Primed
Primed refers to effects which causes enemies with status effects that build up, such as Heavy Stun, to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity.
Primed for Stun
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other. when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
An enemy is Primed for Stun where they reach a certain Heavy Stun buildup threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 60%
- Rare enemy: 70%
- Unique enemy: 80%
Crushing Blows causes all hits to Heavy Stun enemies Primed for Stun.
Related gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 13 Level: (1-20) Reservation: (165-48) Spirit Use Time: InstantActivate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them. Additional Effects From 1-20% Quality: Minions cause (2-40)% more Stun buildupSkills can be managed in the Skills Panel. | 13 | |||
Tier: 3 Level: (1-20) Cost: (7-47) Mana Attack Speed: 75% of base Attack Damage: (80-250)% of baseRequires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded Buff duration is 7.5 seconds Maximum Buff duration is 30 seconds Dashes and Strikes additional valid targetsSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (8-55) Mana Attack Damage: (85-265)% of baseRequires: TalismanShapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.+0.3 seconds to Total Attack Time Cannot cause Stun buildup Knocks Back Enemies Blast length is 6 metres 15% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power Additional Effects From 1-20% Quality: +(0.25-5)% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster PowerSkills can be managed in the Skills Panel. | 3 | |||
Tier: 1 Level: (1-20) Cost: (9-60) Mana Attack Speed: 60% of base Attack Damage: (100-312)% of baseRequires: One Hand Mace, Two Hand MaceAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike +2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup Shockwave Attack Damage: (250-780)% While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres Additional Effects From 1-20% Quality: (1.5-30)% increased Attack SpeedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 11 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 secPerform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage Knocks Back Enemies Warcry radius is 4 metres Empowers one Slam per 10 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Empowered Attack Aftershocks deal (0.5-10)% more damageSkills can be managed in the Skills Panel. | 11 |
Primed for Freeze
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen. when they have at least 40% Freeze buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
An enemy is Primed for Freeze where they reach a certain Freeze buildup threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 50%
- Rare enemy: 60%
- Unique enemy: 70%
Related gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 13 Level: (1-20) Reservation: (165-48) Spirit Use Time: InstantActivate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them. Additional Effects From 1-20% Quality: Minions cause (2-40)% more Stun buildupSkills can be managed in the Skills Panel. | 13 | |||
Tier: 5 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec Critical Strike Chance: 10.00%Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage Cannot cause Freeze Buildup Knocks Back Enemies Freeze enemies that are Primed for Freeze Warcry radius is 5.5 metres Buff duration is 8 seconds Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks Empowered Attacks deal (2-84) to (4-126) additional Cold damage Empowers one Attack per 10 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Buff grants Allies (1-20)% increased Freeze buildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s)Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildup Marked enemy becomes Frozen when Hit while Primed for Freeze Mark duration is 8 seconds Buff grants 30% of damage Gained as Cold damage Buff duration is 10 seconds Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause +(1-20)% more Freeze buildupSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (14-100) Mana Attack Speed: 55% of base Attack Damage: (65-235)% of baseRequires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical damage to Cold damage (300-585)% more Magnitude of Chill inflicted (300-585)% more Freeze Buildup Wave length is 6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Cold ResistanceSkills can be managed in the Skills Panel. | 7 |
Primed for Pin
Pinned targets count as Immobilised. when they have at least 40% PinCertain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 3 seconds. They are also Light Stunned when they become Pinned.
Pinned targets count as Immobilised. buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
An enemy is Primed for Pin where they reach a certain Pin threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 50%
- Rare enemy: 60%
- Unique enemy: 70%
Related gems
| Gem | Tier |
|---|
Primed for Electrocution
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution. when they have at least 40% Electrocution buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
An enemy is Primed for Electrocution where they reach a certain Electrocute threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 50%
- Rare enemy: 60%
- Unique enemy: 70%
Related gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Electrocute Tier: 3Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s)Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Marked enemy becomes Electrocuted when Hit while Primed for Electrocution Buff duration is 10 seconds Mark duration is 8 seconds Buff grants 30% of damage Gained as Lightning damage Hits against Marked enemy cause (25-35)% increased Electrocute buildup Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause (1-20)% increased Electrocute buildupSkills can be managed in the Skills Panel. | 7 |