Charm
Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.
Mechanics
Charms cannot be activated manually. While a charm has sufficient charges, it is activated automatically when it meets the conditions specified by its implicit modifier. When activated, they will grant its effect for the duration.
Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Unequipping a charm will remove all charges on the charm.
Each character starts with one charm slot. This can be increased up to a maximum of 3 with belt modifiers that grant additional charm slots.
Charms can only be normal, magic or unique. There are no rare charms.
List of charms
There are 11 charm base types that can drop.
Item | Required level | Duration | Usage | Capacity | Buff effects | Stats |
---|---|---|---|---|---|---|
Golden CharmFile:Golden Charm inventory icon.pngGolden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 20% increased Rarity of Items foundRequires Level 5Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Golden Charm inventory icon.png | 5 | 1.00 | 80 | 80 | 20% increased Rarity of Items found | Used when you kill a Rare or Unique Enemy |
Ruby CharmFile:Ruby Charm inventory icon.pngRuby CharmLasts 4.00 Seconds Consumes 40 of 80 Charges on use +25% to Fire ResistanceRequires Level 5Used when you take Fire Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Ruby Charm inventory icon.png | 5 | 4.00 | 40 | 80 | +25% to Fire Resistance | Used when you take Fire Damage from a Hit |
Sapphire CharmFile:Sapphire Charm inventory icon.pngSapphire CharmLasts 4.00 Seconds Consumes 40 of 80 Charges on use +25% to Cold ResistanceRequires Level 5Used when you take Cold Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Sapphire Charm inventory icon.png | 5 | 4.00 | 40 | 80 | +25% to Cold Resistance | Used when you take Cold Damage from a Hit |
Topaz CharmFile:Topaz Charm inventory icon.pngTopaz CharmLasts 4.00 Seconds Consumes 40 of 80 Charges on use +25% to Lightning ResistanceRequires Level 5Used when you take Lightning Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Topaz Charm inventory icon.png | 5 | 4.00 | 40 | 80 | +25% to Lightning Resistance | Used when you take Lightning Damage from a Hit |
Silver CharmFile:Silver Charm inventory icon.pngSilver CharmLasts 3.00 Seconds Consumes 40 of 80 Charges on use Your speed is unaffected by SlowsRequires Level 10Used when you are affected by a SlowUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Silver Charm inventory icon.png | 10 | 3.00 | 40 | 80 | Your speed is unaffected by Slows | Used when you are affected by a Slow |
Thawing CharmFile:Thawing Charm inventory icon.pngThawing CharmLasts 4.00 Seconds Consumes 80 of 80 Charges on use Grants Immunity to FreezeRequires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Thawing Charm inventory icon.png | 12 | 4.00 | 80 | 80 | Grants Immunity to Freeze | Used when you become Frozen |
Staunching CharmFile:Staunching Charm inventory icon.pngStaunching CharmLasts 3.00 Seconds Consumes 60 of 80 Charges on use Grants Immunity to BleedingRequires Level 18Used when you take start BleedingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Staunching Charm inventory icon.png | 18 | 3.00 | 60 | 80 | Grants Immunity to Bleeding | Used when you take start Bleeding |
Antidote CharmFile:Antidote Charm inventory icon.pngAntidote CharmLasts 3.00 Seconds Consumes 40 of 80 Charges on use Grants Immunity to PoisonRequires Level 24Used when you become PoisonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Antidote Charm inventory icon.png | 24 | 3.00 | 40 | 80 | Grants Immunity to Poison | Used when you become Poisoned |
Stone CharmFile:Stone Charm inventory icon.pngStone CharmLasts 2.50 Seconds Consumes 40 of 80 Charges on use Cannot be StunnedRequires Level 27Used when you become StunnedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Stone Charm inventory icon.png | 27 | 2.50 | 40 | 80 | Cannot be Stunned | Used when you become Stunned |
Dousing CharmFile:Dousing Charm inventory icon.pngDousing CharmLasts 3.00 Seconds Consumes 60 of 80 Charges on use Grants Immunity to IgniteRequires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Dousing Charm inventory icon.png | 32 | 3.00 | 60 | 80 | Grants Immunity to Ignite | Used when you become Ignited |
Grounding CharmFile:Grounding Charm inventory icon.pngGrounding CharmLasts 3.00 Seconds Consumes 50 of 80 Charges on use Grants Immunity to ShockRequires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Grounding Charm inventory icon.png | 32 | 3.00 | 50 | 80 | Grants Immunity to Shock | Used when you become Shocked |
List of unique charms
There are 0 unique charms that can drop.
No results found
Version history
Version | Changes |
---|---|
0.1.0 |
|