Travel
Jump to navigation
Jump to search
Travel Skills
Tooltip
Travel Skills cover a large amount of distance without needing to target an enemy. If you have multiple Travel Skills with cooldowns, their cooldowns are shared.
Travel is a gem tag on some skills. It applies to skills that can move the player a long distance, and don't necessarily need to target or hit an enemy to function. Travel skills with cooldowns share their cooldowns once used.
Related skills
The following skills have the Travel gem tag:
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20) Cooldown Time: (4.50 sec-3.50 sec) Can Store 3 Use(s) Cast Time: 0.70 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4-4.9) metresSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (14-97) Mana Attack Damage: (120-490)% of baseRequires: TalismanShapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.+0.55 seconds to Total Attack Time, plus up to +0.3 seconds based on distance travelled Impact radius is 2 metres Consumes 10 Rage on Landing to create 1 additional FissureSkills can be managed in the Skills Panel. | 0 | |||
Tier: 1 Level: (1-20) Cost: (5-36) Mana Cooldown Time: 1.50 sec Can Store 1 Use(s) Attack Damage: (85-308)% of baseRequires: SpearJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.+0.2 seconds to Total Attack Time +25 to Melee Strike Range Grants (1-3) Frenzy Charges on Parried Consumption Additional Effects From 1-20% Quality: (1-20)% chance for an additional ShockwaveSkills can be managed in the Skills Panel. | 1 | |||
Tier: 3 Level: (1-20) Cost: (12-83) Mana Cooldown Time: (5.00 sec-4.00 sec) Can Store 1 Use(s) Attack Damage: (100-312)% of baseRequires: TalismanShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.+0.2 seconds to Total Attack Time Impact radius is 2 metresPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 3 | |||
Tier: 3 Level: (1-20) Cost: (7-48) Mana per second Attack Time: 0.60 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of baseRequires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (3-85) to (5-128) Base Off Hand Physical Damage 3 to 5 Added Physical Damage per 15 Armour on Shield Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres Collision Attack Damage: (60–217)% of base (3-85) to (5-128) Base Off Hand Physical Damage Knocks Back Enemies 6 to 8 Added Physical Damage per 15 Armour on Shield 50% more Stun buildup Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres Additional Effects From 1-20% Quality: Deals up to an additional +(2-40)% more Damage, based on the distance travelledSkills can be managed in the Skills Panel. | 3 | |||
Tier: 5 Level: (1-20) Cost: (12-83) Mana Attack Damage: (160-422)% of baseRequires: QuarterstaffLeap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.+1 second to Total Attack Time Cannot inflict Daze Impact radius is 2.4 metresSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (14-97) Mana Attack Damage: (110-449)% of baseRequires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies with Fully Broken ArmourSkills can be managed in the Skills Panel. | 7 | |||
Tier: 9 Level: (1-20) Cost: (11-76) Mana Attack Damage: (110-449)% of baseRequires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical damage to Lightning damage +1.1 seconds to Total Attack Time 100% more chance to Shock Shockwave radius is 2.5 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to leave Shocked Ground when Detonating SpearsSkills can be managed in the Skills Panel. | 9 | |||
Tier: 11 Level: (1-20) Cost: 5 Rage per second, (14-97) Mana Attack Speed: 70% of base Attack Damage: (75-306)% of baseRequires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing Rage cost is ignored for first 2.5 seconds of Channelling Run speed is affected by movement speed modifiers instead of Attack speed modifiers Impact radius is 2.2 metres Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (9-65) Mana Attack Damage: (40-125)% of baseRequires: One Hand Mace, Two Hand MaceCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.While Dual Wielding, both weapons hit with 30% less damage Run speed is affected by movement speed modifiers instead of Attack speed modifiers Impact and Jagged Ground radius are 1.2 metres Jagged Ground duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional AftershockSkills can be managed in the Skills Panel. | 11 | |||
Tier: 13 Level: (1-20) Cost: (7-53) Mana per second Attack Damage: (120-435)% of baseRequires: QuarterstaffFlip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.Converts 20% of Physical damage to Lightning damage +0.8 seconds to Total Attack Time +10 to Melee Strike RangeSkills can be managed in the Skills Panel. | 13 |
Persistent skills
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20)Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.Skills can be managed in the Skills Panel. | 0 | |||
Tier: 8 Level: (1-20) Reservation: 60 Spirit Cast Time: 1.00 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets Blink Cooldown Time: (4.50-3.50)s Cast Time: 0.70s Teleports (4–4.9) metresSkills can be managed in the Skills Panel. | 8 |
Support gems
| Gem | Tier |
|---|
Related unique items
No results found
Version history
| Version | Changes |
|---|---|
| 0.2.0 |
|
| 0.1.0 |
|