Wyvern
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Wyvern Form
Tooltip
ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into a Wyvern to bombard your enemies with FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. and Lightning,Lightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. then close in for the kill.
While in Wyvern form, you gain:
• 50% increased Stun ThresholdYour base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits. A Stun chance of less than 10% is treated as 0%.
• 50% increased Elemental Ailment ThresholdA higher Elemental Ailment Threshold makes it less likely that being Hit by Elemental Damage will apply the relevant Ailment, as well as lowering the amount of Freeze and Electrocute buildup recieved. A lower Elemental Ailment Threshold makes it more likely, and increases buildup of Freeze and Electrocute recieved. By default a player's Ailment Threshold is equal to half their Life.
• 50% faster start of Energy Shield RechargeAffects the delay before your Energy Shield starts Recharging after losing Energy Shield.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into a Wyvern to bombard your enemies with FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. and Lightning,Lightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. then close in for the kill.
While in Wyvern form, you gain:
• 50% increased Stun ThresholdYour base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits. A Stun chance of less than 10% is treated as 0%.
• 50% increased Elemental Ailment ThresholdA higher Elemental Ailment Threshold makes it less likely that being Hit by Elemental Damage will apply the relevant Ailment, as well as lowering the amount of Freeze and Electrocute buildup recieved. A lower Elemental Ailment Threshold makes it more likely, and increases buildup of Freeze and Electrocute recieved. By default a player's Ailment Threshold is equal to half their Life.
• 50% faster start of Energy Shield RechargeAffects the delay before your Energy Shield starts Recharging after losing Energy Shield.
Wyvern is a gem tag for Talisman skills which Shapeshift the user into a Wyvern.
Related skills
The following skills have the Wyvern gem tag:
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20) Attack Speed: 90% of base Attack Damage: (110-343)% of baseRequires: TalismanShapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.Buff duration is 10 seconds Buff grants 50% of damage Gained as Lightning Additional Effects From 1-20% Quality: Buff grants (0.5-10)% of damage Gained as LightningSkills can be managed in the Skills Panel. | 0 | |||
Tier: 3 Level: (1-20) Cost: (8-83) Mana Attack Speed: 85% of base Attack Damage: (70-218)% of baseRequires: TalismanShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.Converts 100% of Physical damage to Fire damage Chains (2-4) times Inflicts 100% more Flammability Magnitude 100% more Ignite Magnitude Impact radius is (1.4-1.8) metres Additional Effects From 1-20% Quality: (0.5-10)% more Damage with Hits for each time this Skill has ChainedSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (8-55) Mana Attack Damage: (85-265)% of baseRequires: TalismanShapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.+0.3 seconds to Total Attack Time Cannot cause Stun buildup Knocks Back Enemies Blast length is 6 metres 15% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power Additional Effects From 1-20% Quality: +(0.25-5)% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster PowerSkills can be managed in the Skills Panel. | 3 | |||
Tier: 5 Level: (1-20) Cost: (8-55) Mana Attack Speed: 170% of base Attack Damage: (65-235)% of baseRequires: TalismanShapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.Up to +0.5 seconds to Total Attack Time based on distance travelled Impact radius is 1.8 metres Regenerates (10-337) life per enemy or Corpse consumed over 1 second Consumes up to 2 additional Corpses near the target Additional Effects From 1-20% Quality: (2.5-50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumptionSkills can be managed in the Skills Panel. | 5 | |||
Tier: 9 Level: (1-20) Cost: (7-50) Mana Attack Speed: 300% of base Attack Damage: (80-250)% of baseRequires: TalismanShapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.Fires 3 Projectiles Oil spray radius is 2.1 metres Oil Duration is 6 seconds Channelling ends after one group of Projectiles Cannot Ignite Oil Slows enemy movement speed by 20% Oil applies Exposure, lowering Total Elemental Resistances by 20% Additional Effects From 1-20% Quality: Exposure lowers Total Elemental Resistances by an additional (0.25-5)%Skills can be managed in the Skills Panel. | 9 | |||
Tier: 13 Level: (1-20) Cost: 6 Rage per second, (23-157) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Attack Speed: 800% of base Attack Damage: (30-109)% of baseRequires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage Ignites from a single use of this Skill Compound Inflicts 200% more Flammability Magnitude 60% less Ignite Magnitude Rage cost is ignored for first 4 seconds of Channelling Immolation radius is 2 metres Empowered Flame Breath Gains 50% of damage as Lightning damage Empowered Flame Breath costs 50% less Rage per second Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 13 |
Persistent skills
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Support gems
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Version history
| Version | Changes |
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| 0.4.0 |
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