Critical hit

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A critical hit, or simply crit, is a property of hits that gains a damage multiplier based on its critical damage bonus. Additionally, critical hits can often enable or trigger other effects from items or passive skills.

Mechanics

Critical hit check

When a skill is used or triggered, it performs a critical hit check by rolling a number. This roll ranges from 0 to 99.99, determining a threshold the skill's critical hit chance must exceed to deal a critical hit successfully.[1]

For example: A player casts a spell and rolls a 12. When enemies are hit, those hits require a critical strike chance of 12.01% or greater to deal a critical hit.

While hits from the same skill will usually have the same critical hit chance, resulting in all-or-nothing behaviour, conditional modifiers and buffs/debuffs can cause critical hit chance to differ between enemies.

  • Some skills perform a new roll per hit or stage, such as channelling skills. This prevents reusing a skill to 'fish' for a good roll to use over a skill's entire duration.
  • Multi-projectile skills from players and allies roll crit independently, but projectiles from a monster's skill will either all crit or not crit.[2]
  • If critical strike chance is lucky, skills perform two crit checks and keep the lower requirement. If it is unlucky, the higher requirement is kept.
  • If a critical hit can be evaded, such as from an attacks or by a monster, but the evasion check fails and lands a hit, evasion is checked again; if the the evasion check succeeds, the hit is downgraded to a non-critical hit. This does not affect the evasion entropy value.

Critical hit chance

  • Martial weapons have a base critical hit chance which is used for almost all attack skills. Unarmed skills have a base critical hit chance of 0% but can be increased through other stats.
    • Skills that use two weapons simultaneously calculate each hand's crit chance and damage separately, which are later combined into a single instance of damage. If either hand crits, the combined hit is considered a single crit. This does not retroactively scale a hand that non-crits, however.
    • Skills that use two weapons independently calculate crit chance independently for each hit.
  • Spells instead specify a base critical hit chance on the skill itself which can then be further modified.
  • Other allies including minions have an independent critical hit chance separate from the player.
  • The Malice aura applying Critical Weakness adds base critical hit chance.

Effects which prevent critical strikes (e.g. Resolute Technique) take priority over effects that causes you to always deal critical strikes.

Critical damage bonus

Critical hits deal extra damage compared to a non-critical hit, the magnitude of which is determined by a stat called critical damage bonus, equivalent to "critical strike multiplier" or "crit multi" from Path of Exile 1. Critical damage bonus is a unique multiplier independent of all other damage multipliers. The default critical damage bonus for players and minions is +100%, or 200% of base damage. Monsters have 40% less bonus critical damage.

Critical damage bonus is calculated by first adding any sources of +#% to Critical Damage Bonus (e.g. on weapons or from Module Error: No results found for item using search term "item_name = Sniper's Mark") to the base critical damage bonus of +100%, then applying any other modifiers such as increases or reductions or more/less multipliers.[3] Note that the modifier found on weapons and from Soul Core of TicabaSoul Core of TicabaStack Size: 10Martial Weapons: +12% to Critical Damage Bonus
Armour: Hits against you have 10% reduced Critical Damage Bonus
Place into an empty socket on equipment items. Once socketed it cannot be removed.
are local modifiers and only apply to that hits with that weapon.

When you are crit

Related unique items

ItemBase itemItem classRequired levelStats
BristleboarBristleboar
Leather Vest
Evasion: 3050% reduced Evasion Rating
+(40-60) to Maximum Life
(3-5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
When cornered and desperate, look within for the rage to break loose.
Leather VestBody Armour150% reduced Evasion Rating
+(40-60) to Maximum Life
(3-5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
HoghuntHoghunt
Felled Greatclub
Two Hand Mace
Physical Damage: 13-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
There was a very clear and delicious
reason why the Ezomytes chose to
stop their flight and settle in Phaaryl.
Felled GreatclubTwo Hand Mace1Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
NorthpawNorthpaw
Suede Bracers
Evasion: 6+(15-25) to Evasion Rating
Adds (3-5) to (8-10) Physical Damage to Attacks
(20-30)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 8%
Fight with the ferocity of the First Ones.
Suede BracersGloves1+(15-25) to Evasion Rating
Adds (3-5) to (8-10) Physical Damage to Attacks
(20-30)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 8%
Seed of CataclysmSeed of Cataclysm
Lazuli Ring
+(20-30) to maximum Mana(30–50)% increased Critical Hit Chance for Spells
(30–50)% increased Critical Spell Damage Bonus
+(13–17)% to Chaos Resistance
10% increased Mana Cost of Skills
The dawn of a new era is set into motion
Lazuli RingRing1+(20-30) to maximum Mana(30–50)% increased Critical Hit Chance for Spells
(30–50)% increased Critical Spell Damage Bonus
+(13–17)% to Chaos Resistance
10% increased Mana Cost of Skills
FrostbreathFrostbreath
Slim Mace
One Hand Mace
Physical Damage: 11-17
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Requires Level 10, 25 StrAdds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
Slim MaceOne Hand Mace10Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Mask of the SanguimancerMask of the Sanguimancer
Face Mask
Evasion: 26
Energy Shield: 15
Requires Level 10, 12 Dex, 12 Int+(20-25) to Evasion Rating
+(10-15) to maximum Energy Shield
(20-40)% increased Critical Hit Chance for Spells
+(10-20) to Strength
+(10-20) to Intelligence
Blood Magic
A terror of ancient times, his identity
remains lost... but his power does not.
Face MaskHelmet10+(20-25) to Evasion Rating
+(10-15) to maximum Energy Shield
(20-40)% increased Critical Hit Chance for Spells
+(10-20) to Strength
+(10-20) to Intelligence
Blood Magic
BriarpatchBriarpatch
Laced Boots
Evasion: 38Requires Level 11, 20 Dex(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+15% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
The druids walk the Grelwood without fear.
Laced BootsBoots11(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+15% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
Erian's CobbleErian's Cobble
Guarded Helm
Armour: 34
Evasion: 28
Requires Level 11, 13 Str, 13 Dex+(0-40) to Armour
+(0-30) to Evasion Rating
+(0-20) to maximum Energy Shield
+(0-60) to Accuracy Rating
+(0-30) to maximum Life
+(0-20) to maximum Mana
(0-20)% increased Rarity of Items found
(0-30)% increased Critical Hit Chance
+(0-10) to Strength
+(0-10) to Dexterity
+(0-10) to Intelligence
+(0-10)% to Fire Resistance
+(0-10)% to Cold Resistance
+(0-10)% to Lightning Resistance
(0-6) Life Regeneration per second
Sometimes patching up your
equipment gets out of hand.
Guarded HelmHelmet11+(0-40) to Armour
+(0-30) to Evasion Rating
+(0-20) to maximum Energy Shield
+(0-60) to Accuracy Rating
+(0-30) to maximum Life
+(0-20) to maximum Mana
(0-20)% increased Rarity of Items found
(0-30)% increased Critical Hit Chance
+(0-10) to Strength
+(0-10) to Dexterity
+(0-10) to Intelligence
+(0-10)% to Fire Resistance
+(0-10)% to Cold Resistance
+(0-10)% to Lightning Resistance
(0-6) Life Regeneration per second
TrephinaTrephina
Forge Maul
Two Hand Mace
Physical Damage: 29-39
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
The art of surgery advances one mistake at a time.
Forge MaulTwo Hand Mace11Adds (12-25) to (22-25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Rondel of FragilityRondel of Fragility
Lunar Amulet
Requires Level 14+(20-30) to Maximum Energy Shield(15-30)% increased Skill Speed
(15-30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30-50)% increased Damage
Fanatics are the most dangerous enemy,
for they care not for their own survival.
Lunar AmuletAmulet14+(20-30) to Maximum Energy Shield(15-30)% increased Skill Speed
(15-30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30-50)% increased Damage
Enezun's ChargeEnezun's Charge
Volatile Wand
WandRequires Level 16, 34 IntGrants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
He alone was welcome in the sacred spaces of the Titans.
Volatile WandWand16Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
KilljoyKilljoy
Linen Wraps
Evasion: 18
Energy Shield: 9
Requires Level 16, 15 Dex, 15 Int(30-60)% increased Evasion and Energy Shield
+(30-50) to maximum Life
(20-30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
"Stitches? Wouldn't that defeat the purpose?"
- Jeffry, Torturer's Apprentice
Linen WrapsGloves16(30-60)% increased Evasion and Energy Shield
+(30-50) to maximum Life
(20-30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
Visage of AyahVisage of Ayah
Beaded Circlet
Energy Shield: 34Requires Level 16, 30 Int(50-80)% increased Energy Shield
(10-15)% increased Rarity of Items found
(20-30)% increased Critical Hit Chance
+(10-20)% to Lightning Resistance
Eldritch Battery
Tale-women do not fight as dekharas.
They command a power all thier own.
Beaded CircletHelmet16(50-80)% increased Energy Shield
(10-15)% increased Rarity of Items found
(20-30)% increased Critical Hit Chance
+(10-20)% to Lightning Resistance
Eldritch Battery
MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Elemental Damage: 6-15, 1-29
Critical Strike Chance: 10.00%
Attacks per Second: 1.50
Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
Crescent QuarterstaffQuarterstaff20Adds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Fixation of YixFixation of Yix
Stellar Amulet
Requires Level 25+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
He knew not why he was changing, only
that he wanted to hold his family close...
Stellar AmuletAmulet25+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
Ungil's HarmonyUngil's Harmony
Azure Amulet
Requires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life
+(30-50) to Maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Gentle anger, raging calm.
Azure AmuletAmulet25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life
+(30-50) to Maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Sandstorm VisageSandstorm Visage
Chain Tiara
Energy Shield: 44Requires Level 26, 49 Int+(80-120) to maximum Energy Shield
+(20-30) to Dexterity
Enemies in your Presence are Blinded
Enemies in your Presence gain Critical Weakness every second
A fell wind brings death.
Chain TiaraHelmet26+(80-120) to maximum Energy Shield
+(20-30) to Dexterity
Enemies in your Presence are Blinded
Enemies in your Presence gain Critical Weakness every second
The Smiling KnightThe Smiling Knight
Cowled Helm
Armour: 62
Evasion: 54
Requires Level 26, 27 Str, 27 Dex(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
Coming soon
Cowled HelmHelmet26(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
Atsak's SightAtsak's Sight
Veiled Mask
Evasion: 58
Energy Shield: 25
Requires Level 28, 30 Dex, 30 Int(100-150)% increased Evasion and Energy Shield
(30-40)% increased Critical Hit Chance
+(10-20) to Dexterity
+(10-20) to Intelligence
Critical Hits Poison the enemy
Remaining unseen, the Dishonoured Assassin struck
only in the depths of the harshest sandstorms.
Veiled MaskHelmet28(100-150)% increased Evasion and Energy Shield
(30-40)% increased Critical Hit Chance
+(10-20) to Dexterity
+(10-20) to Intelligence
Critical Hits Poison the enemy
Death's HarpDeath's Harp
Dualstring Bow
Bow
Physical Damage: 16-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 28, 65 DexBow Attacks fire an additional Arrow+(50-70)% to Critical Damage Bonus
Bow Attacks fire 3 additional arrows
Gain (20-30) Life per enemy killed
Gain (12-18) Mana per enemy killed
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
Dualstring BowBow28Bow Attacks fire an additional Arrow+(50-70)% to Critical Damage Bonus
Bow Attacks fire 3 additional arrows
Gain (20-30) Life per enemy killed
Gain (12-18) Mana per enemy killed
Beacon of AzisBeacon of Azis
Solar Amulet
Requires Level 30+(10-15) to Spirit+(60-100) to maximum Mana
+30 to Spirit
30% Increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
The homeguard signalled for aid against a surprise attack,

but it was not their dekharas that responded.

It was Solerai herself.
Solar AmuletAmulet30+(10-15) to Spirit+(60-100) to maximum Mana
+30 to Spirit
30% Increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
Atziri's AcuityAtziri's Acuity
Moulded Mitts
Armour: 68Requires Level 33, 53 Str(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal
Moulded MittsGloves33(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
PowertreadPowertread
Hunting Shoes
Evasion: 50
Energy Shield: 21
Requires Level 33, 32 Dex, 32 Int(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
+12% to Critical Damage Bonus per Power Charge
The combat stance used by Vaal nobles
was as elegant as it was deadly.
Hunting ShoesBoots33(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
+12% to Critical Damage Bonus per Power Charge
The VertexThe Vertex
Tribal Mask
Evasion: 66
Energy Shield: 28
Requires Level 33, 34 Dex, 34 Int(100-150)% increased Evasion and Energy Shield
(20-30)% increased Critical Hit Chance
+(13-17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
"A queen should be seen, admired, but never touched."
- Atziri, Queen of the Vaal
Tribal MaskHelmet33(100-150)% increased Evasion and Energy Shield
(20-30)% increased Critical Hit Chance
+(13-17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Voll's ProtectorVoll's Protector
Ironclad Vestments
Armour: 114
Energy Shield: 43
Requires Level 33, 39 Str, 39 Int(100-150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Although a great leader during the war,
Voll proved disastrous in times of peace.
Ironclad VestmentsBody Armour33(100-150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
QuecholliQuecholli
Crumbling Maul
Two Hand Mace
Physical Damage: 62-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 38, 88 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
Crumbling MaulTwo Hand Mace38Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
AssailumAssailum
Closed Helm
Armour: 97
Evasion: 87
Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
A moment of calm before the battle can end the war.
Closed HelmHelmet45(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
Maligaro's VirtuosityMaligaro's Virtuosity
Fine Bracers
Evasion: 80Requires Level 45, 73 Dex(60-80)% increased Evasion Rating
(20-30)% increased Critical Hit Chance
5% increased Attack Speed
+(10-20) to Dexterity
Your Critical Damage Bonus is 300%
Maligaro operated effortlessly,
with great speed and terrible consequences.
Fine BracersGloves45(60-80)% increased Evasion Rating
(20-30)% increased Critical Hit Chance
5% increased Attack Speed
+(10-20) to Dexterity
Your Critical Damage Bonus is 300%
Choir of the StormChoir of the Storm
Jade Amulet
Requires Level 52Grants Skill: Level (18-20) Greater Lightning Bolt
+(10-15) to Dexterity
+(20-30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Greater Lightning Bolt Skill on Critical Hit
But the fool did not bow.
The fool stood and questioned.
And the fool was unwritten.
Jade AmuletAmulet52Grants Skill: Level (18-20) Greater Lightning Bolt
+(10-15) to Dexterity+(20-30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Greater Lightning Bolt Skill on Critical Hit
Blessed BondsBlessed Bonds
Linen Wraps
Evasion: 18
Energy Shield: 9
Requires Level 56, 15 Dex, 15 Int+(60-100) to Evasion Rating
+(30-50) to maximum Energy Shield
Gain (25-35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
"We survived the endless winter.
We endure the long summer.
One day, spring will return the rains."
Linen WrapsGloves56+(60-100) to Evasion Rating
+(30-50) to maximum Energy Shield
Gain (25-35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
The Brass DomeThe Brass Dome
Champion Cuirass
Armour: 335Requires Level 58, 120 Str(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
The turtle's shell one day becomes its tomb.
Champion CuirassBody Armour58(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
Beyond ReachBeyond Reach
Visceral Quiver
Requires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
The limit of our knowledge is a barrier
that protects us from ourselves.
Visceral QuiverQuiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Collapsing HorizonCollapsing Horizon
Wyrm Quarterstaff
Quartertaff
Physical Damage: 57-95
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
The edges bend, the world flexes, the infinite spills into view.
Wyrm QuarterstaffQuarterstaff65100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent


Version history

Version Changes
0.1.0e
  • Critical Strikes from Monsters now deal 40% less bonus Damage.
  • (Hotfix 1) Fixed unintentionally lowering the base minion critical damage bonus from +50% to +30% in patch 0.1.0e. We have buffed base minion critical damage bonus to be +100% (higher than pre 0.1.0e values) to match the base player critical damage bonus. This will display incorrectly in the character panel until a later patch.
0.1.0
  • Introduced to the game.
  1. Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  2. https://x.com/empyriangaming/status/1863700977091744102
  3. https://x.com/NeverSinkDev/status/1868712499614515415