Ignite

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Ignited
Ailment
Ignite status icon.png
You're on fire
Ignite
Tooltip
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

Fire damage from Hits Contributes to both the chance to Ignite and the Magnitude of Ignite, so Hits dealing more Fire damage Ignite more often, and inflict stronger Ignites. By default a Hit has 1% chance to Ignite for every 4% of the target's Ailment Threshold dealt.

The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.

Ignite is a damaging ailment that deals fire damage over time.

Mechanics

Ignite deals 20% of a hit's fire damage dealt (before mitigation and damage taken modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.

Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.

The chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to the monster's ailment threshold. It is a base of 1% chance to apply per 4% of ailment threshold the hit deals. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.

Ignite does not double-dip on enemy resistance. Ignite is applied before resistance is calculated for the igniting hit, then resistance is applied to both the hit and the ignite separately.

Related gems

ItemRequired levelStats
Elemental DischargeElemental DischargeSpell, Lightning, Cold, Fire, Payoff
Tier: 3
Level: 1
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Consuming Ignite deals 35% to 55% of
your Intelligence as Fire Damage
Consuming Freeze deals 30% to 50% of
your Intelligence as Cold Damage
Consuming Shock deals 1% to 80% of
your Intelligence as Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Consuming Ignite deals 35% to 55% of
your Intelligence as Fire Damage
Consuming Freeze deals 30% to 50% of
your Intelligence as Cold Damage
Consuming Shock deals 1% to 80% of
your Intelligence as Lightning Damage
Eternal FlameEternal FlameFire
Tier: 1
Level: 1
Cost & Reservation Multiplier: 120%
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.Supported Skills have 100% increased Ignite Duration on Enemies
Supported Skills have 25% less chance to Ignite
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills have 100% increased Ignite Duration on Enemies
Supported Skills have 25% less chance to Ignite
Fiery DeathFiery DeathSpell, Fire
Tier: 2
Level: 1
Cost & Reservation Multiplier: 120%
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death
Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Enemies Ignited by Supported Skills have 60% chance to explode on death
Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life
Fire ExposureFire ExposureFire, Duration
Tier: 3
Level: 1
Cost & Reservation Multiplier: 120%
Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.Supported Skills inflict Fire Exposure for 8 seconds on Igniting an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills inflict Fire Exposure for 8 seconds on Igniting an Enemy
Flame WallFlame WallSpell, AoE, Fire, Duration
Tier: 1
Level: (1-40)
Cost: (12-1513) Mana
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds
Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage
Ignites as though dealing (13–364) to (20–545) Fire damage

Additional Effects From 1-20% Quality:
(0–20)% more Magnitude of Ignite inflicted
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
1Wall duration is (4.5–6.4) seconds
Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage
Ignites as though dealing (13–364) to (20–545) Fire damage
FrostfireFrostfireCold, Fire, Payoff
Tier: 3
Level: 1
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.100% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1100% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Cost: 30 Spirit
While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life.

Explosion
Explosion radius is 1 metre
Ignite duration is 3 seconds
Base Ignite damage is (16.67–23)% of Overkill damage

Additional Effects From 1-20% Quality:
Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Buff
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life.

Explosion
Explosion radius is 1 metre
Ignite duration is 3 seconds
Base Ignite damage is (16.67–23)% of Overkill damage
IgnitionIgnitionFire
Tier: 1
Level: 1
Cost & Reservation Multiplier: 120%
Supports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 100% more chance to IgnitePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills have 100% more chance to Ignite
ImmolateImmolateFire, Payoff
Tier: 3
Level: 1
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite
Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills cannot Ignite
Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Infernal LegionInfernal LegionMinion, AoE, Fire
Tier: 2
Level: 1
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second
Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second
Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life
Searing FlameSearing FlameFire
Tier: 3
Level: 1
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Supported Skills deal 25% less Damage with Hits
75% more Magnitude of Ignite inflicted with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills deal 25% less Damage with Hits
75% more Magnitude of Ignite inflicted with Supported Skills
StormfireStormfireLightning, Fire
Tier: 3
Level: 1
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.Shocks from Supported Skills do not expire on Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Shocks from Supported Skills do not expire on Ignited enemies
Summon Infernal HoundSummon Infernal HoundPersistent, Fire
Level: (1-20)
Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you.Minions Ignite Enemies within a radius of 1.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life

Additional Effects From 1-20% Quality:
Minions have (0–20)% more Maximum Life
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Minions Ignite Enemies within a radius of 1.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life
WildfireWildfireAoE, Fire
Tier: 2
Level: 1
Cost & Reservation Multiplier: 120%
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.Ignites inflicted by Supported Skills Spread to other enemies that stay within (0–1.5) metres for 2 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Ignites inflicted by Supported Skills Spread to other enemies that stay within (0–1.5) metres for 2 seconds

Related base items

ItemBase itemItem classRequired levelStats
Dousing CharmDousing CharmLasts 3.00 Seconds
Consumes 60 of 80 Charges on use
Grants Immunity to Ignite
Requires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Utility Flask32Used when you become Ignited

Unique Items

ItemBase itemItem classRequired levelStats
BlackgleamBlackgleam
Fire Quiver
Requires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Molten feathers, veiled spark,
Hissing arrows from the dark.
Can only be equipped if you are wielding a Bow.
Fire QuiverQuiver8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
CracklecreepCracklecreep
Ruby Ring
Requires Level 8+(20-30)% to Fire Resistance(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds
Fear the fire that spreads like a plague.
Ruby RingRing8+(20-30)% to Fire Resistance(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds
BronzebeardBronzebeard
Horned Crown
Armour: 33
Energy Shield: 15
Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
Heavy is the head.
Horned CrownHelmet1010% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
AshrendAshrend
Pathfinder Coat
Evasion: 78Requires Level 11, 24 Dex+(40-60) to maximum Life
+(10-20) to Strength
+(30-40)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
The blasted oak stands forever.
Pathfinder CoatBody Armour11+(40-60) to maximum Life
+(10-20) to Strength
+(30-40)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
The SentryThe Sentry
Gothic Quarterstaff
Quartertaff
Elemental Damage: 25-50
Critical Strike Chance: 11.50%
Attacks per Second: 1.40
Requires Level 11, 22 Dex, 11 IntNo Physical Damage
Adds (25-32) to (40-50) Fire Damage
+(30-50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
The night Draven attacked,
Erian was asleep at his post.
Gothic QuarterstaffQuarterstaff11No Physical Damage
Adds (25-32) to (40-50) Fire Damage
+(30-50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
CandlemakerCandlemaker
Sombre Gloves
Energy Shield: 15Requires Level 12, 20 Int(50-80)% increased Energy Shield
(20-40)% increased Fire Damage
(10-20)% reduced Cold Damage
+(20-40)% to Fire Resistance
-(10-20)% to Cold Resistance
Chance to Ignite is doubled
You can be the wick or the wax. Either way, your light goes out and mine goes on.
Sombre GlovesGloves12(50-80)% increased Energy Shield
(20-40)% increased Fire Damage
(10-20)% reduced Cold Damage
+(20-40)% to Fire Resistance
-(10-20)% to Cold Resistance
Chance to Ignite is doubled
Radiant GriefRadiant Grief
Lace Hood
Evasion: 67Requires Level 16, 30 Dex(80-100)% increased Evasion Rating
+(15-25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
No man burns alone.
Lace HoodHelmet16(80-100)% increased Evasion Rating
+(15-25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
Shackles of the WretchedShackles of the Wretched
Aged Cuffs
Armour: 22
Energy Shield: 9
Requires Level 16, 15 Str, 15 Int(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Captivity breeds creativity.
Aged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
The Searing TouchThe Searing Touch
Pyrophyte Staff
StaffRequires Level 16, 34 IntGrants Skill: Level (5-20) Living Bomb(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
Burn to cinders, scar and maim,
Rule a world, bathed in flame.
Pyrophyte StaffStaff16Grants Skill: Level (5-20) Living Bomb(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
BlackflameBlackflame
Amethyst Ring
Requires Level 20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
Beyond the veil of death, there burns a fire
by whose light night is borne.
Amethyst RingRing20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
Cloak of FlameCloak of Flame
Silk Robe
Energy Shield: 61Requires Level 22, 47 Int+(30-50)% of Fire Resistance
(30-50)% reduced Ignite Duration on You
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
He who sows an ember shall reap an inferno.
Silk RobeBody Armour22+(30-50)% of Fire Resistance
(30-50)% reduced Ignite Duration on You
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
FireflowerFireflower
Solar Amulet
Requires Level 30+(10-15) to Spirit(10-20)% increased Rarity of item found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills
Tale-women in training drink of a painful desert fruit.
Fire, they learn, springs from agony.
Solar AmuletAmulet30+(10-15) to Spirit(10-20)% increased Rarity of item found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills
Birth of FuryBirth of Fury
Stone Greaves
Armour: 102Requires Level 33, 57 Str20% increased Movement Speed
+(40-60) to maximum Life
+(20-30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
As the sun rises and the light approaches,
so too shall your enemies fear you.
Stone GreavesBoots3320% increased Movement Speed
+(40-60) to maximum Life
+(20-30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
The Three DragonsThe Three Dragons
Solid Mask
Evasion: 87
Energy Shield: 35
Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
Solid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Blessed BondsBlessed Bonds
Linen Wraps
Evasion: 18
Energy Shield: 9
Requires Level 56, 15 Dex, 15 Int+(60-100) to Evasion Rating
+(30-50) to maximum Energy Shield
Gain (25-35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
"We survived the endless winter.
We endure the long summer.
One day, spring will return the rains."
Linen WrapsGloves56+(60-100) to Evasion Rating
+(30-50) to maximum Energy Shield
Gain (25-35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit

Passive Skills

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Version history

Version Changes
0.1.0
  • Introduced to the game.