Barrageable
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Repeating Skills
Tooltip
Some effects can cause Barrageable Skills to Repeat, causing you to perform the part of the skill where it fires off projectiles or other effects multiple times in quick succession from a single use of the skill.
Skills take 5% longer to perform for each time they Repeat.
Skills take 5% longer to perform for each time they Repeat.
Barrageable is a gem tag.
Gems
A list of gems with the Barrageable gem tag:
Skill gems
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Attack Speed: 70% of base Attack Damage: (125-390)% of baseHurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion Attack Damage: (232–724)% Explosion radius is 2 metresSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-37) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds Converts 60% of Physical Damage to Fire Damage Projectile count cannot be modified Pierces all Targets Limit 1 lodged SpearSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-43) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage Hits up to (2-4) additional enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-30) Mana Attack Speed: 120% of base Attack Damage: (26-94)% of baseRequires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage Burst radius is 2 metres Maximum Arrow duration is 20 seconds Arrow disappears after being Chained to 8 times Maximum 20 active Arrows Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional Burst on impactSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-6) Cost: (5-10) Mana Attack Damage: (95-145)% of baseFires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-32) Mana Attack Speed: 80% of base Attack Damage: (80-232)% of baseRequires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1-20)% chance for an additional twisterSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (12-1513) ManaCreate a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage Ignites as though dealing (13–364) to (20–545) Fire damage Additional Effects From 1-20% Quality: (0–20)% more Magnitude of Ignite inflictedPlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (8-84) Mana Cast Time: 1.00 sec Critical Strike Chance: 12.00%Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage 100% more Magnitude of Chill inflicted (100-157)% more Freeze Buildup Nova radius is 3.2 metres Knocks Back Enemies Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies that are ChilledSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-64) Mana Cast Time: 0.70 sec Critical Strike Chance: 9.00%Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage (0–19)% increased Projectile Speed Fires (6–13) Projectiles Projectile duration is 2 seconds Additional Effects From 1-20% Quality: Fires (0–4) ProjectilesSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-54) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of baseFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. Shocks caused by the Bolt will spread to Enemies near the impact. Additional Effects From 1-20% Quality: (1.5-30)% increased Shock DurationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cast Time: 0.80 sec Critical Strike Chance: 7.00%Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.Projectile Deals (5-129) to (9-240) Chaos Damage Damage over Time Modifiers to Spell Damage apply to Debuff's Damage over Time Debuff duration is 4 seconds Deals (9.2–409.4) Base Chaos Damage per second Additional Effects From 1-20% Quality: +(0–1) second to Debuff durationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (11-118) Mana Cast Time: 1.20 sec Critical Strike Chance: 7.00%Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile Deals (8-213) to (11-320) Fire Damage Explosion Explosion radius is 1.7 metres Firebolts Projectile count cannot be modified Fires 8 Projectiles Deals (5–135) to (7–202) Fire Damage Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (6-67) Mana Cast Time: 0.80 sec Critical Strike Chance: 12.00%Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals (5-145) to (8-218) Cold Damage 100% increased Magnitude of Chill inflicted Pierces all Targets Chilled Ground radius is 0.9 metres Chilled Ground duration is 4 seconds Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 80% of base Attack Damage: (90-281)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 50% of Physical Damage to Lightning Damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of baseThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage Pierces all TargetsSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (25-110) ManaSkewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting.
The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Pain Offering Spike Minion Aura radius is 6 metres Spike duration is 6 seconds Aura grants Minions (20-29)% increased Attack and Cast Speed Aura grants Minions (20-58)% increased damage Additional Effects From 1-20% Quality: +(0.12-2.4) metres to Minion Aura radiusSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (7-79) Mana Cooldown Time: 4.00 sec Cast Time: 0.50 sec Critical Strike Chance: 13.00%Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.Deals (22-670) to (34-1005) Cold Damage Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: (1-20)% more Cast SpeedSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (8-59) Mana Attack Speed: 50% of base Attack Damage: (130-405)% of baseThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage Projectile count cannot be modified (50-107)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Reservation: 1 spiritMarks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy have 50% more chance to Shock Shock has 30% increased effect on Marked enemyPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-7) Cost: (0-53) ManaMarks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy cause 28% more Freeze buildupPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (23-88) ManaMark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Skills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (4-42) Mana Cast Time: 0.40 sec Critical Strike Chance: 7.00%Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage Embers deal 5% more Damage for each previous Ember fired in sequence Hover duration is 1.3 seconds Can accumulate up to (6-10) Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated Additional Effects From 1-20% Quality: Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequenceSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Fire an icy arrow that sprays a cone of ice shards when it hits a target.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (13-95) Mana Attack Speed: 120% of base Attack Damage: (50-156)% of baseFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados. Additional Effects From 1-20% Quality: Copied Projectiles deal +(0.75-15)% more damageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages. Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (10-109) Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00%Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.Deals (1-3) to (3-66) Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Fires Beams at targets within 1.8 metres Additional Effects From 1-20% Quality: Fires Beams at targets within +(0.02-0.4) metresSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (18-198) Mana Cast Time: 1.00 sec Critical Strike Chance: 13.00%Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.Deals (22-708) to (33-1062) Cold Damage +1 second to Total Cast Time Impact radius is 2.8 metres Additional Effects From 1-20% Quality: +(0.1-2)% to Critical Hit ChanceSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (16-168) Mana Cast Time: 1.40 sec Critical Strike Chance: 7.00%Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage Impact radius is 1 metre Storm radius is 5.6 metres Storm duration is 6 seconds One impact every 0.10 seconds Improves 5 Bolts per Ignite Consumed Limit 1 Firestorm Additional Effects From 1-20% Quality: +(0.01-0.2) metres to impact radiusSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 11 | ![]() | ![]() | ![]() |
Spirit gems
Gem | Tier | ![]() | ![]() | ![]() |
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Support gems
Gem | Tier | ![]() | ![]() | ![]() |
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Related unique items
Item | Base item | Item class | ![]() | Stats |
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Lioneye's Glare![]() Heavy BowBow Physical Damage: 45-75 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 65, 148 Dex(150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence"Kinslayer, you dishonour your own traditions to turn the tide of battle! Let us see which is stronger... Karui savagery or the might of the Empire!" - General Marceus Lioneye | Heavy Bow | Bow | 65 | (150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence |
Version history
Version | Changes |
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0.3.0 |
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