Physical

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Physical Damage
Tooltip
Physical damage is one of the five Damage Types.The damage types are Physical, Fire, Cold, Lightning and Chaos. It is the most common and the only one reduced by Armour,Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.

Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
rather than by a Resistance.Resistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items.

Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.


Most physical damage comes from WeaponMartial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons. Attacks,Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
but some SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield

Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.

Physical damage from Hits Contributes to Bleeding Magnitude.

Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.

The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.

Physical damage is one of the five damage types. Most martial weapons deal physical damage. Physical damage from hits is mitigated by armour and other sources of physical damage reduction.

Physical damage over time is usually inflicted by bleeding or Corrupted Blood. Armour has no effect on damage over time.

Mechanics

Physical is the only damage type without a resistance; instead, it has a stat called physical damage reduction, to which armour contributes. Overwhelm directly ignores physical damage reduction similar to penetration, but cannot go below zero. Armour break, however, can go below zero.

Physical damage is the default damage type for attacks, and almost all martial weapons have base physical damage. Local physical damage modifiers and quality affect the physical damage of weapons.

Physical damage is 50% more likely to stun an enemy and causes 50% more Heavy Stun buildup than other damage types.

Gems

A list of gems with the gem tag: Category:Physical (gem tag)

Skill gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
ParryParryAttack, Melee, Physical, Duration, Channelling
Level: 1
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Attack Damage: 65% of base
Requires: BucklerReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded
400% more Stun buildup
Can Block Damage from enemies within 1 metre
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Skills can be managed in the Skills Panel.
0NoNoNo
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of base
Requires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Skills can be managed in the Skills Panel.
0NoNoNo
Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, Chaos
Tier: 1
Level: (1-20)
Reservation: (90-30) Spirit
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Additional Effects From 1-20% Quality:
Minions deal (1-20)% more Damage
Skills can be managed in the Skills Panel.
1NoNoYes
UnearthUnearthSpell, Minion, AoE, Physical, Duration
Tier: 1
Level: (1-20)
Cost: (7-76) Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.Deals (4-117) to (6-176) Physical Damage
Limit (8-20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create
one Bone Construct per death

Additional Effects From 1-20% Quality:
+(0.25-5) seconds to Bone Construct duration
Minions have (2.5-50)% increased Movement Speed
Skills can be managed in the Skills Panel.
1NoNoYes
Armour Piercing RoundsArmour Piercing RoundsAttack, Ammunition, Projectile, Physical
Tier: 1
Level: (1-40)
Cost: (8-706) Mana
Requires: CrossbowLoad your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.Ammunition
+(12-21) Bolts loaded per clip

Armour Piercing Rounds
Hits Break (1-845) Armour
Knocks Back Enemies
Skills can be managed in the Skills Panel.
1YesYesNo
File:Entangle inventory icon.pngEntangleEntangleSpell, AoE, Sustained, Physical, Duration
Tier: 1
Level: 1
Cost: 9 Mana
Cast Time: 0.90 sec
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nerby enemies, damaging and Slowing them.Deals 3 to 4 Physical Damage
Fissure lenght is 8 meters
Attaches Vines to enemies within 1.5 meters
Limit 4 Fissures
Fissures duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 50% slower
Skills can be managed in the Skills Panel.
File:Entangle skill icon.png
File:Entangle inventory icon.png
1NoNoNo
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of base
Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges

Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
Skills can be managed in the Skills Panel.
1NoYesYes
RakeRakeAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (6-40) Mana
Attack Damage: (50-181)% of base
Requires: SpearDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.+0.4 seconds to Total Attack Time
+2 to Melee Strike Range
100% more Magnitude of Bleeding inflicted
Deals up to 100% more Damage, based on the distance travelled
Inflicts Bleeding on Hit

Additional Effects From 1-20% Quality:
Deals up to an additional +(1.5-30)% more Damage, based on the distance travelled
Skills can be managed in the Skills Panel.
3NoYesNo
Bone CageBone CageSpell, AoE, Physical, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (7-80) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 15.00%
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.Deals (10-347) to (15-521) Physical Damage
Hits are Pinning
Pins Enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 metre
Cage duration is 1.6 seconds

Additional Effects From 1-20% Quality:
Pins Enemies as though dealing +(2.5-50)% more Damage
Skills can be managed in the Skills Panel.
3NoNoYes
High Velocity RoundsHigh Velocity RoundsAttack, Ammunition, Projectile, Physical, Payoff
Tier: 3
Level: (1-40)
Cost: (7-602) Mana
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.Fragmentation Rounds
Projectile
Knocks Back Enemies
Bolts Pierce 6 Targets
Vs Armour Broken
Attack Damage: (340-1060)%
Knocks Back Enemies
Bolts Pierce 6 Targets

Ammunition
1 Bolts loaded per clip

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Damage after Piercing an Enemy
Skills can be managed in the Skills Panel.
3YesYesNo
Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
Tier: 3
Level: (1-20)
Cost: (7-47) Mana
Attack Speed: 75% of base
Attack Damage: (80-250)% of base
Requires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds

Additional Effects From 1-20% Quality:
(2-40)% chance to Blind Enemies
Skills can be managed in the Skills Panel.
3NoYesYes
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Requires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4098) Armour
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
3YesNoNo
Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-48) Mana per second
Attack Time: 0.60 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(3-85) to (5-128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres

Collision
Attack Damage: (60–217)% of base
(3-85) to (5-128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals up to an additional +(2-40)% more Damage, based on the distance travelled
Skills can be managed in the Skills Panel.
3YesNoNo
Rapid AssaultRapid AssaultAttack, AoE, Melee, Strike, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 40% of base
Attack Damage: (25-78)% of base
Requires: SpearPerform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.+6 to Melee Strike Range

Additional Effects From 1-20% Quality:
(1-20)% chance to leave an additional spearhead in the target
Skills can be managed in the Skills Panel.
5NoYesNo
BonestormBonestormSpell, AoE, Projectile, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (5-60) Mana per second
Cast Time: 0.12 sec
Critical Strike Chance: 15.00%
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.Deals (4-116) to (7-175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles

Additional Effects From 1-20% Quality:
(0.5-10)% more Cast Speed
Skills can be managed in the Skills Panel.
5NoNoYes
Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-102) Mana
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From 1-20% Quality:
(1.25-25)% increased effect of Empowerment on Raised Zombies
Skills can be managed in the Skills Panel.
5NoNoYes
Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff
Tier: 5
Level: (1-20)
Cost: (12-83) Mana
Attack Damage: (160-422)% of base
Requires: QuarterstaffLeap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.+1 second to Total Attack Time
Cannot inflict Daze
Impact radius is 2.4 metres
Skills can be managed in the Skills Panel.
5NoYesYes
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-46) Mana per second
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
5YesNoNo
Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
Tier: 7
Level: (1-20)
Cost: (5-36) Mana
Attack Damage: (50-243)% of base
Requires: SpearLunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
7NoYesNo
Detonate DeadDetonate DeadSpell, AoE, Physical, Fire, Detonator
Tier: 7
Level: (1-20)
Cost: (9-99) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%
Cause a Corpse to violently explode, damaging surrounding enemies.Deals (19-145) to (28-218) Fire Damage
Deals Physical damage equal to (5-10.7)% of
Corpse's maximum Life
Explosion radius is 2.6 metres

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
7NoNoYes
VulnerabilityVulnerabilitySpell, AoE, Physical, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(16-19210) to Total Armour
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
7NoNoYes
Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of base
Requires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Can have 2 Shield Walls active at a time
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion length is 4 metres
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
100% more Damage if destroyed by your Skills

Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your Skills
Skills can be managed in the Skills Panel.
7YesNoNo
Bloodhound's MarkBloodhound's MarkMark, Attack, AoE, Physical, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (18-79) Mana
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Mark duration is 8 seconds
Marked target releases a blood explosion when Heavy Stunned
Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Marked target receives Heavy Stun buildup equal to
(2.5-50)% of Blood Loss
Skills can be managed in the Skills Panel.
9NoYesNo
Skeletal ReaverSkeletal ReaverMinion, Persistent, Physical
Tier: 9
Level: (1-20)
Reservation: (90-30) Spirit
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command.
Additional Effects From 1-20% Quality:
Minions have (1-20)% increased effect of Rage
Skills can be managed in the Skills Panel.
9NoNoYes
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shield Wave
(3–85) to (5–128) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
This Attack is Triggered by Fortifying Cry and counts as Empowered by it
Shockwave radius is 2 metres
Modifiers to Damage with Warcries affect this Skill
Skills can be managed in the Skills Panel.
9YesNoNo
Tornado ShotTornado ShotAttack, AoE, Projectile, Physical, Duration, Barrageable
Tier: 11
Level: (1-20)
Cost: (13-88) Mana
Attack Speed: 120% of base
Attack Damage: (50-156)% of base
Requires: BowFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.Impact radius is 1 metre

Additional Effects From 1-20% Quality:
Copied Projectiles deal +(0.75-15)% more damage
Skills can be managed in the Skills Panel.
11NoYesNo
Bone OfferingBone OfferingMinion, Buff, AoE, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (25-110) Mana
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.

The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Limit 1 Bone Offering Spike
Spike duration is 8 seconds
Minions take (15-25)% reduced damage from Hits while shielded
Absorbs first Hit dealing over 25% of Minion's maximum life

Additional Effects From 1-20% Quality:
Shielded Minions take (1.5-30)% less Damage for 1 second after Shield is lost
Skills can be managed in the Skills Panel.
11NoNoYes
Seismic CrySeismic CryWarcry, AoE, Physical, Nova
Tier: 11
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage
Knocks Back Enemies
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Empowered Attack Aftershocks deal (0.5-10)% more damage
Skills can be managed in the Skills Panel.
11YesNoNo
Toxic DomainToxic DomainBuff, Attack, AoE, Physical, Chaos, Duration
Tier: 13
Level: (1-20)
Cost: (24-106) Mana
Cooldown Time: 11.00 sec
Can Store 1 Use(s)
Attack Damage: (100-312)% of base
Requires: Spear, Bow, CrossbowCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67-41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule

Pustule Explosion
Attack Damage: (38-119)%
Always Poison on Hit
Pustule Detonation radius is 1.6 meters
Pustule Detonates after 6 seconds
Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage
Stored Poison grants up to 300% more explosion Damage

Additional Effects From 1-20% Quality:
+(0.015-0.3) metres to Toxic Bloom radius
Skills can be managed in the Skills Panel.
13NoYesNo
Skeletal BruteSkeletal BruteMinion, Persistent, Physical, Payoff
Tier: 13
Level: (1-20)
Reservation: (165-48) Spirit
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Additional Effects From 1-20% Quality:
Minions cause (2-40)% more Stun buildup
Skills can be managed in the Skills Panel.
13NoNoYes

Spirit gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.Stores 4% of Expected Poison damage, up to (43-15257)
Deals Physical damage equal to the stored Poison

Additional Effects From 1-20% Quality:
Stores (0.1-2)% of Expected Poison damage, up to 0
Deals Physical damage equal to the stored Poison
Skills can be managed in the Skills Panel.
4NoYesNo
Ravenous SwarmRavenous SwarmBuff, Minion, Persistent, Physical, Chaos, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you
Swarm duration is (6-9.8) seconds
Spawn a new Swarm once every 6 seconds
Limit 3 active Swarms

Additional Effects From 1-20% Quality:
+(0.05-1) metres to swarm Attack radius
Skills can be managed in the Skills Panel.
4NoNoYes
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Iron WardIron WardBuff, Persistent, AoE, Physical, Nova
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.Stores (160-480)% of mitigated Physical damage, up to (65-22886)Skills can be managed in the Skills Panel.
4YesNoNo
Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds
4% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2-43) to (2-64) Thorns per Scavenged Plating

Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Scavenged Plating duration
Skills can be managed in the Skills Panel.
4YesNoNo
Trail of CaltropsTrail of CaltropsAttack, Buff, Persistent, AoE, Projectile, Physical, Duration, Hazard
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, scatters caltrops in your wake when you dodge.Trail of Caltrops
Scatters 3 caltrops when you dodge

Caltrops
Critical Hit Chance: 5.00%
Attack Damage: (35–143)%
Maims and deal Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
(6–159) to (9–238) base Physical Damage
Increases and reduction to Thorns Damage apply to Hit Damage with this skill
Maim on Hit
Caltrop radius is 0.5 meters
Caltrop duration is 8 seconds

Additional Effects From 1-20% Quality:
(0.25-5) to maximum number of Caltrops allowed
Skills can be managed in the Skills Panel.
8NoYesNo
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (8-7.05) seconds
Buff duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
8YesYesNo

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Hayoxi's FulminationHayoxi's FulminationSupport, Lineage, Spell, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos, Curse
Category: Cursed Ground
Cooldown Time: 2.00 sec
Cast Time: Instant
Critical Strike Chance: 9.00%
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Maximum 2 areas of Cursed Ground
Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds

Annihiliation
This Skill will copy the Level of the Gem it is Socketed in
Deals (25-#) to (37-#) Physical Damage
Impact radius is 1.7 metres
Hits a total of 6 times over 2 seconds
100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's Tags
The Architect of Destruction slipped explosive powder
under the royal temple one pinch at a time. For years, he
clung to that, never finding the courage to light it.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Atalui's BloodlettingAtalui's BloodlettingSupport, Lineage, Physical
Category: Lifetap
Cost & Reservation Multiplier: 150%
Requires Level 65
Support Requirements: +5 Str
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Skill Mana Costs Converted to Life Costs
Supported Skills Gain 2% of Damage as extra Physical Damage per 10 Life cost
Atazek and Atalui rose, battered and dark, bleeding from a hundred
different wounds. She gave her brother a sinister grin. "Shall we
show them what happens to those who challenge the Vaal?"
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0YesNoNo
Paquate's PactPaquate's PactSupport, Lineage, Warcry, Physical, Duration
Category: Corrupting Cry
Requires Level 65
Support Requirements: +5 Str
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.Corrupted Blood deals 25% of your Strength as
Physical Damage per second
Corrupted Blood duration is 5 seconds
Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skills
Supported Warcries inflict 5 Corrupted Blood Debuffs
The water used to cool the Locus of Corruption ran red
as blood, bright as flame, and bubbled with strange heat.
"Drink," he offered. "Suffuse your flesh with power!"
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0YesNoNo
Tawhoa's TendingTawhoa's TendingSupport, Lineage, Totem, AoE, Physical
Category: Hardy Totems
Cost & Reservation Multiplier: 110%
Requires Level 65
Support Requirements: +5 Str
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.Support
Totems created by Supported
Skills have 50% more maximum Life
Totems created by Supported Skills trigger Tawhoa's Vengeance on death

Tawhoa's Vengeance
Critical Hit Chance: 5.00%
Deal Physical Damage in an area, based on Totem Life.
Expliosion radius is 3 meters
Explosion deal base Physical Damage equal to 10% of Totem's maximum Life
A scavenging warrior found Tawhoa meditating in a grove.
"There is only so much jade in this world," intoned the god.
"Take my gift to your tribe. Ironwood will grow for all time."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0YesNoNo
CorrosionCorrosionSupport, Physical, Chaos
Category: Corrosion
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills also
Breaks Armour equal to 80% of Poison damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Pin IPin ISupport, Physical
Category: Pin
Tier: 1
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
Category: Battershout
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

+5% to Critical Hit Chance
50% more damage against Unique enemies
Cannot Break Armour
Explosion radius is 2 metres
Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Bleed IBleed ISupport, Physical
Category: Bleed
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
AdmixtureAdmixtureSupport, Physical, Chaos
Category: Admixture
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies
20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Bursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, Chaos
Category: Bursting Plague
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Support
Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life

Plague Burst
Cooldown Time: 0.10s
Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
+5% to Critical Hit Chance
Deals Physical Damage equal to 100% of Plague on Triggering Enemy
Has up to 100% more Area of Effect at maximum Plague
Burst radius is 1.8 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Mark for Death IIMark for Death IISupport, Mark, Physical
Category: Single Out
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Pin IIPin IISupport, Physical
Category: Pin
Tier: 2
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Bone ShrapnelBone ShrapnelSupport, AoE, Trigger, Physical
Category: Bone Shrapnel
Tier: 2
Support Requirements: +5 IntSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.Supported Skills cannot cause Pin buildup
Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
CatharsisCatharsisSupport, Physical, Chaos, Conditional
Category: Catharsis
Tier: 2
Support Requirements: +5 IntSupports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.Supported Skill requires 20 Volatility on you to use
Using Supported Skills will explode a random amount of Volatility on you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Mana LeechMana LeechSupport, Attack, Physical
Category: Mana Leech
Tier: 2
Support Requirements: +5 IntSupports Attacks, causing their Physical damage to Leech Mana.Leech 8% of Physical Attack Damage from Supported Skills as ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Armour Break IArmour Break ISupport, Physical
Category: Armour Break
Tier: 2
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Life Leech ILife Leech ISupport, Attack, Physical
Category: Life Leech
Tier: 2
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 12% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Mark for Death IMark for Death ISupport, Mark, Physical
Category: Single Out
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Skittering Stone ISkittering Stone ISupport, Minion, Physical, Duration
Category: Skittering Stone
Tier: 2
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 1 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 10 seconds
Limit 8 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
VolatilityVolatilitySupport, Physical, Chaos
Category: Volatility
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Armour Break IIArmour Break IISupport, Physical
Category: Armour Break
Tier: 3
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 15% of Physical Damage dealt by Supported Skill
15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Bleed IIBleed IISupport, Physical
Category: Bleed
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 75% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Corrupting Cry ICorrupting Cry ISupport, Warcry, Physical, Duration
Category: Corrupting Cry
Tier: 3
Support Requirements: +5 StrSupports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.Supported Warcries have 30% less Area of Effect
Corrupted Blood deals 25% of your Strength as
Physical Damage per second
Corrupted Blood duration is 5 seconds
Supported Warcries inflict Corrupted Blood
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Deep Cuts IDeep Cuts ISupport, Physical
Category: Deep Cuts
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.75% more Magnitude of Bleeding inflicted with Supported Skills
Supported Skills deal 25% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
HaemocrystalsHaemocrystalsSupport, Attack, AoE, Physical
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support
Supported Attacks cannot cause Bleeding
Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal
Maximum 20 active Haemocrystals

Heamocrystals
Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed.
Cannot cause Bleeding
Heamocrystals radius is 1 metre
Haemocrystals detonate after 1.5 seconds
Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed
Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3YesNoNo
Life Leech IILife Leech IISupport, Attack, Physical
Category: Life Leech
Tier: 3
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 16% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Quill BurstQuill BurstSupport, Attack, AoE, Melee, Trigger, Physical
Category: Quill Burst
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
RipRipSupport, Attack, Melee, Physical, Duration, Remnant
Category: Rip
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.Remnants created by Supported Skills last for 8 seconds
Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy
Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
Remnants are created within a 1.5 metre radius of the slain Enemy
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
RuptureRuptureSupport, Physical
Category: Rupture
Tier: 3
Support Requirements: +5 StrSupports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
TearTearSupport, Attack, Melee, Physical
Category: Tear
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twicePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoYesNo
Armour Break IIIArmour Break IIISupport, Physical
Category: Armour Break
Tier: 4
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill
20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
IncisionIncisionSupport, Attack, Physical
Category: Incision
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.Hits from Supported Skills inflict Incision
3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Skittering Stone IISkittering Stone IISupport, Minion, Physical, Duration
Category: Skittering Stone
Tier: 4
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 2 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 20 seconds
Limit 12 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Pin IIIPin IIISupport, Physical
Category: Pin
Tier: 5
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Hits with Supported Skills cause 60% less Pin buildup
Pin caused by Supported Skills has 30% more duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoYesNo
Physical MasteryPhysical MasterySupport, Physical
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoNoYes
Bleed IIIBleed IIISupport, Physical
Category: Bleed
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Bleed IVBleed IVSupport, Physical
Category: Bleed
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Hits from Supported Skills inflict Incision
Supported Attacks cannot cause Bleeding
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
BrambleslamBrambleslamSupport, Attack, AoE, Melee, Slam, Physical, Hazard
Category: Brambleslam
Tier: 5
Support Requirements: +5 StrSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.Supported Slams create 3 Brambles

Brambles
Cooldown Time: 0.15 s
Hazardous thorns damage and Maim enemies with which they come in contact.
Attack Damage of this skill is 35% of Default Attack Damage
Increases and reductions to Thorns Damage apply to Hit Damage with this skill
Maim on Hit
80% less damage if destroyed within 0.5 seconds by something other than you
Bramble radius is 1 metre
Bramble duration is 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Corrupting Cry IICorrupting Cry IISupport, Warcry, Physical, Duration
Category: Corrupting Cry
Tier: 5
Support Requirements: +5 StrSupports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.Corrupted Blood deals 25% of your Strength as
Physical Damage per second
Corrupted Blood duration is 5 seconds
Supported Warcries inflict Corrupted Blood
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Deep Cuts IIDeep Cuts IISupport, Physical
Category: Deep Cuts
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.100% more Magnitude of Bleeding inflicted with Supported Skills
Supported Skills deal 30% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Life Leech IIILife Leech IIISupport, Attack, Physical
Category: Life Leech
Tier: 5
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.Leech 16% of Physical Attack Damage from Supported Skills as Life
Life Leeched by Supported Skills is not removed at full Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo

Base items

The following base items are related to physical damage:

ItemRequired levelStats
Broadhead QuiverBroadhead QuiverAdds 1 to 3 Physical Damage to AttacksCan only be equipped if you are wielding a Bow.1Adds 1 to 3 Physical Damage to Attacks
Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
Tier: 9
Level: (1-20)
Cost: (11-79) Mana
Attack Speed: 75% of base
Attack Damage: (67-209)% of base
Requires: QuarterstaffDash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.Strike
Converts 73% of Physical Damage to Chaos Damage
Can't be Evaded
Support
100% increased duration of socketed Curses
(20–29)% increased Effect of Socketed Marks
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Strike
Converts 73% of Physical Damage to Chaos Damage
Can't be Evaded
Support
100% increased duration of socketed Curses
(20–29)% increased Effect of Socketed Marks
Iron RingIron RingAdds 1 to 4 Physical Damage to Attacks1Adds 1 to 4 Physical Damage to Attacks
Smithing HammerSmithing HammerOne Hand Mace
Physical Damage: 5-9
Elemental Damage: 5-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 4, 11 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
450% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Cinderbark TalismanCinderbark TalismanPhysical Damage: 12-25
Elemental Damage: 5-10
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 1.2 metres
Requires Level 10, 15 Str, 11 Int(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
10(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Greater Iron RuneGreater Iron RuneStack Size: 10Requires Level 30Bonded:
Martial Weapon: 14% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Martial Weapon: 18% increased Physical Damage
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield

Bonded:
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +10 to maximum Life
+10 to maximum Mana
Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
30Bonded:
Martial Weapon: 14% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Crumbling MaulCrumbling MaulTwo Hand Mace
Physical Damage: 62-75
Critical Strike Chance: 8.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 38, 68 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
38Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Voltfang TalismanVoltfang TalismanPhysical Damage: 16-91
Elemental Damage: 6-39
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 46, 53 Str, 38 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
46(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Icicle FlailIcicle FlailFlail
Elemental Damage: 24-55
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 47, 84 Str, 34 Int100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden)
47100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden)
Ember GreataxeFile:Ember Greataxe inventory icon.pngEmber GreataxeTwo Hand Axe
Elemental Damage: 58-154
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 50, 89 Str, 36 Dex100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
File:Ember Greataxe inventory icon.png
50100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Disintegrating MaulDisintegrating MaulTwo Hand Mace
Physical Damage: 92-112
Critical Strike Chance: 8.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 62, 109 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
62Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Ashbark TalismanAshbark TalismanPhysical Damage: 50-105
Elemental Damage: 21-45
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 1.2 metres
Requires Level 72, 94 Str, 67 Int(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
72(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Molten HammerMolten HammerOne Hand Mace
Physical Damage: 35-59
Elemental Damage: 35-59
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 77, 163 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
7750% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Thunder TalismanThunder TalismanPhysical Damage: 23-130
Elemental Damage: 9-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 77, 102 Str, 72 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
77(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Ruination MaulRuination MaulTwo Hand Mace
Physical Damage: 104-127
Critical Strike Chance: 8.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 79, 163 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
79Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage

Unique items

The following unique items are related to physical damage:

ItemStats
Amor MandragoraAmor Mandragora
Changeling Talisman
Physical Damage: (26-30) to (39-43)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Adds (16-20) to (23-27) Physical Damage
+(8-15) to Intelligence
(10-15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
A sensitive few among the first settlers of Ezomyr
followed the wisps by canoe. On a misty forested
island, Cirel of Tarth stood waiting to greet them.
Adds (16-20) to (23-27) Physical Damage
+(8-15) to Intelligence
(10-15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
Asphyxia's WrathAsphyxia's Wrath
Broadhead Quiver
Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
Can only be equipped if you are wielding a Bow.
Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
BlackheartBlackheart
Iron Ring
Adds 1 to 4 Physical Damage to Attacks(3-6) Life Regeneration per second
Adds (4-6) to (8-10) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
Fear is highly infectious.
Adds 1 to 4 Physical Damage to Attacks(3-6) Life Regeneration per second
Adds (4-6) to (8-10) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
BluetongueBluetongue
Shortsword
One Hand Sword
Physical Damage: (10-12) to (16-19)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
War inevitably takes an untold toll on the soul.
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
BramblejackBramblejack
Rusted Cuirass
Armour: 45
Movement Speed: -5.0%
+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
It is safer to be feared than to be loved.
+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Brynhand's MarkBrynhand's Mark
Wooden Club
One Hand Mace
Physical Damage: (16-20) to (26-30)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Adds (10-14) to (16-20) Physical Damage
+(30-50) to Accuracy Rating
+(10-20) to Strength
Causes Double Stun Buildup
The mark of the smith was widely known.
Adds (10-14) to (16-20) Physical Damage
+(30-50) to Accuracy Rating
+(10-20) to Strength
Causes Double Stun Buildup
Crown of ThornsCrown of Thorns
Twig Circlet
Energy Shield: (119-169)+(100-150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3-5) to (6-10) Physical Thorns damage
Pain Attunement
Lift it lightly, don it slow.
The spikes point out and in, you know.
+(100-150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3-5) to (6-10) Physical Thorns damage
Pain Attunement
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
HoghuntHoghunt
Felled Greatclub
Two Hand Mace
Physical Damage: (29-33) to (41-45)
Critical Strike Chance: 20.00%
Attacks per Second: 0.99
Weapon Range: 1.3 metres
Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
There was a very clear and delicious
reason why the Ezomytes chose to
stop their flight and settle in Phaaryl.
Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
LegionstrideLegionstride
Rough Greaves
Armour: (72-92)+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
A wall of steel and muscle.
+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
NorthpawNorthpaw
Suede Bracers
Evasion: (25-35)+(15-25) to Evasion Rating
Adds (3-5) to (8-10) Physical Damage to Attacks
(10-15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
Fight with the ferocity of the First Ones.
+(15-25) to Evasion Rating
Adds (3-5) to (8-10) Physical Damage to Attacks
(10-15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
RedbeakRedbeak
Shortsword
One Hand Sword
Physical Damage: (10-12) to (16-19)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage while on Low Life
As battle calms, blood turns to rust.
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage while on Low Life
Splinter of LorrataSplinter of Lorrata
Hardwood Spear
Spear
Physical Damage: (7-8) to (15-17)
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Grants Skill: Spear ThrowAdds (2-3) to (6-8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
The Baleful Gem's corruption lingers still...
Adds (2-3) to (6-8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
The Blood ThornThe Blood Thorn
Wrapped Quarterstaff
Quartertaff
Physical Damage: (15-19) to (28-30)
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Adds (8-12) to (16-18) Physical Damage
+(10-15) to Strength
Causes Bleeding on Hit
(4-5) to (8-10) Physical Thorns damage
Touch not the thorn, for only blood and pain await.
Adds (8-12) to (16-18) Physical Damage
+(10-15) to Strength
Causes Bleeding on Hit
(4-5) to (8-10) Physical Thorns damage
Winter's BiteWinter's Bite
Glass Shank
Dagger
Elemental Damage: (8-10) to (15-18)
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
No Physical Damage
Adds (8-10) to (15-18) Cold Damage
Freezes Enemies that are on Full Life
Nothing stabs colder than pure hatred.
No Physical Damage
Adds (8-10) to (15-18) Cold Damage
Freezes Enemies that are on Full Life
Hrimnor's HymnHrimnor's Hymn
Oak Greathammer
Two Hand Mace
Physical Damage: (28.8-35.2) to (54-66)
Critical Strike Chance: 5.00%
Attacks per Second: 1.00
Weapon Range: 1.3 metres
Requires Level 4, 11 StrCauses (20-40)% increased Stun Buildup(80-120)% increased Physical Damage
+(10-15) to Strength
Gain (10-20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
Causes (20-40)% increased Stun Buildup(80-120)% increased Physical Damage
+(10-15) to Strength
Gain (10-20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Rampart RaptorRampart Raptor
Tense Crossbow
Crossbow
Physical Damage: (11.2-12.8) to (21-24)
Critical Strike Chance: 5.00%
Attacks per Second: (2.08-2.24)
Reload Time: (0.46-0.42)
Requires Level 4, 8 Str, 8 Dex(20-30)% increased Bolt Speed(40-60)% increased Physical Damage
(30-40)% increased Attack Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
30% reduced Reload Speed
"His approach to the gate was met with sounding trumpets and an unfurling of banners. He never saw it coming."
- anonymous Brotherhood of Silence report
(20-30)% increased Bolt Speed(40-60)% increased Physical Damage
(30-40)% increased Attack Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
30% reduced Reload Speed
The Hollow MaskThe Hollow Mask
Hewn Mask
Evasion: 18
Energy Shield: 12
Requires Level 5+(60-80) to maximum Life
15% additional Physical Damage Reduction
-10% to all Elemental Resistances
+13% to Chaos Resistance
The roots take hold within...
+(60-80) to maximum Life
15% additional Physical Damage Reduction
-10% to all Elemental Resistances
+13% to Chaos Resistance
Tyranny's GripTyranny's Grip
Ironhead Spear
Spear
Physical Damage: (17.5-21) to (32.5-39)
Critical Strike Chance: 5.00%
Attacks per Second: (1.36-1.44)
Weapon Range: 1.5 metres
Requires Level 5, 10 Dex(150-200)% increased Physical Damage
(15-10)% reduced Attack Speed
+(15-30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
The might of the Eternal Empire was formidable,
but rebels of every culture stood together as one.
(150-200)% increased Physical Damage
(15-10)% reduced Attack Speed
+(15-30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
JarngreiprJarngreipr
Ringmail Gauntlets
Armour: 19
Evasion: 15
Requires Level 650% increased Armour and Evasion
Adds (2-3) to (5-6) Physical Damage to Attacks
+(30-50) to maximum Life
(4-8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
The whispers of the old gods hum through the iron. They demand a hero.
50% increased Armour and Evasion
Adds (2-3) to (5-6) Physical Damage to Attacks
+(30-50) to maximum Life
(4-8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
Blistering BondBlistering Bond
Ruby Ring
Requires Level 8+(20-30)% to Fire Resistance+(40-60) to maximum Life
+(20-30)% to Fire Resistance
-(15-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
"The Brotherhood of Silence does not set out to torture our targets.
Excruciating pain is simply a byproduct of certain... necessary methods."
+(20-30)% to Fire Resistance+(40-60) to maximum Life
+(20-30)% to Fire Resistance
-(15-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
ChainstingChainsting
Hunting Spear
Spear
Physical Damage: (23-27) to (40-46)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.5 metres
Requires Level 10, 9 Str, 17 DexGrants Skill: Spear Throw
(15-25)% chance to Maim on Hit
Adds (13-17) to (22-28) Physical Damage
+(100-150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20-30)% increased Projectile Speed with this Weapon
The Sacred Hunt ends with mercy.
(15-25)% chance to Maim on HitAdds (13-17) to (22-28) Physical Damage
+(100-150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20-30)% increased Projectile Speed with this Weapon
FrostbreathFrostbreath
Slim Mace
One Hand Mace
Physical Damage: (19-23) to (33-37)
Elemental Damage: (8-12) to (16-20)
Critical Strike Chance: 10.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 10, 21 StrAdds (8-12) to (16-20) Physical Damage
Adds (8-12) to (16-20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
Adds (8-12) to (16-20) Physical Damage
Adds (8-12) to (16-20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
AshrendAshrend
Pathfinder Coat
Evasion: 78
Movement Speed: -3.0%
Requires Level 11, 21 Dex+(40-60) to maximum Life
+(10-20) to Strength
+(30-40)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
The blasted oak stands forever.
+(40-60) to maximum Life
+(10-20) to Strength
+(30-40)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
BriarpatchBriarpatch
Laced Boots
Evasion: 38Requires Level 11, 17 Dex(10-20)% increased Movement Speed
+(40-60) to maximum Life
+(60-80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
The druids walk the Grelwood without fear.
(10-20)% increased Movement Speed
+(40-60) to maximum Life
+(60-80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
Edyrn's TusksEdyrn's Tusks
Iron Cuirass
Armour: (211-249)
Movement Speed: -5.0%
Requires Level 11, 21 Str(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
In death, the legendary boar's tusks were turned
to the slaying of Phaaryl's Eternal oppressors.
(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
The SentryThe Sentry
Gothic Quarterstaff
Quartertaff
Elemental Damage: (25-32) to (40-50)
Critical Strike Chance: 12.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 11, 18 Dex, 9 IntNo Physical Damage
Adds (25-32) to (40-50) Fire Damage
+(30-50) to Accuracy Rating
+20% to Fire Resistance
100% increased Flammability Magnitude
30% increased Light Radius
The night Draven attacked,
Erian was asleep at his post.
No Physical Damage
Adds (25-32) to (40-50) Fire Damage
+(30-50) to Accuracy Rating
+20% to Fire Resistance
100% increased Flammability Magnitude
30% increased Light Radius
TreefingersTreefingers
Riveted Mitts
Armour: (40-49)Requires Level 11, 16 Str(30-60)% increased Armour
Adds (6-10) to (12-16) Physical Damage to Attacks
5% reduced Attack Speed
(20-30)% increased Stun Buildup
Giant's Blood
+(15-20) to Strength
The largest beings on Wraeclast
are not flesh and blood.
(30-60)% increased Armour
Adds (6-10) to (12-16) Physical Damage to Attacks
5% reduced Attack Speed
(20-30)% increased Stun Buildup
Giant's Blood
+(15-20) to Strength
TrephinaTrephina
Forge Maul
Two Hand Mace
Physical Damage: (38-41) to (57-60)
Critical Strike Chance: 5.00%
Attacks per Second: (1.16-1.21)
Weapon Range: 1.3 metres
Requires Level 11, 23 StrCrushes Enemies on HitAdds (12-15) to (22-25) Physical Damage
(10-15)% increased Attack Speed
Causes (30-50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
The art of surgery advances one mistake at a time.
Crushes Enemies on HitAdds (12-15) to (22-25) Physical Damage
(10-15)% increased Attack Speed
Causes (30-50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
BloodbarrierBloodbarrier
Iron Buckler
Buckler
Chance to Block: (22-23)%
Evasion: 33
Requires Level 16, 25 DexGrants Skill: Parry(10-15)% increased Block chance
+(13-17)% to Chaos Resistance
(5-10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
A window onto a realm of red,
where countless voices scream...
(10-15)% increased Block chance
+(13-17)% to Chaos Resistance
(5-10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
Brain RattlerBrain Rattler
Studded Greatclub
Two Hand Mace
Physical Damage: (50-54) to (72-76)
Elemental Damage: 1 to (50-55)
Critical Strike Chance: 5.00%
Attacks per Second: (1.21-1.26)
Weapon Range: 1.3 metres
Requires Level 16, 31 StrAdds (18-22) to (24-28) Physical Damage
Adds 1 to (50-55) Lightning Damage
(10-15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
The mind may have no limits, but the skull sure does.
Adds (18-22) to (24-28) Physical Damage
Adds 1 to (50-55) Lightning Damage
(10-15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Crown of the Pale KingCrown of the Pale King
Cultist Crown
Armour: (66-88)
Energy Shield: (28-38)
Requires Level 16, 15 Str, 15 Int(50-100)% increased Armour and Energy Shield
+(40-80) to maximum Life
10% increased Rarity of Items found
(10-15) to (20-25) Physical Thorns damage
(10-15) to (20-25) Physical Thorns damage
A lightless world
a silent reign
two sightless eyes
feed on your pain.
(50-100)% increased Armour and Energy Shield
+(40-80) to maximum Life
10% increased Rarity of Items found
(10-15) to (20-25) Physical Thorns damage
(10-15) to (20-25) Physical Thorns damage
Hysseg's ClawHysseg's Claw
Familial Talisman
Physical Damage: (34-40) to (57.8-68)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntGrants Skill: Level (5-20) Cackling Companions
Minions deal (30-50)% increased Damage
(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
SkysliverSkysliver
Winged Spear
Spear
Elemental Damage: 1 to (80-120)
Critical Strike Chance: 5.00%
Attacks per Second: (1.90-2.15)
Weapon Range: 1.5 metres
Requires Level 16, 12 Str, 25 DexGrants Skill: Spear ThrowNo Physical Damage
Adds 1 to (80-120) Lightning Damage
(15-30)% increased Attack Speed
(50-100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Heads fall to the sand, just as the star fell from the sky
No Physical Damage
Adds 1 to (80-120) Lightning Damage
(15-30)% increased Attack Speed
(50-100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
SplinterheartSplinterheart
Recurve Bow
Bow
Physical Damage: (33-39) to (68.2-80.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 16, 31 Dex(120-160)% increased Physical Damage
+(50-70) to Accuracy Rating
(20-30)% increased Projectile Speed
Projectiles Split towards +2 targets
The forests of the Vastiri held many secrets
mystical and dark. Men learned not to wander,
lest they return with a strange new purpose.
(120-160)% increased Physical Damage
+(50-70) to Accuracy Rating
(20-30)% increased Projectile Speed
Projectiles Split towards +2 targets
The Lethal DrawThe Lethal Draw
Sacral Quiver
Requires Level 16Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15-25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Life and death ooze from the same sap.Can only be equipped if you are wielding a Bow.
Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15-25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
TrenchtimbreTrenchtimbre
Spiked Club
One Hand Mace
Physical Damage: (28-30) to (46-49)
Critical Strike Chance: 5.00%
Attacks per Second: (1.74-1.89)
Weapon Range: 1.1 metres
Requires Level 16, 31 StrAdds (13-15) to (22-25) Physical Damage
(20-30)% increased Attack Speed
+(1-2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
Ezomyte loyalty was not given to distant leaders.
It was earned by comrades in arms.
Adds (13-15) to (22-25) Physical Damage
(20-30)% increased Attack Speed
+(1-2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
Double VisionDouble Vision
Dyad Crossbow
Crossbow
Physical Damage: (23-30) to (62-74)
Critical Strike Chance: 10.00%
Attacks per Second: 1.60
Reload Time: (1.26-1.38)
Requires Level 20, 22 Str, 22 DexGrants Skill: Level (6-20) Gemini Surge
Loads an additional bolt
Adds (14-21) to (25-37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2-6) Cold Surges or (2-6) Fire Surges
(15-25)% increased Reload Speed
For those without a home in the Vastiri, the
hot day is harsh, but the chill night is far worse.
Loads an additional boltAdds (14-21) to (25-37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2-6) Cold Surges or (2-6) Fire Surges
(15-25)% increased Reload Speed
Cloak of FlameCloak of Flame
Silk Robe
Energy Shield: (91-111)
Movement Speed: -3.0%
Requires Level 22, 37 Int+(30-50) to maximum Energy Shield
+(30-50)% to Fire Resistance
(30-50)% reduced Ignite Duration on you
50% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
He who sows an ember shall reap an inferno.
+(30-50) to maximum Energy Shield
+(30-50)% to Fire Resistance
(30-50)% reduced Ignite Duration on you
50% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
DoomfletchDoomfletch
Composite Bow
Bow
Physical Damage: (24-26) to (41-43)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 22, 41 DexAdds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
Adds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
KaltenhaltKaltenhalt
Ridged Buckler
Buckler
Chance to Block: 20%
Evasion: (77-94)
Requires Level 22, 33 DexGrants Skill: Parry(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Cold, miserable and alone... but alive.
(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Sculpted SufferingSculpted Suffering
Warpick
One Hand Mace
Physical Damage: (39-44) to (49-55)
Critical Strike Chance: 7.00%
Attacks per Second: (1.59-1.67)
Weapon Range: 1.1 metres
Requires Level 22, 41 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
The Abyssals were created, not born,
and every moment in the light was agony.
+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
The Empty RoarThe Empty Roar
Cultist Greathammer
Two Hand Mace
Physical Damage: (57-67) to (83-93)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 22, 41 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(10-20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Secrecy and silence are powers all their own.
Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(10-20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
AstramentisAstramentis
Stellar Amulet
Requires Level 24+(5-7) to all Attributes+(50-100) to all Attributes
-4 Physical Damage taken from Attack Hits
Mindless rage will shake the world,
Cunning lies will bend it.
Reckless haste will break the world,
And into darkness send it.
+(5-7) to all Attributes+(50-100) to all Attributes
-4 Physical Damage taken from Attack Hits
GoregirdleGoregirdle
Plate Belt
Requires Level 25Has (1-3) Charm Slots
+(100-140) to Armour
+(20-30) to Strength
(10-20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Bleeding just means you're still alive.
Has (1-3) Charm Slots
+(100-140) to Armour+(20-30) to Strength
(10-20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Death RushDeath Rush
Emerald Ring
Requires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
To truly appreciate life you must be there when it ends
+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
TangletongueTangletongue
Forked Spear
Spear
Physical Damage: (27-31) to (68-74)
Critical Strike Chance: (10.00-13.00)%
Attacks per Second: 1.55
Weapon Range: 1.5 metres
Requires Level 26, 17 Str, 38 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifurcates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
"In the hands of Orbala, it made a god bleed."
- Wranga, tale-woman of the Wahida akhara
Adds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifurcates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
DreadfistDreadfist
Bolstered Mitts
Armour: (92-116)Requires Level 27, 35 Str(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
What is worse, the sting of the past, the pain of the present, or the fear of the future?
(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
Wandering ReliquaryWandering Reliquary
Steel Plate
Armour: (265-354)
Movement Speed: -5.0%
Requires Level 27, 45 Str(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Knowing she could outlast any opponent,
Wrashmin fought not to win, but to delay.
(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Nazir's JudgementNazir's Judgement
Steelpoint Quarterstaff
Quartertaff
Physical Damage: (58-64) to (126-132)
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 28, 41 Dex, 18 IntAdds (30-36) to (75-81) Physical Damage
+(50-100) to Accuracy Rating
(10-20)% increased Stun Duration
Dazes on Hit
(35-50)% increased Melee Damage against Heavy Stunned enemies
The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
Adds (30-36) to (75-81) Physical Damage
+(50-100) to Accuracy Rating
(10-20)% increased Stun Duration
Dazes on Hit
(35-50)% increased Melee Damage against Heavy Stunned enemies
ShyabaShyaba
Temple Maul
Two Hand Mace
Physical Damage: (63-77) to (129.6-158.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.80
Weapon Range: 1.3 metres
Requires Level 28, 37 Str, 50 Dex+50 Dexterity Requirement
-15 Strength Requirement
(80-120)% increased Physical Damage
50% increased Attack Speed
(15-25)% increased Light Radius
Always Hits
Be not deceived by the treachery of men.
+50 Dexterity Requirement
-15 Strength Requirement
(80-120)% increased Physical Damage
50% increased Attack Speed
(15-25)% increased Light Radius
Always Hits
Ryslatha's CoilRyslatha's Coil
Ornate Belt
Requires Level 31Has (1-3) Charm Slots
(15-10)% reduced Charm Charges used
+(80-100) to maximum Life
(30-50)% increased Flask Life Recovery rate
(30-40)% more maximum Physical Attack Damage
(40-30)% less minimum Physical Attack Damage
All creatures have the potential for greatness or unequivocal failure.
Has (1-3) Charm Slots
(15-10)% reduced Charm Charges used+(80-100) to maximum Life
(30-50)% increased Flask Life Recovery rate
(30-40)% more maximum Physical Attack Damage
(40-30)% less minimum Physical Attack Damage
Heartbound LoopHeartbound Loop
Pearl Ring
Requires Level 32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
(10-15) Life Regeneration per second
(20-40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10-15)% faster
When the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream.
(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
(10-15) Life Regeneration per second
(20-40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10-15)% faster
Belly of the BeastBelly of the Beast
Explorer Armour
Armour: (228-285)
Evasion: (202-252)
Movement Speed: -4.0%
Requires Level 33, 31 Str, 31 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns damage
There is no safer place
Than the Belly of the Beast
(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns damage
BushwhackBushwhack
Lizardscale Boots
Evasion: (135-162)Requires Level 33, 45 Dex(15-25)% increased Movement Speed
(50-80)% increased Evasion Rating
+(10-20) to Dexterity
Physical Damage is Pinning
Banished for his tragic failure,
Erian learned to hunt to survive.
(15-25)% increased Movement Speed
(50-80)% increased Evasion Rating
+(10-20) to Dexterity
Physical Damage is Pinning
Chober ChaberChober Chaber
Leaden Greathammer
Two Hand Mace
Physical Damage: (116-123) to (180-188)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 33, 60 Str, 100 Int+100 Intelligence Requirement
Adds (58-65) to (102-110) Physical Damage
+(80-100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
The faithful may continue to serve, even after death.
+100 Intelligence Requirement
Adds (58-65) to (102-110) Physical Damage
+(80-100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
DeidbellDeidbell
Elite Greathelm
Armour: (217-272)Requires Level 33, 48 Str(60-100)% increased Armour
+(10-20) to Strength
(20-30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20-30)% increased Area of Effect
May you never hear it toll.
(60-100)% increased Armour
+(10-20) to Strength
(20-30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20-30)% increased Area of Effect
RearguardRearguard
Blunt Quiver
Requires Level 33(25-40)% increased Stun BuildupAdds (7-11) to (14-20) Physical Damage to Attacks
+(150-200) to Armour
(20-30)% increased Projectile Speed
+(15-25)% to Block chance
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
Can only be equipped if you are wielding a Bow.
(25-40)% increased Stun BuildupAdds (7-11) to (14-20) Physical Damage to Attacks
+(150-200) to Armour
(20-30)% increased Projectile Speed
+(15-25)% to Block chance
Saitha's SpearSaitha's Spear
Barbed Spear
Spear
Physical Damage: (34-46) to (65-70)
Elemental Damage: (33-41) to (47-53)
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 33, 20 Str, 47 DexGrants Skill: Spear ThrowAdds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25-40)% chance to Aggravate Bleeding on Hit
Born in a star of man's own make,
fused to her hand by her last mistake.
Adds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25-40)% chance to Aggravate Bleeding on Hit
The Rat CageThe Rat Cage
Scout's Vest
Evasion: (368-460)
Movement Speed: -3.0%
Requires Level 33, 40 Dex(100-150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
The truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
(100-150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
Icefang OrbitIcefang Orbit
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
+(20-30) to Dexterity
(10-20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15-25)% increased Magnitude of Poison you inflict
Those members of the Brotherhood who employ the venom of
Trarthan ice snakes must take great care with the volatile substance.
Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
+(20-30) to Dexterity
(10-20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15-25)% increased Magnitude of Poison you inflict
VenopunctureVenopuncture
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
+(20-30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10-20)% chance to inflict Bleeding on Hit
(15-25)% increased Magnitude of Bleeding you inflict
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
+(20-30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10-20)% chance to inflict Bleeding on Hit
(15-25)% increased Magnitude of Bleeding you inflict
QuecholliQuecholli
Crumbling Maul
Two Hand Mace
Physical Damage: (124-155) to (150-187.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 38, 68 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage
+(10-15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage
+(10-15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
MurkshaftMurkshaft
Toxic Quiver
Requires Level 39Grants Skill: Level (10-20) Bursting Fen Toad
(10-15)% chance to poison with attacks
Adds (6-10) to (13-17) Physical Damage to Attacks
Gain (10-15) Mana per Enemy Killed
(10-20)% increased Poison Duration
(20-30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
"Boiling frogs isn't for spells, dear.
That's a disgusting rumour.
They're actually for brewing poisons."
- Selassie of the Black Fen
Can only be equipped if you are wielding a Bow.
(10-15)% chance to poison with attacksAdds (6-10) to (13-17) Physical Damage to Attacks
Gain (10-15) Mana per Enemy Killed
(10-20)% increased Poison Duration
(20-30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
SlivertongueSlivertongue
Zealot Bow
Bow
Physical Damage: (71-79) to (112-119)
Critical Strike Chance: (9.00-11.00)%
Attacks per Second: 1.20
Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
A hundred blind heads, each seeking the taste of prey on the air.
Adds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
The Flesh PoppetThe Flesh Poppet
Vicious Talisman
Physical Damage: (81.7-94.6) to (134.9-156.2)
Critical Strike Chance: 8.00%
Attacks per Second: (1.34-1.41)
Weapon Range: 1.2 metres
Requires Level 40, 47 Str, 34 Int(90-120)% increased Physical Damage
(7-13)% increased Attack Speed
+(7-13) to all Attributes
(40-30)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Long ago, the witches of the Azak Tribe learned
how to tap into the flow of Vivid lifeforce to
'cooperate' with their enemies... forcefully.
(90-120)% increased Physical Damage
(7-13)% increased Attack Speed
+(7-13) to all Attributes
(40-30)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Fairgraves' CurseFairgraves' Curse
Artillery Bow
Bow
Physical Damage: 39-72
Elemental Damage: (76-98) to (126-193)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 45, 80 DexGrants Skill: Level (1-20) Phantasmal Arrow
50% reduced Projectile Range
Adds (76-98) to (126-193) Fire Damage
(30-50)% increased Flammability Magnitude
(10-20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
The power of the Allflame rends
souls just as easily as flesh.
50% reduced Projectile RangeAdds (76-98) to (126-193) Fire Damage
(30-50)% increased Flammability Magnitude
(10-20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
PerfidyPerfidy
Knight Armour
Armour: (592-814)
Evasion: (532-731)
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Dex(300-450)% increased Armour and Evasion
(10-30)% chance to Avoid Physical Damage from Hits
(10-30)% chance to Avoid Fire Damage from Hits
(10-30)% chance to Avoid Cold Damage from Hits
(10-30)% chance to Avoid Lightning Damage from Hits
(10-30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
The Trickster God turned the very Day and Night against each other.
What hope have you?
(300-450)% increased Armour and Evasion
(10-30)% chance to Avoid Physical Damage from Hits
(10-30)% chance to Avoid Fire Damage from Hits
(10-30)% chance to Avoid Cold Damage from Hits
(10-30)% chance to Avoid Lightning Damage from Hits
(10-30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
TidebreakerTidebreaker
Pointed Maul
Two Hand Mace
Physical Damage: (149.6-170) to (224.4-255)
Critical Strike Chance: 6.50%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 45, 80 Str(120-150)% increased Physical Damage
+(2-3) to Level of all Melee Skills
+(20-30) to Intelligence
Causes (150-200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
(120-150)% increased Physical Damage
+(2-3) to Level of all Melee Skills
+(20-30) to Intelligence
Causes (150-200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Prized PainPrized Pain
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24-35) to (35-53) Physical Thorns damage
Agony brings clarity to those of pure mind.
Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24-35) to (35-53) Physical Thorns damage
Scold's BridleScold's Bridle
Jade Tiara
Energy Shield: (144-219)Requires Level 50, 71 Int+(75-150) to maximum Energy Shield
(60-100)% increased Spell Damage
+(80-100) to maximum Mana
15% reduced Cast Speed
Take (25-100)% of Mana Costs you pay for Skills as Physical Damage
"The sharper the pain, the sharper the mind.
A curious paradox."
- Shavronne of Umbra
+(75-150) to maximum Energy Shield
(60-100)% increased Spell Damage
+(80-100) to maximum Mana
15% reduced Cast Speed
Take (25-100)% of Mana Costs you pay for Skills as Physical Damage
Daevata's WindDaevata's Wind
War Spear
Spear
Physical Damage: (26-31) to (48-53)
Critical Strike Chance: 5.00%
Attacks per Second: (1.76-1.92)
Weapon Range: 1.5 metres
Requires Level 52, 14 Str, 31 DexGrants Skill: Spear Throw
(25-35)% increased Projectile Speed with this Weapon
Adds (10-15) to (21-26) Physical Damage
+100 to Evasion Rating
(10-20)% increased Attack Speed
(30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
As the flow of battle demanded, she became a sudden storm or a vanishing wind.
(25-35)% increased Projectile Speed with this WeaponAdds (10-15) to (21-26) Physical Damage
+100 to Evasion Rating
(10-20)% increased Attack Speed
(30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Empire's GraspEmpire's Grasp
Titan Mitts
Armour: (250-300)Requires Level 52, 64 Str(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
"I like my vassals at sword point,
but my enemies as close as the hilt."
- Emperor Chitus
(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
NebulochNebuloch
Execratus Hammer
One Hand Mace
Physical Damage: (79-88) to (129-139)
Chaos Damage: (25-36) to (44-55)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 55, 97 StrAdds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
Adds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
Bursting DecayBursting Decay
Unset Ring
Requires Level 60Grants 1 additional Skill Slot(15-25)% increased Rarity of Items found
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
"All Beidat desires is a foothold, a grip on your flesh,
on the world... he will offer you anything to get it..."
- Rantings of a Templar prisoner, page thirty
Grants 1 additional Skill Slot(15-25)% increased Rarity of Items found
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
Marohi ErqiMarohi Erqi
Totemic Greatclub
Two Hand Mace
Physical Damage: (539-616) to (735-840)
Critical Strike Chance: 5.00%
Attacks per Second: 0.72
Weapon Range: 1.3 metres
Requires Level 60, 239 StrWarcries Empower an additional attack+150 Strength Requirement
(600-700)% increased Physical Damage
-(300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40-60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
"Drunken Erqi boasted to Tukohama; the God of War challenged him to a clash of strength. Woe to the Divine - he should have made it a test of skill!"
Warcries Empower an additional attack+150 Strength Requirement
(600-700)% increased Physical Damage
-(300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40-60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Beyond ReachBeyond Reach
Visceral Quiver
Requires Level 65(20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
The limit of our knowledge is a barrier
that protects us from ourselves.
Can only be equipped if you are wielding a Bow.
(20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Lightning CoilLightning Coil
Ancestral Mail
Armour: (291-356)
Evasion: 146
Movement Speed: -4.0%
Requires Level 65, 44 Str, 44 DexGrants Skill: Level (12-20) Valako's Charge(80-120)% increased Armour
+(80-100) to maximum Life
+(20-30) to Dexterity
-(40-30)% to Lightning Resistance
(30-50)% of Physical damage from Hits taken as Lightning damage
The world churned during the Great Wasting.
Tawhoa may have stilled the rioting earth,
but it was Valako that tamed the broken sky.
(80-120)% increased Armour
+(80-100) to maximum Life
+(20-30) to Dexterity
-(40-30)% to Lightning Resistance
(30-50)% of Physical damage from Hits taken as Lightning damage
Lioneye's GlareLioneye's Glare
Heavy Bow
Bow
Physical Damage: (112.5-153) to (187.5-255)
Critical Strike Chance: 5.00%
Attacks per Second: 1.32
Requires Level 65, 114 Dex(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
"Kinslayer, you dishonour your own traditions to turn the tide of battle!
Let us see which is stronger... Karui savagery or the might of the Empire!"
- General Marceus Lioneye
(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
MjölnerMjölner
Torment Club
One Hand Mace
Physical Damage: (154-198) to (255.5-328.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Weapon Range: 1.1 metres
Requires Level 65, 314 Str, 400 IntGrants Skill: Level (16-20) Thundergod's Wrath+200 Intelligence Requirement
+100 Strength Requirement
(250-350)% increased Physical Damage
(10-20)% increased Attack Speed
+(2-4) to Level of all Lightning Skills
Look the storm in the eye and you will have its respect.
+200 Intelligence Requirement
+100 Strength Requirement
(250-350)% increased Physical Damage
(10-20)% increased Attack Speed
+(2-4) to Level of all Lightning Skills
Spire of IreSpire of Ire
Helix Spear
Spear
Physical Damage: 37-68
Chaos Damage: (167-201) to (267-333)
Critical Strike Chance: 5.00%
Attacks per Second: (1.84-1.92)
Weapon Range: 1.5 metres
Requires Level 65, 36 Str, 89 DexGrants Skill: Spear Throw
Grants Skill: Level (16-20) Chaotic Surge
(15-20)% increased Attack Speed
Leeches (10-20)% of Physical Damage as Life
Adds (167-201) to (267-333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
The spear was specially forged to assassinate Voll,
but Maligaro never got a chance to use it...
(15-20)% increased Attack Speed
Leeches (10-20)% of Physical Damage as Life
Adds (167-201) to (267-333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
The Hammer of FaithThe Hammer of Faith
Giant Maul
Two Hand Mace
Physical Damage: (384-432) to (576-648)
Critical Strike Chance: 5.00%
Attacks per Second: 0.99
Weapon Range: 1.3 metres
Requires Level 65, 114 Str(300-350)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
The secret Order endured by publicly
praying however the Templars demanded.
One day, justice would fall upon them...
(300-350)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
Atziri's RuleAtziri's Rule
Reflecting Staff
StaffRequires Level 70, 123 IntGrants Skill: Level (16-20) Mirror of Refraction(10-20)% increased maximum Life
(10-20)% increased Cast Speed
+(20-30) to Intelligence
+(3-5) to Level of all Corrupted Spell Skill Gems
Spells which cost Life Gain (80-120)% of Damage as Extra Physical Damage
Bow before her... or suffer the most gruelling death imaginable.
(10-20)% increased maximum Life
(10-20)% increased Cast Speed
+(20-30) to Intelligence
+(3-5) to Level of all Corrupted Spell Skill Gems
Spells which cost Life Gain (80-120)% of Damage as Extra Physical Damage
Atziri's ContemptAtziri's Contempt
Pronged Spear
Spear
Physical Damage: (60-66) to (178-195.8)
Elemental Damage: (83-97) to (123-153), 1 to (193-207)
Critical Strike Chance: 5.00%
Attacks per Second: (1.71-1.80)
Weapon Range: 1.5 metres
Requires Level 72, 46 Str, 115 DexGrants Skill: Spear Throw
Grants Skill: Level (17-20) Shattering Spite
(100-120)% increased Physical Damage
Adds (83-97) to (123-153) Fire Damage
Adds 1 to (193-207) Lightning Damage
(10-16)% increased Attack Speed
(60-80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
"My people? I'm not doing this for them.
They belong to me. They want this for me.
Their sacrifice is a gift they give out of love
and adoration... I deserve it. I am their Queen."
(100-120)% increased Physical Damage
Adds (83-97) to (123-153) Fire Damage
Adds 1 to (193-207) Lightning Damage
(10-16)% increased Attack Speed
(60-80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
Fury of the KingFury of the King
Ashbark Talisman
Physical Damage: 50-105
Elemental Damage: (524-610) to (692-758)
Critical Strike Chance: 8.00%
Attacks per Second: (0.96-1.02)
Weapon Range: 1.2 metres
Requires Level 72, 94 Str, 67 IntGrants Skill: Level (16-20) Molten Crash
(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Adds (503-589) to (647-713) Fire Damage
(20-15)% reduced Attack Speed
+(30-40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2-5) Glory every 2 seconds
Enemies in your Presence have Exposure
A sensitive few among the first settlers of Ezomyr
followed the wisps by canoe. On a misty forested
island, Cirel of Tarth stood waiting to greet them.
(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage
(20-15)% reduced Attack Speed
+(30-40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2-5) Glory every 2 seconds
Enemies in your Presence have Exposure
The Last LamentThe Last Lament
Desolate Crossbow
Crossbow
Physical Damage: (115.5-132) to (462-528)
Critical Strike Chance: 5.00%
Attacks per Second: (1.76-1.92)
Reload Time: (0.29-0.40)
Requires Level 77, 89 Str, 89 DexGrants Skill: Level (16-20) Compose Requiem(250-300)% increased Physical Damage
(10-20)% increased Attack Speed
(60-40)% reduced Reload Speed
Leeches (5-10)% of Physical Damage as Life
(10-20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
"And here we shall remain...
trapped in our symphony of eternal anguish.
Artist and Composer, their fates entwined for all of time."
- Adamantia Brektov, the Composer
(250-300)% increased Physical Damage
(10-20)% increased Attack Speed
(60-40)% reduced Reload Speed
Leeches (5-10)% of Physical Damage as Life
(10-20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
The Unborn LichThe Unborn Lich
Ravenous Staff
StaffRequires Level 78, 137 IntGrants Skill: Level (18-20) Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated prefix or suffix>
<List of mods>
In ghastly pits beneath the world,
Kulemak grows countless new bodies,
each more powerful than the last.
Not all of his abominations survive.
(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated prefix or suffix>
<List of mods>
(86-99)% increased Fire Damage
(14-23)% increased Ignite Magnitude
(25-40)% chance to build an additional Combo on Hit
(86-99)% increased Cold Damage
(14-23)% increased Freeze Buildup
Recover (4-6)% of Maximum Mana when you expend at least 10 Combo
(86-99)% increased Lightning Damage
(14-23)% increased Magnitude of Shock you inflict
Recover (6-12)% of Maximum Life when you expend at least 10 Combo
+(35-50) to Spirit
(148-178)% increased Spell Damage with Spells that cost Life
(25-35)% increased Archon Buff duration
+(12-16)% to Block chance
(25-35)% of Spell Mana Cost Converted to Life Cost
+(1-2) to maximum number of Elemental Infusions
(4-5)% increased Spell Damage per 100 maximum Mana
Archon recovery period expires (25-35)% faster
(26-36)% increased Cast Speed while on Full Mana
(40-64)% increased Magnitude of Damaging Ailments you inflict
(4-5)% increased Spell Damage per 100 Maximum Life
(30-40)% increased Cast Speed when on Low Life
(25-35)% chance for Spell Skills to fire 2 additional Projectiles
(100-160)% increased Chaos Damage
Enemies you kill have a (5-10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage
(100-160)% increased Chaos Damage
Enemies you Curse have -(8-5)% to Chaos Resistance
(100-160)% increased Elemental Damage
(10-20)% increased Duration of Elemental Ailments on Enemies
(100-160)% increased Spell Physical Damage
(20-30)% chance to inflict Bleeding on Hit
+(40-60) to Spirit
(6-10)% increased Spirit Reservation Efficiency of Skills
You have Unholy Might
(28-56)% increased Magnitude of Unholy Might buffs you grant

Passive skills

Base passive skills

The following passive skills are related to physical damage: No results found for the given query.

Keystone passive skills

The following keystone passive skills are related to physical damage:

NameStats
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items [1]
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to physical damage: No results found for the given query.

Version history

Version Changes
0.1.0
  • Introduced to the game.

References