Bleeding
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude. Only damage dealt to Life will Contribute to Bleeding.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Physical damage of the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.
Bleeding or bleed is a damaging ailment that deals physical damage over time.
Mechanics
Bleeding deals 15% of a hit's physical damage dealt to Life (before mitigation and damage taken modifiers) as physical damage over time for 5 seconds. Bleeding deals an extra 100% damage while the target is moving, or if the bleeding is Aggravated. This percentage is affected multiplicatively by ailment magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Bleeding does not stack; each instance of bleeding has an independent duration and only the highest damage instance of bleeding will deal damage.
Bleeding chance depends on an explicit chance to inflict Bleeding.
Bleeding can only be applied if the hit deals damage to the defender's life; damage solely dealt to energy shield or redirected to anything other than life will not apply bleeding. Once applied, the damage over time from bleeding bypasses energy shield and damages life directly.
Note that bleeding can be applied by any skill that can hit, not exclusively attacks.
Aggravate
Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duration expires. Aggravating one Bleeding Debuff does not affect other instances of Bleeding on the target or Bleeding applied afterwards — each instance of Bleeding is Aggravated separately.
Aggravate is a mechanic related to bleeding. When a bleeding debuff is aggravated, it causes that bleeding debuff to permanently deal extra base damage over time, equivalent to if the target was moving. This multiplier does not stack even if the target is actually moving.
Each instance of aggravated bleeding is independent from all other instances of bleeding. A bleeding debuff that is aggravated will remain aggravated until its duration expires.
Related gems
Item | Stats | |
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BloodlustBloodlustAttack, Melee, Physical Tier: 1 Level: 1Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause Bleeding |
Bone BlastBone BlastSpell, AoE, Physical, Duration Level: (1-20) Cast Time: 0.75 sec Critical Strike Chance: 14.00%Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.Deals (5–192) to (8–287) Physical Damage 20% chance to inflict Bleeding on Hit Ritual radius is 1 metre Ritual duration is 1 second Additional Effects From 1-20% Quality: Ritual radius is (0–0.4) metresSkills can be managed in the Skills Panel. | 1 | Deals (5–192) to (8–287) Physical Damage 20% chance to inflict Bleeding on Hit Ritual radius is 1 metre Ritual duration is 1 second |
Deep CutsDeep CutsPhysical Tier: 3 Level: 1Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.75% more Magnitude of Bleeding inflicted with Supported Skills Supported Skills deal 25% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | 75% more Magnitude of Bleeding inflicted with Supported Skills Supported Skills deal 25% less Damage with Hits |
LacerateLaceratePhysical Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills have 50% chance to inflict Bleeding |
RuptureRupturePhysical Tier: 3 Level: 1Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies |
Related base items
Item | Base item | Item class | Stats | |
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Staunching CharmStaunching CharmLasts 3.00 Seconds Consumes 60 of 80 Charges on use Grants Immunity to BleedingRequires Level 18Used when you start BleedingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | — | Utility Flask | 18 | Used when you start Bleeding |
Serrated QuiverSerrated QuiverRequires Level 44Attacks have (10-15)% chance to cause bleedingCan only be equipped if you are wielding a Bow. | — | Quiver | 44 | Attacks have (10-15)% chance to cause bleeding |
Related unique items
Item | Base item | Item class | Stats | |
---|---|---|---|---|
Apron of EmiranApron of Emiran Hermit GarbEvasion: 16 Energy Shield: 16(30-50)% increased Evasion and Energy Shield +(10-20) to Dexterity (40-60)% reduced Bleed Duration on you Bleeding you inflict is Aggravated"Prepare the rack, boy. And be careful with those hooks!" - The Master Torturer's last words | Hermit Garb | Body Armour | 1 | (30-50)% increased Evasion and Energy Shield +(10-20) to Dexterity (40-60)% reduced Bleed Duration on you Bleeding you inflict is Aggravated |
Coat of RedCoat of Red Chain MailArmour: (22-31) Evasion: (22-31)(80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when HitFor those noble families obsessed with keeping their bloodline pure, there was a price to pay... | Chain Mail | Body Armour | 1 | (80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when Hit |
Sanguine DivinerSanguine Diviner Bone WandWandGrants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life CostOne way or another, it will find what it seeks. | Bone Wand | Wand | 1 | Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost |
The Blood ThornThe Blood Thorn Wrapped QuarterstaffQuartertaff Physical Damage: 7-12 Critical Strike Chance: 10.00% Attacks per Second: 1.40Adds (8-12) to (16-18) Physical Damage +(10-15) to Strength Causes Bleeding on Hit (4-5) to (8-10) Physical Thorns damageTouch not the thorn, for only blood and pain await. | Wrapped Quarterstaff | Quarterstaff | 1 | Adds (8-12) to (16-18) Physical Damage +(10-15) to Strength Causes Bleeding on Hit (4-5) to (8-10) Physical Thorns damage |
Blistering BondBlistering Bond Ruby RingRequires Level 8+(20-30)% to Fire Resistance+(40-60) to maximum Life +(20-30)% to Fire Resistance (-15--10)% to Cold Resistance You take Fire Damage instead of Physical Damage from Bleeding"The Brotherhood of Silence does not set out to torture our targets. Excruciating pain is simply a byproduct of certain... necessary methods." | Ruby Ring | Ring | 8 | +(20-30)% to Fire Resistance+(40-60) to maximum Life +(20-30)% to Fire Resistance (-15--10)% to Cold Resistance You take Fire Damage instead of Physical Damage from Bleeding |
Edyrn's TusksEdyrn's Tusks Iron CuirassArmour: 96Requires Level 11, 24 Str(120-160)% increased Armour 50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You (15-20) to (25-30) Physical Thorns damageIn death, the legendary boar's tusks were turned to the slaying of Phaaryl's Eternal oppressors. | Iron Cuirass | Body Armour | 11 | (120-160)% increased Armour 50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You (15-20) to (25-30) Physical Thorns damage |
The Road WarriorThe Road Warrior Raider PlateArmour: 121Requires Level 16, 34 Str+(10-15) to all Attributes +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance (10-15) Life Regeneration per second Moving while Bleeding doesn't cause you to take extra damageThat most legendary caravan bandit had one rule: never let them see you flinch. | Raider Plate | Body Armour | 16 | +(10-15) to all Attributes +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance (10-15) Life Regeneration per second Moving while Bleeding doesn't cause you to take extra damage |
The Smiling KnightThe Smiling Knight Cowled HelmArmour: 62 Evasion: 54Requires Level 26, 27 Str, 27 Dex(150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with AttacksComing soon | Cowled Helm | Helmet | 26 | (150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with Attacks |
BeetlebiteBeetlebite Velour ShoesEvasion: 74 Energy Shield: 29Requires Level 52, 50 Dex, 50 Int(20–30)% increased Movement Speed (60–120)% increased Evasion and Energy Shield Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Thorns damageThey crawl and chitter and swarm in the shadow of his presence. | Velour Shoes | Boots | 52 | (20–30)% increased Movement Speed (60–120)% increased Evasion and Energy Shield Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Thorns damage |
Couture of CrimsonCouture of Crimson Gilded VestmentsArmour: 193 Energy Shield: 59Requires Level 52, 59 Str, 59 Int(50-100)% increased Armour and Energy Shield 25% reduced maximum Life (40-60)% reduced Bleed Duration on you Life Leech can Overflow Maximum LifeIt's often said of nobles that they live off their peasants... sometimes, it's truer than any suspect. | Gilded Vestments | Body Armour | 52 | (50-100)% increased Armour and Energy Shield 25% reduced maximum Life (40-60)% reduced Bleed Duration on you Life Leech can Overflow Maximum Life |
Passives
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Version history
Version | Changes |
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0.1.0 |
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