Critical hit

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Not to be confused with Critical Strike.

A critical hit, or simply crit, is a property of hits that gains a damage multiplier based on its critical damage bonus. Additionally, critical hits can often enable or trigger other effects from items or passive skills.

Mechanics

Critical hit check

When a skill is used or triggered, it performs a critical hit check by rolling a number. This roll ranges from 0 to 99.99, determining a threshold the skill's critical hit chance must exceed to deal a critical hit successfully.[1]

For example: A player casts a spell and rolls a 12. When enemies are hit, those hits require a critical strike chance of 12.01% or greater to deal a critical hit.

While hits from the same skill will usually have the same critical hit chance, resulting in all-or-nothing behaviour, conditional modifiers and buffs/debuffs can cause critical hit chance to differ between enemies.

  • Some skills perform a new roll per hit or stage, such as channelling skills. This prevents reusing a skill to 'fish' for a good roll to use over a skill's entire duration.
  • Multi-projectile skills from players and allies roll crit independently, but projectiles from a monster's skill will either all crit or not crit.[2]
  • If critical strike chance is lucky, skills perform two crit checks and keep the lower requirement. If it is unlucky, the higher requirement is kept.
  • If a critical hit can be evaded, such as from an attacks or by a monster, but the evasion check fails and lands a hit, evasion is checked again; if the the evasion check succeeds, the hit is downgraded to a non-critical hit. This does not affect the evasion entropy value.

Critical hit chance

  • Martial weapons have a base critical hit chance which is used for almost all attack skills. Unarmed skills have a base critical hit chance of 5%.
    • Skills that use two weapons simultaneously calculate each hand's crit chance and damage separately, which are later combined into a single instance of damage. If either hand crits, the combined hit is considered a single crit. This does not retroactively scale a hand that non-crits, however.
    • Skills that use two weapons independently calculate crit chance independently for each hit.
  • Spells instead specify a base critical hit chance on the skill itself which can then be further modified.
  • Other allies including minions have an independent critical hit chance separate from the player.
  • The Malice aura applying Critical Weakness adds base critical hit chance.

Effects which prevent critical strikes (e.g. Resolute Technique) take priority over effects that causes you to always deal critical strikes.

Critical damage bonus

Critical hits deal extra damage compared to a non-critical hit, the magnitude of which is determined by a stat called critical damage bonus, equivalent to "critical strike multiplier" or "crit multi" from Path of Exile 1. Critical damage bonus is a unique multiplier independent of all other damage multipliers. The default critical damage bonus for players and minions is +100%, or 200% of base damage. Monsters have 40% less bonus critical damage.

Critical damage bonus is calculated by first adding any sources of +#% to Critical Damage Bonus (e.g. on weapons or from Sniper's MarkSniper's MarkBarrageable, Mark, Duration
Tier: 7
Level: (1-20)
Cost: (23-88) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Mark a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
) to the base critical damage bonus of +100%, then applying any other modifiers such as increases or reductions or more/less multipliers.[3] Note that the modifier found on weapons and from Soul Core of TicabaSoul Core of TicabaStack Size: 10Martial Weapons: +5% to Critical Damage Bonus
Body Armours: Hits against you have 20% reduced Critical Damage Bonus
Shields: Hits against you have 20% reduced Critical Damage Bonus
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
are local modifiers and only apply to that hits with that weapon.

Related gems

ItemRequired levelStats
AmbushAmbushSupport
Tier: 1
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full Life
Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta
Tier: 13
Level: (1-20)
Cost: (13-98) Mana
Cost & Reservation Multiplier: (200-100)%
Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
Limit 1 Totem
Totem base attack time is 1 second
Totem base Critical Hit chance is 5%
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Totem uses its own Two Handed Mace, dealing
(6-159) to (9-238) base Physical damage

Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem duration
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Totem duration is 8 seconds
Limit 1 Totem
Totem base attack time is 1 second
Totem base Critical Hit chance is 5%
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Totem uses its own Two Handed Mace, dealing
(6-159) to (9-238) base Physical damage
BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

+5% to Critical Hit Chance
Cannot Break Armour
Explosion radius is 2 metres
Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

+5% to Critical Hit Chance
Cannot Break Armour
Explosion radius is 2 metres
Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
BlindsideBlindsideSupport
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.Supported Skills cannot inflict Blind
Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies
Supported Skills have 15% more chance to Critically Hit Blinded Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills cannot inflict Blind
Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies
Supported Skills have 15% more chance to Critically Hit Blinded Enemies
Bursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, Chaos
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Support
Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life

Plague Burst
Cooldown Time: 0.10s
Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
+5% to Critical Hit Chance
Deals Physical Damage equal to 100% of Plague on Triggering Enemy
Has up to 100% more Area of Effect at maximum Plague
Burst radius is 1.8 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Support
Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life

Plague Burst
Cooldown Time: 0.10s
Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
+5% to Critical Hit Chance
Deals Physical Damage equal to 100% of Plague on Triggering Enemy
Has up to 100% more Area of Effect at maximum Plague
Burst radius is 1.8 metres
Cast on CriticalCast on CriticalBuff, Persistent, Trigger, Meta
Tier: 14
Level: (1-20)
Reservation: 100 spirit
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal
(0–57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Gains 1 Energy per Power of enemies you Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal
(0–57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Charge RegulationCharge RegulationBuff, Persistent
Tier: 14
Level: 1
Reservation: 30 spirit
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.Consumes one of each Charge every (3–4.9) seconds
(10–20)% more Critical Hit Chance while you have a Power Charge
(9–17)% more Defences while you have an Endurance Charge
(5–12)% more Skill Speed while you have a Frenzy Charge
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Consumes one of each Charge every (3–4.9) seconds
(10–20)% more Critical Hit Chance while you have a Power Charge
(9–17)% more Defences while you have an Endurance Charge
(5–12)% more Skill Speed while you have a Frenzy Charge
Cold ExposureCold ExposureSupport, Cold, Duration
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold Damage
Controlled DestructionControlled DestructionSupport, Spell
Tier: 1
Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage
Supported Skills cannot deal Critical Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Spells deal 25% more Hit Damage
Supported Skills cannot deal Critical Hits
Eternal Flame IIIEternal Flame IIISupport, Fire
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.Supported Skills have 20% chance to refresh Ignite duration on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 20% chance to refresh Ignite duration on Critical Hit
ExciseExciseSupport
Tier: 2
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Support Requirements: +5 IntSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 40% more chance to Critically Hit
Supported Skills have a Cooldown of 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 40% more chance to Critically Hit
Supported Skills have a Cooldown of 8 seconds
Inevitable CriticalInevitable CriticalSupport
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically Hits
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: 1
Cost: 12 Mana
Attack Speed: 75% of base
Attack Damage: 147% of base
Effectiveness of Added Damage: 147%
Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.(24) to (36) Added Attack Physical Damage
Culling Strike
Can't be Evaded
+7% to Critical Hit Chance
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1(24) to (36) Added Attack Physical Damage
Culling Strike
Can't be Evaded
+7% to Critical Hit Chance
Mana RemnantsMana RemnantsBuff, Persistent, Remnant
Tier: 4
Level: 1
Reservation: 30 spirit
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
Each Remnant grants (21–208) Mana
Skills can be managed in the Skills Panel.
1Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
Each Remnant grants (21–208) Mana
OverextendOverextendSupport, Attack
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.You are Dazed for 5 seconds on Critically Striking with Supported Skill
Supported Skills have 30% more Critical Damage Bonus
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1You are Dazed for 5 seconds on Critically Striking with Supported Skill
Supported Skills have 30% more Critical Damage Bonus
Pin IIPin IISupport, Physical
Tier: 2
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Pinpoint CriticalPinpoint CriticalSupport
Tier: 2
Support Requirements: +5 IntSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit Chance
Supported Skills have 30% less Critical Damage Bonus
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 60% more Critical Hit Chance
Supported Skills have 30% less Critical Damage Bonus
Shocking LeapShocking LeapSupport, AoE, Duration
Tier: 2
Support Requirements: +5 DexSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
Shocked Ground created this way has a radius of 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
Shocked Ground created this way has a radius of 2 metres
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
Tier: 3
Level: (1-40)
Cost: (15-1317) Mana
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem base attack time is 1.5 seconds
Totem base Critical Hit chance is 5%
Totem uses its own weapon, dealing
(4-103) to (6-155) base Physical damage
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Attack Damage: (80-211)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (30-79)%

Additional Effects From 1-20% Quality:
Totem base attack time is -(0.01-0.2) seconds
Skills can be managed in the Skills Panel.
1Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem base attack time is 1.5 seconds
Totem base Critical Hit chance is 5%
Totem uses its own weapon, dealing
(4-103) to (6-155) base Physical damage
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Attack Damage: (80-211)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (30-79)%
Sniper's MarkSniper's MarkBarrageable, Mark, Duration
Tier: 7
Level: (1-20)
Cost: (23-88) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Mark a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
1Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target
SupercriticalSupercriticalSupport
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 100% increased Critical Damage Bonus
Supported Skills have 20% less Critical Hit chance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 100% increased Critical Damage Bonus
Supported Skills have 20% less Critical Hit chance
VolatilityVolatilitySupport, Physical, Chaos
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills grant Volatility on Critical Hit
Garukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack, ConditionalRequires Level 65Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Attack Critical Hit Chance with Supported Skills Bifurcates
Supported Skills become usable after you have moved 20 metres
Supported Skills become unusable again after use
At the last, her hope gone - but not her resolve - she threw her
beloved Tangletongue. That was the day a god bled. For this, the
Great Roc graced a Maraketh warrior with a feather for the first time.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65Attack Critical Hit Chance with Supported Skills Bifurcates
Supported Skills become usable after you have moved 20 metres
Supported Skills become unusable again after use

Related unique items

ItemBase itemItem classRequired levelStats
BristleboarBristleboar
Leather Vest
Evasion: 30
Movement Speed: -3.0%
50% reduced Evasion Rating
+(40-60) to Maximum Life
(3-5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
When cornered and desperate, look within for the rage to break loose.
Leather VestBody Armour150% reduced Evasion Rating
+(40-60) to Maximum Life
(3-5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
HoghuntHoghunt
Felled Greatclub
Two Hand Mace
Physical Damage: 13-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
There was a very clear and delicious
reason why the Ezomytes chose to
stop their flight and settle in Phaaryl.
Felled GreatclubTwo Hand Mace1Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
NorthpawNorthpaw
Suede Bracers
Evasion: 10+(15-25) to Evasion Rating
Adds (3-5) to (8-10) Physical Damage to Attacks
(10-15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
Fight with the ferocity of the First Ones.
Suede BracersGloves1+(15-25) to Evasion Rating
Adds (3-5) to (8-10) Physical Damage to Attacks
(10-15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
Seed of CataclysmSeed of Cataclysm
Lazuli Ring
+(20-30) to maximum Mana(30-50)% increased Critical Hit Chance for Spells
(30-50)% increased Critical Spell Damage Bonus
+(13-17)% to Chaos Resistance
10% increased Mana Cost of Skills
The dawn of a new era is set into motion
Lazuli RingRing1+(20-30) to maximum Mana(30-50)% increased Critical Hit Chance for Spells
(30-50)% increased Critical Spell Damage Bonus
+(13-17)% to Chaos Resistance
10% increased Mana Cost of Skills
Effigy of CrueltyEffigy of Cruelty
Antler Focus
Focus
Energy Shield: 17
Requires Level 10, 20 Int+(20-30) to maximum Energy Shield
(60-80)% increased Spell Damage
+10 to Intelligence
+(7-13)% to Chaos Resistance
Critical Hits with Spells apply (1-3) Stacks of Critical Weakness
The horrors we imagined as children
still exist somewhere in the dark...
Antler FocusFocus10+(20-30) to maximum Energy Shield
(60-80)% increased Spell Damage
+10 to Intelligence
+(7-13)% to Chaos Resistance
Critical Hits with Spells apply (1-3) Stacks of Critical Weakness
FrostbreathFrostbreath
Slim Mace
One Hand Mace
Physical Damage: 11-17
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Requires Level 10, 25 StrAdds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
Slim MaceOne Hand Mace10Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Mask of the SanguimancerMask of the Sanguimancer
Face Mask
Evasion: 26
Energy Shield: 15
Requires Level 10, 12 Dex, 12 Int+(20-25) to Evasion Rating
+(10-15) to maximum Energy Shield
(20-40)% increased Critical Hit Chance for Spells
+(10-20) to Strength
+(10-20) to Intelligence
Blood Magic
A terror of ancient times, his identity
remains lost... but his power does not.
Face MaskHelmet10+(20-25) to Evasion Rating
+(10-15) to maximum Energy Shield
(20-40)% increased Critical Hit Chance for Spells
+(10-20) to Strength
+(10-20) to Intelligence
Blood Magic
BriarpatchBriarpatch
Laced Boots
Evasion: 38Requires Level 11, 20 Dex(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
The druids walk the Grelwood without fear.
Laced BootsBoots11(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
Erian's CobbleErian's Cobble
Guarded Helm
Armour: 34
Evasion: 28
Requires Level 11, 13 Str, 13 Dex+(0-40) to Armour
+(0-30) to Evasion Rating
+(0-20) to maximum Energy Shield
+(0-60) to Accuracy Rating
+(0-30) to maximum Life
+(0-20) to maximum Mana
(0-20)% increased Rarity of Items found
(0-30)% increased Critical Hit Chance
+(0-10) to Strength
+(0-10) to Dexterity
+(0-10) to Intelligence
+(0-10)% to Fire Resistance
+(0-10)% to Cold Resistance
+(0-10)% to Lightning Resistance
(0-6) Life Regeneration per second
Sometimes patching up your
equipment gets out of hand.
Guarded HelmHelmet11+(0-40) to Armour
+(0-30) to Evasion Rating
+(0-20) to maximum Energy Shield
+(0-60) to Accuracy Rating
+(0-30) to maximum Life
+(0-20) to maximum Mana
(0-20)% increased Rarity of Items found
(0-30)% increased Critical Hit Chance
+(0-10) to Strength
+(0-10) to Dexterity
+(0-10) to Intelligence
+(0-10)% to Fire Resistance
+(0-10)% to Cold Resistance
+(0-10)% to Lightning Resistance
(0-6) Life Regeneration per second
TrephinaTrephina
Forge Maul
Two Hand Mace
Physical Damage: 29-39
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
The art of surgery advances one mistake at a time.
Forge MaulTwo Hand Mace11Adds (12-25) to (22-25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Rondel of FragilityRondel of Fragility
Lunar Amulet
Requires Level 14+(20-30) to Maximum Energy Shield(15-30)% increased Skill Speed
(20-30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30-50)% increased Damage
Fanatics are the most dangerous enemy,
for they care not for their own survival.
Lunar AmuletAmulet14+(20-30) to Maximum Energy Shield(15-30)% increased Skill Speed
(20-30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30-50)% increased Damage
Enezun's ChargeEnezun's Charge
Volatile Wand
WandRequires Level 16Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
He alone was welcome in the sacred spaces of the Titans.
Volatile WandWand16Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
KilljoyKilljoy
Linen Wraps
Evasion: 18
Energy Shield: 9
Requires Level 16, 15 Dex, 15 Int(30-60)% increased Evasion and Energy Shield
+(30-50) to maximum Life
(20-30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
"Stitches? Wouldn't that defeat the purpose?"
- Jeffry, Torturer's Apprentice
Linen WrapsGloves16(30-60)% increased Evasion and Energy Shield
+(30-50) to maximum Life
(20-30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
Visage of AyahVisage of Ayah
Beaded Circlet
Energy Shield: 34Requires Level 16, 30 Int(50-80)% increased Energy Shield
(10-15)% increased Rarity of Items found
(20-30)% increased Critical Hit Chance
+(10-20)% to Lightning Resistance
Eldritch Battery
Tale-women do not fight as dekharas.
They command a power all thier own.
Beaded CircletHelmet16(50-80)% increased Energy Shield
(10-15)% increased Rarity of Items found
(20-30)% increased Critical Hit Chance
+(10-20)% to Lightning Resistance
Eldritch Battery
MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Elemental Damage: 6-15, 1-29
Critical Strike Chance: 10.00%
Attacks per Second: 1.50
Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
Crescent QuarterstaffQuarterstaff20Adds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Sculpted SufferingSculpted Suffering
Warpick
One Hand Mace
Physical Damage: 18-24
Critical Strike Chance: 7.00%
Attacks per Second: 1.45
Requires Level 22, 52 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
The Abyssals were created, not born,
and every moment in the light was agony.
WarpickOne Hand Mace22+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Fixation of YixFixation of Yix
Stellar Amulet
Requires Level 24+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
He knew not why he was changing, only
that he wanted to hold his family close...
Stellar AmuletAmulet24+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
Ungil's HarmonyUngil's Harmony
Azure Amulet
Requires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life
+(30-50) to Maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Gentle anger, raging calm.
Azure AmuletAmulet25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life
+(30-50) to Maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Sandstorm VisageSandstorm Visage
Chain Tiara
Energy Shield: 44Requires Level 26, 49 Int+(80-120) to maximum Energy Shield
+(20-30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
A fell wind brings death.
Chain TiaraHelmet26+(80-120) to maximum Energy Shield
+(20-30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
SilverthorneSilverthorne
Spiked Buckler
Buckler
Chance to Block: 20%
Evasion: 49
Requires Level 26, 49 DexGrants Skill: Parry(60–100)% increased Evasion Rating
+(10–15)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage
As a boy, in the arena, Daresso learned to
feign weakness to open up a lethal blow.
Spiked BucklerBuckler26Grants Skill: Parry(60–100)% increased Evasion Rating
+(10–15)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage
TangletongueTangletongue
Forked Spear
Spear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 26, 20 Str, 48 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifuricates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
"In the hands of Orbala, it made a god bleed."
- Wranga, tale-woman of the Wahida akhara
Forked SpearSpear26Grants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifuricates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
The Smiling KnightThe Smiling Knight
Cowled Helm
Armour: 62
Evasion: 54
Requires Level 26, 27 Str, 27 Dex(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
He never spoke a word. His opponents imagined
their own personal mockeries, most cruel.
Cowled HelmHelmet26(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
DreadfistDreadfist
Bolstered Mitts
Armour: 58Requires Level 27, 44 Str(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
What is worse, the sting of the past, the pain of the present, or the fear of the future?
Bolstered MittsGloves27(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
Atsak's SightAtsak's Sight
Veiled Mask
Evasion: 58
Energy Shield: 25
Requires Level 28, 30 Dex, 30 Int(100-150)% increased Evasion and Energy Shield
(30-40)% increased Critical Hit Chance
+(10-20) to Dexterity
+(10-20) to Intelligence
Critical Hits Poison the enemy
Remaining unseen, the Dishonoured Assassin struck
only in the depths of the harshest sandstorms.
Veiled MaskHelmet28(100-150)% increased Evasion and Energy Shield
(30-40)% increased Critical Hit Chance
+(10-20) to Dexterity
+(10-20) to Intelligence
Critical Hits Poison the enemy
Death's HarpDeath's Harp
Dualstring Bow
Bow
Physical Damage: 16-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 28, 65 DexBow Attacks fire an additional Arrow+(20-25)% to Critical Damage Bonus
Bow Attacks fire 3 additional arrows
Gain (20-30) Life per enemy killed
Gain (12-18) Mana per enemy killed
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
Dualstring BowBow28Bow Attacks fire an additional Arrow+(20-25)% to Critical Damage Bonus
Bow Attacks fire 3 additional arrows
Gain (20-30) Life per enemy killed
Gain (12-18) Mana per enemy killed
Beacon of AzisBeacon of Azis
Solar Amulet
Requires Level 30+(10-15) to Spirit+(60-100) to maximum Mana
+30 to Spirit
30% Increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
The homeguard signalled for aid against a surprise attack,

but it was not their dekharas that responded.

It was Solerai herself.
Solar AmuletAmulet30+(10-15) to Spirit+(60-100) to maximum Mana
+30 to Spirit
30% Increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
Atziri's AcuityAtziri's Acuity
Moulded Mitts
Armour: 68Requires Level 33, 53 Str(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal
Moulded MittsGloves33(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
PowertreadPowertread
Hunting Shoes
Evasion: 50
Energy Shield: 21
Requires Level 33, 32 Dex, 32 Int(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
12% increased Critical Damage Bonus per Power Charge
The combat stance used by Vaal nobles
was as elegant as it was deadly.
Hunting ShoesBoots33(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
12% increased Critical Damage Bonus per Power Charge
The VertexThe Vertex
Tribal Mask
Evasion: 66
Energy Shield: 28
Requires Level 33, 34 Dex, 34 Int(100-150)% increased Evasion and Energy Shield
(20-30)% increased Critical Hit Chance
+(13-17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
"A queen should be seen, admired, but never touched."
- Atziri, Queen of the Vaal
Tribal MaskHelmet33(100-150)% increased Evasion and Energy Shield
(20-30)% increased Critical Hit Chance
+(13-17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Voll's ProtectorVoll's Protector
Ironclad Vestments
Armour: 114
Energy Shield: 43
Movement Speed: -4.0%
Requires Level 33, 39 Str, 39 Int(100-150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Although a great leader during the war,
Voll proved disastrous in times of peace.
Ironclad VestmentsBody Armour33(100-150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Gifts from AboveGifts from Above
Prismatic Ring
Requires Level 35+(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
God blesses those who bless themselves.
Prismatic RingRing35+(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
QuecholliQuecholli
Crumbling Maul
Two Hand Mace
Physical Damage: 62-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 38, 88 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
Crumbling MaulTwo Hand Mace38Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
SlivertongueSlivertongue
Zealot Bow
Bow
Physical Damage: 31-47
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 39, 90 DexAdds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
A hundred blind heads, each seeking the taste of prey on the air.
Zealot BowBow39Adds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
AssailumAssailum
Closed Helm
Armour: 97
Evasion: 87
Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
A moment of calm before the battle can end the war.
Closed HelmHelmet45(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
Maligaro's VirtuosityMaligaro's Virtuosity
Fine Bracers
Evasion: 79Requires Level 45, 73 Dex(60-80)% increased Evasion Rating
(20-30)% increased Critical Hit Chance
5% increased Attack Speed
+(10-20) to Dexterity
Your Critical Damage Bonus is 250%
Maligaro operated effortlessly,
with great speed and terrible consequences.
Fine BracersGloves45(60-80)% increased Evasion Rating
(20-30)% increased Critical Hit Chance
5% increased Attack Speed
+(10-20) to Dexterity
Your Critical Damage Bonus is 250%
NightscaleNightscale
Pauascale Gloves
Energy Shield: 32Requires Level 45, 73 Int(60-100)% increased Energy Shield
(30-50)% increased Critical Hit Chance
+(10-20) to Intelligence
+(20-30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Diamora sings not for hunger, but for longing.
Pauascale GlovesGloves45(60-100)% increased Energy Shield
(30-50)% increased Critical Hit Chance
+(10-20) to Intelligence
+(20-30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
The Black InsigniaThe Black Insignia
Corsair Cap
Evasion: 158Requires Level 45, 83 Dex(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Brinerot pirates live in a perpetual blaze of glory,
pushing their luck right to the end.
Corsair CapHelmet45(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Starkonja's HeadStarkonja's Head
Leatherbound Hood
Evasion: 177Requires Level 51, 94 Dex(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
Leatherbound HoodHelmet51(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
Choir of the StormChoir of the Storm
Jade Amulet
Requires Level 52Grants Skill: Level (18-19) Lightning Bolt
+(10-15) to Dexterity
+(20-30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
But the fool did not bow.
The fool stood and questioned.
And the fool was unwritten.
Jade AmuletAmulet52Grants Skill: Level (18-19) Lightning Bolt
+(10-15) to Dexterity+(20-30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
The Bringer of RainThe Bringer of Rain
Decorated Helm
Armour: 110
Evasion: 99
Requires Level 52, 53 Str, 53 Dex(600-800)% increased Armour and Evasion
+(200-300) to Accuracy Rating
100% increased Critical Hit Chance
(30-60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces, and Swords in one hand
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
Decorated HelmHelmet52(600-800)% increased Armour and Evasion
+(200-300) to Accuracy Rating
100% increased Critical Hit Chance
(30-60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces, and Swords in one hand
NebulochNebuloch
Execratus Hammer
One Hand Mace
Physical Damage: 40-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 55, 126 StrAdds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
Execratus HammerOne Hand Mace55Adds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
The Brass DomeThe Brass Dome
Champion Cuirass
Armour: 335
Movement Speed: -5.0%
Requires Level 58, 120 Str(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
The turtle's shell one day becomes its tomb.
Champion CuirassBody Armour58(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
Double VisionDouble Vision
Dyad Crossbow
Crossbow
Physical Damage: 9-37
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Reload Time: 1.10
Requires Level 60, 22 Str, 22 DexAdds (14–21) to (25–37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2–6) Cold Surges or (2–6) Fire Surges
(15–25)% increased Reload Speed
For those without a home in the Vastiri, the
hot day is harsh, but the chill night is far worse.
Dyad CrossbowCrossbow60Adds (14–21) to (25–37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2–6) Cold Surges or (2–6) Fire Surges
(15–25)% increased Reload Speed
Beyond ReachBeyond Reach
Visceral Quiver
Requires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
The limit of our knowledge is a barrier
that protects us from ourselves.
Visceral QuiverQuiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Collapsing HorizonCollapsing Horizon
Wyrm Quarterstaff
Quartertaff
Physical Damage: 57-94
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
The edges bend, the world flexes, the infinite spills into view.
Wyrm QuarterstaffQuarterstaff65100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
ThunderfistThunderfist
Utility Wraps
Evasion: 61
Energy Shield: 23
Requires Level 65, 44 Dex, 44 IntGrants Skill: Level (15-20) Crackling Palm(1-111)% increased Evasion and Energy Shield
(1-11)% increased Attack Speed
+(1-33)% to Lightning Resistance
Adds 1 to (77-111) Lightning Damage to Unarmed Melee Hits
+(0.1-1.1)% to Unarmed Melee Attack Critical Hit Chance
The roar of the heavens
Strikes more than fear
Into the hearts of Man
Utility WrapsGloves65Grants Skill: Level (15-20) Crackling Palm(1-111)% increased Evasion and Energy Shield
(1-11)% increased Attack Speed
+(1-33)% to Lightning Resistance
Adds 1 to (77-111) Lightning Damage to Unarmed Melee Hits
+(0.1-1.1)% to Unarmed Melee Attack Critical Hit Chance
Rathpith GlobeRathpith Globe
Sacred Focus
Focus
Energy Shield: 63
Requires Level 75, 139 Int(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
Sacred FocusFocus75(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life


Version history

Version Changes
0.1.0e
  • Critical Strikes from Monsters now deal 40% less bonus Damage.
  • (Hotfix 1) Fixed unintentionally lowering the base minion critical damage bonus from +50% to +30% in patch 0.1.0e. We have buffed base minion critical damage bonus to be +100% (higher than pre 0.1.0e values) to match the base player critical damage bonus. This will display incorrectly in the character panel until a later patch.
0.1.0
  • Introduced to the game.
  1. Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  2. https://x.com/empyriangaming/status/1863700977091744102
  3. https://x.com/NeverSinkDev/status/1868712499614515415