now correctly provides +6 to Dexterity when socketed in Martial Weapon instead of +5.
  • The Embroidered Gloves Base Type (not the one used by the Leopold's ApplauseLeopold's Applause
    Embroidered Gloves
    Energy Shield: 35Requires Level 52, 83 Int(60–100)% increased Energy Shield
    +(60–100) to maximum Mana
    (10–15)% increased Rarity of Items found
    Damage Penetrates 10% Elemental Resistances
    Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
    "Keep smiling. The deepest cut comes not from insults, but from false praise."
    Unique Gloves) has been renamed to Embellished GlovesEmbellished GlovesEnergy Shield: 35Requires Level 51, 64 Int.
  • The Weapon Swap Speed Jewel and Corruption modifiers can no longer roll.

Monster Changes

  • Lowered the growth on Monster Evasion Rating with level. This results in level 80 monsters having 30% less Evasion Rating than before.
  • Failing to collect all the hourglasses during the Zarokh, the Temporal boss fight no longer fails your Trial of the Sekhemas, now instead only damaging your Honour. If you fail to collect the hourglasses, Zarokh, the Temporal now enters a secondary phase where the hourglasses and slow debuff persists but at a much slower rate.
  • The life of most Act 3 Bosses has been reduced by approximately 15%.
  • Rogue Exiles now get additional life scaling from level 65 onwards, resulting in a roughly 30-70% life increase from Tier 1 Waystones to Tier 16 Waystones.
  • Treant Foulspawn can once again be Bound as a Spectre.
  • Non-Unique items on Rogue Exiles are now affected by increased Rarity of items found in Area.
  • Monsters in the Viridian Wildwood Unique Map now have a lower aggro range while in the Darkness.
  • The Map version of the Rattlecage, the Earthbreaker boss has been renamed to Volkhar, the Emberborn, to better distinguish between the two fights.
  • The Periodic Invulnerability Aura Monster Modifier now only makes things immune to damage from Enemies.
  • Reduced the number of River Hags that spawn in The Drowned City
  • Incrementally improved Monster behaviour.

Quest Changes

User Interface Changes

  • Added a new Aiming Mode Input option that allows you to pick between Cursor Targeting and Ground Targeting when using a mouse and keyboard. Cursor Targeting causes skills that travel directly forward (such as most projectiles and strikes) to pass directly through your cursor's position. Ground Targeting (i.e. the pre-0.3 targeting behaviour) causes these skills to pass over the ground location targeted by the cursor. Skills that directly target the ground will do so at your cursor's location regardless of this setting. By default, Cursor Targeting is enabled for WASD and Ground Targeting is enabled for click to move.
  • Added a new Keep Sprinting while moving Gameplay Interface option. When this option is enabled, you will continue to Sprint even after releasing the dodge button until you stop moving or use a Skill.
  • Added the option to assign your equipped weapon(s) to both of your weapon sets instead of needing to use different items in each weapon set. This can be enabled by right clicking the weapon set icon on keyboard and mouse, or holding Y/triangle with the weapon highlighted on controller.
  • The party member revive UI now displays whether you're too far away to revive a dead party member.
  • The Ritual Favour UI now displays the number of rerolls available.
  • Modifier ranges on items now show a positive sign if the modifer range spans both negative and positive values.
  • Wisp minimap icons are no longer removed from your minimap if you run out of range of them.
  • You are now able to respawn at checkpoint from the Escape Menu in the Trial of the Sekhemas and Trials of Chaos, which will take you back to the entrance of the respective Trial.
  • When using a controller you can now remove buffs from your character when the game is paused.
  • Improved management of cache files on consoles to avoid running out of temporary storage space. This should fix issues with the minimap being reset on leaving and re-entering an area, and online item filters failing to load.
  • You can now Ctrl + Left-click (or the controller equivalent) on an item in your inventory to fill the "I have" section in the Currency Exchange.
  • Added support for the 'import' keyword in item filters.
  • Added support for multiple custom sounds in item filters.
  • Added a bindable-action that allows you to zoom in when using a controller.
  • Updated the Stash UI for controller.

Microtransaction Changes

  • Enabled the following existing Armour microtransactions for use in Path of Exile 2: Angelic Armour Set, Angelic Hood, Angelic Cloak, Angelic Wings, Arctic Armour Set, Basilisk Armour Set, Basilisk Hood, Celestial Armour Set, Darkwood Armour Set, Demonic Armour Set, Demonic Hood, Executioner Armour Set, Havenwood Armour Set, Imperator Armour Set, Imperial Sun Armour Set, Imperial Sun Helmet Attachment, Lightbringer Armour Set, Lightbringer Hood, Overseer Armour Set, Overseer Hood, Project Armour Set, Project Hood, Shackled Immortal Armour Set, Sin Armour Set, Sin and Innocence Armour Set, Suffering Armour Set, and Suffering Helmet Attachment.
  • Enabled the following existing Footprints Effect microtransactions for use in Path of Exile 2: Apollyon Footprints, Arcane Footprints, Arctic Footprints, Darkshard Footprints, Despair Footprints, Dragon Hunter Footprints, Ebony Footprints, Fire Footprints, Ghostflame Footprints, Gore Footprints, Huntsman Footprints, Ice Footprints, Infernal Footprints, Lightning Footprints, Madcap Footprints, Midnight Pact Footprints, Misery Footprints, Necrotic Footprints, Overseer Footprints, Pure Light Footprints, Radiant Footprints, Scavenger Footprints, Silver Wrangler Footprints, Wild Footprints, Wild Gold Footprints, and Wrangler Footprints.
  • Enabled the Celestial Emperor and Pillar of Flame Rare Finisher Effects for use in Path of Exile 2.
  • Enabled the Goblin Troupe Pet microtransaction for use in Path of Exile 2.
  • Enabled the Sandfish Pet microtransactions for use in Path of Eixle 2.
  • Enabled the Microtransaction variants of the following race rewards for use in Path of Exile 2: Alternate Art Winterheart, Alternate Art Warped Timepiece, Alternate Art Volls Devotion, Alternate Art Victarios Acuity, Alternate Art Ungils Harmony, Alternate Art The Ignomon, Alternate Art Tear Of Purity, Alternate Art Taste Of Hate, Alternate Art Soulthirst, Alternate Art Pyre, Alternate Art Ngamahu Tiki, Alternate Art Natural Hierarchy, Alternate Art Meginords Girdle, Alternate Art Eye Of Chayula, Alternate Art Emberwake, Alternate Art Call Of The Brotherhood, Alternate Art Bloodgrip, Alternate Art Blackheart, Alternate Art Astramentis, Alternate Art Andvarius, Alternate Art Two Stone Ring, Alternate Art Sidhebreath, Alternate Art Sapphire Ring, Alternate Art Rustic Sash, Alternate Art Ring Of The Victor, Alternate Art Immortal Flesh, Alternate Art Asphyxias Wrath, Alternate Art The Searing Touch, Alternate Art Demigod's Stride, Alternate Art Wurm's Molt, Alternate Art Rumis Concoction, Alternate Art Malachais Artifice, Alternate Art Doedres Damning, Alternate Art Prismatic Ring, Alternate Art Perandus Signet, Alternate Art Kaoms Sign, Alternate Art Headhunter, Alternate Art Dream Fragments, Alternate Art Bereks Pass, Alternate Art Bereks Grip, Alternate Art Aurumvorax, Alternate Art Demigod's Beacon, Alternate Art Crest Of Perandus, Alternate Art Bereks Respite, Alternate Art Kikazaru, Alternate Art Divination Distillate, Alternate Art Unset Ring, Alternate Art Nights Hold, Alternate Art Laviangas Spirit, Alternate Art Karui Ward, Alternate Art Dyadian Dawn, Alternate Art Death Rush, Alternate Art Carnage Heart, Alternate Art Blood Of Corruption, Alternate Art Atziris Foible, Alternate Art Topaz Ring, Alternate Art Thief's Torment, Alternate Art The Taming, Alternate Art The Anvil, Alternate Art Talisman Of The Victor, Alternate Art Ruby Ring, Alternate Art Coral Ring, Alternate Art Perandus Blazon, Alternate Art Moonstone Ring, Alternate Art Mings Heart, Alternate Art Le Heup Of All, Alternate Art Leather Belt, Alternate Art Crimson Jewel, Alternate Art Gifts From Above, Alternate Art Daressos Salute, Alternate Art Auxium, Alternate Art Onyx Amulet, Alternate Art Amethyst Ring, Alternate Art Saffells Frame, Alternate Art Blackgleam, Alternate Art Cybils Paw, Alternate Art Divinarius, Alternate Art Ungils Gauche, Alternate Art Lifesprig, Alternate Art Pillar Of The Caged God, Alternate Art Quill Rain, Alternate Art Demigod's Immortality, Alternate Art Stone Of Lazhwar and Alternate Art Rashkaldors Patience.
  • Re-enabled the Legion Commander and Scourge Commander Armour Set microtransactions.

Bug Fixes

  • Fixed a bug where additional Shock and additional Chill from the Strike Twice and Heavy Snows Stormweaver Ascendancy Passive Skills were not being considered as Shock or Chill respectively.
  • Fixed a bug where costs for skills failed to be paid over a short duration appropriately based on cast speed, which could result in skipping part of the payment in extreme cases.
  • Fixed a bug where Electrocute Support was able to inflict Electrocute with Skills that were also supported by Elemental Focus.
  • Fixed a bug where Siphoning Strike was not creating an Aftershock when supported by Impact Shockwave.
  • Fixed a bug where Profusion Support was not functioning correctly when supporting Magma Barrier.
  • Fixed a bug where Twister could become invisible when passing through an empowered Stage 4 Whirlwind Lance.
  • Fixed a bug with Temporal Rift where returning was not resetting your overcapped Life, Mana or Energy Shield.
  • Fixed a bug where Curses and ground effects from supports such as Burning Inscription could sometimes fail to be placed on the ground if cast too close to a wall or in a narrow area.
  • Fixed a bug where Vaulting Impact did not create shockwaves when supported by Stomping Ground.
  • Fixed a bug where Concentrated Effect Support's more Area Damage was not affecting Unearth.
  • Fixed a bug where the modifier that provides Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds on The Hammer of Faith Unique Mace was not displayed on the item.
  • Fixed a bug where Ice Shards' damage bonus after 0.5 seconds was applying at half the intended value. The description for Ice Shards has also been updated to clarify that the damage bonus after 0.5 seconds is gained smoothly over time rather than being binary.
  • Fixed a bug where Second Wind and Ingenuity could support minions with a commandable skill but have no effect. They can no longer support these skills.
  • Fixed a bug where some skills were still granting debuff immunities to enemies after failing to consume those debuffs from them. Immunity is now only granted on successful consumption.
  • Fixed a bug where the Spirit cost of Into the Breach was not correctly being affected by socketed Supports.
  • Fixed a bug where increased jagged ground duration from the Perforation Notable Passive Skill was not functioning correctly.
  • Fixed a bug where spells could gain critical hit chance from the Amazon's Critical Strike Ascendancy Passive Skill under certain circumstances.
  • Fixed a bug where the skill stat panel display of estimated critical chance gained from the Amazon's Critical Strike Ascendancy Passive Skill wasn't calculating correctly.
  • Fixed a bug where Time of Need had a minimum Gem level of 10 instead of 8.
  • Fixed a bug where Concoction Skills stated they had a radius of 1.5 metres when really it was 1.8 metres.
  • Fixed a bug where Frozen Locus could not generate Energy for Meta Gems.
  • Fixed a bug where Cluster Grenade's mini grenades could not generate Energy for Meta Gems.
  • Fixed a bug where multiple instances of Ancestral Boosting for a single Strike skill would add more and more additional additional targets.
  • Fixed a bug where Elemental Army was able to support Undamageable Minions, not that it did anything while supporting them previously.
  • Fixed a bug where strike skills could sometimes have their animations cancelled at unintended times. This fix was previously applied to Rake and Whirling Slash in patch 0.2.0h, but has now been applied to all strikes. Don't worry, cancelling after part 1 of Rolling Slam is fully intended and still possible!
  • Fixed a bug where the Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet was not considered a Triggered Skill for damage modifiers.
  • Fixed a bug where the multipliers to Stun Buildup for physical damage and melee damage were additive with Stun Buildup multipliers instead of multiplicative.
  • Fixed a bug where some Spells incorrectly had the Barrageable tag.
  • Fixed a bug where Earthquake was being affected by area modifiers twice.
  • Fixed a bug where Ignited Oil Ground wasn't igniting Whirlwinds.
  • Fixed a bug where Muster Support did not grant damage to temporary minions.
  • Fixed a bug where Staggering Palm wasn't considered a Melee skill.
  • Fixed a bug where Cooldown Recovery (formerly Ingenuity) was unable to support Blink.
  • Fixed a bug where you could not change your targeting direction while using Glacial Cascade.
  • Fixed a bug where you could change your targeting direction at any time while using Storm Wave rather than only at the beginning of the skill.
  • Fixed a bug where Tablet modifiers applied to Maps could sometime display an incorrect value on the Endgame Map.
  • Fixed a bug where the Omen of Secret Compartments was consumed when clicking on The Rain Festival Beetle Unique Strongbox.
  • Fixed a bug where Ritual Rewards were sometimes offering Waystones a tier below the current Map.
  • Fixed a bug where Artillery and Ripwire Ballistae couldn't target the stone pillars in the Xyclucian, the Chimera Boss fight.
  • Fixed a bug where the stone pillars in the Xyclucian, the Chimera boss fight were not scaling their life up with additional players.
  • Fixed a bug where monsters with Soul Eater were getting more Skill Speed and Damage Reduction than was specified on the Keyword.
  • Fixed a bug where the explosive fungus in the Seepage Map Boss arena could fail to explode in some situations.
  • Fixed a bug where the Perfect Strike Skill incorrectly had the Duration tag.
  • Fixed a bug where some Endgame Map Nodes, such as the Felled Hideout, were incorrectly affected by some Tower Tablet modifiers.
  • Fixed a bug where Marks that trigger an explosion when the Marked Enemy is killed were not triggering if you swapped Weapon sets after applying the Mark.
  • Fixed a bug where some items dropped from Rogue Exiles would drop Identified.
  • Fixed a bug where the more Recovery if used while on Low Mana Flask modifier was not functioning correctly.
  • Fixed a rare bug where a Map's return portal could lead to an incorrect area if the realm had recently restarted. Lucky dip portals!
  • Fixed a bug where Expedition encounters could not generate in the Mire Map.
  • Fixed a bug where the Tablet modifier Delirium Fog in your Maps lasts additional seconds before dissipating was not applying correctly in Maps, and could display incorrectly when hovering over areas with this modifier applied.
  • Fixed a bug where the Omen of Reinforcements was being triggered incorrectly.
  • Fixed a bug where the Gloamgown Unique Body Armour was not affected by modifiers to start of Energy Shield Recharge.
  • Fixed a bug where Perfect Strike's visual effects did not match the damaging area.
  • Fixed a bug where refunding an Ascendancy Passive Skill that granted a Skill would destroy any Support Gems that were socketed into that Skill. These Skills will now stay visible in the Skills menu until all Supports are removed.
  • Fixed a bug where one of the tutorial chests in The Riverbank could be missing if you left the area before opening it and later returned.
  • Fixed a bug where the Trials of Chaos could sometimes be inaccessible in Couch Co-Op.
  • Fixed a bug where Player 2 was unable to view trial progress in Trials of the Sekhema in Couch Co-Op.
  • Fixed a bug where Player 2 was unable to reroll Ritual Favours in Couch Co-Op.
  • Fixed a bug where Player 2 was unable to cancel trade requests in Couch Co-Op.
  • Fixed a bug where The Crowbell could rarely jump out of their arena.
  • Fixed a bug where you could have an enabled Sceptre in your off-hand with a disabled main-hand item.
  • Fixed a bug where removing the main-hand item from your second weapon set would not put the off-hand item in your main-hand when it should.
  • Fixed a bug where the trade invitation audio notification was not playing when using a controller.
  • Fixed a bug where the clouds created by Gas Arrow were missing some of their effects.
  • Fixed a bug where Shard Scavenger's effects sometimes wouldn't play.
  • Fixed a bug where some visual effects were displaying incorrectly.
  • Fixed an bug where the Archon of the Atlas Body Armour microtransaction was missing its effects.
  • Fixed a wonky interaction between the Luminary Charges Skin and Planetary Orb Character Effect microtransactions.
  • Fixed a bug in the Cosmetics user interface where the "Reclaim MTX" window would not be displayed in some situations.
  • Fixed a bug where desync could occur when casting Firebolt while moving with the Dusk Vigil Unique Staff equipped.
  • Fixed a bug where the Byrnabas Unique Belt was incorrectly spelt as "Brynabas".
  • Fixed a bug where the Hide Life/Mana Reservation Option was not hiding Reservation on Mini Life Bars.
  • Fixed some bugs with Trinity Buff visuals for controller and Couch Co-Op.
  • Fixed a bug where you were unable to use the Hideout Music Player when using a controller.
  • Fixed an issue where The Hooded One in the Ardura Caravan didn't always have Identify Items and Refund Passive options available.
  • Fixed two client crashes.

Updates for 29-08-2025

New Patch Notes

Player Changes
  • Player Evasion now works on all hits except boss skills that have a red flash.
  • The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.
  • Monsters have 30% more Stun Buildup against players who have their Shield Raised, and ~12% more Stun Buildup vs players who are Parrying.
Deadeye
  • The Thrilling Chase Notable Passive Skill now has benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled (previously 100% chance).
Passive Skill Tree Changes
  • The Acrobatics Keystone Passive Skill has been removed.
Gem Changes
  • Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.
  • TwisterTwisterAttack, AoE, Projectile, Duration, Barrageable
    Tier: 1
    Level: (1-20)
    Cost: (4-32) Mana
    Attack Speed: 80% of base
    Attack Damage: (80-232)% of base
    Requires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
    Pierces all Targets
    Twister radius is 0.5 metres
    Twister duration is 3 seconds
    Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
    Elemental twisters Gain 50% of damage as damage of the corresponding Type
    Twisters fired at the same time can Hit the same
    target no more than once every 0.66 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% chance for an additional twister
    Skills can be managed in the Skills Panel.
    : Now deals 80-232% Attack Damage at Gem levels 1-20 (previously 72–190%).
Unique Item Changes
  • The Hyrri's IreHyrri's Ire
    Armoured Vest
    Evasion: 406
    Movement Speed: -3.0%
    Requires Level 73, 157 Dex(30–40)% increased Elemental Ailment Threshold(100–130)% increased Evasion Rating
    Adds (13–20) to (21–31) Cold damage to Attacks
    +(30–40) to Dexterity
    25% increased Chill Duration on Enemies
    Evasion Rating is doubled if you have not been Hit Recently
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    Unique Body Armour now has Evasion Rating is doubled if you have not been Hit Recently (previosuly Can Evade all Hits if you have not been Hit Recently). This change affects existing items.

Updated Patch Notes

Amazon
  • The Critical Strike Notable no longer specifies it ignores Hobble on the target.
Pathfinder
  • Poisonous Concoction, granted by the Poisonous Concoction Notable Passive Skill choice, has been renamed to Acidic Concoction. This Concoction Consumes charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an Acidic Burst which deals Damage based on the highest expected remaining Damage of Poison on the target. Acidic Concoction and Acidic Burst cannot Poison. Acidic Burst causes Life loss equal to 150% of the expected remaining damage of the consumed poison, and has 30% more area of effect per poison affecting the enemy.
Deadeye
  • The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye [sic]. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.
Gem Changes
  • Cold Snap: Has been reworked, and renamed to SnapSnapBarrageable, Spell, AoE, Cold, Payoff
    Tier: 5
    Level: (1-20)
    Cost: (7-79) Mana
    Cooldown Time: 4.00 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 13.00%
    Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.Deals (22-670) to (34-1005) Cold Damage
    Explosion radius is 1.6 metres

    Additional Effects From 1-20% Quality:
    (1-20)% more Cast Speed
    Skills can be managed in the Skills Panel.
    . It can now be used on any frozen, shocked or ignited enemy or on a Frostbolt, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze). Cold Explosion now deals 50% more Damage against Unique Enemies. Now has a 4 second Cooldown.
  • IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
    Tier: 13
    Level: (1-20)
    Cost: (5-53) Mana per second
    Cast Time: 0.25 sec
    Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
    Modifers to cast speed also affect this skill's cost
    Cone length is 4.6 metres
    Fire Exposure duration is 8 seconds
    Deals 40% more damage per stage
    Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50%
    8 maximum stages
    Ignites as though dealing (10-314) to (15-470) Fire damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Magnitude of Ignite you inflict
    Skills can be managed in the Skills Panel.
    : Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 80-414 to 120-622 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.
  • Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant
    Tier: 3
    Level: (1-20)
    Cost: (12-129) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 10.00%
    Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage
    Chains (3-5) times
    Fires a bolt every 4 seconds, and when you
    cast a Spell near the Orb
    Orb radius is 3.6 metres
    Orb duration is 12 seconds
    Limit 1 Orb of Storms

    Additional Effects From 1-20% Quality:
    Chains (0.15-3) times
    Skills can be managed in the Skills Panel.
    : Now triggers from casting any spell in its radius (previously only lightning spells, but incorrectly described as all lightning skills). It now creates a Lightning Infusion Remnant if all of its bolts are used up or its duration expires. It now has a maximum of 6 bolts at all Gem levels (previously 12–29 at Gem levels 3–20). It now has a base radius of 3.6 metres (previously 2.8 metres). It now deals 1–15 damage at gem level 3 (previously 4–12), scaling up to 14–260 damage at gem level 20 (previously 63–190). Now fires a bolt every 4 seconds, and when you use a Lightning Skill near the Orb (previously every 3.4-2.55 seconds at Gem levels 3-20). Orb duration is now 12 seconds (previously 10).

Updates for 28-08-2025

New Patch Notes

Witchhunter
  • The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.
Gem Changes
  • Heart of IceHeart of IceSpell, Buff, Persistent, Aura, Cold
    Level: (1-20)
    Cast Time: Instant
    Critical Strike Chance: 11.00%
    Chills all enemies in your Presence.Chills enemies in your Presence as though dealing (26-888) to (39-1332) Cold damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Magnitude of Chill inflicted
    Skills can be managed in the Skills Panel.
    , granted by The Whispering IceThe Whispering Ice
    Permafrost Staff
    StaffRequires Level 75Grants Skill: Level (17-20) Heart of Ice
    Grants Skill: Level (17-20) Icestorm
    +(2-4) to Level of all Cold Spell Skills
    (10-20)% reduced Cast Speed
    (5-15)% increased Intelligence
    4% increased Spell Damage per 10 Intelligence
    Inflict Elemental Exposure on Hit, lowering Total Elemental Resistance by (20-30)%
    "From what beast you derived, we can only fathom.
    Aye, you of living ice, rotting gill, and untold nightmare!
    We Brinerot return ye to the sea."
    - Weylam Roth
    Unique Staff: Now Chills enemies in your Presence as though dealing 26-888 to 39-1332 Cold Damage at gem levels 1-20 (previously 12-378 to 18-567).
  • Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
    Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
    Gains 1 Energy per Power of enemies you Shock with Hits from Skills
    (0–57)% increased Energy gained
    Maximum Energy is 500
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    : Now gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (previously 2).
  • Sniper's MarkSniper's MarkMark, Duration
    Tier: 7
    Level: (1-20)
    Cost: (18-79) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
    Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
    Limit 1 Marked target

    Additional Effects From 1-20% Quality:
    Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
    Skills can be managed in the Skills Panel.
    : Now has a Cooldown of 6 seconds (previously 2).
Passive Skill Tree Changes
  • The Ancestral Bond Keystone Passive Skill now has Totems reserve 75 Spirit each (previously 100).
Unique Item Changes
  • The SvallinSvalinn
    Crucible Tower Shield
    Shield
    Chance to Block: 26%
    Armour: 110
    Movement Speed: -3.0%
    Requires Level 78, 83 StrGrants Skill: Raise Shield
    Grants Skill: Cast on Block
    (150-200)% increased Armour
    You take (15-20)% of damage from Blocked hits
    Block chance is Lucky
    The priests found the Great Shield the night it fell to Middengard,
    but it was the smiths who delved into the secrets it held.
    [sic] Unique Shield no longer has -10 to -20% to Maximum Block Chance. It instead now has You take 15-20% of Damage from Blocked Hits. It also now has 150-200% increased Armour (previously 100-150%).
Item Changes
  • Seaglass SpearSeaglass SpearSpear
    Physical Damage: 31-57
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 1.5 metres
    Requires Level 51, 29 Str, 71 Dex, 50 IntGrants Skill: Spear Throw
    now has 1.5 Attacks per second (previously 1.6), and a base Critical Hit Chance of 7% (previously 10%).
  • Gemini BowGemini BowBow
    Physical Damage: 39-72
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.10
    Requires Level 78, 163 DexBow Attacks fire an additional Arrow
    now has 1.1 Attacks per second (previously 1.2), and now has 39-72 Physical Damage (previously 39-73).
Microtransaction Changes
  • Enabled the Goblin Troupe Pet microtransaction for use in Path of Exile 2.

Updated Patch Notes

New Content and Features
  • Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone causes Fire Spells to convert Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with these spells dealing Chaos Damage.
Player Changes
  • Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.
Gem Changes
  • Combat FrenzyCombat FrenzyBuff, Persistent
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance when you gain a Charge to gain an additional Charge
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).
  • Ember FusilladeEmber FusilladeBarrageable, Spell, AoE, Projectile, Fire, Duration
    Tier: 9
    Level: (1-20)
    Cost: (4-42) Mana
    Cast Time: 0.40 sec
    Critical Strike Chance: 7.00%
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage
    Embers deal 5% more Damage for each previous Ember fired in sequence
    Hover duration is 1.3 seconds
    Can accumulate up to (6-10) Embers
    Modifiers to number of Projectiles instead
    apply to number of Embers accumulated

    Additional Effects From 1-20% Quality:
    Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequence
    Skills can be managed in the Skills Panel.
    : Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 5 (previously 3).
  • Eye of WinterEye of WinterSpell, Projectile, Cold
    Tier: 13
    Level: (1-20)
    Cost: (19-195) Mana
    Cooldown Time: 15.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.40 sec
    Critical Strike Chance: 12.00%
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage
    Gains 100% of damage as damage of the corresponding
    Type when passing over an Elemental Ground Effect or Orb
    Each use of this Skill deals 900% more damage with its
    first Hit against each enemy

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Projectile Speed
    Skills can be managed in the Skills Panel.
    : When passing through an allied Flame Wall, the Eye itself and now all the shards it subsequently released will receive the Flame Wall's added Fire Damage. Shard Projectiles now travel 25% further. Eye Projectiles no longer releases a burst of shards at the end of its flight. The frequency the Eye Projectiles fires projectiles has been increased by roughly 35%. Each use of the Skill now deals 900% more Damage with its first Hit against each enemy. Now has a cast time of 1.4 seconds (previously 1.1), a Mana cost of 94-195 at Gem levels 13-20 (previously 54-128), and a 15 second Cooldown. Now Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb (previously 75%), and now deals 16-40 to 24-59 Cold Damage at Gem levels 13-20 (previously 7-17 to 10-25).
  • Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
    Tier: 5
    Level: (1-20)
    Cost: (15-105) Mana
    Attack Damage: (48-150)% of base
    Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage
    (50-107)% more Freeze Buildup
    Impact radius is 1.2 metres
    Accumulates up to 10 additional missiles
    Accumulates a missile every 0.75 seconds

    Additional Effects From 1-20% Quality:
    (2-40)% more Freeze Buildup
    Skills can be managed in the Skills Panel.
    : Spread has been increased by 25% Now fires an additional arrow at each Ice Fragment near its target location. Now has an Attack Damage of 68-150% at Gem levels 5-20 (previously 78-172%). Now accumulates a missile every 0.75 seconds at all Gem levels (previously 1-0.8 seconds at Gem levels 5-20), and now accumulates up to 10 additional missiles (previously 12). Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).
  • FrostboltFrostboltBarrageable, Spell, AoE, Projectile, Cold, Duration
    Tier: 3
    Level: (1-20)
    Cost: (6-67) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 12.00%
    Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals (5-145) to (8-218) Cold Damage
    100% increased Magnitude of Chill inflicted
    Pierces all Targets
    Chilled Ground radius is 0.9 metres
    Chilled Ground duration is 4 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% more Projectile Damage after Piercing an Enemy
    Skills can be managed in the Skills Panel.
    : Now has a minimum level of 5. Base Projectile Speed has been lowered by 20%. No longer leaves Chilled Ground as it travels. Instead, it Chills as though dealing 120-195%% more Damage at Gem levels 5-20. Projectile now deals 15-23 Cold Damage at Gem level 5 (previously 24-36), scaling up to 144-216 Cold Damage at Gem level 20 (previously 201-302). This change does not affect the explosion.
  • IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
    Tier: 13
    Level: (1-20)
    Cost: (5-53) Mana per second
    Cast Time: 0.25 sec
    Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
    Modifers to cast speed also affect this skill's cost
    Cone length is 4.6 metres
    Fire Exposure duration is 8 seconds
    Deals 40% more damage per stage
    Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50%
    8 maximum stages
    Ignites as though dealing (10-314) to (15-470) Fire damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Magnitude of Ignite you inflict
    Skills can be managed in the Skills Panel.
    : Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 100-519 to 151-778 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.
  • File:Living Bomb inventory icon.pngLiving BombLiving BombSpell, AoE, Fire, Duration, Remnant
    Tier: 3
    Level: (1-20)
    Cost: (8-85) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 7.00%
    Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage
    Explosion radius is 2.5 metres
    Seed duration is 15 seconds
    Limit 1 active Seed
    Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold

    Additional Effects From 1-20% Quality:
    Inflicts (1-20)% more Flammability Magnitude
    Skills can be managed in the Skills Panel.
    File:Living Bomb inventory icon.png
    and Solar Orb have swapped places. Living Bomb is now a tier 3 Elemental Skill Gem, while Solar Orb is an inherent skill to Pyrophyte StavesPyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) Solar Orb. Existing items are not affected by this change.
  • File:Living Bomb inventory icon.pngLiving BombLiving BombSpell, AoE, Fire, Duration, Remnant
    Tier: 3
    Level: (1-20)
    Cost: (8-85) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 7.00%
    Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage
    Explosion radius is 2.5 metres
    Seed duration is 15 seconds
    Limit 1 active Seed
    Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold

    Additional Effects From 1-20% Quality:
    Inflicts (1-20)% more Flammability Magnitude
    Skills can be managed in the Skills Panel.
    File:Living Bomb inventory icon.png
    : No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 15 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418). Now has a minimum level of 3.
  • Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
    Tier: 5
    Level: 1
    Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14). Perfect Strike's Attack time is now 30% of base (previously 35%).
Item Changes
  • Talisman of RalakeshTalisman of RalakeshStack Size: 10Helmets: 6% increased Reservation Efficiency of Minion SkillsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. now grants 6% increased Reservation Efficiency of Minion Skills (from Minions have 5% reduced Reservation).

Updates for 27-08-2025

New Patch Notes

New Content and Features
  • Continued to incrementally improve the sound, art, effects and environments. (How could we forget!)
Player Changes
  • Ground effects captured by Whirlwinds now only last for 4 seconds before the Whirlwind reverts to its normal state.
Witchhunter
  • The Weapon Master Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points.
Unique Item Changes
  • The IcetombIcetomb
    Mail Vestments
    Armour: 67
    Energy Shield: 28
    Movement Speed: -4.0%
    Requires Level 16, 20 Str, 20 Int+(20–30) to Strength
    +(20–30) to Intelligence
    +(30–40)% to Cold Resistance
    Gain Cold Thorns equal to (10-18)% of your Maximum Mana
    When Solaris closes his burning eye
    At the end of time,
    the world will perish in ice.
    Unique Body Armour now grants Gain Cold Thorns equal to 10-18% of your Maximum Mana, instead of Freeze as though dealing Cold Damage equal to 10% of your Maximum Mana when Hit.
Item Changes
  • CracklingCrackling QuarterstaffQuartertaff
    Elemental Damage: 5-22
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 16, 25 Dex, 12 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
    , ArcingArcing QuarterstaffQuartertaff
    Elemental Damage: 14-55
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 51, 71 Dex, 29 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
    and BoltingBolting QuarterstaffQuartertaff
    Elemental Damage: 24-97
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 78, 127 Dex, 50 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
    Quarterstaves now have inherent physical damage, as well as a smaller amount of inherent lightning damage. Existing items are unaffected.
  • CultistCultist BowBow
    Chaos Damage: 10-17
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Requires Level 33, 60 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
    , AdherentAdherent BowBow
    Chaos Damage: 21-34
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Requires Level 59, 104 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
    and FanaticFanatic BowBow
    Chaos Damage: 42-70
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Requires Level 79, 163 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
    Bows now have inherent physical damage, as well as a smaller amount of inherent chaos damage. Existing items are unaffected.
User Interface Changes
  • Added a new Aiming Mode Input option that allows you to pick between Cursor Targeting and Ground Targeting when using a mouse and keyboard. Cursor Targeting causes skills that travel directly forward (such as most projectiles and strikes) to pass directly through your cursor's position. Ground Targeting (i.e. the pre-0.3 targeting behaviour) causes these skills to pass over the ground location targeted by the cursor. Skills that directly target the ground will do so at your cursor's location regardless of this setting. By default, Cursor Targeting is enabled for WASD and Ground Targeting is enabled for click to move.
  • Added a new Keep Sprinting while moving Gameplay Interface option. When this option is enabled, you will continue to Sprint even after releasing the dodge button until you stop moving or use a Skill.
  • Added the option to assign your equipped weapon(s) to both of your weapon sets instead of needing to use different items in each weapon set. This can be enabled by right clicking the weapon set icon on keyboard and mouse, or holding Y/triangle with the weapon highlighted on controller.

Updated Patch Notes

  • Effects which don't Hit but Ignite targets as though they did (such as from Incinerate or Ignited Ground) also inflict Flammability, but are not able to ignite targets until the target has 50% Flammability.
  • The Accuracy Falloff penalty now linearly interpolates from 2 metres down to 9 metres. The maximum penalty being 90% less Accuracy Rating at distances of 9 metres or further. Previously there was no maximum and at 14 metres you had 100% less Accuracy Rating.
  • Cold Snap: Has been reworked, and renamed to SnapSnapBarrageable, Spell, AoE, Cold, Payoff
    Tier: 5
    Level: (1-20)
    Cost: (7-79) Mana
    Cooldown Time: 4.00 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 13.00%
    Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.Deals (22-670) to (34-1005) Cold Damage
    Explosion radius is 1.6 metres

    Additional Effects From 1-20% Quality:
    (1-20)% more Cast Speed
    Skills can be managed in the Skills Panel.
    . It can now be used on any frozen, shocked or ignited enemy or on a Frostbolt, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze). Cold Explosion now deals 50% more Damage against Unique Enemies.
  • Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
    Tier: 5
    Level: (1-20)
    Cost: (6-46) Mana
    Attack Speed: 80% of base
    Attack Damage: (90-281)% of base
    Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
    Converts 50% of Physical Damage to Lightning Damage
    Cannot Chain
    Arrow duration is 25 seconds

    Additional Effects From 1-20% Quality:
    Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
    Skills can be managed in the Skills Panel.
    : No longer a movement Skill. Now shoots an arrow forward that explodes, applying its Electrocuting Rod to all enemies Hit. Now deals 128-281% Attack Damage at Gem levels 5-20 (previously 302-572%). Attack Speed is now 80% of base, and the Mana Cost has been reduced by approximately 40% at all Gem levels. Quality now causes Hits against targets with attached Rods to gain 0-10% of Damage as Extra Lightning Damage (previously Arrow duration is +0-6 seconds).
  • Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
    Tier: 1
    Level: (1-20)
    Cost: (9-99) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 13.00%
    Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
    Detonation Time is 4 seconds
    Chills Enemies as though dealing 300% more damage
    Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
    Pulse and explosion radius are (2.4-3.1) metres
    Limit 1 Frost Bomb
    Exposure duration is 8 seconds

    Additional Effects From 1-20% Quality:
    Initially applies 0% Elemental Exposure and 0% Exposure per pulse, up to a maximum of (0.5-10)%
    Skills can be managed in the Skills Panel.
    : Now deals 7-11 Cold Damage at Gem level 1 (previously 16-23), scaling up to 238-538 at Gem level 20 (previously 467-701). Now has a Cooldown of 6 seconds (previously 3.5), and now has a 4 second Detonation Time instead of a 3 second Duration before Exploding. Now Chills Enemies as though dealing 300% more Damage, and now applies Elemental Exposure instead of Cold Exposure. It initially applies 20% Elemental Exposure, and 2% per Pulse, up to a maximum of 50%. Quality now provides +0-10% more Maximum Elemental Exposure applied (previously 0-20% increased Cold Exposure Effect). Now has a limit of 1.
  • Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 60 Spirit
    Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted
    80% reduced Movement Speed Penalty from
    using Skills while mounted

    Additional Effects From 1-20% Quality:
    Minions have (1-20)% more Maximum Life
    Skills can be managed in the Skills Panel.
    : Now grants 15% increased movement speed while mounted. However, it now grants 80% less movement speed penalty while using skills (previously 100%), approximately cancelling out the bonus while using a skill. Heavy Stun buildup on you now starts decaying if you avoid getting hit for 2 seconds while riding the Rhoa.

Updates for 25-08-2025

New Patch Notes

Player Changes
  • The Arcane Surge Buff now grants 15% increased Cast Speed instead of 10% more Cast Speed.
Skill Changes
  • Armour Piercing RoundsArmour Piercing RoundsAttack, Ammunition, Projectile, Physical
    Tier: 1
    Level: (1-40)
    Cost: (8-706) Mana
    Attack Speed: 425% of base
    Attack Damage: (20-166)% of base
    Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds
    Hits Break (1-845) Armour
    Knocks Back Enemies

    Ammunition
    (12-21) Bolts loaded per clip

    Additional Effects From 1-20% Quality:
    Break (1.5-30)% increased Armour
    Skills can be managed in the Skills Panel.
    : Quality now provides Break 0-20% of Armour (previously 0-30%).
  • Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
    Tier: 7
    Level: (1-20)
    Cost: (5-39) Mana
    Attack Damage: (50-243)% of base
    Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to explosion radius
    Skills can be managed in the Skills Panel.
    : Explosion now causes Life Loss rather than unscalable damage.
  • Combat FrenzyCombat FrenzyBuff, Persistent
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance when you gain a Charge to gain an additional Charge
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%).
  • Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
    Tier: 9
    Level: (1-9)
    Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.

    Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
    Totem
    Totem duration is 8 seconds
    Limit 1 Totem

    Dark Effusion
    Cast Time: 1.00 Sec
    Critical Hit Chance: 11.00%
    Deals (2–34) to (4–64) Chaos Damage
    Fires 100 additional Projectiles
    Impact radius is 0.8 metres

    Additional Effects From 1-20% Quality:
    (0-50)% Chance to apply Withered for 2 seconds on Hit.
    Skills can be managed in the Skills Panel.
    : Quality now provides +0-0.2 metres to Impact radius, instead of 0-20% chance to inflict Withered for 2 seconds on Hit.
  • Detonating ArrowDetonating ArrowBarrageable, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged
    Tier: 9
    Level: 1
    Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Quality now provides +0-1 to Maximum Stages (previously +0-2).
  • Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
    Tier: 1
    Level: 1
    Cost: 11 Mana
    Attack Speed: 60% of base
    Attack Damage: 140% of base
    Effectiveness of Added Damage: 140%
    Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
    Cone length is 4 metres

    Projectile
    Projectiles Pierce all Targets
    Converts 100% of Physical Damage to Lightning Damage
    25% more Damage per power charge Consumed
    100% more Damage if a power charge was Consumed
    Fires 3 Projectiles per power charge Consumed

    Additional Effects From 1-20% Quality:
    (0–10)% Chance to not remove Charges on use
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).
  • Flicker StrikeFlicker StrikeAttack, AoE, Melee, Strike
    Tier: 13
    Level: (1-20)
    Cost: (12-85) Mana
    Attack Speed: 50% of base
    Attack Damage: (80-327)% of base
    Requires: QuarterstaffTeleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
    You cannot gain Power Charges while using this Skill

    Additional Effects From 1-20% Quality:
    (1-20)% more Critical Hit Chance
    Skills can be managed in the Skills Panel.
    : Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.
  • Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
    Tier: 5
    Level: (1-20)
    Cost: (15-105) Mana
    Attack Damage: (48-150)% of base
    Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage
    (50-107)% more Freeze Buildup
    Impact radius is 1.2 metres
    Accumulates up to 10 additional missiles
    Accumulates a missile every 0.75 seconds

    Additional Effects From 1-20% Quality:
    (2-40)% more Freeze Buildup
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).
  • Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
    Tier: 9
    Level: (1-20)
    Cost: (12-84) Mana
    Attack Speed: 75% of base
    Attack Damage: (67-209)% of base
    Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and triggering socketed Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    : Quality now provides +0-20% increased Duration of Socketed Gems, instead of Supported Curses have 0-10% increased Magnitudes. It still also provides increased Effect of Socketed Marks.
  • Mantra of DestructionMantra of DestructionBuff, Chaos, Duration, Conditional
    Tier: 9
    Level: (1-20)
    Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
    Purple Flames of Chayula for a duration.
    Requires 8 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Buff duration is up to 8 seconds, or until your next Attack
    Purple Flames of Chayula Duration is 20 seconds
    Empowered Attack gains (50-69)% of Damage as Chaos

    Additional Effects From 1-20% Quality:
    Requires (0.05-1) fewer Combo to use
    Skills can be managed in the Skills Panel.
    : Quality now provides Requires 0-1 fewer Combo to use (previously 0-2).
  • Overwhelming PresenceOverwhelming PresenceBuff, Persistent, Aura
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reduced
    Elemental Ailment Threshold
    Enemies in your Presence have (15-25)% reduced Stun Threshold

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Aura Magnitudes
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-15% increased Aura Magnitudes (previously base Effect of the Aura).
  • NEW: Overwhelming Presence: Quality now provides 0-15% increased Aura Magnitudes (previously base Effect of the Aura).
  • Profane RitualProfane RitualSpell, AoE, Chaos, Duration
    Tier: 7
    Level: (1-20)
    Cost: (6-65) Mana
    Cast Time: 1.00 sec
    Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Base Chaos Damage per second
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    Limit 5 active rituals
    Ritual radius is 2.2 metres
    Ritual duration is 2 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to not destroy Consumed Corpse
    Skills can be managed in the Skills Panel.
    : Quality now provides 0-10% chance to not destroy Consumed Corpse (previously 0-20%).
  • Sorcery WardSorcery WardSpell, Buff, Persistent, Lightning, Cold, Fire
    Level: (1-20)
    Cast Time: 1.00 sec
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) seconds
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating

    Additional Effects From 1-20% Quality:
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to (0.25-5)% of your Armour and Evasion Rating
    Skills can be managed in the Skills Panel.
    : Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).

Updated Patch Notes

  • The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).
  • The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye [sic]. No longer removes the distance-based accuracy penalty. Instead, it applies 10 stacks of Critical Weakness to enemies when you consume a Mark on them.
  • The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grants Remnants spawned by Supported Skills have 0-50% increased Effect. Quality now provides 0-15% increased Effect of Remants (previously A Flame of Chayula manifests nearby every 0 to -0.3 seconds).
  • Demon Form, granted by the Demonic Possession Notable Passive Skill, no longer disables your weapons or has its own weapon set. It no longer grants level of all Spell Skills while in Demon Form, or increased Spell Damage per Demonflame. It now grants 3% more Spell Damage per Demonflame, and Quality now provides +0-10% increased Cast Speed while in Demon Form (previously had no Quality). Life Loss per second from Demonflame is now lower beyond Skill Gem 20.
  • ArcArcSpell, Projectile, Lightning, Chaining
    Tier: 5
    Level: (1-20)
    Cost: (8-81) Mana
    Cast Time: 1.10 sec
    Critical Strike Chance: 9.00%
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage
    Chains (5-9) times
    50% more Magnitude of Shock inflicted
    Chains 6 additional times when Lightning Infused
    200% more damage when Lightning Infused

    Additional Effects From 1-20% Quality:
    Chains (0.1-2) times
    Skills can be managed in the Skills Panel.
    : Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain).
  • BoneshatterBoneshatterAttack, AoE, Melee, Strike
    Tier: 1
    Level: (1-20)
    Cost: (9-65) Mana
    Attack Speed: 60% of base
    Attack Damage: (100-312)% of base
    Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
    +2 to Melee Strike Range
    While Dual Wielding, both weapons hit with 30% less damage
    Cannot cause Stun buildup

    Shockwave
    Attack Damage: (250-780)%
    While Dual Wielding, both weapons hit with 30% less damage
    Shockwave radius is 2 metres

    Additional Effects From 1-20% Quality:
    (1-20)% more Attack Speed
    Skills can be managed in the Skills Panel.
    : Shockwave now deals 50% more Damage against Unique Enemies.
  • Cold Snap: Has been reworked, and renamed to SnapSnapBarrageable, Spell, AoE, Cold, Payoff
    Tier: 5
    Level: (1-20)
    Cost: (7-79) Mana
    Cooldown Time: 4.00 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 13.00%
    Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.Deals (22-670) to (34-1005) Cold Damage
    Explosion radius is 1.6 metres

    Additional Effects From 1-20% Quality:
    (1-20)% more Cast Speed
    Skills can be managed in the Skills Panel.
    . It can now be used on any Orb spell or any frozen, shocked or ignited enemy, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze).
  • Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
    Tier: 11
    Level: (1-20)
    Cost: (7-53) Mana
    Attack Speed: 55% of base
    Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres
    Consumes up to 9 Ailments

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to Pulse radius
    Skills can be managed in the Skills Panel.
    : Pulse now can consume up to 20 Ailments (previously 9). Cold Explosion now deals 40% more Damage. The Cold also now deals 100% more Damage against Unique Enemies.
  • Fragmentation RoundsFragmentation RoundsAttack, Ammunition, Projectile, Payoff
    Tier: 1
    Level: (1-40)
    Cost: (8-688) Mana
    Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.Fragmentation Rounds
    Projectile
    Knocks Back Enemies
    Multiple fragments can Hit the same target
    Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
    Bolts Pierce 2 Targets
    Fires 10 fragments per shot
    Vs Frozen
    Attack Damage: (425-1326)%
    Base Explosion radius is (1.4-1.6) metres

    Ammunition
    1 Bolts loaded per clip

    Additional Effects From 1-20% Quality:
    Deals (1-20)% more Physical Damage
    Skills can be managed in the Skills Panel.
    : Explosion from Frozen Enemies now converts all Physical Damage to Cold Damage, and will cause further explosions on any Frozen Enemies it hits (though this cannot propagate any further). Explosion radius is now 2 metres (previously 1.8). Hits against Frozen Enemies now have 50% more damage against Unique Enemies.
  • NEW: Freezing Salvo: Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).
  • Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
    Tier: 1
    Level: (1-20)
    Cost: (9-67) Mana
    Attack Speed: 75% of base
    Attack Damage: (40-125)% of base
    Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage
    Burst radius is 0.5 metres
    Wave length is 4.8 metres
    Causes 8 Bursts

    Additional Effects From 1-20% Quality:
    Gains (0.5-10)% of Physical damage as Cold damage
    Skills can be managed in the Skills Panel.
    : No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).
  • File:Living Bomb inventory icon.pngLiving BombLiving BombSpell, AoE, Fire, Duration, Remnant
    Tier: 3
    Level: (1-20)
    Cost: (8-85) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 7.00%
    Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage
    Explosion radius is 2.5 metres
    Seed duration is 15 seconds
    Limit 1 active Seed
    Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold

    Additional Effects From 1-20% Quality:
    Inflicts (1-20)% more Flammability Magnitude
    Skills can be managed in the Skills Panel.
    File:Living Bomb inventory icon.png
    : No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418).
  • Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    Attack Damage: (120-490)% of base
    When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
    Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
    Gain Endurance Charge on Block

    Magma Spray
    Critical Hit Chance: 5.00%
    Attack Damage: (120-490)% of base
    (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
    (4-234) to (7-351) Base Off Hand Fire Damage

    Additional Effects From 1-20% Quality:
    Raising your shield infuses it with magma for (0-0.2) seconds
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Now passively increases your chance to Block while active. Over time, it charges up with lava. While fully charged, your next Block with your Shield raised will spray lava in front of you and grant you an Endurance Charge. Now grants 25% increased Block Chance. Magma Spray now has 6 to 8 Added Fire Damage per 15 Evasion on Shield, and has a radius of 2.8 metres. Magma Spray deals 12-103 to 20-155 Base Off Hand Fire Damage at Gem levels 3-20 (previously 23-177 to 34-265), and 227%-684% Attack Damage (previously 172-471%). Quality now provides +0-5% increased Block Chance (previously Raising your shield infuses it with magma for 0-0.2 seconds).
  • Skeletal BruteSkeletal BruteMinion, Persistent, Physical
    Tier: 13
    Level: 1
    Reservation: 165 Spirit
    Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.

    A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Has a new Command Skill: Shattering Roar. Shattering Roar is a Warcry that Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an area around those targets. Boneshatter attack now deals 50% more Damage on the initial Strike and 100% more Damage on the Shockwave. Quality now provides Minions cause 0-40% more Stun buildup (previously 0-20%).
  • SnipeSnipeBarrageable, Attack, AoE, Projectile, Channelling
    Tier: 3
    Level: 1
    Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 363-936% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.5 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.
  • Supercharged SlamSupercharged SlamAttack, AoE, Melee, Slam, Channelling, Staged
    Tier: 11
    Level: 1
    Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%). Quality now provides +0-1 to Maximum Stages (previously +0-2).
  • Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
    Tier: 5
    Level: 1
    Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Pustules now deal 46-100% Attack Damage at Gem levels 5-20 (previously 42% at all Gem levels). Now a rain Skill, and no longer causes you to leap into the air on use. Now has the Barrageable tag. No longer has +0.7 seconds to Total Attack Time, and now has an Attack Speed of 80% of base.
  • Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Travel
    Tier: 1
    Level: (1-40)
    Cost: (12-1065) Mana
    Attack Damage: (130-1076)% of base
    Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.+1 Second to Total Attack Time
    30% More Stun Buildup
    Consumes Stun on Enemies to cause 300% more Stun Buildup
    Impact Radius is 2.4 Meters

    Additional Effects From 1-20% Quality:
    (0-20)% Chance to cause an Aftershock
    Place into a Skill Gem socket to gain this skill.
    Skills can be managed in the Skills Panel.
    : Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 193-422% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires. Quality now provides Broken Stance has +0-2 second duration, or until Daze is removed (previously 0–20% chance to cause an Aftershock).
  • The BlackbraidBlackbraid
    Fur Plate
    Armour: 60
    Movement Speed: -5.0%
    Requires Level 4, 10 Str+(40-60) to Armour
    +(5-15) to Strength
    +(5-15) to Intelligence
    +10% to all Elemental Resistances
    +(40-60) to Stun Threshold
    (100-150)% of Armour applies to Elemental Damage
    An Ezomyte endures.
    Unique Body Armour now has 100-150% of Armour also applies to Elemental Damage (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!
  • Hayoxi's Soul Core of HeatproofingHayoxi's Soul Core of HeatproofingStack Size: 10Helmets: +30% of Armour also applies to Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. grants 30% of Armour also applies to Cold Damage taken from Hits on Helmets (previously 20% on Body Armour).
  • Topotante's Soul Core of DampeningTopotante's Soul Core of DampeningStack Size: 10Gloves: +30% of Armour also applies to Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. grants 30% of Armour also applies to Fire Damage taken from Hits on Gloves (previously 20% on Body Armour).
  • Zalatl's Soul Core of InsulationZalatl's Soul Core of InsulationStack Size: 10Boots: +30% of Armour also applies to Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. grants 30% of Armour also applies to Lightning Damage taken from Hits on Boots (previously 20% on Body Armour).

Updates for 21-08-2025

Updated Patch Notes

Old:

New:

Hotfixes

The following hotfixes were deployed after the 0.3.0 patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

  • Fixed 9 instance crashes.

Hotfix 2

These are the patch notes for hotfix 2.[3]

  • Temporarily disabled the Demonfire Ember Fusillade Skill Effect microtransaction due to a crash that is occurring. We will re-enable this microtransaction once we're able to patch in a fix for this crash.
  • Fixed a bug where the Wrath Aura was not granting additional Lightning Damage.
  • Fixed a bug where the slowing debuff from the water in Solitary Confinement was not affected by Slow Potency.
  • Fixed a bug where the Minions from Skittering Stone Support were not visually moving.
  • Fixed 3 instance crashes.

Hotfix 3

These are the patch notes for hotfix 3.[4]

  • Fixed a bug where Raging Spirits was not being triggered by Elemental Weakness.
  • Fixed a bug where a checkpoint in the Hunting Grounds could sometimes trap players in blocking environmental doodads.
  • Fixed 2 instance crashes.

Hotfix 4

These are the patch notes for hotfix 4.[5]

  • Fixed a bug where Abysses in areas that spawned 2 or more Pits required you to kill too many monsters before the Pits opened.

Hotfix 5

These are the patch notes for hotfix 5.[6]

  • Fixed a bug where characters in Standard were unable to access The Ziggurat Refuge if they gained access to it before 0.3.0.
  • Fixed an instance crash.

Hotfix 6

These are the patch notes for hotfix 6.[7]

  • The Boss of The Excavation area in Act Four no longer just randomly instantly kills you after doing his Wall Skill sometimes.

Hotfix 7

These are the patch notes for hotfix 7.[8]

  • Fixed a bug where the Grip of Kulemak Unique Item was dropping outside of the associated Abyss content.
  • Azmadi, the Faridun Prince now deals approximately 33% less Damage with most of his abilities. Some of his more notable abilities (red flash ones) have less of a reduction, and are thus still mostly lethal.

Hotfix 8

These are the patch notes for hotfix 8.[9]

  • Temporarily disabled the Unique Item Fairgraves' Curse from dropping until we can fix a client crash caused by it.

Hotfix 9

These are the patch notes for hotfix 9.[10]

This patch has been deployed without restarting the servers, you will need to restart your client to receive the client fixes in this patch. The update will be made available on PlayStation and Xbox as soon as the respective clients have passed certification.

Hotfix 10

These are the patch notes for hotfix 10.[11]

  • Fixed a bug where Zolin would grant you Breach Atlas Passive Skill Books for defeating the King of the Mists, instead of from defeating Xesht.
  • Fixed a client crash when displaying a character with the Merit of Service Unique Shield equipped.
  • Fixed 3 instance crashes.

This patch has been deployed without restarting the servers, you will need to restart your client to receive the client fixes.

Hotfix 11

These are the patch notes for hotfix 11.[12]

  • Killing the bosses in The Khari Crossing no longer turns off the entrance to Skullmaw Stairway.
  • Fixed the Derelict Mansion bosses sometimes failing to drop loot and open the arena doors.
  • Fixed achievement count icons incorrectly displaying in the chat, since there's currently no achievement list.
  • Fixed a client crash that could occur when using the Tempest Bell Skill.
  • Fixed 2 instance crashes.

Hotfix 12

These are the patch notes for hotfix 12.[13]

  • Made adjustments to the Azmadi, the Faridun Prince fight:
    • Slightly increased cooldown of most of his skills.
    • Decreased the damage of most of his skills.
    • Fixed not being able to Dodge Roll through his lacerate attacks.
  • Fixed a bug where Skeletal Warriors could incorrectly be created without reserving Spirit.

References

  1. Community_Team (August 21, 2025). "0.3.0 Patch Notes". Official Path of Exile Forums. Retrieved August 21, 2025.
  2. Stacey_GGG (August 30, 2025). "0.3.0 Hotfix". Official Path of Exile Forums. Retrieved August 30, 2025.
  3. Stacey_GGG (August 30, 2025). "0.3.0 Hotfix 2". Official Path of Exile Forums. Retrieved August 30, 2025.
  4. Stacey_GGG (August 30, 2025). "0.3.0 Hotfix 3". Official Path of Exile Forums. Retrieved August 30, 2025.
  5. Stacey_GGG (August 30, 2025). "0.3.0 Hotfix 4". Official Path of Exile Forums. Retrieved August 30, 2025.
  6. Stacey_GGG (August 30, 2025). "0.3.0 Hotfix 5". Official Path of Exile Forums. Retrieved August 30, 2025.
  7. Stacey_GGG (August 30, 2025). "0.3.0 Hotfix 6". Official Path of Exile Forums. Retrieved August 30, 2025.
  8. Jeff_GGG (August 30, 2025). "0.3.0 Hotfix 7". Official Path of Exile Forums. Retrieved August 30, 2025.
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  10. Stacey_GGG (August 30, 2025). "0.3.0 Hotfix 9". Official Path of Exile Forums. Retrieved August 30, 2025.
  11. Kieren_GGG (August 31, 2025). "0.3.0 Hotfix 10". Official Path of Exile Forums. Retrieved August 31, 2025.
  12. Kieren_GGG (September 1, 2025). "0.3.0 Hotfix 11". Official Path of Exile Forums. Retrieved September 1, 2025.
  13. Kieren_GGG (September 1, 2025). "0.3.0 Hotfix 12". Official Path of Exile Forums. Retrieved September 1, 2025.