Cooldown

From Path of Exile 2 Wiki
(Redirected from Cooldown Recovery Rate)
Jump to navigation Jump to search
Cooldown Recovery Rate
Tooltip
Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved.

Cooldown Recovery Rate does not affect anything other than Skill cooldowns.

Some skills have a cooldown. This is a timer which prevents the skill from being immediately reactivated. If a skill has a 5 second cooldown, then after it is used, it cannot be used again for 5 seconds afterwards.

The length of cooldowns can be altered, usually by the cooldown recovery rate stat. This stat effectively divides the length of a cooldown, so an increase in recovery rate will make the cooldown smaller.

By default, cooldowns begin from when you use a skill. However, some skills will specify that the cooldown does not begin until some condition is met, such as the skill's duration expiring.

Gems

Skill gems

Support gems

Related unique items

The following unique items are related to Cooldown skills:

ItemBase itemRequired levelStats
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal Signet1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Diamond1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Sands of SilkSands of Silk
Shrouded Vest
Evasion: (153-204)
Movement Speed: -3.0%
Requires Level 16, 28 DexGrants Skill: Level (15-20) Blink(50-100)% increased Evasion Rating
+(50-80) to maximum Mana
+(10-20) to Dexterity
+(10-20) to Intelligence
+(10-15)% to Fire Resistance
(15-30)% increased Cooldown Recovery Rate
The desert is ever flowing.
Shrouded Vest16(50-100)% increased Evasion Rating
+(50-80) to maximum Mana
+(10-20) to Dexterity
+(10-20) to Intelligence
+(10-15)% to Fire Resistance
(15-30)% increased Cooldown Recovery Rate
Crest of ArduraCrest of Ardura
Jingling Crest Shield
Shield
Chance to Block: 25%
Armour: (65-82)
Energy Shield: (25-32)
Movement Speed: -1.5%
Requires Level 28, 23 Str, 23 IntGrants Skill: Raise Shield(60-100)% increased Armour and Energy Shield
+(10-20) to Intelligence
(30-50)% increased Mana Regeneration Rate
(30-50)% increased Cooldown Recovery Rate
When the Red Sekhema called,
the Ardura were the first to answer.
Jingling Crest Shield28(60-100)% increased Armour and Energy Shield
+(10-20) to Intelligence
(30-50)% increased Mana Regeneration Rate
(30-50)% increased Cooldown Recovery Rate
TemporalisTemporalis
Silk Robe
Energy Shield: (161-211)
Movement Speed: -3.0%
Requires Level 64, 37 Int+(100-150) to maximum Energy Shield
+(10-20)% to all Elemental Resistances
(5-30)% of Damage taken Recouped as Life
(5-30)% of Damage taken Recouped as Life
Skills have -(2-1) seconds to Cooldown
The final element the tale-women
mastered was Time itself.
Silk Robe64+(100-150) to maximum Energy Shield
+(10-20)% to all Elemental Resistances
(5-30)% of Damage taken Recouped as Life
(5-30)% of Damage taken Recouped as Life
Skills have -(2-1) seconds to Cooldown

Related passive skills

Passive skills

The following passive skills are related to Cooldown:

NameStats
Command Skill CooldownMinions have 20% increased Cooldown Recovery Rate for Command Skills [1] [2]
Minions have 25% increased Cooldown Recovery Rate for Command Skills [3] [4]
Cooldown Recovery Rate5% increased Cooldown Recovery Rate [1] [2] [3] [4] [5] [6] [7] [8]
6% increased Cooldown Recovery Rate [3] [4]
Grenade Cooldown Recovery Rate15% increased Cooldown Recovery Rate for Grenade Skills [1] [2] [3] [4]
Warcry Cooldown10% increased Warcry Cooldown Recovery Rate [1] [2] [3] [4]
Warcry Cooldown and Speed6% increased Warcry Cooldown Recovery Rate
8% increased Warcry Speed [1]
Warcry Cooldown Speed10% increased Warcry Cooldown Recovery Rate [1] [2] [3] [4]
Admonisher25% increased Warcry Cooldown Recovery Rate
25% increased Warcry Speed [1]
Authority
15% increased Area of Effect for Attacks
10% increased Cooldown Recovery Rate [1]
Deafening Cries25% increased Warcry Cooldown Recovery Rate
8% increased Damage for each time you've Warcried Recently [1]
Distracting Presence10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate [1]
Forthcoming16% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate [1]
GrenadierGrenade Skills have +1 Cooldown Use [1]
Growing SwarmMinions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate [1]
Limitless Pursuit4% increased Movement Speed
14% increased Cooldown Recovery Rate [1]
Multitasking12% increased Cooldown Recovery Rate
15% increased Skill Effect Duration [1]
Temporal Mastery16% increased Cooldown Recovery Rate [1]
Urgent Call18% increased Warcry Cooldown Recovery Rate
24% increased Warcry Speed
Recover 2% of maximum Life and Mana when you use a Warcry [1]
Utility Ordnance40% increased Cooldown Recovery Rate for Grenade Skills
80% reduced Grenade Damage [1]
Volatile Catalyst10% increased Cooldown Recovery Rate
8% increased Area of Effect [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to Cooldown:

Ascendancy
Class
NameStats
Chronomancer
Cooldown Recovery Rate
6% increased Cooldown Recovery Rate [1] [2] [3] [4] [5]
Chronomancer
Now and Again
Skills have 33% chance to not consume a Cooldown when used [1]
Warbringer
Warcaller's Bellow
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns [1]

See also