Lightning
Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving. Lightning hits have a chance to ShockShock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt. based on how much Lightning damage is dealt.
Lightning damage is one of the five damage types, and one of the three types of elemental damage. It can be mitigated by lightning resistance. Lightning damage can inflict shock and can be made to inflict electrocute buildup.
Lightning is not usually associated with damage over time.
Mechanics
Lightning damage modifiers usually have an extreme range, with the minimum damage often in the one or two-digit range, but the maximum damage significantly higher than all other damage types. This makes it use the lucky mechanic most effectively.
Lightning damage inherently can inflict shock, which increases damage taken, and can also be made to inflict electrocute buildup, a crowd control effect.
Gems
A list of gems with the gem tag: Category:Lightning (gem tag)
Skill gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 1 Level: (1-20) Cost: (6-43) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage Hits up to (2-4) additional enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (4-30) Mana Attack Speed: 120% of base Attack Damage: (26-94)% of baseRequires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage Burst radius is 2 metres Maximum Arrow duration is 20 seconds Arrow disappears after being Chained to 8 times Maximum 20 active Arrows Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional Burst on impactSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (5-56) Mana Cast Time: 0.70 sec Critical Strike Chance: 9.00%Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Base Deals (1-11) to (10-216) Lightning Damage Fires (4-9) Projectiles Projectile duration is 2 seconds Projectiles fired at the same time can Hit the same target no more than once every 0.66 seconds Cold-Infused Critical Hit Chance: 11.00% Deals (7–182) to (11–273) Cold Damage Deals (1–11) to (10–216) Lightning Damage Projectile duration is 2 seconds Fires (12–16) Projectiles in a circle +0.5 seconds to Cast Time Projectiles fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: 1 Cost: 11 Mana Attack Speed: 60% of base Attack Damage: 140% of base Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage Cone length is 4 metres Projectile Projectiles Pierce all Targets Converts 100% of Physical Damage to Lightning Damage 25% more Damage per power charge Consumed 100% more Damage if a power charge was Consumed Fires 3 Projectiles per power charge Consumed Additional Effects From 1-20% Quality: (0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 1 | |||
Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (7-50) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of baseRequires: BowFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.Converts 20% of Physical Damage to Lightning Damage Arrow duration is 1.5 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Shock DurationSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.80 sec Critical Strike Chance: 10.00%Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage Chains (3-5) times Fires a bolt every 4 seconds, and when you cast a Spell near the Orb Orb radius is 3.6 metres Orb duration is 12 seconds Limit 1 Orb of Storms Orb expires after firing 6 bolts Additional Effects From 1-20% Quality: Chains +(0.15-3) additional timesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 80% of base Attack Damage: (90-281)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 50% of Physical Damage to Lightning Damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of baseRequires: SpearThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage Pierces all TargetsSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (8-81) Mana Cast Time: 1.10 sec Critical Strike Chance: 9.00%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage Chains (5-9) times 50% more Magnitude of Shock inflicted Chains 6 additional times when Lightning Infused 200% more damage when Lightning Infused Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (8-89) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 13.00%Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.Deals (14-473) to (21-709) Cold Damage Enemy explosion radius is 1.6 metres Frostbolt explosion radius is 3.2 metres 50% more damage with Hits for blasts originating from a Unique enemy Additional Effects From 1-20% Quality: (0.5-10)% chance to spawn an additional Infusion RemnantSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (8-61) ManaLoad your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Ammunition 50% less reload speed 5 Bolts loaded per clip Projectile Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. Converts 60% of Physical Damage to Lightning Damage Knocks Back Enemies Cannot Chain Fires 6 fragments per shot Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit Beam Converts 100% of Physical Damage to Lightning Damage Beam Chains to 1 enemy Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (5-37) Mana Attack Speed: 140% of base Attack Damage: (45-140)% of baseRequires: QuarterstaffPerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Third Strike Attack Damage: (x–y)% of base 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (135–421)% of base 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock 100% more Magnitude of Shock inflicted Additional Effects From 1-20% Quality: +(0.2-4) to Melee Strike RangeSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (5-38) Mana Attack Speed: 80% of base Attack Damage: (80-250)% of baseRequires: SpearPerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage +5 to Melee Strike Range Additional Effects From 1-20% Quality: (0.5-10)% more Attack SpeedSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (18-79) ManaMark a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.Mark duration is 8 seconds Hits against Marked enemy have 50% more chance to Shock Shock has 30% increased effect on Marked enemy Limit 1 Marked target Additional Effects From 1-20% Quality: Shock has (0.75-15)% increased effect on Marked enemySkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse inflicts -(40-59)% to Elemental Resistances Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: 1% Mana per second Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 0.60 secCreate a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Split to (1-3) additional targets 30% of Mana and Life spent while in the storm is added to this Skill's Mana Cost per Second Empowered Spells Gain (40-78)% of damage as Lightning Damage Additional Effects From 1-20% Quality: Effects of Mana Tempest linger for (0.1-2) seconds after leaving the TempestSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (7-47) Mana Attack Damage: (75-234)% of baseRequires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash +6 to Melee Strike Range 50% more Stun buildup Knocks Back Enemies Shockwave Attack Damage: (200–624)% of base Converts 100% of Physical Damage to Lightning Damage 50% more Stun buildup Cannot Shock Shockwave radius is 3 metres Additional Effects From 1-20% Quality: (2.5-50)% chance to Daze on HitSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (8-54) Mana Attack Speed: 75% of base Attack Damage: (110-343)% of baseRequires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Wave length is 8 metres Wave width is 1 metre Additional Effects From 1-20% Quality: Wave width is +(0.05-1) metresSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (10-73) Mana Cooldown Time: 5.00 sec Can Store 2 Use(s) Attack Speed: 75% of base Attack Damage: (80-327)% of baseRequires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds Converts 80% of Physical Damage to Lightning Damage Explosion radius is (2-2.4) metres Lightning damage from Hits with this skill Contributes to Electrocution Buildup (150-340)% more Electrocution buildup from Hits with this skill Electrocution buildup Debuff duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 7 | |||
Tier: 9 Level: (1-20) Cost: (11-76) Mana Attack Damage: (110-449)% of baseRequires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage +1.1 seconds to Total Attack Time Shockwave radius is 2.5 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to leave Shocked Ground when Detonating SpearsSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (8-83) Mana Cast Time: 0.50 sec Critical Strike Chance: 11.00%Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.Deals (2-54) to (30-1032) Lightning Damage Explosion and Shocked Ground radius are 4 metres Shocked Ground duration is 10 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Magnitude of Shock inflictedSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (15-65) Mana Cast Time: 0.75 secRequires: QuarterstaffConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges Buff duration is 6 seconds per Power Charge Consumed Shockwave Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (9-63) ManaRequires: CrossbowLoad your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.Ammunition 5 Bolts loaded per clip Stormblast Bolts Impact Attack Damage: (20–72)% of base Aims skyward and fires charged bolts that land around the target location, dealing damage and lodging in the ground for a duration. Detonator Skills will cause these bolts to explode. Can fire a limited number of bolts before needing to reload. Converts 60% of Physical Damage to Lightning Damage Maximum of 30 active Bolts Impact radius is 0.8 metres Fires 3 Bolts Charged Bolt duration is 10 seconds Explosion Attack Damage: (115–470)% of base Converts 100% of Physical Damage to Lightning Damage Maximum of 30 active Bolts Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Lightning ResistanceSkills can be managed in the Skills Panel. | 9 | |||
Tier: 11 Level: (1-20) Cost: (7-53) Mana Attack Speed: 55% of basePlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres Consumes up to 9 Ailments Additional Effects From 1-20% Quality: +(0.01-0.2) metres to Pulse radiusSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (10-68) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Projectile Converts 20% of Physical Damage to Lightning Damage Cannot Chain Beam Converts 100% of Physical Damage to Lightning Damage Chain up to 10 times Shockwave Attack Damage: (140-572)% of base Converts 100% of Physical Damage to Lightning Damage Shockwave radious is 2.5 meters Additional Effects From 1-20% Quality: (1-20)% more Lightning DamageSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (9-96) Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00%Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-4) to (3-70) Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Bolts target enemies within 1.8 metres Additional Effects From 1-20% Quality: Bolts target enemies within +(0.02-0.4) metresSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Reservation: (120-39) SpiritActivate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.Command: Death Storm Cooldown Time: 5.00 sec Cast Time: 2.00 sec Critical Hit Chance: 10.00% Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them. Deals 10 to 59 Lightning Damage Bolt explosion radius is 2 metres Shocked Ground radius is 2 metres Shocked Ground duration is 6 seconds Additional Effects From 1-20% Quality: Minions gain (1-20)% of their maximum Life as Extra maximum Energy ShieldSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (14-100) ManaRequires: CrossbowLoad your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.Ammunition 20% less reload speed (10-19) Bolts loaded per clip Shockburst Rounds Projectile Attack Speed: 400% of base Attack Damage: (10-36) of base Converts 40% of Physical Damage to Lightning Damage Pulse Attack Damage: (30-109) of base Converts 100% of Physical Damage to Lightning Damage Pulse radious is 1.8 meters Additional Effects From 1-20% Quality: +(0.2-4) Bolts loaded per clipSkills can be managed in the Skills Panel. | 11 | |||
Tier: 13 Level: (1-20) Cost: (24-162) Mana Attack Speed: 50% of base Attack Damage: (50-156)% of baseRequires: BowAim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Converts 80% of Physical Damage to Lightning Damage Impact radius is 1 metre Fires up to 8 missiles Additional Effects From 1-20% Quality: Fires up to +(0.2-4) missilesSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 10.00%Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage +1 second to Total Cast Time 20% more damage with Hits per 5% Shock Effect on Enemy Cone length is 10 metres (1-2) additional bolts if a Shocked enemy is in the target area Additional Effects From 1-20% Quality: (0.25-5)% more damage with Hits per 5% Shock Effect on EnemySkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: 1Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (18-122) ManaRequires: CrossbowLoad your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.1 Bolt loaded per clip Converts 80% of Physical Damage to Lightning Damage Knocks Back Enemies +2 seconds to Total Attack Time 50% more Magnitude of Shock inflicted Pierces all TargetsSkills can be managed in the Skills Panel. | 13 |
Spirit gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away 5% chance per Power to spawn a Cold Remnant on Freezing a target 5% chance to spawn a Fire Remnant on Igniting a non-Ignited target 5% chance to spawn a Lightning Remnant on Shocking a non-Shocked target Additional Effects From 1-20% Quality: +(0.1-2)% chance per Power to spawn a Cold Remnant on Freezing a target +(0.1-2)% chance to spawn a Fire Remnant on Igniting a non-Ignited target +(0.1-2)% chance to spawn a Lightning Remnant on Shocking a non-Shocked targetSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 60 SpiritWhile active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-57)% increased Energy gained Maximum Energy is 500 Additional Effects From 1-20% Quality: Maximum Energy is (5-100)Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (8-7.05) seconds Buff duration is 2 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 8 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritTap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations Buff grants (40-59)% more damage with the affected Element Additional Effects From 1-20% Quality: Buff grants (0.5-10)% more damage with the affected ElementSkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritBecome attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types Additional Effects From 1-20% Quality: (0.75-15)% increased Skill Speed while total Resonance is over 250Skills can be managed in the Skills Panel. | 14 |
Support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Cursed Ground Cooldown Time: 2.00 sec Cast Time: Instant Critical Strike Chance: 9.00%Requires Level 65 Support Requirements: +5 IntSupports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.Supported Skills create Cursed Ground Enemies on the Cursed Ground from a Supported Skill are Cursed while within it Maximum 2 areas of Cursed Ground Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds Annihiliation This Skill will copy the Level of the Gem it is Socketed in Deals (25-#) to (37-#) Physical Damage Impact radius is 1.7 metres Hits a total of 6 times over 2 seconds 100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's TagsThe Architect of Destruction slipped explosive powder under the royal temple one pinch at a time. For years, he clung to that, never finding the courage to light it.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Lightning Attunement Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Attacks Gain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Shock Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, making it more likely to Shock.Supported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Electrocute Tier: 2Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Lasting Shock Tier: 2Support Requirements: +5 DexSupports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.Supported Skills have 100% increased Shock Duration Supported Skills have 30% less chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Lightning Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.Supported Skills Penetrate 30% Lightning ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Crackling Barrier Tier: 2Support Requirements: +5 IntSupports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.Gain 15% of your maximum Mana as Lightning Thorns Damage while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Living Lightning Tier: 2Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill Living Lightning Cooldown Time: (0.20 s (5 Times)) This Skill is Triggered on dealing Lightning Damage with Supported Skill Creates 1 Minion Level of Minions is based on Level of Triggering Skill Minion duration is 30 seconds Limit 5 Minions Minions convert 100% of Physical damage to Lightning damage Minions Attack every 0.14 seconds Minions disperse after 3 AttacksPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Shock Conduction Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Shock Conduction Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Electrocute Tier: 3Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Tier: 3Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Elemental Discharge Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 10.00% Consuming Freeze deals 80% to 120% of your Intelligence as Cold Damage Consuming Ignite deals 40% to 60% of your Intelligence as Fire Damage Consuming Shock deals 1% to 120% of your Intelligence as Lightning Damage Discharge radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Category: Stormfire Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.Shocks from Supported Skills do not expire on Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Lightning Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Overcharge Tier: 4Support Requirements: +5 DexSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported Skills Shocks caused by Supported Skills are reflected back to youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Living Lightning Tier: 4Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill Living Lightning Cooldown Time: (0.20 s (5 Times)) Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity Minions from this skill have 1% increased Damage per 5 of your Strength This Skill is Triggered on dealing Lightning Damage with Supported Skill Creates 1 Minion Level of Minions is based on Level of Triggering Skill Minion duration is 30 seconds Limit 8 Minions Minions convert 100% of Physical damage to Lightning damage Minions Attack every 0.14 seconds Minions disperse after 3 AttacksPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Mastery Tier: 5Support Requirements: +5 IntSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 |
Base items
The following base items are related to lightning damage:
| Item | Stats | |
|---|---|---|
| Crackling Quarterstaff Physical Damage: 5-22 Elemental Damage: 1-35 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 16, 25 Dex, 12 IntAdds 1 to 35 Lightning Damage (Hidden) | 16 | Adds 1 to 35 Lightning Damage (Hidden) |
| Voltfang Talisman Elemental Damage: 6-39 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 46, 53 Str, 38 Int(15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | 46 | (15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
| Thunder Talisman Elemental Damage: 9-56 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 77, 102 Str, 72 Int(15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | 77 | (15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
| Bolting Quarterstaff Physical Damage: 24-97 Elemental Damage: 1-100 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 78, 127 Dex, 50 IntAdds 1 to 100 Lightning Damage (Hidden) | 78 | Adds 1 to 100 Lightning Damage (Hidden) |
Unique items
The following unique items are related to lightning damage:
| Item | Stats |
|---|---|
| Hand of Wisdom and Action Spiral WrapsEvasion: 33 Energy Shield: 14Requires Level 33, 24 Dex, 24 Int+(15-25) to Dexterity +(15-25) to Intelligence 1% increased Attack Speed per 20 Dexterity Adds 1 to 10 Lightning Damage to Attacks per 20 IntelligenceShe thinks and we act. She acts and we think. Fragments of the whole that washes clean the skies. | +(15-25) to Dexterity +(15-25) to Intelligence 1% increased Attack Speed per 20 Dexterity Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence |
| Doryani's Prototype Scale MailArmour: (187-250) Evasion: (168-224) Movement Speed: -4.0%Requires Level 37, 34 Str, 34 Dex(50-100)% increased Armour and Evasion +(60-100) to maximum Life +100% of Armour also applies to Lightning Damage Enemies in your Presence have Lightning Resistance equal to yours Lightning Resistance does not affect Lightning damage taken"This was the first step in some grand design, lost to the ages, now ours to decipher." - Dominus, High Templar | (50-100)% increased Armour and Evasion +(60-100) to maximum Life +100% of Armour also applies to Lightning Damage Enemies in your Presence have Lightning Resistance equal to yours Lightning Resistance does not affect Lightning damage taken |
| Thunderfist Utility WrapsEvasion: (61-128) Energy Shield: (23-48)Requires Level 65, 44 Dex, 44 IntGrants Skill: Level (14-20) (1-11)% increased Attack Speed +(1-33)% to Lightning Resistance Adds 1 to (77-111) Lightning Damage to Unarmed Melee Hits +(0.1-1.1)% to Unarmed Melee Attack Critical Hit ChanceThe roar of the heavens Strikes more than fear Into the hearts of Man | (1-111)% increased Evasion and Energy Shield (1-11)% increased Attack Speed +(1-33)% to Lightning Resistance Adds 1 to (77-111) Lightning Damage to Unarmed Melee Hits +(0.1-1.1)% to Unarmed Melee Attack Critical Hit Chance |
Passive skills
Base passive skills
The following passive skills are related to lightning damage: No results found for the given query.
Keystone passive skills
The following keystone passive skills are related to lightning damage: No results found for the given query.
Ascendancy passive skills
The following Ascendancy passive skills are related to lightning damage: No results found for the given query.
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|