Ignite
Fire damage from Hits Contributes to both the chance to Ignite and the Magnitude of Ignite, so Hits dealing more Fire damage Ignite more often, and inflict stronger Ignites. By default a Hit has 1% chance to Ignite for every 4% of the target's Ailment Threshold dealt.
The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
Ignite is a damaging ailment that deals fire damage over time.
Mechanics
Ignite deals 20% of a hit's fire damage dealt (before mitigation and damage taken modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.
The chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to the monster's ailment threshold. It is a base of 1% chance to apply per 4% of ailment threshold the hit deals. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Ignite does not double-dip on enemy resistance. Ignite is applied before resistance is calculated for the igniting hit, then resistance is applied to both the hit and the ignite separately.
Related gems
Item | Stats | |
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Elemental DischargeElemental DischargeSpell, Lightning, Cold, Fire, Payoff Tier: 3 Level: 1 Cooldown Time: 1.00 sec Cast Time: 1.00 sec Critical Strike Chance: 10.00%Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Consuming Ignite deals 35% to 55% of your Intelligence as Fire Damage Consuming Freeze deals 30% to 50% of your Intelligence as Cold Damage Consuming Shock deals 1% to 80% of your Intelligence as Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Consuming Ignite deals 35% to 55% of your Intelligence as Fire Damage Consuming Freeze deals 30% to 50% of your Intelligence as Cold Damage Consuming Shock deals 1% to 80% of your Intelligence as Lightning Damage |
Eternal FlameEternal FlameFire Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.Supported Skills have 100% increased Ignite Duration on Enemies Supported Skills have 25% less chance to IgnitePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills have 100% increased Ignite Duration on Enemies Supported Skills have 25% less chance to Ignite |
Fiery DeathFiery DeathSpell, Fire Tier: 2 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life |
Fire ExposureFire ExposureFire, Duration Tier: 3 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.Supported Skills inflict Fire Exposure for 8 seconds on Igniting an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills inflict Fire Exposure for 8 seconds on Igniting an Enemy |
Flame WallFlame WallSpell, AoE, Fire, Duration Tier: 1 Level: (1-40) Cost: (12-1513) ManaCreate a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage Ignites as though dealing (13–364) to (20–545) Fire damage Additional Effects From 1-20% Quality: (0–20)% more Magnitude of Ignite inflictedPlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel. | 1 | Wall duration is (4.5–6.4) seconds Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage Ignites as though dealing (13–364) to (20–545) Fire damage |
FrostfireFrostfireCold, Fire, Payoff Tier: 3 Level: 1Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.100% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills Supported Skills cannot cause Freeze buildup Supported Skills Consume Freeze from Enemies they IgnitePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | 100% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills Supported Skills cannot cause Freeze buildup Supported Skills Consume Freeze from Enemies they Ignite |
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald Tier: 4 Level: (1-20) Cost: 30 SpiritWhile active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life. Explosion Explosion radius is 1 metre Ignite duration is 3 seconds Base Ignite damage is (16.67–23)% of Overkill damage Additional Effects From 1-20% Quality: Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 1 | Buff Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life. Explosion Explosion radius is 1 metre Ignite duration is 3 seconds Base Ignite damage is (16.67–23)% of Overkill damage |
IgnitionIgnitionFire Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 100% more chance to IgnitePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills have 100% more chance to Ignite |
ImmolateImmolateFire, Payoff Tier: 3 Level: 1Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills cannot Ignite Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies |
Infernal LegionInfernal LegionMinion, AoE, Fire Tier: 2 Level: 1Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Searing FlameSearing FlameFire Tier: 3 Level: 1Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Supported Skills deal 25% less Damage with Hits 75% more Magnitude of Ignite inflicted with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills deal 25% less Damage with Hits 75% more Magnitude of Ignite inflicted with Supported Skills |
StormfireStormfireLightning, Fire Tier: 3 Level: 1Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.Shocks from Supported Skills do not expire on Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Shocks from Supported Skills do not expire on Ignited enemies |
Summon Infernal HoundSummon Infernal HoundPersistent, Fire Level: (1-20)Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you.Minions Ignite Enemies within a radius of 1.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life Additional Effects From 1-20% Quality: Minions have (0–20)% more Maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 1 | Minions Ignite Enemies within a radius of 1.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life |
WildfireWildfireAoE, Fire Tier: 2 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.Ignites inflicted by Supported Skills Spread to other enemies that stay within (0–1.5) metres for 2 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Ignites inflicted by Supported Skills Spread to other enemies that stay within (0–1.5) metres for 2 seconds |
Related base items
Item | Base item | Item class | Stats | |
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Dousing CharmDousing CharmLasts 3.00 Seconds Consumes 60 of 80 Charges on use Grants Immunity to IgniteRequires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | — | Utility Flask | 32 | Used when you become Ignited |
Unique Items
Item | Base item | Item class | Stats | |
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BlackgleamBlackgleam Fire QuiverRequires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire DamageMolten feathers, veiled spark, Hissing arrows from the dark.Can only be equipped if you are wielding a Bow. | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire Damage |
CracklecreepCracklecreep Ruby RingRequires Level 8+(20-30)% to Fire Resistance(20–30)% increased Fire Damage (3.1–6) Life Regeneration per second (20–30)% increased Mana Regeneration Rate Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 secondsFear the fire that spreads like a plague. | Ruby Ring | Ring | 8 | +(20-30)% to Fire Resistance(20–30)% increased Fire Damage (3.1–6) Life Regeneration per second (20–30)% increased Mana Regeneration Rate Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds |
BronzebeardBronzebeard Horned CrownArmour: 33 Energy Shield: 15Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on youHeavy is the head. | Horned Crown | Helmet | 10 | 10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on you |
AshrendAshrend Pathfinder CoatEvasion: 78Requires Level 11, 24 Dex+(40-60) to maximum Life +(10-20) to Strength +(30-40)% to Fire Resistance Cannot be Ignited -10 Physical Damage taken from Attack HitsThe blasted oak stands forever. | Pathfinder Coat | Body Armour | 11 | +(40-60) to maximum Life +(10-20) to Strength +(30-40)% to Fire Resistance Cannot be Ignited -10 Physical Damage taken from Attack Hits |
The SentryThe Sentry Gothic QuarterstaffQuartertaff Elemental Damage: 25-50 Critical Strike Chance: 11.50% Attacks per Second: 1.40Requires Level 11, 22 Dex, 11 IntNo Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light RadiusThe night Draven attacked, Erian was asleep at his post. | Gothic Quarterstaff | Quarterstaff | 11 | No Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light Radius |
CandlemakerCandlemaker Sombre GlovesEnergy Shield: 15Requires Level 12, 20 Int(50-80)% increased Energy Shield (20-40)% increased Fire Damage (10-20)% reduced Cold Damage +(20-40)% to Fire Resistance -(10-20)% to Cold Resistance Chance to Ignite is doubledYou can be the wick or the wax. Either way, your light goes out and mine goes on. | Sombre Gloves | Gloves | 12 | (50-80)% increased Energy Shield (20-40)% increased Fire Damage (10-20)% reduced Cold Damage +(20-40)% to Fire Resistance -(10-20)% to Cold Resistance Chance to Ignite is doubled |
Radiant GriefRadiant Grief Lace HoodEvasion: 67Requires Level 16, 30 Dex(80-100)% increased Evasion Rating +(15-25)% to Fire Resistance 30% increased Light Radius Enemies in your Presence are Ignited as though dealt 100 Base Fire DamageNo man burns alone. | Lace Hood | Helmet | 16 | (80-100)% increased Evasion Rating +(15-25)% to Fire Resistance 30% increased Light Radius Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage |
Shackles of the WretchedShackles of the Wretched Aged CuffsArmour: 22 Energy Shield: 9Requires Level 16, 15 Str, 15 Int(30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to youCaptivity breeds creativity. | Aged Cuffs | Gloves | 16 | (30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to you |
The Searing TouchThe Searing Touch Pyrophyte StaffStaffRequires Level 16, 34 IntGrants Skill: Level (5-20) Living Bomb(80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflictBurn to cinders, scar and maim, Rule a world, bathed in flame. | Pyrophyte Staff | Staff | 16 | Grants Skill: Level (5-20) Living Bomb(80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflict |
BlackflameBlackflame Amethyst RingRequires Level 20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate 50% reduced Ignite Duration on Enemies Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite 50% increased Magnitude of Ignite you inflictBeyond the veil of death, there burns a fire by whose light night is borne. | Amethyst Ring | Ring | 20 | +(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate 50% reduced Ignite Duration on Enemies Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite 50% increased Magnitude of Ignite you inflict |
Cloak of FlameCloak of Flame Silk RobeEnergy Shield: 61Requires Level 22, 47 Int+(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damageHe who sows an ember shall reap an inferno. | Silk Robe | Body Armour | 22 | +(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damage |
FireflowerFireflower Solar AmuletRequires Level 30+(10-15) to Spirit(10-20)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire SkillsTale-women in training drink of a painful desert fruit. Fire, they learn, springs from agony. | Solar Amulet | Amulet | 30 | +(10-15) to Spirit(10-20)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire Skills |
Birth of FuryBirth of Fury Stone GreavesArmour: 102Requires Level 33, 57 Str20% increased Movement Speed +(40-60) to maximum Life +(20-30)% to Fire Resistance Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum LifeAs the sun rises and the light approaches, so too shall your enemies fear you. | Stone Greaves | Boots | 33 | 20% increased Movement Speed +(40-60) to maximum Life +(20-30)% to Fire Resistance Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life |
The Three DragonsThe Three Dragons Solid MaskEvasion: 87 Energy Shield: 35Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Blessed BondsBlessed Bonds Linen WrapsEvasion: 18 Energy Shield: 9Requires Level 56, 15 Dex, 15 Int+(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit"We survived the endless winter. We endure the long summer. One day, spring will return the rains." | Linen Wraps | Gloves | 56 | +(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit |
Passive Skills
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Version history
Version | Changes |
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0.1.0 |
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