Tempest Bell

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Tempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) Hits
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemTempestBell

Tempest Bell is a quarterstaff skill. This skill requires building up enough Combo with melee strikes before it can be used. The skill places down a bell and deals damage in an area. Hitting the bell will cause it to ring, releasing a shockwave that deals damage to all enemies around it. Applying elemental ailments like freeze or shock to the bell will add elemental damage to the strikes, and applying knockback to the bell will increase the shockwave's AoE instead.

Skill functions and interactions

  • Shockwaves can only be released once every 0.25 seconds (250 milliseconds). This cooldown period cannot be modified.

Gem level progression

LevelRequired Level
11

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Magnified EffectMagnified EffectSupport, AoE
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 30% more Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
OverabundanceOverabundanceSupport
Tier: 1
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
RuthlessRuthlessSupport
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing repeated uses to be more effective at Stunning enemies.Every fifth use of Supported Attacks causes 500% more Stun BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
II FlowFlowSupport
Tier: 2
Support Requirements: +5 DexSupports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.Combo count loss for Supported Skills occurs 60% slowerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Tier: 2
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
PotentialPotentialSupport
Tier: 2
Support Requirements: +5 IntSupports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.Supported Skills cannot generate Power Charges
Supported Skills will consume a Power Charge on use if possible
Supported Skills have 40% more chance to Critically Hit when consuming Power Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
III Culling StrikeCulling StrikeSupport, Attack
Tier: 3
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Font of RageFont of RageSupport, Totem
Tier: 3
Support Requirements: +5 StrSupports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.Objects created by Supported Skills create a Font of Rage with a 3 metre radius
Fonts of Rage from Supported Skills grant 2 Rage Regeneration per second to You and Your Allies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
SupercriticalSupercriticalSupport, Critical
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 100% increased Critical Damage Bonus
Supported Skills have 20% less Critical Hit chance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.

Item acquisition

Tempest Bell has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Tempest Bell has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0b
  • Tempest Bell's Combo required to use has been reduced from 10 to 4.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Tempest Bell's impact now deals 146-490% of Attack Damage at Gem levels 3-20 (previously 145-316%). Now requires 10 Combo to use (previously 4), and the Bell is destroyed after 10 Hits at all Gem levels (previously 10-19 at Gem levels 3-20). Quality now causes the Bell to be destroyed after +0-2 Hits (previously +0-6).
  • Tempest Bell's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
  • Tempest Bell can now only trigger a shockwave every 250 milliseconds. This value is a strict limit, not a Cooldown - as such it cannot be modified by Cooldown Recovery modifiers.
  • Tempest Bell's limit on number of bells placed is now shared between different copies of the skill.
0.1.1c
  • Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
  • Made further changes to reduce the aggressive targeting of Tempest Bell when using a controller.
0.1.1
  • Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell).
0.1.0d
  • Fixed a bug where Tempest Bell could become invisible.
0.1.0
  • Introduced to the game.