Attack: Difference between revisions
Jump to navigation
Jump to search
SpectralFlux (talk | contribs) mNo edit summary |
(→Gems: improved version of gem queries) |
||
(One intermediate revision by the same user not shown) | |||
Line 8: | Line 8: | ||
Attacks do not necessarily deal [[physical]] damage, they can deal any [[damage type]]. | Attacks do not necessarily deal [[physical]] damage, they can deal any [[damage type]]. | ||
==Gems== | |||
A list of [[gem]]s with the Attack [[gem tag]]: | |||
===Skill gems=== | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Attack" | |||
AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.class_id LIKE "Active Skill Gem" OR items.class_id LIKE "Meta Skill Gem") | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
===Spirit gems=== | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Attack" | |||
AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.class_id LIKE "Active Skill Gem" OR items.class_id LIKE "Meta Skill Gem") | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
===Support gems=== | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Attack" | |||
AND items.class_id LIKE "Support Skill Gem" | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
Line 14: | Line 47: | ||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
[[Category:Gem tags]] | [[Category:Gem tags]] | ||
[[Category:Attack (gem tag)| ]] |
Latest revision as of 04:48, 9 February 2025
Attacks
Tooltip
Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type.
Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal physical damage, they can deal any damage type.
Gems
A list of gems with the Attack gem tag:
Skill gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: 1 Cooldown Time: 8.00 sec Attack Speed: 70% of baseHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged Fissures Skills can be managed in the Skills Panel.File:Forge Hammer skill icon.png | — | ![]() | ![]() | ![]() |
![]() Level: 1 Cooldown Time: 8.00 sec Use Time: 0.80 secPerform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry Warcry radius is 4 meters Guard duration is 4 seconds Can create one shockwave per 5 enemy Power in range, counting up to 50 Power Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power Shockwave Skills can be managed in the Skills Panel.File:Fortifying Cry skill icon.png | — | ![]() | ![]() | ![]() |
![]() Level: 1 Cooldown Time: 8.00 sec Cast Time: 1.00 secReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows Maximum Buff duration is 8 seconds Empowers 3 Attacks Ice Fragments Skills can be managed in the Skills Panel.File:Ice-Tipped Arrows skill icon.png | — | ![]() | ![]() | ![]() |
![]() Level: (1-20) Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: 1 Attack Time: 0.75 sec Critical Strike Chance: 5.00% Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded 400% more Stun buildup Can Block Damage from enemies within 1 metre Parried Debuff makes targets take 50% more Attack Damage Parried Debuff duration is 2 seconds 3 to 4 Added Physical Damage per 5 Evasion Rating on BucklerSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: 1 Attack Time: 0.55 sec Critical Strike Chance: 5.00% Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield Shield Bash can't be Evaded Shield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Attack Speed: 70% of base Attack Damage: (125-390)% of baseHurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion Attack Damage: (232–724)% Explosion radius is 2 metresSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-39) Mana Cooldown Time: 1.50 sec Can Store 1 Use(s) Attack Damage: (85-308)% of baseJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike Supported Skills Consume Parried Debuff on Hit to generate a Frenzy Charge +0.2 seconds to Total Attack Time +25 to Melee Strike Range Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (11-80) Mana Attack Damage: (65-265)% of baseLeap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage Projectile count cannot be modified +0.7 seconds to Total Attack Time (300-585)% more Freeze Buildup Impact radius is 2.4 metres Additional Effects From 1-20% Quality: (6-120)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-37) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds Converts 60% of Physical Damage to Fire Damage Projectile count cannot be modified Pierces all Targets Limit 1 lodged SpearSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-43) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage Hits up to (2-4) additional enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-30) Mana Attack Speed: 120% of base Attack Damage: (26-94)% of baseRequires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage Burst radius is 2 metres Maximum Arrow duration is 20 seconds Arrow disappears after being Chained to 8 times Maximum 20 active Arrows Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional Burst on impactSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-6) Cost: (5-10) Mana Attack Damage: (95-145)% of baseFires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-32) Mana Attack Speed: 80% of base Attack Damage: (80-232)% of baseRequires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1-20)% chance for an additional twisterSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-42) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of basePerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee Using this Attack again in the storm adds 1 Stage to the storm Storm Attack Damage: (70-218)% Maximum 3 Stages Damage from releasing Storm has +4 to radius per Stage Deals 150% more Damage per Stage when released Enemies inside the storm have 30% reduced Movement Speed Storm gains +3 to radius per StageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (8-706) Mana Attack Speed: 425% of base Attack Damage: (20-166)% of baseLoads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds Hits Break (1-845) Armour Knocks Back Enemies Ammunition (12-21) Bolts loaded per clip Additional Effects From 1-20% Quality: Break (1.5-30)% increased ArmourSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (10-68) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (215-878)% of baseRequires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds Converts 80% of Physical Damage to Fire Damage Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is (2-2.4) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1 Cost: 11 Mana Attack Speed: 60% of base Attack Damage: 140% of base Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage Cone length is 4 metres Projectile Projectiles Pierce all Targets Converts 100% of Physical Damage to Lightning Damage 25% more Damage per power charge Consumed 100% more Damage if a power charge was Consumed Fires 3 Projectiles per power charge Consumed Additional Effects From 1-20% Quality: (0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (8-688) ManaLoad your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.Fragmentation Rounds Projectile Knocks Back Enemies Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit Bolts Pierce 2 Targets Fires 10 fragments per shot Vs Frozen Attack Damage: (425-1326)% Base Explosion radius is (1.4-1.6) metres Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: Deals (1-20)% more Physical DamageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (12-87) Mana Attack Speed: 70% of baseLeap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal Ice Crystal duration is 6 seconds Ice Crystal has (43-1364) maximum Life Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (9-67) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage Burst radius is 0.5 metres Wave length is 4.8 metres Causes 8 Bursts Additional Effects From 1-20% Quality: Gains (0.5-10)% of Physical damage as Cold damageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-42) Mana Attack Speed: 75% of base Attack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike Can't be Evaded Normal and Magic monsters grant 1 Power Charge Rare monsters grant 2 Power Charges Unique monsters grant 3 Power Charges Additional Effects From 1-20% Quality: Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (6-573) Mana Attack Damage: (15-124)% of baseLoads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.Permafrost Bolts Converts 80% of Physical Damage to Cold Damage Knocks Back Enemies 80% more Freeze Buildup Bolts shatter on impact, dealing Damage in a 2.7 metre cone Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit Fires 10 fragments per shot Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: Fires (0.1-2) fragments per shotSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (12-1065) Mana Attack Damage: (130-1076)% of baseLeaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.+1 Second to Total Attack Time 30% More Stun Buildup Consumes Stun on Enemies to cause 300% more Stun Buildup Impact Radius is 2.4 Meters Additional Effects From 1-20% Quality: (0-20)% Chance to cause an AftershockPlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (9-65) Mana Attack Speed: 60% of base Attack Damage: (100-312)% of baseAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike +2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup Shockwave Attack Damage: (250-780)% While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres Additional Effects From 1-20% Quality: (1-20)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (8-61) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseSmash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 metres Jagged Ground radius is 2.2 metres Maximum (2-4) Jagged Ground patches Jagged Ground duration is 4 seconds Aftershock Attack Damage: (130–405)% 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Aftershock radius is 3.4 metres Additional Effects From 1-20% Quality: +(0.1-2) maximum Jagged Ground patchesSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (14-1236) ManaSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage First Slam Attack Damage: (80-327)% +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage 50% more Stun buildup Impact radius is 1.4 metres Second Slam Attack Damage: (160-653)% +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage 50% more Damage against Heavy Stunned Enemies Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Causes Daze buildup equal to (0-50)% of Physical damage dealtPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (50-156)% of baseRequires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges Additional Effects From 1-20% Quality: (1-20)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (4-34) Mana Attack Speed: 85% of base Attack Damage: (95-296)% of basePerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage +4 to Melee Strike Range (50-107)% more Freeze Buildup Additional Effects From 1-20% Quality: +(0.2-4) to Melee Strike RangeSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (6-40) Mana Attack Damage: (50-181)% of baseRequires: SpearDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.+0.4 seconds to Total Attack Time +2 to Melee Strike Range 100% more Magnitude of Bleeding inflicted Deals up to 100% more Damage, based on the distance travelled Inflicts Bleeding on Hit Additional Effects From 1-20% Quality: Deals up to an additional +(1.5-30)% more Damage, based on the distance travelledSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-54) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of baseFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. Shocks caused by the Bolt will spread to Enemies near the impact. Additional Effects From 1-20% Quality: (1.5-30)% increased Shock DurationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-53) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (100-408)% of baseRequires: CrossbowFire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Detonation Time is 0.85 seconds Blinds Enemies 500% more Stun buildup Explosion radius is (2.6-3.3) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-40) Cost: (7-602) ManaLoad your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.Fragmentation Rounds Projectile Knocks Back Enemies Bolts Pierce 6 Targets Vs Armour Broken Attack Damage: (340-1060)% Knocks Back Enemies Bolts Pierce 6 Targets Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage Knocks Back enemies Ignites you inflict with this skill deal Damage 200% faster Inflicts 300% more Flammability Magnitude Consumes 30 Heat if possible to gain 50% more Ignite Magnitude Bolts shatter on impact, dealing Damage in a 1.9 metre cone Fires 10 fragments per shot 30% increased Ignite duration for each Fragment in a single hit Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single HitSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use Lose Combo if you generate no Combo for 8 seconds Limit 1 Bell Bell duration is 6 seconds Bell is destroyed after 10 Hits Impact Attack Damage: (120–490)% Impact radius is 1.8 metres Shockwave Attack Damage: (50–132)% 50% less Attack Speed Shockwave radius is 2.4 metres Shockwave can be triggered once every 0.25 seconds Additional Effects From 1-20% Quality: Bell is destroyed after (0-2) HitsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (5-38) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseRequires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4098) Armour +2 to Melee Strike Range 40% more attack speed while Dual Wielding Knocks Back Enemies Additional Effects From 1-20% Quality: Break (1-20)% increased ArmourSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-64) Mana Cooldown Time: 3.00 sec Attack Time: 0.50 sec Critical Strike Chance: 5.00% Attack Damage: (70-218)% of baseChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Impact radius is 2.4 metres Collision Attack Damage: (210-655)% Knocks Back Enemies 50% more Stun buildup Impact radius is 2.4 metres 6 to 8 Added Physical Damage per 15 Armour on Shield Additional Effects From 1-20% Quality: (0-10)% increased Cooldown Recovery RatePlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Attack Speed: 50% of base Attack Damage: (25-66)% Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (108-237)% Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 80% of base Attack Damage: (90-281)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 50% of Physical Damage to Lightning Damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (15-105) Mana Attack Damage: (48-150)% of baseRequires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage (50-107)% more Freeze Buildup Impact radius is 1.2 metres Accumulates up to 10 additional missiles Accumulates a missile every 0.75 seconds Additional Effects From 1-20% Quality: (2-40)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (10-74) Mana Attack Speed: 40% of base Attack Damage: (25-78)% of basePerform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.+6 to Melee Strike Range Additional Effects From 1-20% Quality: (1-20)% chance to leave an additional spearhead in the targetSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-42) Mana Attack Speed: 70% of base Attack Damage: (12-49)% of baseStab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Creates 1 Spear per 0.2 metres of Radius Spears emerge within a (4-6.9) metre length cone Spear duration is 10 seconds Maximum 70 active spears Additional Effects From 1-20% Quality: Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggeredSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of baseThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage Pierces all TargetsSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (8-61) ManaLoad your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Ammunition 50% less reload speed 5 Bolts loaded per clip Projectile Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. Converts 60% of Physical Damage to Lightning Damage Knocks Back Enemies Cannot Chain Fires 6 fragments per shot Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit Beam Converts 100% of Physical Damage to Lightning Damage Beam Chains to 1 enemy Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel.File:Load Galvanic Shards skill icon.png | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (13-92) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (40-163)% of baseFire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact Detonation Time is 2 seconds Impact radius is (1.4-2) metres Poison Cloud Limit 6 Poison Clouds Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Radius per second, up to a maximum of 80% Cloud Duration is 6 seconds Cloud radius is (1.5-2) meters Explosion Converts 100% of Physical Damage to Fire Damage Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (13-91) ManaLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Can fire 12 Bolts before reloading 50% less Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Cost: 5 Mana Attack Speed: 140% of base Attack Damage: 65% of baseRequires Level 14Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Normal Strikes Converts 80% of Physical Damage to Cold Damage Third Strike Attack Damage: (145-452)% 50% less Attack Speed Converts 80% of Physical Damage to Cold Damage +7 to Melee Strike Range Additional Effects From 1-20% Quality: (0-10)% More Attack SpeedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (27-186) ManaRequires: CrossbowLoad your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.Ammunition 100 Bolts loaded per clip Projectile Converts 60% of Physical Damage to Fire Damage Knocks Back Enemies Maximum (26–45) Heat Cannot fire or reload for 10 seconds on reaching maximum HeatSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (5-49) Mana Attack Speed: 140% of base Attack Damage: (60-187)% of basePerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Third Strike 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (150–468)% 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock Additional Effects From 1-20% Quality: +(0-4) to Melee Strike RangePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (9-63) Mana Attack Speed: 75% of base Attack Damage: (85-265)% of baseRequires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup Cone length is 6 metres Dazes on Hit Knocks Back Enemies Additional Effects From 1-20% Quality: (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or furtherSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana per second Attack Time: 0.80 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of baseRequires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour (4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Modifers to Attack speed also affect this skill's cost Cannot be Empowered by Warcries Shockwave radius is 2.3 metres Additional Effects From 1-20% Quality: Break (1-20)% increased ArmourSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (5-39) Mana Attack Damage: (50-243)% of baseLunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time Additional Effects From 1-20% Quality: +(0.02-0.4) metres to explosion radiusSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (8-59) Mana Attack Speed: 50% of base Attack Damage: (130-405)% of baseThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage Projectile count cannot be modified (50-107)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (5-41) Mana Attack Speed: 80% of base Attack Damage: (80-250)% of basePerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage +5 to Melee Strike Range Additional Effects From 1-20% Quality: (0.5-10)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Reservation: 1 SpiritMarks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy have 50% more chance to Shock Shock has 30% increased effect on Marked enemyPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (14-95) ManaRequires: CrossbowDeploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos ResistanceSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Attack Speed: 70% of baseLoads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.Converts 30% of Physical Damage to Fire Damage Knocks Back EnemiesPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-7) Cost: (0-53) ManaMarks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy cause 28% more Freeze buildupPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (7-53) ManaLoad your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (8-54) Mana Attack Speed: 75% of base Attack Damage: (110-343)% of baseRequires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Wave length is 8 metres Wave width is 1 metre Additional Effects From 1-20% Quality: Wave width is +(0.05-1) metresSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (10-73) Mana Cooldown Time: 5.00 sec Can Store 2 Use(s) Attack Speed: 75% of base Attack Damage: (80-327)% of baseRequires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds Converts 80% of Physical Damage to Lightning Damage Explosion radius is (2-2.4) metres Lightning damage from Hits with this skill Contributes to Electrocution Buildup (150-340)% more Electrocution buildup from Hits with this skill Electrocution buildup Debuff duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (14-100) Mana Attack Speed: 55% of base Attack Damage: (65-235)% of baseRequires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage (300-585)% more Freeze Buildup Wave length is 6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Cold ResistanceSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (7-55) Mana Attack Speed: 80% of base Attack Damage: (45-140)% of baseSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with 30% less attack speed Deals damage along the fissure's path and in a 1 metre radius around the emerging spike Spike duration is 6 seconds Maximum 6 Spikes Additional Effects From 1-20% Quality: +(0.15-3) maximum SpikesSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (14-97) Mana Attack Damage: (110-449)% of baseRequires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies with Fully Broken ArmourSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (13-92) Mana Attack Time: 1.25 sec Critical Strike Chance: 5.00% Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Can have 2 Shield Walls active at a time Explosion length is 4 metres Wall duration is 6 seconds Wall Segments have (36-12714) maximum Life 80% less damage if destroyed within 0.5 seconds by something other than you 100% more Damage if destroyed by your Skills Additional Effects From 1-20% Quality: (2-40)% more Damage if destroyed by your SkillsSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (6-41) Mana Attack Speed: 80% of base Attack Damage: (55-145)% of baseRequires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage Limit 8 Fissures While Dual Wielding, both weapons hit with 30% less attack speed Fissure duration is 12 seconds Fissures branch 2 times Additional Effects From 1-20% Quality: (1-20)% chance to cause an AftershockSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (23-88) ManaMark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Skills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (15-103) Mana Attack Speed: 80% of base Attack Damage: (50-132)% of baseRequires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows Rain radius is 3.6 metres Arrow impact radius is 0.7 metres Maximum 1 arrow rain One arrow lands every 0.08 seconds Fires 100% more Arrows if a Frenzy Charge was consumed Fires 50% more Arrows per Frenzy Charge consumed Modifiers to Projectile speed apply to arrow landing frequency Additional Effects From 1-20% Quality: Arrows fall (1-20)% fasterSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (11-76) Mana Attack Damage: (110-449)% of baseRequires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage +1.1 seconds to Total Attack Time Shockwave radius is 2.5 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to leave Shocked Ground when Detonating SpearsSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1 Cost: 15 Mana Attack Damage: 40% of base Effectiveness of Added Damage: 40%Consume all power charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per power charge Consumed, up to your maximum power charges Buff duration is 6 seconds per power charge Consumed Shockwave Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres Additional Effects From 1-20% Quality: (0–20)% increased Skill Effect DurationPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (12-84) Mana Attack Speed: 75% of base Attack Damage: (67-209)% of baseDash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and triggering socketed Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Fire an icy arrow that sprays a cone of ice shards when it hits a target.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (9-60) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (40-163)% of baseRequires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds Oil spray radius is (2-2.6) metres Oil and Oil Ground Duration is 5 seconds Covering Enemies in Oil Slows their movement speed by 20% Covering Enemies in Oil applies Exposure, lowering Total Elemental Resistances by 20% Oil Ground Slows Enemy movement speed by 30% Oil Ground applies Exposure to Enemies, lowering Total Elemental Resistances by 20% Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.Converts 60% of Physical Damage to Lightning Damage Maximum of 30 active Bolts Impact radius is 0.8 metres Fires 3 Bolts Charged Bolt duration is 8 secondsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (7-53) Mana Attack Speed: 55% of basePlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres Consumes up to 9 Ailments Additional Effects From 1-20% Quality: +(0.01-0.2) metres to Pulse radiusSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (13-95) Mana Attack Speed: 120% of base Attack Damage: (50-156)% of baseFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados. Additional Effects From 1-20% Quality: Copied Projectiles deal +(0.75-15)% more damageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages. Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (29-207) ManaPassively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds Converts 80% of Physical Damage to Cold Damage Impact radius is 1.2 metres Rain radius is 2.5 metres Ammunition 50% less reload speed Can store up to (16-25) Bolts Additional Effects From 1-20% Quality: Can store +(0.25-5) BoltsSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1 Attack Speed: 450% of baseLoads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.Converts 40% of Physical Damage to Lightning DamagePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (18-126) Mana Attack Damage: (40-163)% of baseRequires: QuarterstaffAdvance while hitting enemies around you with a series of spinning Strikes.+1.4 seconds to Total Attack Time Additional Effects From 1-20% Quality: (0.75-15)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Skills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (13-98) Mana Attack Damage: (210-857)% of baseBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact Requires 20 Glory to use Converts 75% of Physical Damage to Fire Damage +1.4 seconds to Total Attack Time Can't be Evaded Impact radius is 2 metres Pulse Attack Damage: (18–73)% Ground spear pulses every 0.2 seconds, up to 20 times Converts 75% of Physical Damage to Fire Damage Pulse radius is 2 metres Ignited Ground Attack Damage: (210–857)% Converts 100% of Physical Damage to Fire Damage Ignited Ground radius is 2 metres Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime Additional Effects From 1-20% Quality: (2-40)% more Magnitude of Ignite inflictedSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (6-64) Mana Attack Damage: (60-187)% of baseRequires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time Fires 25 Arrows Chains once per Frenzy Charge Consumed 30% more Damage per Frenzy Charge Consumed 100% more Damage if a Frenzy Charge was Consumed Additional Effects From 1-20% Quality: Fires (0.2-4) ProjectilesSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-74) Mana Attack Speed: 40% of base Attack Damage: (165-598)% of baseConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.200% more Knockback Distance against Unique Enemies Knocks Back Enemies Thrust length is 10 metres Thrust width is 1.7 metres Requires 1 Frenzy Charge to use Additional Effects From 1-20% Quality: (1.5-30)% increased Knockback DistanceSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (15-106) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (80-327)% of baseFire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.Primary Grenade Detonation Time is 2 seconds Converts 20% of Physical Damage to Fire Damage Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is 2.5 metres Mini Grenades Attack Damage: (70-286)% Detonation Time is 3 seconds Supported Skills fire Projectiles in a circle Converts 40% of Physical Damage to Fire Damage Fires 18 Projectiles Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is 1.4 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (12-85) Mana Attack Speed: 50% of base Attack Damage: (80-327)% of baseRequires: QuarterstaffTeleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed You cannot gain Power Charges while using this Skill Additional Effects From 1-20% Quality: (1-20)% more Critical Hit ChanceSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Cost: 18 Mana Attack Damage: 7% of baseLoads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.Projectiles Pierce all Targets Converts 70% of Physical Damage to Lightning Damage +2 seconds to Total Attack Time Knocks Back Enemies 30% more chance to ShockPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Attack Speed: 75% of baseLoads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Fires Bolts at every Enemy within a 4 metre radius Bolt explosion radius is 0.5 metresPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (13-91) Mana Cost & Reservation Multiplier: (200-100)%Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Additional Effects From 1-20% Quality: +(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-73) Mana Attack Speed: 50% of base Attack Damage: (580-1529)% of baseRequires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Can't be Evaded While Dual Wielding, both weapons hit with 30% less damage Impact radius is 2.4 metres Hammerfall duration is 2.5 seconds Additional Effects From 1-20% Quality: +(0.02-0.4) metres to impact radiusSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
Spirit gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: 1 Reservation: 30 SpiritWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff Enemies you Shatter explode Explosion Attack Damage: (70–286)% Cannot Freeze Explosion radius is 1.8 metres 100% of Explosion Physical Damage Converted to Cold Damage Additional Effects From 1-20% Quality: Explosion radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 Spirit Attack Damage: (120-490)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds Cannot perform a magma-infused block for 0.75 seconds after magma dissipates Gain Endurance Charge on Block Magma Spray Critical Hit Chance: 5.00% Attack Damage: (120-490)% of base (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield (4-234) to (7-351) Base Off Hand Fire Damage Additional Effects From 1-20% Quality: Raising your shield infuses it with magma for (0-0.2) secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, scatters caltrops in your wake when you dodge.Skills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
Support gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Category: Hit and RunRequires Level 65 Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Attack Critical Hit Chance with Supported Skills Bifurcates Supported Skills become usable after you have moved 20 metres Supported Skills become unusable again after useAt the last, her hope gone - but not her resolve - she threw her beloved Tangletongue. That was the day a god bled. For this, the Great Roc graced a Maraketh warrior with a feather for the first time.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Rigwald's FerocityRequires Level 65 Support Requirements: +5 DexSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.Supported Skills have 20% more Attack Speed if used in Weapon Set I Supported Skills deal 15% less Damage if used in Weapon Set I Supported Skills have 10% less Attack Speed if used in Weapon Set II Supported Skills deal 30% more Damage if used in Weapon Set II"Skothe kept us idle, sitting safe on these islands, while our brethren remain slaves. We are one and the same! We must fight! So, I bring you his head. I am now your Wolven King!"Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: BeheadRequires Level 65 Support Requirements: +5 StrSupports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.Supported Skills can only Damage Low Life Enemies Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 40 seconds"You must cut the beast, like this," he told the wide-eyed and forgetful woman. "The juiciest parts are in the middle!" She nodded, and began relearning the way of the wilds.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: FissuresRequires Level 65 Support Requirements: +5 StrSupports Melee Attacks which create fissures in the ground, causing them to create many additional fissures at the cost of damage, attack speed, and area of effect.Supported Skills create 3 additional fissures Supported Skills have 20% less Attack Speed Supported Skills deal 40% less Damage Supported Skills have 30% less Area of EffectAs King Kaom delved further into Wraeclast, so, too, did he draw closer to the Beast. One night, in a nightmarish fit, he swung his axe at his own men, slaughtering hundreds.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Combo Finisher Tier: 1Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 25% more Damage Supported Skills require 3 Combo to usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Crescendo Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.Final Strike of Supported Skills can be performed twice in successionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Heightened Accuracy Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Attacks, causing them to gain Accuracy.Supported Skills have 50% more Accuracy RatingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Lightning Attunement Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Attacks Gain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Pursuit Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds Supported Skills deal no Projectile damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Rapid Attacks Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Cold Attunement Tier: 1Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage Supported Attacks deal 50% less Fire and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Ice Bite Tier: 1Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Armour Explosion Tier: 1Support Requirements: +5 StrSupports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Support Supported Skills trigger an Explosion when they Fully Break an enemy's Armour Explosion Converts 100% of Physical Damage to Fire Damage Cannot Break Armour Explosion radius is 1.4 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Elemental Armament Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Fire Attunement Tier: 1Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Fire Damage Supported Attacks deal 50% less Cold and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Fist of War Tier: 1 Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Impact Shockwave Tier: 1Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Rage Tier: 1Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support Triggers a Shockwave when you take a step while using Supported Skills Shockwave Critical Hit Chance: 5.00% Deals 100% to 150% of your Strength as Physical Damage Shockwave radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | ![]() | ![]() | ![]() |
![]() Category: Fissures Tier: 1Support Requirements: +5 StrSupports Melee Attacks which create fissures in the ground, causing them to create an additional fissure at the cost of damage and attack speed.Supported Skills create an additional fissure Supported Skills have 20% less Attack Speed Supported Skills deal 20% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Cadence Tier: 2Support Requirements: +5 DexSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.Supported Skills have 8% more Attack speed for each time they've been used Recently Supported Skills are unusable for 10 seconds after being used 6 or more times within four secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Retort Tier: 2Support Requirements: +5 DexSupports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.Supported Skills Consume Parried Debuff on Hit to generate a Frenzy ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Longshot Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Maim Tier: 2Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Overextend Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.You are Dazed for 5 seconds on Critically Striking with Supported Skill Supported Skills have 30% more Critical Damage BonusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Increased Area of Effect Tier: 2Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect Supported Skills have 80% less Accuracy Rating against Enemies within two metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Mana Leech Tier: 2Support Requirements: +5 IntSupports Attacks, causing their Physical damage to Leech Mana.Leech 8% of Physical Attack Damage from Supported Skills as ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Aftershock Tier: 2Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Behead Tier: 2Support Requirements: +5 StrSupports Strike skills, causing them to steal a Modifier from Rare monsters they kill.Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Brink Tier: 2Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 30% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Crater Tier: 2Support Requirements: +5 StrSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.Supported Skills create 3 Fissures on landing Fissures Creates multiple Fissures when landing with Supported Skill. Converts 80% of Physical Damage to Fire Damage Attack Damage of this skill is 35% of Default Attack Damage Fissure length is 1.5 metres Fissure duration is 6 seconds Limit 9 Fissures allowedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Defy Tier: 2Support Requirements: +5 StrSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.Attack Damage with Hits with Supported Skills is Lucky while you are SurroundedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Elemental Armament Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Jagged Ground Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.Supported Skills consume an Endurance Charge on Use Supported Skills create Jagged Ground when consuming an Endurance Charge Jagged Ground lasts 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Life Leech Tier: 2Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 12% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Retaliate Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Alignment Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills deal 30% more Projectile Damage when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.Support Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops Attack Time: 0.00 sec Critical Hit Chance: 5.00% Increases and reductions to Thorns Damage apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 metres Caltrops land within a 3 metre radius of Projectile impact Creates 1 Caltrop Caltrop duration is 8 seconds Deals 60% of your Dexterity as Physical Damage on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Category: Charged Shots Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage Charged Shots with Supported Skills recover 100% of their Mana cost when usedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Close Combat Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Combo Finisher Tier: 3Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 40% more Damage Supported Skills require 5 Combo to usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Culmination Tier: 3Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo Supported Skills lose all Combo on use Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 3% more Damage per ComboPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Heightened Accuracy Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.Supported Skills Always Hit Enemies on full Life Supported Skills have 50% more Accuracy RatingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Longshot Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 35% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Practiced Combo Tier: 3Support Requirements: +5 DexSupports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.Supported Strike Skills have a 40% chance to build an additional Combo on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Punch Through Tier: 3 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.Supported Skills apply Easy Target on Knockback Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback DistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Pursuit Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds Supported Skills deal no Projectile damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Additional Projectiles Tier: 3Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are fired in random directions Supported Skills fire 2 additional Projectiles per seal consumed Supported Skills consume all Accumulated seals on use Supported Skills have 3 maximum seals Supported Skills Accumulate a seal every 2 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Chaos Attunement Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Attacks Gain 25% of Damage as extra Chaos Damage Supported Attacks deal 50% less non-Chaos DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Barbs Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.Supported Skills deal your Thorns Damage on their next 4 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Behead Tier: 3Support Requirements: +5 StrSupports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 20 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Fissures Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times Supported Skills' Branched Fissures deal 40% less damage Supported Skills' Branched Fissures have 35% less area of effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Brink Tier: 3Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Clash Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Fist of War Tier: 3 Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support Supported Attacks cannot cause Bleeding Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal Maximum 20 active Haemocrystals Heamocrystals Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed. Cannot cause Bleeding Heamocrystals radius is 1 metre Haemocrystals detonate after 1.5 seconds Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed BleedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Category: Life Leech Tier: 3Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 16% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Category: Rip Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.Remnants created by Supported Skills last for 8 seconds Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% Remnants are created within a 1.5 metre radius of the slain EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Tear Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twicePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.Supported Strikes trigger Volcanic Eruption on Hitting Ignited EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Category: Alignment Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills deal 40% more Projectile Damage when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Crescendo Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.Final Strike of Supported Skills can be performed twice in succession Attacks with Supported Skills that are not Final Strikes have 15% more Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Culling Strike Tier: 4Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Hit and Run Tier: 4Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Supported Skills become usable after you have moved 10 metres Supported Skills become unusable again after use Supported Skills have 40% more Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Impale Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale Supported Skills Impale Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Rapid Attacks Tier: 4Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Spectral Volley Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds Supported Skills deal 60% less Damage when not fired from Spectral Projectiles Supported Skills deal 20% more Damage when fired from Spectral Projectiles Maximum 5 Spectral ProjectilesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Aftershock Tier: 4Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Ancestral Call Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.Supported Strike Skills are Ancestrally Boosted once every 5 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Heavy Swing Tier: 4Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Incision Tier: 4 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.Hits from Supported Skills inflict Incision 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Rage Tier: 4Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Retaliate Tier: 4 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the current percentage of your Stun Bar Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Syzygy Tier: 4Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Alignment, Additional Projectiles Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills fire 4 additional Projectiles when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Brambleslam Tier: 5Support Requirements: +5 DexSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.Supported Slams create 3 Brambles Brambles Cooldown Time: 0.15 s Hazardous thorns damage and Maim enemies with which they come in contact. Attack Damage of this skill is 35% of Default Attack Damage Increases and reductions to Thorns Damage apply to Hit Damage with this skill Maim on Hit 80% less damage if destroyed within 0.5 seconds by something other than you Bramble radius is 1 metre Bramble duration is 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Charged Shots Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Close Combat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Crescendo Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.Final Strike of Supported Skill is Ancestrally BoostedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Culling Strike Tier: 5Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.Supported Skills have Culling Strike against Rare or Unique Enemies Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Culmination Tier: 5Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo Supported Skills lose all Combo on use Supported Skills lose Combo if you generate no Combo for 4 seconds Combo count loss for Supported Skills occurs 50% slower Supported Skills deal 3% more Damage per ComboPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Pursuit Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 30% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds Supported Skills deal no Projectile damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Rapid Attacks Tier: 5Support Requirements: +5 DexSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack Speed Supported Skills deal 50% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Ancestral Call Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.Supported Strike Skills are Ancestrally Boosted once every 3 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Barbs Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.Supported Skills deal your Thorns Damage on their next 6 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Barbs Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.Supported Skills deal your Thorns Damage twice on their next Hit after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Fissures Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times Supported Skills' Branched Fissures deal 30% less damage Supported Skills' Branched Fissures have 35% less area of effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Defy Tier: 5Support Requirements: +5 StrSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded Insufficient Mana doesn't prevent the use of Supported Skills while SurroundedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Elemental Armament Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental Ailments Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Fist of War Tier: 5 Cost & Reservation Multiplier: 200%Support Requirements: +5 StrSupports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds Ancestral Boost has double effect on Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Jagged Ground Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.Aftershocks caused by Supported Skills create Jagged GroundPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Life Leech Tier: 5Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.Leech 16% of Physical Attack Damage from Supported Skills as Life Life Leeched by Supported Skills is not removed at full LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Rage Tier: 5Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.Supported Skills grant 5 Rage on Melee Hit Supported Skills have 15% more Attack speed while you are not at maximum RagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Fissures Tier: 5Support Requirements: +5 StrSupports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.Supported Skills create 2 additional fissures Supported Skills have 20% less Attack Speed Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
Version history
Version | Changes |
---|---|
0.1.0 |
|