Map
Maps are endgame areas generated by using a waystone on a specific map node on the Atlas. Maps contain randomized monsters and layouts but use a fixed tileset.
Mechanics
Certain maps may contain a unique map boss; this is indicated on the Atlas itself. Map completion requires killing all rare monsters in the map, as well as map bosses if one is present. An indicator appears pointing to the location of rare monsters in the area after only 200 monsters or less are remaining.
The area level of the map and consequentially the level of monsters and items found are determined by the tier of waystone used to open the map; areas that are Irradiated or affected by Corruption (Beyond) each adds +1 to area level. The modifiers rolled on the waystone are added as area modifiers.
Maps when opened generate 6 portals at the Map Device. Each time a player enters a portal, it is permanently consumed. A player (or each player in a party) may manually enter and exit the map through the portal freely, but dying in a map will prevent re-entry. A failed map can be re-attempted with a new waystone, but it will no longer have additional encounters including map bosses, or modifiers from Precursor Tablets. Completed maps cannot be reattempted.
List of maps
Map | Biome | Base tileset | Boss | Notes |
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Abyss | Desert, Mountain | Zar Wali, the Bone Tyrant | ||
Alpine Ridge | Mountain | Tower; can activate a Tablet to modify nearby maps once completed. | ||
Augury | Grass, Forest, Swamp | Jiquani's Machinarium | Contains 3 levers that need to be pulled to access the middle of the map which often contains two or more rares (or the boss if the map has the modifier?) | |
Backwash | Forest, Swamp | Jungle Ruins | Yaota, the Loathsome | |
Bloodwood | Forest | |||
Blooming Field | Forest, Grass | Hunting Grounds | The Black Crow | Open area layout |
Bluff | Grass | Tower; can activate a Tablet to modify nearby maps once completed. | ||
Burial Bog | Swamp | Grudgelash, Vile Ent | ||
Canal Hideout | Grass | |||
Cenotes | Mountain | |||
Channel | Faridun City | Hask, the Fallen Son | Only spawns near Copper Citadel | |
Creek | Forest | Tierney, the Hateful | Open area layout | |
Crimson Shores | Water | Layout: linear area. | ||
Crypt | Desert, Grass | Meltwax, Mockery of Faith | Circular tube layout. Has switches on the pillars to open locked sections. | |
Decay | Grass, Swamp | The Grim Tangle | The Rotten Druid | |
Deserted | Desert | Deshar | ||
Felled Hideout | Forest | Clearfell | ||
Forge | Mountain, Desert | The Titan Grotto | Vastweld, the Colossal Guardian | Circular tube layout |
Fortress | Desert | Pirasha, the Forgotten Prisoner | ||
Gothic City | Ezomyte City | Only spawns near Iron Citadel. | ||
Grimhaven | Ezomyte City | Only spawns near Iron Citadel. | ||
Headland | Faridun City | Only spawns near Copper Citadel. | ||
Hidden Grotto | Mountain, Grass, Forest, Swamp | |||
Hive | Desert | |||
Limestone Hideout | Water | |||
Lofty Summit | Mountain | Oloton, the Remorseless | Linear layout with small forks that rejoin the main path | |
Lost Towers | Forest, Desert | The Spires of Deshar | Tower; can activate a Tablet to modify nearby maps once completed. | |
Mesa | Desert | Tower; can activate a Tablet to modify nearby maps once completed. | ||
Mineshaft | Faridun City | Rudja, the Dread Engineer | Only spawns near Copper Citadel. | |
Mire | Forest, Swamp | Freythorn | Riona, Winter's Cackle | |
Moment of Zen | Water | Contains the Nameless Seer. | ||
Necropolis | Ezomyte City | Tycho, the Black Praetor | Only spawns near Iron Citadel. | |
Oasis | Desert or Faridun City | Linear layout (horseshoe) with wide middle section | ||
Penitentiary | Ezomyte City | Incarnation of Death | Only spawns near Iron Citadel. | |
Ravine | Mountain or Faridun City | The Trial of Chaos | Very nice linear layout | |
Riverside | Forest | Zekoa, The Headcrusher | Linear layout | |
Rustbowl | Desert | Vastiri Outskirts | Gozen, Rebellious Rustlord | Open area layout |
Sandspit | Water | Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end | ||
Savannah | Grass, Desert | Caedron, the Hyena Lord | Open area layout | |
Seepage | The Fungus Behemoth | Circular layout with small corridors | ||
Sinking Spire | Swamp | Tower; can activate a Tablet to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small forth floor. | ||
Slick | Mountain | Loop layout with large corridors | ||
Spider Woods | Forest | The Grelwood | Rootgrasp, the Hateful Forest | |
Steaming Springs | Grass | Manassa, the Serpent Queen | ||
Steppe | Grass | Layout: open area. | ||
Sulphuric Caverns | Desert, Mountain | Lord of the Pit and The Bone Colossus | Long wide rectangle with many small passages Bugged in 0.1.1, Lord of the Pit does not spawn (thus preventing map completion) | |
Sump | Swamp | The Eater of Children | Circular layout | |
The Copper Citadel | Faridun City | Dreadnought Vanguard | Jamanra, the Abomination | |
The Iron Citadel | Ezomyte City | Ogham Manor | Count Geonor | |
The Stone Citadel | Vaal City | Jiquani's Machinarium, The Black Chambers |
Doryani, Royal Thaumaturge | |
Untainted Paradise | Water | Must be next to an Ocean biome. Drops no items but grants signficantly increased experience. | ||
Vaal City | The Stone Citadel | Utzaal | Viper Napuatzi | Only spawns near Stone Citadel |
Vaal Factory | Vaal City | Tetzcatl, the Blazing Guardian | ||
Vaal Foundry | The Molten Vault | |||
Vaults of Kamasa | The Stone Citadel | Jiquani's Sanctum | — | Only spawns near Stone Citadel. Contains several chests. Contains no monsters. |
Wetlands | Swamp | open area layout | ||
Willow | Forest | Connal, the Tormented | ||
Woodland | 2x Tierney, the Hateful |
Version history
Version | Changes |
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0.1.1 |
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0.1.0e |
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0.1.0c |
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0.1.0 |
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