Critical hit
A critical hit, or simply crit, is a property of hits that gains a damage multiplier based on its critical damage bonus. Additionally, critical hits can often enable or trigger other effects from items or passive skills.
Mechanics
Critical hit check
When a skill is used or triggered, it performs a critical hit check by rolling a number. This roll ranges from 0 to 99.99, determining a threshold the skill's critical hit chance must exceed to deal a critical hit successfully.[1]
- For example: A player casts a spell and rolls a 12. When enemies are hit, those hits require a critical strike chance of 12.01% or greater to deal a critical hit.
While hits from the same skill will usually have the same critical hit chance, resulting in all-or-nothing behaviour, conditional modifiers and buffs/debuffs can cause critical hit chance to differ between enemies.
- Some skills perform a new roll per hit or stage, such as channelling skills. This prevents reusing a skill to 'fish' for a good roll to use over a skill's entire duration.
- Multi-projectile skills from players and allies roll crit independently, but projectiles from a monster's skill will either all crit or not crit.[2]
- If critical strike chance is lucky, skills perform two crit checks and keep the lower requirement. If it is unlucky, the higher requirement is kept.
- If a critical hit can be evaded, such as from an attacks or by a monster, but the evasion check fails and lands a hit, evasion is checked again; if the the evasion check succeeds, the hit is downgraded to a non-critical hit. This does not affect the evasion entropy value.
Critical hit chance
- Martial weapons have a base critical hit chance which is used for almost all attack skills. Unarmed skills have a base critical hit chance of 0% but can be increased through other stats.
- Skills that use two weapons simultaneously calculate each hand's crit chance and damage separately, which are later combined into a single instance of damage. If either hand crits, the combined hit is considered a single crit. This does not retroactively scale a hand that non-crits, however.
- Skills that use two weapons independently calculate crit chance independently for each hit.
- Spells instead specify a base critical hit chance on the skill itself which can then be further modified.
- Other allies including minions have an independent critical hit chance separate from the player.
- The Malice aura applying Critical Weakness adds base critical hit chance.
Effects which prevent critical strikes (e.g. Resolute Technique) take priority over effects that causes you to always deal critical strikes.
Critical damage bonus
Critical hits deal extra damage compared to a non-critical hit, the magnitude of which is determined by a stat called critical damage bonus, equivalent to "critical strike multiplier" or "crit multi" from Path of Exile 1. Critical damage bonus is a unique multiplier independent of all other damage multipliers. The default critical damage bonus for players and minions is +100%, or 200% of base damage. Monsters have 40% less bonus critical damage.
Critical damage bonus is calculated by first adding any sources of +#% to Critical Damage Bonus (e.g. on weapons or from Sniper's MarkSniper's MarkSpell, Mark, Duration
Tier: 7
Level: 1
Cast Time: 1.00 secPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.) to the base critical damage bonus of +100%, then applying any other modifiers such as increases or reductions or more/less multipliers.[3] Note that the modifier found on weapons and from
Soul Core of TicabaSoul Core of TicabaStack Size: 10Martial Weapons: +12% to Critical Damage Bonus
Armour: Hits against you have 10% reduced Critical Damage BonusPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. are local modifiers and only apply to that hits with that weapon.
Related gems
Item | ![]() | Stats |
---|---|---|
Ambush![]() Tier: 1Support Requirements: +5 IntSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full Life |
Blindside![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.Supported Skills cannot inflict Blind Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies Supported Skills have 15% more chance to Critically Hit Blinded EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills cannot inflict Blind Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies Supported Skills have 15% more chance to Critically Hit Blinded Enemies |
Bursting Plague![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Support Poison from Supported Skills also adds 200% of Damage per Second to Enemy as Plague, up to a maximum of 10% of Enemy's maximum Life Plague Burst Cooldown Time: 0.10s Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague. +5% to Critical Hit Chance Deals Physical Damage equal to 100% of Plague on Triggering Enemy Has up to 100% more Area of Effect at maximum Plague Burst radius is 1.8 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Support Poison from Supported Skills also adds 200% of Damage per Second to Enemy as Plague, up to a maximum of 10% of Enemy's maximum Life Plague Burst Cooldown Time: 0.10s Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague. +5% to Critical Hit Chance Deals Physical Damage equal to 100% of Plague on Triggering Enemy Has up to 100% more Area of Effect at maximum Plague Burst radius is 1.8 metres |
Caltrops![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.Support Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops Attack Time: 0.00 sec Critical Hit Chance: 5.00% Increases and reductions to Thorns Damage apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 metres Caltrops land within a 3 metre radius of Projectile impact Creates 1 Caltrop Caltrop duration is 8 seconds Deals 60% of your Dexterity as Physical Damage on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Support Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops Attack Time: 0.00 sec Critical Hit Chance: 5.00% Increases and reductions to Thorns Damage apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 metres Caltrops land within a 3 metre radius of Projectile impact Creates 1 Caltrop Caltrop duration is 8 seconds Deals 60% of your Dexterity as Physical Damage on Hit |
Charge Infusion![]() Tier: 14 Level: 1 Reservation: 30 spiritWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.Consumes one of each Charge every (3–4.9) seconds (10–20)% more Critical Hit Chance while you have a Power Charge (9–17)% more Defences while you have an Endurance Charge (5–12)% more Skill Speed while you have a Frenzy ChargePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | Consumes one of each Charge every (3–4.9) seconds (10–20)% more Critical Hit Chance while you have a Power Charge (9–17)% more Defences while you have an Endurance Charge (5–12)% more Skill Speed while you have a Frenzy Charge |
Cold Exposure![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.Supported Skills inflict Cold Exposure for 8 seconds on Critical Hit with Cold DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills inflict Cold Exposure for 8 seconds on Critical Hit with Cold Damage |
Controlled Destruction![]() Tier: 1Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical Hits |
Elemental Discharge![]() Tier: 3Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Elemental Discharge Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 10.00% Consuming Freeze deals 80% to 120% of your Intelligence as Cold Damage Consuming Ignite deals 40% to 60% of your Intelligence as Fire Damage Consuming Shock deals 1% to 120% of your Intelligence as Lightning Damage Discharge radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Support Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Elemental Discharge Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 10.00% Consuming Freeze deals 80% to 120% of your Intelligence as Cold Damage Consuming Ignite deals 40% to 60% of your Intelligence as Fire Damage Consuming Shock deals 1% to 120% of your Intelligence as Lightning Damage Discharge radius is 2 metres |
Excise![]() Tier: 2Support Requirements: +5 IntSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 40% more chance to Critically Hit Supported Skills have +8 seconds to CooldownPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills have 40% more chance to Critically Hit Supported Skills have +8 seconds to Cooldown |
Eye of Winter![]() Tier: 13 Level: 1 Cost: 12 Mana Cast Time: 1.10 sec Critical Strike Chance: 12.00%Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals 12 to 18 Cold Damage Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Inflicts Critical Weakness on Hit Gains 50% of damage as the corresponding Type when passing over a Ground SurfaceSkills can be managed in the Skills Panel. ![]() | 1 | Deals 12 to 18 Cold Damage Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Inflicts Critical Weakness on Hit Gains 50% of damage as the corresponding Type when passing over a Ground Surface |
Fiery Death![]() Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion Cast Time: 1.00 sec Critical Hit Chance: 8.00% Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life Explosion radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion Cast Time: 1.00 sec Critical Hit Chance: 8.00% Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life Explosion radius is 2 metres |
Impending Doom![]() Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.Support Trigger Doom Blast when Curses from Supported Skills expire Doom Blast Cooldown Time: 0.15s (3 uses) Cast Time: 1.00s Critical Hit Chance: 7.00% Deal Chaos damage in an area around the previously Cursed enemy. Deals base Chaos Damage equal to 15% of your Current Mana Blast radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Support Trigger Doom Blast when Curses from Supported Skills expire Doom Blast Cooldown Time: 0.15s (3 uses) Cast Time: 1.00s Critical Hit Chance: 7.00% Deal Chaos damage in an area around the previously Cursed enemy. Deals base Chaos Damage equal to 15% of your Current Mana Blast radius is 2 metres |
Inevitable Critical![]() Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 100%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills gain 25% increased Critical Hit Chance each second, up to 100%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically Hits |
Infernal Cry![]() Tier: 3 Level: (1-40) Cost: (27-2258) Mana Cooldown Time: 8.00 sec Use Time: 0.80 secPerforms a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100% Warcry radius is 4 metres Destabilises Enemies for 8 seconds Combust Critical Hit Chance: 7.00% ![]() The enemy's Corpse violently explodes, dealing Fire damage in an area around it. ![]() Deals (4–119) to (7–179) Fire Damage Deals 10% More Fire Damage per 1 Power of exploding Corpse Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | (0–38)% increased Warcry Speed Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100% Warcry radius is 4 metres Destabilises Enemies for 8 seconds Combust Critical Hit Chance: 7.00% ![]() The enemy's Corpse violently explodes, dealing Fire damage in an area around it. ![]() Deals (4–119) to (7–179) Fire Damage Deals 10% More Fire Damage per 1 Power of exploding Corpse Explosion radius is 1.6 metres |
Killing Palm![]() Tier: 1 Level: 1 Cost: 12 Mana Attack Speed: 75% of base Attack Damage: 147% of base Effectiveness of Added Damage: 147%Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.(24) to (36) Added Attack Physical Damage Culling Strike Can't be Evaded +7% to Critical Hit ChancePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | (24) to (36) Added Attack Physical Damage Culling Strike Can't be Evaded +7% to Critical Hit Chance |
Leverage![]() Tier: 1Support Requirements: +5 DexSupports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies |
Magma Barrier![]() Tier: 4 Level: (1-20) Reservation: 30 spirit Attack Damage: (120-490)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds Cannot perform a magma-infused block for 0.75 seconds after magma dissipates Gain Endurance Charge on Block Magma Spray Critical Hit Chance: 5.00% Attack Damage: (120-490)% of base (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield (4-234) to (7-351) Base Off Hand Fire Damage Additional Effects From 1-20% Quality: Raising your shield infuses it with magma for (0-0.2) secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | Raising your shield infuses it with magma for 0.5 seconds Cannot perform a magma-infused block for 0.75 seconds after magma dissipates Gain Endurance Charge on Block Magma Spray Critical Hit Chance: 5.00% Attack Damage: (120-490)% of base (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield (4-234) to (7-351) Base Off Hand Fire Damage |
Mana Flare![]() Tier: 2Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.Support Supported Skills trigger Mana Flare on Critical Hit Mana Flare Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 7.00% Consumes 25% of current Mana to deal that much Fire damage Flare radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Support Supported Skills trigger Mana Flare on Critical Hit Mana Flare Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 7.00% Consumes 25% of current Mana to deal that much Fire damage Flare radius is 2 metres |
Mana Remnants![]() Tier: 4 Level: 1 Reservation: 30 spiritConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds Each Remnant grants (21–208) ManaSkills can be managed in the Skills Panel. ![]() | 1 | Remnants last for 8 seconds 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds Each Remnant grants (21–208) Mana |
Overextend![]() Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.You are Dazed for 5 seconds on Critically Striking with Supported Skill Supported Skills have 30% more Critical Damage BonusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | You are Dazed for 5 seconds on Critically Striking with Supported Skill Supported Skills have 30% more Critical Damage Bonus |
Pinpoint CriticalFile:Pinpoint Critical inventory icon.pngPinpoint CriticalSupport, Critical Tier: 2Support Requirements: +5 IntSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit Chance Supported Skills have 30% less Critical Damage BonusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills have 60% more Critical Hit Chance Supported Skills have 30% less Critical Damage Bonus |
Potential![]() Tier: 2Support Requirements: +5 IntSupports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.Supported Skills cannot generate Power Charges Supported Skills will consume a Power Charge on use if possible Supported Skills have 40% more chance to Critically Hit when consuming Power ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills cannot generate Power Charges Supported Skills will consume a Power Charge on use if possible Supported Skills have 40% more chance to Critically Hit when consuming Power Charges |
Shocking LeapFile:Shocking Leap inventory icon.pngShocking LeapSupport, AoE, Duration Tier: 2Support Requirements: +5 DexSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use Shocked Ground created this way has a radius of 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use Shocked Ground created this way has a radius of 2 metres |
Skeletal Arsonist![]() Tier: 3 Level: 1 Reservation: 90 spiritSummons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command. Command: Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.Command: Explosive Demise Cooldown Time: 3.00 s Cast Time: 0.60 sec Critical Hit Chance: 8.00% Deals (12–612) to (19–918) Fire Damage Deals additional Fire Damage equal to 12% of Minion's maximum Life Can target Minions with (29–1379) Life or less Explosion radius is 2.4 metres Additional Effects From 1-20% Quality: Deals additional Fire Damage equal to (0–4)% of Minion's maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | Command: Explosive Demise Cooldown Time: 3.00 s Cast Time: 0.60 sec Critical Hit Chance: 8.00% Deals (12–612) to (19–918) Fire Damage Deals additional Fire Damage equal to 12% of Minion's maximum Life Can target Minions with (29–1379) Life or less Explosion radius is 2.4 metres |
Stomping Ground![]() Tier: 1Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support Triggers a Shockwave when you take a step while using Supported Skills Shockwave Critical Hit Chance: 5.00% Deals 100% to 150% of your Strength as Physical Damage Shockwave radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Support Triggers a Shockwave when you take a step while using Supported Skills Shockwave Critical Hit Chance: 5.00% Deals 100% to 150% of your Strength as Physical Damage Shockwave radius is 2 metres |
Supercritical![]() Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 100% increased Critical Damage Bonus Supported Skills have 20% less Critical Hit chancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills have 100% increased Critical Damage Bonus Supported Skills have 20% less Critical Hit chance |
Unsteady Tempo![]() Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.First Attack in sequence with Supported Skill inflicts Hobble on you equal to 40% of your Life Second Attack in sequence with Supported Skill has 30% more chance to Critically Hit Third Attack in sequence with Supported Skill deals 20% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | First Attack in sequence with Supported Skill inflicts Hobble on you equal to 40% of your Life Second Attack in sequence with Supported Skill has 30% more chance to Critically Hit Third Attack in sequence with Supported Skill deals 20% more Damage |
Volatility![]() Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills grant Volatility on Critical Hit |
Dark Effigy![]() Tier: 9 Level: (1-9)Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs. Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.Totem Totem duration is 8 seconds Limit 1 Totem Dark Effusion Cast Time: 1.00 Sec Critical Hit Chance: 11.00% Deals (2–34) to (4–64) Chaos Damage Fires 100 additional Projectiles Impact radius is 0.8 metres Additional Effects From 1-20% Quality: (0-50)% Chance to apply Withered for 2 seconds on Hit.Skills can be managed in the Skills Panel. ![]() | 31 | Totem Totem duration is 8 seconds Limit 1 Totem Dark Effusion Cast Time: 1.00 Sec Critical Hit Chance: 11.00% Deals (2–34) to (4–64) Chaos Damage Fires 100 additional Projectiles Impact radius is 0.8 metres |
Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Bristleboar![]() Leather VestEvasion: 3050% reduced Evasion Rating +(40-60) to Maximum Life (3-5) Life Regeneration per second Gain 5 Rage when Hit by an Enemy Gain 10 Rage when Critically Hit by an EnemyWhen cornered and desperate, look within for the rage to break loose. | Leather Vest | Body Armour | 1 | 50% reduced Evasion Rating +(40-60) to Maximum Life (3-5) Life Regeneration per second Gain 5 Rage when Hit by an Enemy Gain 10 Rage when Critically Hit by an Enemy |
Hoghunt![]() Felled GreatclubTwo Hand Mace Physical Damage: 13-18 Critical Strike Chance: 5.00% Attacks per Second: 1.10Adds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical HitThere was a very clear and delicious reason why the Ezomytes chose to stop their flight and settle in Phaaryl. | Felled Greatclub | Two Hand Mace | 1 | Adds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical Hit |
Northpaw![]() Suede BracersEvasion: 6+(15-25) to Evasion Rating Adds (3-5) to (8-10) Physical Damage to Attacks (10-15)% increased Critical Damage Bonus Base Critical Hit Chance for Attacks with Weapons is 7%Fight with the ferocity of the First Ones. | Suede Bracers | Gloves | 1 | +(15-25) to Evasion Rating Adds (3-5) to (8-10) Physical Damage to Attacks (10-15)% increased Critical Damage Bonus Base Critical Hit Chance for Attacks with Weapons is 7% |
Seed of Cataclysm![]() Lazuli Ring+(20-30) to maximum Mana(30-50)% increased Critical Hit Chance for Spells (30-50)% increased Critical Spell Damage Bonus +(13-17)% to Chaos Resistance 10% increased Mana Cost of SkillsThe dawn of a new era is set into motion | Lazuli Ring | Ring | 1 | +(20-30) to maximum Mana(30-50)% increased Critical Hit Chance for Spells (30-50)% increased Critical Spell Damage Bonus +(13-17)% to Chaos Resistance 10% increased Mana Cost of Skills |
Effigy of Cruelty![]() Antler FocusFocus Energy Shield: 17Requires Level 10, 20 Int+(20-30) to maximum Energy Shield (60-80)% increased Spell Damage +10 to Intelligence +(7-13)% to Chaos Resistance Critical Hits with Spells apply (3-5) Stacks of Critical WeaknessThe horrors we imagined as children still exist somewhere in the dark... | Antler Focus | Focus | 10 | +(20-30) to maximum Energy Shield (60-80)% increased Spell Damage +10 to Intelligence +(7-13)% to Chaos Resistance Critical Hits with Spells apply (3-5) Stacks of Critical Weakness |
Frostbreath![]() Slim MaceOne Hand Mace Physical Damage: 11-17 Critical Strike Chance: 5.00% Attacks per Second: 1.55Requires Level 10, 25 StrAdds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen EnemiesA merciful murderer swept through the streets of Sarn Robbing breath from the weak and worthless. | Slim Mace | One Hand Mace | 10 | Adds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen Enemies |
Mask of the Sanguimancer![]() Face MaskEvasion: 26 Energy Shield: 15Requires Level 10, 12 Dex, 12 Int+(20-25) to Evasion Rating +(10-15) to maximum Energy Shield (20-40)% increased Critical Hit Chance for Spells +(10-20) to Strength +(10-20) to Intelligence Blood MagicA terror of ancient times, his identity remains lost... but his power does not. | Face Mask | Helmet | 10 | +(20-25) to Evasion Rating +(10-15) to maximum Energy Shield (20-40)% increased Critical Hit Chance for Spells +(10-20) to Strength +(10-20) to Intelligence Blood Magic |
Briarpatch![]() Laced BootsEvasion: 38Requires Level 11, 20 Dex(10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +25% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damageThe druids walk the Grelwood without fear. | Laced Boots | Boots | 11 | (10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +25% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damage |
Erian's Cobble![]() Guarded HelmArmour: 34 Evasion: 28Requires Level 11, 13 Str, 13 Dex+(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per secondSometimes patching up your equipment gets out of hand. | Guarded Helm | Helmet | 11 | +(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per second |
Trephina![]() Forge MaulTwo Hand Mace Physical Damage: 29-39 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned EnemiesThe art of surgery advances one mistake at a time. | Forge Maul | Two Hand Mace | 11 | Adds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies |
Rondel of Fragility![]() Lunar AmuletRequires Level 14+(20-30) to Maximum Energy Shield(15-30)% increased Skill Speed (20-30)% increased Critical Hit Chance -30% to all Elemental Resistances (30-50)% increased DamageFanatics are the most dangerous enemy, for they care not for their own survival. | Lunar Amulet | Amulet | 14 | +(20-30) to Maximum Energy Shield(15-30)% increased Skill Speed (20-30)% increased Critical Hit Chance -30% to all Elemental Resistances (30-50)% increased Damage |
Enezun's Charge![]() Volatile WandWandRequires Level 16, 34 IntGrants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming CorpsesHe alone was welcome in the sacred spaces of the Titans. | Volatile Wand | Wand | 16 | Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses |
Killjoy![]() Linen WrapsEvasion: 18 Energy Shield: 9Requires Level 16, 15 Dex, 15 Int(30-60)% increased Evasion and Energy Shield +(30-50) to maximum Life (20-30)% increased Critical Damage Bonus Life Flasks do not recover Life On-Kill Effects happen twice"Stitches? Wouldn't that defeat the purpose?" - Jeffry, Torturer's Apprentice | Linen Wraps | Gloves | 16 | (30-60)% increased Evasion and Energy Shield +(30-50) to maximum Life (20-30)% increased Critical Damage Bonus Life Flasks do not recover Life On-Kill Effects happen twice |
Visage of Ayah![]() Beaded CircletEnergy Shield: 34Requires Level 16, 30 Int(50-80)% increased Energy Shield (10-15)% increased Rarity of Items found (20-30)% increased Critical Hit Chance +(10-20)% to Lightning Resistance Eldritch BatteryTale-women do not fight as dekharas. They command a power all thier own. | Beaded Circlet | Helmet | 16 | (50-80)% increased Energy Shield (10-15)% increased Rarity of Items found (20-30)% increased Critical Hit Chance +(10-20)% to Lightning Resistance Eldritch Battery |
Matsya![]() Crescent QuarterstaffQuartertaff Physical Damage: 19-39 Elemental Damage: 6-15, 1-29 Critical Strike Chance: 10.00% Attacks per Second: 1.50Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3–5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. | Crescent Quarterstaff | Quarterstaff | 20 | Adds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3–5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less Spirit |
Sculpted Suffering![]() WarpickOne Hand Mace Physical Damage: 18-24 Critical Strike Chance: 7.00% Attacks per Second: 1.45Requires Level 22, 52 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits ShatterThe Abyssals were created, not born, and every moment in the light was agony. | Warpick | One Hand Mace | 22 | +(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits Shatter |
Fixation of Yix![]() Stellar AmuletRequires Level 25+(5-7) to all Attributes+100 to maximum Life Allies in your Presence have (30-50)% increased Critical Hit Chance Allies in your Presence have (30-50)% increased Critical Damage Bonus Allies in your Presence have (10-20)% increased Attack Speed Allies in your Presence have (10-20)% increased Cast Speed 50% reduced Presence Area of EffectHe knew not why he was changing, only that he wanted to hold his family close... | Stellar Amulet | Amulet | 25 | +(5-7) to all Attributes+100 to maximum Life Allies in your Presence have (30-50)% increased Critical Hit Chance Allies in your Presence have (30-50)% increased Critical Damage Bonus Allies in your Presence have (10-20)% increased Attack Speed Allies in your Presence have (10-20)% increased Cast Speed 50% reduced Presence Area of Effect |
Ungil's Harmony![]() Azure AmuletRequires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra DamageGentle anger, raging calm. | Azure Amulet | Amulet | 25 | (20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra Damage |
Sandstorm Visage![]() Chain TiaraEnergy Shield: 44Requires Level 26, 49 Int+(80-120) to maximum Energy Shield +(20-30) to Dexterity Enemies in your Presence are Blinded Every second, inflicts Critical Weakness on enemies in your Presence for 15 secondsA fell wind brings death. | Chain Tiara | Helmet | 26 | +(80-120) to maximum Energy Shield +(20-30) to Dexterity Enemies in your Presence are Blinded Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds |
Silverthorne![]() Spiked BucklerBuckler Chance to Block: 20% Evasion: 49Requires Level 26, 49 DexGrants Skill: ![]() +(10–15)% to all Elemental Resistances Parrying applies 10 Stacks of Critical Weakness 100% increased Parry DamageAs a boy, in the arena, Daresso learned to feign weakness to open up a lethal blow. | Spiked Buckler | Buckler | 26 | Grants Skill: ![]() +(10–15)% to all Elemental Resistances Parrying applies 10 Stacks of Critical Weakness 100% increased Parry Damage |
Tangletongue![]() Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 26, 20 Str, 48 DexGrants Skill: ![]() +(10-20)% to Critical Hit Chance +(15-25) to Intelligence Forks Critical Hits 10% of Skill Mana Costs Converted to Life Costs"In the hands of Orbala, it made a god bleed." - Wranga, tale-woman of the Wahida akhara | Forked Spear | Spear | 26 | Grants Skill: ![]() +(10-20)% to Critical Hit Chance +(15-25) to Intelligence Forks Critical Hits 10% of Skill Mana Costs Converted to Life Costs |
The Smiling Knight![]() Cowled HelmArmour: 62 Evasion: 54Requires Level 26, 27 Str, 27 Dex(150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with AttacksComing soon | Cowled Helm | Helmet | 26 | (150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with Attacks |
Dreadfist![]() Bolstered MittsArmour: 58Requires Level 27, 44 Str(60-100)% increased Armour (20-30)% increased Critical Damage Bonus Critical Hits inflict Impale Critical Hits cannot Extract Impale (20-31) to (31-49) Physical Thorns damageWhat is worse, the sting of the past, the pain of the present, or the fear of the future? | Bolstered Mitts | Gloves | 27 | (60-100)% increased Armour (20-30)% increased Critical Damage Bonus Critical Hits inflict Impale Critical Hits cannot Extract Impale (20-31) to (31-49) Physical Thorns damage |
Atsak's Sight![]() Veiled MaskEvasion: 58 Energy Shield: 25Requires Level 28, 30 Dex, 30 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemyRemaining unseen, the Dishonoured Assassin struck only in the depths of the harshest sandstorms. | Veiled Mask | Helmet | 28 | (100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemy |
Death's Harp![]() Dualstring BowBow Physical Damage: 16-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 28, 65 DexBow Attacks fire an additional Arrow+(30-40)% to Critical Damage Bonus Bow Attacks fire 3 additional arrows Gain (20-30) Life per enemy killed Gain (12-18) Mana per enemy killedThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. | Dualstring Bow | Bow | 28 | Bow Attacks fire an additional Arrow+(30-40)% to Critical Damage Bonus Bow Attacks fire 3 additional arrows Gain (20-30) Life per enemy killed Gain (12-18) Mana per enemy killed |
Beacon of Azis![]() Solar AmuletRequires Level 30+(10-15) to Spirit+(60-100) to maximum Mana +30 to Spirit 30% Increased Light Radius Critical Hits ignore Enemy Monster Elemental ResistancesThe homeguard signalled for aid against a surprise attack, but it was not their dekharas that responded. It was Solerai herself. | Solar Amulet | Amulet | 30 | +(10-15) to Spirit+(60-100) to maximum Mana +30 to Spirit 30% Increased Light Radius Critical Hits ignore Enemy Monster Elemental Resistances |
Atziri's Acuity![]() Moulded MittsArmour: 68Requires Level 33, 53 Str(80–100)% increased Armour (30–50)% increased Critical Hit Chance +(20–30) to Intelligence Leech from Critical Hits is instant"The heart is the herald. It will tell me when it is best to strike." - Atziri, Queen of the Vaal | Moulded Mitts | Gloves | 33 | (80–100)% increased Armour (30–50)% increased Critical Hit Chance +(20–30) to Intelligence Leech from Critical Hits is instant |
Powertread![]() Hunting ShoesEvasion: 50 Energy Shield: 21Requires Level 33, 32 Dex, 32 Int(10–15)% increased Movement Speed (60–80)% increased Evasion and Energy Shield +(10–20) to Intelligence +1 to Maximum Power Charges 12% increased Critical Damage Bonus per Power ChargeThe combat stance used by Vaal nobles was as elegant as it was deadly. | Hunting Shoes | Boots | 33 | (10–15)% increased Movement Speed (60–80)% increased Evasion and Energy Shield +(10–20) to Intelligence +1 to Maximum Power Charges 12% increased Critical Damage Bonus per Power Charge |
The Vertex![]() Tribal MaskEvasion: 66 Energy Shield: 28Requires Level 33, 34 Dex, 34 Int(100-150)% increased Evasion and Energy Shield (20-30)% increased Critical Hit Chance +(13-17)% to Chaos Resistance Equipment and Skill Gems have 50% reduced Attribute Requirements"A queen should be seen, admired, but never touched." - Atziri, Queen of the Vaal | Tribal Mask | Helmet | 33 | (100-150)% increased Evasion and Energy Shield (20-30)% increased Critical Hit Chance +(13-17)% to Chaos Resistance Equipment and Skill Gems have 50% reduced Attribute Requirements |
Voll's Protector![]() Ironclad VestmentsArmour: 114 Energy Shield: 43Requires Level 33, 39 Str, 39 Int(100-150)% increased Armour and Energy Shield 25% reduced maximum Mana +(13-17)% to Chaos Resistance 25% chance to gain a Power Charge on Critical HitAlthough a great leader during the war, Voll proved disastrous in times of peace. | Ironclad Vestments | Body Armour | 33 | (100-150)% increased Armour and Energy Shield 25% reduced maximum Mana +(13-17)% to Chaos Resistance 25% chance to gain a Power Charge on Critical Hit |
Gifts from Above![]() Prismatic RingRequires Level 35+(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance (20–30)% increased Light Radius (20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationaryGod blesses those who bless themselves. | Prismatic Ring | Ring | 35 | +(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance (20–30)% increased Light Radius (20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationary |
Quecholli![]() Crumbling MaulTwo Hand Mace Physical Damage: 62-75 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 38, 88 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage"The finest prosperity grows from the direst carnage. Such is the nature of progress." - Doryani of the Vaal | Crumbling Maul | Two Hand Mace | 38 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage |
Slivertongue![]() Zealot BowBow Physical Damage: 31-47 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 39, 90 DexAdds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Pierce all targets after ForkingA hundred blind heads, each seeking the taste of prey on the air. | Zealot Bow | Bow | 39 | Adds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Pierce all targets after Forking |
Assailum![]() Closed HelmArmour: 97 Evasion: 87Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing windowA moment of calm before the battle can end the war. | Closed Helm | Helmet | 45 | (50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing window |
Maligaro's Virtuosity![]() Fine BracersEvasion: 80Requires Level 45, 73 Dex(60-80)% increased Evasion Rating (20-30)% increased Critical Hit Chance 5% increased Attack Speed +(10-20) to Dexterity Your Critical Damage Bonus is 300%Maligaro operated effortlessly, with great speed and terrible consequences. | Fine Bracers | Gloves | 45 | (60-80)% increased Evasion Rating (20-30)% increased Critical Hit Chance 5% increased Attack Speed +(10-20) to Dexterity Your Critical Damage Bonus is 300% |
Nightscale![]() Pauascale GlovesEnergy Shield: 32Requires Level 45, 73 Int(60-100)% increased Energy Shield (30-50)% increased Critical Hit Chance +(10-20) to Intelligence +(20-30)% to Cold Resistance 150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently Cannot Regenerate Mana if you haven't dealt a Critical Hit RecentlyDiamora sings not for hunger, but for longing. | Pauascale Gloves | Gloves | 45 | (60-100)% increased Energy Shield (30-50)% increased Critical Hit Chance +(10-20) to Intelligence +(20-30)% to Cold Resistance 150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently |
The Black Insignia![]() Corsair CapEvasion: 158Requires Level 45, 83 Dex(70–100)% increased Evasion Rating (10–20)% increased Rarity of Items found +(15–25)% to Lightning Resistance Gain Tailwind on Critical Hit, no more than once per second Lose all Tailwind when HitBrinerot pirates live in a perpetual blaze of glory, pushing their luck right to the end. | Corsair Cap | Helmet | 45 | (70–100)% increased Evasion Rating (10–20)% increased Rarity of Items found +(15–25)% to Lightning Resistance Gain Tailwind on Critical Hit, no more than once per second Lose all Tailwind when Hit |
Starkonja's Head![]() Leatherbound HoodEvasion: 177Requires Level 51, 94 Dex(100–200)% increased Evasion Rating (15–25)% increased Critical Hit Chance +(30–40) to Dexterity 150% increased Global Evasion Rating when on Low Life 15% of Damage from Hits is taken from your Companion's Life before youThere was no hero made out of Starkonja's death, but merely a long sleep made eternal. | Leatherbound Hood | Helmet | 51 | (100–200)% increased Evasion Rating (15–25)% increased Critical Hit Chance +(30–40) to Dexterity 150% increased Global Evasion Rating when on Low Life 15% of Damage from Hits is taken from your Companion's Life before you |
Choir of the Storm![]() Jade AmuletRequires Level 52Grants Skill: Level (18-19) Lightning Bolt +(10-15) to Dexterity+(20-30)% to Lightning Resistance Critical Hits Ignore Enemy Monster Lightning Resistance Trigger Lightning Bolt Skill on Critical HitBut the fool did not bow. The fool stood and questioned. And the fool was unwritten. | Jade Amulet | Amulet | 52 | Grants Skill: Level (18-19) Lightning Bolt +(10-15) to Dexterity+(20-30)% to Lightning Resistance Critical Hits Ignore Enemy Monster Lightning Resistance Trigger Lightning Bolt Skill on Critical Hit |
Nebuloch![]() Execratus HammerOne Hand Mace Physical Damage: 40-60 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 55, 126 StrAdds (39-48) to (69-79) Physical Damage +(20-30)% to Critical Damage Bonus Adds (25-36) to (44-55) Chaos damage Attacks consume an Endurance Charge to Critically Hit Take 100 Chaos damage per second per Endurance ChargeThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. | Execratus Hammer | One Hand Mace | 55 | Adds (39-48) to (69-79) Physical Damage +(20-30)% to Critical Damage Bonus Adds (25-36) to (44-55) Chaos damage Attacks consume an Endurance Charge to Critically Hit Take 100 Chaos damage per second per Endurance Charge |
Blessed Bonds![]() Linen WrapsEvasion: 18 Energy Shield: 9Requires Level 56, 15 Dex, 15 Int+(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit"We survived the endless winter. We endure the long summer. One day, spring will return the rains." | Linen Wraps | Gloves | 56 | +(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit |
The Brass Dome![]() Champion CuirassArmour: 335Requires Level 58, 120 Str(400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical HitsThe turtle's shell one day becomes its tomb. | Champion Cuirass | Body Armour | 58 | (400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical Hits |
Beyond Reach![]() Visceral QuiverRequires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos DamageThe limit of our knowledge is a barrier that protects us from ourselves. | Visceral Quiver | Quiver | 65 | (20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage |
Collapsing Horizon![]() Wyrm QuarterstaffQuartertaff Physical Damage: 57-95 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spentThe edges bend, the world flexes, the infinite spills into view. | Wyrm Quarterstaff | Quarterstaff | 65 | 100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spent |
Rathpith Globe![]() Sacred FocusFocus Energy Shield: 63Requires Level 75, 139 Int(60–100)% increased Energy Shield +(60–100) to maximum Life Non-Channelling Spells cost an additional 6% of your maximum Life Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life Non-Channelling Spells deal 10% increased Damage per 100 maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead. | Sacred Focus | Focus | 75 | (60–100)% increased Energy Shield +(60–100) to maximum Life Non-Channelling Spells cost an additional 6% of your maximum Life Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life Non-Channelling Spells deal 10% increased Damage per 100 maximum Life |
Version history
Version | Changes |
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0.1.0e |
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0.1.0 |
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- ↑ Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
- ↑ https://x.com/empyriangaming/status/1863700977091744102
- ↑ https://x.com/NeverSinkDev/status/1868712499614515415