Physical
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Physical damage is one of the five damage types. Most martial weapons deal physical damage. Physical damage from hits is mitigated by armour and other sources of physical damage reduction.
Physical damage over time is usually inflicted by bleeding or Corrupted Blood. Armour has no effect on damage over time.
Mechanics
Physical is the only damage type without a resistance; instead, it has a stat called physical damage reduction, to which armour contributes. Overwhelm directly ignores physical damage reduction similar to penetration, but cannot go below zero. Armour break, however, can go below zero.
Physical damage is the default damage type for attacks, and almost all martial weapons have base physical damage. Local physical damage modifiers and quality affect the physical damage of weapons.
Physical damage is 50% more likely to stun an enemy and causes 50% more Heavy Stun buildup than other damage types.
Gems
A list of gems with the gem tag: Category:Physical (gem tag)
Skill gems
Gem | Tier | |||
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Bone BlastBone BlastSpell, AoE, Physical, Duration Level: (1-20) Cast Time: 0.75 sec Critical Strike Chance: 14.00%Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.Deals (5–192) to (8–287) Physical Damage 20% chance to inflict Bleeding on Hit Ritual radius is 1 metre Ritual duration is 1 second Additional Effects From 1-20% Quality: Ritual radius is (0–0.4) metresSkills can be managed in the Skills Panel. | 0 | |||
Bone OfferingBone OfferingMinion, Buff, AoE, Physical, Duration Tier: 11 Level: 1Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.Limit 1 Bone Offering Spike Spike duration is 5 secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 11 | |||
Detonate DeadDetonate DeadSpell, AoE, Physical, Fire, Detonator Tier: 7 Level: 1 Cast Time: 0.80 sec Critical Strike Chance: 8.00%Requires Level 22Causes a Corpse to violently explode, damaging surrounding enemies.Skills can be managed in the Skills Panel.File:Detonate Dead skill icon.png | 7 | |||
Power SiphonPower SiphonSpell, Physical Level: (1-20) Cast Time: 0.70 sec Critical Strike Chance: 15.00%Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.Deals (1–37) to (2–68) Physical Damage Your Spells have Culling Strike (0–76)% chance to grant an additional Power Charge on Cull Additional Effects From 1-20% Quality: (0–10)% chance to grant an additional Power Charge on CullSkills can be managed in the Skills Panel. | 0 | |||
Raise ZombieRaise ZombieMinion, Physical, Duration Tier: 5 Level: 1Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies Zombie Duration is 20 seconds Empowered Zombies take 30% less damage Empowered Zombies deal 100% more Damage with Hits Empowered Zombies have 25% more Movement SpeedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 5 | |||
Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Physical Tier: 3 Level: 1 Cooldown Time: 3.00 sec Critical Strike Chance: 8.00%Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command. Detonates an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.Deals (7–267) to (11–401) Fire Damage Deals additional Fire Damage equal to 15% of Minion's maximum Life Can target Minions with (27–1253) Life or less Explosion radius is 2 metres Additional Effects From 1-20% Quality: Deals additional Fire Damage equal to (0–4)% of Minion's maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 3 | |||
Skeletal BruteSkeletal BruteMinion, Persistent, Physical Tier: 13 Level: 1Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies. A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 13 | |||
Skeletal ReaverSkeletal ReaverMinion, Persistent, Physical Tier: 9 Level: 1 Cooldown Time: 4.00 secSummons aggressive, Reviving Skeletal Reavers that can enrage on Command. Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.Gain 2 Rage on Hit Lose 1% of Life per second 20% more Life loss each secondPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 9 | |||
Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, Chaos Tier: 1 Level: (1-2) Cooldown Time: 8.00 sec Attack Speed: 120% of base Attack Damage: 70% of baseSummons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command. Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Minions from this Skill have +(0-20)% to all Elemental Resistances Impact Radius is 1.4 metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 1 | |||
UnearthUnearthSpell, Minion, AoE, Physical, Duration Tier: 1 Level: (1-20) Cost: (8-87) Mana Cast Time: 0.95 sec Critical Strike Chance: 15.00%Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.Deals (4–107) to (6–160) Physical Damage Limit (8–20) Bone Constructs Cone length is 6 metres Bone Construct duration is 12 seconds Additional Effects From 1-20% Quality: Bone Construct duration is (0-4) secondsSkills can be managed in the Skills Panel. | 1 | |||
Armour Piercing RoundsArmour Piercing RoundsAttack, Ammunition, Projectile, Physical Tier: 1 Level: (1-40) Cost: (8-706) Mana Attack Speed: 425% of base Attack Damage: (20-166)% of baseLoads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds Hits Break (1-845) Armour Knocks Back Enemies Ammunition (12-21) Bolts loaded per clip Additional Effects From 1-20% Quality: Break (1.5-30)% increased ArmourSkills can be managed in the Skills Panel. | 1 | |||
High Velocity RoundsHigh Velocity RoundsAttack, Ammunition, Projectile, Physical, Payoff Tier: 3 Level: (1-40) Cost: (7-602) Mana Attack Damage: (150-1241)% of baseLoads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.Fragmentation Rounds Projectile Knocks Back Enemies Bolts Pierce 6 Targets Vs Armour Broken Attack Damage: (340-1060)% Knocks Back Enemies Bolts Pierce 6 Targets Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel. | 3 | |||
Killing PalmKilling PalmAoE, Melee, Strike, Physical Tier: 1 Level: 1 Cost: 12 Mana Attack Speed: 90% of base Attack Damage: 147% of base Effectiveness of Added Damage: 147%Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.(24) to (36) Added Attack Physical Damage Culling Strike Can't be Evaded +7% to Critical Hit ChancePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 1 | |||
Seismic CrySeismic CryWarcry, AoE, Physical, Duration Tier: 11 Level: (1-20) Cost: (25-109) Mana Cooldown Time: 8.00 sec Use Time: 0.80 secPerforms a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.Deals (6–157) to (9–236) Physical Damage (0–38)% increased Warcry Speed 200% increased Knockback Distance 400% more Stun buildup Knock Enemies Back on Hit Hits ignore Enemy Monster Physical Damage Reduction Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed Warcry radius is 4 metres Additional Effects From 1-20% Quality: (0–40)% increased Warcry SpeedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 11 | |||
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical Tier: 3 Level: (1-40) Cost: (5-486) Mana Attack Speed: 80% of base Attack Damage: (50-414)% of baseAttack with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (4-5123) Armour +2 to Melee Strike Range Knock Enemies Back on Hit 40% more attack speed while Dual Wielding Additional Effects From 1-20% Quality: Break (0-20)% increased ArmourPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. | 3 | |||
Resonating ShieldResonating ShieldAoE, Melee, Sustained, Physical, Channelling Tier: 5 Level: (1-40) Cost: (7-600) Mana Attack Time: 0.80 sec Critical Strike Chance: 5.00% Attack Damage: (25-127)% of baseRepeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Cannot be Empowered by Warcries Shockwave radius is 2.3 metres Additional Effects From 1-20% Quality: Break (0-20)% increased ArmourPlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel.File:Resonating Shield skill icon.png | 5 | |||
Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel Tier: 3 Level: (1-40) Cost: (7-622) Mana Cooldown Time: 3.00 sec Attack Time: 0.50 sec Critical Strike Chance: 5.00% Attack Damage: (70-579)% of baseChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Impact radius is 2.4 metres Collision Attack Damage: (210-655)% Knocks Back Enemies 50% more Stun buildup Impact radius is 2.4 metres 6 to 8 Added Physical Damage per 15 Armour on Shield Additional Effects From 1-20% Quality: (0-10)% increased Cooldown Recovery RatePlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel.File:Shield Charge skill icon.png | 3 | |||
Shield WallShield WallAoE, Physical, Duration Tier: 7 Level: (1-40) Cost: (14-1174) Mana Attack Time: 1.25 sec Critical Strike Chance: 5.00% Attack Damage: (60-1086)% of baseRam your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.Can have 2 Shield Walls active at a time (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Explosion radius is 4 metres Wall duration is 6 seconds Wall segments have (36-12714) maximum life Additional Effects From 1-20% Quality: Can have (0-2) Shield Walls active at a timePlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel.File:Shield Wall skill icon.png | 7 | |||
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova Tier: 3 Level: (1-40) Cost: (15-1317) Mana Critical Strike Chance: 5.00%Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem Totem duration is 12 seconds Limit 1 Totem Totem base attack time is 3 seconds Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage Slam Attack Damage: (140-369)% Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (30-79)% Additional Effects From 1-20% Quality: Totem base attack time is (-0.55–0) secondsSkills can be managed in the Skills Panel.File:Shockwave Totem skill icon.png | 3 |
Spirit gems
Gem | Tier |
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Support gems
Gem | Tier | |||
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BloodlustBloodlustAttack, Melee, Physical Tier: 1 Level: 1Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
BrutalityBrutalityPhysical Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 35% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
Bursting PlagueBursting PlagueAoE, Trigger, Physical, Chaos Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Poison from Supported Skills also adds 200% of Damage per Second to Enemy as Plague, up to a maximum of 10% of Enemy's maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
CorrosionCorrosionPhysical, Chaos Tier: 1 Level: 1Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills also Breaks Armour equal to 80% of Poison Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
Deep CutsDeep CutsPhysical Tier: 3 Level: 1Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.75% more Magnitude of Bleeding inflicted with Supported Skills Supported Skills deal 25% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
DiscombobulateDiscombobulateAttack, Physical Tier: 3 Level: 1Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Heavy SwingHeavy SwingAttack, Melee, Physical Tier: 2 Level: 1Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | |||
HeftHeftPhysical Tier: 3 Level: 1 Cost & Reservation Multiplier: 120%Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills have 30% more Maximum Physical DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
LacerateLaceratePhysical Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
Life ThiefLife ThiefAttack, Physical Tier: 2 Level: 1Supports Attacks, causing their Physical damage to Leech Life.Leech 6% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | |||
LockdownLockdownPhysical Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.Supported Skills have 120% more Pin Buildup against enemies within 2 metres of you, scaling to no change at 12 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
Physical MasteryPhysical MasteryPhysical Tier: 3 Level: 1Supports Physical skills, granting them an additional level.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
PinPinPhysical Tier: 1 Level: 1Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Supported Skills do not cause Stun buildup Physical Damage from Supported Skills is PinningPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
RuptureRupturePhysical Tier: 3 Level: 1Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Soul ThiefSoul ThiefAttack, Physical Tier: 2 Level: 1Supports Attacks, causing their Physical damage to Leech Mana.Leech 5% of Physical Attack Damage from Supported Skills as ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | |||
Stomping GroundStomping GroundAttack, AoE, Physical Tier: 1 Level: 1Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Triggers a Shockwave when you take a step while using Supported Skills Deals 80% to 120% of your Strength as Physical Damage Shockwave radius is 1.8 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
Base items
The following base items are related to physical damage:
Item | Stats | |
---|---|---|
Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta Tier: 13 Level: (1-13) Cost: (0-54) ManaRaises a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds Limit 1 Totem Totem base attack time is 1 second Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damagePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. | 1 | Totem duration is 8 seconds Limit 1 Totem Totem base attack time is 1 second Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage |
Broadhead QuiverBroadhead QuiverAdds 1 to 3 Physical Damage to AttacksCan only be equipped if you are wielding a Bow. | 1 | Adds 1 to 3 Physical Damage to Attacks |
Iron RingIron RingAdds 1 to 4 Physical Damage to Attacks | 1 | Adds 1 to 4 Physical Damage to Attacks |
Crumbling MaulCrumbling MaulTwo Hand Mace Physical Damage: 62-75 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 38, 88 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage | 38 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Advanced Crumbling MaulAdvanced Crumbling MaulTwo Hand Mace Physical Damage: 93-114 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 62, 142 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage | 62 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Expert Crumbling MaulExpert Crumbling MaulTwo Hand Mace Physical Damage: 113-138 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 79, 212 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage | 79 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Unique items
The following unique items are related to physical damage:
Item | Stats |
---|---|
Asphyxia's WrathAsphyxia's Wrath Broadhead QuiverAdds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks (5-10)% increased Attack Speed +(5-10)% to Cold Resistance Enemies Chilled by your Hits increase damage taken by Chill Magnitude Attacks Gain (5-10)% of Damage as Extra Cold DamageMist of breath Icing to lips and throat As the warm ones choke and fall Upon the frozen wasteland.Can only be equipped if you are wielding a Bow. | Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks (5-10)% increased Attack Speed +(5-10)% to Cold Resistance Enemies Chilled by your Hits increase damage taken by Chill Magnitude Attacks Gain (5-10)% of Damage as Extra Cold Damage |
BlackheartBlackheart Iron RingAdds 1 to 4 Physical Damage to Attacks(3–6) Life Regeneration per second Adds (4–6) to (8–10) Chaos Damage to Attacks 25% chance to Intimidate Enemies for 4 seconds on HitFear is highly infectious. | Adds 1 to 4 Physical Damage to Attacks(3–6) Life Regeneration per second Adds (4–6) to (8–10) Chaos Damage to Attacks 25% chance to Intimidate Enemies for 4 seconds on Hit |
BluetongueBluetongue ShortswordOne Hand Sword Physical Damage: 6-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low Mana | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low Mana |
BramblejackBramblejack Rusted CuirassArmour: 45+(60-100) to maximum Life +(60-100) to Stun Threshold Cannot Evade Enemy Attacks 250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while SurroundedIt is safer to be feared than to be loved. | +(60-100) to maximum Life +(60-100) to Stun Threshold Cannot Evade Enemy Attacks 250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while Surrounded |
Brynhand's MarkBrynhand's Mark Wooden ClubOne Hand Mace Physical Damage: 6-10 Critical Strike Chance: 5.00% Attacks per Second: 1.45Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun BuildupThe mark of the smith was widely known. | Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun Buildup |
Crown of ThornsCrown of Thorns Twig CircletEnergy Shield: 19+(100-150) to maximum Energy Shield Lose 5 Life when you use a Skill (3-5) to (6-10) Physical Thorns damage Pain AttunementLift it lightly, don it slow. The spikes point out and in, you know. | +(100-150) to maximum Energy Shield Lose 5 Life when you use a Skill (3-5) to (6-10) Physical Thorns damage Pain Attunement |
HoghuntHoghunt Felled GreatclubTwo Hand Mace Physical Damage: 13-18 Critical Strike Chance: 5.00% Attacks per Second: 1.10Adds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical HitThere was a very clear and delicious reason why the Ezomytes chose to stop their flight and settle in Phaaryl. | Adds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical Hit |
NorthpawNorthpaw Suede BracersEvasion: 6+(15-25) to Evasion Rating Adds (3-5) to (8-10) Physical Damage to Attacks (20-30)% increased Critical Damage Bonus Base Critical Hit Chance for Attacks with Weapons is 8%Fight with the ferocity of the First Ones. | +(15-25) to Evasion Rating Adds (3-5) to (8-10) Physical Damage to Attacks (20-30)% increased Critical Damage Bonus Base Critical Hit Chance for Attacks with Weapons is 8% |
RedbeakRedbeak ShortswordOne Hand Sword Physical Damage: 6-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage when on Low LifeAs battle calms, blood turns to rust. | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage when on Low Life |
Splinter of LorattaFile:Splinter of Loratta inventory icon.pngSplinter of Loratta Hardwood SpearSpear Physical Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.60Adds (3-5) to (8-10) Physical Damage +(30-50) to Accuracy Rating 20% increased Range 20% chance to Poison on HitFile:Splinter of Loratta inventory icon.png | Adds (3-5) to (8-10) Physical Damage +(30-50) to Accuracy Rating 20% increased Range 20% chance to Poison on Hit |
The Blood ThornThe Blood Thorn Wrapped QuarterstaffQuartertaff Physical Damage: 7-12 Critical Strike Chance: 10.00% Attacks per Second: 1.40Adds (8-12) to (16-18) Physical Damage +(10-15) to Strength Causes Bleeding on Hit (4-5) to (8-10) Physical Thorns damageTouch not the thorn, for only blood and pain await. | Adds (8-12) to (16-18) Physical Damage +(10-15) to Strength Causes Bleeding on Hit (4-5) to (8-10) Physical Thorns damage |
Winter's BiteWinter's Bite Glass ShankDagger Physical Damage: 3-10 Critical Strike Chance: 15.00% Attacks per Second: 1.55No Physical Damage Adds (8-10) to (15-18) Cold Damage Freezes Enemies that are on Full LifeNothing stabs colder than pure hatred. | No Physical Damage Adds (8-10) to (15-18) Cold Damage Freezes Enemies that are on Full Life |
Wylund's StakeWylund's Stake Smithing HammerOne Hand Mace Physical Damage: 4-7 Elemental Damage: 4-7 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires 11 StrAdds (4-6) to (8-10) Physical Damage Adds (4-6) to (8-10) Fire Damage +(10-20) to Strength +(20-30)% to Fire Resistance Hits Break (30-50) Armour Apply Fire Exposure when fully breaking enemy ArmourShaped metal never forgets the forge. | Adds (4-6) to (8-10) Physical Damage Adds (4-6) to (8-10) Fire Damage +(10-20) to Strength +(20-30)% to Fire Resistance Hits Break (30-50) Armour Apply Fire Exposure when fully breaking enemy Armour |
Hrimnor's HymnHrimnor's Hymn Oak GreathammerTwo Hand Mace Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 4, 11 StrCauses (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
Rampart RaptorRampart Raptor Tense CrossbowCrossbow Physical Damage: 7-13 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 4, 8 Str, 8 Dex(20–30)% increased Bolt Speed(40-60)% increased Physical Damage (30-40)% increased Attack Speed 100% chance to not consume a bolt if you've Reloaded Recently 30% decreased Reload Speed"His approach to the gate was met with sounding trumpets and an unfurling of banners. He never saw it coming." - anonymous Brotherhood of Silence report | (20–30)% increased Bolt Speed(40-60)% increased Physical Damage (30-40)% increased Attack Speed 100% chance to not consume a bolt if you've Reloaded Recently 30% decreased Reload Speed |
JarngreiprJarngreipr Ringmail GauntletsArmour: 13 Evasion: 10Requires Level 650% increased Armour and Evasion Adds (2-3) to (5-6) Physical Damage to Attacks +(30-50) to maximum Life (4-8)% increased Attack Speed Strength can satisfy other Attribute Requirements of Melee Weapons and Melee SkillsThe whispers of the old gods hum through the iron. They demand a hero. | 50% increased Armour and Evasion Adds (2-3) to (5-6) Physical Damage to Attacks +(30-50) to maximum Life (4-8)% increased Attack Speed Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills |
Blistering BondBlistering Bond Ruby RingRequires Level 8+(20-30)% to Fire Resistance+(40-60) to maximum Life +(20-30)% to Fire Resistance (-15--10)% to Cold Resistance You take Fire Damage instead of Physical Damage from Bleeding"The Brotherhood of Silence does not set out to torture our targets. Excruciating pain is simply a byproduct of certain... necessary methods." | +(20-30)% to Fire Resistance+(40-60) to maximum Life +(20-30)% to Fire Resistance (-15--10)% to Cold Resistance You take Fire Damage instead of Physical Damage from Bleeding |
FrostbreathFrostbreath Slim MaceOne Hand Mace Physical Damage: 11-17 Critical Strike Chance: 5.00% Attacks per Second: 1.55Requires Level 10, 25 StrAdds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen EnemiesA merciful murderer swept through the streets of Sarn Robbing breath from the weak and worthless. | Adds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen Enemies |
AshrendAshrend Pathfinder CoatEvasion: 78Requires Level 11, 24 Dex+(40-60) to maximum Life +(10-20) to Strength +(30-40)% to Fire Resistance Cannot be Ignited -10 Physical Damage taken from Attack HitsThe blasted oak stands forever. | +(40-60) to maximum Life +(10-20) to Strength +(30-40)% to Fire Resistance Cannot be Ignited -10 Physical Damage taken from Attack Hits |
BriarpatchBriarpatch Laced BootsEvasion: 38Requires Level 11, 20 Dex(10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +15% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damageThe druids walk the Grelwood without fear. | (10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +15% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damage |
Edyrn's TusksEdyrn's Tusks Iron CuirassArmour: 96Requires Level 11, 24 Str(120-160)% increased Armour 50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You (15-20) to (25-30) Physical Thorns damageIn death, the legendary boar's tusks were turned to the slaying of Phaaryl's Eternal oppressors. | (120-160)% increased Armour 50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You (15-20) to (25-30) Physical Thorns damage |
The SentryThe Sentry Gothic QuarterstaffQuartertaff Elemental Damage: 25-50 Critical Strike Chance: 11.50% Attacks per Second: 1.40Requires Level 11, 22 Dex, 11 IntNo Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light RadiusThe night Draven attacked, Erian was asleep at his post. | No Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light Radius |
TreefingersTreefingers Riveted MittsArmour: 34Requires Level 11, 19 Str(30-60)% increased Armour Adds (6-10) to (12-16) Physical Damage to Attacks 5% reduced Attack Speed (20-30)% increased Stun Buildup Giant's BloodThe largest beings on Wraeclast are not flesh and blood. | (30-60)% increased Armour Adds (6-10) to (12-16) Physical Damage to Attacks 5% reduced Attack Speed (20-30)% increased Stun Buildup Giant's Blood |
TrephinaTrephina Forge MaulTwo Hand Mace Physical Damage: 29-39 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned EnemiesThe art of surgery advances one mistake at a time. | Adds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies |
Brain RattlerBrain Rattler Studded GreatclubTwo Hand Mace Physical Damage: 32-48 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 38 StrAdds (18-22) to (24-28) Physical Damage Adds 1 to (50-55) Lightning Damage (10-15)% increased Attack Speed All damage with this Weapon causes Electrocution buildupThe mind may have no limits, but the skull sure does. | Adds (18-22) to (24-28) Physical Damage Adds 1 to (50-55) Lightning Damage (10-15)% increased Attack Speed All damage with this Weapon causes Electrocution buildup |
Crown of the Pale KingCrown of the Pale King Cultist CrownArmour: 44 Energy Shield: 19Requires Level 16, 18 Str, 18 Int(50–100)% increased Armour and Energy Shield +(40–80) to maximum Life 10% increased Rarity of Items found (10-15) to (20-25) Physical Thorns damage Thorns damage is triggered by all HitsA lightless world a silent reign two sightless eyes feed on your pain. | (50–100)% increased Armour and Energy Shield +(40–80) to maximum Life 10% increased Rarity of Items found (10-15) to (20-25) Physical Thorns damage Thorns damage is triggered by all Hits |
SplinterheartSplinterheart Recurve BowBow Physical Damage: 15-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 38 Dex(120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targetsThe forests of the Vastiri held many secrets mystical and dark. Men learned not to wander, lest they return with a strange new purpose. | (120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targets |
TrenchtimbreTrenchtimbre Spiked ClubOne Hand Mace Physical Damage: 15-24 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 16, 38 StrAdds (13–15) to (22–25) Physical Damage (20–30)% increased Attack Speed +(1–3) to Level of all Minion Skills Increases and Reductions to Minion Attack Speed also affect youEzomyte loyalty was not given to distant leaders. It was earned by comrades in arms. | Adds (13–15) to (22–25) Physical Damage (20–30)% increased Attack Speed +(1–3) to Level of all Minion Skills Increases and Reductions to Minion Attack Speed also affect you |
Cloak of FlameCloak of Flame Silk RobeEnergy Shield: 61Requires Level 22, 47 Int+(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damageHe who sows an ember shall reap an inferno. | +(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damage |
AstramentisAstramentis Stellar AmuletRequires Level 25+(5-7) to all Attributes+(80-100) to all Attributes -4 Physical Damage taken from Attack HitsMindless rage will shake the world, Cunning lies will bend it. Reckless haste will break the world, And into darkness send it. | +(5-7) to all Attributes+(80-100) to all Attributes -4 Physical Damage taken from Attack Hits |
Death RushDeath Rush Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on KillTo truly appreciate life you must be there when it ends | +(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill |
Solar LanceFile:Solar Lance inventory icon.pngSolar Lance Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 26, 20 Str, 48 DexNo Physical Damage Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile SpeedFile:Solar Lance inventory icon.png | No Physical Damage Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile Speed |
Wandering ReliquaryWandering Reliquary Steel PlateArmour: 177Requires Level 27, 57 Str+(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as LifeKnowing she could outlast any opponent, Wrashmin fought not to win, but to delay. | +(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life |
Nazir's JudgementNazir's Judgement Steelpoint QuarterstaffQuartertaff Physical Damage: 28-51 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 28, 51 Dex, 22 IntAdds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Causes Daze buildup equal to 100% of Damage dealtThe first witch hunter knew one critical tactic: never let your enemy have a clear moment. | Adds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Causes Daze buildup equal to 100% of Damage dealt |
Ryslatha's CoilRyslatha's Coil Ornate BeltRequires Level 31(10-15)% reduced Charm Charges Used Charm Slots: 1+(80-100) to maximum Life (30-50)% increased Flask Life Recovery rate (30-40)% more maximum Physical Attack Damage (30-40)% less minimum Physical Attack DamageAll creatures have the potential for greatness or unequivocal failure. | (10-15)% reduced Charm Charges Used Charm Slots: 1+(80-100) to maximum Life (30-50)% increased Flask Life Recovery rate (30-40)% more maximum Physical Attack Damage (30-40)% less minimum Physical Attack Damage |
Heartbound LoopHeartbound Loop Pearl RingRequires Level 32+(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life (10-15) Life Regeneration per second (20-40)% increased Mana Regeneration Rate 300 Physical Damage taken on Minion Death Minions Revive (10-15)% fasterWhen the axe finally fell, Seryl shared his pain, and the last thought that flickered through his fading mind was her broken, shattered scream. | +(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life (10-15) Life Regeneration per second (20-40)% increased Mana Regeneration Rate 300 Physical Damage taken on Minion Death Minions Revive (10-15)% faster |
Belly of the BeastBelly of the Beast Explorer ArmourArmour: 114 Evasion: 101Requires Level 33, 39 Str, 39 Dex(100-150)% increased Armour and Evasion +(100-150) to maximum Life +(100-150) to Stun Threshold Life Recovery from Flasks is instant (25-30) to (35-40) Physical Thorns DamageThere is no safer place Than the Belly of the Beast | (100-150)% increased Armour and Evasion +(100-150) to maximum Life +(100-150) to Stun Threshold Life Recovery from Flasks is instant (25-30) to (35-40) Physical Thorns Damage |
BushwhackBushwhack Lizardscale BootsEvasion: 90Requires Level 33, 57 Dex(15–25)% increased Movement Speed (50–80)% increased Evasion Rating +(10–20) to Dexterity Physical Damage is PinningBanished for his tragic failure, Erian learned to hunt to survive. | (15–25)% increased Movement Speed (50–80)% increased Evasion Rating +(10–20) to Dexterity Physical Damage is Pinning |
Chober ChaberChober Chaber Leaden GreathammerTwo Hand Mace Physical Damage: 58-78 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 33, 76 Str+100 Intelligence Requirement Adds (58-65) to (102-110) Physical Damage +(80–100) to maximum Mana +50 to Spirit Increases and Reductions to Minion Damage also affect youThe faithful may continue to serve, even after death. | +100 Intelligence Requirement Adds (58-65) to (102-110) Physical Damage +(80–100) to maximum Mana +50 to Spirit Increases and Reductions to Minion Damage also affect you |
DeidbellDeidbell Elite GreathelmArmour: 136Requires Level 33, 61 Str(60-100)% increased Armour +(10-20) Strength (20-30)% increased Warcry Speed Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage Warcry Skills have (20-30)% increased Area of EffectMay you never hear it toll. | (60-100)% increased Armour +(10-20) Strength (20-30)% increased Warcry Speed Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage Warcry Skills have (20-30)% increased Area of Effect |
The Rat CageThe Rat Cage Scout's VestEvasion: 184Requires Level 33, 68 Dex(100-150)% increased Evasion Rating +300 to maximum Life 25% reduced Attribute Requirements 100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around. Many a confession was found in the bowels of Axiom. | (100-150)% increased Evasion Rating +300 to maximum Life 25% reduced Attribute Requirements 100% of Fire Damage from Hits taken as Physical Damage |
QuecholliQuecholli Crumbling MaulTwo Hand Mace Physical Damage: 62-75 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 38, 88 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage"The finest prosperity grows from the direst carnage. Such is the nature of progress." - Doryani of the Vaal | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage |
PerfidyPerfidy Knight ArmourArmour: 148 Evasion: 133Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are IntimidatedThe Trickster God turned the very Day and Night against each other. What hope have you? | (100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are Intimidated |
Beyond ReachBeyond Reach Visceral QuiverRequires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos DamageThe limit of our knowledge is a barrier that protects us from ourselves. | (20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage |
Passive skills
Base passive skills
The following passive skills are related to physical damage: Lua error: Error: Table passive_skills not found..
Keystone passive skills
The following keystone passive skills are related to physical damage: Lua error: Error: Table passive_skills not found..
Ascendancy passive skills
The following Ascendancy passive skills are related to physical damage: Lua error: Error: Table passive_skills not found..
Version history
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0.1.0 |
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