Fire
Fire damage is one of the five damage types, and one of the three types of elemental damage. It can be mitigated by fire resistance.
Fire damage over time is usually inflicted by ignite, and fire hits have a chance to ignite based on the amount of fire damage dealt.
Mechanics
Fire damage modifiers usually deal the highest average damage compared to cold or lightning damage. It is also only one of the three elemental damage types to have an inherent damaging ailment. However, it also lacks any inherent crown control effects.
Several fire skills are also Detonator skills, which can ignite Oil and cause flammable gas to explode, dealing fire damage.
Gems
A list of gems with the gem tag: Category:Fire (gem tag)
Skill gems
Gem | Tier | |||
---|---|---|---|---|
Gas ArrowGas ArrowAoE, Projectile, Fire, Chaos, Duration Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. | 7 | |||
Detonate DeadDetonate DeadSpell, AoE, Physical, Fire, Detonator Tier: 7 Level: 1 Cast Time: 0.80 sec Critical Strike Chance: 8.00%Requires Level 22Causes a Corpse to violently explode, damaging surrounding enemies.Skills can be managed in the Skills Panel.File:Detonate Dead skill icon.png | 7 | |||
FireballFireballSpell, AoE, Projectile, Fire Tier: 9 Level: (1-20) Cost: (11-118) Mana Cast Time: 1.20 sec Critical Strike Chance: 7.00%Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile Deals (7–193) to (11–290) Fire Damage Explosion Explosion radius is 1.7 metres Firebolts Fires 8 Projectiles Deals (5–145) to (8–218) Fire Damage Additional Effects From 1-20% Quality: +(0–10)% chance to fire 2 additional ProjectilesPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. | 9 | |||
FireboltFireboltSpell, AoE, Projectile, Fire Level: (1-20) Cast Time: 0.90 sec Critical Strike Chance: 8.00%Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.Projectile Deals (7–203) to (11–304) Fire Damage Explosion Explosion radius is 0.7 metres Additional Effects From 1-20% Quality: (0–20)% more chance to Ignite enemiesSkills can be managed in the Skills Panel. | 0 | |||
Flame WallFlame WallSpell, AoE, Fire, Duration Tier: 1 Level: (1-40) Cost: (12-1513) ManaCreate a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage Ignites as though dealing (13–364) to (20–545) Fire damage Additional Effects From 1-20% Quality: (0–20)% more Magnitude of Ignite inflictedPlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel. | 1 | |||
FlameblastFlameblastAoE, Fire, Channelling, Nova Tier: 13 Level: (1-40) Cost: (6-779) Mana Critical Strike Chance: 8.00%Requires Level 52Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled forDeals (2–68) to (4–101) Fire Damage 30% more Cast Speed when targeting a Solar Orb 200% more Damage per Stage 10 Maximum Stages Explosion Radius is 0.4 Metres per Stage Additional Effects From 1-20% Quality: (0–10)% more Cast SpeedSkills can be managed in the Skills Panel. | 13 | |||
Living BombLiving BombSpell, AoE, Fire, Duration Level: 1 Cast Time: 0.60 sec Critical Strike Chance: 9.00%Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.Deals (8-220) to (12-330) Fire Damage Explosion radius is 2.5 metres Seed duration is 2.5 seconds Limit 1 active seedSkills can be managed in the Skills Panel.File:Living Bomb skill icon.png | 0 | |||
Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, Chaos Tier: 1 Level: (1-2) Cooldown Time: 8.00 sec Attack Speed: 120% of base Attack Damage: 70% of baseSummons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command. Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Minions from this Skill have +(0-20)% to all Elemental Resistances Impact Radius is 1.4 metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 1 | |||
Summon Infernal HoundSummon Infernal HoundPersistent, Fire Level: (1-20)Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you.Minions Ignite Enemies within a radius of 1.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life Additional Effects From 1-20% Quality: Minions have (0–20)% more Maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 0 | |||
Volatile DeadVolatile DeadSpell, AoE, Fire Level: (1-20) Cast Time: 0.80 sec Critical Strike Chance: 7.00%Consumes a Corpse to create a fireball that seeks out enemies and explodes.Deals (12–317) to (17–476) Fire Damage Volatile Dead Consumes up to 1 additional corpse Explosion radius is 1.4 metres Additional Effects From 1-20% Quality: Corpses consumed by Supported Skills have (0–10)% chance to not be destroyedSkills can be managed in the Skills Panel. | 0 | |||
Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration, Detonator Tier: 1 Level: (1-40) Cost: (10-870) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (135-1117)% of baseFires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Converts 80% of Physical Damage to Fire Damage Explosion radius is (1.8–2.4) metres Fuse duration is 2.5 seconds Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.File:Explosive Grenade skill icon.png | 1 | |||
Gas GrenadeGas GrenadeAoE, Projectile, Grenade, Fire, Chaos, Duration Tier: 5 Level: 1 Cost: 13 Mana Cooldown Time: 3.00 sec Attack Speed: 75% of base Attack Damage: 40% of baseFires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact radius is (1.4–2) metres Fuse duration is 2 seconds Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Area of Effect per second, up to a maximum of 160% Explosion Converts 100% of Physical Damage to Fire DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 5 | |||
Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration Tier: 3 Level: (1-40) Cost: (27-2258) Mana Cooldown Time: 8.00 sec Use Time: 0.80 secPerforms a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100% Warcry radius is 4 metres Destabilises Enemies for 8 seconds Combust Critical Hit Chance: 7.00% The enemy's Corpse violently explodes, dealing Fire damage in an area around it. Deals (4–119) to (7–179) Fire Damage Deals 10% More Fire Damage per 1 Power of exploding Corpse Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.File:Infernal Cry skill icon.png | 3 | |||
Magma BarrierMagma BarrierAttack, Persistent, AoE, Melee, Trigger, Fire, Duration Tier: 4 Level: (1-40) Cost: 30 Spirit Attack Damage: (120-2172)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds Cannot perform a magma-infused block for 0.75 seconds after magma dissipates Gain Endurance Charge on Block Magma Spray Critical Hit Chance: 5.00% Attack Damage: (120-490)% of base (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield (4-234) to (7-351) Base Off Hand Fire Damage Additional Effects From 1-20% Quality: Raising your shield infuses it with magma for (0-0.2) secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 4 |
Spirit gems
Gem | Tier | |||
---|---|---|---|---|
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration Tier: 4 Level: (1-20) Cost: 30 SpiritWhile active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hit Maximum 5 Spirits summoned per Spell cast Additional Effects From 1-20% Quality: Limit (0–1) Summoned Raging SpiritSkills can be managed in the Skills Panel. | 4 | |||
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald Tier: 4 Level: (1-20) Cost: 30 SpiritWhile active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life. Explosion Explosion radius is 1 metre Ignite duration is 3 seconds Base Ignite damage is (16.67–23)% of Overkill damage Additional Effects From 1-20% Quality: Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 4 |
Support gems
Gem | Tier | |||
---|---|---|---|---|
Armour ExplosionArmour ExplosionAttack, AoE, Trigger, Fire Tier: 2 Level: 1Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | |||
Burning InscriptionBurning InscriptionAoE, Fire Tier: 3 Level: 1Supports any skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscriptions is a Spell which creates Ignited Ground based off of your Maximum Mana.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Elemental DischargeElemental DischargeSpell, Lightning, Cold, Fire, Payoff Tier: 3 Level: 1 Cooldown Time: 1.00 sec Cast Time: 1.00 sec Critical Strike Chance: 10.00%Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Consuming Ignite deals 35% to 55% of your Intelligence as Fire Damage Consuming Freeze deals 30% to 50% of your Intelligence as Cold Damage Consuming Shock deals 1% to 80% of your Intelligence as Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Eternal FlameEternal FlameFire Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.Supported Skills have 100% increased Ignite Duration on Enemies Supported Skills have 25% less chance to IgnitePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
Fiery DeathFiery DeathSpell, Fire Tier: 2 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | |||
Fire ExposureFire ExposureFire, Duration Tier: 3 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.Supported Skills inflict Fire Exposure for 8 seconds on Igniting an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Fire InfusionFire InfusionAttack, Fire Tier: 1 Level: 1Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning DamageSupported Attacks Gain 25% of Damage as extra Fire Damage Supported Attacks deal 50% less Cold and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
Fire MasteryFire MasteryFire Tier: 3 Level: 1Supports Fire skills, granting them an additional level.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Fire PenetrationFire PenetrationFire Tier: 2 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.Supported Skills Penetrate 30% Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | |||
FrostfireFrostfireCold, Fire, Payoff Tier: 3 Level: 1Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.100% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills Supported Skills cannot cause Freeze buildup Supported Skills Consume Freeze from Enemies they IgnitePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
IgnitionIgnitionFire Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 100% more chance to IgnitePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
ImmolateImmolateFire, Payoff Tier: 3 Level: 1Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Infernal LegionInfernal LegionMinion, AoE, Fire Tier: 2 Level: 1Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | |||
Mana FlareMana FlareSpell, Fire, Critical Tier: 2 Level: 1 Cooldown Time: 1.00 sec Cast Time: 1.00 sec Critical Strike Chance: 7.00%Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.Supported Skills trigger Mana Flare on Critical Hit Consumes 20% of current Mana to deal that much Fire damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 | |||
Minion InstabilityMinion InstabilityMinion, Fire Tier: 1 Level: 1Supports skills which create Minions, causing them to violently explode when reduced to Low Life.Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | |||
Searing FlameSearing FlameFire Tier: 3 Level: 1Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Supported Skills deal 25% less Damage with Hits 75% more Magnitude of Ignite inflicted with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
StormfireStormfireLightning, Fire Tier: 3 Level: 1Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.Shocks from Supported Skills do not expire on Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
WildfireWildfireAoE, Fire Tier: 2 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.Ignites inflicted by Supported Skills Spread to other enemies that stay within (0–1.5) metres for 2 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
Base items
The following base items are related to fire damage:
Item | Stats | |
---|---|---|
Ruby CharmRuby CharmLasts 4.00 Seconds Consumes 40 of 80 Charges on use +25% to Fire ResistanceRequires Level 5Used when you take Fire Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 5 | Used when you take Fire Damage from a Hit |
Fire QuiverFire QuiverRequires Level 8Adds 3 to 5 Fire Damage to AttacksCan only be equipped if you are wielding a Bow. | 8 | Adds 3 to 5 Fire Damage to Attacks |
Unique items
The following unique items are related to fire damage:
Item | Stats |
---|---|
Painter's ServantPainter's Servant Torn GlovesEnergy Shield: 933% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning DamageBloodshed on the crimson shores, longing for the endless sea. Treasures, life, I'd give it all just to capture thee. | 33% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning Damage |
Wylund's StakeWylund's Stake Smithing HammerOne Hand Mace Physical Damage: 4-7 Elemental Damage: 4-7 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires 11 StrAdds (4-6) to (8-10) Physical Damage Adds (4-6) to (8-10) Fire Damage +(10-20) to Strength +(20-30)% to Fire Resistance Hits Break (30-50) Armour Apply Fire Exposure when fully breaking enemy ArmourShaped metal never forgets the forge. | Adds (4-6) to (8-10) Physical Damage Adds (4-6) to (8-10) Fire Damage +(10-20) to Strength +(20-30)% to Fire Resistance Hits Break (30-50) Armour Apply Fire Exposure when fully breaking enemy Armour |
BlackgleamBlackgleam Fire QuiverRequires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire DamageMolten feathers, veiled spark, Hissing arrows from the dark.Can only be equipped if you are wielding a Bow. | Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire Damage |
Blistering BondBlistering Bond Ruby RingRequires Level 8+(20-30)% to Fire Resistance+(40-60) to maximum Life +(20-30)% to Fire Resistance (-15--10)% to Cold Resistance You take Fire Damage instead of Physical Damage from Bleeding"The Brotherhood of Silence does not set out to torture our targets. Excruciating pain is simply a byproduct of certain... necessary methods." | +(20-30)% to Fire Resistance+(40-60) to maximum Life +(20-30)% to Fire Resistance (-15--10)% to Cold Resistance You take Fire Damage instead of Physical Damage from Bleeding |
CracklecreepCracklecreep Ruby RingRequires Level 8+(20-30)% to Fire Resistance(20–30)% increased Fire Damage (3.1–6) Life Regeneration per second (20–30)% increased Mana Regeneration Rate Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 secondsFear the fire that spreads like a plague. | +(20-30)% to Fire Resistance(20–30)% increased Fire Damage (3.1–6) Life Regeneration per second (20–30)% increased Mana Regeneration Rate Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds |
The SentryThe Sentry Gothic QuarterstaffQuartertaff Elemental Damage: 25-50 Critical Strike Chance: 11.50% Attacks per Second: 1.40Requires Level 11, 22 Dex, 11 IntNo Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light RadiusThe night Draven attacked, Erian was asleep at his post. | No Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light Radius |
CandlemakerCandlemaker Sombre GlovesEnergy Shield: 15Requires Level 12, 20 Int(50-80)% increased Energy Shield (20-40)% increased Fire Damage (10-20)% reduced Cold Damage +(20-40)% to Fire Resistance -(10-20)% to Cold Resistance Chance to Ignite is doubledYou can be the wick or the wax. Either way, your light goes out and mine goes on. | (50-80)% increased Energy Shield (20-40)% increased Fire Damage (10-20)% reduced Cold Damage +(20-40)% to Fire Resistance -(10-20)% to Cold Resistance Chance to Ignite is doubled |
Radiant GriefRadiant Grief Lace HoodEvasion: 67Requires Level 16, 30 Dex(80-100)% increased Evasion Rating +(15-25)% to Fire Resistance 30% increased Light Radius Enemies in your Presence are Ignited as though dealt 100 Base Fire DamageNo man burns alone. | (80-100)% increased Evasion Rating +(15-25)% to Fire Resistance 30% increased Light Radius Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage |
The Searing TouchThe Searing Touch Pyrophyte StaffStaffRequires Level 16, 34 IntGrants Skill: Level (5-20) Living Bomb(80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflictBurn to cinders, scar and maim, Rule a world, bathed in flame. | Grants Skill: Level (5-20) Living Bomb(80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflict |
BlackflameBlackflame Amethyst RingRequires Level 20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate 50% reduced Ignite Duration on Enemies Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite 50% increased Magnitude of Ignite you inflictBeyond the veil of death, there burns a fire by whose light night is borne. | +(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate 50% reduced Ignite Duration on Enemies Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite 50% increased Magnitude of Ignite you inflict |
Cloak of FlameCloak of Flame Silk RobeEnergy Shield: 61Requires Level 22, 47 Int+(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damageHe who sows an ember shall reap an inferno. | +(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damage |
Guiding PalmGuiding Palm Shrine SceptreSceptre Spirit: 100Requires Level 26, 18 Str, 41 IntGrants Skill: Level (8-20) Purity of FireAllies in your Presence deal (4-6) to (7-10) additional Attack Fire Damage +(5-10) to all Attributes 25% increased Light Radius 50% of your Life Regeneration is granted to Allies in your PresenceThe stories we tell serve to unite us. | Grants Skill: Level (8-20) Purity of FireAllies in your Presence deal (4-6) to (7-10) additional Attack Fire Damage +(5-10) to all Attributes 25% increased Light Radius 50% of your Life Regeneration is granted to Allies in your Presence |
Solar LanceFile:Solar Lance inventory icon.pngSolar Lance Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 26, 20 Str, 48 DexNo Physical Damage Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile SpeedFile:Solar Lance inventory icon.png | No Physical Damage Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile Speed |
FireflowerFireflower Solar AmuletRequires Level 30+(10-15) to Spirit(10-20)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire SkillsTale-women in training drink of a painful desert fruit. Fire, they learn, springs from agony. | +(10-15) to Spirit(10-20)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire Skills |
Birth of FuryBirth of Fury Stone GreavesArmour: 102Requires Level 33, 57 Str20% increased Movement Speed +(40-60) to maximum Life +(20-30)% to Fire Resistance Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum LifeAs the sun rises and the light approaches, so too shall your enemies fear you. | 20% increased Movement Speed +(40-60) to maximum Life +(20-30)% to Fire Resistance Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life |
Blueflame BracersBlueflame Bracers Goldcast CuffsArmour: 37 Energy Shield: 14Requires Level 33, 30 Str, 30 Int+20 to maximum Energy Shield +(10-20) to Intelligence +(5-15)% to Fire Resistance +(5-15)% to Cold Resistance 100% of Fire Damage Converted to Cold DamageThe secret was lost with its maker. | +20 to maximum Energy Shield +(10-20) to Intelligence +(5-15)% to Fire Resistance +(5-15)% to Cold Resistance 100% of Fire Damage Converted to Cold Damage |
The Rat CageThe Rat Cage Scout's VestEvasion: 184Requires Level 33, 68 Dex(100-150)% increased Evasion Rating +300 to maximum Life 25% reduced Attribute Requirements 100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around. Many a confession was found in the bowels of Axiom. | (100-150)% increased Evasion Rating +300 to maximum Life 25% reduced Attribute Requirements 100% of Fire Damage from Hits taken as Physical Damage |
The Three DragonsThe Three Dragons Solid MaskEvasion: 87 Energy Shield: 35Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Sacred FlameSacred Flame Shrine SceptreSceptre Spirit: 100Requires Level 84, 58 Str, 149 IntGrants Skill: Level 19 Purity of FireGain (40-60)% of Damage as Extra Fire Damage Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest ResistanceFire destroys, but fire also purifies. Life always springs anew. | Grants Skill: Level 19 Purity of FireGain (40-60)% of Damage as Extra Fire Damage Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance |
Passive skills
Base passive skills
The following passive skills are related to fire damage: Lua error: Error: Table passive_skills not found..
Keystone passive skills
The following keystone passive skills are related to fire damage: Lua error: Error: Table passive_skills not found..
Ascendancy passive skills
The following Ascendancy passive skills are related to fire damage: Lua error: Error: Table passive_skills not found..
Version history
Version | Changes |
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0.1.0 |
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