Deadeye
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Deadeye
Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of projectile skills. The Deadeye can also gain passives that grant Tailwind, which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to frenzy charge and mark skills.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Avidity | 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | — | ??? |
Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | ??? |
Eagle Eyes | You have no Accuracy Penalty at Distance | — | ??? |
Projectile Proximity Specialisation | (Select Point Blank or Far Shot) | — | ??? |
Point Blank | Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters | — | ??? |
Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters | — | ??? |
Endless Munitions | Skills fire an additional Projectile | Point Blank or Far Shot |
??? |
Called Shots | You can apply an additional Mark | — | ??? |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | ??? |
Wind Ward | 3% less Damage taken per Tailwind | Gathering Winds | ??? |
Version history
Version | Changes |
---|---|
0.1.0 |
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