Critical hit
A critical hit, or simply crit, is a property of hits that gains a damage multiplier based on its critical damage bonus. Additionally, critical hits can often enable or trigger other effects from items or passive skills.
Mechanics
Critical hit check
When a skill is used or triggered, it performs a critical hit check by rolling a number. This roll ranges from 0 to 99.99, determining a threshold the skill's critical hit chance must exceed to deal a critical hit successfully.[1]
- For example: A player casts a spell and rolls a 12. When enemies are hit, those hits require a critical strike chance of 12.01% or greater to deal a critical hit.
While hits from the same skill will usually have the same critical hit chance, resulting in all-or-nothing behaviour, conditional modifiers and buffs/debuffs can cause critical hit chance to differ between enemies.
- Some skills perform a new roll per hit or stage, such as channelling skills. This prevents reusing a skill to 'fish' for a good roll to use over a skill's entire duration.
- Multi-projectile skills from players and allies roll crit independently, but projectiles from a monster's skill will either all crit or not crit.[2]
- If critical strike chance is lucky, skills perform two crit checks and keep the lower requirement. If it is unlucky, the higher requirement is kept.
- If a critical hit can be evaded, such as from an attacks or by a monster, but the evasion check fails and lands a hit, evasion is checked again; if the the evasion check succeeds, the hit is downgraded to a non-critical hit. This does not affect the evasion entropy value.
Critical hit chance
- Martial weapons have a base critical hit chance which is used for almost all attack skills. Unarmed skills have a base critical hit chance of 0% but can be increased through other stats.
- Skills that use two weapons simultaneously calculate each hand's crit chance and damage separately, which are later combined into a single instance of damage. If either hand crits, the combined hit is considered a single crit. This does not retroactively scale a hand that non-crits, however.
- Skills that use two weapons independently calculate crit chance independently for each hit.
- Spells instead specify a base critical hit chance on the skill itself which can then be further modified.
- Other allies including minions have an independent critical hit chance separate from the player.
- The Malice aura applying Critical Weakness adds base critical hit chance.
Effects which prevent critical strikes (e.g. Resolute Technique) take priority over effects that causes you to always deal critical strikes.
Critical damage bonus
Critical hits deal extra damage compared to a non-critical hit, the magnitude of which is determined by a stat called critical damage bonus, equivalent to "critical strike multiplier" or "crit multi" from Path of Exile 1. Critical damage bonus is a unique multiplier independent of all other damage multipliers. The default critical damage bonus for players and minions is +100%, or 200% of base damage. Monsters have 40% less bonus critical damage.
Critical damage bonus is calculated by first adding any sources of +#% to Critical Damage Bonus (e.g. on weapons or from Module Error: No results found for item using search term "item_name = Sniper's Mark") to the base critical damage bonus of +100%, then applying any other modifiers such as increases or reductions or more/less multipliers.[3] Note that the modifier found on weapons and from Soul Core of TicabaSoul Core of TicabaStack Size: 10Martial Weapons: +12% to Critical Damage Bonus
Armour: Hits against you have 10% reduced Critical Damage BonusPlace into an empty socket on equipment items. Once socketed it cannot be removed. are local modifiers and only apply to that hits with that weapon.
When you are crit
Related unique items
Item | Base item | Item class | Stats | |
---|---|---|---|---|
BristleboarBristleboar Leather VestEvasion: 3050% reduced Evasion Rating +(40-60) to Maximum Life (3-5) Life Regeneration per second Gain 5 Rage when Hit by an Enemy Gain 10 Rage when Critically Hit by an EnemyWhen cornered and desperate, look within for the rage to break loose. | Leather Vest | Body Armour | 1 | 50% reduced Evasion Rating +(40-60) to Maximum Life (3-5) Life Regeneration per second Gain 5 Rage when Hit by an Enemy Gain 10 Rage when Critically Hit by an Enemy |
HoghuntHoghunt Felled GreatclubTwo Hand Mace Physical Damage: 13-18 Critical Strike Chance: 5.00% Attacks per Second: 1.10Adds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical HitThere was a very clear and delicious reason why the Ezomytes chose to stop their flight and settle in Phaaryl. | Felled Greatclub | Two Hand Mace | 1 | Adds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical Hit |
NorthpawNorthpaw Suede BracersEvasion: 6+(15-25) to Evasion Rating Adds (3-5) to (8-10) Physical Damage to Attacks (20-30)% increased Critical Damage Bonus Base Critical Hit Chance for Attacks with Weapons is 8%Fight with the ferocity of the First Ones. | Suede Bracers | Gloves | 1 | +(15-25) to Evasion Rating Adds (3-5) to (8-10) Physical Damage to Attacks (20-30)% increased Critical Damage Bonus Base Critical Hit Chance for Attacks with Weapons is 8% |
Seed of CataclysmSeed of Cataclysm Lazuli Ring+(20-30) to maximum Mana(30–50)% increased Critical Hit Chance for Spells (30–50)% increased Critical Spell Damage Bonus +(13–17)% to Chaos Resistance 10% increased Mana Cost of SkillsThe dawn of a new era is set into motion | Lazuli Ring | Ring | 1 | +(20-30) to maximum Mana(30–50)% increased Critical Hit Chance for Spells (30–50)% increased Critical Spell Damage Bonus +(13–17)% to Chaos Resistance 10% increased Mana Cost of Skills |
FrostbreathFrostbreath Slim MaceOne Hand Mace Physical Damage: 11-17 Critical Strike Chance: 5.00% Attacks per Second: 1.55Requires Level 10, 25 StrAdds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen EnemiesA merciful murderer swept through the streets of Sarn Robbing breath from the weak and worthless. | Slim Mace | One Hand Mace | 10 | Adds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen Enemies |
Mask of the SanguimancerMask of the Sanguimancer Face MaskEvasion: 26 Energy Shield: 15Requires Level 10, 12 Dex, 12 Int+(20-25) to Evasion Rating +(10-15) to maximum Energy Shield (20-40)% increased Critical Hit Chance for Spells +(10-20) to Strength +(10-20) to Intelligence Blood MagicA terror of ancient times, his identity remains lost... but his power does not. | Face Mask | Helmet | 10 | +(20-25) to Evasion Rating +(10-15) to maximum Energy Shield (20-40)% increased Critical Hit Chance for Spells +(10-20) to Strength +(10-20) to Intelligence Blood Magic |
BriarpatchBriarpatch Laced BootsEvasion: 38Requires Level 11, 20 Dex(10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +15% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damageThe druids walk the Grelwood without fear. | Laced Boots | Boots | 11 | (10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +15% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damage |
Erian's CobbleErian's Cobble Guarded HelmArmour: 34 Evasion: 28Requires Level 11, 13 Str, 13 Dex+(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per secondSometimes patching up your equipment gets out of hand. | Guarded Helm | Helmet | 11 | +(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per second |
TrephinaTrephina Forge MaulTwo Hand Mace Physical Damage: 29-39 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned EnemiesThe art of surgery advances one mistake at a time. | Forge Maul | Two Hand Mace | 11 | Adds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies |
Rondel of FragilityRondel of Fragility Lunar AmuletRequires Level 14+(20-30) to Maximum Energy Shield(15-30)% increased Skill Speed (15-30)% increased Critical Hit Chance -30% to all Elemental Resistances (30-50)% increased DamageFanatics are the most dangerous enemy, for they care not for their own survival. | Lunar Amulet | Amulet | 14 | +(20-30) to Maximum Energy Shield(15-30)% increased Skill Speed (15-30)% increased Critical Hit Chance -30% to all Elemental Resistances (30-50)% increased Damage |
Enezun's ChargeEnezun's Charge Volatile WandWandRequires Level 16, 34 IntGrants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming CorpsesHe alone was welcome in the sacred spaces of the Titans. | Volatile Wand | Wand | 16 | Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses |
KilljoyKilljoy Linen WrapsEvasion: 18 Energy Shield: 9Requires Level 16, 15 Dex, 15 Int(30-60)% increased Evasion and Energy Shield +(30-50) to maximum Life (20-30)% increased Critical Damage Bonus Life Flasks do not recover Life On-Kill Effects happen twice"Stitches? Wouldn't that defeat the purpose?" - Jeffry, Torturer's Apprentice | Linen Wraps | Gloves | 16 | (30-60)% increased Evasion and Energy Shield +(30-50) to maximum Life (20-30)% increased Critical Damage Bonus Life Flasks do not recover Life On-Kill Effects happen twice |
Visage of AyahVisage of Ayah Beaded CircletEnergy Shield: 34Requires Level 16, 30 Int(50-80)% increased Energy Shield (10-15)% increased Rarity of Items found (20-30)% increased Critical Hit Chance +(10-20)% to Lightning Resistance Eldritch BatteryTale-women do not fight as dekharas. They command a power all thier own. | Beaded Circlet | Helmet | 16 | (50-80)% increased Energy Shield (10-15)% increased Rarity of Items found (20-30)% increased Critical Hit Chance +(10-20)% to Lightning Resistance Eldritch Battery |
MatsyaMatsya Crescent QuarterstaffQuartertaff Physical Damage: 19-39 Elemental Damage: 6-15, 1-29 Critical Strike Chance: 10.00% Attacks per Second: 1.50Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3–5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. | Crescent Quarterstaff | Quarterstaff | 20 | Adds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3–5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less Spirit |
Fixation of YixFixation of Yix Stellar AmuletRequires Level 25+(5-7) to all Attributes+100 to maximum Life Allies in your Presence have (30-50)% increased Critical Hit Chance Allies in your Presence have (30-50)% increased Critical Damage Bonus Allies in your Presence have (10-20)% increased Attack Speed Allies in your Presence have (10-20)% increased Cast Speed 50% reduced Presence Area of EffectHe knew not why he was changing, only that he wanted to hold his family close... | Stellar Amulet | Amulet | 25 | +(5-7) to all Attributes+100 to maximum Life Allies in your Presence have (30-50)% increased Critical Hit Chance Allies in your Presence have (30-50)% increased Critical Damage Bonus Allies in your Presence have (10-20)% increased Attack Speed Allies in your Presence have (10-20)% increased Cast Speed 50% reduced Presence Area of Effect |
Ungil's HarmonyUngil's Harmony Azure AmuletRequires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra DamageGentle anger, raging calm. | Azure Amulet | Amulet | 25 | (20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra Damage |
Sandstorm VisageSandstorm Visage Chain TiaraEnergy Shield: 44Requires Level 26, 49 Int+(80-120) to maximum Energy Shield +(20-30) to Dexterity Enemies in your Presence are Blinded Enemies in your Presence gain Critical Weakness every secondA fell wind brings death. | Chain Tiara | Helmet | 26 | +(80-120) to maximum Energy Shield +(20-30) to Dexterity Enemies in your Presence are Blinded Enemies in your Presence gain Critical Weakness every second |
The Smiling KnightThe Smiling Knight Cowled HelmArmour: 62 Evasion: 54Requires Level 26, 27 Str, 27 Dex(150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with AttacksComing soon | Cowled Helm | Helmet | 26 | (150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with Attacks |
Atsak's SightAtsak's Sight Veiled MaskEvasion: 58 Energy Shield: 25Requires Level 28, 30 Dex, 30 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemyRemaining unseen, the Dishonoured Assassin struck only in the depths of the harshest sandstorms. | Veiled Mask | Helmet | 28 | (100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemy |
Death's HarpDeath's Harp Dualstring BowBow Physical Damage: 16-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 28, 65 DexBow Attacks fire an additional Arrow+(50-70)% to Critical Damage Bonus Bow Attacks fire 3 additional arrows Gain (20-30) Life per enemy killed Gain (12-18) Mana per enemy killedThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. | Dualstring Bow | Bow | 28 | Bow Attacks fire an additional Arrow+(50-70)% to Critical Damage Bonus Bow Attacks fire 3 additional arrows Gain (20-30) Life per enemy killed Gain (12-18) Mana per enemy killed |
Beacon of AzisBeacon of Azis Solar AmuletRequires Level 30+(10-15) to Spirit+(60-100) to maximum Mana +30 to Spirit 30% Increased Light Radius Critical Hits ignore Enemy Monster Elemental ResistancesThe homeguard signalled for aid against a surprise attack, but it was not their dekharas that responded. It was Solerai herself. | Solar Amulet | Amulet | 30 | +(10-15) to Spirit+(60-100) to maximum Mana +30 to Spirit 30% Increased Light Radius Critical Hits ignore Enemy Monster Elemental Resistances |
Atziri's AcuityAtziri's Acuity Moulded MittsArmour: 68Requires Level 33, 53 Str(80–100)% increased Armour (30–50)% increased Critical Hit Chance +(20–30) to Intelligence Leech from Critical Hits is instant"The heart is the herald. It will tell me when it is best to strike." - Atziri, Queen of the Vaal | Moulded Mitts | Gloves | 33 | (80–100)% increased Armour (30–50)% increased Critical Hit Chance +(20–30) to Intelligence Leech from Critical Hits is instant |
PowertreadPowertread Hunting ShoesEvasion: 50 Energy Shield: 21Requires Level 33, 32 Dex, 32 Int(10–15)% increased Movement Speed (60–80)% increased Evasion and Energy Shield +(10–20) to Intelligence +1 to Maximum Power Charges +12% to Critical Damage Bonus per Power ChargeThe combat stance used by Vaal nobles was as elegant as it was deadly. | Hunting Shoes | Boots | 33 | (10–15)% increased Movement Speed (60–80)% increased Evasion and Energy Shield +(10–20) to Intelligence +1 to Maximum Power Charges +12% to Critical Damage Bonus per Power Charge |
The VertexThe Vertex Tribal MaskEvasion: 66 Energy Shield: 28Requires Level 33, 34 Dex, 34 Int(100-150)% increased Evasion and Energy Shield (20-30)% increased Critical Hit Chance +(13-17)% to Chaos Resistance Equipment and Skill Gems have 50% reduced Attribute Requirements"A queen should be seen, admired, but never touched." - Atziri, Queen of the Vaal | Tribal Mask | Helmet | 33 | (100-150)% increased Evasion and Energy Shield (20-30)% increased Critical Hit Chance +(13-17)% to Chaos Resistance Equipment and Skill Gems have 50% reduced Attribute Requirements |
Voll's ProtectorVoll's Protector Ironclad VestmentsArmour: 114 Energy Shield: 43Requires Level 33, 39 Str, 39 Int(100-150)% increased Armour and Energy Shield 25% reduced maximum Mana +(13-17)% to Chaos Resistance 25% chance to gain a Power Charge on Critical HitAlthough a great leader during the war, Voll proved disastrous in times of peace. | Ironclad Vestments | Body Armour | 33 | (100-150)% increased Armour and Energy Shield 25% reduced maximum Mana +(13-17)% to Chaos Resistance 25% chance to gain a Power Charge on Critical Hit |
QuecholliQuecholli Crumbling MaulTwo Hand Mace Physical Damage: 62-75 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 38, 88 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage"The finest prosperity grows from the direst carnage. Such is the nature of progress." - Doryani of the Vaal | Crumbling Maul | Two Hand Mace | 38 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage |
AssailumAssailum Closed HelmArmour: 97 Evasion: 87Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing windowA moment of calm before the battle can end the war. | Closed Helm | Helmet | 45 | (50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing window |
Maligaro's VirtuosityMaligaro's Virtuosity Fine BracersEvasion: 80Requires Level 45, 73 Dex(60-80)% increased Evasion Rating (20-30)% increased Critical Hit Chance 5% increased Attack Speed +(10-20) to Dexterity Your Critical Damage Bonus is 300%Maligaro operated effortlessly, with great speed and terrible consequences. | Fine Bracers | Gloves | 45 | (60-80)% increased Evasion Rating (20-30)% increased Critical Hit Chance 5% increased Attack Speed +(10-20) to Dexterity Your Critical Damage Bonus is 300% |
Choir of the StormChoir of the Storm Jade AmuletRequires Level 52Grants Skill: Level (18-20) Greater Lightning Bolt +(10-15) to Dexterity+(20-30)% to Lightning Resistance Critical Hits Ignore Enemy Monster Lightning Resistance Trigger Greater Lightning Bolt Skill on Critical HitBut the fool did not bow. The fool stood and questioned. And the fool was unwritten. | Jade Amulet | Amulet | 52 | Grants Skill: Level (18-20) Greater Lightning Bolt +(10-15) to Dexterity+(20-30)% to Lightning Resistance Critical Hits Ignore Enemy Monster Lightning Resistance Trigger Greater Lightning Bolt Skill on Critical Hit |
Blessed BondsBlessed Bonds Linen WrapsEvasion: 18 Energy Shield: 9Requires Level 56, 15 Dex, 15 Int+(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit"We survived the endless winter. We endure the long summer. One day, spring will return the rains." | Linen Wraps | Gloves | 56 | +(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit |
The Brass DomeThe Brass Dome Champion CuirassArmour: 335Requires Level 58, 120 Str(400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical HitsThe turtle's shell one day becomes its tomb. | Champion Cuirass | Body Armour | 58 | (400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical Hits |
Beyond ReachBeyond Reach Visceral QuiverRequires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos DamageThe limit of our knowledge is a barrier that protects us from ourselves. | Visceral Quiver | Quiver | 65 | (20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage |
Collapsing HorizonCollapsing Horizon Wyrm QuarterstaffQuartertaff Physical Damage: 57-95 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spentThe edges bend, the world flexes, the infinite spills into view. | Wyrm Quarterstaff | Quarterstaff | 65 | 100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spent |
Version history
Version | Changes |
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0.1.0e |
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0.1.0 |
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- ↑ Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
- ↑ https://x.com/empyriangaming/status/1863700977091744102
- ↑ https://x.com/NeverSinkDev/status/1868712499614515415