Barrageable

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Repeating Skills
Tooltip
Some effects can cause Barrageable Skills to Repeat, causing you to perform the part of the skill where it fires off projectiles or other effects multiple times in quick succession from a single use of the skill.

Skills take 5% longer to perform for each time they Repeat.

Barrageable is a gem tag.

Gems

A list of gems with the Barrageable gem tag:

Skill gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Bow ShotBow ShotAttack, Projectile, Barrageable
Level: (1-20)
Attack Damage: (100-312)% of base
Requires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel.
0NoNoNo
Spear ThrowSpear ThrowBarrageable, Attack, AoE, Projectile
Level: (1-20)
Attack Speed: 70% of base
Attack Damage: (125-390)% of base
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion
Attack Damage: (232–724)%
Explosion radius is 2 metres
Skills can be managed in the Skills Panel.
0NoNoNo
Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
Converts 60% of Physical Damage to Fire Damage
Projectile count cannot be modified
Pierces all Targets
Limit 1 lodged Spear
Skills can be managed in the Skills Panel.
1NoYesNo
Lightning ArrowLightning ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining
Tier: 1
Level: (1-20)
Cost: (6-43) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of base
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage
Hits up to (2-4) additional enemies near the target

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
1NoYesNo
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 20 active Arrows

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impact
Skills can be managed in the Skills Panel.
1NoYesNo
Poisonburst ArrowPoisonburst ArrowBarrageable, Attack, AoE, Projectile, Chaos, Duration
Tier: 1
Level: (1-6)
Cost: (5-10) Mana
Attack Damage: (95-145)% of base
Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesNo
TwisterTwisterAttack, AoE, Projectile, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 80% of base
Attack Damage: (80-232)% of base
Requires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same
target no more than once every 0.66 seconds

Additional Effects From 1-20% Quality:
(1-20)% chance for an additional twister
Skills can be managed in the Skills Panel.
1NoYesNo
Flame WallFlame WallBarrageable, Spell, AoE, Fire, Duration
Tier: 1
Level: (1-40)
Cost: (12-1513) Mana
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds
Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage
Ignites as though dealing (13–364) to (20–545) Fire damage

Additional Effects From 1-20% Quality:
(0–20)% more Magnitude of Ignite inflicted
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
1NoNoYes
Ice NovaIce NovaBarrageable, Spell, AoE, Cold, Nova
Tier: 1
Level: (1-20)
Cost: (8-84) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage
100% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Nova radius is 3.2 metres
Knocks Back Enemies

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Skills can be managed in the Skills Panel.
1NoNoYes
SparkSparkBarrageable, Spell, Projectile, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (6-64) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage
(0–19)% increased Projectile Speed
Fires (6–13) Projectiles
Projectile duration is 2 seconds

Additional Effects From 1-20% Quality:
Fires (0–4) Projectiles
Skills can be managed in the Skills Panel.
1NoNoYes
Lightning SpearLightning SpearBarrageable, Attack, AoE, Projectile, Lightning
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Deals 50% more damage when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Skills can be managed in the Skills Panel.
3NoYesNo
Stormcaller ArrowStormcaller ArrowBarrageable, Attack, AoE, Projectile, Lightning, Duration
Tier: 3
Level: (1-20)
Cost: (7-54) Mana
Attack Speed: 80% of base
Attack Damage: (20-62)% of base
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. Shocks caused by the Bolt will spread to Enemies near the impact.
Additional Effects From 1-20% Quality:
(1.5-30)% increased Shock Duration
Skills can be managed in the Skills Panel.
3NoYesNo
Essence DrainEssence DrainBarrageable, Spell, Projectile, Chaos, Duration
Tier: 3
Level: (1-20)
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.Projectile
Deals (5-129) to (9-240) Chaos Damage

Damage over Time
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff duration is 4 seconds
Deals (9.2–409.4) Base Chaos Damage per second

Additional Effects From 1-20% Quality:
+(0–1) second to Debuff duration
Skills can be managed in the Skills Panel.
3NoNoYes
FireballFireballBarrageable, Spell, AoE, Projectile, Fire
Tier: 3
Level: (1-20)
Cost: (11-118) Mana
Cast Time: 1.20 sec
Critical Strike Chance: 7.00%
Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile
Deals (8-213) to (11-320) Fire Damage

Explosion
Explosion radius is 1.7 metres

Firebolts
Projectile count cannot be modified
Fires 8 Projectiles
Deals (5–135) to (7–202) Fire Damage

Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Skills can be managed in the Skills Panel.
3NoNoYes
FrostboltFrostboltBarrageable, Spell, AoE, Projectile, Cold, Duration
Tier: 3
Level: (1-20)
Cost: (6-67) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 12.00%
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals (5-145) to (8-218) Cold Damage
100% increased Magnitude of Chill inflicted
Pierces all Targets
Chilled Ground radius is 0.9 metres
Chilled Ground duration is 4 seconds

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Damage after Piercing an Enemy
Skills can be managed in the Skills Panel.
3NoNoYes
SnipeSnipeBarrageable, Attack, AoE, Projectile, Channelling
Tier: 3
Level: 1
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
3YesYesNo
Vine ArrowVine ArrowBarrageable, Attack, AoE, Projectile, Chaos, Duration
Tier: 3
Level: 1
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
3YesYesNo
Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 80% of base
Attack Damage: (90-281)% of base
Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
Converts 50% of Physical Damage to Lightning Damage
Cannot Chain
Arrow duration is 25 seconds

Additional Effects From 1-20% Quality:
Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Skills can be managed in the Skills Panel.
5NoYesNo
Storm LanceStorm LanceBarrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
Pierces all Targets
Skills can be managed in the Skills Panel.
5NoYesNo
Pain OfferingPain OfferingMinion, Buff, AoE, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (25-110) Mana
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting.



The bone spike is itself a Minion. If it dies, the effect ends immediately.
Limit 1 Pain Offering Spike
Minion Aura radius is 6 metres
Spike duration is 6 seconds
Aura grants Minions (20-29)% increased Attack and Cast Speed
Aura grants Minions (20-58)% increased damage

Additional Effects From 1-20% Quality:
+(0.12-2.4) metres to Minion Aura radius
Skills can be managed in the Skills Panel.
5NoNoYes
SnapSnapBarrageable, Spell, AoE, Cold, Payoff
Tier: 5
Level: (1-20)
Cost: (7-79) Mana
Cooldown Time: 4.00 sec
Cast Time: 0.50 sec
Critical Strike Chance: 13.00%
Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.Deals (22-670) to (34-1005) Cold Damage
Explosion radius is 1.6 metres

Additional Effects From 1-20% Quality:
(1-20)% more Cast Speed
Skills can be managed in the Skills Panel.
5NoNoYes
Gas ArrowGas ArrowBarrageable, Attack, AoE, Projectile, Fire, Chaos, Duration
Tier: 7
Level: 1
Cost: 9 Mana
Attack Damage: 80% of base
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow
Impact radius is 1.8 metres

Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 50% more Area of Effect per second, up to a maximum of 200%
Cloud radius is 1.8 metres
Cloud duration is 4 seconds

Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Impact radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skill Gem panel.
7NoYesNo
Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
7NoYesNo
Voltaic MarkVoltaic MarkBarrageable, Attack, AoE, Mark, Lightning, Duration, Nova
Tier: 7
Level: 1
Reservation: 1 spirit
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy have 50% more chance to Shock
Shock has 30% increased effect on Marked enemy
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
7NoYesNo
Artillery BallistaArtillery BallistaBarrageable, Attack, Totem, Projectile, Duration
Tier: 7
Level: 1
Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
7YesYesNo
Freezing MarkFreezing MarkBarrageable, Attack, AoE, Mark, Cold, Duration, Nova
Tier: 7
Level: (1-7)
Cost: (0-53) Mana
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy cause 28% more Freeze buildup
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
7NoYesYes
Bloodhound's MarkBloodhound's MarkBarrageable, Attack, AoE, Mark, Physical, Duration, Nova, Payoff
Tier: 9
Level: (1-20)
Cost: (23-88) Mana
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Skills can be managed in the Skills Panel.
9NoYesNo
Ember FusilladeEmber FusilladeBarrageable, Spell, AoE, Projectile, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (4-42) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 7.00%
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage
Embers deal 5% more Damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6-10) Embers
Modifiers to number of Projectiles instead
apply to number of Embers accumulated

Additional Effects From 1-20% Quality:
Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequence
Skills can be managed in the Skills Panel.
9NoNoYes
Detonating ArrowDetonating ArrowBarrageable, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged
Tier: 9
Level: 1
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Ice ShotIce ShotBarrageable, Attack, Projectile, Cold
Tier: 9
Level: 1
Fire an icy arrow that sprays a cone of ice shards when it hits a target.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Siege BallistaSiege BallistaBarrageable, Attack, Totem, AoE, Projectile, Fire, Duration
Tier: 9
Level: 1
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Tornado ShotTornado ShotBarrageable, Attack, AoE, Projectile, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (13-95) Mana
Attack Speed: 120% of base
Attack Damage: (50-156)% of base
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Additional Effects From 1-20% Quality:
Copied Projectiles deal +(0.75-15)% more damage
Skills can be managed in the Skills Panel.
11NoYesNo
Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
Tier: 11
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Skills can be managed in the Skills Panel.
11NoYesNo
Ball LightningBall LightningBarrageable, Spell, AoE, Projectile, Sustained, Lightning, Chaining
Tier: 11
Level: (1-20)
Cost: (10-109) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.Deals (1-3) to (3-66) Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Fires Beams at targets within 1.8 metres

Additional Effects From 1-20% Quality:
Fires Beams at targets within +(0.02-0.4) metres
Skills can be managed in the Skills Panel.
11NoNoYes
CometCometBarrageable, Spell, AoE, Cold
Tier: 11
Level: (1-20)
Cost: (18-198) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.Deals (22-708) to (33-1062) Cold Damage
+1 second to Total Cast Time
Impact radius is 2.8 metres

Additional Effects From 1-20% Quality:
+(0.1-2)% to Critical Hit Chance
Skills can be managed in the Skills Panel.
11NoNoYes
FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
Tier: 11
Level: (1-20)
Cost: (16-168) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
Impact radius is 1 metre
Storm radius is 5.6 metres
Storm duration is 6 seconds
One impact every 0.10 seconds
Improves 5 Bolts per Ignite Consumed
Limit 1 Firestorm

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
11NoNoYes
Shockchain ArrowShockchain ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining, Payoff
Tier: 11
Level: 1
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
11YesYesNo

Spirit gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Related unique items

ItemBase itemItem classRequired levelStats
Lioneye's GlareLioneye's Glare
Heavy Bow
Bow
Physical Damage: 45-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 65, 148 Dex(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
"Kinslayer, you dishonour your own traditions to turn the tide of battle!
Let us see which is stronger... Karui savagery or the might of the Empire!"
- General Marceus Lioneye
Heavy BowBow65(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence

Version history

Version Changes
0.3.0
  • Introduced to the game.