Stun

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Stun
Tooltip
Hits against any target have a chance to Stun them, with a stun being more likely the more damage was dealt. Stunning a target interrupts their current action and prevents them from taking another action for a short time.

Physical damage, and player (but not monster) Melee Damage, are each 50% more likely to Stun targets. For players, these bonuses are multiplicative with each other.

All Hits that could potentially inflict a Stun also cause Heavy Stun buildup.
Stun Threshold
Tooltip
Stun Threshold determines how much Stun buildup is needed to Stun or Heavy Stun a target.
Crushing Blows
Tooltip
Crushing Blows cause a Heavy Stun on enemies that are Primed for Stun.
Primed for Stun
Tooltip
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead primed at 60% buildup, Rare at 70%, and Unique at 80%.
Heavy Stun
Tooltip
Hitting an enemy builds towards a Heavy Stun based on the damage dealt. Different enemies have different Heavy Stun thresholds and durations, with very large monsters having a high Heavy Stun Threshold. Players cannot be Heavy Stunned.

While an enemy is Heavy Stunned, they cannot act and count as Immobilised.

Physical damage and Melee Damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.

A Stun is an on-hit effect that causes the affected target to have their actions interrupted and be unable to act for a short period of time. Effects which apply Stun build up application towards Heavy Stun, which causes the target to become unable to act longer.

Mechanics

Hits have a chance to stun based on their damage compared to the target's maximum life.

Blocked hits still have a chance to stun and apply Heavy Stun buildup.

Physical damage and melee hits dealt by players are 50% more effective at applying stuns than other damage types, in both stun chance and Heavy Stun buildup. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.

Stun Threshold

Stun threshold modifies the amount of stun buildup is needed to inflict a stun. Additional or increased stun duration makes it less likely to receive a stun, and vice versa.

Heavy Stun

All hits that have a potential to stun build up towards the target's Heavy Stun threshold, based on the damage of the hit. An enemy's Heavy Stun threshold can be seen as a bar under their Life bar. Players cannot become Heavy Stunned. When the Heavy Stun threshold is exceeded, the target goes into a longer stun animation. Heavy Stunned targets are considered to be Immobilised.

Heavy Stun buildup decreases over time if the target has not had any Heavy Stun buildup applied to them for a certain period of time. Heavy Stun buildup cannot occur while the target is Heavy Stunned.

Related passive skills

(To be completed)

Related unique items

List of unique items related to stunning

ItemBase itemItem classRequired levelStats
Brynhand's MarkBrynhand's Mark
Wooden Club
One Hand Mace
Physical Damage: 6-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Adds (10-14) to (16-20) Physical Damage
+(30-50) to Accuracy Rating
+(10-20) to Strength
Causes Double Stun Buildup
The mark of the smith was widely known.
Wooden ClubOne Hand Mace1Adds (10-14) to (16-20) Physical Damage
+(30-50) to Accuracy Rating
+(10-20) to Strength
Causes Double Stun Buildup
Hrimnor's HymnHrimnor's Hymn
Oak Greathammer
Two Hand Mace
Physical Damage: 14-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Requires Level 4, 11 StrCauses (30–50)% increased Stun Buildup(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
Oak GreathammerTwo Hand Mace4Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
TreefingersTreefingers
Riveted Mitts
Armour: 34Requires Level 11, 19 Str(30-60)% increased Armour
Adds (6-10) to (12-16) Physical Damage to Attacks
5% reduced Attack Speed
(20-30)% increased Stun Buildup
Giant's Blood
The largest beings on Wraeclast
are not flesh and blood.
Riveted MittsGloves11(30-60)% increased Armour
Adds (6-10) to (12-16) Physical Damage to Attacks
5% reduced Attack Speed
(20-30)% increased Stun Buildup
Giant's Blood
TrephinaTrephina
Forge Maul
Two Hand Mace
Physical Damage: 29-39
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
The art of surgery advances one mistake at a time.
Forge MaulTwo Hand Mace11Adds (12-25) to (22-25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Nazir's JudgementNazir's Judgement
Steelpoint Quarterstaff
Quartertaff
Physical Damage: 28-51
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Requires Level 28, 51 Dex, 22 IntAdds (30-36) to (75-81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
Steelpoint QuarterstaffQuarterstaff28Adds (30-36) to (75-81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Obern's BastionObern's Bastion
Stacked Sabatons
Armour: 56
Evasion: 50
Requires Level 33, 32 Str, 32 Dex(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
The storm cannot sway those of sure footing.
Stacked SabatonsBoots33(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you

Stun Threshold

List of unique items related to stun threshold

ItemBase itemItem classRequired levelStats
BlackbraidBlackbraid
Fur Plate
Armour: 60Requires 10 Str+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
Armour applies to Elemental Damage
An Ezomyte endures.
Fur PlateBody Armour1+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
Armour applies to Elemental Damage
BramblejackBramblejack
Rusted Cuirass
Armour: 45+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of Life per second while Surrounded
It is safer to be feared than to be loved.
Rusted CuirassBody Armour1+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of Life per second while Surrounded
Coat of RedCoat of Red
Chain Mail
Armour: (22-31)
Evasion: (22-31)
(80-100)% increased Armour and Evasion
+(80-100) to maximum Life
+(75-150) to Stun Threshold
25% chance to be inflicted with bleeding when Hit
For those noble families obsessed
with keeping their bloodline pure,
there was a price to pay...
Chain MailBody Armour1(80-100)% increased Armour and Evasion
+(80-100) to maximum Life
+(75-150) to Stun Threshold
25% chance to be inflicted with bleeding when Hit
DionadairDionadair
Splintered Tower Shield
Shield
Chance to Block: 26%
Armour: 18
Grants Skill: Raise Shield(60-80)% increased Armour
+(10-15) to Strength
(3-5) Life Regeneration per Second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Praetor Draven knew his only chance to subjugate
the Ezomytes was to catch them unaware.
Splintered Tower ShieldShield1Grants Skill: Raise Shield(60-80)% increased Armour
+(10-15) to Strength
(3-5) Life Regeneration per Second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
LegionstrideLegionstride
Rough Greaves
Armour: 22+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Damage taken from Projectile Attacks
+10% to Block Chance
A wall of steel and muscle.
Rough GreavesBoots1+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Damage taken from Projectile Attacks
+10% to Block Chance
Wings of CaelynWings of Caelyn
Rusted Greathelm
Armour: 29+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
The older brother rtetained calm in the midst of fury.
Rusted GreathelmHelmet1+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
The Knight-errantThe Knight-errant
Mail Sabatons
Armour: 19
Evasion: 15
Requires Level 610% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
+(30-50) to Ailment Threshold
Iron Reflexes
Some search forever for their path.
Mail SabatonsBoots610% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
+(30-50) to Ailment Threshold
Iron Reflexes
WulfsbaneWulfsbane
Painted Tower Shield
Chance to Block: 26%
Armour: 29
Requires Level 6, 13 StrGrants Skill: Raise Shield+(40-60) to maximum Life
+(10-15) to Strength
+(60-80) to Stun Threshold
Permanently Intimidate Enemies on Block
The Counts of Ogham share a
legacy of cunning and power.
Painted Tower ShieldShield6Grants Skill: Raise Shield+(40-60) to maximum Life
+(10-15) to Strength
+(60-80) to Stun Threshold
Permanently Intimidate Enemies on Block
Merit of ServiceMerit of Service
Pelage Targe
Chance to Block: 25%
Armour: 18
Evasion: 14
Requires Level 8, 10 Str, 10 DexGrants Skill: Raise Shield(30–50)% increased Chance to Block
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in Presence have Block Chance equal to yours
Lead by example, and you shall never be alone.
Pelage TargeShield8Grants Skill: Raise Shield(30–50)% increased Chance to Block
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in Presence have Block Chance equal to yours
BriarpatchBriarpatch
Laced Boots
Evasion: 38Requires Level 11, 20 Dex(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+15% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
The druids walk the Grelwood without fear.
Laced BootsBoots11(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+15% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
IrongraspIrongrasp
Vagabond Armour
Armour: 67
Evasion: 56
Requires Level 16, 20 Str, 20 Dex(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will
A power unknown aids your own.
Vagabond ArmourBody Armour16(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will
The Wailing WallThe Wailing Wall
Effigial Tower Shield
Chance to Block: 26%
Armour: 60
Requires Level 21, 40 StrGrants Skill: Raise Shield(117)% increased Armour
+(122) to Stun Threshold
Can Block Damage from all Hits
Cannot use Shield Skills
Some stories are never told.
Effigial Tower ShieldShield21Grants Skill: Raise Shield(117)% increased Armour
+(122) to Stun Threshold
Can Block Damage from all Hits
Cannot use Shield Skills
Ungil's HarmonyUngil's Harmony
Azure Amulet
Requires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life
+(30-50) to Maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Gentle anger, raging calm.
Azure AmuletAmulet25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life
+(30-50) to Maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Wandering ReliquaryWandering Reliquary
Steel Plate
Armour: 177Requires Level 27, 57 Str+(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Knowing she could outlast any opponent,
Wrashmin fought not to win, but to delay.
Steel PlateBody Armour27+(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Belly of the BeastBelly of the Beast
Explorer Armour
Armour: 114
Evasion: 101
Requires Level 33, 39 Str, 39 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns Damage
There is no safer place
Than the Belly of the Beast
Explorer ArmourBody Armour33(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns Damage
Eye of ChayulaEye of Chayula
Gold Amulet
Requires Level 35+(12-20) to increased Rarity of items found(20-30)% reduced maximum Life
+(10-15) to all Attributes
+2500 to Stun Threshold
Never blinking, always watching.
Gold AmuletAmulet35+(12-20) to increased Rarity of items found(20-30)% reduced maximum Life
+(10-15) to all Attributes
+2500 to Stun Threshold
The SurrenderThe Surrender
Stone Tower Shield
Shield
Chance to Block: 26%
Armour: 91
Requires Level 36, 66 StrGrants Skill: Raise Shield(40-60)% increased Block chance
(150-200)% increased Armour
+(150-200) to Stun Threshold
Recover 4% of Life when you Block
Our hearts cry out
but are silenced by our flesh
and so we give up our flesh.
Stone Tower ShieldShield36Grants Skill: Raise Shield(40-60)% increased Block chance
(150-200)% increased Armour
+(150-200) to Stun Threshold
Recover 4% of Life when you Block
HeadhunterHeadhunter
Heavy Belt
Requires Level 50(20-30)% increased Stun Threshold
Charm Slots: 1
+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
Heavy BeltBelt50(20-30)% increased Stun Threshold
Charm Slots: 1+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Zerphi's GenesisZerphi's Genesis
Heavy Belt
Requires Level 56(20-30)% increased Stun Threshold
Charm Slots: 1
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
The most horrifying ideas often begin with a simple innovation.
Heavy BeltBelt56(20-30)% increased Stun Threshold
Charm Slots: 1+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
The Brass DomeThe Brass Dome
Champion Cuirass
Armour: 335Requires Level 58, 120 Str(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
The turtle's shell one day becomes its tomb.
Champion CuirassBody Armour58(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits

Version history

Version Changes
0.1.0
  • Introduced to the game.