Projectile: Difference between revisions
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==== Speed and duration ==== | ==== Speed and duration ==== | ||
Different projectiles have a base speed, which can vary depending on the skill and can be increased by other sources, such as modifiers, passive skills and [[Gem#Support_gems|support gems]]. Such as {{Il|Acceleration}} or {{Il|Deceleration}} | Different projectiles have a base speed, which can vary depending on the skill and can be increased by other sources, such as modifiers, passive skills and [[Gem#Support_gems|support gems]]. Such as {{Il|Projectile Acceleration I}} or {{Il|Projectile Deceleration I}} | ||
*Projectile lifespan is determined by a fixed duration, which is hidden and cannot be modified unless explicitly stated. | *Projectile lifespan is determined by a fixed duration, which is hidden and cannot be modified unless explicitly stated. | ||
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**For example: [[Eye of Winter]] causes any additional projectile to be fired in a [[#Patterns|circle]] at the end of the main projectile. | **For example: [[Eye of Winter]] causes any additional projectile to be fired in a [[#Patterns|circle]] at the end of the main projectile. | ||
Player projectile skills will always fire at least 1 projectile, even if projectile count | Player projectile skills will always fire at least 1 projectile, even if projectile count should be reduced to 0. | ||
==== Patterns ==== | ==== Patterns ==== | ||
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When a projectile collides with an enemy or another entity, it either ends or continues based on one of the projectile behaviors described below. | When a projectile collides with an enemy or another entity, it either ends or continues based on one of the projectile behaviors described below. | ||
If multiple projectiles are fired simultaneously, only ''one'' of them can collide with the same target | If multiple projectiles are fired simultaneously, only ''one'' of them can collide with the same target, unless otherwise stated (e.g. [[Freezing Shards]]) or if the skills states the projectiles can '''Merge''' (e.g. [[Fragmentation Rounds]]). | ||
This does not apply to projectiles fired in sequence, allowing them to hit the same target. | This does not apply to projectiles fired in sequence, allowing them to hit the same target. | ||
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Projectile behaviours follow a specific order<ref>https://www.pathofexile.com/forum/view-thread/3750678/page/1#p26059853</ref>: | Projectile behaviours follow a specific order<ref>https://www.pathofexile.com/forum/view-thread/3750678/page/1#p26059853</ref>: | ||
* '''Cannot Collide''': Prevents projectiles from hitting enemies while in flight and prevents other behavours. Projectiles can still hit the enemy if they have an [[area of effect]] component that either do not require collision or occurs when hitting the ground or terrain (e.g. walls). | |||
*'''[[Split]]''': Causes projectiles to each fire towards multiple targets within 6 metres after hitting an initial target. | *'''[[Split]]''': Causes projectiles to each fire towards multiple targets within 6 metres after hitting an initial target. | ||
** Split projectiles that have no valid targets will fire in random directions. | ** Split projectiles that have no valid targets will fire in random directions. | ||
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*'''[[Chain]]''': Redirects a single projectile to the nearest target within chain range that has not been hit by other projectiles from the same group. | *'''[[Chain]]''': Redirects a single projectile to the nearest target within chain range that has not been hit by other projectiles from the same group. | ||
**Chaining can occur up to N times per projectile. | **Chaining can occur up to N times per projectile. | ||
*Projectiles can have a chance to chain from walls and terrain (e.g. with {{il|Ricochet}}). This chain is separate from regular chaining and can occur without any remaining chains. | * '''Terrain Chain''': Projectiles can have a chance to chain from walls and terrain (e.g. with {{il|Ricochet I}}). This chain is separate from regular chaining and can occur without any remaining chains. | ||
Additional projectiles created by splits or forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated. | Additional projectiles created by splits or forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated. | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Player Projectile Skills now fire a minimum of 1 projectile, even if they should fire 0. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Latest revision as of 09:13, 1 September 2025
Projectiles are entities created by attack and spells that move along a trajectory and can hit other entities. They typically travel in a straight line from point A to point B.
General Mechanics
This section outlines the rules governing projectile behavior and interactions with other mechanics and entities.
Trajectory
By default, Projectiles will travel in a straight line from point A to point B in the direction of the cursor.
A projectile is destroyed when:
- It reaches its targeted destination.
- It travels the maximum flight distance. (150 units by default in Path of Exile[1])
- Its duration ends.
- It collides with an entity, terrain, or walls.
Different trajectories exist in some skills:
- Random: projectiles change their direction constantly in a random direction.
SparkSparkBarrageable, Spell, Projectile, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (6-64) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage
(0–19)% increased Projectile Speed
Fires (6–13) Projectiles
Projectile duration is 2 seconds
Additional Effects From 1-20% Quality:
Fires (0–4) ProjectilesSkills can be managed in the Skills Panel. - Homing projectiles: projectiles that can change their direction towards enemies. (see the Path of Exile 1 skill gem, Soulrend)
Most projectiles travel through the air. However, some travel along the ground, such as SparkSparkBarrageable, Spell, Projectile, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (6-64) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage
(0–19)% increased Projectile Speed
Fires (6–13) Projectiles
Projectile duration is 2 seconds
Additional Effects From 1-20% Quality:
Fires (0–4) ProjectilesSkills can be managed in the Skills Panel.. Ground projectiles can only traverse "walkable" terrain and cannot travel over low-height obstacles or gaps or ledges.
Certain skills have a "ground-targeted" aim, firing projectiles at the ground near the player's cursor.
Examples
- Concoction skills
- Grenade skills
A subset of these "ground-targeted" skills fire their projectiles skyward, landing at the target location instead. They are sometimes referred to as "rain" skills. These projectiles cannot collide with entities and cannot be affected by other projectile behaviours. The projectiles hit in an area on hitting the ground.
Examples
Speed and duration
Different projectiles have a base speed, which can vary depending on the skill and can be increased by other sources, such as modifiers, passive skills and support gems. Such as Projectile Acceleration IProjectile Acceleration ISupport, Projectile
Category: Projectile Speed
Tier: 1
Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster.Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. or Projectile Deceleration IProjectile Deceleration ISupport, Projectile
Category: Projectile Speed
Tier: 1Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel more slowly.Supported Skills have 25% less Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
- Projectile lifespan is determined by a fixed duration, which is hidden and cannot be modified unless explicitly stated.
- A faster projectile will travel farther in its lifespan.
Interactions
Additional to dealing damage to enemies, projectiles can be influenced by other mechanics
Additional Projectiles
Different sources that grant a chance for spells to fire additional projectiles calculate those chances independently.
- For example: if there is an 80% chance to fire 2 additional projectiles, and Wildshards support, there is a 16% (80%*20%) chance to fire 11 projectiles (1 base + 2 + 8 wildshards)
Several sources grant skills additional projectiles, enhancing their effectiveness and AoE.
- Some skills may modify the trajectory and behavior of the additional projectiles.
- For example: Eye of Winter causes any additional projectile to be fired in a circle at the end of the main projectile.
Player projectile skills will always fire at least 1 projectile, even if projectile count should be reduced to 0.
Patterns
When using a skill that fires multiple projectiles, they can be fired in patterns:
- Cone: The default pattern for a skill that only has additional projectiles without a specific pattern.
- The cone angle narrows as the aiming distance increases to a minimum angle.
- Spiral: will fire projectiles sequentially from right to left in a circle around the user at fixed angles. Additional projectiles typically increase the rotation of the spiral.
- Circle: will fire projectiles simultaneously around the user at equidistant angles based on the number of projectiles.
Collision
When a projectile collides with an enemy or another entity, it either ends or continues based on one of the projectile behaviors described below.
If multiple projectiles are fired simultaneously, only one of them can collide with the same target, unless otherwise stated (e.g. Freezing Shards) or if the skills states the projectiles can Merge (e.g. Fragmentation Rounds).
This does not apply to projectiles fired in sequence, allowing them to hit the same target.
Behaviours
Projectile behaviours follow a specific order[2]:
- Cannot Collide: Prevents projectiles from hitting enemies while in flight and prevents other behavours. Projectiles can still hit the enemy if they have an area of effect component that either do not require collision or occurs when hitting the ground or terrain (e.g. walls).
- Split: Causes projectiles to each fire towards multiple targets within 6 metres after hitting an initial target.
- Split projectiles that have no valid targets will fire in random directions.
- Pierce: Allows projectiles to continue their trajectory after hitting an entity on their path.
- Piercing can occur up to N times. Each pierce has an independent chance to occur.
- Fork: Causes projectiles to create two copies upon hitting a target.
- These copies are fired at a fixed angle from the target hit by the original projectile.
- Chain: Redirects a single projectile to the nearest target within chain range that has not been hit by other projectiles from the same group.
- Chaining can occur up to N times per projectile.
- Terrain Chain: Projectiles can have a chance to chain from walls and terrain (e.g. with
Ricochet IRicochet ISupport, Projectile
Category: Ricochet
Tier: 2Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.). This chain is separate from regular chaining and can occur without any remaining chains.
Additional projectiles created by splits or forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated.
The following are miscellaneous projectile behaviours:
- Bounce: Allows projectiles to bounce from walls or terrain in a random direction. Not to be confused with Chain, which requires a target within chain range. However, certain skills may gain convert additional chains into additional bounces.
- AOE: Some skills throw projectiles that trigger their effects on an area of effect when they are destroyed, reach end of flight, and/or collide with entities. Projectiles that only deal an area effect when the projectile is destroyed will not proc the AOE when the projectile pierces, chains, or forks.
Behavior priority and Interactions
Whenever a projectile collides, it will attempt each of its remaining behaviors
- Projectile behaviors occur in the following order, if applicable:
- Split
- Pierce
- Fork
- Chain
For example:
- A projectile first hits a target and splits towards a second target.
- The projectile pierces the next N targets.
- If a projectile can pierce indefinitely, further behaviors will never activate.
- Terrain cannot be pierced.
- The next target on its path that does not get pierced causes the projectile to fork into two projectiles.
- The forked projectiles then chain N times until no valid targets remain or chaining is exhausted.
Different behaviors cannot occur simultaneously; the priority order determines how they occur.
Gems
A list of gems with the Projectile gem tag:
Skill gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: 1 Cooldown Time: 11.00 secCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustile, which can be Poisoned. Pustules will Detonate after a duration of when enough Poison has been applied, consuming the largest statck of Posion on the target to deal damage and apply another Poison to them.Toxic Bloom Toxic Bloom Radius is 3 meters Toxic Bloom duration is 8 seconds Regenerate (1.67) life per second Skill costs are increased by 20% Projectle Hits attach a Pustule Pustule Explosion Skills can be managed in the Skills Panel.File:Toxic Domain skill icon.png | — | ![]() | ![]() | ![]() |
![]() Level: 1 Use Time: 0.80 secPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Warcry radious is 4 meters Warcry duration is 8 seconds Knocks back and interrupts enemies in a smaller area Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire Damage with Boosted Attacks Volcanic Steps Volcanic Eruption Skills can be managed in the Skills Panel.File:Ancestral Cry skill icon.png | — | ![]() | ![]() | ![]() |
![]() Level: 1 Cooldown Time: 8.00 sec Cast Time: 1.00 secReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows Maximum Buff duration is 8 seconds Empowers 3 Attacks Ice Fragments Skills can be managed in the Skills Panel.File:Ice-Tipped Arrows skill icon.png | — | ![]() | ![]() | ![]() |
![]() Level: (1-20) Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Attack Speed: 70% of base Attack Damage: (125-390)% of baseHurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion Attack Damage: (232–724)% Explosion radius is 2 metresSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (11-80) Mana Attack Damage: (65-265)% of baseLeap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage Projectile count cannot be modified +0.7 seconds to Total Attack Time (300-585)% more Freeze Buildup Impact radius is 2.4 metres Additional Effects From 1-20% Quality: (6-120)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-37) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds Converts 60% of Physical Damage to Fire Damage Projectile count cannot be modified Pierces all Targets Limit 1 lodged SpearSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-43) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage Hits up to (2-4) additional enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-30) Mana Attack Speed: 120% of base Attack Damage: (26-94)% of baseRequires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage Burst radius is 2 metres Maximum Arrow duration is 20 seconds Arrow disappears after being Chained to 8 times Maximum 20 active Arrows Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional Burst on impactSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-6) Cost: (5-10) Mana Attack Damage: (95-145)% of baseFires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-32) Mana Attack Speed: 80% of base Attack Damage: (80-232)% of baseRequires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1-20)% chance for an additional twisterSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-64) Mana Cast Time: 0.70 sec Critical Strike Chance: 9.00%Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage (0–19)% increased Projectile Speed Fires (6–13) Projectiles Projectile duration is 2 seconds Additional Effects From 1-20% Quality: Fires (0–4) ProjectilesSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (8-706) Mana Attack Speed: 425% of base Attack Damage: (20-166)% of baseLoads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds Hits Break (1-845) Armour Knocks Back Enemies Ammunition (12-21) Bolts loaded per clip Additional Effects From 1-20% Quality: Break (1.5-30)% increased ArmourSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (10-68) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (215-878)% of baseRequires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds Converts 80% of Physical Damage to Fire Damage Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is (2-2.4) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1 Cost: 11 Mana Attack Speed: 60% of base Attack Damage: 140% of base Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage Cone length is 4 metres Projectile Projectiles Pierce all Targets Converts 100% of Physical Damage to Lightning Damage 25% more Damage per power charge Consumed 100% more Damage if a power charge was Consumed Fires 3 Projectiles per power charge Consumed Additional Effects From 1-20% Quality: (0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (8-688) ManaLoad your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.Fragmentation Rounds Projectile Knocks Back Enemies Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit Bolts Pierce 2 Targets Fires 10 fragments per shot Vs Frozen Attack Damage: (425-1326)% Base Explosion radius is (1.4-1.6) metres Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: Deals (1-20)% more Physical DamageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (6-573) Mana Attack Damage: (15-124)% of baseLoads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.Permafrost Bolts Converts 80% of Physical Damage to Cold Damage Knocks Back Enemies 80% more Freeze Buildup Bolts shatter on impact, dealing Damage in a 2.7 metre cone Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit Fires 10 fragments per shot Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: Fires (0.1-2) fragments per shotSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-54) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of baseFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. Shocks caused by the Bolt will spread to Enemies near the impact. Additional Effects From 1-20% Quality: (1.5-30)% increased Shock DurationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cast Time: 0.80 sec Critical Strike Chance: 7.00%Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.Projectile Deals (5-129) to (9-240) Chaos Damage Damage over Time Modifiers to Spell Damage apply to Debuff's Damage over Time Debuff duration is 4 seconds Deals (9.2–409.4) Base Chaos Damage per second Additional Effects From 1-20% Quality: +(0–1) second to Debuff durationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (11-118) Mana Cast Time: 1.20 sec Critical Strike Chance: 7.00%Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile Deals (8-213) to (11-320) Fire Damage Explosion Explosion radius is 1.7 metres Firebolts Projectile count cannot be modified Fires 8 Projectiles Deals (5–135) to (7–202) Fire Damage Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (6-67) Mana Cast Time: 0.80 sec Critical Strike Chance: 12.00%Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals (5-145) to (8-218) Cold Damage 100% increased Magnitude of Chill inflicted Pierces all Targets Chilled Ground radius is 0.9 metres Chilled Ground duration is 4 seconds Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-53) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (100-408)% of baseRequires: CrossbowFire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Detonation Time is 0.85 seconds Blinds Enemies 500% more Stun buildup Explosion radius is (2.6-3.3) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-40) Cost: (7-602) ManaLoad your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.Fragmentation Rounds Projectile Knocks Back Enemies Bolts Pierce 6 Targets Vs Armour Broken Attack Damage: (340-1060)% Knocks Back Enemies Bolts Pierce 6 Targets Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage Knocks back enemies 100% more chance to Ignite enemies Bolts shatter on impact, dealing Damage in a 1.9 metre cone Fires 10 fragments per shot Multiple fragments can Hit the same target Multiple fragments hitting a target simultaneously will combine their damage into a single hitSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 80% of base Attack Damage: (90-281)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 50% of Physical Damage to Lightning Damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (15-105) Mana Attack Damage: (48-150)% of baseRequires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage (50-107)% more Freeze Buildup Impact radius is 1.2 metres Accumulates up to 10 additional missiles Accumulates a missile every 0.75 seconds Additional Effects From 1-20% Quality: (2-40)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of baseThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage Pierces all TargetsSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (8-81) Mana Cast Time: 1.10 sec Critical Strike Chance: 9.00%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage Chains (5-9) times 50% more Magnitude of Shock inflicted Chains 6 additional times when Lightning Infused 200% more damage when Lightning Infused Additional Effects From 1-20% Quality: Chains (0.1-2) timesSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-69) Mana per second Cast Time: 0.12 sec Critical Strike Chance: 15.00%Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales Enemies Hit, causing subsequent Attack Hits against those targets to deal extra Damage. Consumes your Power Charges to cause much larger explosions.Deals (4-109) to (7-164) Physical Damage 200% more Impale Magnitude Impale on Spell Hit Modifers to cast speed also affect this skill's cost Can fire up to 20 Projectiles Additional Effects From 1-20% Quality: (0.5-10)% more Cast SpeedSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (8-61) ManaLoad your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Ammunition 50% less reload speed 5 Bolts loaded per clip Projectile Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. Converts 60% of Physical Damage to Lightning Damage Knocks Back Enemies Cannot Chain Fires 6 fragments per shot Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit Beam Converts 100% of Physical Damage to Lightning Damage Beam Chains to 1 enemy Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel.File:Load Galvanic Shards skill icon.png | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (13-92) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (40-163)% of baseFire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact Detonation Time is 2 seconds Impact radius is (1.4-2) metres Poison Cloud Limit 6 Poison Clouds Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Radius per second, up to a maximum of 80% Cloud Duration is 6 seconds Cloud radius is (1.5-2) meters Explosion Converts 100% of Physical Damage to Fire Damage Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (13-91) ManaLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Can fire 12 Bolts before reloading 50% less Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Attack Speed: 550% of baseLoads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage Knocks Back Enemies Maximum 17 Heat Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat Charges for 800% of Attack Time before firing if used when you have no Heat Gain Heat 4 times per second while firing Grenades Gain 6% of Damage as extra Fire Damage per HeatPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (8-59) Mana Attack Speed: 50% of base Attack Damage: (130-405)% of baseThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage Projectile count cannot be modified (50-107)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Attack Speed: 70% of baseLoads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.Converts 30% of Physical Damage to Fire Damage Knocks Back EnemiesPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (7-53) ManaLoad your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (10-73) Mana Cooldown Time: 5.00 sec Can Store 2 Use(s) Attack Speed: 75% of base Attack Damage: (80-327)% of baseRequires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds Converts 80% of Physical Damage to Lightning Damage Explosion radius is (2-2.4) metres Lightning damage from Hits with this skill Contributes to Electrocution Buildup (150-340)% more Electrocution buildup from Hits with this skill Electrocution buildup Debuff duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (15-103) Mana Attack Speed: 80% of base Attack Damage: (50-132)% of baseRequires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows Rain radius is 3.6 metres Arrow impact radius is 0.7 metres Maximum 1 arrow rain One arrow lands every 0.08 seconds Fires 100% more Arrows if a Frenzy Charge was consumed Fires 50% more Arrows per Frenzy Charge consumed Modifiers to Projectile speed apply to arrow landing frequency Additional Effects From 1-20% Quality: Arrows fall (1-20)% fasterSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-9)Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs. Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.Totem Totem duration is 8 seconds Limit 1 Totem Dark Effusion Cast Time: 1.00 Sec Critical Hit Chance: 11.00% Deals (2–34) to (4–64) Chaos Damage Fires 100 additional Projectiles Impact radius is 0.8 metres Additional Effects From 1-20% Quality: (0-50)% Chance to apply Withered for 2 seconds on Hit.Skills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (4-42) Mana Cast Time: 0.40 sec Critical Strike Chance: 7.00%Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage Embers deal 5% more Damage for each previous Ember fired in sequence Hover duration is 1.3 seconds Can accumulate up to (6-10) Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated Additional Effects From 1-20% Quality: Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequenceSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Fire an icy arrow that sprays a cone of ice shards when it hits a target.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (9-60) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (40-163)% of baseRequires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds Oil spray radius is (2-2.6) metres Oil and Oil Ground Duration is 5 seconds Covering Enemies in Oil Slows their movement speed by 20% Covering Enemies in Oil applies Exposure, lowering Total Elemental Resistances by 20% Oil Ground Slows Enemy movement speed by 30% Oil Ground applies Exposure to Enemies, lowering Total Elemental Resistances by 20% Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.Converts 60% of Physical Damage to Lightning Damage Maximum of 30 active Bolts Impact radius is 0.8 metres Fires 3 Bolts Charged Bolt duration is 8 secondsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (13-95) Mana Attack Speed: 120% of base Attack Damage: (50-156)% of baseFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados. Additional Effects From 1-20% Quality: Copied Projectiles deal +(0.75-15)% more damageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages. Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (10-109) Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00%Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.Deals (1-3) to (3-66) Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Fires Beams at targets within 1.8 metres Additional Effects From 1-20% Quality: Fires Beams at targets within +(0.02-0.4) metresSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (29-207) ManaPassively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds Converts 80% of Physical Damage to Cold Damage Impact radius is 1.2 metres Rain radius is 2.5 metres Ammunition 50% less reload speed Can store up to (16-25) Bolts Additional Effects From 1-20% Quality: Can store +(0.25-5) BoltsSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1 Attack Speed: 450% of baseLoads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.Converts 40% of Physical Damage to Lightning DamagePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Skills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (13-98) Mana Attack Damage: (210-857)% of baseBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact Requires 20 Glory to use Converts 75% of Physical Damage to Fire Damage +1.4 seconds to Total Attack Time Can't be Evaded Impact radius is 2 metres Pulse Attack Damage: (18–73)% Ground spear pulses every 0.2 seconds, up to 20 times Converts 75% of Physical Damage to Fire Damage Pulse radius is 2 metres Ignited Ground Attack Damage: (210–857)% Converts 100% of Physical Damage to Fire Damage Ignited Ground radius is 2 metres Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime Additional Effects From 1-20% Quality: (2-40)% more Magnitude of Ignite inflictedSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (6-64) Mana Attack Damage: (60-187)% of baseRequires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time Fires 25 Arrows Chains once per Frenzy Charge Consumed 30% more Damage per Frenzy Charge Consumed 100% more Damage if a Frenzy Charge was Consumed Additional Effects From 1-20% Quality: Fires (0.2-4) ProjectilesSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 15.00 sec Can Store 1 Use(s) Cast Time: 1.40 sec Critical Strike Chance: 12.00%Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb Each use of this Skill deals 900% more damage with its first Hit against each enemy Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (15-106) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (80-327)% of baseFire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.Detonation Time is 2 seconds Converts 20% of Physical Damage to Fire Damage Explosion radius is 2.5 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Cost: 18 Mana Attack Damage: 7% of baseLoads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.Projectiles Pierce all Targets Converts 70% of Physical Damage to Lightning Damage +2 seconds to Total Attack Time Knocks Back Enemies 30% more chance to ShockPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Attack Speed: 75% of baseLoads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Converts 80% of Physical Damage to Fire Damage Fires Bolts at every Enemy within a 3.5 metre radius Bolt explosion radius is 0.5 metres 200% more damage against Immobilised enemiesPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 13 | ![]() | ![]() | ![]() |
Spirit gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, scatters caltrops in your wake when you dodge.Skills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
Support gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Category: Ammo ConservationRequires Level 65 Support Requirements: +5 DexSupports Crossbow Skills, granting a chance to load a bolt into all Crossbow Ammunition on kill with Supported Skill.35% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported SkillConfident their enemy was defenseless, the Keitans brazenly charged the walls - but Arjun's ammunition supply reports had been... 'inaccurate'... just like everything else Bardiyan.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Double Barrel Cost & Reservation Multiplier: 110%Requires Level 65 Support Requirements: +5 DexSupports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.Supported Crossbow Ammunition Skills cannot reload Supported Skills Load 3 bolts when you Dodge Supported Skills load 3 additional bolts"No plan. No stealth. I want shock. Awe. I want them to know who did it, and I want them telling tales. That's the only way for us to earn their respect... and their fear."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Additional ProjectilesRequires Level 65 Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.Gain 1 Wildshard on casting Supported Spells Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle per Wildshard All Wildshards are lost when Supported Skills fire Projectiles in a circleShe holds in her hand a shattered crystal, a vision of her desire: to see her sister's silver palace obliterated, to see it cast across the heavens. One cross word, and the sky will rain down her fury.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Projectile SpeedRequires Level 65 Support Requirements: +5 IntSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.50% of increases and reductions to Cast speed also apply to Projectile Speed for Supported SkillsDay and night, she hammered away, obsessed with proving it could be done; a vast ring of artifice under the earth, pushing energy to speeds never before seen - all to prove Qotra wrong.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Chain Tier: 1Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times Supported Skills Chain 100% more times Supported Skills deal 50% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support Supported Skills trigger Ice Fragments on Killing Frozen Enemies Ice Fragments | 1 | ![]() | ![]() | ![]() |
![]() Category: Additional Projectiles Tier: 1Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage Supported Skills fire 2 additional Projectiles Supported Skills have 20% less Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Pierce Tier: 1Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.Projectiles from Supported Skills Pierce an Enemy Projectiles from Supported Skills deal 20% less Damage if they've Pierced an enemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Projectile Speed Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster.Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Projectile Speed Tier: 1Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel more slowly.Supported Skills have 25% less Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Retreat Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage Supported Skills deal 20% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Double Barrel Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.Supported Skills have 30% less Reload Speed Supported Skills load an additional boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Ammo Conservation Tier: 2Support Requirements: +5 DexSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.Supported Crossbow Attacks have 20% chance to not consume a boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Chain Tier: 2Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times Supported Skills Chain 100% more times Supported Skills deal 40% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Additional Projectiles Tier: 2Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less Damage Supported Skills fire 2 additional Projectiles Supported Skills have 20% less Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Ricochet Tier: 2Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Double Barrel Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.Supported Skills have 20% less Reload Speed Supported Skills load an additional boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Alignment Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills deal 30% more Projectile Damage when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.Support Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops Attack Time: 0.00 sec Critical Hit Chance: 5.00% Increases and reductions to Thorns Damage apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 metres Caltrops land within a 3 metre radius of Projectile impact Creates 1 Caltrop Caltrop duration is 8 seconds Deals 60% of your Dexterity as Physical Damage on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Category: Charged Shots Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage Charged Shots with Supported Skills recover 100% of their Mana cost when usedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Fork Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills Fork Projectiles from Supported Skills deal 30% less Damage after ForkingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Gambleshot Tier: 3Support Requirements: +5 DexSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random Projectiles from Supported Skills deal 15% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Pierce Tier: 3Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Pierce an enemy.Projectiles from Supported Skills Pierce an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Projectile Speed Tier: 3Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel more slowly.Supported Skills have 30% less Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Retreat Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Additional Projectiles Tier: 3Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are fired in random directions Supported Skills fire 2 additional Projectiles per seal consumed Supported Skills consume all Accumulated seals on use Supported Skills have 3 maximum seals Supported Skills Accumulate a seal every 2 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Streamlined Rounds Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.Supported Skills have 50% more Attack speed Supported Skills deal 60% less Damage Supported Skills have 50% less reload speed Supported Skills load 5 additional boltsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Additional Projectiles Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 20% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.Supported Strikes trigger Volcanic Eruption on Hitting Ignited EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | ![]() | ![]() | ![]() |
![]() Category: Alignment Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills deal 40% more Projectile Damage when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Ammo Conservation Tier: 4Support Requirements: +5 DexSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.Supported Crossbow Attacks have 25% chance to not consume a boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Nimble Reload Tier: 4Support Requirements: +5 DexSupports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.Supported Skills have 60% increased Crossbow Reload SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Additional Projectiles Tier: 4Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles Supported Skills fire Projectiles in a circle Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Projectile Speed Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an Enemy Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Ricochet Tier: 4Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Spectral Volley Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds Supported Skills deal 60% less Damage when not fired from Spectral Projectiles Supported Skills deal 20% more Damage when fired from Spectral Projectiles Maximum 5 Spectral ProjectilesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Alignment, Additional Projectiles Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills fire 4 additional Projectiles when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Ammo Conservation Tier: 5Support Requirements: +5 DexSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.Supported Crossbow Attacks have 30% chance to not consume a bolt Supported Skills have 20% less Reload speedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Chain Tier: 5Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain 200% more times Supported Skills deal 40% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Charged Shots Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Pierce Tier: 5Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.Projectiles from Supported Skills Pierce all Targets Projectiles from Supported Skills deal 20% less Damage for each Enemy they PiercePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Projectile Speed Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Retreat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Ricochet Tier: 5Support Requirements: +5 DexSupports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.Projectiles from Supported Skills Pierce all Targets Modifiers granting additional Projectiles instead cause Projectiles from Supported Skills to Chain an additional time from terrain per Projectile they would have gainedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Additional Projectiles Tier: 5Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 25% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Double Barrel Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.Supported Skills reload automatically when Heavy Stunning an enemy with them Supported Skills have 20% less Reload Speed Supported Skills load an additional boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
Related unique items
Item | Base item | Item class | ![]() | Stats |
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Legionstride![]() Rough GreavesArmour: 22+(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block ChanceA wall of steel and muscle. | Rough Greaves | Boots | 1 | +(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block Chance |
Quill Rain![]() ShortbowBow Physical Damage: 7-14 Critical Strike Chance: 5.00% Attacks per Second: 1.25Requires Level 5, 14 Dex100% increased Attack Speed +(10-20) to Dexterity (50-100)% increased Projectile Speed 40% less Attack Damage"The rain of a thousand quills that whittle present into past, life into death." - Rigwald of the Ezomytes | Shortbow | Bow | 5 | 100% increased Attack Speed +(10-20) to Dexterity (50-100)% increased Projectile Speed 40% less Attack Damage |
Tyranny's Grip![]() Ironhead SpearSpear Physical Damage: 7-13 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 5, 11 Dex(150-200)% increased Physical Damage (10-15)% reduced Attack Speed +(15-30) to Strength Strikes deal Splash damage to targets within 1.8 metres Knocks Back Enemies on Hit Cannot use Projectile AttacksThe might of the Eternal Empire was formidable, but rebels of every culture stood together as one. | Ironhead Spear | Spear | 5 | (150-200)% increased Physical Damage (10-15)% reduced Attack Speed +(15-30) to Strength Strikes deal Splash damage to targets within 1.8 metres Knocks Back Enemies on Hit Cannot use Projectile Attacks |
Blackgleam![]() Fire QuiverRequires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire DamageMolten feathers, veiled spark, Hissing arrows from the dark.Can only be equipped if you are wielding a Bow. | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire Damage |
Chainsting![]() Hunting SpearSpear Physical Damage: 10-18 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 10, 10 Str, 20 Dex(15-25)% chance to Maim on Hit Grants Skill: ![]() +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this WeaponThe Sacred Hunt ends with mercy. | Hunting Spear | Spear | 10 | (15-25)% chance to Maim on Hit Grants Skill: ![]() +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this Weapon |
Rondel de Ezo![]() Plated BucklerBuckler Chance to Block: 20% Evasion: 26Requires Level 11, 22 DexGrants Skill: ![]() +(10–20) to Dexterity 5 Life Regeneration per second 100% increased Block chance against Projectiles Curse Enemies with Enfeeble on Block"Resist for long enough, and your oppressor will lose his will. Then, you've won." | Plated Buckler | Buckler | 11 | Grants Skill: ![]() +(10–20) to Dexterity 5 Life Regeneration per second 100% increased Block chance against Projectiles Curse Enemies with Enfeeble on Block |
Splinterheart![]() Recurve BowBow Physical Damage: 15-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 38 Dex(120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targetsThe forests of the Vastiri held many secrets mystical and dark. Men learned not to wander, lest they return with a strange new purpose. | Recurve Bow | Bow | 16 | (120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targets |
Daevata's Wind![]() War SpearSpear Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 21, 17 Str, 29 Dex(25-35)% increased Projectile Speed when thrown Grants Skill: ![]() +100 to Evasion Rating (10-20)% increased Attack Speed (30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds (30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight secondsAs the flow of battle demanded, she became a sudden storm or a vanishing wind. | War Spear | Spear | 21 | (25-35)% increased Projectile Speed when thrown Grants Skill: ![]() +100 to Evasion Rating (10-20)% increased Attack Speed (30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds (30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
Sire of Shards![]() Chiming StaffStaffRequires Level 25Grants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage (10-20)% increased Cast Speed +(5-10)% to all Elemental Resistances 20% increased Light Radius Spells fire 4 additional Projectiles Spells fire Projectiles in a circleThat which was broken may yet break. | Chiming Staff | Staff | 25 | Grants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage (10-20)% increased Cast Speed +(5-10)% to all Elemental Resistances 20% increased Light Radius Spells fire 4 additional Projectiles Spells fire Projectiles in a circle |
Solar Lance![]() Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 26, 20 Str, 48 DexGrants Skill: ![]() Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile Speed | Forked Spear | Spear | 26 | Grants Skill: ![]() Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile Speed |
Rearguard![]() Blunt QuiverRequires Level 32(20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks +(150–200) to Armour (20–30)% increased Projectile Speed +(15–25)% to Block chance"It's a rare man that has eyes in the back of his head." - Kiravi, Vaal ArcherCan only be equipped if you are wielding a Bow. | Blunt Quiver | Quiver | 32 | (20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks +(150–200) to Armour (20–30)% increased Projectile Speed +(15–25)% to Block chance |
Snakepit![]() Pearl RingRequires Level 32(7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. | Pearl Ring | Ring | 32 | (7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce |
Calgyra's Arc![]() Ornate BucklerBuckler Chance to Block: 20% Evasion: 90Requires Level 52, 95 DexGrants Skill: ![]() +(60-100) to maximum Mana +(10-20) to Intelligence Infinite Projectile Parry Range 50% increased Parried Debuff Duration"There is nowhere my vengeance cannot find you." | Ornate Buckler | Buckler | 52 | Grants Skill: ![]() +(60-100) to maximum Mana +(10-20) to Intelligence Infinite Projectile Parry Range 50% increased Parried Debuff Duration |
Fairgraves' Curse![]() Artillery BowBow Physical Damage: 40-74 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 60, 82 DexGrants Skill: Level (12-20) Phantasmal Arrow 50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage (30–50)% increased Flammability Magnitude (10–20)% increased Ignite Magnitude 30% reduced Life Recovery rate -30 Physical Damage taken from Hits Attack Hits inflict Spectral Fire for 8 secondsThe power of the Allflame rends souls just as easily as flesh. | Artillery Bow | Bow | 60 | Grants Skill: Level (12-20) Phantasmal Arrow 50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage (30–50)% increased Flammability Magnitude (10–20)% increased Ignite Magnitude 30% reduced Life Recovery rate -30 Physical Damage taken from Hits Attack Hits inflict Spectral Fire for 8 seconds |
Version history
Version | Changes |
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0.3.0 |
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0.1.0 |
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