Resistance

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X Resistance
Tooltip
You take this much less X Damage. Negative values cause to take more Damage instead.

Maximum Resistance is capped at 75% by default and cannot be higher than 90%.

Resistance is a form of damage reduction that reduces damage of a particular type by a percentage. Players and enemies all have a resistance stat to each of Fire, Cold, Lightning and Chaos damage, and these are raised or lowered independently. Increases to "Elemental Resistance" are applied to fire, cold and lightning but not chaos.

Resistance has a default value of 0, where it does not affect the damage taken. Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%. Resistance can go into the negatives, which increases damage taken.

Characters receive a -10% penalty to elemental resistance at certain area level thresholds, approximately around the end of each act. By endgame, the cumulative penalty is -60% to all elemental resistances.

Honour Resistance is a stat used exclusively in Trial of the Sekhemas, and is calculated the same way.

Mechanics

Calculation

Example: being hit by 1000 fire damage, with a fire resistance of 30%, means you would take:

  • damage.

The higher your resistance gets, the more effective an increase in resistance is in reducing damage taken. This makes increases to maximum resistance a particularly valuable stat. For example, increasing resistance by 10 from 0% to 10% will reduce damage taken from 100% to 90%, or 10% less. But increasing by 10 from 60% to 70% would be reducing damage taken from 40% to 30%, reducing damage taken by a quarter.

Elemental Exposure

Main page: Exposure

Exposure is a debuff applied to the player or an enemy that reduces their resistance to one of the three elements (fire, cold, or lightning) (by default -20% for 4 seconds), which can result in negative resistance values.


Curses

Main page: Curses

There are a variety of Curses that can reduce the resistance a character or enemy has to a specific type of damage:

Curses count as debuffs and stack with exposure. Note that debuffs from both exposure and curses affect uncapped resistance, regardless of maximum resistance.

Example: A player with 150% uncapped fire resistance and a maximum resistance of 75% would have their effective resistance unchanged after being hit with with -40% from the flammability curse, since the remaining 110% is still enough to reach maximum resistance.

Resistance Penetration

Main page: Penetration

Having Penetration in a damage type reduces the effective resistance of enemies you damage with that type, thus increasing the damage they take. It stacks with exposure and curse debuffs, but is applied last and is only effective against positive resistances; it has no effect once the effective resistance 0 or negative. In exchange, it affects both maximum resistance and uncapped resistance.

Ignore resistance

Effects which cause damage to ignore enemy resistances will calculate damage as if the enemy had 0% of the ignored resistance, and ignores any further modifications to resistances. It does not affect the actual resistance, and does not interact with stats that care about the specific resistance value.

Unique Items

Maximum Resistance

The following unique items are associated with maximum resistances:

ItemStats
InfernoclaspInfernoclasp
Plate Belt
Requires Level 24+(100-140) to Armour
Charm Slots: 1
+(100-150) to Armour
+(10–20) to Strength
+(3-5)% to Maximum Fire Resistance
+(30-50)% to Fire Resistance
Tempered by the forbidden flame.
+(100-140) to Armour
Charm Slots: 1+(100-150) to Armour
+(10–20) to Strength
+(3-5)% to Maximum Fire Resistance
+(30-50)% to Fire Resistance
Forbidden GazeForbidden Gaze
Chain Tiara
Energy Shield: 44Requires Level 26, 49 Int(60-100)% increased Energy Shield
+(3-5)% to Maximum Cold Resistance
+(30-50)% to Cold Resistance
25% reduced Light Radius
Keep your heart as ice,
lest your passions stir.
(60-100)% increased Energy Shield
+(3-5)% to Maximum Cold Resistance
+(30-50)% to Cold Resistance
25% reduced Light Radius
The Eternal SparkThe Eternal Spark
Crystal Focus
Focus
Energy Shield: 28
Requires Level 26, 49 Int(50-70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20-30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
A flash of blue, a stormcloud's kiss,
her motionless dance the pulse of bliss
(50-70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20-30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
ThunderstepThunderstep
Steeltoe Boots
Evasion: 79Requires Level 28, 49 Dex(10-20)% increased Movement Speed
(40-60)% increased Evasion Rating
+(3-5)% to Maximum Lightning Resistance
+(30-50)% to increased Lightning Resistance
Where legends tread,
the world hearkens.
(10-20)% increased Movement Speed
(40-60)% increased Evasion Rating
+(3-5)% to Maximum Lightning Resistance
+(30-50)% to increased Lightning Resistance
Rise of the PhoenixRise of the Phoenix
Omen Crest Shield
Chance to Block: 25%
Armour: 50
Energy Shield: 19
Requires Level 36, 37 Str, 37 IntGrants Skill: Raise Shield+5% to Maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
My bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory.
Grants Skill: Raise Shield+5% to Maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
The Brass DomeThe Brass Dome
Champion Cuirass
Armour: 335Requires Level 58, 120 Str(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
The turtle's shell one day becomes its tomb.
(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits


Version history

Version Changes
0.1.0e
  • Maps no longer have additional elemental resistance penalties inherently applied at Tier 6 and Tier 11 or higher Maps. It is now consistent across all of the Endgame.
0.1.0
  • Introduced to the game.