Persistent
Persistent is used to describe buffs or effects that remain active indefinitely until they are manually deactivated or the required resource is depleted. These often take the form of auras or sustained buffs, which continuously consume a portion of Spirit to remain active. Unlike temporary buffs (which may have a duration and cooldown), persistent buffs are ongoing and do not expire as long as their conditions are maintained.
For instance, skills like Arctic Armour create effects that continuously grant defensive benefits. Persistent Minions, such as Skeletal WarriorSkeletal WarriorMinion, Persistent, Physical
Level: (1-20)
Reservation: (60-20) spiritActivate to summon Reviving Skeletal Warriors.First 2 minions summoned have no base spirit reservation
Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel., also use Spirit to stay active, respawning automatically after death.
Activating Persistent Skills
Persistent skills need to be activated in the Skills Panel:
- Learn the desired persistent skill by cutting an appropriate level
Uncut Spirit GemUncut Spirit GemCreates a Persistent Buff Skill Gem or Level an existing gem to Level #Right Click to engrave a Persistent Buff Skill Gem.
- Add the learned skill to a slot within the skills panel
- Still within the skills panel, right-click the desired persistent skill icon (in the row next to the skill name) to activate or de-activate the skill
Most persistent skills operation continuously or automatically and thus cannot be added to the skill bar. Some persistent skills, such as Invocation or Banner skills, have an active component. They still need to be toggled on as above in the Skills Panel, but this will only cause them to start building up a resource (Energy for invocations, Valour for banners). They still need to be added to the skill bar and activated like normal skills, spending their collected resource.
Spirit Requirements
- You must have enough free spirit to activate the persistent skill. Hovering over the persistent skill gem will indicate how much spirit is required.
- Some support gems for persistent skills have an additional Spirit cost. You must have the full amount of spirit available, or the persistent skill cannot be activated. If you have only enough spirit to cover the requirement for the persistent skill but not the support gem, then you must remove the support gem to allow the persistent skill to be activated.
Gems
A list of gems with the Persistent gem tag:
Skill gems
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Tier: 1 Level: (1-2) Reservation: (90-65) spirit Cooldown Time: 8.00 sec Attack Speed: 120% of base Attack Damage: 70% of baseSummons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command. Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Minions from this Skill have +(0-20)% to all Elemental Resistances Impact Radius is 1.4 metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1 Reservation: 90 spiritSummons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command. Command: Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.Command: Explosive Demise Cooldown Time: 3.00 s Cast Time: 0.60 sec Critical Hit Chance: 8.00% Deals (12–612) to (19–918) Fire Damage Deals additional Fire Damage equal to 12% of Minion's maximum Life Can target Minions with (29–1379) Life or less Explosion radius is 2.4 metres Additional Effects From 1-20% Quality: Deals additional Fire Damage equal to (0–4)% of Minion's maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Reservation: (120-39) spirit Cooldown Time: 6.00 sec Critical Strike Chance: 12.00%Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.Deals 10 to 16 Cold Damage 100% more Magnitude of Chill inflicted Explosion radius is 2.6 metres Additional Effects From 1-20% Quality: (0–10)% reduced ReservationPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20)Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion. Additional Effects From 1-20% Quality: (0–10)% reduced Reservation for summoning SpectresSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20)Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies Wisp duration is (8–11.8) seconds Tamed Beast retains up to four monster modifiers when summoned Additional Effects From 1-20% Quality: +(0–1.6) seconds to Wisp durationPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1 Reservation: 90 spirit Cooldown Time: 4.00 secSummons aggressive, Reviving Skeletal Reavers that can enrage on Command. Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.Gain 2 Rage on Hit Lose 1% of Life per second 20% more Life loss each secondPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1 Reservation: 120 spirit Cooldown Time: 5.00 sec Critical Strike Chance: 10.00%Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command. Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.Deals 8 to 44 Lightning Damage Bolt explosion radius is 1.8 metres Shocked Ground radius is 1.8 metres Shocked Ground duration is 6 secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Reservation: 165 spiritSummons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies. A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Reservation: 60 spiritSummons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 13 | ![]() | ![]() | ![]() |
Spirit gems
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Tier: 4 Level: 1 Reservation: 30 spiritWhile active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.Stores 4% of Expected Poison damage Stores up to (43–15257) Poison DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: 1 Reservation: 30 spiritWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-40) Reservation: 30 spirit Critical Strike Chance: 11.00%Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (7–184) to (10–276) Cold Damage per Stage Gains a Stage every (1.25-0.73) seconds, up to a maximum of (2–5) Stages Additional Effects From 1-20% Quality: Gains a Stage every seconds, up to a maximum of (0–1) StagesPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 spirit Cast Time: InstantWhile active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: 1 Reservation: 30 spiritConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds Each Remnant grants (21–208) ManaSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 spiritWhile active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hit Maximum 5 Spirits summoned per Spell cast Additional Effects From 1-20% Quality: Limit (0–1) Summoned Raging SpiritSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 spiritWhile active, periodically Withers enemies in your Presence.Withered duration is 4 seconds Withers Enemies in your Presence every (3-1.58) seconds Additional Effects From 1-20% Quality: Withered duration is (0–1) secondPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 spiritPeriodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.(4.00-3.05) second duration between gaining Ghost Shrouds When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your EvasionPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: 1 Reservation: 30 spiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Skills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 spiritWhile active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff Enemies you Shatter explode Explosion Attack Damage: (70–286)% Cannot Freeze Explosion radius is 1.8 metres 100% of Explosion Physical Damage Converted to Cold Damage Additional Effects From 1-20% Quality: Explosion radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 spiritWhile active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: 1 Reservation: 30 spiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants (5–6)% more Attack damage Aura grants 30% increased Accuracy Rating Banner duration is (6–6.95) seconds, or until you leave the AuraPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 spiritWhile active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life. Explosion Explosion radius is 1 metre Ignite duration is 3 seconds Base Ignite damage is (16.67–23)% of Overkill damage Additional Effects From 1-20% Quality: Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 spirit Attack Damage: (120-490)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds Cannot perform a magma-infused block for 0.75 seconds after magma dissipates Gain Endurance Charge on Block Magma Spray Critical Hit Chance: 5.00% Attack Damage: (120-490)% of base (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield (4-234) to (7-351) Base Off Hand Fire Damage Additional Effects From 1-20% Quality: Raising your shield infuses it with magma for (0-0.2) secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: 1 Reservation: 30 spiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds (2–5)% more Armour per Scavenged Plating Maximum 10 Scavenged Plating (2–60) to (3–90) Thorns per Scavenged PlatingPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: 1 Reservation: 30 spiritWhile active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (4.1–6) secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: 1 Reservation: 30 spiritWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 spiritWhile active, scatters caltrops in your wake when you dodge.Skills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20)Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around you Reserves 60 Spirit per socketed CursePlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power (0–52)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Additional Effects From 1-20% Quality: (1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken (0–57)% increased Energy gained Maximum Energy is 500Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: 1 Reservation: 30 spiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants (6–9)% more Armour and Evasion Rating Aura grants 5% increased movement speed Banner duration is (6–6.95) seconds, or until you leave the AuraPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0–57)% increased Energy gained Maximum Energy is 500Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: 1 Reservation: 30 spiritWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.Illusions have 20% of your maximum Life (0–76)% chance to grant an additional Power Charge when killedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 spiritWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Skills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: 1 Reservation: 30 spiritWhile active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15–24)% reduced Elemental Ailment Threshold Enemies in your Presence have (15–25)% reduced Stun ThresholdPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: 1 Reservation: 30 spiritWhile active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(10.1–12) second duration between Blessings Blessing recovers (17–628) Life and removes Curses and Elemental AilmentsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Reservation: 30 spiritWhile active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.(15–34)% of recovery from your Flasks is also granted to Allies in your Presence Grants you (0.17–0.23) Flask charges per secondPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 60 spiritHarnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attacking, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged. Additional Effects From 1-20% Quality: Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 100 spiritBecome attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hits. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.(1–6)% more Elemental Damage with Attacks per 30 Resonance of any type On dealing Elemental Damage with an Attack Hit gain (5–13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types Additional Effects From 1-20% Quality: (0.75-15)% increased Attack speed while total Resonance is over 250Skills can be managed in the Skills Panel. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Reservation: 100 spiritWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional (6.1–8)% of your maximum Mana Additional Effects From 1-20% Quality: (0–10)% reduced Reservation of SkillsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Reservation: 60 spirit Cooldown Time: 4.50 sec Cast Time: 0.70 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 100 spiritWhile active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Reservation: 100 spiritTap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations Buff grants (40–59)% more damage with the affected ElementPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Reservation: 60 spiritWhile active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in place of Corpses Minions Revive (31–50)% more slowly Additional Effects From 1-20% Quality: Minions Revive +(0–5)% more quicklyPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Reservation: 60 spiritWhile active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31–40) seconds You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40–59)%Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 100 spiritWhile active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.Gain 2 Energy per metre travelled while dodge rolling (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Reservation: 30 spiritWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.Consumes one of each Charge every (3–4.9) seconds (10–20)% more Critical Hit Chance while you have a Power Charge (9–17)% more Defences while you have an Endurance Charge (5–12)% more Skill Speed while you have a Frenzy ChargePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Reservation: 30 spiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants 0.17 Flask charges per second Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold Banner duration is (6–6.95) seconds, or until you leave the AuraPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0–57)% increased Energy gained Maximum Energy is 500 Gains 15 Energy per Power of enemies you kill with Melee AttacksPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Reservation: 30 spiritWhile active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.Grants 0.2% of Physical Attack Leeched as Life per Rage Lose 0.1% of maximum Life per Rage per second while not losing Rage Grants (30–49)% increased Rage effectPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
Support gems
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Tier: 1 Reservation: 10 spiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Reservation: 10 spiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1Support Requirements: +5 IntSupports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.Recover 4% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill diesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1Support Requirements: +5 IntSupports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.Minions from Supported Skills die 4 seconds after their Life is reduced to 0Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Reservation: 20 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.Supported Minions deal 30% more Damage if they have Revived RecentlyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | ![]() | ![]() | ![]() |
![]() Tier: 2Support Requirements: +5 IntSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those MinionsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | ![]() | ![]() | ![]() |
![]() Tier: 2 Reservation: 15 spiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | ![]() | ![]() | ![]() |
![]() Tier: 2 Reservation: 15 spiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | ![]() | ![]() | ![]() |
![]() Tier: 2 Reservation: 20 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | ![]() | ![]() | ![]() |
![]() Tier: 2 Reservation: 15 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | ![]() | ![]() | ![]() |
![]() Tier: 2 Reservation: 20 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.Deal 40% increased Thorns Damage while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | ![]() | ![]() | ![]() |
![]() Tier: 3 Reservation: 15 spiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Reservation: 10 spiritSupport Requirements: +5 IntSupports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.Minions from Supported Skills have 20% increased size Minions from Supported Skills deal 20% more Damage Minions from Supported Skills have 20% more maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Reservation: 15 spiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Reservation: 15 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on Kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Reservation: 15 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Reservation: 10 spiritSupport Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.Those affected by Auras from Supported Skills gain Refractive Plating Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken Placed Banners must have a minimum of 25 Valour to grant Refractive PlatingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
Version history
Version | Changes |
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0.1.0 |
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