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===The Dawn of the Hunt League=== | ===The Dawn of the Hunt League=== | ||
* Start fresh in a new economy with the [[Dawn of the Hunt]] | * Start fresh in a new economy with the [[Dawn of the Hunt league]]. All of your old characters from the [[Early Access]] launch are still present but a free [[passive tree]] refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.2.0 update. | ||
* There are [[Standard]], [[Hardcore]] and [[Solo Self-Found]] variations of the Dawn of the Hunt league available. They have the same core mechanics and items as the existing Early Access leagues. | * There are [[Standard]], [[Hardcore]] and [[Solo Self-Found]] variations of the Dawn of the Hunt league available. They have the same core mechanics and items as the existing Early Access leagues. | ||
* For more information about this content update, check out [https://pathofexile2.com/hunt pathofexile2.com/hunt] | * For more information about this content update, check out [https://pathofexile2.com/hunt pathofexile2.com/hunt] | ||
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* In order to work around a common crash that was occuring on nVidia hardware with recent drivers the game can now recover from "Device Removed" events. When this occurs the game will display a loading screen (and pause) while it attempts to recover. This only applies for this specific type of client crash, not all client crashes. | * In order to work around a common crash that was occuring on nVidia hardware with recent drivers the game can now recover from "Device Removed" events. When this occurs the game will display a loading screen (and pause) while it attempts to recover. This only applies for this specific type of client crash, not all client crashes. | ||
* The [[Reforging Bench]]es in towns have been repositioned to more optimal locations. The Stash and Guild Stashes have also been slightly spaced apart to reduce misclicking. | * The [[Reforging Bench]]es in towns have been repositioned to more optimal locations. The Stash and Guild Stashes have also been slightly spaced apart to reduce misclicking. | ||
* | * [[Strongbox]]es can now appear in certain Act 1 areas. | ||
* Added a Stash to the Treasure Room in the [[Trials of Chaos]]. | * Added a [[Stash]] to the Treasure Room in the [[Trials of Chaos]]. | ||
* Many [[Fire]] Skills now visually burn grass in areas. | * Many [[Fire]] Skills now visually burn grass in areas. | ||
* Improved the performance of summoning and reviving | * Improved the performance of summoning and reviving [[minion]]s. | ||
* Further improved safety checks preventing using movement skills to skip the elevators in the Trials of Chaos encounters and prevent the encounters from functioning correctly. | * Further improved safety checks preventing using movement skills to skip the elevators in the [[Trials of Chaos]] encounters and prevent the encounters from functioning correctly. | ||
* The jumps performed when using {{il|Escape Shot}} and {{il|Toxic Growth}} now allow you to jump over enemies and small amounts of terrain. {{il|Vaulting Impact}} will also receive this change at a later date. | * The jumps performed when using {{il|Escape Shot}} and {{il|Toxic Growth}} now allow you to jump over enemies and small amounts of terrain. {{il|Vaulting Impact}} will also receive this change at a later date. | ||
* The Decay debuff from {{il|Decaying Hex}} Support now uses a more appropriate visual effect and displays below the enemy's life bar. | * The Decay debuff from {{il|Decaying Hex}} Support now uses a more appropriate visual effect and displays below the enemy's life bar. | ||
* [[Grenade]] skills now have a small amount of random variation in travel distance when firing multiple grenades at once. | * [[Grenade]] skills now have a small amount of random variation in travel distance when firing multiple grenades at once. | ||
* {{il|Firebolt}} now uses the same animation as {{il|Freezing Shards}} instead of generic projectile spell animations. | * {{il|Firebolt}} now uses the same animation as {{il|Freezing Shards}} instead of generic projectile spell animations. | ||
* Updated the 3D art of the Stash and Guild Stash. | * Updated the 3D art of the [[Stash]] and [[Guild Stash]]. | ||
===Player Changes=== | ===Player Changes=== | ||
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* The small Mana Ascendancy Passive Skills now provide 3% increased maximum Mana (previously 4%). | * The small Mana Ascendancy Passive Skills now provide 3% increased maximum Mana (previously 4%). | ||
* After allocating the [[Pyromantic Pact]] Ascendancy Passive Skill, you will now have at least 1 maximum Infernal Flame, even with 100% reduced maximum Mana. | * After allocating the [[Pyromantic Pact]] Ascendancy Passive Skill, you will now have at least 1 maximum Infernal Flame, even with 100% reduced maximum Mana. | ||
* Using | * Using [[Blink (disambiguation)|Blink]] while in Demon Form now plays an appropriate animation instead of landing to Blink. | ||
'''Chronomancer''' | '''Chronomancer''' | ||
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* {{il|Archmage}} now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have. | * {{il|Archmage}} now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have. | ||
* {{il|Armour Breaker}} has had the Armour Break amount lowered by roughly 20% at all Gem levels. | * {{il|Armour Breaker}} has had the Armour Break amount lowered by roughly 20% at all Gem levels. | ||
* {{il|Artillery Ballista}} base Physical Damage scaling now matches that of other totems like Shockwave Totem and Ripwire Ballista. The Artillery Explosion now converts 100% of Physical Damage to Fire Damage (previously 90%). Quality now provides 0 to -0.4 seconds to Totem base Attack Time (previously increased Attack Speed). | * {{il|Siege Ballista|Artillery Ballista}} base Physical Damage scaling now matches that of other totems like Shockwave Totem and Ripwire Ballista. The Artillery Explosion now converts 100% of Physical Damage to Fire Damage (previously 90%). Quality now provides 0 to -0.4 seconds to Totem base Attack Time (previously increased Attack Speed). | ||
* {{il| | * {{il|Siege Ballista|Artillery}} and {{il|Artillery Ballista|Ripwire Ballista}} now have an aggro range of 8 metres (previously 6). | ||
* {{il|Artillery Ballista}} now fires 3 Projectiles (previously 1). | * {{il|Siege Ballista|Artillery Ballista}} now fires 3 Projectiles (previously 1). | ||
* {{il|Ancestral Warrior Totem}} now explicitly states that it wields a Two Handed Mace, to clarify that it benefits from your Mace-related stats. Quality is now +0-2 seconds to Totem Duration (previously +0-0.4). | * {{il|Ancestral Warrior Totem}} now explicitly states that it wields a Two Handed Mace, to clarify that it benefits from your Mace-related stats. Quality is now +0-2 seconds to Totem Duration (previously +0-0.4). | ||
* Banner Skills now have an Aura Radius of 4.5 metres (previously 4), and are now correctly considered Aura skills. | * Banner Skills now have an Aura Radius of 4.5 metres (previously 4), and are now correctly considered Aura skills. | ||
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* {{il|Barrier Invocation}} now only builds energy from enemy hits to Energy Shield rather than all hits to Energy Shield. Barrier Invocation now gains 1 Energy for each 10 Energy Shield lost to Damage Taken (previously 5). | * {{il|Barrier Invocation}} now only builds energy from enemy hits to Energy Shield rather than all hits to Energy Shield. Barrier Invocation now gains 1 Energy for each 10 Energy Shield lost to Damage Taken (previously 5). | ||
* {{il|Bleeding Concoction}} now has 200% more Magnitude of Bleeding inflicted (previously 100%). | * {{il|Bleeding Concoction}} now has 200% more Magnitude of Bleeding inflicted (previously 100%). | ||
* | * [[Blink (disambiguation)|Blink]] is now a Travel Skill. | ||
* {{il|Bone Blast}} now has a 40% chance to inflict Bleeding on Hit (previously 20%). | * {{il|Bone Blast}} now has a 40% chance to inflict Bleeding on Hit (previously 20%). | ||
* {{il|Bonestorm}}'s shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit. | * {{il|Bonestorm}}'s shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit. | ||
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* [[Concoction]] Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3). | * [[Concoction]] Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3). | ||
* {{il|Conductivity}} now causes Cursed enemies to have -25% to Lightning Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%). | * {{il|Conductivity}} now causes Cursed enemies to have -25% to Lightning Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%). | ||
* {{il|Cold Snap}} now has an explosion radius of 1.6 metres (previously 0.7 metres). | * {{il|Snap|Cold Snap}} now has an explosion radius of 1.6 metres (previously 0.7 metres). | ||
* Curse Skills now apply their Curse after a 1.5 second delay (previously 1 second). | * Curse Skills now apply their Curse after a 1.5 second delay (previously 1 second). | ||
* {{il|Dark Effigy}} projectiles now have a Critical Hit Chance of 7% (previously 11%), and an impact radius of 1.2 metres (previously 0.8 metres). Quality is now 0-20% chance to inflict Withered for 2 seconds on Hit (previously 0-50%). | * {{il|Dark Effigy}} projectiles now have a Critical Hit Chance of 7% (previously 11%), and an impact radius of 1.2 metres (previously 0.8 metres). Quality is now 0-20% chance to inflict Withered for 2 seconds on Hit (previously 0-50%). | ||
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* {{il|Lightning Arrow}} now fires beams at up to 2-4 additional Enemies near the target at Gem levels 1-20 (previously 2 at all levels). Quality now provides 0-40% more chance to Shock (previously fires beams at up to +0-2 additional Enemies near the target). | * {{il|Lightning Arrow}} now fires beams at up to 2-4 additional Enemies near the target at Gem levels 1-20 (previously 2 at all levels). Quality now provides 0-40% more chance to Shock (previously fires beams at up to +0-2 additional Enemies near the target). | ||
* {{il|Lightning Conduit}} now performs a number of extra lightning bolts if it consumes shock from an enemy. These bolts are distributed among targets in the skill's area, but can hit the same target multiple times if few enough targets were hit. | * {{il|Lightning Conduit}} now performs a number of extra lightning bolts if it consumes shock from an enemy. These bolts are distributed among targets in the skill's area, but can hit the same target multiple times if few enough targets were hit. | ||
* | * [[Lightning Bolt (disambiguation)|Lightning Bolt]] now has 200% more Chance to Shock (previously 100%). | ||
* {{il|Lightning Conduit}} has 20% more Damage with Hits per 5% Shock Effect on Enemy (previously 100% more Damage). | * {{il|Lightning Conduit}} has 20% more Damage with Hits per 5% Shock Effect on Enemy (previously 100% more Damage). | ||
* {{il|Lightning Rod}} Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up. | * {{il|Lightning Rod}} Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up. | ||
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* {{il|Permafrost Bolts}} now scales Freeze Buildup with Gem level, up to 186% more at Gem level 20 (previously 80% at all levels). | * {{il|Permafrost Bolts}} now scales Freeze Buildup with Gem level, up to 186% more at Gem level 20 (previously 80% at all levels). | ||
* {{il|Plague Bearer}} now stores up to 197-15257 Poison Damage at Gem levels 4-20 (previously 158-14989). The damage past Gem level 20 has also been reduced. | * {{il|Plague Bearer}} now stores up to 197-15257 Poison Damage at Gem levels 4-20 (previously 158-14989). The damage past Gem level 20 has also been reduced. | ||
* {{il|Poisonous Concoction}} now has 200% more Magnitude of Poison inflicted (previously 100%). Now deals base Physical Damage instead of Chaos Damage. | * {{il|Acidic Concoction|Poisonous Concoction}} now has 200% more Magnitude of Poison inflicted (previously 100%). Now deals base Physical Damage instead of Chaos Damage. | ||
* {{il|Profane Ritual}} now has a Ritual radius of 2.2 metres (previously 1.8 metres). | * {{il|Profane Ritual}} now has a Ritual radius of 2.2 metres (previously 1.8 metres). | ||
* {{il|Raging Spirits}} now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits. | * {{il|Raging Spirits}} now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits. | ||
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* {{il|Rain of Arrows}}' arrow landing frequency is now affected by projectile speed modifiers, meaning that (for example) increased projectile speed causes the same number of arrows to land in a shorter total time. | * {{il|Rain of Arrows}}' arrow landing frequency is now affected by projectile speed modifiers, meaning that (for example) increased projectile speed causes the same number of arrows to land in a shorter total time. | ||
* {{il|Reaper's Invocation}} now gains 15 Energy per Power of enemies you kill with Melee Attacks (previously 10). | * {{il|Reaper's Invocation}} now gains 15 Energy per Power of enemies you kill with Melee Attacks (previously 10). | ||
* {{il|Ripwire Ballista}} Bolts now Pins Enemies as though dealing 600% more Damage (previously 250%). | * {{il|Artillery Ballista|Ripwire Ballista}} Bolts now Pins Enemies as though dealing 600% more Damage (previously 250%). | ||
* {{il|Rolling Slam}} now has +1 second to Total Attack Time (previously +1.5 seconds), and the Mana cost has been adjusted accordingly. | * {{il|Rolling Slam}} now has +1 second to Total Attack Time (previously +1.5 seconds), and the Mana cost has been adjusted accordingly. | ||
* {{il|Sacrifice}} now has Minions Revive 66% more slowly at gem level 14 (previously 37%), scaling to 60% more slowly at gem level 20 (previously 31% more slowly). | * {{il|Sacrifice}} now has Minions Revive 66% more slowly at gem level 14 (previously 37%), scaling to 60% more slowly at gem level 20 (previously 31% more slowly). | ||
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===Support Changes=== | ===Support Changes=== | ||
* {{il|Arcane Surge}} now causes you to gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills (previously 8 seconds). | * {{il|Arcane Surge}} now causes you to gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills (previously 8 seconds). | ||
* {{il|Arcane Tempo}} now causes Supported Skills to have 20% more Cast Speed (previously 25%). | * {{il|Rapid Casting I|Arcane Tempo}} now causes Supported Skills to have 20% more Cast Speed (previously 25%). | ||
* {{il|Astral Projection}} now causes Supported Skills to have 25% less Area of Effect (previously 35%). | * {{il|Astral Projection}} now causes Supported Skills to have 25% less Area of Effect (previously 35%). | ||
* {{il|Break Endurance}} now provides a 40% chance to gain an Endurance Charge when Supported Skills Fully Break Armour (previously 20%). | * {{il|Break Endurance}} now provides a 40% chance to gain an Endurance Charge when Supported Skills Fully Break Armour (previously 20%). | ||
* {{il|Break Posture}} now has Daze lasts for 8 seconds (previously 6). | * {{il|Break Posture}} now has Daze lasts for 8 seconds (previously 6). | ||
* {{il|Brutality}} now causes Supported Skills to deal 25% more Physical Damage (previously 35%). | * {{il|Brutality I|Brutality}} now causes Supported Skills to deal 25% more Physical Damage (previously 35%). | ||
* {{il|Burning Inscription}} now has a 110% Cost Multiplier (previously 100%). | * {{il|Burning Inscription}} now has a 110% Cost Multiplier (previously 100%). | ||
* {{il|Bursting Plague}}'s Triggered Plague Burst now has a base Critical Chance of 5%. | * {{il|Bursting Plague}}'s Triggered Plague Burst now has a base Critical Chance of 5%. | ||
* {{il|Cannibalism}} now provides 2% of Life recovered on Kill while a Supported Skill is active (previously 4%). | * {{il|Cannibalism I|Cannibalism}} now provides 2% of Life recovered on Kill while a Supported Skill is active (previously 4%). | ||
* {{il|Capacitor}} now has a 130% Cost Multiplier (previously 100%). | * {{il|Energy Capacitor|Capacitor}} now has a 130% Cost Multiplier (previously 100%). | ||
* {{il|Close Combat}} now has a 120% Cost Multiplier (previously 140%). | * {{il|Close Combat I|Close Combat}} now has a 120% Cost Multiplier (previously 140%). | ||
* {{il|Combo Finisher}} now causes Supported Skills to lose Combo if you generate no Combo for 4 seconds (previously 8). | * {{il|Combo Finisher I|Combo Finisher}} now causes Supported Skills to lose Combo if you generate no Combo for 4 seconds (previously 8). | ||
* {{il|Comorbidity}} now causes Supported Skills to have 20% less Poison Duration (previously 30%). | * {{il|Escalating Poison|Comorbidity}} now causes Supported Skills to have 20% less Poison Duration (previously 30%). | ||
* {{il|Concentrated Effect}} now causes Supported Skills to deal 30% more Area Damage (previously 40%). | * {{il|Concentrated Area|Concentrated Effect}} now causes Supported Skills to deal 30% more Area Damage (previously 40%). | ||
* {{il|Considered Casting}} now has a 115% Cost Multiplier (previously 100%), and causes Supported Spells to deal 35% more Damage (previously 40%). | * {{il|Considered Casting}} now has a 115% Cost Multiplier (previously 100%), and causes Supported Spells to deal 35% more Damage (previously 40%). | ||
* {{il|Controlled Destruction}} and {{il|Extraction}} Supports now correctly are not socketable into Skills which had Secondary damaging hits, but no Spell damage hits. These supports were never scaling damage of these skills, and were just incorrectly socketable. | * {{il|Controlled Destruction}} and {{il|Extraction}} Supports now correctly are not socketable into Skills which had Secondary damaging hits, but no Spell damage hits. These supports were never scaling damage of these skills, and were just incorrectly socketable. | ||
* {{il|Controlled Destruction}} now has Supported Skills deal 25% more Hit Damage (previously 30%). The description has been updated, but the functionality remains the same. | * {{il|Controlled Destruction}} now has Supported Skills deal 25% more Hit Damage (previously 30%). The description has been updated, but the functionality remains the same. | ||
* {{il|Crescendo}} now has a 120% Cost Multiplier (previously 100%). | * {{il|Crescendo I|Crescendo}} now has a 120% Cost Multiplier (previously 100%). | ||
* {{il|Culmination}} now causes Supported Skills to deal 3% more Damage per Combo (previously 2%), and now lose Combo if you generate no Combo for 4 seconds (previously 3). | * {{il|Culmination I|Culmination}} now causes Supported Skills to deal 3% more Damage per Combo (previously 2%), and now lose Combo if you generate no Combo for 4 seconds (previously 3). | ||
* {{il|Decaying Hex}} now causes Supported Skills to inflict Decay, dealing 100% of Intelligence as Chaos damage per second for 8 seconds (previously 60%). | * {{il|Decaying Hex}} now causes Supported Skills to inflict Decay, dealing 100% of Intelligence as Chaos damage per second for 8 seconds (previously 60%). | ||
* {{il|Demolisher}} now causes Supported Skills to Break 50% more Armor (previously 40%). | * {{il|Armour Demolisher I|Demolisher}} now causes Supported Skills to Break 50% more Armor (previously 40%). | ||
* {{il|Energy Retention}} now has a Cost Multiplier of 110% (previously 100%). | * {{il|Energy Retention}} now has a Cost Multiplier of 110% (previously 100%). | ||
* {{il|Execute}} now causes Supported Skills to deal 50% more Damage with Hite against Enemies that are on Low Life (previously 40%). | * {{il|Execute I|Execute}} now causes Supported Skills to deal 50% more Damage with Hite against Enemies that are on Low Life (previously 40%). | ||
* {{il|Expanse}} now causes Supported Skills to have +8 seconds to Cooldown (previously +6). | * {{il|Expanse}} now causes Supported Skills to have +8 seconds to Cooldown (previously +6). | ||
* {{il|Exploit Weakness}} now causes Supported Skills to Consume Enemy Fully Broken Armour to deal 40% more Damage (previously 50%). | * {{il|Exploit Weakness}} now causes Supported Skills to Consume Enemy Fully Broken Armour to deal 40% more Damage (previously 50%). | ||
* {{il|Extraction}} now causes Supported Skills to Gain 35% of Damage as extra Chaos Damage (previously 25%). | * {{il|Extraction}} now causes Supported Skills to Gain 35% of Damage as extra Chaos Damage (previously 25%). | ||
* {{il|Feeding Frenzy}} and {{il|Meat Shield}} can no longer support Minions which are undamageable. | * {{il|Feeding Frenzy I|Feeding Frenzy}} and {{il|Meat Shield I|Meat Shield}} can no longer support Minions which are undamageable. | ||
* {{il|Fork}} now causes Projectiles from Supported Skills to deal 30% less Damage after Forking (previously 50%). | * {{il|Fork}} now causes Projectiles from Supported Skills to deal 30% less Damage after Forking (previously 50%). | ||
* {{il|Frost Nexus}} now causes Supported Skills to create Chilled Ground for 8 seconds when they Freeze an Enemy (previously 4). | * {{il|Frost Nexus}} now causes Supported Skills to create Chilled Ground for 8 seconds when they Freeze an Enemy (previously 4). | ||
* {{il|Fist of War}} now has a Cost Multiplier of 150% (previously 140%). | * {{il|Fist of War I|Fist of War}} now has a Cost Multiplier of 150% (previously 140%). | ||
* {{il|Hourglass}} now causes Supported Skills to deal 30% more Damage (previously 40%). | * {{il|Hourglass}} now causes Supported Skills to deal 30% more Damage (previously 40%). | ||
* {{il|Ice Bite}} now has Attacks 35% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills (previously 3). | * {{il|Ice Bite}} now has Attacks 35% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills (previously 3). | ||
* {{il|Impact Shockwave}} now causes Supported Skills to cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.8 metres (previously 2.0). | * {{il|Impact Shockwave}} now causes Supported Skills to cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.8 metres (previously 2.0). | ||
* {{il|Impending Doom}}'s triggered Doom Blast now has a base Critical Hit Chance of 7% (previously 5%). | * {{il|Impending Doom}}'s triggered Doom Blast now has a base Critical Hit Chance of 7% (previously 5%). | ||
* {{il|Impetus}} now has a 115% Cost Multiplier (previously 100%). | * {{il|Boundless Energy I|Impetus}} now has a 115% Cost Multiplier (previously 100%). | ||
* {{il|Innervate}} now has Attacks gain 35% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills (previously 3). | * {{il|Innervate}} now has Attacks gain 35% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills (previously 3). | ||
* {{il|Inspiration}} now causes Supported Skills to have 30% less Cost (previously 40%). | * {{il|Efficiency I|Inspiration}} now causes Supported Skills to have 30% less Cost (previously 40%). | ||
* {{il|Lasting Shock}} now has a Cost Multiplier of 100% (previously 120%), and now causes Supported Skills to have 30% less chance to Shock (previously 20%). | * {{il|Lasting Shock}} now has a Cost Multiplier of 100% (previously 120%), and now causes Supported Skills to have 30% less chance to Shock (previously 20%). | ||
* {{il|Life Thief}} now has Leech 8% of Physical Attack Damage from Supported Skills as Life (previously 6%). | * {{il|Life Leech I|Life Thief}} now has Leech 8% of Physical Attack Damage from Supported Skills as Life (previously 6%). | ||
* {{il|Lockdown}} now has a Cost Multiplier of 100% (previously 120%). | * {{il|Lockdown}} now has a Cost Multiplier of 100% (previously 120%). | ||
* {{il|Longshot}} now causes Supported Skills to deal 30% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer (previously 35%). | * {{il|Longshot I|Longshot}} now causes Supported Skills to deal 30% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer (previously 35%). | ||
* {{il|Magnified Effect}} now has a 130% Cost Multiplier (previously 120%), and causes Supported Skills to have 30% more Area of Effect (previously 40%). | * {{il|Magnified Area I|Magnified Effect}} now has a 130% Cost Multiplier (previously 120%), and causes Supported Skills to have 30% more Area of Effect (previously 40%). | ||
* {{il|Mana Flare}} now has a Flare Radius of 2 Metres (previously 1.6), and now consumes 25% of current Mana to deal that much Fire damage (previously 20%). | * {{il|Mana Flare}} now has a Flare Radius of 2 Metres (previously 1.6), and now consumes 25% of current Mana to deal that much Fire damage (previously 20%). | ||
* {{il|Martial Tempo}} now causes Supported Skills to have 20% more Attack Speed (previously 30%). | * {{il|Rapid Attacks I|Martial Tempo}} now causes Supported Skills to have 20% more Attack Speed (previously 30%). | ||
* {{il|Meat Shield}} Support now grants Minions from Supported Skills take 35% less Damage, instead of granting them 50% more maximum Life. | * {{il|Meat Shield I|Meat Shield}} Support now grants Minions from Supported Skills take 35% less Damage, instead of granting them 50% more maximum Life. | ||
* {{il|Minion Pact}} now causes Supported Skills to remove 100% of your maximum Life from a nearby Minion on use to deal 30% more Damage (previously 40%). | * {{il|Minion Pact I|Minion Pact}} now causes Supported Skills to remove 100% of your maximum Life from a nearby Minion on use to deal 30% more Damage (previously 40%). | ||
* {{il|Mobility}} Support now has 25% less Movement Speed penalty while using Supported Skills (previously 30%). | * {{il|Mobility}} Support now has 25% less Movement Speed penalty while using Supported Skills (previously 30%). | ||
* {{il|Neural Overload}} now has a Cost Multiplier of 100% (previously 120%). | * {{il|Neural Overload}} now has a Cost Multiplier of 100% (previously 120%). | ||
* {{il|Overcharge}} Support no longer causes Supported Skills to have less Shock Duration. It now has "Shocks caused by Supported Skills are reflected back to you". | * {{il|Overcharge}} Support no longer causes Supported Skills to have less Shock Duration. It now has "Shocks caused by Supported Skills are reflected back to you". | ||
* {{il|Pierce}} now causes Projectiles from Supported Skills to deal 20% less Damage if they've Pierced an enemy (previously 30%). | * {{il|Pierce I|Pierce}} now causes Projectiles from Supported Skills to deal 20% less Damage if they've Pierced an enemy (previously 30%). | ||
* {{il|Potential}} now causes Supported Skills to have 40% more chance to Critically Hit when consuming Power Charges (previously 30%). | * {{il|Potential}} now causes Supported Skills to have 40% more chance to Critically Hit when consuming Power Charges (previously 30%). | ||
* {{il|Scattershot}} Support now has Supported Skills deal 35% less Damage (previously 20%). | * {{il|Multishot I|Scattershot}} Support now has Supported Skills deal 35% less Damage (previously 20%). | ||
* {{il|Shock Siphon}} can no longer be engraved in the Gemcutting menu. Existing copies of this support will still function. | * {{il|Shock Siphon}} can no longer be engraved in the Gemcutting menu. Existing copies of this support will still function. | ||
* {{il|Soul Thief}} now has Leech 8% of Physical Attack Damage from Supported Skills as Mana (previously 5%). | * {{il|Mana Leech|Soul Thief}} now has Leech 8% of Physical Attack Damage from Supported Skills as Mana (previously 5%). | ||
* {{il|Spell Echo}} Support can no longer support Triggered Skills. | * {{il|Spell Echo}} Support can no longer support Triggered Skills. | ||
* {{il|Spiral Volley}} now fires directly forward with the first arrow instead of the final arrow. | * {{il|Spiral Volley}} now fires directly forward with the first arrow instead of the final arrow. | ||
* {{il|Stomping Ground}}'s triggered Shockwaves now have a base Critical Hit Chance of 5%. | * {{il|Stomping Ground}}'s triggered Shockwaves now have a base Critical Hit Chance of 5%. | ||
* {{il|Strip Away}} now causes Exposure applied by Supported Skills to have 20% increased Effect (previously 30%). | * {{il|Potent Exposure|Strip Away}} now causes Exposure applied by Supported Skills to have 20% increased Effect (previously 30%). | ||
* {{il|Swift Affliction}} now causes Supported Skills to deal 30% more non-Ailment Damage over Time (previously 35%). | * {{il|Swift Affliction I|Swift Affliction}} now causes Supported Skills to deal 30% more non-Ailment Damage over Time (previously 35%). | ||
* {{il|Unbreakable}} now has different stun threshold multiplier values for incoming light stuns as opposed to incoming heavy stuns. | * {{il|Unbreakable}} now has different stun threshold multiplier values for incoming light stuns as opposed to incoming heavy stuns. | ||
* {{il|Window of Opportunity}} now causes Supported Skills to deal 35% more Damage when released with Perfect Timing (previously 50%), and have a 35% shorter Perfect Timing window (previously 25%). | * {{il|Window of Opportunity I|Window of Opportunity}} now causes Supported Skills to deal 35% more Damage when released with Perfect Timing (previously 50%), and have a 35% shorter Perfect Timing window (previously 25%). | ||
* {{il|Withering Touch}} now has a chance to apply Withered based on the amount of chaos damage dealt by the hit (from always applying a single stack), and allows that chance to roll over beyond 100% to potentially apply multiple stacks with large hits. | * {{il|Withering Touch}} now has a chance to apply Withered based on the amount of chaos damage dealt by the hit (from always applying a single stack), and allows that chance to roll over beyond 100% to potentially apply multiple stacks with large hits. | ||
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===Microtransaction Changes=== | ===Microtransaction Changes=== | ||
* Enabled the following existing armour microtransactions for use in Path of Exile 2: Deepwater Armour Set, Misery Armour Set, Misery Helmet Attachment, Pandemonium Armour Set. | * Enabled the following existing armour microtransactions for use in Path of Exile 2: [[Deepwater Armour Set]], [[Misery Armour Set]], [[Misery Helmet Attachment]], [[Pandemonium Armour Set]]. | ||
* Enabled the following existing finisher effect microtransactions for use in Path of Exile 2: Plummeting Chaos Rare Finisher Effect, Plummeting Exalted Rare Finisher Effect, Plummeting Mirror Rare Finisher Effect, Plummeting Vaal Rare Finisher Effect, and Divine Artillery Strike Rare Finisher Effect. | * Enabled the following existing finisher effect microtransactions for use in Path of Exile 2: [[Plummeting Chaos Rare Finisher Effect]], [[Plummeting Exalted Rare Finisher Effect]], [[Plummeting Mirror Rare Finisher Effect]], [[Plummeting Vaal Rare Finisher Effect]], and [[Divine Artillery Strike Rare Finisher Effect]]. | ||
* Enabled the following existing portal microtransactions for use in Path of Exile 2: Primordial Dread Apparition Portal Effect, Nullifier Apparition Portal Effect, and Incinerator Apparition Portal Effect. | * Enabled the following existing portal microtransactions for use in Path of Exile 2: [[Primordial Dread Apparition Portal Effect]], [[Nullifier Apparition Portal Effect]], and [[Incinerator Apparition Portal Effect]]. | ||
* Enabled the following existing pet microtransactions for use in Path of Exile 2: Acid Scorpion Pet, Amber Cat Pet, Baby Black Death Pet, Baby Elephant Pet, Bell Lizard Pet, Black Cat Pet, Black Rabbit Pet, Black Rat Pet, Bloodworm Pet, Blue Frog Pet, Blue Land Crab Pet, Bronze Kiwi Pet, Chicken Pet, Chrome Scorpion Pet, Cinnamon Cat Pet, Cobra Pet, Cockroach Pet, Colossal Weta Pet, Darkshard Falcon Pet, Demon Hand Pet, Diamond Kiwi Pet, Divergence Centipede Pet, Divergence Predator Pet, Divine Rhoa Pet, Ebony Scorpion Pet, Eternal Rhoa Pet, Exalted Rhoa Pet, Female Paradise Duck Pet, Ferret Pet, Firefly Swarm Pet, Formosan Bear Pet, Formosan Deer Pet, Ghostflame Swarm Pet, Giant Weta Pet, Ginger Rabbit Pet, Gold Kiwi Pet, Gore Weta Pet, Green Basilisk Pet, Green Frog Pet, Hedgehog Pet, Heist Cat Pet, Heritage Peacock Pet, Heritage Scarab Pet, Infernal Basilisk Pet, Infernal Fox Pet, Infernal Scorpion Pet, Ivory Scorpion Pet, Kiwi Pet, Koala Bear Pet, Lemur Pet, Lightbringer Cat Pet, Lightning Bat Pet, Lightning Scorpion Pet, Male Paradise Duck Pet, Mallard Duck Pet, Mysterious Frog Pet, Nursery Web Spider Pet, Peacock Pet, Peahen Pet, Pukeko Pet, Red Frog Pet, Regal Rhoa Pet, Rhoa Pet, Rock Elemental Pet, Rolling Head Pet, Royal Blue Frog Pet, Royal Green Frog Pet, Royal Red Frog Pet, Scavenger Bat Pet, Scavenger Ratmother Pet, Scorpion Pet, Silver Kiwi Pet, Spectral Basilisk Pet, Tabby Cat Pet, Thaumaturgy Dachshund Pet, Toad Pet, Tortoise Pet, Two-Tailed Lizard Pet, Weta Pet, White Rabbit Pet, and Wild Turkey Pet. | * Enabled the following existing pet microtransactions for use in Path of Exile 2: [[Acid Scorpion Pet]], [[Amber Cat Pet]], [[Baby Black Death Pet]], [[Baby Elephant Pet]], [[Bell Lizard Pet]], [[Black Cat Pet]], [[Black Rabbit Pet]], [[Black Rat Pet]], [[Bloodworm Pet]], [[Blue Frog Pet]], [[Blue Land Crab Pet]], [[Bronze Kiwi Pet]], [[Chicken Pet]], [[Chrome Scorpion Pet]], [[Cinnamon Cat Pet]], [[Cobra Pet]], [[Cockroach Pet]], [[Colossal Weta Pet]], [[Darkshard Falcon Pet]], [[Demon Hand Pet]], [[Diamond Kiwi Pet]], [[Divergence Centipede Pet]], [[Divergence Predator Pet]], [[Divine Rhoa Pet]], [[Ebony Scorpion Pet]], [[Eternal Rhoa Pet]], [[Exalted Rhoa Pet]], [[Female Paradise Duck Pet]], [[Ferret Pet]], [[Firefly Swarm Pet]], [[Formosan Bear Pet]], [[Formosan Deer Pet]], [[Ghostflame Swarm Pet]], [[Giant Weta Pet]], [[Ginger Rabbit Pet]], [[Gold Kiwi Pet]], [[Gore Weta Pet]], [[Green Basilisk Pet]], [[Green Frog Pet]], [[Hedgehog Pet]], [[Heist Cat Pet]], [[Heritage Peacock Pet]], [[Heritage Scarab Pet]], [[Infernal Basilisk Pet]], [[Infernal Fox Pet]], [[Infernal Scorpion Pet]], [[Ivory Scorpion Pet]], [[Kiwi Pet]], [[Koala Bear Pet]], [[Lemur Pet]], [[Lightbringer Cat Pet]], [[Lightning Bat Pet]], [[Lightning Scorpion Pet]], [[Male Paradise Duck Pet]], [[Mallard Duck Pet]], [[Mysterious Frog Pet]], [[Nursery Web Spider Pet]], [[Peacock Pet]], [[Peahen Pet]], [[Pukeko Pet]], [[Red Frog Pet]], [[Regal Rhoa Pet]], [[Rhoa Pet]], [[Rock Elemental Pet]], [[Rolling Head Pet]], [[Royal Blue Frog Pet]], [[Royal Green Frog Pet]], [[Royal Red Frog Pet]], [[Scavenger Bat Pet]], [[Scavenger Ratmother Pet]], [[Scorpion Pet]], [[Silver Kiwi Pet]], [[Spectral Basilisk Pet]], [[Tabby Cat Pet]], [[Thaumaturgy Dachshund Pet]], [[Toad Pet]], [[Tortoise Pet]], [[Two-Tailed Lizard Pet]], [[Weta Pet]], [[White Rabbit Pet]], and [[Wild Turkey Pet]]. | ||
* Enabled the existing Skin Transfer, Vanishing Dye, and Invisible Buff Effect microtransactions for use in Path of Exile 2. | * Enabled the existing [[Skin Transfer]], [[Vanishing Dye]], and [[Invisible Buff Effect]] microtransactions for use in Path of Exile 2. | ||
* Enabled the existing Item Display Case Hideout Decoration and Hideout Music Player microtransactions for use in Path of Exile 2. | * Enabled the existing [[Item Display Case Hideout Decoration]] and [[Hideout Music Player]] microtransactions for use in Path of Exile 2. | ||
===Bug Fixes=== | ===Bug Fixes=== | ||
| Line 658: | Line 658: | ||
* Fixed a bug where {{il|Tremors}} Support could interfere with aftershock chances from other sources. | * Fixed a bug where {{il|Tremors}} Support could interfere with aftershock chances from other sources. | ||
* Fixed a bug where {{il|Resonating Shield}} recovered Stagger much faster than the inherent Raise Shield Skill. | * Fixed a bug where {{il|Resonating Shield}} recovered Stagger much faster than the inherent Raise Shield Skill. | ||
* Fixed a bug where | * Fixed a bug where [[Blink (disambiguation)|Blink]] could be used to travel through walls. | ||
* Fixed a bug where effects that [[consume]] [[shock]]s could only consume a single shock at once. If the target has multiple active shocks, they now consume (and benefit from) all of them. | * Fixed a bug where effects that [[consume]] [[shock]]s could only consume a single shock at once. If the target has multiple active shocks, they now consume (and benefit from) all of them. | ||
* Fixed a bug where the "more Projectile Damage after Piercing an Enemy" stat granted by quality on {{il|High Velocity Rounds}} did not function. | * Fixed a bug where the "more Projectile Damage after Piercing an Enemy" stat granted by quality on {{il|High Velocity Rounds}} did not function. | ||
| Line 666: | Line 666: | ||
* Fixed a bug where skeletons impaled on [[offering]]s could sometimes still use skills if commanded to do so. | * Fixed a bug where skeletons impaled on [[offering]]s could sometimes still use skills if commanded to do so. | ||
* Fixed a bug that could cause {{il|Emergency Reload}} to empower fewer attacks than intended. | * Fixed a bug that could cause {{il|Emergency Reload}} to empower fewer attacks than intended. | ||
* Fixed a bug with {{il|Second Wind}} Support and [[Demon Form]] where the additional Cooldown would still tick while in Demon Form. | * Fixed a bug with {{il|Second Wind I|Second Wind}} Support and [[Demon Form]] where the additional Cooldown would still tick while in Demon Form. | ||
* Fixed a rounding issue that could cause skills used by an [[Infernalist]] to sometimes fail to generate [[Infernal Flame]]. | * Fixed a rounding issue that could cause skills used by an [[Infernalist]] to sometimes fail to generate [[Infernal Flame]]. | ||
* Fixed a bug that could cause {{il|Lingering Illusion}} to stop functioning when supported by specific support gems if you had very little unreserved [[spirit]]. | * Fixed a bug that could cause {{il|Lingering Illusion}} to stop functioning when supported by specific support gems if you had very little unreserved [[spirit]]. | ||
* Fixed a bug where {{il|Stomping Ground}} Support would not function if you had a [[Wand]] or [[Sceptre]] equipped. | * Fixed a bug where {{il|Stomping Ground}} Support would not function if you had a [[Wand]] or [[Sceptre]] equipped. | ||
* Fixed a bug where spell-related [[Support Gem]]s could not support {{il|Skeletal Arsonist}}s. | * Fixed a bug where spell-related [[Support Gem]]s could not support {{il|Skeletal Arsonist}}s. | ||
* Fixed a bug where {{il|Long Fuse}} Support did not prevent grenades from being Detonated. | * Fixed a bug where {{il|Long Fuse I|Long Fuse}} Support did not prevent grenades from being Detonated. | ||
* Fixed a bug where {{il|Crossbow Shot}} could consume more than one bolt when firing more than one projectile. | * Fixed a bug where {{il|Crossbow Shot}} could consume more than one bolt when firing more than one projectile. | ||
* Fixed a bug where {{il|Eye of Winter}} passing over multiple ailment ground effects only got the extra damage bonus from the most recent one, rather than all of them. | * Fixed a bug where {{il|Eye of Winter}} passing over multiple ailment ground effects only got the extra damage bonus from the most recent one, rather than all of them. | ||
| Line 680: | Line 680: | ||
* Fixed a bug where [[Vile Effusion]], the Skill used by {{il|Dark Effigy}}, was not correctly scaling with Area damage. | * Fixed a bug where [[Vile Effusion]], the Skill used by {{il|Dark Effigy}}, was not correctly scaling with Area damage. | ||
* Fixed a bug where a Skills [[Cooldown]] could stop when under the effects of multiple sources of reduced Cooldown Recovery Rate. | * Fixed a bug where a Skills [[Cooldown]] could stop when under the effects of multiple sources of reduced Cooldown Recovery Rate. | ||
* Fixed a bug where the damage bonus provided by {{il|Fresh Clip}} Support was shared between Skills and Weapon Sets. Unsocketing the Support also now correctly removes the bonus. | * Fixed a bug where the damage bonus provided by {{il|Fresh Clip I|Fresh Clip}} Support was shared between Skills and Weapon Sets. Unsocketing the Support also now correctly removes the bonus. | ||
* Fixed a bug that could cause {{il|Mana Tempest}} to stop draining the player's mana. | * Fixed a bug that could cause {{il|Mana Tempest}} to stop draining the player's mana. | ||
* Fixed a bug where Shockwave triggered by striking {{il|Tempest Bell}} was not correctly scaling with [[Knockback]]. | * Fixed a bug where Shockwave triggered by striking {{il|Tempest Bell}} was not correctly scaling with [[Knockback]]. | ||
| Line 869: | Line 869: | ||
New notes: | New notes: | ||
* | * Artillery and Ripwire Ballista now have an aggro range of 8 metres (previously 6). | ||
* | * Artillery Ballista now fires 3 Projectiles (previously 1). | ||
* | * Lightning Arrow now fires beams at up to 2-4 additional Enemies near the target at Gem levels 1-20 (previously 2 at all levels). Quality now provides 0-40% more chance to Shock (previously fires beams at up to +0-1 additional Enemies near the target). | ||
* | * Siege Cascade now has 200% more damage against Immobilised enemies (previously 50%). Quality is now +0-80% more damage against Immobilised enemies. | ||
* | * Wind Dancer's Gale Force has had the Knockback distance reduced. | ||
* | * Arcane Surge now causes you to gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills (previously 8 seconds). | ||
* | * Arcane Tempo now causes Supported Skills to have 20% more Cast Speed (previously 25%). | ||
* | * Break Endurance now provides a 40% chance to gain an Endurance Charge when Supported Skills Fully Break Armour (previously 20%). | ||
* | * Break Posture now has Daze lasts for 8 seconds (previously 6). | ||
* | * Bursting Plague's Triggered Plague Burst now has a base Critical Chance of 5%. | ||
* | * Combo Finisher now causes Supported Skills to lose Combo if you generate no Combo for 4 seconds (previously 8). | ||
* | * Comorbidity now causes Supported Skills to have 20% less Poison Duration (previously 30%). | ||
* | * Concentrated Effect now causes Supported Skills to deal 30% more Area Damage (previously 40%). | ||
* | * Controlled Destruction now has Supported Skills deal 25% more Hit Damage (previously 30%). The description has been updated, but the functionality remains the same. | ||
* | * Decaying Hex now causes Supported Skills to inflict Decay, dealing 100% of Intelligence as Chaos damage per second for 8 seconds (previously 60%). | ||
* | * Demolisher now causes Supported Skills to Break 50% more Armor (previously 40%). | ||
* | * Energy Retention now has a Cost Multiplier of 110% (previously 100%). | ||
* | * Execute now causes Supported Skills to deal 50% more Damage with Hite against Enemies that are on Low Life (previously 40%). | ||
* | * Expanse now causes Supported Skills to have +8 seconds to Cooldown (previously +6). | ||
* | * Extraction now causes Supported Skills to Gain 35% of Damage as extra Chaos Damage (previously 25%). | ||
* | * Fork now causes Projectiles from Supported Skills to deal 30% less Damage after Forking (previously 50%). | ||
* | * Frost Nexus now causes Supported Skills to create Chilled Ground for 8 seconds when they Freeze an Enemy (previously 4). | ||
* | * Ice Bite now has Attacks 35% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills (previously 3). | ||
* | * Impending Doom's triggered Doom Blast now has a base Critical Hit Chance of 7% (previously 5%). | ||
* | * Innervate now has Attacks gain 35% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills (previously 3). | ||
* | * Inspiration now causes Supported Skills to have 30% less Cost (previously 40%). | ||
* | * Lasting Shock now has a Cost Multiplier of 100% (previously 120%), and now causes Supported Skills to have 30% less chance to Shock (previously 20%). | ||
* | * Life Thief now has Leech 8% of Physical Attack Damage from Supported Skills as Life (previously 6%). | ||
* | * Longshot now causes Supported Skills to deal 30% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer (previously 35%). | ||
* | * Martial Tempo now causes Supported Skills to have 20% more Attack Speed (previously 25%). | ||
* | * Minion Pact now causes Supported Skills to remove 100% of your maximum Life from a nearby Minion on use to deal 30% more Damage (previously 40%). | ||
* | * Pierce now causes Projectiles from Supported Skills to deal 20% less Damage if they've Pierced an enemy (previously 30%). | ||
* | * Soul Thief now has Leech 8% of Physical Attack Damage from Supported Skills as Mana (previously 5%). | ||
* | * Stomping Ground's triggered Shockwaves now have a base Critical Hit Chance of 5%. | ||
* | * Swift Affliction now causes Supported Skills to deal 30% more non-Ailment Damage over Time (previously 35%). | ||
* All sources of | * All sources of Strikes dealing Splash damage to targets now have a radius of 1.5 metres (previously 1.8 metres). | ||
* The | * The Meditate Skill granted by the Faith is a Choice Ascendancy Passive skill now has 0-28% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 40-78%). Quality now provides 0-10% more Energy Shield Recharge Rate (previously 0-15%). | ||
* The | * The Northpaw Unique Gloves now has Base Critical Hit chance for attacks with Weapons is 7% (previously 8%), and this is now an unscalable value. It also now has 10-15% increased Critical Damage bonus (previously 20-30%). Existing items can be made worse with a Divine Orb. | ||
* The | * The Death's Harp Unique Bow now has +30-40% to Critical Damage Bonus (previously +50-70%). Existing items can be made worse with a Divine Orb. | ||
* | * Warpick One Hand Maces (as well as the newly-named Battle Pick and Strife Pick Maces) now have +10-15% to Critical Damage Bonus (previously +30-40%). Existing items can be made worse with a Divine Orb. These item types also now have a base Critical Hit chance of 7% (previously 8%), and this does affect existing items. | ||
{{blockquote bottom}} | {{blockquote bottom}} | ||
Latest revision as of 08:11, 10 October 2025
| Version History | ||
|---|---|---|
| ← 0.1.1g March 27, 2025 | 0.2.0 April 4, 2025 | 0.2.0b → April 5, 2025 |
Patch notes
These are the official patch notes for Path of Exile 2 version 0.2.0 released by Grinding Gear Games.[1]
The Dawn of the Hunt League
- Start fresh in a new economy with the Dawn of the Hunt league. All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.2.0 update.
- There are Standard, Hardcore and Solo Self-Found variations of the Dawn of the Hunt league available. They have the same core mechanics and items as the existing Early Access leagues.
- For more information about this content update, check out pathofexile2.com/hunt
New Content and Features
- Added a new playable character class, the Huntress.
- Added the new Amazon and Ritualist Ascendancy Classes for the Huntress.
- Added the new Smith of Kitava Ascendancy Class for the Warrior.
- Added the new Tactician Ascendancy Class for the Mercenary.
- Added the new Lich Ascendancy Class for the Witch.
- Added over 25 new Skills, primarily Spear Skills.
- Added over 100 new Supports.
- Added 2 new item classes, Spears and Bucklers.
- Added over 100 new Unique Items.
- Added 8 new Endgame Maps, each with new encounters and new rewards.
- Introduced 4 Unique Strongboxes - special chests with unique encounters.
- Introduced 12 Rogue Exiles - others like you who have been exiled and are openly hostile. Each one has their own skills and personalities, and are much smarter than the average monster. These Exiles use unique items that they will drop if you successfully kill them.
- Introduced Azmerian Wisps - spirits that can be found throughout both the campaign and the Endgame. As you approach these wisps, they will flee, leading you past monsters. Any monsters it comes into contact with are infused by the spirit, making them more powerful and the spirit more rewarding. Let them get away for too long and they'll dissipate and return to the woods.
- Added 15 new Socketable items with new modifers that you can craft onto your items.
- Introduced the Twilight Reliquary Key. When consumed at The Reliquary Vault, a new area on the Endgame Map, it grants you access to a vault with a chest that drops a special foil version of a Unique item selected by our supporters! They can contain any Unique found in Path of Exile 2, though if the selected item is a Pinnacle Boss drop then only special keys dropped by the relevant content will be able to provide these items. The Twilight Reliquary currently has 453 options for foiled Unique items that it can yield.
- Essences can now have Vaal Orbs applied to them to corrupt the Essences with a range of unpredictable outcomes. Greater Essences are possible to be upgraded to four new Corrupted Essences.
- Continued to incrementally improve the sound, art, effects and environments.
Endgame Changes
- Areas of Corruption on the Atlas now have a central Corrupted Nexus that is the source of the affliction. In the areas leading to the Nexus, Corruption will spill out from slain enemies and amalgamate into powerful monsters.
- Upon reaching the Nexus you will begin the task of cleansing the source of Corruption. Complete this task and receive Crystalline Shards that you can use to obtain Atlas Passive Skill points.
- A Boss for each faction has been added, these appear in the Corrupted Nexus.
- Additional Corruption Monster factions have also been introduced.
- Corruption Monsters have had their visuals and animations improved, and their skills have been rebalanced.
- Corruption areas no longer implicitly have +1 to Area Level but now are much more likely to have modifiers, and the modifiers can be more powerful. Some new Corruption modifiers have also been added.
- Cleansing a Nexus will cause surrounding Maps to become Cleansed Maps which have their own set of Monsters and rewards, including the newly introduced Fracturing Orb.
- The
Fracturing OrbFracturing OrbStack Size: 20Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.Right click this item then left click a rare item to apply it. Cannot be used on Fractured items. fractures a random modifier on a rare item with at least 4 modifiers, locking it in place.
- In order to open a Corrupted Nexus Map, the Waystone placed in the Map Device will need to have at least 4 modifiers.
- You can now respawn and return to a Map if you die. Upon first entering the Endgame, you get up to 6 total attempts per Map. As you add more Modifiers to a Waystone, the number of respawns goes down.
- In parties, everyone gets to respawn that number of times.
- You will be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is representative of the number of revives you have during the Map.
- Once you start a Boss fight, the respawning system will change to require the map owner to collectively respawn the entire party. This is so that you must still kill the boss from full life.
- If you decide to rush to the Map Boss without interacting with any of the other Map content and then die, you will respawn at the Boss checkpoint and only the Map Boss will be present. All of the other monsters and content will be removed. This is to prevent cases where players would be able to farm multiple copies of the same rewards by dying on purpose.
- The number of Towers on the Atlas has been reduced drastically, but each one is now more powerful.
- Tablets (except Overseer Tablets) inherently add twice as many mechanics to Towers. Using higher tier Waystones in Towers also now increases the number of mechanics applied by Tablets. By Tier 15 the bonus is double, allowing a single Tablet to now add four times as many things as before.
- Tower Maps can now spawn with all extra content mechanics, including Bosses.
- The number of Maps affected by Tablets has been doubled on average, and also now scales based on Map Tier.
- Killing Rare Monsters required for Map Completion no longer has a chance to grant Monster Modifiers to the remaining Rare Monsters.
- Increased the chances for Rare monsters to have 3 or 4 Modifiers in Maps (note this means they drop more items). This is mostly to compensate for the removal of rare monsters granting their modifiers to other rare monsters on death.
- A checkpoint now spawns when the last-available optional content in a Map has been completed.
- Extra content, such as Breach, Delirium, Expedition and Ritual, now start spawning further away from The Ziggurat Refuge.
- How Waystones are obtained in Maps has been redesigned. Our intention is to make both sustaining waystone drops much more reliable and less dependant on random elements.
- Waystones can no longer drop at a lower tier than the map you are in.
- Waystones dropped by Final Map Bosses will now always be one tier higher than the map you are in.
- Final Map Bosses and the final naturally-occurring Rare Monsters in Tier 1 maps have a 100% chance to drop a waystone. This chance scales down as you get into higher Map Tiers, but will still be guaranteed with appropriate investment into Waystone Suffix Modifiers and through the Atlas Passive Tree. Natual waystone drops have been reduced to compensate.
- Removed chances for Waystones to drop a Tier higher from the Atlas Passive Tree, and lowered the amount of Waystone Quantity available on the Atlas Passive Tree.
- Sources of "Map Boss have a chance to drop a Waystone of the current tier or higher" have been replaced by "increased quantity of Waystones dropped by Map Bosses".
- Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier.
- Overseer Tablets now cause up to 2-4 Maps in Range to contain Bosses (previously 3-7).
- The Waystone chance granted by Waystone Suffix Modifiers has been reduced as a result of the new chances to drop Waystones.
- Unidentified Waystones now provide 30% increased Waystone drop chance, instead of 30% increased Quantity.
- The first 5 different Unique Maps you complete each now grant 2 Atlas Passive Skill points, for a total of 10 points.
- The Specialities of some Maps have been adjusted to account for the addition of Azmerian Spirits.
- Added new modifiers relating to Azmerian Spirits for Overseer's Tablets.
- Added new modifiers relating to Azmerian Spirits and Rogue Exiles for Precursor Tablets.
- The Untainted Paradise Map now has 200-400% Increased Experience Gained (previously 150-300%).
- A new crafting mechanic called Recombination has been added to Expedition, which allows you select mods on two items, hoping to get the best elements of each on a single item. As you select more mods, the chance of success decreases. If you are not successful, the items will be destroyed. This will be unlocked as you complete your first Expedition, and requires artifacts found during the Expedition to fuel it.
- The Tablet modifier that causes Ritual Favours in your Maps to have 5-10% increased chance to be Omens now has values of 15-25%.
- The Overseer Tablet modifier that causes Map Boss to have a +10-20% chance to drop a Waystone of the current tier or higher now has values of +5-8%.
- Precursor Tablets suffixes that granted additional base chance for random extra content, now instead grant increased chance (this affects existing items).
- The Tablet modifier that provides increased Rarity of Items found in your Maps now has values of 10-15% (previously 10-20%).
- The Tablet modifier that provides increased Quantity of Items found in your Maps now has values of 3-7% (previously 3-8%).
- The Tablet modifier that provides increased Pack Size in your Maps now has values of 3-7% (previously 3-8%).
- The Tablet modifier that provides increased Gold found in your Maps now has values of 10-15% (previously 5-10%).
- Tablet modifiers that give Breaches in your Maps increased Monster Density now give 4-6% (previously 5-10%), while the modifier that also gives Breaches open faster now has values of 3-5% (previously 8-12%).
- The Tablet modifier for Rare Monsters having an additional Modifier can no longer roll.
- The modifier in Simulacrum for Rare Monsters having an additional Modifier no longer appears.
- The various endgame quests that lead to the Arbiter of Ash encounter have been consolidated into a single quest.
- All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
- Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
- Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
- Moved the location of the stash in Simulacrum to make it harder to accidentally start the encounter when trying to open the stash.
- Reduced the Power of Notables on the league specific Atlas Passive Trees for acquiring Logbooks, Breach Splinters, Simulacrum Splinters and an Audience with the King.
- Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
- Simulacrum Splinters can now be obtained through Delirium Encounters in all Map Tiers, with the amount scaling up per Map Tier.
- The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
- Reduced the intensity of the fog in Delirium encounters.
- The number of Monsters spawned from Breaches has been reduced.
- A higher percentage of the total number of Breach monsters spawned are now spawned earlier in the encounter.
- Reduced the number of small Breach chests found.
- Breach Splinters can now be obtained from Breaches in all Map Tiers, with the amount scaling up per Map Tier.
- Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
- Strongboxes now spawn slightly more packs of Monsters in Maps.
- Omens now always appear as Ritual Rewards in Map areas. There's also a small chance for an additional Omen to appear.
- The vendors in The Ziggurat Refuge and those in your Hideout now correctly have level 65 items available, rather than one having level 60 items and the other level 70.
- If you exit the game while in an endgame map area, logging back into the same character will now place you back inside the map instance if it still exists.
Atlas Passive Tree Changes
- Added support for Azmerian Spirits and Rogue Exiles to the Atlas Passive Tree.
- Added more Notable Passives and reworked some existing ones to make the available choices more interesting.
- The Deadly Evolution Atlas Keystone has been replaced by a new Keystone called Ecological Shift which causes your Maps to have 40% more chance to contain Random Extra Content, and 20% less number of Monster Packs in your Maps.
- Can now obtain 40 Atlas Passive Skill points (previously 30).
- The Crumbling Walls Atlas Notable Passive now has 10% chance for an additional Breach (previously 15%), 3% chance for three additional Breaches (previously 5%) and 1% chance for ten additional Breaches (previously 2%).
- The Extreme Archaeology Notable Atlas Passive no longer causes Monsters to spawn with 20% of their Life missing.
- The Frantic Invasion Atlas Notable Passive now has 50% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps (previously 75%).
- The Grasping Hands Atlas Notable Passive now has 30% more Clasped Hands (previously 50%) and Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters (previously 25%).
- The Interdimensional Assault Atlas Notable Passive now has Breaches in your Maps have 10% increased Monster Density (previously 15%).
- The Ominous Portents Atlas Notable Passive now causes Ritual Favour in your Maps to have 100% increased chance to be Omens (previously 50%).
- The Rising Pyre Atlas Notable Passive now has Breaches in your Maps have 25% increased Monster Density (previously 40%).
General Improvements
- In order to work around a common crash that was occuring on nVidia hardware with recent drivers the game can now recover from "Device Removed" events. When this occurs the game will display a loading screen (and pause) while it attempts to recover. This only applies for this specific type of client crash, not all client crashes.
- The Reforging Benches in towns have been repositioned to more optimal locations. The Stash and Guild Stashes have also been slightly spaced apart to reduce misclicking.
- Strongboxes can now appear in certain Act 1 areas.
- Added a Stash to the Treasure Room in the Trials of Chaos.
- Many Fire Skills now visually burn grass in areas.
- Improved the performance of summoning and reviving minions.
- Further improved safety checks preventing using movement skills to skip the elevators in the Trials of Chaos encounters and prevent the encounters from functioning correctly.
- The jumps performed when using
Escape ShotEscape ShotAttack, AoE, Projectile, Trigger, Cold
Tier: 1
Level: (1-20)
Cost: (11-74) Mana
Attack Damage: (65-265)% of baseRequires: BowLeap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres
Additional Effects From 1-20% Quality:
(6-120)% more Freeze BuildupSkills can be managed in the Skills Panel.and
Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos, Barrageable, Plant
Tier: 5
Level: (1-20)
Cost: (14-98) Mana
Attack Damage: (20-62)% of baseRequires: BowFire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.Detonation Time is 15 seconds
Fires 4 Pustules
Limit 12 pustules
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Additional Effects From 1-20% Quality:
Fires +(0.1-2) Pustules
Limit +(0.1-2) pustulesSkills can be managed in the Skills Panel.now allow you to jump over enemies and small amounts of terrain.
Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff
Tier: 5
Level: (1-20)
Cost: (12-83) Mana
Attack Damage: (160-422)% of baseRequires: QuarterstaffLeap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.+1 second to Total Attack Time
Cannot inflict Daze
Impact radius is 2.4 metresSkills can be managed in the Skills Panel.will also receive this change at a later date.
- The Decay debuff from
Decaying HexDecaying HexSupport, Chaos, Curse
Category: Decaying Hex
Tier: 3
Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.Supported Skills inflict Decay, dealing 100% of Intelligence as Chaos damage per second for 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Support now uses a more appropriate visual effect and displays below the enemy's life bar.- Grenade skills now have a small amount of random variation in travel distance when firing multiple grenades at once.
FireboltFireboltSpell, AoE, Projectile, Fire
Level: (1-20)
Cast Time: 0.90 sec
Critical Strike Chance: 8.00%Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.Projectile
Deals (7-290) to (10-435) Fire Damage
Explosion
Explosion radius is 0.7 metres
Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability MagnitudeSkills can be managed in the Skills Panel.now uses the same animation as
Freezing ShardsFreezing ShardsSpell, Projectile, Cold
Level: (1-20)
Cast Time: 1.20 sec
Critical Strike Chance: 11.00%Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.Deals (2-64) to (3-96) Cold Damage
100% more Freeze Buildup
Fires 5 Projectiles
Additional Effects From 1-20% Quality:
Fires (0.05-1) ProjectilesSkills can be managed in the Skills Panel.instead of generic projectile spell animations.
- Updated the 3D art of the Stash and Guild Stash.
Player Changes
- Characters are now required to be at least level 25 to enter Cruel difficulty areas and level 50 to enter Endgame areas.
- The player's base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2).
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel.,
Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Trigger, Cold
Tier: 11
Level: (1-20)
Cost: (5-40) Mana
Attack Speed: 75% of base
Attack Damage: (35-109)% of baseRequires: QuarterstaffDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius
Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit ChanceSkills can be managed in the Skills Panel.,
Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Tier: 3
Level: (1-20)
Cost: (7-47) Mana
Attack Speed: 75% of base
Attack Damage: (80-250)% of baseRequires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targetsSkills can be managed in the Skills Panel.and
Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
Tier: 9
Level: (1-20)
Cost: (11-79) Mana
Attack Speed: 89% of base
Attack Damage: (67-209)% of baseRequires: QuarterstaffDash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.Strike
Converts 73% of Physical damage to Chaos damage
+0.35 seconds to Total Attack Time
Can't be Evaded
Support
100% increased duration of socketed Curses
(20–29)% increased Effect of Socketed MarksPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.now have 25% less Attack Speed to compensate for this change (previously 10%).
- Freeze now builds up roughly 48% slower on enemies.
- Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).
- Presence base radius is now 4 metres (previously 6 metres).
- Monster Modifiers stolen from Rare Monsters, such as through Behead Support, have had the effect they provide to players adjusted to be more appropriate.
- The Cruel version of
Candlemass' EssenceCandlemass' EssenceGrants 5% increased maximum LifeA sense of gratefulness and peace radiates with warmth.Right-click to receive the blessing of the Candlemass. now provides 5% increased Life (previously 8%).
- The Worn Sandals Trial of the Sekhemas Affliction now grants 30% less Movement Speed if you've been Hit by an Enemy Recently (previously 25% reduced Movement Speed).
- Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
- Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
- Players can no longer be light stunned while their shield is raised.
- Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are additive with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now additive with each other for
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 secCurse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse Slows targets by (40-59)%
Curse duration is (6-7.4) seconds
Curse makes other effects on targets expire 25% slower
Curse does not apply to enemies above level (20-0)
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel..
- Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
- Ice crystals can no longer apply on kill effects such as
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
Additional Effects From 1-20% Quality:
An additional +(0.25-5)% of Overkill damage contributes to base Ignite damageSkills can be managed in the Skills Panel.and
TrampletoeTrampletoe
Trimmed GreavesArmour: (130-174)Requires Level 27, 57 Str15% increased Movement Speed
(50-100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killedThe truly mighty are never outnumbered.'s overkill.- Players have 50% more Light Stun Threshold per time stunned in past 4 seconds (previously 25% more player Light Stun Threshold per time stunned in past 6 seconds).
- Your Heavy Stun bar now doesn't start emptying until the Heavy Stun animation has finished (instead of when the Heavy Stun animation starts).
- Heavy Stun duration on players is now 3 seconds (previously 1 second).
- Players cannot Block or Evade Hits while they are Heavy Stunned.
- Critical Weakness stacks now track duration individually, rather than refreshing the duration of all stacks when a new stack is gained.
- Pinned targets can no longer Evade. Pinning a target now also causes them to be Light Stunned.
- The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
- Fully Broken Armour now causes enemies to take 20% increased Physical Damage from Hits.
- Revivable Minions now spawn with their skills on cooldown. This only applies to newly summoned minions, not Minions that have just revived.
- An Ancestrally Boosted Slam now has 30% more Damage and 20% more area of effect (previously 20% for both).
- Persistent minions granted by ascendancy passive skills will now automatically be summoned when you allocate the passive for the first time.
- Players and monsters now only count as moving while moving, rather than for the whole length of many animations that have some movement during some part of them.
- Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.
Ascendancy Changes
Titan
- The Surprising Strength Ascendancy Notable Passive now provides 50% more Damage against Heavy Stunned Enemies (previously 40%).
- The Earthbreaker Ascendancy Notable Passive now provides a 25% chance for Slam Skills you use yourself to cause Aftershocks (previously 20%).
Warbringer
- The Warcaller's Bellow Ascendancy Passive Skill now causes Warcries to Explode Corpses, dealing 25% of their Life as Physical Damage, instead of providing "Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage". This allows for Warcry area of effect to scale the Corpse explosion radius.
- The Turtle Charm Ascendancy Passive Skill now has 25% less Block Chance (previously 35%).
- The
Encased in JadeEncase in JadeSpell, Buff, Physical, Duration
Level: (1-20)
Cost: 15 Mana
Cast Time: 0.30 secConsume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.Gain Guard equal to 6% of your maximum life per Jade consumed
Guard duration is (4-4.95) seconds
Additional Effects From 1-20% Quality:
Gain Guard equal to (0.05-1)% of your maximum life per Jade consumedSkills can be managed in the Skills Panel.Skill has been reworked. It now consumes all stacks of Jade to grant Guard based off of your maximum Life for each Jade stack consumed.
- The
Ancestral SpiritsAncestral SpiritsMinion, Trigger, Duration
Level: (1-20)Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.Modifiers to Totem Life also affects Minions from this Skill
Minions from this skill have 1% increased Attack Speed
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength
Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel.Skill granted by the Answered Call Ascendancy Passive Skill now has "Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity", and "Minion from this Skill have 1% increased Damage per 3 of your Strength". The Minions granted by this Skill have had the following changes:
- Ancestral Jadecaster's Pinning Skill has had its cooldown lowered to 10 seconds (previously 15).
- Ancestral Jade Hulk damage now has 300% more Stun Buildup (previously 200%).
- The Warcaller's Bellow buff from the Ancestral Warhorn now grants 10 Rage on Hit (previously 5), and 20% increased Skill Speed (previously 10%).
- The Paua Shell Aura from the Ancestral Spirit Turtle now grants nearby Allies 80% increased Defences (previously 50%), and 40% increased Block Chance (previously 25%).
Gemling Legionnaire
- The Enhanced Effectiveness Ascendancy Passive Skill now also grants 20% less Attributes.
- The Integrated Efficiency Ascendancy Passive Skill has swapped positions with Gem Studded. It no longer provides +3 Skill Slots. Instead, it now causes Skills to gain 20% increased Damage per socketed red Support Gem, Skills gain 6% increased Skill Speed per socketed green Support Gem, and Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem.
- The Implanted Gems Ascendancy Passive Skill no longer provides +1 to level of all Skills. Instead, it now provides a choice between +2 to level of all Skills with a Strength requirement, +2 to level of all Skills with a Dexterity requirement, or +2 to level of all Skills with an Intelligence requirement.
Witchhunter
- The No Mercy Ascendancy Passive Skill now causes you to deal up to 40% more Damage to Enemies based on their missing Concentration (previously 30%).
- The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.
Deadeye
- The Thrilling Chase Ascendancy Passive Skill now provides "When you consume frenzy charges you count as having consumed twice as many" (previously a 50% chance, and described in a slightly different way).
Pathfinder
- The Running Assault Ascendancy Passive Skill now grants 50% less Movement Speed penalty from using Skills while moving (previously 30%). The location of this Passive Skill has been swapped with Relentless Pursuit.
- The Connected Chemistry Ascendancy Passive Skill has been removed. Enduring Elixirs no longer has a prerequisite.
- Added a new multi-choice Practical Remedies Ascendancy Passive Skill that provides the ability to allocate Grounding Stick, Dousing Vial, or Thawing Campfire, which provide Immunity to Shock, Immunity to Ignite, and Immunity to Freeze respectively.
- Added a new Sustainable Practices Ascendancy Passive Skill which provides 30% of Evasion Rating also grants Elemental Damage Reduction. Requires Practical Remedies.
Acolyte of Chayula
- The Embrace the Darkness Ascendancy Passive Skill now provides +8 to Maximum Darkness per Level (previously +5).
- The Ravenous Doubts Ascendancy Passive Skill no longer provides "Mana Leech is Instant". Instead, it now provides "Mana Leech recovers based on other damage types as well as Physical Damage".
- Honour lost during the Trial of the Sekhemas is now taken before the Acolyte of Chayula's Darkness.
Invoker
- The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%).
- The Lead me through Grace... Ascendancy Passive Skill now provides 1 Spirit for every 8 Energy Shield on equipped Body Armour (previously 6), and 1 Spirit for every 20 Evasion Rating on equipped Body Armour (previously 15).
- The Elemental Expression Skill, granted by the ...and Scatter Them to the Winds Ascendancy Passive Skill, now deals 40% more Damage at all Gem levels.
- The
MeditateMeditateSpell, Channelling
Level: (1-20)
Cooldown Time: (7.00 sec-5.10 sec)
Can Store 1 Use(s)
Cast Time: 1.00 secChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.(24-100)% more Energy Shield Recharge Rate
Additional Effects From 1-20% Quality:
(0.5-10)% more Energy Shield Recharge RateSkills can be managed in the Skills Panel.Skill granted by the Faith is a Choice Ascendancy Passive skill now has 0-28% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 40-78%). Quality now provides 0-10% more Energy Shield Recharge Rate (previously 0-15%).
Blood Mage
- The Blood Barbs Ascendancy Passive Skill no longer provides 10% of Damage gained as extra Physical Damage. It now causes Bleeding you inflict on Cursed targets to be Aggravated.
- Added a new Between the Cracks Ascendancy Passive Skill that causes Critical Hits to ignore Monster Armour. Requires Sanguimancy.
Infernalist
- The
Demon FormDemon FormShapeshift, Buff
Level: (1-20)
Cost: (6-65) Mana
Cooldown Time: 15.00 sec
Can Store 1 Use(s)Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.(12-25)% increased Cast Speed while in Demon Form
(0.8-18.5) Life Loss per second per Demonflame
Deal 3% more Spell damage per Demonflame
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cast Speed while in Demon FormSkills can be managed in the Skills Panel.Skill granted by the Demonic Possession Ascendancy Passive Skill now has a Cooldown of 15 seconds (previously 20), and a maximum Demonflame of 10 (previously uncapped). You now lose a flat amount of Life per second per Demonflame (scaling with Skill level), rather than a percentage of your Maximum Life. The dodge roll while in Demon Form has also had its distance reduced.
- The Seething Body Ascendancy Passive Skill now has While on High Infernal Flame, you and your Allies in your Presence Gain 50% of Damage as Fire Damage (previously 20%).
- The Grinning Immolation Ascendancy Passive Skill now provides 50% more Critical Damage Bonus (previously 30%).
- The Pyromantic Pact Ascendancy Passive Skill now causes 50% of Infernal Flame to be lost per second if none was gained in the past 2 seconds (previously 10%).
- The Bringer of Flame Ascendancy Passive Skill now causes All Damage from you and Allies in your Presence to contribute to Ignite Chance and Magnitude, instead of providing "While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude". No longer required Pyromantic Pact.
- The Loyal Hellhound Ascendancy Passive Skill no longer causes 20% of Damage from Hits to be taken from your Hellhound's Life before you.
- The Mastered Darkness Ascendancy Passive Skill now grants "Demonflame has no maximum".
- The small Mana Ascendancy Passive Skills now provide 3% increased maximum Mana (previously 4%).
- After allocating the Pyromantic Pact Ascendancy Passive Skill, you will now have at least 1 maximum Infernal Flame, even with 100% reduced maximum Mana.
- Using Blink while in Demon Form now plays an appropriate animation instead of landing to Blink.
Chronomancer
- The Circular Heartbeat Ascendancy Passive Skill has been removed. Rapid River no longer has a prerequisite.
- The Quicksand Hourglass Ascendancy Passive Skill now grants "Every 10 seconds, gain 50% more Cast Speed for 5 seconds (previously Every 12 seconds, gain 50% more Cast Speed for 4 seconds).
- Added a new Flood of Echoes Ascendancy Passive Skill that grants the Unleash Skill.
Stormweaver
- The Force of Will Ascendancy Passive Skill now provides 1% increased Effect of Arcane Surge on you per 25 Maximum Mana (previously 15 Mana).
- The Scouring Winds Ascendancy Passive Skill now causes Exposure you inflict to lower the affected Resistance by an additional 12% (previously 20%).
- The Strike Twice Ascendancy Notable Passive no longer provides 50% less Shock Duration. Instead, it now provides 25% less Magnitude of Shock you inflict.
- The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate.
Passive Skill Tree Changes
- With the addition of the Huntress and other new game mechanics we've added passive support for these throughout the Passive Skill Tree. There are many new clusters, mostly in the Huntress/Ranger area of the tree, and many existing Passive Skills have been updated. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed.
- Added new Blind-related clusters.
- Added new Volatility-related clusters.
- Added new Ranged and Melee-related clusters.
- Added new Hazards-related clusters.
- Added new Companion-related clusters.
- Added new Presence Radius and Aura-related clusters.
- Added new Parry-related clusters.
- Added new Banner-related clusters.
- Added new Bleeding-related clusters.
- Added new Thorns-related clusters.
- Added a new Quiver-related cluster.
- Added a new Crimson Assault Keystone Passive Skill to the south-east of the Ranger and Huntress' starting location. Crimson Assault causes Bleeding you inflict to be Aggravated, and Base Bleeding Duration to be 1 seconds.
- Added a new Trusted Kinship Keystone Passive Skill to the south-east of the Ranger and Huntress' starting location. Trusted Kinship allows you to have two Companions of different types, causes Companions to have +1 to each Defence for every 2 of that Defence you have, and also causes you to have 30% less Defences.
- The following Notable Passive Skills have been removed, you will no longer be able to Instil them, but existing ones will still function: Break Focus, Hold Focus, Lasting Concoctions, No Escape, Pinned Down, and Potent Concoctions.
- 12 Jewel Sockets have been removed from the Passive Skill Tree. Existing characters with Jewels in these removed sockets can reclaim their Jewels to their main inventory using the new /reclaimjewels chat command.
- The Acrobatics Keystone Passive Skill now grants 75% less Evasion Rating (previously 70%).
- The Eldritch Battery Keystone Passive Skill now has the additional property of "Doubles Mana Cost".
- The Giant's Blood Keystone Passive Skill now has "Triple Attribute requirements of Martial Weapons" This previously only affected Axes, Maces and Swords, but was described as "weapons".
- The Catlike Agility Notable Passive Skill now provides 40% increased Evasion Rating if you Dodge Rolled recently (previously 25%).
- The Falcon Technique Notable Passive Skill now grants 1% increased Attack Speed per 25 Dexterity (previously per 15 Dexterity).
- The Freedom of Movement Notable Passive Skill now provides 10% reduced Movement Speed Penalty from using Skills (previously 30% Evasion Rating if you Dodge Rolled recently).
- The Heavy Buffer Notable Passive Skill now grants 5% of Damage taken bypasses Energy Shield, instead of 10% reduced Maximum Life.
- The Icebreaker Notable Passive Skill now grants additional Freeze Threshold equal to 50% of Maximum Energy Shield (previously 100%)
- The Mana Blessing Notable Passive Skill no longer has 5% increased maximum Mana, and now provides 20% increased Mana Regeneration Rate.
- The Master Fletching Notable Passive Skill now provides 20% increased bonuses gained from Equipped Quiver (previously 30%). The two small Passive Skills prior now have values of 6% (previously 10%), while the two Passive Skills after now provide 20% increased Chance to inflict Ailments with Projectiles, or 15% increased Projectile Stun Buildup.
- The Pile On Notable Passive Skill now grants 30% increased Armour Break Debuff Effect instead of its previous effects.
- The Polymathy Notable Passive Skill now grants 7% increased Attributes (previously 10%).
- The Raw Mana Notable Passive Skill now provides 8% increased maximum Mana (previously 12%).
- The Spaghettification Notable Passive Skill now grants +13 to all Attributes, instead of 7% increased Attributes. It also now provides -7% to Chaos Resistance (previously -13%).
- The Split the Earth Notable Passive Skill now has 10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres (area previously not specified).
- The Unhindered Notable Passive Skill now provides 12% reduced Movement Speed Penalty from using Skills while moving (previously increased 3% Movement Speed). One of the Slow Effect on You small Passive Skills in this cluster has also been updated to provide 8% reduced Movement Speed Penalty.
- The Unwavering Stance Keystone Passive Skill no longer has "Your Stun Threshold is Doubled". Instead, it now has "Cannot be Light Stunned".
- The small Attack Damage with nearby Ally Passive Skill in the Killer Instinct cluster has been replaced with another small Passive Skill providing 10% increased Attack Damage.
- Small Passive Skills that previously provided 8% increased Effect of Auras from your Aura Skills now have values of 5%. Notable Passive Skills that provided 20% increased Effect of Auras from your Aura Skills now have values of 12%.
- Clarified the wording of the Iron Grip and Iron Will Keystone effects.
Skill Changes
- Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
- The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
- Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
- Adjusted the target Life Threshold for
Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
Tier: 3
Level: (1-20)
Reservation: (90-39) SpiritActivate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.Command: Explosive Demise
Cooldown Time: 3.00 sec
Attack Damage: 300% of base
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
Converts 100% of Physical Damage to Fire Damage
Deals additional Fire Damage equal to 8% of Minion's maximum Life
Can target Minions with (30–1096) Life or less
Explosion radius is 2.4 metres
Additional Effects From 1-20% Quality:
Deals additional Fire Damage equal to +(0.2–4)% of Minion's maximum LifeSkills can be managed in the Skills Panel.'s Explosive Demise Skill accordingly with the Life scaling changes.
- Adjusted
Skeletal ClericSkeletal ClericMinion, Persistent
Tier: 13
Level: (1-20)
Reservation: (60-20) SpiritActivate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Additional Effects From 1-20% Quality:
Revived Skeletons are immune to Damage for (0.15-3) seconds after being RevivedSkills can be managed in the Skills Panel.'s Heal Life scaling accordingly.
- All sources of Strikes dealing Splash damage to targets now have a radius of 1.5 metres (previously 1.8 metres).
ArcArcSpell, Projectile, Lightning, Chaining
Tier: 5
Level: (1-20)
Cost: (8-81) Mana
Cast Time: 1.10 sec
Critical Strike Chance: 9.00%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage
Chains (5-9) times
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
50% increased Magnitude of Shock inflicted
Additional Effects From 1-20% Quality:
Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel.no longer deals more Damage for each remaining Chain, and Chains 6-8 times at Gem levels 5-20 (previously 2-5). Quality now provides 0-2% more Damage for each remaining Chain (previously 0-5%).
ArchmageArchmageBuff, Persistent, Lightning
Tier: 14
Level: (1-20)
Reservation: 100 SpiritWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana
Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel.now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have.
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of baseRequires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4918) Armour
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding
Additional Effects From 1-20% Quality:
Break (1-20)% increased ArmourSkills can be managed in the Skills Panel.has had the Armour Break amount lowered by roughly 20% at all Gem levels.
Artillery BallistaSiege BallistaAttack, Totem, AoE, Projectile, Fire, Duration, Barrageable
Tier: 9
Level: (1-20)
Cost: (18-121) ManaRequires: CrossbowDeploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Totem duration is 8 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos ResistanceSkills can be managed in the Skills Panel.base Physical Damage scaling now matches that of other totems like Shockwave Totem and Ripwire Ballista. The Artillery Explosion now converts 100% of Physical Damage to Fire Damage (previously 90%). Quality now provides 0 to -0.4 seconds to Totem base Attack Time (previously increased Attack Speed).
ArtillerySiege BallistaAttack, Totem, AoE, Projectile, Fire, Duration, Barrageable
Tier: 9
Level: (1-20)
Cost: (18-121) ManaRequires: CrossbowDeploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Totem duration is 8 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos ResistanceSkills can be managed in the Skills Panel.and
Ripwire BallistaArtillery BallistaAttack, Totem, AoE, Projectile, Sustained, Duration
Tier: 7
Level: (1-20)
Cost: (14-95) ManaRequires: CrossbowDeploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos ResistanceSkills can be managed in the Skills Panel.now have an aggro range of 8 metres (previously 6).
Artillery BallistaSiege BallistaAttack, Totem, AoE, Projectile, Fire, Duration, Barrageable
Tier: 9
Level: (1-20)
Cost: (18-121) ManaRequires: CrossbowDeploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Totem duration is 8 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos ResistanceSkills can be managed in the Skills Panel.now fires 3 Projectiles (previously 1).
Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Duration, Conditional, Meta
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Cost & Reservation Multiplier: (200-100)%Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
Totem gains +(0-75)% to all Elemental Resistances
Cannot have more than 10 Ancestral Warrior Totems active
Totem gains +(0-35)% to Chaos Resistance
Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.now explicitly states that it wields a Two Handed Mace, to clarify that it benefits from your Mace-related stats. Quality is now +0-2 seconds to Totem Duration (previously +0-0.4).
- Banner Skills now have an Aura Radius of 4.5 metres (previously 4), and are now correctly considered Aura skills.
BarrageBarrageSpell, Buff, Duration
Tier: 5
Level: (1-20)
Cost: (11-51) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.70 secRequires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Repeats deal 50% less Damage
(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Maximum Buff duration is 5 seconds
Additional Effects From 1-20% Quality:
Repeats deal +(0.25-5)% more DamageSkills can be managed in the Skills Panel.Repeats now deal 50% less Damage at all Gem levels (previously 23-15% at Gem levels 5-20). 560-410% of repeated Skill's attack time is now added to this skill's cooldown, to a maximum of 30 seconds at Gem levels 5-20 (previously 1440-1215%). Quality now causes Repeats to deal +0-5% more Damage (previously +0-15%).
Barrier InvocationBarrier InvocationBuff, Persistent, Trigger, Invocation, Meta
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken
(0-57)% increased Energy gained
Maximum Energy is 500
Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.now only builds energy from enemy hits to Energy Shield rather than all hits to Energy Shield. Barrier Invocation now gains 1 Energy for each 10 Energy Shield lost to Damage Taken (previously 5).
Bleeding ConcoctionBleeding ConcoctionAttack, AoE, Projectile, Physical
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Speed: 85% of base
Attack Damage: (70-185)% of baseRequires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.(11-314) to (21-582) base Physical Damage
Inflicts Bleeding on Hit
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Aggravate Bleeding on Hit
Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel.now has 200% more Magnitude of Bleeding inflicted (previously 100%).
- Blink is now a Travel Skill.
Bone BlastBone BlastSpell, AoE, Physical, Duration
Level: (1-20)
Cast Time: 0.75 sec
Critical Strike Chance: 14.00%Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.Deals (5-226) to (8-339) Physical Damage
40% chance to inflict Bleeding on Hit
Ritual radius is 1 metre
Ritual duration is 1 second
Additional Effects From 1-20% Quality:
Ritual radius is (0.02-0.4) metresSkills can be managed in the Skills Panel.now has a 40% chance to inflict Bleeding on Hit (previously 20%).
BonestormBonestormSpell, AoE, Projectile, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (5-60) Mana per second
Cast Time: 0.12 sec
Critical Strike Chance: 15.00%Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.Deals (4-116) to (7-175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles
Additional Effects From 1-20% Quality:
(0.5-10)% more Cast SpeedSkills can be managed in the Skills Panel.'s shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit.
- Bonestorm now Impales on hit instead of applying a specialised debuff, and has 200% more Impale magnitude.
Cast on Minion DeathCast on Minion DeathBuff, Minion, Persistent, Trigger, Meta
Tier: 8
Level: (1-20)
Reservation: 30 SpiritWhile active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is killed, modified by the Minion's Power
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality:
(1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.now only gains energy when persistent minions are killed. Additionally, minions that are created by a very underlevelled minion skill (relative to the current area level) now grant less energy when killed. Level 20+ minion skills will incur no penalty in endgame content.
Cast on ShockCast on ShockBuff, Persistent, Trigger, Lightning, Meta
Level: (1-20)
Reservation: 60 SpiritWhile active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.now gains 1 Energy per Power of enemies you Shock with Hits from skills (previously 2).
Cluster GrenadeCluster GrenadeAttack, AoE, Projectile, Grenade, Fire
Tier: 13
Level: (1-20)
Cost: (14-99) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (120-490)% of baseRequires: CrossbowFire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.Primary Grenade
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Mini Grenades
Attack Damage: (70-286)%
Detonation Time is 3 seconds
Supported Skills fire Projectiles in a circle
Converts 40% of Physical Damage to Fire Damage
Fires 18 Projectiles
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.'s Mini Grenades Explosion Radius is now 1.4 metres (previously 1.2 metres).
Combat FrenzyCombat FrenzyBuff, Persistent
Tier: 8
Level: (1-20)
Reservation: 30 SpiritWhile active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds
Additional Effects From 1-20% Quality:
(0.5-10)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel.now has Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.3-4.1 seconds at Gem levels 8-20 (previously 2.48-1.58).
- Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
ConductivityConductivitySpell, AoE, Lightning, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Lightning Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Lightning Resistance
Curse duration is (6-7.4) seconds
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel.now causes Cursed enemies to have -25% to Lightning Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
Cold SnapSnapSpell, AoE, Lightning, Cold, Fire, Payoff, Remnant
Tier: 5
Level: (1-20)
Cost: (8-89) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 13.00%Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.Deals (14-473) to (21-709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating
from a Unique enemy
Additional Effects From 1-20% Quality:
(0.5-10)% chance to spawn an additional Infusion RemnantSkills can be managed in the Skills Panel.now has an explosion radius of 1.6 metres (previously 0.7 metres).
- Curse Skills now apply their Curse after a 1.5 second delay (previously 1 second).
Dark EffigyDark EffigySpell, Totem, AoE, Projectile, Chaos, Duration
Tier: 9
Level: (1-20)
Cost: (13-133) Mana
Cast Time: 1.00 secRaise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.Totem
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Dark Effusion
Cast Time: 1.00 Sec
Critical Hit Chance: 11.00%
Deals (2–34) to (4–64) Chaos Damage
Fires 100 additional Projectiles
Impact radius is 0.8 metresSkills can be managed in the Skills Panel.projectiles now have a Critical Hit Chance of 7% (previously 11%), and an impact radius of 1.2 metres (previously 0.8 metres). Quality is now 0-20% chance to inflict Withered for 2 seconds on Hit (previously 0-50%).
DecomposeDecomposeSpell, AoE, Fire, Chaos, Duration
Level: (1-20)
Cast Time: 0.80 secConsume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Poison Cloud
Limit 6 Poison Clouds
Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
Gains +20% more Radius per second, up to a maximum of +80%
Cloud radius is 1.6 metres
Cloud duration is 4 seconds
Explosion
Critical Hit Chance: 8.00%
Cloud radius is 1.6 metres
Cloud duration is 4 seconds
Deals (11–352) to (17–529) Fire Damage
Additional Effects From 1-20% Quality:
+(0.05-1) seconds to Cloud durationSkills can be managed in the Skills Panel., the Skill granted by the Corpsewade Unique Boots, now causes the Poison Cloud to poison enemies as though dealing Chaos damage equal up to 10% of Corpse's Maximum Life at Gem levels 1-20 (previously 30-39.5%).
DespairDespairSpell, AoE, Chaos, Duration, Curse
Tier: 9
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1.5 seconds delay
Curse inflicts -(35-49)% to Chaos Resistance
Curse radius is (1.5-3.1) metres
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel.now causes Cursed enemies to have -20% to Chaos Resistance at Gem level 9 (previously -32%), scaling up to -24% at Gem level 20 (previously -36%).
Detonate DeadDetonate DeadSpell, AoE, Physical, Fire, Detonator
Tier: 7
Level: (1-20)
Cost: (9-99) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%Cause a Corpse to violently explode, damaging surrounding enemies.Deals (19-145) to (28-218) Fire Damage
Deals Physical damage equal to (5-10.7)% of
Corpse's maximum Life
Explosion radius is 2.6 metres
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radiusSkills can be managed in the Skills Panel.now deals Physical Damage equal to 8.8-10.7% of Corpse's maximum Life at Gem levels 7-20 (previously 20% at all Gem levels), scaling further past Gem level 20. It also now deals 41 to 61 Fire Damage at gem level 7 (previously 28 to 43), scaling up to 139 to 208 Fire Damage at gem level 20 (previously 169 to 254).
Detonating ArrowDetonating ArrowAttack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Barrageable
Tier: 9
Level: (1-20)
Cost: (6-46) Mana per second
Attack Speed: 45% of base
Attack Damage: (53-192)% of baseRequires: BowChannel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.Modifers to Attack speed also affect this skill's cost
Gain 120% of Damage as extra Fire Damage per Stage
Maximum 4 Stages
Additional Effects From 1-20% Quality:
+(0.05-1) to number of Maximum StagesSkills can be managed in the Skills Panel.'s Explosion Radius is now 2.4 metres (previously 1.8).
- Direct Minions now has a 0.5 second cooldown.
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-68)% increased Energy gained
Maximum Energy is 500
Additional Effects From 1-20% Quality:
Maximum Energy is (5-100)Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.now gains 10 Energy per Power of enemies you Freeze with Hits from Skills (previously 10), 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (previously 3). It also now gains 1 Energy per Power of enemies you Shock with Hits from Skills (previously 3).
- Escape Shot now scales Freeze Buildup with Gem level, up to 585% more at Gem level 20 (previously 300% at all levels). Quality is now 0-120% more Freeze Buildup (previously 0-80%).
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Projectile, Fire
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Speed: 85% of base
Attack Damage: (70-185)% of baseRequires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.(14-384) to (21-576) base Fire Damage
Inflicts 100% more Flammability Magnitude
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Additional Effects From 1-20% Quality:
Throw additional Projectiles at up to (0.1-2) Ignited EnemiesSkills can be managed in the Skills Panel.now has 200% more Magnitude of Ignite inflicted (previously 100%).
Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Detonator
Tier: 1
Level: (1-20)
Cost: (10-68) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (215-878)% of baseRequires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is (2-2.4) metres
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.cooldown is now 7 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 3 seconds (previously 2.5 seconds).
Eye of WinterEye of WinterSpell, Projectile, Cold
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 1.40 sec
Critical Strike Chance: 12.00%Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage
Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb
Each use of this Skill deals 900% more damage with its first Hit against each enemy
Additional Effects From 1-20% Quality:
(1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel.now gains 75% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect (previously 50%). The Skill also no longer incorrectly states the Projectile applies the passed over-ground effect to nearby Enemies.
Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: (1-20)
Cost: (11-76) Mana
Attack Speed: 60% of base
Attack Damage: (140-437)% of baseRequires: QuarterstaffSuffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From 1-20% Quality:
(1-20)% more Damage per Power Charge ConsumedSkills can be managed in the Skills Panel.projectiles now have 50% more Damage per Power Charge consumed (previously 25%).
FireballFireballSpell, AoE, Projectile, Fire
Tier: 3
Level: (1-20)
Cost: (10-104) Mana
Cast Time: 1.20 sec
Critical Strike Chance: 7.00%Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.Projectile
Deals (8-224) to (12-336) Fire Damage
Explosion
Explosion radius is 1.7 metres
Firebolts
Projectile count cannot be modified
Fires 8 Projectiles
Deals (5–135) to (7–202) Fire Damage
Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel.no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
FireboltFireboltSpell, AoE, Projectile, Fire
Level: (1-20)
Cast Time: 0.90 sec
Critical Strike Chance: 8.00%Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.Projectile
Deals (7-290) to (10-435) Fire Damage
Explosion
Explosion radius is 0.7 metres
Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability MagnitudeSkills can be managed in the Skills Panel.now has a maximum downward tilt angle against closer targets, making it harder to hit enemies with multiple explosions.
FirestormFirestormSpell, AoE, Sustained, Fire, Duration, Storm
Tier: 11
Level: (1-20)
Cost: (14-147) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.Deals (3-111) to (5-167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radiusSkills can be managed in the Skills Panel.'s Improved Bolts now have a Critical Hit Chance of 7% (previously 14%).
FlameblastFlameblastSpell, AoE, Fire, Channelling, Nova, Staged
Tier: 13
Level: (1-20)
Cost: (5-57) Mana per second
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.25 sec
Critical Strike Chance: 8.00%Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.Deals (7-244) to (11-367) Fire Damage
75% more damage per Stage
Modifiers to cast speed also affect this skill's cost
10 maximum Stages
Explosion radius is 0.6 metres per Stage
Additional Effects From 1-20% Quality:
(1-20)% more Cast SpeedSkills can be managed in the Skills Panel.now has a 15 second Cooldown (previously none), and now has 75% more damage per Stage (previously 200%). It now has an Explosion radius of 0.6 metres per Stage (previously 0.4), and Quality now provides 0-20% more Cast Speed (previously 0-10%).
Flame WallFlame WallSpell, AoE, Fire, Duration
Tier: 1
Level: (1-20)
Cost: (10-111) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.Wall deals (1.8-59.6) Fire Damage per second
Wall duration is (4.5-6.4) seconds
Ignites as though dealing (5-181) to (8-271) Fire damage
Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability MagnitudeSkills can be managed in the Skills Panel.now causes projectiles which pass through the wall to deal 33 to 48 Added Fire Damage at gem level 20 (previously 64 to 91), while the Gem level 1 values are unchanged. More significant reductions have been made past Gem level 20.
FlammabilityFlammabilitySpell, AoE, Fire, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Fire Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Fire Resistance
Curse duration is (6-7.4) seconds
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel.now causes Cursed enemies to have -25% to Fire Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
Flash GrenadeFlash GrenadeAttack, AoE, Projectile, Grenade
Tier: 3
Level: (1-20)
Cost: (7-53) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (100-408)% of baseRequires: CrossbowFire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is (2.6-3.3) metres
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.now has 500% more Stun Buildup (previously 400%).
Fragmentation RoundsFragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff, Merging
Tier: 1
Level: (1-20)
Cost: (7-53) ManaRequires: CrossbowLoad your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.+1 Bolt loaded per clipSkills can be managed in the Skills Panel.base Explosion radius is now 1.8 metres at all Gem levels (previously 1.4-1.6 at Gem levels 1-20).
Freezing ShardsFreezing ShardsSpell, Projectile, Cold
Level: (1-20)
Cast Time: 1.20 sec
Critical Strike Chance: 11.00%Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.Deals (2-64) to (3-96) Cold Damage
100% more Freeze Buildup
Fires 5 Projectiles
Additional Effects From 1-20% Quality:
Fires (0.05-1) ProjectilesSkills can be managed in the Skills Panel.now fires 5 projectiles (previously 7), and now has 100% more Freeze Buildup (previously 50%).
Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
Tier: 3
Level: (1-20)
Cost: (15-105) Mana
Attack Damage: (48-150)% of baseRequires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical damage to Cold damage
(50-107)% more Magnitude of Chill inflicted
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds
Additional Effects From 1-20% Quality:
(2-40)% more Freeze BuildupSkills can be managed in the Skills Panel.now scales Freeze Buildup with Gem level, up to 107% more at Gem level 20 (previously 50% at all levels).
Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds
Cannot apply Exposure to enemies of level higher than (20-100)
Additional Effects From 1-20% Quality:
+(0.5-10)% maximum Elemental Exposure appliedSkills can be managed in the Skills Panel.now has Pulse and Explosion radius is 2-2.7 metres at Gem levels 1-20 (previously 1.7-2.4).
Frost WallFrost WallSpell, AoE, Cold, Duration
Tier: 9
Level: (1-20)
Cost: (7-79) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 11.00%Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.Deals (7-187) to (11-280) Cold Damage
50% more Magnitude of Chill inflicted
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.now has a Cooldown of 5 seconds (previously 3 seconds).
Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration
Tier: 1
Level: (1-20)
Cost: (12-81) Mana
Attack Speed: 70% of baseRequires: QuarterstaffLeap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.Limit 1 Ice Crystal
Ice Crystal duration is 10 seconds
Ice Crystal has (27-9536) maximum Life
Additional Effects From 1-20% Quality:
(1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel.' explosion now deals 6 to 9 base Quarterstaff Cold Damage at Gem level 1 (unchanged), scaling up to 141 to 212 at Gem level 20 (previously 89 to 134). The damage past Gem level 20 has also been adjusted. Explosion radius is now 2.4 metres (previously 2).
Fulminating ConcoctionFulminating ConcoctionAttack, AoE, Projectile, Lightning
Level: (1-20)
Critical Strike Chance: 8.00%
Attack Speed: 85% of base
Attack Damage: (70-185)% of baseRequires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.(8-224) to (24-672) base Lightning Damage
200% more chance to Shock
50% more Magnitude of Shock inflicted
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Additional Effects From 1-20% Quality:
(2-40)% more chance to ShockSkills can be managed in the Skills Panel.now has 200% more chance to Shock (previously 100%).
Galvanic ShardsGalvanic ShardsAttack, Ammunition, Projectile, Lightning, Chaining, Merging
Tier: 5
Level: (1-20)
Cost: (6-44) ManaRequires: CrossbowLoad your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.Ammunition
1 Bolt loaded per clip
Projectile
Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload.
Converts 60% of Physical Damage to Lightning Damage
Knocks Back Enemies
Cannot Chain
Fires 6 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Beam
Converts 100% of Physical Damage to Lightning Damage
Beam Chains to 1 enemySkills can be managed in the Skills Panel.now converts 60% of Physical Damage to Lightning Damage (previously 40%).
Gas ArrowGas ArrowAttack, AoE, Projectile, Fire, Chaos, Duration, Barrageable
Tier: 7
Level: (1-20)
Cost: (9-62) Mana
Attack Damage: (30-94)% of baseRequires: BowFire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Impact radius is 1.8 metres
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radiusSkills can be managed in the Skills Panel.,
Gas GrenadesGas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Tier: 5
Level: (1-20)
Cost: (12-86) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of baseRequires: CrossbowFire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact
Detonation Time is 2 seconds
Impact radius is (1.4-2) metres
Poison Cloud
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud Duration is 6 seconds
Cloud radius is (1.5-2) meters
Explosion
Converts 100% of Physical Damage to Fire Damage
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.and
DecomposeDecomposeSpell, AoE, Fire, Chaos, Duration
Level: (1-20)
Cast Time: 0.80 secConsume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Poison Cloud
Limit 6 Poison Clouds
Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
Gains +20% more Radius per second, up to a maximum of +80%
Cloud radius is 1.6 metres
Cloud duration is 4 seconds
Explosion
Critical Hit Chance: 8.00%
Cloud radius is 1.6 metres
Cloud duration is 4 seconds
Deals (11–352) to (17–529) Fire Damage
Additional Effects From 1-20% Quality:
+(0.05-1) seconds to Cloud durationSkills can be managed in the Skills Panel.now have a limit of 6 Poison Clouds.
Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (7-49) ManaRequires: CrossbowLoad your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.+1 Bolt loaded per clip
Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel.Walls now last 8 seconds (previously 6).
Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
Tier: 1
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of baseRequires: QuarterstaffSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 80% of Physical damage to Cold damage
Burst radius is 0.6 metres
Wave length is 4.8 metres
Causes 8 Bursts
Additional Effects From 1-20% Quality:
Gains (0.75-15)% of Physical damage as Cold damageSkills can be managed in the Skills Panel.Quality is now gains 0-10% of Physical damage as Cold damage (instead of 0-10% increased attack speed).
Grim FeastGrim FeastBuff, Spell, Minion, Persistent, Remnant
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cast Time: InstantWhile active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.Remnants last for 8 seconds
Remnants store 35% of Minion maximum Life
You can store up to (47-66124) collected Minion Life
Additional Effects From 1-20% Quality:
Remnants store (0.25-5)% of Minion maximum LifeSkills can be managed in the Skills Panel.can no longer be engraved in the Gemcutting menu. Existing Grim Feast Gems have been disabled, we aim to rework Grim Feast in the coming future.
Hammer of the GodsHammer of the GodsAttack, AoE, Melee, Slam, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (10-73) Mana
Attack Speed: 50% of base
Attack Damage: (580-1529)% of baseRequires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Requires 20 Glory to use
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radiusSkills can be managed in the Skills Panel.no longer has a Cooldown, but now requires 20 Glory to use. Glory is a resource that gets built up by Heavy Stunning enemies. The amount of Glory gained is based on the Stunned monster's Power. Quality is now +0-0.4 to impact Radius (previously 1% increased cooldown recovery rate).
Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
Tier: 9
Level: (1-20)
Cost: (11-79) Mana
Attack Speed: 89% of base
Attack Damage: (67-209)% of baseRequires: QuarterstaffDash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.Strike
Converts 73% of Physical damage to Chaos damage
+0.35 seconds to Total Attack Time
Can't be Evaded
Support
100% increased duration of socketed Curses
(20–29)% increased Effect of Socketed MarksPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.now specifies that it triggers socketed Marks. This is purely a description change.
- Herald Skills with Attack Hits now properly state their hits cannot be evaded. This is not a functional change, just a descriptive one.
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
Additional Effects From 1-20% Quality:
An additional +(0.25-5)% of Overkill damage contributes to base Ignite damageSkills can be managed in the Skills Panel.'s Explosion Radius is now 1.2 metres (previously 1).
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
Additional Effects From 1-20% Quality:
An additional +(0.25-5)% of Overkill damage contributes to base Ignite damageSkills can be managed in the Skills Panel.quality now provides "An additional +0-5% of Overkill damage contributes to base Ignite Damage", instead of the previous "Ignite surrounding enemies if Overkill damage is at least 0-2% of Enemy's Maximum Life" benefit that was actively detrimental.
Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Enemies you Shatter explode
Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel.'s Explosion Radius is now 1.6 metres (previously 1.8).
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them
Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel.now requires a Martial Weapon, making it consistent with the weapon restrictions of the other Herald skills.
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Lightning Bolts strike the targets of your next (2-3) Attack Hits
after killing a Shocked enemy with Attack damage
Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0.1-2) Attack Hits
after killing a Shocked enemy with Attack damageSkills can be managed in the Skills Panel.'s Bolt impact Radius is now 1.4 metres (previously 1.6).
HexblastHexblastSpell, AoE, Chaos, Payoff
Tier: 11
Level: (1-20)
Cost: (12-127) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.Deals (21-725) to (39-1347) Chaos Damage
Explosion radius is 2 metres
Explodes a Curse on enemies in a 2.8 metre radius
Maximum 10 Explosions per cast
Additional Effects From 1-20% Quality:
(0.5-10)% more Damage per 1 second of remaining duration on removed CurseSkills can be managed in the Skills Panel.can now only detonate Curses for which at least 50% of the duration has expired. This means it can never explode Curses that have an infinite duration. Curse orbs will be visually different when 50% of the Curse duration has expired if you have Hexblast equipped. The Explosion radius of Hexblast has been increased to 2 metres (previously 1.6 metres), and it now has a maximum of 3 Explosions per cast (previously 9).
HypothermiaHypothermiaSpell, AoE, Cold, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Cold Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Cold Resistance
Curse duration is (6-7.4) seconds
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel.now causes Cursed enemies to have -25% to Cold Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
- Ice Crystals created by
Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (7-49) ManaRequires: CrossbowLoad your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.+1 Bolt loaded per clip
Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel.and
Frost WallFrost WallSpell, AoE, Cold, Duration
Tier: 9
Level: (1-20)
Cost: (7-79) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 11.00%Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.Deals (7-187) to (11-280) Cold Damage
50% more Magnitude of Chill inflicted
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.now have lowered life scaling past gem level 20. Their scaling up until this point is unchanged.
Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Tier: 5
Level: (1-20)
Cost: (12-85) ManaRequires: CrossbowLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.+16 Bolts loaded per clipSkills can be managed in the Skills Panel.Explosion radius is now 1.4 metres (previously 1.2 metres), has a Maximum of 16 active shards (previously 12), and now has 16 Bolts loaded per clip (previously 12). Shards that have existed for at least 0.5 seconds (previously 1 second) now deal 700% more Damage (previously 900%).
- If you have multiple Travel Skills with cooldowns, their cooldowns are now shared.
- Improved
Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
Tier: 11
Level: (1-20)
Cost: (9-96) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-6) to (4-105) Lightning Damage
Hits enemies in range every 0.2 seconds
375% more chance to Shock
Bolts target enemies within 1.8 metres
Additional Effects From 1-20% Quality:
Bolts target enemies within +(0.02-0.4) metresSkills can be managed in the Skills Panel.'s description to clarify that the ball itself does not hit enemies.
- Improved
Skeletal ClericSkeletal ClericMinion, Persistent
Tier: 13
Level: (1-20)
Reservation: (60-20) SpiritActivate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Additional Effects From 1-20% Quality:
Revived Skeletons are immune to Damage for (0.15-3) seconds after being RevivedSkills can be managed in the Skills Panel.behaviour to reduce cases where they would run at enemies and attempt to attack them.
IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling
Tier: 9
Level: (1-20)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.Cone length is 5.8 metres
Ignites from a single use of this Skill Compound if not
from Ignited Ground
Deals (1.7-57.5) Fire Damage per second
Gains (7-2) milliseconds of fuel per Mana spent
Can store up to 5 seconds of fuel
Ignites as though dealing (2-83) to (4-124) Fire damage, every 0.075 seconds
Additional Effects From 1-20% Quality:
(1-20)% more Ignite durationSkills can be managed in the Skills Panel.now has 25% less Ignite Duration (previously 50%).
Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
Tier: 7
Level: (1-20)
Cost: (14-97) Mana
Attack Damage: (110-449)% of baseRequires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50-88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies with Fully Broken ArmourSkills can be managed in the Skills Panel.now has 62-88% more Stun Buildup at Gem levels 7-20 (previously 26%-39%).
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Chaining, Barrageable
Tier: 1
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of baseRequires: BowFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 80% of Physical damage to Lightning damage
Cannot Chain
Beam targeting radius is 3.2 metres
Fires beams at up to (2-4) additional Enemies near the target
Additional Effects From 1-20% Quality:
(2-40)% more chance to ShockSkills can be managed in the Skills Panel.now fires beams at up to 2-4 additional Enemies near the target at Gem levels 1-20 (previously 2 at all levels). Quality now provides 0-40% more chance to Shock (previously fires beams at up to +0-2 additional Enemies near the target).
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
(1-2) additional bolts if a Shocked enemy is in the target area
Additional Effects From 1-20% Quality:
(1-20)% more Lightning DamageSkills can be managed in the Skills Panel.now performs a number of extra lightning bolts if it consumes shock from an enemy. These bolts are distributed among targets in the skill's area, but can hit the same target multiple times if few enough targets were hit.
- Lightning Bolt now has 200% more Chance to Shock (previously 100%).
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
(1-2) additional bolts if a Shocked enemy is in the target area
Additional Effects From 1-20% Quality:
(1-20)% more Lightning DamageSkills can be managed in the Skills Panel.has 20% more Damage with Hits per 5% Shock Effect on Enemy (previously 100% more Damage).
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of baseRequires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impactSkills can be managed in the Skills Panel.Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
Lightning WarpLightning WarpSpell, AoE, Lightning, Duration, Remnant
Tier: 9
Level: (1-20)
Cost: (8-83) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 11.00%Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.Deals (2-54) to (30-1032) Lightning Damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 8 seconds
Debuff duration is 4 seconds
Additional Effects From 1-20% Quality:
(0.5-10)% increased Magnitude of Shock inflictedSkills can be managed in the Skills Panel.no longer creates Shocked Ground if targeting a Ball Lightning projectile.
- Magma Spray (from the
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire
Tier: 4
Level: (1-20)
Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.Fully imbues Shield in 8 seconds
Grants 25% increased Block chance
Additional Effects From 1-20% Quality:
+(0.25-5)% increased Block chanceSkills can be managed in the Skills Panel.skill) now deals 6-10 to 151-226 base Fire damage at gem levels 1-20 (previously 4-7 to 234-351). It now has 6 to 8 Added Fire Damage per 15 Armour on Shield at all levels (previously 2-4 at gem level 1 and 3-6 at gem level 20). It now has a damage effectiveness of 130-405% (previously 120-490%).
Magnetic SalvoMagnetic SalvoAttack, AoE, Projectile, Lightning
Tier: 13
Level: (1-20)
Cost: (24-162) Mana
Attack Speed: 50% of base
Attack Damage: (50-156)% of baseRequires: BowAim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles
Additional Effects From 1-20% Quality:
Fires up to +(0.2-4) missilesSkills can be managed in the Skills Panel.now deals 100-140% of Attack Damage with Impact at Gem levels 13-20 (previously 89-125%), and 155-218% of Attack Damage with Explosion at Gem levels 13-20 (previously 177-250%). It now Fires up to 8 Missiles at all Gem levels (previously 14-17 at Gem levels 13-20). Quality now provides +0-4 Missiles, instead of 0-20% more Projectile Damage.
Mana TempestMana TempestSpell, Buff, Lightning, Storm
Tier: 7
Level: (1-20)
Cost: 1% Mana per second
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 secCreate a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Cooldown does not recover during Buff effect
Effects of Mana Tempest linger for 2.0 seconds after leaving the Tempest
Empowered Spells Split to (1-3) additional targets
30% of Mana and Life spent while in the storm is
added to this Skill's Mana Cost per Second
Empowered Spells Gain (40-78)% of damage as Lightning Damage
Additional Effects From 1-20% Quality:
Effects of Mana Tempest linger for (0.1-2) seconds after leaving the TempestSkills can be managed in the Skills Panel.'s quality now grants additional damage gained as lightning, instead of causing its effects to linger after you exited the Tempest (which did not actually function).
Mantra of DestructionMantra of DestructionBuff, Chaos, Duration, Conditional
Tier: 9
Level: (1-20)Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.Requires 8 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Empowered Attack gains (50-69)% of Damage as Chaos
Buff duration is up to 8 seconds, or until your next Attack
Purple Flames of Chayula Duration is 20 seconds
Additional Effects From 1-20% Quality:
Requires (0.05-1) fewer Combo to useSkills can be managed in the Skills Panel.'s Purple Flames of Chayula now has a duration of 8 seconds (previously 6).
MaliceMaliceBuff, Persistent, Aura, Duration
Level: (1-20)While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.7-0.51) seconds
Additional Effects From 1-20% Quality:
Critical Weakness duration is (0.05-1) secondsSkills can be managed in the Skills Panel.now applies Critical Weakness every 0.52 seconds at level 19 (previously 0.64 seconds).
Molten BlastMolten BlastAttack, AoE, Projectile, Fire
Tier: 5
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 75% of base
Attack Damage: (65-265)% of baseRequires: One Hand Mace, Two Hand MaceGouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Converts 60% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
100% more Ignite duration
While Dual Wielding, fires twice as many Projectiles with 15% less attack speed
Explosion radius is 1.6 metres
Additional Effects From 1-20% Quality:
(1.5-30)% chance to inflict Exposure on HitSkills can be managed in the Skills Panel.now has "While Dual Wielding, fires twice as many Projectiles with 15% less Attack Speed (previously 30%).
Pain OfferingPain OfferingMinion, Buff, AoE, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (25-110) ManaSkewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Pain Offering Spike
Minion Aura radius is 6 metres
Spike duration is 6 seconds
Aura grants Minions (20-29)% increased Attack and Cast Speed
Aura grants Minions (20-58)% increased damage
Additional Effects From 1-20% Quality:
+(0.12-2.4) metres to Minion Aura radiusSkills can be managed in the Skills Panel.'s Aura now grants Minions 28-58% increased Damage at gem levels 5-20, rather than 29-44% more Damage. The Aura also now grants Minions 22-58% increased Attack and Cast Speed at Gem levels 5-20 (previously 30% at all levels).
Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
Tier: 5
Level: (1-20)
Cost: (6-41) Mana per second
Attack Speed: 30% of base
Attack Damage: (110-343)% of baseRequires: One Hand Mace, Two Hand MaceChannel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.Converts 40% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability MagnitudeSkills can be managed in the Skills Panel.no longer always Ignites, and now has an Attack Speed of 35% of base (previously 45%). Quality now provides 0-20% more Ignite Chance (previously 0-20% increased Magnitude of Ignite you inflict). Perfect Strike also now deals damage in a wider area close to the player, making it less likely to miss enemies standing next to the player.
Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold, Merging
Tier: 1
Level: (1-20)
Cost: (6-44) ManaRequires: CrossbowLoad your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.Ammunition
+1 Bolt loaded per clip
Permafrost Bolts
Attack Damage: (17–49)% of base
Converts 80% of Physical Damage to Cold Damage
(200–504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires 10 fragments per shot
Additional Effects From 1-20% Quality:
Fires +(0.1-2) fragments per shotSkills can be managed in the Skills Panel.now scales Freeze Buildup with Gem level, up to 186% more at Gem level 20 (previously 80% at all levels).
Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova
Tier: 4
Level: (1-20)
Reservation: 30 SpiritWhile active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.Stores 4% of Expected Poison damage, up to (43-15257)
Deals Physical damage equal to the stored Poison
Additional Effects From 1-20% Quality:
Stores (0.1-2)% of Expected Poison damage, up to 0
Deals Physical damage equal to the stored PoisonSkills can be managed in the Skills Panel.now stores up to 197-15257 Poison Damage at Gem levels 4-20 (previously 158-14989). The damage past Gem level 20 has also been reduced.
Poisonous ConcoctionAcidic ConcoctionAttack, AoE, Projectile, Physical
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Speed: 85% of base
Attack Damage: (70-185)% of baseRequires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.(7-196) to (11-294) base Physical Damage
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Cannot Poison
Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel.now has 200% more Magnitude of Poison inflicted (previously 100%). Now deals base Physical Damage instead of Chaos Damage.
Profane RitualProfane RitualSpell, AoE, Chaos, Duration
Tier: 7
Level: (1-20)
Cost: (6-65) Mana
Cast Time: 1.00 secMark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Limit 5 active rituals
Ritual radius is 2.2 metres
Ritual duration is 2 seconds
Additional Effects From 1-20% Quality:
(0.5-10)% chance to not destroy Consumed CorpseSkills can be managed in the Skills Panel.now has a Ritual radius of 2.2 metres (previously 1.8 metres).
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 SpiritWhile active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds
Additional Effects From 1-20% Quality:
Limit (0.05-1) Summoned Raging SpiritsSkills can be managed in the Skills Panel.now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits.
- Improved the performance of spawning very high amounts of Raging Spirits. If you spawn a large number of Spirits at the same time, the spawning of them is now spread out over a short duration.
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-103) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of baseRequires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.Fires (30-39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Additional Effects From 1-20% Quality:
Arrows fall (1-20)% fasterSkills can be managed in the Skills Panel.' arrow landing frequency is now affected by projectile speed modifiers, meaning that (for example) increased projectile speed causes the same number of arrows to land in a shorter total time.
Reaper's InvocationReaper's InvocationBuff, Persistent, Trigger, Invocation, Meta
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gained
Maximum Energy is 500
Gains 30 Energy per Power of enemies you
kill with Melee Attacks
Additional Effects From 1-20% Quality:
(1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.now gains 15 Energy per Power of enemies you kill with Melee Attacks (previously 10).
Ripwire BallistaArtillery BallistaAttack, Totem, AoE, Projectile, Sustained, Duration
Tier: 7
Level: (1-20)
Cost: (14-95) ManaRequires: CrossbowDeploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos ResistanceSkills can be managed in the Skills Panel.Bolts now Pins Enemies as though dealing 600% more Damage (previously 250%).
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-20)
Cost: (14-96) ManaRequires: One Hand Mace, Two Hand MaceSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.Rolling Slam
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
First Slam
Attack Damage: (90–367)% of base
50% more Stun buildup
Impact radius is 1.4 metres
Second Slam
Attack Damage: (180–735)% of base
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres
Additional Effects From 1-20% Quality:
(5-100)% increased Stun Threshold while using SkillSkills can be managed in the Skills Panel.now has +1 second to Total Attack Time (previously +1.5 seconds), and the Mana cost has been adjusted accordingly.
SacrificeSacrificeBuff, Minion, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 SpiritWhile active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in
place of Corpses
Minions Revive (59-40)% more slowly
Must be active in both Weapon Sets
Additional Effects From 1-20% Quality:
Minions Revive +(0.25-5)% more quicklySkills can be managed in the Skills Panel.now has Minions Revive 66% more slowly at gem level 14 (previously 37%), scaling to 60% more slowly at gem level 20 (previously 31% more slowly).
Seismic CrySeismic CryWarcry, AoE, Physical, Nova
Tier: 11
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 secPerform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage
Knocks Back Enemies
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in
range, counting up to 50 Power
Additional Effects From 1-20% Quality:
Empowered Attack Aftershocks deal (0.5-10)% more damageSkills can be managed in the Skills Panel.no longer has increased Warcry Speed.
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (7-6.05) seconds
Buff duration is 3 seconds
Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel.now instantly reloads your Crossbow upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 9.3-8.2).
Shattering ConcoctionShattering ConcoctionAttack, AoE, Projectile, Cold
Level: (1-20)
Critical Strike Chance: 11.00%
Attack Speed: 85% of base
Attack Damage: (70-185)% of baseRequires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.(12-333) to (18-499) base Cold Damage
Consumes 5 Charges from your Mana Flask
Freeze enemies that are Primed for Freeze
Inflicts Exposure on Hit
Explosion radius is 1.8 metres
Additional Effects From 1-20% Quality:
(1-20)% increased Freeze Duration on enemiesSkills can be managed in the Skills Panel.now has 200% more Freeze Buildup (previously 100%).
Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Trigger, Cold
Tier: 11
Level: (1-20)
Cost: (5-40) Mana
Attack Speed: 75% of base
Attack Damage: (35-109)% of baseRequires: QuarterstaffDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius
Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit ChanceSkills can be managed in the Skills Panel.Explosions now have an additional random delay. The shards of ice now cannot be applied to targets if the Shattering Palm damaging strike broke an existing ice shard on them.
Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion length is 4 metres
Limit 2 active Shield Walls
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
100% more Damage if destroyed by your Skills
Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your SkillsSkills can be managed in the Skills Panel.segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).
Shockchain ArrowShockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, Barrageable
Tier: 11
Level: (1-20)
Cost: (10-68) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of baseRequires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.Projectile
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Shockwave
Attack Damage: (140-507)% of base
Converts 100% of Physical Damage to Lightning Damage
Shockwave radious is 2.5 meters
Additional Effects From 1-20% Quality:
(1-20)% more Lightning DamageSkills can be managed in the Skills Panel.can now chain up to 8 metres away (previously 4). Shockwaves now also hit the monster from which the Shockwave originated.
Siege CascadeSiege CascadeAttack, AoE, Ammunition, Projectile, Sustained
Tier: 13
Level: (1-20)
Cost: (12-81) ManaRequires: CrossbowLoad your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.Ammunition
30% less reload speed
+1 Bolt loaded per clip
Impact
Attack Speed: 75% of base
Attack Damage: (40–145)% of base
Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Fires Bolts at every Enemy within a 4 metre radius
Bolt explosion radius is 0.4 metres
Explosion
Attack Damage: (150–543)% of base
Fires Bolts at every Enemy within a 4 metre radius
Bolt explosion radius is 0.8 metresSkills can be managed in the Skills Panel.now has 200% more damage against Immobilised enemies (previously 50%). Quality is now +0-80% more damage against Immobilised enemies.
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (75-234)% of baseRequires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies
Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres
Additional Effects From 1-20% Quality:
(2.5-50)% chance to Daze on HitSkills can be managed in the Skills Panel.'s shockwave radius is now 2 metres (previously 1.8).
Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire,