Vaulting Impact

From Path of Exile 2 Wiki
Jump to navigation Jump to search
Vaulting ImpactAttack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff
Tier: 3
Level: (1-20)
Cost: (12-83) Mana
Attack Damage: (160-422)% of base
Requires: QuarterstaffLeap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.+1 second to Total Attack Time
Cannot inflict Daze
Impact radius is 2.4 metres
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemVaultingImpact

Vaulting Impact is a quarterstaff skill. The user leaps forward and slams the ground, creating a shockwave that deals damage in an area. If an enemy is Dazed, it applies a debuff that adds additional physical damage based on the damage dealt by Vaulting Impact to each hit against the target.

Skill functions and interactions

Broken Stance
Tooltip
Broken Stance is a DebuffDebuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.

Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies.
inflicted by Hits,Any damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
which stores 5% of the Pre-mitigationYour Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour, Resistances or Blocking, prevents any of that damage.

The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Hit damageAny damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
of the Hit that inflicts it as its Magnitude.The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.

Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.


The inflicter's subsequent AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
HitsAny damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
against the target will gain additional unscaleable added PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
DamageAny damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
equal to that magnitude.

Enemies with Broken Stance cannot be DazedSome skills and effects have a chance to apply Daze to enemies on Hit.

Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
again.

Broken Stance: Broken Stance is a debuff which causes subsequent hits to deal an additional 5% of the pre-mitigation physical damage dealt by the hit that applied it. This value cannot be scaled. The debuff prevents Daze from being applied and is removed when Daze expires.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
Attack
Damage
100012160%
230014176%
369916193%
410131318210%
514171720225%
618202023241%
722242426257%
826282829270%
931323232282%
1036373735293%
1141414139305%
1246464642318%
1352515146330%
1458575751343%
1564626255355%
1666646460368%
1772707065381%
1878757571395%
1984808077408%
2090868683422%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 1
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 25% more Damage
Supported Skills require 3 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IFist of War ISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 1
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Aftershock IAftershock ISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 2
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
CraterCraterSupport, Attack, AoE, Melee, Fire, Duration
Category: Crater
Tier: 2
Support Requirements: +5 StrSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.Supported Skills create 3 Fissures on landing

Fissures
Creates multiple Fissures when landing with Supported Skill.
Converts 80% of Physical Damage to Fire Damage
Attack Damage of this skill is 35% of Default Attack Damage
Fissure length is 1.5 metres
Fissure duration is 6 seconds
Limit 9 Fissures allowed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport
Category: Stun
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Close Combat IClose Combat ISupport, Attack
Category: Close Combat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Combo Finisher IICombo Finisher IISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 3
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 40% more Damage
Supported Skills require 5 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IIFist of War IISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 3
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Aftershock IIAftershock IISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 4
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Holy DescentHoly DescentSupport, AoE, Duration
Category: Holy Descent
Tier: 5
Support Requirements: +5 StrSupports Skills that leap into the air, causing them to create Consecrated Ground when you landSupported Skills create Consecrated Ground for 4 seconds on landing
Supported Skills create Consecrated Ground in an area of 2.2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Vaulting Impact has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Vaulting Impact has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Vaulting Impact: Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 193-422% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires. Quality now provides Broken Stance has +0-2 second duration, or until Daze is removed (previously 0–20% chance to cause an Aftershock).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Vaulting Impact now has 54-88% more Stun build up at Gem levels 3-20 (previously 30% at all Gem levels).
  • The jumps performed when using Escape ShotEscape ShotAttack, AoE, Projectile, Cold
    Tier: 1
    Level: (1-20)
    Cost: (11-80) Mana
    Attack Damage: (65-265)% of base
    Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
    Projectile count cannot be modified
    +0.7 seconds to Total Attack Time
    (300-585)% more Freeze Buildup
    Impact radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    (6-120)% more Freeze Buildup
    Skills can be managed in the Skills Panel.
    and Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos, Barrageable
    Tier: 5
    Level: (1-20)
    Cost: (14-98) Mana
    Attack Speed: 80% of base
    Attack Damage: (20-62)% of base
    Requires: BowFire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.Detonation Time is 15 seconds
    Fires 8 Pustules
    Limit 8 pustules
    Stored Poison adds up to 1.5 metres to base explosion radius
    Stored Poison grants up to 300% more explosion Damage

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Pustules
    Limit +(0.1-2) pustules
    Skills can be managed in the Skills Panel.
    now allow you to jump over enemies and small amounts of terrain. Vaulting Impact will also receive this change at a later date.
0.1.0
  • Introduced to the game.