Electrocute
(Redirected from Electrocution)
Electrocution
Tooltip
Electrocution is an AilmentAilments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison. that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.
Only LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. damage from HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. with specific skills or effects ContributesBy default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.
Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.
For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance). to Electrocution Buildup on enemies until they become Electrocuted.Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution. Other sources of LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. damage will not build up towards Electrocution.
Only LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. damage from HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. with specific skills or effects ContributesBy default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.
Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.
For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance). to Electrocution Buildup on enemies until they become Electrocuted.Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution. Other sources of LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. damage will not build up towards Electrocution.
Electrocute is a non-damaging ailment that sets action speed to 0, immobilising a target. Electrocute is usually inflicted by lightning damage, but lightning damage cannot inflict electrocute by default.
Related skills
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cast Time: 1.00 sec Critical Strike Chance: 11.00%Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.Deals (1-14) to (7-265) Lightning Damage (100-157)% more Electrocution buildup Lightning damage from this skill Contributes to Electrocution Buildup Ring outer radius is 2.6 metres Ring inner radius is 1 metre Enemies Hit receive Electrocution buildup from Lightning damage for 4 second duration Deals more damage to enemies based on distance from you, up to 100% to enemies on the far edge of the ring Additional Effects From 1-20% Quality: (2-40)% more Electrocution buildupSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 80% of base Attack Damage: (90-281)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 50% of Physical Damage to Lightning Damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (10-73) Mana Cooldown Time: 5.00 sec Can Store 2 Use(s) Attack Speed: 75% of base Attack Damage: (80-327)% of baseRequires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds Converts 80% of Physical Damage to Lightning Damage Explosion radius is (2-2.4) metres Lightning damage from Hits with this skill Contributes to Electrocution Buildup (150-340)% more Electrocution buildup from Hits with this skill Electrocution buildup Debuff duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (10-68) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Projectile Converts 20% of Physical Damage to Lightning Damage Cannot Chain Beam Converts 100% of Physical Damage to Lightning Damage Chain up to 10 times Shockwave Attack Damage: (140-572)% of base Converts 100% of Physical Damage to Lightning Damage Shockwave radious is 2.5 meters Additional Effects From 1-20% Quality: (1-20)% more Lightning DamageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
Persistent skills
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds Additional Effects From 1-20% Quality: (0.5-10)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
Related support gems
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Category: Electrocute Tier: 2Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Electrocute Tier: 3Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
Related unique items
Item | Base item | ![]() | Stats |
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Brain Rattler![]() Studded GreatclubTwo Hand Mace Physical Damage: 32-48 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 38 StrAdds (18-22) to (24-28) Physical Damage Adds 1 to (50-55) Lightning Damage (10-15)% increased Attack Speed All damage with this Weapon causes Electrocution buildupThe mind may have no limits, but the skull sure does. | Studded Greatclub | 16 | Adds (18-22) to (24-28) Physical Damage Adds 1 to (50-55) Lightning Damage (10-15)% increased Attack Speed All damage with this Weapon causes Electrocution buildup |
Kitoko's Current![]() Jewelled GlovesEnergy Shield: 22Requires Level 26, 43 Int(30-50)% increased Energy Shield +(10-20) to Dexterity (10-15)% reduced Attack and Cast Speed Lightning Damage from Hits contributes to Electrocution BuildupReality is a puzzle. Ingenuity is power. | Jewelled Gloves | 26 | (30-50)% increased Energy Shield +(10-20) to Dexterity (10-15)% reduced Attack and Cast Speed Lightning Damage from Hits contributes to Electrocution Buildup |
Beyond Reach![]() Visceral QuiverRequires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos DamageThe limit of our knowledge is a barrier that protects us from ourselves.Can only be equipped if you are wielding a Bow. | Visceral Quiver | 65 | (20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage |
Version history
Version | Changes |
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0.2.0e |
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0.2.0 |
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0.1.0e |
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0.1.0 |
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