Bow
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Bow is an item class of two-handed martial ranged weapons that require strength and dexterity to equip. Bows can be equipped together with a quiver.
List of bows
Main page: List of bows
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
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Crude Bow![]() Physical Damage: 6-9 Critical Strike Chance: 5.00% Attacks per Second: 1.20 | 1 | 0 | 6-9 | 1.20 | 5.00% | 9.0 | 9.0 | — |
Shortbow![]() Physical Damage: 7-14 Critical Strike Chance: 5.00% Attacks per Second: 1.25Requires Level 5, 12 Dex | 5 | 12 | 7-14 | 1.25 | 5.00% | 13.1 | 13.1 | — |
Warden Bow![]() Physical Damage: 12-18 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 11, 23 Dex(20-30)% chance to Chain an additional time | 11 | 23 | 12-18 | 1.15 | 5.00% | 17.2 | 17.2 | (20-30)% chance to Chain an additional time |
Recurve Bow![]() Physical Damage: 15-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 31 Dex | 16 | 31 | 15-31 | 1.10 | 5.00% | 25.3 | 25.3 | — |
Composite Bow![]() Physical Damage: 19-31 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 22, 41 Dex | 22 | 41 | 19-31 | 1.20 | 5.00% | 30.0 | 30.0 | — |
Dualstring Bow![]() Physical Damage: 16-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 28, 52 DexBow Attacks fire an additional Arrow | 28 | 52 | 16-31 | 1.10 | 5.00% | 25.9 | 25.9 | Bow Attacks fire an additional Arrow |
Cultist Bow![]() Physical Damage: 10-17 Chaos Damage: 19-37 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 33, 60 DexAdds 19 to 37 Chaos Damage (Hidden) | 33 | 60 | 10-17 19-37 | 1.20 | 5.00% | 16.2 | 49.8 | Adds 19 to 37 Chaos Damage (Hidden) |
Zealot Bow![]() Physical Damage: 31-47 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 39, 70 Dex | 39 | 70 | 31-47 | 1.20 | 5.00% | 46.8 | 46.8 | — |
Artillery Bow![]() Physical Damage: 39-72 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 45, 80 Dex50% reduced Projectile Range | 45 | 80 | 39-72 | 1.15 | 5.00% | 63.8 | 63.8 | 50% reduced Projectile Range |
Tribal Bow![]() Physical Damage: 38-57 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 50, 89 Dex | 50 | 89 | 38-57 | 1.20 | 5.00% | 57.0 | 57.0 | — |
Twin Bow![]() Physical Damage: 32-60 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 54, 96 DexBow Attacks fire an additional Arrow | 54 | 96 | 32-60 | 1.10 | 5.00% | 50.6 | 50.6 | Bow Attacks fire an additional Arrow |
Adherent Bow![]() Physical Damage: 21-34 Chaos Damage: 31-59 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 59, 104 DexAdds 31 to 59 Chaos Damage (Hidden) | 59 | 104 | 21-34 31-59 | 1.20 | 5.00% | 33.0 | 87.0 | Adds 31 to 59 Chaos Damage (Hidden) |
Militant Bow![]() Physical Damage: 46-69 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 62, 109 Dex | 62 | 109 | 46-69 | 1.20 | 5.00% | 69.0 | 69.0 | — |
Ironwood Shortbow![]() Physical Damage: 41-76 Critical Strike Chance: 5.00% Attacks per Second: 1.25Requires Level 67, 134 Dex | 67 | 134 | 41-76 | 1.25 | 5.00% | 73.1 | 73.1 | — |
Cavalry Bow![]() Physical Damage: 49-82 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 72, 149 Dex | 72 | 149 | 49-82 | 1.20 | 5.00% | 78.6 | 78.6 | — |
Guardian Bow![]() Physical Damage: 53-80 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 77, 163 Dex(20-30)% chance to Chain an additional time | 77 | 163 | 53-80 | 1.15 | 5.00% | 76.5 | 76.5 | (20-30)% chance to Chain an additional time |
Warmonger Bow![]() Physical Damage: 56-84 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 77, 163 Dex | 77 | 163 | 56-84 | 1.20 | 5.00% | 84.0 | 84.0 | — |
Gemini Bow![]() Physical Damage: 39-72 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 78, 163 DexBow Attacks fire an additional Arrow | 78 | 163 | 39-72 | 1.10 | 5.00% | 61.1 | 61.1 | Bow Attacks fire an additional Arrow |
Obliterator Bow![]() Physical Damage: 62-115 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 78, 163 Dex50% reduced Projectile Range | 78 | 163 | 62-115 | 1.15 | 5.00% | 101.8 | 101.8 | 50% reduced Projectile Range |
Fanatic Bow![]() Physical Damage: 42-70 Chaos Damage: 43-71 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 79, 163 DexAdds 43 to 71 Chaos Damage (Hidden) | 79 | 163 | 42-70 43-71 | 1.20 | 5.00% | 67.2 | 135.6 | Adds 43 to 71 Chaos Damage (Hidden) |
List of unique bows
Main page: List of unique bows
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
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Widowhail![]() Crude BowBow Physical Damage: 6-9 Critical Strike Chance: 5.00% Attacks per Second: 1.20(150-250)% increased bonuses gained from Equipped Quiver"A volley of arrows were loosed from my bow into the heart of the man who slew my beloved. I felt nothing but cold fury." - Chieftain Enoroa | 1 | 0 | 6-9 | 1.20 | 5.00% | 9.0 | — | 9.0 | (150-250)% increased bonuses gained from Equipped Quiver |
Quill Rain![]() ShortbowBow Physical Damage: 7-14 Critical Strike Chance: 5.00% Attacks per Second: 1.25Requires Level 5, 14 Dex100% increased Attack Speed +(10-20) to Dexterity (50-100)% increased Projectile Speed 40% less Attack Damage"The rain of a thousand quills that whittle present into past, life into death." - Rigwald of the Ezomytes | 5 | 14 | 7-14 | 1.25 | 5.00% | 13.1 | — | 13.1 | 100% increased Attack Speed +(10-20) to Dexterity (50-100)% increased Projectile Speed 40% less Attack Damage |
Splinterheart![]() Recurve BowBow Physical Damage: 15-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 38 Dex(120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targetsThe forests of the Vastiri held many secrets mystical and dark. Men learned not to wander, lest they return with a strange new purpose. | 16 | 38 | 15-31 | 1.10 | 5.00% | 25.3 | — | 25.3 | (120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targets |
Doomfletch![]() Composite BowBow Physical Damage: 19-31 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 22, 52 DexAdds (5-7) to (10-12) Physical Damage +10 to Dexterity (30-50)% increased Mana Regeneration Rate Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element"Toasted or frozen Or twitching in the light I'm not fussy And neither is Death." - Koralus Doomfletch | 22 | 52 | 19-31 | 1.20 | 5.00% | 30.0 | — | 30.0 | Adds (5-7) to (10-12) Physical Damage +10 to Dexterity (30-50)% increased Mana Regeneration Rate Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element |
Death's Harp![]() Dualstring BowBow Physical Damage: 16-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 28, 65 DexBow Attacks fire an additional Arrow+(20-25)% to Critical Damage Bonus Bow Attacks fire 3 additional arrows Gain (20-30) Life per enemy killed Gain (12-18) Mana per enemy killedThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. | 28 | 65 | 16-31 | 1.10 | 5.00% | 25.9 | — | 25.9 | Bow Attacks fire an additional Arrow+(20-25)% to Critical Damage Bonus Bow Attacks fire 3 additional arrows Gain (20-30) Life per enemy killed Gain (12-18) Mana per enemy killed |
Slivertongue![]() Zealot BowBow Physical Damage: 31-47 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 39, 90 DexAdds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after ForkingA hundred blind heads, each seeking the taste of prey on the air. | 39 | 90 | 31-47 | 1.20 | 5.00% | 46.8 | — | 46.8 | Adds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after Forking |
Fairgraves' Curse![]() Artillery BowBow Physical Damage: 39-72 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 46, 80 DexGrants Skill: Level (1-20) ![]() 50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage (30–50)% increased Flammability Magnitude (10–20)% increased Ignite Magnitude 30% reduced Life Recovery rate -30 Physical Damage taken from Hits Attack Hits inflict Spectral Fire for 8 secondsThe power of the Allflame rends souls just as easily as flesh. | 46 | 80 | 39-72 | 1.15 | 5.00% | 63.8 | — | 63.8 | 50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage (30–50)% increased Flammability Magnitude (10–20)% increased Ignite Magnitude 30% reduced Life Recovery rate -30 Physical Damage taken from Hits Attack Hits inflict Spectral Fire for 8 seconds |
Lioneye's Glare![]() Heavy BowBow Physical Damage: 45-75 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 65, 148 Dex(150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence"Kinslayer, you dishonour your own traditions to turn the tide of battle! Let us see which is stronger... Karui savagery or the might of the Empire!" - General Marceus Lioneye | 65 | 148 | 45-75 | 1.20 | 5.00% | 72.0 | — | 72.0 | (150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence |
Voltaxic Rift![]() Fanatic BowBow Physical Damage: 42-70 Elemental Damage: 1 to (200-300) Chaos Damage: 43-71 Critical Strike Chance: 5.00% Attacks per Second: (1.32-1.38)Requires Level 79, 163 DexAdds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock ChanceThe eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. | 79 | 163 | 42-70 1 to (200-300) 43-71 | (1.32-1.38) | 5.00% | (73.9-77.3) | (132.7-207.7) | (281.8-363.6) | Adds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock Chance |
List of active skill gems usable with bows
Main page: List of skill gems usable with bows
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (11-80) Mana Attack Damage: (65-265)% of baseLeap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage Projectile count cannot be modified +0.7 seconds to Total Attack Time (300-585)% more Freeze Buildup Impact radius is 2.4 metres Additional Effects From 1-20% Quality: (6-120)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-43) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage Hits up to (2-4) additional enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-30) Mana Attack Speed: 120% of base Attack Damage: (26-94)% of baseRequires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage Burst radius is 2 metres Maximum Arrow duration is 20 seconds Arrow disappears after being Chained to 8 times Maximum 20 active Arrows Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional Burst on impactSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-6) Cost: (5-10) Mana Attack Damage: (95-145)% of baseFires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Attack Speed: 50% of base Attack Damage: (25-66)% Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (108-237)% Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-50) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of baseRequires: BowFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.Converts 20% of Physical Damage to Lightning Damage Arrow duration is 1.5 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Shock DurationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-47) Mana Attack Damage: (70-218)% of baseRequires: BowFire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Limit 1 Plant Impact radius is 0.8 metresSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (11-51) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.70 secRequires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed Repeats deal 50% less Damage (600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds Maximum Buff duration is 5 seconds Additional Effects From 1-20% Quality: Repeats deal +(0.25-5)% more DamageSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 80% of base Attack Damage: (90-281)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 50% of Physical Damage to Lightning Damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (15-105) Mana Attack Damage: (48-150)% of baseRequires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage (50-107)% more Freeze Buildup Impact radius is 1.2 metres Accumulates up to 10 additional missiles Accumulates a missile every 0.75 seconds Additional Effects From 1-20% Quality: (2-40)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (14-98) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of baseRequires: BowFire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.Detonation Time is 15 seconds Fires 8 Pustules Limit 8 pustules Stored Poison adds up to 1.5 metres to base explosion radius Stored Poison grants up to 300% more explosion Damage Additional Effects From 1-20% Quality: Fires +(0.1-2) Pustules Limit +(0.1-2) pustulesSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 60 SpiritRequires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds Mirage duration is (4.05–5) secondsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (6-46) Mana per second Attack Speed: 45% of base Attack Damage: (44-159)% of baseRequires: BowChannel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.Modifers to Attack speed also affect this skill's cost Gain 120% of Damage as extra Fire Damage per Stage Maximum 4 Stages Additional Effects From 1-20% Quality: +(0.05-1) to number of Maximum StagesSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Fire an icy arrow that sprays a cone of ice shards when it hits a target.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (15-103) Mana Attack Speed: 80% of base Attack Damage: (50-132)% of baseRequires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows Rain radius is 3.6 metres Arrow impact radius is 0.7 metres Maximum 1 arrow rain One arrow lands every 0.08 seconds Fires 100% more Arrows if a Frenzy Charge was consumed Fires 50% more Arrows per Frenzy Charge consumed Modifiers to Projectile speed apply to arrow landing frequency Additional Effects From 1-20% Quality: Arrows fall (1-20)% fasterSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (13-88) Mana Attack Speed: 120% of base Attack Damage: (50-156)% of baseRequires: BowFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.Impact radius is 1 metre Additional Effects From 1-20% Quality: Copied Projectiles deal +(0.75-15)% more damageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Skills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (6-64) Mana Attack Damage: (60-187)% of baseRequires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time Fires 25 Arrows Chains once per Frenzy Charge Consumed 30% more Damage per Frenzy Charge Consumed 100% more Damage if a Frenzy Charge was Consumed Additional Effects From 1-20% Quality: Fires (0.2-4) ProjectilesSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (24-106) Mana Cooldown Time: 11.00 sec Can Store 1 Use(s) Attack Damage: (100-312)% of baseRequires: Spear, Bow, CrossbowCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom Toxic Bloom Radius is 3 metres Toxic Bloom duration is 8 seconds Each enemy can have up to 1 Pustule attached Regenerate (5.67-41.67) life per second Skill costs are increased by 25% Projectile Hits attach a Pustule Pustule Explosion Attack Damage: (38-119)% Always Poison on Hit Pustule Detonation radius is 1.6 meters Pustule Detonates after 6 seconds Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage Stored Poison grants up to 300% more explosion Damage Additional Effects From 1-20% Quality: +(0.015-0.3) metres to Toxic Bloom radiusSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
Version history
Version | Changes |
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0.3.0 |
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0.2.0 |
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0.1.1 |
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0.1.0 |
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