Staged
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Stage-Gaining Skills
Tooltip
Skills can gain Stages passively or while attacking/casting them, depending on the Skill in question.
Stages gained for a given skill apply to that instance of the Skill and will not carry over from one area to another.
Stages gained for a given skill apply to that instance of the Skill and will not carry over from one area to another.
Staged is a gem tag for skills which gain stages.
Related skills
The following skills have the Staged gem tag:
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.60 secPlace a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.Minimum 1 second between gaining Stages Sigil radius is 3 metres Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area Sigil duration is (10-11.9) seconds Maximum 4 Stages Buff grants (10-14)% more Spell damage per Stage Additional Effects From 1-20% Quality: Sigil radius is (0.04-0.8) metresSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-39) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee Knocks Back Enemies Whirlwind Attack Damage: (60-217)% of base Knocks Back Enemies Slows enemy movement speed by 30% Maximum 3 stages Collapse deals 150% more damage per additional stage 10% more Knockback distance per stage Whirlwind radius is 1.8 metres +0.3m to Radius per additional stage Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (6-46) Mana per second Attack Speed: 45% of base Attack Damage: (44-159)% of baseRequires: BowChannel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.Modifers to Attack speed also affect this skill's cost Gain 120% of Damage as extra Fire Damage per Stage Maximum 4 Stages Additional Effects From 1-20% Quality: +(0.05-1) to number of Maximum StagesSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (7-53) Mana per second Attack Time: 1.00 sec Attack Damage: (70-254)% of baseRequires: Two Hand MaceChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Impact radius is 1.6 metres 40% more Damage with Hits for each stage Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage Additional Effects From 1-20% Quality: +(0.05-1) maximum StagesSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (5-57) Mana per second Cooldown Time: 15.00 sec Can Store 1 Use(s) Cast Time: 0.25 sec Critical Strike Chance: 8.00%Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.Deals (7-244) to (11-367) Fire Damage 75% more damage per Stage Modifers to cast speed also affect this skill's cost 10 maximum Stages Explosion radius is 0.6 metres per Stage Additional Effects From 1-20% Quality: (1-20)% more Cast SpeedSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (5-53) Mana per second Cast Time: 0.25 secConjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration Modifers to cast speed also affect this skill's cost Cone length is 4.6 metres Fire Exposure duration is 8 seconds Deals 40% more damage per stage Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50% 8 maximum stages Ignites as though dealing (10-314) to (15-470) Fire damage Additional Effects From 1-20% Quality: (1-20)% increased Magnitude of Ignite you inflictSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
Persistent skills
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 11.00%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (7-203) to (10-304) Cold Damage per Stage Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages Additional Effects From 1-20% Quality: Gains a Stage every 0 seconds, up to a maximum of (0.05-1) StagesSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
Support gems
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Related unique items
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Version history
Version | Changes |
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0.2.0 |
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