Stun
Physical damage, and player (but not monster) Melee Damage, are each 50% more likely to Stun targets. For players, these bonuses are multiplicative with each other.
All Hits that could potentially inflict a Stun also cause Heavy Stun buildup.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised.
Physical damage and Melee Damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.
A Stun is an on-hit effect that causes the affected target to have their actions interrupted and be unable to act for a short period of time. Effects which apply Stun build up application towards Heavy Stun, which causes the target to become unable to act longer.
Mechanics
Hits have a chance to stun based on their damage compared to the target's maximum life.
Blocked hits still have a chance to stun and apply Heavy Stun buildup.
Physical damage and melee hits dealt by players are 50% more effective at applying stuns than other damage types, in both stun chance and Heavy Stun buildup. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.
Stun Threshold
Stun threshold modifies the amount of stun buildup is needed to inflict a stun. Additional or increased stun duration makes it less likely to receive a stun, and vice versa.
Heavy Stun
All hits that have a potential to stun build up towards the target's Heavy Stun threshold, based on the damage of the hit. An enemy's Heavy Stun threshold can be seen as a bar under their Life bar. Players cannot become Heavy Stunned. When the Heavy Stun threshold is exceeded, the target goes into a longer stun animation. Heavy Stunned targets are considered to be Immobilised.
Heavy Stun buildup decreases over time if the target has not had any Heavy Stun buildup applied to them for a certain period of time. Heavy Stun buildup cannot occur while the target is Heavy Stunned.
Related passive skills
(To be completed)
Related unique items
List of unique items related to stunning
Item | Base item | Item class | Stats | |
---|---|---|---|---|
Brynhand's MarkBrynhand's Mark Wooden ClubOne Hand Mace Physical Damage: 6-10 Critical Strike Chance: 5.00% Attacks per Second: 1.45Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun BuildupThe mark of the smith was widely known. | Wooden Club | One Hand Mace | 1 | Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun Buildup |
Hrimnor's HymnHrimnor's Hymn Oak GreathammerTwo Hand Mace Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 4, 11 StrCauses (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. | Oak Greathammer | Two Hand Mace | 4 | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
TreefingersTreefingers Riveted MittsArmour: 34Requires Level 11, 19 Str(30-60)% increased Armour Adds (6-10) to (12-16) Physical Damage to Attacks 5% reduced Attack Speed (20-30)% increased Stun Buildup Giant's BloodThe largest beings on Wraeclast are not flesh and blood. | Riveted Mitts | Gloves | 11 | (30-60)% increased Armour Adds (6-10) to (12-16) Physical Damage to Attacks 5% reduced Attack Speed (20-30)% increased Stun Buildup Giant's Blood |
TrephinaTrephina Forge MaulTwo Hand Mace Physical Damage: 29-39 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned EnemiesThe art of surgery advances one mistake at a time. | Forge Maul | Two Hand Mace | 11 | Adds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies |
Nazir's JudgementNazir's Judgement Steelpoint QuarterstaffQuartertaff Physical Damage: 28-51 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 28, 51 Dex, 22 IntAdds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Causes Daze buildup equal to 100% of Damage dealtThe first witch hunter knew one critical tactic: never let your enemy have a clear moment. | Steelpoint Quarterstaff | Quarterstaff | 28 | Adds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Causes Daze buildup equal to 100% of Damage dealt |
Obern's BastionObern's Bastion Stacked SabatonsArmour: 56 Evasion: 50Requires Level 33, 32 Str, 32 Dex(150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on youThe storm cannot sway those of sure footing. | Stacked Sabatons | Boots | 33 | (150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on you |
Stun Threshold
List of unique items related to stun threshold
Item | Base item | Item class | Stats | |
---|---|---|---|---|
BlackbraidBlackbraid Fur PlateArmour: 60Requires 10 Str+(40-60) to Armour +(5-15) to Strength +(5-15) to Intelligence +10% to all Elemental Resistances +(40-60) to Stun Threshold Armour applies to Elemental DamageAn Ezomyte endures. | Fur Plate | Body Armour | 1 | +(40-60) to Armour +(5-15) to Strength +(5-15) to Intelligence +10% to all Elemental Resistances +(40-60) to Stun Threshold Armour applies to Elemental Damage |
BramblejackBramblejack Rusted CuirassArmour: 45+(60-100) to maximum Life +(60-100) to Stun Threshold Cannot Evade Enemy Attacks 250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while SurroundedIt is safer to be feared than to be loved. | Rusted Cuirass | Body Armour | 1 | +(60-100) to maximum Life +(60-100) to Stun Threshold Cannot Evade Enemy Attacks 250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while Surrounded |
Coat of RedCoat of Red Chain MailArmour: (22-31) Evasion: (22-31)(80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when HitFor those noble families obsessed with keeping their bloodline pure, there was a price to pay... | Chain Mail | Body Armour | 1 | (80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when Hit |
DionadairDionadair Splintered Tower ShieldShield Chance to Block: 26% Armour: 18Grants Skill: Raise Shield(60-80)% increased Armour +(10-15) to Strength (3-5) Life Regeneration per Second 20% reduced Stun Threshold Double Stun Threshold while Shield is RaisedPraetor Draven knew his only chance to subjugate the Ezomytes was to catch them unaware. | Splintered Tower Shield | Shield | 1 | Grants Skill: Raise Shield(60-80)% increased Armour +(10-15) to Strength (3-5) Life Regeneration per Second 20% reduced Stun Threshold Double Stun Threshold while Shield is Raised |
LegionstrideLegionstride Rough GreavesArmour: 22+(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block ChanceA wall of steel and muscle. | Rough Greaves | Boots | 1 | +(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block Chance |
Wings of CaelynWings of Caelyn Rusted GreathelmArmour: 29+20 to Armour (5-15)% increased Rarity of Items found +(20-30) to Dexterity Gain 1 Rage on Melee Hit Every Rage also grants 1% increased Stun ThresholdThe older brother rtetained calm in the midst of fury. | Rusted Greathelm | Helmet | 1 | +20 to Armour (5-15)% increased Rarity of Items found +(20-30) to Dexterity Gain 1 Rage on Melee Hit Every Rage also grants 1% increased Stun Threshold |
The Knight-errantThe Knight-errant Mail SabatonsArmour: 19 Evasion: 15Requires Level 610% increased Movement Speed (30–50)% increased Armour and Evasion +(30–50) to Stun Threshold +(30-50) to Ailment Threshold Iron ReflexesSome search forever for their path. | Mail Sabatons | Boots | 6 | 10% increased Movement Speed (30–50)% increased Armour and Evasion +(30–50) to Stun Threshold +(30-50) to Ailment Threshold Iron Reflexes |
WulfsbaneWulfsbane Painted Tower ShieldChance to Block: 26% Armour: 29Requires Level 6, 13 StrGrants Skill: Raise Shield+(40-60) to maximum Life +(10-15) to Strength +(60-80) to Stun Threshold Permanently Intimidate Enemies on BlockThe Counts of Ogham share a legacy of cunning and power. | Painted Tower Shield | Shield | 6 | Grants Skill: Raise Shield+(40-60) to maximum Life +(10-15) to Strength +(60-80) to Stun Threshold Permanently Intimidate Enemies on Block |
Merit of ServiceMerit of Service Pelage TargeChance to Block: 25% Armour: 18 Evasion: 14Requires Level 8, 10 Str, 10 DexGrants Skill: Raise Shield(30–50)% increased Chance to Block (60–80)% increased Armour and Evasion +(60–80) to Stun Threshold Allies in Presence have Block Chance equal to yoursLead by example, and you shall never be alone. | Pelage Targe | Shield | 8 | Grants Skill: Raise Shield(30–50)% increased Chance to Block (60–80)% increased Armour and Evasion +(60–80) to Stun Threshold Allies in Presence have Block Chance equal to yours |
BriarpatchBriarpatch Laced BootsEvasion: 38Requires Level 11, 20 Dex(10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +15% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damageThe druids walk the Grelwood without fear. | Laced Boots | Boots | 11 | (10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +15% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damage |
IrongraspIrongrasp Vagabond ArmourArmour: 67 Evasion: 56Requires Level 16, 20 Str, 20 Dex(100-150)% increased Armour and Evasion +(20-30) to Strength +(100-150) to Stun Threshold Iron Grip Iron WillA power unknown aids your own. | Vagabond Armour | Body Armour | 16 | (100-150)% increased Armour and Evasion +(20-30) to Strength +(100-150) to Stun Threshold Iron Grip Iron Will |
The Wailing WallThe Wailing Wall Effigial Tower ShieldChance to Block: 26% Armour: 60Requires Level 21, 40 StrGrants Skill: Raise Shield(117)% increased Armour +(122) to Stun Threshold Can Block Damage from all Hits Cannot use Shield SkillsSome stories are never told. | Effigial Tower Shield | Shield | 21 | Grants Skill: Raise Shield(117)% increased Armour +(122) to Stun Threshold Can Block Damage from all Hits Cannot use Shield Skills |
Ungil's HarmonyUngil's Harmony Azure AmuletRequires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra DamageGentle anger, raging calm. | Azure Amulet | Amulet | 25 | (20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra Damage |
Wandering ReliquaryWandering Reliquary Steel PlateArmour: 177Requires Level 27, 57 Str+(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as LifeKnowing she could outlast any opponent, Wrashmin fought not to win, but to delay. | Steel Plate | Body Armour | 27 | +(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life |
Belly of the BeastBelly of the Beast Explorer ArmourArmour: 114 Evasion: 101Requires Level 33, 39 Str, 39 Dex(100-150)% increased Armour and Evasion +(100-150) to maximum Life +(100-150) to Stun Threshold Life Recovery from Flasks is instant (25-30) to (35-40) Physical Thorns DamageThere is no safer place Than the Belly of the Beast | Explorer Armour | Body Armour | 33 | (100-150)% increased Armour and Evasion +(100-150) to maximum Life +(100-150) to Stun Threshold Life Recovery from Flasks is instant (25-30) to (35-40) Physical Thorns Damage |
Eye of ChayulaEye of Chayula Gold AmuletRequires Level 35+(12-20) to increased Rarity of items found(20-30)% reduced maximum Life +(10-15) to all Attributes +2500 to Stun ThresholdNever blinking, always watching. | Gold Amulet | Amulet | 35 | +(12-20) to increased Rarity of items found(20-30)% reduced maximum Life +(10-15) to all Attributes +2500 to Stun Threshold |
The SurrenderThe Surrender Stone Tower ShieldShield Chance to Block: 26% Armour: 91Requires Level 36, 66 StrGrants Skill: Raise Shield(40-60)% increased Block chance (150-200)% increased Armour +(150-200) to Stun Threshold Recover 4% of Life when you BlockOur hearts cry out but are silenced by our flesh and so we give up our flesh. | Stone Tower Shield | Shield | 36 | Grants Skill: Raise Shield(40-60)% increased Block chance (150-200)% increased Armour +(150-200) to Stun Threshold Recover 4% of Life when you Block |
HeadhunterHeadhunter Heavy BeltRequires Level 50(20-30)% increased Stun Threshold Charm Slots: 1+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 20 seconds"A man's soul rules from a cavern of bone, learns and judges through flesh-born windows. The heart is meat. The head is where the Man is." - Lavianga, Advisor to Kaom | Heavy Belt | Belt | 50 | (20-30)% increased Stun Threshold Charm Slots: 1+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 20 seconds |
Zerphi's GenesisZerphi's Genesis Heavy BeltRequires Level 56(20-30)% increased Stun Threshold Charm Slots: 1+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges usedThe most horrifying ideas often begin with a simple innovation. | Heavy Belt | Belt | 56 | (20-30)% increased Stun Threshold Charm Slots: 1+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
The Brass DomeThe Brass Dome Champion CuirassArmour: 335Requires Level 58, 120 Str(400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical HitsThe turtle's shell one day becomes its tomb. | Champion Cuirass | Body Armour | 58 | (400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical Hits |
Version history
Version | Changes |
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0.1.0 |
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