Chill

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Chilled
Ailment
Chill status icon.png
Chill
Tooltip
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds by default.

Cold damage from Hits Contributes to Chill Magnitude, up to a maximum Slow of 50%. All Hits that have any Contribution to Chill Magnitude can Chill, without requiring an explicit chance to inflict, provided the Magnitude meets a minimum threshold. So low damage Hits may still fail to Chill.

Chill is a debuff and elemental ailment aligned with cold damage. Chill inflicts an action speed slow.

Mechanics

All cold damage above a minimum ailment threshold applies chill. The magnitude of the Chill scales the slow effect and depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold, up to a maximum of 50%.

Chills independent of damage (e.g. Chilled Ground) inflict a default slow of 20% unless otherwise specified.

Unless otherwise specified, Chill has a base duration of 2 seconds.

Chill is independent from Freeze.

Related gems

ItemRequired levelStats
Frost NexusFrost NexusSupport, AoE, Cold
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills create Chilled Ground for 8 seconds when they Freeze an Enemy
FrostboltFrostboltSpell, AoE, Projectile, Cold, Duration
Tier: 3
Level: 1
Cast Time: 0.80 sec
Critical Strike Chance: 12.00%
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals 65 to 97 Cold Damage
Projectiles Pierce all targets
100% increased Magnitude of Chill inflicted
Chilled Ground radius is 2.4 metres
Chilled Ground duration is 4 seconds
Skills can be managed in the Skills Panel.
1Deals 65 to 97 Cold Damage
Projectiles Pierce all targets
100% increased Magnitude of Chill inflicted
Chilled Ground radius is 2.4 metres
Chilled Ground duration is 4 seconds
Ice NovaIce NovaSpell, AoE, Cold, Nova
Tier: 1
Level: (1-40)
Cost: (8-1009) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage
100% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Knock Enemies Back
Nova radius is 3.2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Skills can be managed in the Skills Panel.
1Deals (5-127) to (7-191) Cold Damage
100% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Knock Enemies Back
Nova radius is 3.2 metres
RimeFile:Rime inventory icon.pngRimeSupport, Cold
Tier: 2
Support Requirements: +5 IntSupports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing 20% more Damage
30% less effect of Chill inflicted by Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Rime inventory icon.png
1Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing 20% more Damage
30% less effect of Chill inflicted by Supported Skills
Skeletal Frost MageSkeletal Frost MageMinion, Persistent, Cold
Tier: 5
Level: (1-20)
Reservation: (120-39) spirit
Cooldown Time: 6.00 sec
Critical Strike Chance: 12.00%
Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.Deals 10 to 16 Cold Damage
100% more Magnitude of Chill inflicted
Explosion radius is 2.6 metres

Additional Effects From 1-20% Quality:
(0–10)% reduced Reservation
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Deals 10 to 16 Cold Damage
100% more Magnitude of Chill inflicted
Explosion radius is 2.6 metres

Related base items

No results found

Related unique items

ItemBase itemItem classRequired levelStats
Asphyxia's WrathAsphyxia's Wrath
Broadhead Quiver
Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
Can only be equipped if you are wielding a Bow.
Broadhead QuiverQuiver1Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Mist WhisperMist Whisper
Makeshift Crossbow
Crossbow
Physical Damage: 7-12
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 1-2 additional times
Sibilant promises surrounded them in the night.
All the travelers had to give him was their devotion...
Makeshift CrossbowCrossbow1Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 1-2 additional times
BronzebeardBronzebeard
Horned Crown
Armour: 33
Energy Shield: 15
Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
Heavy is the head.
Horned CrownHelmet1010% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
Grip of WinterGrip of Winter
Firm Bracers
Evasion: 26Requires Level 11, 19 Dex(30-50)% increased Evasion Rating
Adds (3-5) to (6-8) Cold Damage to Attacks
+(20-30)% to Cold Resistance
(40-50)% increased Freeze Buildup
(20-30)% increased Magnitude of Chill you inflict
After the eruption, the skies turned grey,
ash began ot fall, and a chill set in...
Firm BracersGloves11(30-50)% increased Evasion Rating
Adds (3-5) to (6-8) Cold Damage to Attacks
+(20-30)% to Cold Resistance
(40-50)% increased Freeze Buildup
(20-30)% increased Magnitude of Chill you inflict
Dream FragmentsDream Fragments
Sapphire Ring
Requires Level 12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Doryani stumbled into a realm of madness
And awoke its Master.
Sapphire RingRing12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
PolcirkelnPolcirkeln
Sapphire Ring
Requires Level 12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage
+(40-60) to maximum Mana
+(10-15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
I rule the north
A legacy earned
Time and time again
Sing Meginord's song!
Sapphire RingRing12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage
+(40-60) to maximum Mana
+(10-15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Shackles of the WretchedShackles of the Wretched
Aged Cuffs
Armour: 22
Energy Shield: 9
Requires Level 16, 15 Str, 15 Int(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Captivity breeds creativity.
Aged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Sierran InheritanceSierran Inheritance
Marabout Garb
Evasion: 56
Energy Shield: 28
Requires Level 16, 20 Dex, 20 Int(50-80)% increased Evasion and Energy Shield
-15% to Cold Resistance
+(30-40)% to Lightning Resistance
(30-50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
Born among the high peaks, many Mutewind
live their entire lives in snow and ice.
Marabout GarbBody Armour16(50-80)% increased Evasion and Energy Shield
-15% to Cold Resistance
+(30-40)% to Lightning Resistance
(30-50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
Yoke of SufferingYoke of Suffering
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (5-10)% increased Damage for each Elemental Ailment type among your Ailments on them
(20-30)% reduced Duration of Ignite, Shock and Chill on Enemies
Let the unrepentant be dragged ever downwards by the weight of their sins.
Bloodstone AmuletAmulet18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (5-10)% increased Damage for each Elemental Ailment type among your Ailments on them
(20-30)% reduced Duration of Ignite, Shock and Chill on Enemies
Obern's BastionObern's Bastion
Stacked Sabatons
Armour: 56
Evasion: 50
Requires Level 33, 32 Str, 32 Dex(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
The storm cannot sway those of sure footing.
Stacked SabatonsBoots33(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
Icefang OrbitIcefang Orbit
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
Those members of the Brotherhood who employ the venom of
Trarthan ice snakes must take great care with the volatile substance.
Iron RingRing36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
VenopunctureVenopuncture
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
Iron RingRing36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
The Three DragonsThe Three Dragons
Solid Mask
Evasion: 87
Energy Shield: 35
Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
Solid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
TidebreakerTidebreaker
Pointed Maul
Two Hand Mace
Physical Damage: 68-102
Critical Strike Chance: 6.50%
Attacks per Second: 1.10
Requires Level 45, 104 Str(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
Pointed MaulTwo Hand Mace45(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
HeatshiverHeatshiver
Velvet Cap
Evasion: 181Requires Level 52, 95 Dex(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
Velvet CapHelmet52(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
The PandemoniusThe Pandemonius
Lapis Amulet
Requires Level 52+(10-15) to Intelligence+(20-30)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit
A single moment sets in motion an eternal fall,
beneath which all are buried.
Lapis AmuletAmulet52+(10-15) to Intelligence+(20-30)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit
Hyrri's IreHyrri's Ire
Armoured Vest
Evasion: 406Requires Level 73, 157 Dex(30–40)% increased Elemental Ailment Threshold(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Can Evade all Hits if you have not been Hit Recently
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
Armoured VestBody Armour73(30–40)% increased Elemental Ailment Threshold(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Can Evade all Hits if you have not been Hit Recently

Passives

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Version history

Version Changes
0.1.0
  • Introduced to the game.