Warrior
Gender: M
Strength: 15
Dexterity: 7
Intelligence: 7
Weapon: Mace
Wooden ClubWooden ClubOne Hand Mace
Physical Damage: 6-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.45Splintered Tower ShieldSplintered Tower ShieldChance to Block: 26%
Armour: 18Grants Skill:Raise Shield
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-40)
Cost: (14-1236) ManaSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
First Slam
Attack Damage: (80-327)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Second Slam
Attack Damage: (160-653)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres
Additional Effects From 1-20% Quality:
Causes Daze buildup equal to (0-50)% of Physical damage dealtPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
I wanted very little for myself. A forge, a bed. They took that all away when they burned down my home. Give me one good hammer, and they will find that there is nothing more dangerous than a man of peace roused to war.
The Warrior is a strength-oriented class that specializes in axe, mace, and shield skills. He is of Karui heritage, but was adopted by an Ezomyte as an orphan.
The Warrior obtains a Wooden ClubWooden ClubOne Hand Mace
Physical Damage: 6-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.45,
Splintered Tower ShieldSplintered Tower ShieldChance to Block: 26%
Armour: 18Grants Skill: Raise Shield
and
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-40)
Cost: (14-1236) ManaSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
First Slam
Attack Damage: (80-327)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Second Slam
Attack Damage: (160-653)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres
Additional Effects From 1-20% Quality:
Causes Daze buildup equal to (0-50)% of Physical damage dealtPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. as his default starting weapon set and skill in The Riverbank.
Ascendancy classes
Warriors can specialize into one of these three Ascendancy classes:
- Warbringer
- Titan
- TBA
Dialogues
Entering locations
Act 1
- The Riverbank: Have to... keep moving...
- Clearfell Encampment:
- Clearfell: —
- Mud Burrow: This lair... how deep does it go?
- The Grelwood: The Grelwood has changed... and not for the better.
- The Red Vale: These were not my ancestors, but I still respect their valour.
- The Grim Tangle: There'll be no passage here... for now.
- Cemetery of the Eternals: Eternal bastards. Should they rise, I'll hew them back down.
- Mausoleum of the Praetor: This place has not been abandoned...
- Tomb of the Consort: I will put the Eternals back in their graves.
- Hunting Grounds: Corruption has twisted these wilds beyond recognition.
- Freythorn: So this is where the clanless live. There are far more of them then I expected.
- Ogham Farmlands: —
- Ogham Village: What have they done?! The bastards...They've burned it all!
- The Manor Ramparts: None will stop me from enacting vengeance.
- Ogham Manor: Geonor must be made to answer for his crimes.
Act 2
- Vastiri Outskirts: A culture of warriors. Only the toughest survive here.
- The Ardura Caravan: They are nomads. Much like my ancestors.
- Mawdun Quarry: What could they need so much metal for? You could outfit an army with a mine of this scale.
- Mawdun Mine: The miners.... What happened here...?
- The Halani Gates (1): Why have we stopped?
- Traitor's Passage:
- The Halani Gates (2): Let battle be joined.
- Mastodon Badlands: How does anyone live in this forsaken wasteland?
- The Bone Pits: This land of the dead has no end.
- Keth: This barren place holds an essence of water? Perhaps it is beneath the sands.
- The Lost City: How could the Maraketh abandon something like this?
- Buried Shrines: Did they really need all this to prove their faith?
- Valley of the Titans: This valley was not carved by the hands of men.
- The Titan Grotto: The First Ones cannot help me here.
- Deshar: This is a graveyard unlike any other.
- Path of Mourning: I pray I am not too late.
- The Spires of Deshar: —
- The Dreadnought: I will end this or die fighting!
- Dreadnought Vanguard: I can sense it. The Beast is near.
- Trial of the Sekhemas: I will show them how a true warrior fights.
Act 3
- Sandswept Marsh: From burning sands to steaming bogs.
- Ziggurat Encampment: People? Here? Ah... not quite. Treasure hunters.
- Jungle Ruins: The trees are alive with danger. I should take care.
- The Venom Crypts: I should step carefully here.
- Infested Barrens: Somehow, this feels hotter than the desert.
- The Azak Bog: This place stinks of death.
- Chimeral Wetlands: Bright colours usually signal danger...
- Jiquani's Machinarium: These statues make me wary.
- Jiquani's Sanctum: This seems like something Alva would know about.
- The Matlan Waterways: Are those the Carver? Servi was right.
- The Drowned City: Creatures crawl behind every stone.
- Apex of Filth: Every step is more disgusting than the last.
- The Molten Vault:
- Temple of Kopec: How is there light within this ancient ruin?
- Utzaal: The city as it was. Do they know their fate?
- Aggorat: These people are already doomed. I will kill whoever I must.
- The Black Chambers: So this is Doryani. How... arrogant.
- The Ziggurat Refuge: I take it that wasn't a nightmare...
- The Temple of Chaos: I can handle any challenge.
Boss defeated
Act 1
- The Bloated Miller: I'm sorry Branoc... It was me or you...
- Beira of the Rotten Pack: —
- The Devourer: A horrific task, but to protect Clearfell, I'd do it again.
- The Brambleghast: This... this can't go on!
- The Rust King: Go with honour. There is nothing left to defend.
- The Rotten Druid: How many more will I have to kill before this is through?
- Draven, the Eternal Praetor: Your name has long been maligned in Ogham, Draven. This was my pleasure.
- Asinia, the Praetor's Consort: Your cruelty was immortalised in song, Asinia. Your end will be, too.
- Lachlann of Endless Lament: Hunt with the First Ones, old man. You've earned it.
- The Crowbell: One less danger to threaten our home.
- The King in the Mists: I am sorry, Finn. There was no other way.
- The Executioner: Death is not revenge enough for what you've done!
- Candlemass, the Living Rite: Is nothing sacred anymore?
- Count Geonor: First Ones, hear me! Feast upon this tyrant's soul!
Act 2
- Rathbreaker: It is done. I should return to the caravan.
- Rudja, the Dread Engineer: Maybe she knows what's going on.
- Balbala, the Traitor: A coin? What is this?
- Jamanra, the Risen King: He has the Beast! I must stop him!
- Ekbab, Ancient Steed: Join the dead, you so defiled.
- Kabala, Constrictor Queen: The Vastiri Desert is a strange and deadly place.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: The bigger they are, the harder they fall.
- Tor Gul, the Defiler: Enough tricks! They won't get away this time!
- Jamanra, the Abomination: Asala!
Act 3
- Rootdredge: Corruption infests even the trees here.
- Mighty Silverfist: You were a magnificent creature. Go with the First Ones.
- Ignagduk, the Bog Witch: Your captured souls will suffer no longer!
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant:
- Zicoatl, Warden of the Core: The Vaal jealously guard their secrets.
- Mektul, the Forgemaster: You won't catch me off guard!
- The Queen of Filth: Ugh... that was one fight... I won't tell tales of.
- Ketzuli, High Priest of the Sun: I do not fear the fire. It is mine to shape.
- Viper Napuatzi: That was no death. What was that?
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: Tempered by victory!
- Reaching level 3: Forged by flame!
- Reaching level 5: My strength grows!
- Reaching level 10: My story continues.
- Reaching level 15: Stronger with every strike.
- Reaching level 20: I have no limitations.
- Reaching level 30: I shape my own fate.
- Reaching level 40: By my father's honour.
- Reaching level 50: I'm becoming the weapon I was born to craft.
- Reaching level 60: Warriors heart, iron hands.
- Reaching level 70: Dedication brings reward.
- Reaching level 80: Steel and strength.
- Reaching level 90: Might and glory.
- Reaching level 100:
- I have conquered this world!
- I run with the First Ones!
- I have perfected the craft!
Combat
Using skill
- Crush them!
- Destruction!
- Steel yourself!
- Tempered by Flame!
Killing a rare monster
- You were no Warrior!
- Monstrous fiend!
- No challenge!
- Meek creature!
- Brittle!
Not enough mana to use skill
- Need mana.
- Out of mana.
- Out of mana!
- No mana!
Other combat dialogue
- Weakling!
- Face me!
- Maniac!
- Cower!
- Fear will best you!
Miscellaneous
Act 3
- Using first lever in The Matlan Waterways: It still works!
- Using final lever in The Matlan Waterways: Craiceann, relinquish your waters!
- Entering first Foul Quarters in The Drowned City: My head feels strange down here...
- Entering second Foul Quarters in The Drowned City: Greatwolf, take my senses! The smell!!!
- Entering third Foul Quarters in The Drowned City: I'm going to kill every last creature down here.
- Talking to Oswald in The Drowned City: I suppose... I could look for treasure while I'm here.
- Picking up first mushroom in Apex of Filth: This mushroom is different.
- Picking up third mushroom in Apex of Filth: That's three
- Adding some mushrooms to Cauldron in Apex of Filth: I need to find more ingredients.
- Adding last mushroom to Cauldron in Apex of Filth: Here are the mushrooms you seek.
- Meeting The Queen of Filth: I'd sooner take your head!
- Picking up
Temple Door IdolTemple Door IdolThis idol seems strangely shaped, as if made specifically to fit into something.
: This looks like exactly what I need.
- Using
Temple Door IdolTemple Door IdolThis idol seems strangely shaped, as if made specifically to fit into something.
: Don't ask where I found it...
- Getting Ziggurat Sun debuff for first time in Temple of Kopec: Agh, ancient fire!
- Approaching Sun in Temple of Kopec: What incredible and terrifying wonders...
- Meeting Ketzuli, High Priest of the Sun: Not a chance!
- Seeing Mektul, the Forgemaster: It's safe to say he's seen me.
- Starting fight against Mektul, the Forgemaster: Mad creature!
- Picking up
Golden IdolGolden IdolGolden Treasure lies forgotten...Can be exchanged with Oswald in Ziggurat Encampment
: I should bring this to Oswald.
- Picking up
Glorious IdolGlorious Idol...rewarding any bold enough to seek it.Can be exchanged with Oswald in Ziggurat Encampment
: Another interesting artifact.
- Picking up
Sacrificial HeartSacrificial HeartSacrifice this Heart at the proper ritual site to gain two Weapon Set Passive Skill Points.A soul still clings to fading shreds of life.
: Corruption brats within this heart.
- Sacrificing
Sacrificial HeartSacrificial HeartSacrifice this Heart at the proper ritual site to gain two Weapon Set Passive Skill Points.A soul still clings to fading shreds of life.
: Heh. There is power in brutality.
- Approaching first bridge in The Black Chambers: Vaal cleverness no longer surprises me.
- Starting fight against Doryani, Royal Thaumaturge: I'm not here for you, fool!
Endgame
- Meeting Ketzuli, Architect of Time: A man should not know his own fate.
- Meeting Atalui, Blood Priestess: With allies like these, who needs enemies?
- Meeting Gwennen: I put my faith in the First Ones. Not luck.
- Meeting Rog: Courage takes many forms.
- Meeting Tujen: That's the cynicism of a veteran.
- Meeting Dannig: We must share songs when the opportunity arises.
Full inventory
- I've no more room.
- I've nowhere to keep that.
- My satchel is full.
Picking up valuable currency
- Fortune favours me.
- In the right hands, this could forge something truly exceptional.
Using ability in town
- This is not the place for violence.
- Better keep my strength in check.
- I think I'll wait for a fight first.
- Don't want to start a fight.
Using well
- Refreshing.
- Replenished.
- Ah, now I'm ready.
- Thirst quenched.
Respec passive point
- I've changed my mind.
- Nothing is set in stone.
- Back to the forge with this one.
- I have a different plan.
Gameplay video
Gallery
-
The warrior's missing persons poster.
Trivia
The Warrior class was originally called "the Brute".
Version history
Version | Changes |
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0.1.0 |
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