Guard

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Guard
Tooltip
Guard is a Buff that absorbs damage from Hits, taking the damage before your Life or Energy Shield until depleted.

Guard is a temporary buff that redirects a specified amount of damage from hits.

Mechanics

Guard absorbs all damage from hits until it is depleted, at which point the buff is removed. Guard's damage redirection occurs after damage mitigation.

Guard can be granted through certain modifiers. Guard is granted when the charm or flask that grants it is used, and lasts for the duration of that charm or flask expires or is used again. Guard does not stack; if the Guard gained is greater than the current Guard value, it will overwrite the current value and duration. If the Guard gained is lower, it instead extends the buff of the current Guard buff proportional to the ratio of gained Guard against current Guard.

Related unique items

ItemBase itemItem classRequired levelStats
Olroth's ResolveOlroth's Resolve
Ultimate Life Flask
Recovers 920 Life over 3.00 Seconds
Consumes 10 of 75 Charges on use
Requires Level 60Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds
Olroth the Gallant,
tireless and true,
he fights for me,
he fights for you!
Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Ultimate Life FlaskLife Flask60Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds

Version history

Version Changes
0.3.0
  • Gaining Guard while you already have Guard no longer replaces the existing Guard buff if the new amount of Guard you would gain would be lower that what you already had. Instead the duration of the existing Guard buff is extended proportional to the amount of Guard in the new buff compared to the old buff.
0.1.0
  • Introduced to the game.