Version 0.4.0

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Version History
0.4.0
December 12, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.4.0 released by Grinding Gear Games.[1]

The Fate of the Vaal League

Start fresh in a new economy with The Fate of the Vaal league. All of your old characters from Early Access are still present in the Early Access leagues but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.4.0 update.

  • In the Fate of the Vaal league you will find remnants of the ancient Vaal civilisation scattered throughout Wraeclast.
  • Now that corruption has returned to the land, the long-dead Vaal structures throughout Wraeclast are activating and affecting nearby creatures. Sacrifice the afflicted monsters to power the devices, and travel to Lira Vaal, the ancient temple of Atziri. Gather enough power to modify the Temple and create your desired layout. Each room in the Temple offers great rewards, from stashes of currency and equipment to something more interesting. Placing rooms next to other rooms that benefit them will level them up, adding new challenges and rewards to find. Complete more beacons to get more energy to fuel more additions to the temple. Explore the Queen of the Vaal's opulent temple during the height of her power in the capital of the ancient empire. With the power of the Beast, Atziri plans to risk her entire civilization in pursuit of eternal youth. Can she be stopped? Her Royal Architect and devoted followers will work against you, but perhaps the past is not set in stone…
  • There are Standard, Hardcore and Solo Self-Found variations of The Fate of the Vaal League available. They have the same core mechanics and items, and you can create private league versions of these leagues.

New Content and Features

  • Added a new playable character class, the Druid.
  • Added the new Oracle and Shaman Ascendancy Classes for the Druid.
  • Added over 20 new Skills, primarily Primal Skills.
  • Added over 35 new Supports.
  • Also introduced over 8 new Lineage Supports, much more powerful Supports that are only available in Endgame.
  • Added over 250 new passive skills to the passive tree.
  • Added over 10 new Unique Items.
  • Added a new weapon class: Talismans. Talismans are two-handed martial weapons that are used for shapeshifting attacks. Equipping a talisman shapeshifts you into an animal form and grants you a basic attack skill for that form. You can swap your chosen form at any time.
  • Added 4 new Augment items with new modifiers that you can craft onto your items.
  • Continued to incrementally improve the sound, art, effects and environments.

Abyss as a Core Mechanic

General Improvements

Significant optimizations to CPU performance have been made. These changes both improve the speed of key operations, and allow us to utilise more of your CPU cores, resulting in higher frame rates. Overall, you should get at least a 25% boost, and significantly less frame spikes when CPU bound. This is especially impactful for heavy gameplay situations. Note that if you are GPU bound, you will not see any improvement from these changes. When GPU bound, lowering render resolution or using Dynamic Resolution will improve performance.

Player Changes

  • Tailwind now grants 1% increased movement speed, 2% increased Skill Speed (previously 3%), 10% increased Evasion Rating (previously 15%) and prevent 1% of Damage from Deflected Hits per stack.
  • Base unarmed attack time is now 1.65 attacks per second (previously 1.4).
  • Modifiers to the number of enemies required to be considered Surrounded can no longer reduce the required number of enemies below 1.
  • Rage regeneration now pauses rage decay similarly to other means of gaining rage. This means that your rage will never decay while it is regenerating.
  • All rage spending costs have been changed to 10 rage. Rage no longer causes a visual effect on your character until you have 10 or more Rage so that you know that you can use these abilities.
  • Physical Damage Reduction from Armour can no longer cause a hit to deal 0 damage. This is mostly targeted at preventing cases where multi-hitting player skills could deal 0 damage to armoured monsters at very low levels. In these cases, the hit will now deal 1 damage.
  • Igniting aura effects, including Ignited Ground, no longer apply infinite ignites. Instead they apply regular ignites with standard duration, and will reapply them after they expire the next time the aura applies flammability to that target (the same as if Ignite had been removed from the target).

Ascendancy Changes

All Skills granted by an Ascendency are now automatically activated when granted (some previously required the player to manually activate them).

Deadeye

  • Wind Ward has been Removed.
  • Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5).
  • Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While active, firing a Ranged Attack Projectile will create a Mirage that uses socketed Ranged Attacks for a short duration, then vanishes. You cannot create another Mirage for a short time after initially creating one.

Pathfinder

  • Contagious Contamination has been Removed.
  • Practical Remedies has been Removed.
  • Running Assault now also grants Cannot be Heavy Stunned while Sprinting.
  • Added a new Path Seeker multi-choice Ascendancy Passive Skill with the following choices: Path of the Warrior - Can Allocate Passives from the Warrior's starting point, Path of the Sorceress - Can Allocate Passives from the Sorceress's starting point. Each choice also Grants 4 Passive Skill Points.
  • Traveller's Wisdom now requires Path Seeker. Traveller's Wisdom now instead grants Attribute Passive Skills offer additional Options:
  • 5% increased Damage
  • 5% increased Global Defences
  • 5% increased Cost Efficiency

Amazon

  • Elemental Surge reworked:
  • Grants Skill: Elemental Surge
  • Now provides When you consume a Charge Trigger Elemental Surge to gain 3 Lightning Surges.
  • Surging Avatar reworked:
  • Now provides When you consume a Charge, Trigger Elemental Surge to instead gain 2 Cold, Lightning and Fire Surges.

Ritualist

  • Ritual Sacrifice Stolen Modifier duration is 82-120 seconds from Gem level 1-20 (previously 15-19.75). Quality is now +20 seconds to Stolen Modifier duration (previously +2).
  • Corrupted Lifeforce now also has You deal 15% more Damage to Enemies Affected by Blood Boil.

Warbringer

  • Imploding Impacts now also grants Fully Broken Armour you inflict increases all Damage Taken from Hits instead.
  • The Ancestral Warhorn minion summoned by Warbringer's Answered Call notable now more consistently hits close-up enemies with the second part of its slam attack.

Titan

  • Surprising Strength has been removed.
  • Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies.
  • Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures which you use yourself causes 1 additional Aftershock ahead and to each side of the initial area. Requires Crushing Impacts.

Smith of Kitava

  • Each Notable connected to the Smith's Masterwork Notable now grants +200 to Armour in addition to its other bonuses.
  • Padded Plates has been removed.
  • Lead Lining has been removed.
  • Heavy Bracing has been removed.
  • Added Kitavan Imprint in place of Padded Plates, which causes your Body Armour to grant 60% increased Glory Generation.
  • Added Spiked Plates in place of Lead Lining, which causes your Body Armour to grant 100% increased Thorns Damage.
  • Added Tribute to Utula in place of Heavy Bracing, which causes your Body Armour to grant 30% increased Spirit.
  • Internal Layer now reduces Critical Damage taken by 100% (previously 50%).
  • Heatproofing now causes your Body Armour to grant the bonus of being Unaffected by all Damaging Ailments (previously just ignite).
  • The Fire Spell on Melee Hit Skill granted by Heat of the Forge on Smith of Kitava now costs no mana when triggering Socketed Spells. It also now gains 10% increased Damage per Level, up to 200% increased Damage at gem level 20.
  • The Temper Weapon Skill granted by Against the Anvil on Smith of Kitava now costs no mana. The Combust triggered by it's Empowered Attacks now deal 25% more Damage at all Levels and has a base radius of 3 Metres (previously 2.5 metres).
  • The Manifest Weapon Skill granted by Living Weapon on Smith of Kitava now changes target less frequently, and thus spends more time actively attacking. Additionally:
  • As a Mace, now has a cooldown of 6 seconds (from 10 seconds) for its Slam Skill.
  • As a Quarterstaff, now has a cooldown of 6 seconds (from 10 seconds) on its Sweep Skill.
  • As a Spear, fixed a bug where the damage dealt while it was Dashing towards enemies didn't cover the full distance of the Dash.

Infernalist

  • Seething Body no longer grants While on High Infernal Flame, you and Allies in your Presence Gain 50% of Damage as Fire Damage. Seething Body now grants Gain Elemental Archon when you cast a Spell while on High Infernal Flame. Elemental Archon does not expire while on High Infernal Flame. Lose Elemental Archon on reaching maximum Infernal Flame.

Blood Mage

  • Whispers of the Flesh now also grants Targets Cursed by you have 100% reduced Life Regeneration Rate.

Stormweaver

  • Refracted Infusion now grants: When collecting an Elemental Infusion, gain another different Elemental Infusion (previously 50% chance).
  • Storms Recollection now also grants Remnants can be collected from 50% further away.
  • Multiplying Squalls now grants +2 to Limit of Elemental Skills (previously 1).

Chronomancer

  • Inevitable Agony granted by Inevitability has been updated:
  • Now ignores the Curse Limit.
  • Now causes Cursed Targets to take 50% of Hit Damage dealt to them while Cursed again when Curse expires (previously 20% at Gem level 1, scaling to 33% by Gem level 20).

Gemling Legionnaire

  • Thaumaturgical Infusion now grants: +1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed (previously 4). +1% to Maximum Fire Resistance per 3 Red Support Gems Socketed (previously 4). +1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed (previously 4).
  • Thaumaturgical Dynamism granted by Advanced Thaumaturgy Notable Passive Skill now generates a Charge once every five seconds (previously once every eight seconds).

Tactician

  • The Supporting Fire Skill granted by Unleash Hell! Notable Passive Skill has been updated: Command: Death From Above Cooldown is now 20 seconds (previously 40). Now fires a Volley every 0.75 seconds (previously every 2 seconds). Now fires 6 total Volleys (previously 4). Now has 14 metre width (previously 7.5 metre width). Attack Damage is now 763% (previously 1140%).
  • Strategic Embankments Notable Passive Skill has been updated:
  • Artillery Ballista no longer grants 40% increased Immobilisation Buildup, now grants 20% increased Skill Speed.
  • Siege Ballista no longer grants 50% increased Damage against Immobilised Enemies, now grants 25% more Damage against Immobilised Enemies.
  • Mortar Cannon now grants 25% of Damage Gained as extra Fire, from 15%.
  • Added Spell Totem to Embankment Auras.
  • Spell Totem grants 50% increased Critical Hit Chance.

Witchhunter

  • Witchbane now has Enemies have Maximum Concentration equal to 30% of their Maximum Life (previously 40%). This is a buff.
  • Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage.

Invoker

  • ...and Protect me from harm: Now grants 35% less Evasion Rating (previously 50% less).
  • The Soul Springs Eternal now additionally grants Meta Skills have 50% increased Spirit Reservation Efficiency.
  • Unbound Avatar Skill granted by ...and I Shall Rage has been updated:
  • Now has a cooldown of 12 seconds.
  • Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no longer has 'No more than once every 0.2 seconds for each type of Ailment'.
  • Shocking and Igniting now grant 1 Unbound Fury (previously 2).

Acolyte of Chayula

  • Embrace the Darkness now gives +10 to maximum Darkness per Level (previously +8).
  • The Into the Breach Skill granted by Waking Dream' Red Flames now Leech 15% Life (previously 7%).
  • The Into the Breach Skill granted by Waking Dream' Blue Flames now Leech 15% Mana (previously 7%).
  • The Into the Breach Skill granted by Waking Dream' Purple Flames now last 8 seconds (previously 5 seconds).
  • The Into the Breach Skill granted by Waking Dream' Flames are now created closer to the Player.
  • Choice of Power, Choice of Life and Choice of Mana now all also grant 50% increased effect of Remnants, and 50% increased Remnant Pickup Range.
  • The Void Illusion Skill granted by Grasp of the Void now has a Cooldown of 4 seconds at all gem levels (previously 6-4).
  • The Void Illusion Skill granted by Grasp of the Void now deals 350-1268% Attack Damage at Gem levels 1-20 (previously 185-670%).
  • The Void Illusion Skill granted by Grasp of the Void now has 3 Cooldown Charges (previously 1).

Passive Skill Tree Changes

With the addition of the Druid and other new game mechanics we've added passive support for these throughout the Passive Skill Tree. There are many new clusters, mostly in the Druid area of the tree, and many existing Passive Skills have been updated. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed.

  • Added more than 250 new Passive Skills to the Druid side of the passive tree.
  • The values of Flammability Magnitude on the Passive Tree have been increased massively.
  • All instances of gaining Flame, Ice and Lightning Archon have been changed to gain Elemental Archon, to better support builds using multiple Elements. Archon related passives on the tree have been adjusted accordingly and condensed.
  • The Hollow Palm Technique Keystone now Grants 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items (previously 25). Base unarmed attack time is now 1.65 attacks per second (previously 1.4).
  • The Walker of the Wilds Keystone has been removed from the passive tree and its effects have been moved onto a newly added Lineage Support.
  • The Elemental Equilibrium Keystone now grants Cold Infusion Remnants you create are instead Fire, Fire Infusion Remnants you create are instead Lightning, Lightning Infusion Remnants you create are instead Cold.
  • The Crimson Assault Keystone Passive Skill now also grants 50% more Magnitude of Bleeding you inflict.
  • Passives that granted reduced Movement Speed Penalty from using Skills while moving on the Passive Tree have had their values lowered. More passives on the tree now grant the stat to make up for some of this.
  • Added 3 new Attack Area of Effect Clusters to the Monk part of the Passive Tree.
  • Added two projectile speed clusters to the Passive Tree in the Mercenary section.
  • Added a new bow cluster and modified a projectile cluster in the ranger section of the tree, granting Surpassing chance to fire an additional Arrow.
  • Added a new cluster between Witch and Monk called Remnant Attraction.
  • Principal Infusion now has Remnants can be collected from 30% further away (previously 20%).
  • The Grand Tribute notable from the Heart of the WellHeart of the Well
    Diamond
    Limited to: 1<Desecrated prefix>
    <Desecrated prefix>
    <Desecrated suffix>
    <Desecrated suffix>
    Countless souls scream in agonising harmony,
    forever sinking under the weight of the newly dead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has Remnants can be collected from 80% further away if you have at least 100 Tribute (previously 50%).
  • Small nodes on the passive tree that grant Remnant Pickup Range now grant Remnants can be collected from 20% further away (previously 15%).
  • Small nodes on Ascendancies that grant Remnant Pickup Range now grant Remnants can be collected from 25% further away (previously 20%).
  • The small passive connected to the Invigorating Grandeur and Everlasting Glory notables now grants 20% increased Presence Area of Effect instead of Skills a chance to not consume Glory.
  • The Pure Power notable no longer grants 2% increased Lightning Damage per 10 Intelligence. Instead it now grants 10% more Maximum Lightning Damage.
  • Wild Storm no longer grants 15% more Maximum Lightning Damage. It instead now grants: Gain 4% of Damage as Extra Lightning Damage, Gain 4% of Damage as Extra Cold Damage and +10 to Dexterity.
  • Renamed Tandem Assault passive tree node to Hunting Companion, with no change to functionality.
  • Changed the stats on several small passive tree nodes around the Inspiring Ally, Hunting Companion, Sic 'Em, and Nourishing Ally nodes. Companion cluster small passive skills now generally no longer grant both Companions deal increased Damage and increased Damage while your Companion is in your Presence.

Gem Changes

Support Changes

  • Crescendo ICrescendo ISupport, Attack, Melee, Strike
    Category: Crescendo
    Tier: 1
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.Final Strike of Supported Skills can
    be performed twice in succession
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    , IICrescendo IISupport, Attack, Melee, Strike
    Category: Crescendo
    Tier: 4
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.Final Strike of Supported Skills can
    be performed twice in succession
    Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    , and IIICrescendo IIISupport, Attack, Melee, Strike
    Category: Crescendo
    Tier: 5
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.Final Strike of Supported Skill is Ancestrally BoostedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    are now Intelligence Support gems (previously Dexterity).
  • Perpetual ChargePerpetual ChargeSupport
    Category: Perpetual Charge
    Tier: 1
    Cost & Reservation Multiplier: 130%
    Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    is now an Intelligence Support gem (previously Dexterity).
  • Mark for DeathMark for DeathSupport, Mark, Physical
    Category: Single Out
    Tier: 2
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    is now a Strength Support gem (previously Dexterity).
  • GambleshotGambleshotSupport, Projectile
    Category: Gambleshot
    Tier: 3
    Support Requirements: +5 DexSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random
    Projectiles from Supported Skills deal 15% less Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    is now an Intelligence Support gem (previously Dexterity).
  • BrambleslamBrambleslamSupport, Attack, AoE, Melee, Slam, Physical, Hazard
    Category: Brambleslam
    Tier: 5
    Support Requirements: +5 DexSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.Supported Slams create 3 Brambles

    Brambles
    Cooldown Time: 0.15 s
    Hazardous thorns damage and Maim enemies with which they come in contact.
    Attack Damage of this skill is 35% of Default Attack Damage
    Increases and reductions to Thorns Damage apply to Hit Damage with this skill
    Maim on Hit
    80% less damage if destroyed within 0.5 seconds by something other than you
    Bramble radius is 1 metre
    Bramble duration is 8 seconds
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    is now a Strength Support gem (previously Dexterity).
  • Disabled the Font of RageFont of RageSupport, Totem
    Category: Font
    Tier: 3
    Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.Totems created by Supported Skills create a Rage Font with a radius of 4 metres
    Allies in Rage Fonts Leech Rage equal to 0.8% of Physical Damage dealt by Supported Totem
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support Gem.
  • Disabled the Ricochet IIIRicochet IIISupport, Projectile
    Category: Ricochet
    Tier: 5
    Support Requirements: +5 DexSupports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.Projectiles from Supported Skills Pierce all Targets
    Modifiers granting additional Projectiles instead cause Projectiles from Supported Skills to Chain an additional time from terrain per Projectile they would have gained
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support Gem.
  • The Inevitable Critical Support has been renamed to Inexorable Critical IInexorable Critical ISupport
    Category: Inexorable Critical
    Tier: 3
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support.
  • World-Drop Lineage Supports are now less common overall. Specific Lineage supports have been adjusted relative to others.
  • Atalui's BloodlettingAtalui's BloodlettingSupport, Lineage, Physical
    Category: Lifetap
    Cost & Reservation Multiplier: 150%
    Requires Level 65
    Support Requirements: +5 Str
    Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Skill Mana Costs Converted to Life Costs
    Supported Skills Gain 2% of Damage as extra Physical Damage per 10 Life cost
    Atazek and Atalui rose, battered and dark, bleeding from a hundred
    different wounds. She gave her brother a sinister grin. "Shall we
    show them what happens to those who challenge the Vaal?"
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Lineage Support now grants 2% extra Physical damage per 20 Life cost (previously per 10 life cost), up to 40%, and no longer has a cost multiplier.
  • Xoph's PyreXoph's PyreSupport, Lineage
    Category: Breachlord
    Cost & Reservation Multiplier: 120%
    Requires Level 65
    Support Requirements: +5 Str
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes
    Supported Skills Gain 20% of Fire Damage as Extra Chaos Damage
    "They drank until only dust remained. Ate until their gums
    bled rust. Such was their greed, the only thing that remains
    of the Broken Sun... is the Red Pyre, the Torus Eternal."
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants Supported Skills gain 40% of Fire Damage as Extra Chaos Damage (previously 20%).
  • Esh's RadianceEsh's RadianceSupport, Lineage
    Category: Breachlord
    Cost & Reservation Multiplier: 120%
    Requires Level 65
    Support Requirements: +5 Int
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
    Supported Skills Gain 20% of Lightning Damage as Extra Chaos Damage
    "Where life once thrived, now only metal grows, inching
    like endless worms through the ash. Where silence fell,
    now sourceless thought whispers numbers in the dark."
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants Supported Skills gain 40% of Lightning Damage as Extra Chaos Damage (previously 20%).
  • Tul's StillnessTul's StillnessSupport, Lineage
    Category: Breachlord
    Cost & Reservation Multiplier: 120%
    Requires Level 65
    Support Requirements: +5 Dex
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
    Supported Skills Gain 20% of Cold Damage as Extra Chaos Damage
    "Countless graves glow silently in endless rows that stretch
    on unseen. The living lie within, but do not decay, do not
    die. Their eyes remain open, their essence stilled, waiting."
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants Supported Skills gain 40% of Cold Damage as Extra Chaos Damage (previously 20%).
  • Uul-Netol's EmbraceUul-Netol's EmbraceSupport, Lineage
    Category: Breachlord
    Cost & Reservation Multiplier: 120%
    Requires Level 65
    Support Requirements: +5 Str
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.Break Armour equal to 20% of Chaos Damage dealt by Supported Skills
    Supported Skills Gain 20% of Physical Damage as Extra Chaos Damage
    "The Lords could not breathe, so they grew new lungs.
    The Lords could not venture, so they grew new skin.
    The Lords were alone, so they grew us, to serve them."
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants Supported Skills gain 40% of Physical Damage as Extra Chaos Damage (previously 20%).
  • Einhar's BeastriteEinhar's BeastriteSupport, Lineage, Attack, Melee, Strike
    Category: Behead
    Requires Level 65
    Support Requirements: +5 Str
    Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.Supported Skills can only Damage Low Life Enemies
    Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 40 seconds
    "You must cut the beast, like this," he told the wide-eyed
    and forgetful woman. "The juiciest parts are in the middle!"
    She nodded, and began relearning the way of the wilds.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants Killing Blows from Supported Strike Skills Against Rare Monsters grant two of their Modifiers for 5 Minutes (previously 40 seconds).
  • Zarokh's RefrainZarokh's RefrainSupport, Lineage, Spell, AoE
    Category: Spell Echo
    Cost & Reservation Multiplier: 130%
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Requires Level 65
    Support Requirements: +5 Int
    Supports Spells that affect an area around you or a target location. Supported Spells echo twice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.Supported Spells Echo 2 timesReliving the same day for all time, Zarokh raged against
    the moments that made up his prison. There would be
    no redemption, for he had broken his only barya.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants Supported Spells Echo 3 Times (previously 2) and now grants Echoes From Supported Spells have 40% Increased Area of Effect.
  • Uruk's SmeltingUruk's SmeltingSupport, Lineage, Spell
    Category: Armour Demolisher
    Requires Level 65
    Support Requirements: +5 Str
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 2% increased Physical Damage, up to 20%
    Supported Skills Break 70% more Armour
    The volcano roared, but there was no thunder, only the boom
    of Uruk's hammer. Wraeclast had forgotten the old alliance,
    but by the Molten One's will, the fires would rage again.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants Fully Breaking Armour with Supported Skills causes affected targets to Permanently take 5% increased Physical Damage, up to 20% (previously 2% up to 20%).
  • Vilenta's PropulsionVilenta's PropulsionSupport, Lineage, Spell, Projectile
    Category: Projectile Speed
    Requires Level 65
    Support Requirements: +5 Int
    Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.50% of increases and reductions to Cast speed also apply to Projectile Speed for Supported SkillsDay and night, she hammered away, obsessed with proving it
    could be done; a vast ring of artifice under the earth, pushing
    energy to speeds never before seen - all to prove Qotra wrong.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants 75% of Increases and Reductions To Cast Speed Also Apply to Projectile Speed for Supported Skills (previously 50%).
  • Ahn's CitadelAhn's CitadelSupport, Lineage
    Category: Fortress
    Requires Level 65
    Support Requirements: +5 Int
    Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.Supported Skills have 30% less Area of Effect
    Supported Skills deal 30% less damage with Hits
    Walls from Supported Skills are created along a Fissure instead
    As possessed golems ravaged the land, Aul - crowned Ahn
    by blood and tyranny - began the last ritual, causing azurite
    crystals to rupture and grow throughout his doomed citadel.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now no longer has Supported Skills have 30% less Area of Effect or Supported Skills Deal 30% less damage with hits.
  • Tecrod's RevengeTecrod's RevengeSupport, Lineage, Minion, Persistent, Duration
    Category: Last Gasp
    Requires Level 65
    Support Requirements: +5 Int
    Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.Minions from Supported Skills die 10 seconds after their Life is reduced to 0
    Minions from Supported Skills gain Soul Eater when their Life is reduced to 0
    Minions from Supported Skills gain 20% increased Attack and Cast Speed when their Life is reduced to 0
    The Lich Lords destroyed his body, but with his dying fury,
    Tecrod found a way. He lurks deep, in the blood, in the flesh,
    in the Well... perhaps walking among them even now, unseen.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now Grants Minions from Supported Skills Die 20 seconds after their Life is reduced To 0 (previously 10 seconds) and Minions from Supported Skills Gain 40% Increased Attack and Cast Speed when their Life is reduced to 0 (previously 20%).
  • Rigwald's FerocityRigwald's FerocitySupport, Lineage, Attack
    Category: Rigwald's Ferocity
    Requires Level 65
    Support Requirements: +5 Dex
    Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.Supported Skills have 20% more Attack Speed if
    used in Weapon Set I
    Supported Skills deal 15% less Damage if
    used in Weapon Set I
    Supported Skills have 10% less Attack Speed if
    used in Weapon Set II
    Supported Skills deal 30% more Damage if
    used in Weapon Set II
    "Skothe kept us idle, sitting safe on these islands, while our
    brethren remain slaves. We are one and the same! We must
    fight! So, I bring you his head. I am now your Wolven King!"
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now has Supported Skills have 30% increased Attack Speed if used in Weapon Set I (previously 20% more Attack Speed).
  • Ratha's AssaultRatha's AssaultSupport, Lineage, Ammunition, Projectile
    Category: Double Barrel
    Cost & Reservation Multiplier: 110%
    Requires Level 65
    Support Requirements: +5 Dex
    Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.Supported Crossbow Ammunition Skills cannot reload
    Supported Skills Load 3 bolts when you Dodge
    Supported Skills load 3 additional bolts
    "No plan. No stealth. I want shock. Awe. I want them to
    know who did it, and I want them telling tales. That's the
    only way for us to earn their respect... and their fear."
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now Grants Supported Skills Load 5 Bolts When You Dodge (Previously 3) And Supported Skills Load 4 Additional Bolts (previously 3). Ratha's Assault now has Supported Skills have 20% Increased Attack Speed.
  • Arjun's MedalArjun's MedalSupport, Lineage, Ammunition, Projectile
    Category: Ammo Conservation
    Requires Level 65
    Support Requirements: +5 Dex
    Supports Crossbow Skills, granting a chance to load a bolt into all Crossbow Ammunition on kill with Supported Skill.35% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported SkillConfident their enemy was defenseless, the Keitans brazenly
    charged the walls - but Arjun's ammunition supply reports
    had been... 'inaccurate'... just like everything else Bardiyan.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now Grants a 100% Chance To Load A Bolt Into All Crossbow Skills On Dealing A Killing Blow With Supported Skill (previously 35%).
  • Kaom's MadnessKaom's MadnessSupport, Lineage, Attack, Melee
    Category: Fissures
    Requires Level 65
    Support Requirements: +5 Str
    Supports Melee Attacks which create fissures in the ground, causing them to create many additional fissures at the cost of damage, attack speed, and area of effect.Supported Skills create 3 additional fissures
    Supported Skills have 20% less Attack Speed
    Supported Skills deal 40% less Damage
    Supported Skills have 30% less Area of Effect
    As King Kaom delved further into Wraeclast, so, too, did he
    draw closer to the Beast. One night, in a nightmarish fit, he
    swung his axe at his own men, slaughtering hundreds.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now Grants Supported Skills Deal 20% less damage (previously 40%).
  • Tawhoa's TendingTawhoa's TendingSupport, Lineage, Totem, AoE, Physical
    Category: Hardy Totems
    Cost & Reservation Multiplier: 110%
    Requires Level 65
    Support Requirements: +5 Str
    Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.Support
    Totems created by Supported
    Skills have 50% more maximum Life
    Totems created by Supported Skills trigger Tawhoa's Vengeance on death

    Tawhoa's Vengeance
    Critical Hit Chance: 5.00%
    Deal Physical Damage in an area, based on Totem Life.
    Expliosion radius is 3 meters
    Explosion deal base Physical Damage equal to 10% of Totem's maximum Life
    A scavenging warrior found Tawhoa meditating in a grove.
    "There is only so much jade in this world," intoned the god.
    "Take my gift to your tribe. Ironwood will grow for all time."
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants Totems created by Supported Skills have 25% More Life (previously 50%) and now Tawhoa's Vengeance's Explosion deals base Physical Damage equal to 20% of Totem's Maximum Life (previously 10%).
  • Atziri's AllureAtziri's AllureSupport, Lineage, Curse
    Category: Atziri's Allure
    Requires Level 65
    Support Requirements: +5 Int
    Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.Curses inflicted by Supported Skills ignore Curse limit
    Curses inflicted by Supported Skills are reflected back to you
    Supported Skills have 25% less Curse Effect
    Such was her seductive power, every noble in the court fell
    over themselves to do her bidding. Winning a single glance
    away from her mirror meant more than their lives.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now has Supported Skills have 20% Less Curse Effect (previously 25%).
  • Garukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack, Conditional
    Category: Hit and Run
    Requires Level 65
    Support Requirements: +5 Dex
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Attack Critical Hit Chance with Supported Skills Bifurcates
    Supported Skills become usable after you have moved 20 metres
    Supported Skills become unusable again after use
    At the last, her hope gone - but not her resolve - she threw her
    beloved Tangletongue. That was the day a god bled. For this, the
    Great Roc graced a Maraketh warrior with a feather for the first time.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now Grants Maximum Critical Hit Chance with Supported Skills is 50%, Also no longer Grants Supported Skills becomes usable after you have moved 20 Metres - Supported Skills become unusable again after use.
  • Kurgal's LeashKurgal's LeashSupport, Lineage
    Category: Blackblood
    Cost & Reservation Multiplier: 120%
    Requires Level 25
    Support Requirements: +5 Int
    Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.Gain Unholy Might for 5 seconds on Commanding Minions from Supported Skills
    Minions from Supported Skills gain Unholy Might for 5 seconds when Commanded
    Kurgal's first body was a mere stone golem, enslaved by a
    collar. He found such ecstasy in the power of dominion,
    he clawed his way free... and soon, supplanted a Lich Lord.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now Grants Gain Unholy Might for 15 Seconds on Commanding Minions from Supported Skills (previously 5 seconds) And now also grants Minions from Supported Skills gain Unholy Might for 15 Seconds when Commanded (previously 5 seconds).
  • Arakaali's LustArakaali's LustSupport, Lineage
    Category: Arakaali's Lust
    Requires Level 65
    Support Requirements: +5 Dex
    Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.Supported Skills deal 6% more Damage with Hits for each Poison on the Enemy, up to 30%She flashed a smile full of wicked teeth. "Sin, my darling.
    Forget your Maraketh woes." She bit and tore and reveled;
    he lay trapped in silk, wrought with despair and ecstasy.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now Grants Supported Skills deal 8% More Damage With Hits for each Poison on the Enemy, up to 40% (previously 6% more up to 30%).
  • Tacati's IreTacati's IreSupport, Lineage, Chaos
    Category: Tacati's Ire
    Requires Level 65
    Support Requirements: +5 Dex
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.Poisons from Supported Skills deal Damage 1% faster per RageHe almost saved the Vaal. His unique poison made it past
    the Queen's cupbearers; he had only to direct his anger...
    but in her presence, he could feel naught but lust.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now has Poisons from Supported Skills deal damage 2% Faster Per Rage (previously 1%).
  • Ailith's ChimesAilith's ChimesSupport, Lineage
    Category: Ailith's Chimes
    Requires Level 65
    Support Requirements: +5 Dex
    Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.10% chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended
    This chance can Exceed 100%
    Ailith awoke to find her fire iridescent, and her mind alive
    with visions. By morning, she began teaching what she'd
    seen... thus was born the Keepers of the Pale Vision.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now grants 25% Chance to Gain a Power Charge when expending Combo with Supported Skills Per Combo Expended This Chance Can Exceed 100% (previously 10% Chance).
  • Arbiter's IgnitionArbiter's IgnitionSupport, Lineage, Spell, Fire
    Category: Arbiter's Ignition
    Requires Level 65
    Support Requirements: +5 Int
    Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.20% chance to gain Flame Archon on Igniting an Enemy with Supported Skills"This carving seems to depict curled bodies floating in vats...
    the next shows all but one of them dying. What were they
    trying to do? It seems they kept trying... kept experimenting..."
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now has 100% chance to gain Elemental Archon on Igniting an Enemy with Supported Skills (previously 20% chance to gain Flame Archon).
  • Nova Projectiles no longer causes Supported skills to gain 4 Additional Projectiles or Supported Skills now deal 40% less Damage.
  • Added Module Error: No results found for item using search term "item_name = Nova Projectiles II", causing Supported skills to gain 6 Additional Projectiles, deal 50% less Damage and applying a Cooldown Time of 8 seconds to Supported Skills.
  • Piety's Mercy renamed to Dominus' GraspDominus' GraspSupport, Lineage
    Category: Dominus' Grasp
    Requires Level 65
    Support Requirements: +5 Dex
    Supported Skills Chain 100% more timesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    .
  • Dominus' Grasp now instead grants Supported Skills Chain 100% more times.
  • Chain IChain ISupport, Projectile, Chaining
    Category: Chain
    Tier: 1
    Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times
    Supported Skills Chain 100% more times
    Supported Skills deal 50% less Damage with Hits
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support no longer grants Supported Skills Chain 100% more times. Now grants Supported Skills deal 30% less Damage with Hits (previously 50%).
  • Chain IIChain IISupport, Projectile, Chaining
    Category: Chain
    Tier: 2
    Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times
    Supported Skills Chain 100% more times
    Supported Skills deal 40% less Damage with Hits
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support no longer grants Supported Skills Chain 100% more times. Now grants Supported Skills Chain +2 Times (previously +1). Now grants Supported Skills deal 50% less Damage with Hits (previously 40%).
  • Chain IIIChain IIISupport, Projectile, Chaining
    Category: Chain
    Tier: 5
    Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain 200% more times
    Supported Skills deal 40% less Damage with Hits
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support no longer grants Supported Skills Chain 200% more times. Now grants Supported Skills Chain +2 Times.
  • Culmination ICulmination ISupport, Attack, Melee, Conditional
    Category: Culmination
    Tier: 3
    Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo
    Supported Skills lose all Combo on use
    Supported Skills lose Combo if you
    generate no Combo for 4 seconds
    Supported Skills deal 3% more Damage per Combo
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support more damage per Combo now has a cap of 10 Combo.
  • Culmination IICulmination IISupport, Attack, Melee, Conditional
    Category: Culmination
    Tier: 5
    Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo
    Supported Skills lose all Combo on use
    Supported Skills lose Combo if you
    generate no Combo for 4 seconds
    Combo count loss for Supported Skills occurs 50% slower
    Supported Skills deal 3% more Damage per Combo
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support more damage per Combo now has a cap of 20 Combo. Now grants Supported Skills deal 2% more Damage per Combo (previously 3%).
  • StormfireStormfireSupport, Lightning, Fire
    Category: Stormfire
    Tier: 3
    Support Requirements: +5 IntSupports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.Shocks from Supported Skills do not expire on Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support: Now causes enemies Shocked by Supported Skills to take a percentage of Ignite damage as Lightning damage as well as Fire damage. (previously Shocks from Supported Skills do not expire on Ignited enemies).
  • Living Lightning's living lightnings' Attacks now deal the same amount of damage for each Hit in the Chain (previously erroneously dealing less damage per subsequent Hit in the Chain).
  • Living Lightning IILiving Lightning IISupport, Minion, Lightning, Duration
    Category: Living Lightning
    Tier: 4
    Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

    Living Lightning
    Cooldown Time: (0.20 s (5 Times))
    Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity
    Minions from this skill have 1% increased Damage per 5 of your Strength
    This Skill is Triggered on dealing Lightning Damage with Supported Skill
    Creates 1 Minion
    Level of Minions is based on Level of Triggering Skill
    Minion duration is 30 seconds
    Limit 8 Minions
    Minions convert 100% of Physical damage to Lightning damage
    Minions Attack every 0.14 seconds
    Minions disperse after 3 Attacks
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    now has a Cooldown count of 8 (previously 5).
  • Enraged Warcry and Rageforged Supports are now treated as spending Rage.
  • Upheaval and Branching Fissure Supports are no longer restricted to melee attacks. They can now support any skill which creates fissures.
  • Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike
    Category: Impact Shockwave
    Tier: 1
    Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    support now actually makes aftershocks, allowing interaction with aftershock-specific area and damage modifiers. Previously it was actually a variant of Melee Splash, which did not benefit from those. This also allows a strike to cause both an Impact Shockwave aftershock, and melee splash, from the same hit.
  • Impact Shockwave can now support non-strike Wind attacks.

Skill Changes

  • The Frozen Mandibles monster can once again no longer be bound as a Spectre or Tamed Beast.
  • Buffed Summon SpectreBind SpectreMinion, Persistent
    Tier: 7
    Level: (1-20)
    Cost: (22-99) Mana
    Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
    Additional Effects From 1-20% Quality:
    Minions deal (1-20)% more Damage
    Skills can be managed in the Skills Panel.
    variants of certain monsters in each Act and their Endgame variants. Further details on which monsters have been adjusted will be posted separately prior to release.
  • Palm Skill movement has been adjusted to reduce cases in which the player successfully uses the Skill but fails to Hit the enemy after dashing.
  • Ice Fragments (created by skills such as from Escape ShotEscape ShotAttack, AoE, Projectile, Cold
    Tier: 1
    Level: (1-20)
    Cost: (11-80) Mana
    Attack Damage: (65-265)% of base
    Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
    Projectile count cannot be modified
    +0.7 seconds to Total Attack Time
    (300-585)% more Freeze Buildup
    Impact radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    (6-120)% more Freeze Buildup
    Skills can be managed in the Skills Panel.
    and Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
    Level: 1
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows
    Maximum Buff duration is 8 seconds
    Empowers 3 Attacks

    Ice Fragments
    Skills can be managed in the Skills Panel.
    ) are now only able to hit each enemy once per group of Fragments created.
  • The per-target hit limits on FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
    Tier: 11
    Level: (1-20)
    Cost: (16-168) Mana
    Cast Time: 1.40 sec
    Critical Strike Chance: 7.00%
    Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
    Impact radius is 1 metre
    Storm radius is 5.6 metres
    Storm duration is 6 seconds
    One impact every 0.10 seconds
    Improves 5 Bolts per Ignite Consumed
    Limit 1 Firestorm

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to impact radius
    Skills can be managed in the Skills Panel.
    , IcestormIcestormBarrageable, Spell, AoE, Sustained, Cold, Duration, Payoff
    Level: (1-20)
    Cast Time: 1.20 sec
    Critical Strike Chance: 11.00%
    Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage
    Cold Damage from Hits does not contribute to Chill Magnitude
    Cannot Freeze
    Impact radius is 0.9 metres
    Storm radius is 2.6 metres
    Storm duration is 6 seconds
    One impact every 0.15 seconds
    Improves 1 Bolt per Chill Consumed
    Improves 1 Bolt per Power of enemies from which Freeze is Consumed
    Limit 3 Icestorms

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to impact radius
    Skills can be managed in the Skills Panel.
    , Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
    Tier: 9
    Level: (1-20)
    Cost: (15-103) Mana
    Attack Speed: 80% of base
    Attack Damage: (50-132)% of base
    Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows
    Rain radius is 3.6 metres
    Arrow impact radius is 0.7 metres
    Maximum 1 arrow rain
    One arrow lands every 0.08 seconds
    Fires 100% more Arrows if a Frenzy Charge was consumed
    Fires 50% more Arrows per Frenzy Charge consumed
    Modifiers to Projectile speed apply to arrow landing frequency

    Additional Effects From 1-20% Quality:
    Arrows fall (1-20)% faster
    Skills can be managed in the Skills Panel.
    and Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
    Tier: 11
    Level: (1-20)
    Cost: (29-207) Mana
    Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds
    Converts 80% of Physical Damage to Cold Damage
    Impact radius is 1.2 metres
    Rain radius is 2.5 metres

    Ammunition
    50% less reload speed
    Can store up to (16-25) Bolts

    Additional Effects From 1-20% Quality:
    Can store +(0.25-5) Bolts
    Skills can be managed in the Skills Panel.
    are now displayed.
  • Whirlwinds now take on elements from overlapping allied Elemental Ground for 8 seconds (previously 4).
  • Added Wind type to the following Skills: TwisterTwisterAttack, AoE, Projectile, Duration, Barrageable
    Tier: 1
    Level: (1-20)
    Cost: (4-32) Mana
    Attack Speed: 80% of base
    Attack Damage: (80-232)% of base
    Requires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
    Pierces all Targets
    Twister radius is 0.5 metres
    Twister duration is 3 seconds
    Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
    Elemental twisters Gain 50% of damage as damage of the corresponding Type
    Twisters fired at the same time can Hit the same
    target no more than once every 0.66 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% chance for an additional twister
    Skills can be managed in the Skills Panel.
    , Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
    Tier: 1
    Level: (1-20)
    Cost: (5-39) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Requires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
    Knocks Back Enemies

    Whirlwind
    Attack Damage: (60-217)% of base
    Knocks Back Enemies
    Slows enemy movement speed by 30%
    Maximum 3 stages
    Collapse deals 150% more damage per additional stage
    10% more Knockback distance per stage
    Whirlwind radius is 1.8 metres
    +0.3m to Radius per additional stage

    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    , Wind BlastWind BlastAttack, AoE, Melee
    Tier: 5
    Level: (1-20)
    Cost: (9-63) Mana
    Attack Speed: 75% of base
    Attack Damage: (85-265)% of base
    Requires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup
    Knocks Back Enemies
    Cone length is 6 metres
    Dazes on Hit

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
    Skills can be managed in the Skills Panel.
    , Module Error: No results found for item using search term "item_name = Wing Blast", Whirlwind LanceWhirlwind LanceAttack, AoE, Projectile, Duration, Barrageable
    Tier: 11
    Level: (1-20)
    Cost: (6-46) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Requires: SpearThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    , Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (10-69) Mana
    Attack Speed: 40% of base
    Attack Damage: (165-598)% of base
    Requires: SpearConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.200% more Knockback Distance against Unique Enemies
    Knocks Back Enemies
    Thrust length is 10 metres
    Thrust width is 1.7 metres
    Requires 1 Frenzy Charge to use

    Additional Effects From 1-20% Quality:
    (1.5-30)% more Knockback Distance
    Skills can be managed in the Skills Panel.
    , Module Error: No results found for item using search term "item_name = Tornado", Tornado ShotTornado ShotAttack, AoE, Projectile, Physical, Duration, Barrageable
    Tier: 11
    Level: (1-20)
    Cost: (13-88) Mana
    Attack Speed: 120% of base
    Attack Damage: (50-156)% of base
    Requires: BowFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.Impact radius is 1 metre

    Additional Effects From 1-20% Quality:
    Copied Projectiles deal +(0.75-15)% more damage
    Skills can be managed in the Skills Panel.
    , the Projectiles created by Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
    Tier: 3
    Level: (1-20)
    Cost: (7-47) Mana
    Attack Speed: 75% of base
    Attack Damage: (80-250)% of base
    Requires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
    Buff duration is 7.5 seconds
    Maximum Buff duration is 30 seconds

    Additional Effects From 1-20% Quality:
    (2-40)% chance to Blind Enemies
    Skills can be managed in the Skills Panel.
  • Fixed the following skills having modifiable Limits that were not described as Limits: Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
    Tier: 1
    Level: (1-20)
    Cost: (12-87) Mana
    Attack Speed: 70% of base
    Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal
    Ice Crystal duration is 6 seconds
    Ice Crystal has (43-1364) maximum Life

    Additional Effects From 1-20% Quality:
    (1-20)% more Magnitude of Chill inflicted
    Skills can be managed in the Skills Panel.
    , EarthquakeEarthquakeAttack, AoE, Melee, Slam, Duration
    Tier: 1
    Level: (1-20)
    Cost: (8-61) Mana
    Attack Speed: 75% of base
    Attack Damage: (40-125)% of base
    Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact
    100% increased Magnitude of Jagged Ground you create
    While Dual Wielding, both weapons hit with 30% less damage
    Impact radius is 1.8 metres
    Jagged Ground radius is 2.2 metres
    Maximum (2-4) Jagged Ground patches
    Jagged Ground duration is 4 seconds

    Aftershock
    Attack Damage: (130–405)%
    100% increased Magnitude of Jagged Ground you create
    While Dual Wielding, both weapons hit with 30% less damage
    Aftershock radius is 3.4 metres

    Additional Effects From 1-20% Quality:
    +(0.1-2) maximum Jagged Ground patches
    Skills can be managed in the Skills Panel.
    , EarthshatterEarthshatterAttack, AoE, Melee, Slam, Duration
    Tier: 7
    Level: (1-20)
    Cost: (7-55) Mana
    Attack Speed: 80% of base
    Attack Damage: (45-140)% of base
    Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with
    30% less attack speed
    Deals damage along the fissure's path and in a
    1 metre radius around the emerging spike
    Spike duration is 6 seconds
    Maximum 6 Spikes

    Additional Effects From 1-20% Quality:
    +(0.15-3) maximum Spikes
    Skills can be managed in the Skills Panel.
    , Shield WallShield WallAttack, AoE, Melee, Physical, Duration
    Tier: 7
    Level: (1-20)
    Cost: (13-92) Mana
    Attack Time: 1.25 sec
    Critical Strike Chance: 5.00%
    Attack Damage: (65-235)% of base
    Requires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
    6 to 8 Added Physical Damage per 15 Armour on Shield
    Can have 2 Shield Walls active at a time
    80% less damage if destroyed within 0.5 seconds by something other than you
    Explosion length is 4 metres
    Wall duration is 6 seconds
    Wall Segments have (36-12714) maximum Life
    100% more Damage if destroyed by your Skills

    Additional Effects From 1-20% Quality:
    (2-40)% more Damage if destroyed by your Skills
    Skills can be managed in the Skills Panel.
    . These skills can also now be supported by Overabundance.
  • Acidic ConcoctionAcidic ConcoctionAttack, AoE, Projectile, Physical
    Level: (1-20)
    Critical Strike Chance: 5.00%
    Attack Damage: (70-185)% of base
    Requires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.(7-196) to (11-294) base Physical Damage
    Consumes 5 Charges from your Mana Flask
    Explosion radius is 1.8 metres
    Cannot Poison

    Additional Effects From 1-20% Quality:
    Explosion radius is (0.02-0.4) metres
    Skills can be managed in the Skills Panel.
    can no longer Consume Poison nor trigger Acidic Burst from inanimate objects (like Vine Arrow's plant).
  • Invocation skills now have 0.2 second cooldowns.
  • Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
    Tier: 5
    Level: (1-20)
    Cost: (15-105) Mana
    Attack Damage: (48-150)% of base
    Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage
    (50-107)% more Freeze Buildup
    Impact radius is 1.2 metres
    Accumulates up to 10 additional missiles
    Accumulates a missile every 0.75 seconds

    Additional Effects From 1-20% Quality:
    (2-40)% more Freeze Buildup
    Skills can be managed in the Skills Panel.
    is now offered as a Tier III Skill Gem.
  • Wind BlastWind BlastAttack, AoE, Melee
    Tier: 5
    Level: (1-20)
    Cost: (9-63) Mana
    Attack Speed: 75% of base
    Attack Damage: (85-265)% of base
    Requires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup
    Knocks Back Enemies
    Cone length is 6 metres
    Dazes on Hit

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
    Skills can be managed in the Skills Panel.
    is now offered as a Tier III Skill Gem.
  • AttritionAttritionBuff, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 60 Spirit
    While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds
    You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)%

    Additional Effects From 1-20% Quality:
    You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) seconds
    Skills can be managed in the Skills Panel.
    is now offered as a Tier IV Spirit Gem.
  • Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff
    Tier: 3
    Level: (1-20)
    Cost: (12-83) Mana
    Attack Damage: (160-422)% of base
    Requires: QuarterstaffLeap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.+1 second to Total Attack Time
    Cannot inflict Daze
    Impact radius is 2.4 metres
    Skills can be managed in the Skills Panel.
    is now offered as a Tier V Skill Gem.
  • Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
    Level: 1
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows
    Maximum Buff duration is 8 seconds
    Empowers 3 Attacks

    Ice Fragments
    Skills can be managed in the Skills Panel.
    is now offered as a Tier V Skill Gem.
  • Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (10-44) Mana
    Use Time: 0.80 sec
    Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
    Requires 100 Glory to use
    Generates 100% of Monster Power as Glory for
    this Skill on Igniting an enemy
    Warcry radius is 4 metres
    Knocks back and interrupts enemies in a smaller area
    Warcry duration is 8 seconds
    Consumes all Endurance Charges to increase Warcry duration by 50% per charge
    Converts 100% of Physical Damage to Fire damage with Boosted Attacks

    Volcanic Steps
    Slam radius is 1.2 metres
    Converts 100% of Physical damage to Fire damage

    Volcanic Eruption
    Converts 100% of Physical Damage to Fire Damage
    Impact Radius is 0.8 metres
    Fires 3 Molten Projectiles

    Additional Effects From 1-20% Quality:
    +(1-20)% increased Warcry duration per Endurance Charge consumed
    Skills can be managed in the Skills Panel.
    : Volcanic Eruption now deals 165-211% of Attack Damage (previously 82-105%) at Gem levels 13-20. Now triggers Volcanic Steps every 1.2 metres travelled (previously on footstep).
  • Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Duration, Conditional, Meta
    Tier: 13
    Level: (1-20)
    Cost: (13-91) Mana
    Cost & Reservation Multiplier: (200-100)%
    Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
    Totem gains +(0-75)% to all Elemental Resistances
    Cannot have more than 10 Ancestral Warrior Totems active
    Totem gains +(0-35)% to Chaos Resistance

    Additional Effects From 1-20% Quality:
    +(0.1-2) seconds to Totem duration
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    : No longer has 25% less Totem Attack Speed.
  • ArcArcSpell, Projectile, Lightning, Chaining
    Tier: 5
    Level: (1-20)
    Cost: (8-81) Mana
    Cast Time: 1.10 sec
    Critical Strike Chance: 9.00%
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage
    Chains (5-9) times
    50% more Magnitude of Shock inflicted
    Chains 6 additional times when Lightning Infused
    200% more damage when Lightning Infused

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) additional times
    Skills can be managed in the Skills Panel.
    : Now has 50% increased Magnitude of Shock inflicted, instead of 50% more Magnitude of Shock inflicted.
  • Arctic ArmourArctic ArmourBuff, Spell, Persistent, Sustained, Cold, Staged
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    Cooldown Time: 0.25 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 11.00%
    While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (7-203) to (10-304) Cold Damage per Stage
    Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages

    Additional Effects From 1-20% Quality:
    Gains a Stage every 0 seconds, up to a maximum of (0.05-1) Stages
    Skills can be managed in the Skills Panel.
    : Now deals 8 to 12 Cold Damage per Stage at Gem level 4 (previously 16 to 24), scaling to 101 to 152 Cold Damage per Stage at Gem level 20 (previously 203 to 304). Now has 100% more Freeze Buildup. Now has 100% more Magnitude of Chill inflicted.
  • Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
    Tier: 3
    Level: (1-20)
    Cost: (5-38) Mana
    Attack Speed: 80% of base
    Attack Damage: (50-156)% of base
    Requires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4098) Armour
    +2 to Melee Strike Range
    Knocks Back Enemies
    40% more attack speed while Dual Wielding

    Additional Effects From 1-20% Quality:
    Break (1-20)% increased Armour
    Skills can be managed in the Skills Panel.
    : Now deals 61-181% of Attack Damage (previously 60-156%) at Gem levels 3-20. Hits now break 11-4918 Armour (previously 11-4098) at Gem levels 3-20.
  • AttritionAttritionBuff, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 60 Spirit
    While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds
    You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)%

    Additional Effects From 1-20% Quality:
    You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) seconds
    Skills can be managed in the Skills Panel.
    : Now reserves 30 spirit (previously 60).
  • Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
    Tier: 11
    Level: (1-20)
    Cost: (9-96) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 9.00%
    Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-4) to (3-70) Lightning Damage
    Hits enemies in range every 0.2 seconds
    750% more chance to Shock
    Bolts target enemies within 1.8 metres

    Additional Effects From 1-20% Quality:
    Bolts target enemies within +(0.02-0.4) metres
    Skills can be managed in the Skills Panel.
    : Now deals 2 to 33 Lightning Damage at Gem level 11 (previously 1 to 19), scaling up to 6 to 105 Lightning Damage at Gem level 20 (previously 4 to 70). Now has 375% more chance to Shock (previously 750%). Fire-Infused Explosion now deals 166 to 249 Fire Damage at Gem level 11 (previously 90 to 135), scaling up to 570 to 856 Fire Damage at Gem level 20 (previously 287 to 431). Ignited Ground now ignites as though dealing 200 to 300 Fire Damage at Gem level 11 (previously 114 to 172), scaling to 744 to 1116 Fire Damage at Gem level 20 (previously 425 to 638).
  • Barrier InvocationBarrier InvocationBuff, Persistent, Trigger, Invocation, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 Spirit
    While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken
    (0-57)% increased Energy gained
    Maximum Energy is 500

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Energy gained
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    : Now reserves 30 spirit (previously 60).
  • Cast on Minion DeathCast on Minion DeathBuff, Minion, Persistent, Trigger, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 Spirit
    While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power
    (0-57)% increased Energy gained
    Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

    Additional Effects From 1-20% Quality:
    (1-20)% increased Energy gained
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    : Now reserves 30 spirit (previously 60).
  • Charge RegulationCharge RegulationBuff, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 30 Spirit
    While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more Critical Hit Chance while
    you have a Power Charge
    (15-20)% more Defences while you have an Endurance Charge
    (10-15)% more Skill Speed while you have a Frenzy Charge
    Consumes one of each Charge every 10 seconds

    Additional Effects From 1-20% Quality:
    Consumes one of each Charge every (0.12-2.4) seconds
    Skills can be managed in the Skills Panel.
    : No longer grants more Skill Speed while you have a Frenzy Charge. Now grants 24-25% increased Skill Speed while you have a Frenzy Charge at Gem levels 14-20.
  • CometCometSpell, AoE, Cold
    Tier: 11
    Level: (1-20)
    Cost: (17-173) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 13.00%
    Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.Deals (24-829) to (36-1243) Cold Damage
    +1 second to Total Cast Time
    Impact radius is 2.8 metres

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to repeat
    Skills can be managed in the Skills Panel.
    : Fire-Infused Comet now deals 279 to 418 Fire and Cold Damage at Gem level 11 (previously 149 to 223), scaling to 1036 to 1554 Fire and Cold Damage at Gem level 20 (previously 553 to 829).
  • Detonating ArrowDetonating ArrowAttack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Barrageable
    Tier: 9
    Level: (1-20)
    Cost: (6-46) Mana per second
    Attack Speed: 45% of base
    Attack Damage: (44-159)% of base
    Requires: BowChannel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.Modifers to Attack speed also affect this skill's cost
    Gain 120% of Damage as extra Fire Damage per Stage
    Maximum 4 Stages

    Additional Effects From 1-20% Quality:
    +(0.05-1) to number of Maximum Stages
    Skills can be managed in the Skills Panel.
    : Now deals 99-192% of Attack Damage (previously 82-159%) at Gem levels 9-20.
  • DisengageDisengageAttack, AoE, Melee, Strike, Travel
    Tier: 1
    Level: (1-20)
    Cost: (5-36) Mana
    Cooldown Time: 1.50 sec
    Can Store 1 Use(s)
    Attack Damage: (85-308)% of base
    Requires: SpearJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike
    +0.2 seconds to Total Attack Time
    +25 to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1-20)% chance for an additional Shockwave
    Skills can be managed in the Skills Panel.
    : Now grants two frenzy charges on Consuming the Parried Debuff at Gem level 8 up to three frenzy charges at Gem level 16.
  • Elemental ConfluxElemental ConfluxBuff, Persistent, Lightning, Cold, Fire, Duration
    Tier: 14
    Level: (1-20)
    Reservation: 100 Spirit
    Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations
    Buff grants (40-59)% more damage with the affected Element

    Additional Effects From 1-20% Quality:
    Buff grants (0.5-10)% more damage with the affected Element
    Skills can be managed in the Skills Panel.
    : Now has a Reservation of 60 spirit (previously 100).
  • Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 Spirit
    While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with
    Hits from Skills
    Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
    Gains 1 Energy per Power of enemies you Shock with
    Hits from Skills
    (0-57)% increased Energy gained
    Maximum Energy is 500

    Additional Effects From 1-20% Quality:
    Maximum Energy is (5-100)
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    : Now has 25-68% increased Energy gained at Gem levels 8-20 (previously 12-57%).
  • Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
    Tier: 5
    Level: (1-20)
    Cost: (6-46) Mana
    Attack Speed: 80% of base
    Attack Damage: (90-281)% of base
    Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
    Converts 50% of Physical Damage to Lightning Damage
    Cannot Chain
    Arrow duration is 25 seconds

    Additional Effects From 1-20% Quality:
    Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
    Skills can be managed in the Skills Panel.
    : Now has an Attack Speed of 110% of base (previously 80%). Now deals 114-250% of Attack Damage (previously 128-281%) at Gem levels 5-20. Projectile now converts 80% of Physical damage to Lightning damage (previously 50%).
  • Escape ShotEscape ShotAttack, AoE, Projectile, Cold
    Tier: 1
    Level: (1-20)
    Cost: (11-80) Mana
    Attack Damage: (65-265)% of base
    Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
    Projectile count cannot be modified
    +0.7 seconds to Total Attack Time
    (300-585)% more Freeze Buildup
    Impact radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    (6-120)% more Freeze Buildup
    Skills can be managed in the Skills Panel.
    : Ice Fragments now have an Explosion radius of 2 metres (previously 1.5 metres). Ice Fragments now deal 45-131% of Attack Damage at Gem levels 1-20 (previously 55-172%). Now fires 3 Ice Fragment projectiles (previously 4). Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
    Tier: 1
    Level: (1-20)
    Cost: (5-37) Mana
    Attack Speed: 80% of base
    Attack Damage: (50-156)% of base
    Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
    Converts 60% of Physical Damage to Fire Damage
    Projectile count cannot be modified
    Pierces all Targets
    Limit 1 lodged Spear
    Skills can be managed in the Skills Panel.
    : Now gains +1 limit of lodged Spears every 8 Gem levels. Frenzy-Charge-Empowered explosion now deals 200-724% of Attack Damage (previously 150-543%) at Gem levels 1-20. Now has 100% increased Ignite effect (previously 0%). Frenzy-Charge-Empowered explosion length now increases with level from 4-5.9 metres at Gem levels 1-20. Updated explosion visuals.
  • Eye of WinterEye of WinterSpell, Projectile, Cold
    Tier: 13
    Level: (1-20)
    Cost: (19-195) Mana
    Cooldown Time: 15.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.40 sec
    Critical Strike Chance: 12.00%
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage
    Gains 100% of damage as damage of the corresponding
    Type when passing over an Elemental Ground Effect or Orb
    Each use of this Skill deals 900% more damage with its
    first Hit against each enemy

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Projectile Speed
    Skills can be managed in the Skills Panel.
    : Eye Projectile now travels a much longer distance. Eye Projectile now has 25% less base projectile speed. Cooldown is now 10 seconds (previously 15).
  • Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
    Tier: 3
    Level: (1-20)
    Cost: (4-34) Mana
    Attack Speed: 85% of base
    Attack Damage: (95-296)% of base
    Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
    +4 to Melee Strike Range
    (50-107)% more Freeze Buildup

    Additional Effects From 1-20% Quality:
    +(0.2-4) to Melee Strike Range
    Skills can be managed in the Skills Panel.
    : Now has 106-157% more Freeze Buildup (previously 68-107%) at Gem levels 3-20. Explosion now has 212-314% more Freeze Buildup (previously 304-428%) at Gem levels 3-20. Now has equal Magnitude of Chill inflicted as Freeze Buildup. Explosion Chilled Ground is now 8 seconds (previously 4).
  • FlameblastFlameblastSpell, AoE, Fire, Channelling, Nova, Staged
    Tier: 13
    Level: (1-20)
    Cost: (5-57) Mana per second
    Cooldown Time: 15.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.25 sec
    Critical Strike Chance: 8.00%
    Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.Deals (7-244) to (11-367) Fire Damage
    75% more damage per Stage
    Modifers to cast speed also affect this skill's cost
    10 maximum Stages
    Explosion radius is 0.6 metres per Stage

    Additional Effects From 1-20% Quality:
    (1-20)% more Cast Speed
    Skills can be managed in the Skills Panel.
    : Cooldown Time is now 10 seconds (previously 15).
  • Fragmentation RoundsFragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff, Merging
    Tier: 1
    Level: (1-40)
    Cost: (8-688) Mana
    Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.Fragmentation Rounds
    Projectile
    Knocks Back Enemies
    Multiple fragments can Hit the same target
    Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
    Bolts Pierce 2 Targets
    Fires 10 fragments per shot
    Vs Frozen
    Attack Damage: (425-1326)%
    Base Explosion radius is (1.4-1.6) metres

    Ammunition
    1 Bolts loaded per clip

    Additional Effects From 1-20% Quality:
    Deals (1-20)% more Physical Damage
    Skills can be managed in the Skills Panel.
    : Now has Bolts Pierce 2 targets at Gem level 1 scaling to Bolts Pierce 5 targets at Gem level 24 (previously 2 at all Gem levels). Base projectile speed has been increased by 50%.
  • Freezing MarkFreezing MarkBarrageable, Attack, AoE, Mark, Cold, Duration, Nova
    Tier: 7
    Level: (1-7)
    Cost: (0-53) Mana
    Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
    Mark duration is 8 seconds
    Hits against Marked enemy cause 28% more Freeze buildup
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : No longer causes an explosion. Instead, Freezing the marked target grants a Buff that grants damage extra as Cold damage for a duration, or until you mark another target.
  • FrostboltFrostboltBarrageable, Spell, AoE, Projectile, Cold, Duration
    Tier: 3
    Level: (1-20)
    Cost: (6-67) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 12.00%
    Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals (5-145) to (8-218) Cold Damage
    100% increased Magnitude of Chill inflicted
    Pierces all Targets
    Chilled Ground radius is 0.9 metres
    Chilled Ground duration is 4 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% more Projectile Damage after Piercing an Enemy
    Skills can be managed in the Skills Panel.
    : Now has 120-195% more Magnitude of Chill inflicted at Gem levels 5-20. No longer has Chills Enemies as though dealing more damage.
  • Frost WallFrost WallSpell, AoE, Cold, Duration
    Tier: 9
    Level: (1-20)
    Cost: (8-90) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 11.00%
    Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals (7-175) to (11-263) Cold Damage
    50% more Freeze Buildup
    Explosion radius is 2 metres
    Ice Crystal duration is 8 seconds
    Ice Crystals have (36-12714) maximum Life
    Wall is (2.8-5.6) metres long

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    : Lightning-Infused Frostwall now deals 5 to 103 Lightning Damage at Gem level 9 (previously 4 to 68), scaling up to 23 to 444 Lightning Damage at Gem level 20 (previously 15 to 292). Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
    Tier: 1
    Level: (1-20)
    Cost: (12-87) Mana
    Attack Speed: 70% of base
    Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal
    Ice Crystal duration is 6 seconds
    Ice Crystal has (43-1364) maximum Life

    Additional Effects From 1-20% Quality:
    (1-20)% more Magnitude of Chill inflicted
    Skills can be managed in the Skills Panel.
    : No longer deals 80% less damage if destroyed within 0.5 seconds by something other than you. No Longer creates chilled ground. Ice Crystal no longer has collision. Now correctly works with increases to Limit. Frozen Locus Ice Crystals no longer have a hidden less damage taken from allies. Instead they now have a hidden more damage taken from monsters and the life of the Frozen Locus Ice Crystal has been greatly increased at later levels. This change has been made to make Frozen Locus stronger with things that scale off Ice Crystal life, while keeping the amount of damage to destroy the crystal from both players and monsters roughly the same. Frozen Locus Ice Crystal has 27-9536 maximum Life (from 430-1364).
  • Gathering StormGathering StormAttack, AoE, Melee, Lightning, Duration, Channelling, Travel
    Tier: 13
    Level: 1
    Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Perfect Timing window has been increased. Now has a much higher dash range. Shockwave now has Maximum 20 shockwaves per use (previously 8). Quality now grants Maximum +8 shockwaves per use (previously 2).
  • Ghost DanceGhost DanceBuff, Persistent, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.(4-3.05) second duration between gaining Ghost Shrouds
    Maximum (3-5) Ghost Shrouds
    When Hit, Consume a Ghost Shroud to
    recover Energy Shield equal to 5% of your Evasion

    Additional Effects From 1-20% Quality:
    Ghost Shrouds recover Energy Shield equal to +(0.1-2)% of your Evasion
    Skills can be managed in the Skills Panel.
    : Now has Maximum 3 Ghost Shrouds at all gem levels (previously 3-5 at gem levels 1-20). Duration between gaining Ghost Shrouds is now 7.6-6.1 seconds (previously 3.85-3.05) at Gem levels 4-20. Quality now instead provides 0-20% increased Reservation Efficiency.
  • Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
    Tier: 1
    Level: (1-20)
    Cost: (9-67) Mana
    Attack Speed: 75% of base
    Attack Damage: (40-125)% of base
    Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage
    Burst radius is 0.5 metres
    Wave length is 4.8 metres
    Causes 8 Bursts

    Additional Effects From 1-20% Quality:
    Gains (0.5-10)% of Physical damage as Cold damage
    Skills can be managed in the Skills Panel.
    : Wave now Converts 80% of Physical damage to Cold damage (previously 60%). Final Burst now Converts 100% of Physical damage to Cold damage (previously 60%).
  • Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
    Tier: 7
    Level: (1-20)
    Cost: (8-59) Mana
    Attack Speed: 50% of base
    Attack Damage: (130-405)% of base
    Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
    Projectile count cannot be modified
    (50-107)% more Freeze Buildup
    Pierces all Targets
    Chilling radius is 1.2 metres
    Frenzy-Charged fragment duration is 1 second
    Fragment duration is 6 seconds
    Projectiles cannot Split

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Chilling radius
    Skills can be managed in the Skills Panel.
    : Frenzy-Charge-Empowered explosion now deals 213-670% of Attack Damage (previously 274-598%) at Gem levels 7-20. Attack speed is now 60% of base (previously 50%). Now has 118-157% more Freeze Buildup (previously 68-107%) at Gem levels 7-20. Explosion now has 168-364% more Freeze Buildup (previously 116-214%) at Gem levels 7-20. Now has equal Magnitude of Chill inflicted as Freeze Buildup. Now Converts 80% of Physical damage to Cold damage (previously 60%).
  • Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
    Tier: 11
    Level: (1-20)
    Cost: (29-207) Mana
    Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds
    Converts 80% of Physical Damage to Cold Damage
    Impact radius is 1.2 metres
    Rain radius is 2.5 metres

    Ammunition
    50% less reload speed
    Can store up to (16-25) Bolts

    Additional Effects From 1-20% Quality:
    Can store +(0.25-5) Bolts
    Skills can be managed in the Skills Panel.
    : Now stores 40-50 (previously 20-25) bolts at Gem level 11-20 . Now has an Attack Damage of 132-228% (previously 146-254%) at Gem levels 11-20. Now has 150% more reload speed (previously 100%). Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
    Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

    Bolt
    Attack Damage: (70–286)%
    Supported Skills Cannot inflict Shock
    Bolt impact radius is 1.6 metres
    100% of Bolt Physical Damage Converted to Lightning Damage

    Additional Effects From 1-20% Quality:
    Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
    Skills can be managed in the Skills Panel.
    : Now has an Attack Damage of 40%-122% (previously 47-143%) at Gem levels 4-20.
  • HexblastHexblastSpell, AoE, Chaos, Payoff
    Tier: 11
    Level: (1-20)
    Cost: (12-127) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.Deals (21-725) to (39-1347) Chaos Damage
    Explosion radius is 2 metres
    Explodes a Curse on enemies in a 2.8 metre radius
    Maximum 3 Explosions per cast

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Damage per 1 second of remaining duration on removed Curse
    Skills can be managed in the Skills Panel.
    : Now has Maximum 10 Explosions per cast (previously 3).
  • Ice NovaIce NovaBarrageable, Spell, AoE, Cold, Nova
    Tier: 1
    Level: (1-20)
    Cost: (8-84) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 12.00%
    Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage
    100% more Magnitude of Chill inflicted
    (100-157)% more Freeze Buildup
    Nova radius is 3.2 metres
    Knocks Back Enemies

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Hits against Enemies that are Chilled
    Skills can be managed in the Skills Panel.
    : Cold-Infused Ice Nova explosion and Chilled Ground radius are now 4.8 metres (previously 3.2). Cold-Infused Ice Nova now Deals 15 to 22 Cold Damage at Gem level 1 (previously 13-20), scaling to 448 to 672 Cold Damage at Gem level 20 (previously 394 to 591). Cold-Infused Ice Nova now has +0.5 seconds to Cast Time.
  • Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
    Tier: 5
    Level: (1-20)
    Cost: (13-91) Mana
    Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage
    Knocks Back Enemies
    Can fire 12 Bolts before reloading
    50% less Freeze Buildup
    Skills can be managed in the Skills Panel.
    : Skill description now correctly states it Cannot Chain and Projectiles target the ground. Shards now have 400% more damage 2 seconds after arming (previously 300% more damage 3 seconds after arming). Shard Explosion radius is now 2.5 metres (previously 1.4).
  • Ice ShotIce ShotBarrageable, Attack, Projectile, Cold
    Tier: 9
    Level: 1
    Fire an icy arrow that sprays a cone of ice shards when it hits a target.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    : Now converts 80% of Physical damage to Cold damage (previously 70%). Cone Angle increased by approximately 50%.
  • Ice Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
    Level: 1
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows
    Maximum Buff duration is 8 seconds
    Empowers 3 Attacks

    Ice Fragments
    Skills can be managed in the Skills Panel.
    : Now has a duration of 20 seconds (previously 8). Ice Fragments Explosion radius is now 1.8 metres (from 1.3). Empowered Attacks also gain 100% of Physical Damage converted to Cold Damage.
  • Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire, Merging
    Tier: 3
    Level: 1
    Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage
    Knocks Back enemies
    Ignites you inflict with this skill deal Damage 200% faster
    Inflicts 300% more Flammability Magnitude
    Consumes 30 Heat if possible to gain 50% more Ignite Magnitude
    Bolts shatter on impact, dealing Damage in a 1.9 metre cone
    Fires 10 fragments per shot
    30% increased Ignite duration for each Fragment in a single hit
    Multiple fragments can Hit the same target
    Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
    Skills can be managed in the Skills Panel.
    : Now consumes 15 Heat to gain 100% more Ignite Magnitude (previously 30 Heat to gain 50% more Ignite Magnitude).
  • IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
    Tier: 13
    Level: (1-20)
    Cost: (5-53) Mana per second
    Cast Time: 0.25 sec
    Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
    Modifers to cast speed also affect this skill's cost
    Cone length is 4.6 metres
    Fire Exposure duration is 8 seconds
    Deals 40% more damage per stage
    Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50%
    8 maximum stages
    Ignites as though dealing (10-314) to (15-470) Fire damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Magnitude of Ignite you inflict
    Skills can be managed in the Skills Panel.
    : Now additionally deals 11.1 Fire Damage per second at Gem level 1, scaling to 57.5 Fire Damage per second at Gem level 20. Ignited Ground duration is now 8 seconds (previously 4).
  • Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 75% of base
    Attack Damage: (90-281)% of base
    Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
    Can't be Evaded
    Normal and Magic monsters grant 1 Power Charge
    Rare monsters grant 2 Power Charges
    Unique monsters grant 3 Power Charges

    Additional Effects From 1-20% Quality:
    Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
    Skills can be managed in the Skills Panel.
    : Now grants a power charge if a cullable enemy dies while you are dashing to them. Now also quickly Dashes and Strikes additional valid targets.
  • Lightning ArrowLightning ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining
    Tier: 1
    Level: (1-20)
    Cost: (6-43) Mana
    Attack Speed: 90% of base
    Attack Damage: (80-250)% of base
    Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage
    Hits up to (2-4) additional enemies near the target

    Additional Effects From 1-20% Quality:
    (2-40)% more chance to Shock
    Skills can be managed in the Skills Panel.
    : No longer bypasses the charge-up time on Lightning Rod's burst. Instead, The burst caused by Lightning Arrow can occur once every 0.1 seconds. Projectile now converts 80% of Physical damage to Lightning damage (previously 40%). Beam now converts 100% of Physical damage to Lightning damage (previously 80%).
  • Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Tier: 13
    Level: (1-20)
    Cost: (19-195) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 10.00%
    Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage
    +1 second to Total Cast Time
    20% more damage with Hits per 5% Shock Effect on Enemy
    Cone length is 10 metres
    (1-2) additional bolts if a Shocked enemy is in the target area

    Additional Effects From 1-20% Quality:
    (0.25-5)% more damage with Hits per 5% Shock Effect on Enemy
    Skills can be managed in the Skills Panel.
    : Now provides 10% more damage with Hits per 5% Shock Effect on Enemy (previously 20%). Quality now provides 0-20% More Lightning Damage, instead of 0-5% more damage with Hits per 5% Shock Effect on Enemy.
  • Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
    Tier: 1
    Level: (1-20)
    Cost: (4-30) Mana
    Attack Speed: 120% of base
    Attack Damage: (26-94)% of base
    Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage
    Burst radius is 2 metres
    Maximum Arrow duration is 20 seconds
    Arrow disappears after being Chained to 8 times
    Maximum 20 active Arrows

    Additional Effects From 1-20% Quality:
    (1-20)% chance to cause an additional Burst on impact
    Skills can be managed in the Skills Panel.
    : The Limit of active Lightning Rods allowed is now 10 (previously 20).
  • Lightning WarpLightning WarpSpell, AoE, Lightning, Duration, Remnant
    Tier: 9
    Level: (1-20)
    Cost: (8-83) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 11.00%
    Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.Deals (2-54) to (30-1032) Lightning Damage
    Explosion and Shocked Ground radius are 4 metres
    Shocked Ground duration is 10 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Magnitude of Shock inflicted
    Skills can be managed in the Skills Panel.
    : Explosion and Shocked Ground radius is now 3 metres (previously 4). Shocked ground now lasts 8 seconds (previously 10). New additional behaviour}}: If used on an enemy that is not under the Cull threshold, it will now apply a Debuff that will cause its normal warping behaviour automatically if the enemy falls under the Cull threshold while the Debuff is active.
  • Lingering IllusionLingering IllusionBuff, Persistent, Duration
    Tier: 8
    Level: 1
    Reservation: 30 Spirit
    While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.Illusions have 20% of your maximum Life
    (0–76)% chance to grant an additional Power Charge when killed
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    : Illusions now linger for 3 seconds (previously 1.2). Illusion now have 1% of your maximum Life (previously 15%). Lingering Illusion now causes its Illusions to drop a Remnant that grants a Power Charge on pickup, rather than granting a Power Charge when an Illusion was destroyed, these Remnants last for 5 seconds. Lingering Illusion now requires its Illusions to be destroyed by an enemy to drop its Remnant.
  • Living BombLiving BombSpell, AoE, Fire, Duration, Remnant
    Tier: 3
    Level: (1-20)
    Cost: (8-85) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 7.00%
    Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage
    Explosion radius is 2.5 metres
    Seed duration is 15 seconds
    Limit 1 active Seed
    Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold

    Additional Effects From 1-20% Quality:
    Inflicts (1-20)% more Flammability Magnitude
    Skills can be managed in the Skills Panel.
    : Now deals 21 to 31 Fire Damage at Gem level 3 (previously 18 to 28), scaling to 481 to 721 Fire Damage at Gem level 20 (previously 340 to 510).
  • Magnetic SalvoMagnetic SalvoAttack, AoE, Projectile, Lightning
    Tier: 13
    Level: (1-20)
    Cost: (24-162) Mana
    Attack Speed: 50% of base
    Attack Damage: (50-156)% of base
    Requires: BowAim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Converts 80% of Physical Damage to Lightning Damage
    Impact radius is 1 metre
    Fires up to 8 missiles

    Additional Effects From 1-20% Quality:
    Fires up to +(0.2-4) missiles
    Skills can be managed in the Skills Panel.
    : Explosion now converts 100% of Physical damage to Lightning damage (previously 40%).
  • Mana TempestMana TempestSpell, Buff, Lightning
    Tier: 7
    Level: (1-20)
    Cost: 1% Mana per second
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Split to (1-3) additional targets
    30% of Mana and Life spent while in the storm is
    added to this Skill's Mana Cost per Second
    Empowered Spells Gain (40-78)% of damage as Lightning Damage

    Additional Effects From 1-20% Quality:
    Effects of Mana Tempest linger for (0.1-2) seconds after leaving the Tempest
    Skills can be managed in the Skills Panel.
    : Now has Effects of Mana Tempest linger for 2 seconds after leaving the Tempest.
  • Oil GrenadeOil GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration
    Tier: 9
    Level: (1-20)
    Cost: (9-60) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Attack Speed: 75% of base
    Attack Damage: (40-163)% of base
    Requires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds
    Oil spray radius is (2-2.6) metres
    Oil and Oil Ground Duration is 5 seconds
    Covering Enemies in Oil Slows their movement speed by 20%
    Covering Enemies in Oil applies Exposure, lowering Total Elemental Resistances by 20%
    Oil Ground Slows Enemy movement speed by 30%
    Oil Ground applies Exposure to Enemies, lowering Total Elemental Resistances by 20%

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    : Cooldown is now 4 seconds (previously 5). Oil and Oil ground duration is now 6 seconds (previously 5).
  • Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
    Tier: 5
    Level: (1-20)
    Cost: (6-41) Mana per second
    Attack Speed: 30% of base
    Attack Damage: (100-312)% of base
    Requires: One Hand Mace, Two Hand MaceChannel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.Converts 40% of Physical Damage to Fire Damage
    While Dual Wielding, both weapons hit with 30% less damage

    Additional Effects From 1-20% Quality:
    Inflicts (1-20)% more Flammability Magnitude
    Skills can be managed in the Skills Panel.
    : Now deals 157-343% of Attack Damage (previously 142-312%) at Gem levels 5-20.
  • Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold, Merging
    Tier: 1
    Level: (1-20)
    Cost: (6-44) Mana
    Requires: CrossbowLoad your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.Ammunition
    +1 Bolt loaded per clip

    Permafrost Bolts
    Attack Damage: (17–49)% of base
    Converts 80% of Physical Damage to Cold Damage
    (200–504)% more Freeze Buildup
    Bolts shatter on impact, dealing Damage in a 2.7 metre cone
    Fires 10 fragments per shot

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) fragments per shot
    Skills can be managed in the Skills Panel.
    : Now has Projectiles Pierce 2 targets at Gem level 1 scaling to Projectiles Pierce 5 targets at Gem level 24. Base projectile speed has been increased by 50%. Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Plasma BlastPlasma BlastAttack, AoE, Ammunition, Projectile, Lightning, Channelling
    Tier: 13
    Level: (1-20)
    Cost: (18-122) Mana
    Requires: CrossbowLoad your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.1 Bolt loaded per clip

    Converts 80% of Physical Damage to Lightning Damage
    Knocks Back Enemies
    +2 seconds to Total Attack Time
    50% more Magnitude of Shock inflicted
    Pierces all Targets
    Skills can be managed in the Skills Panel.
    : Now has 50% increased Magnitude of Shock inflicted instead of 50% more Magnitude of Shock inflicted.
  • Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
    Tier: 7
    Level: (1-20)
    Cost: (5-38) Mana
    Attack Speed: 80% of base
    Attack Damage: (80-250)% of base
    Requires: SpearPerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage
    +5 to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Attack Speed
    Skills can be managed in the Skills Panel.
    : Final Strike now has +20 to Melee Strike Range (previously +5). Final Strike now inflicts Elemental Exposure on Hit, lowering Total Elemental Resistances by 50% (previously 20%).
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
    Tier: 9
    Level: (1-20)
    Cost: (15-103) Mana
    Attack Speed: 80% of base
    Attack Damage: (50-132)% of base
    Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows
    Rain radius is 3.6 metres
    Arrow impact radius is 0.7 metres
    Maximum 1 arrow rain
    One arrow lands every 0.08 seconds
    Fires 100% more Arrows if a Frenzy Charge was consumed
    Fires 50% more Arrows per Frenzy Charge consumed
    Modifiers to Projectile speed apply to arrow landing frequency

    Additional Effects From 1-20% Quality:
    Arrows fall (1-20)% faster
    Skills can be managed in the Skills Panel.
    : Now only Consumes one Frenzy Charge. Now deals 93-181% of Attack Damage (previously 88-132%) at Gem levels 9-20. Now Fires 150% more Arrows if a Frenzy Charge was consumed (previously 100%). Removed Fires 50% more Arrows per Frenzy Charge consumed.
  • Raise ZombieRaise ZombieMinion, Physical, Duration
    Tier: 5
    Level: (1-20)
    Cost: (10-102) Mana
    Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
    Zombie duration is 20 seconds
    Empowered Zombies take 30% less damage
    Empowered Zombies deal 100% more damage with Hits
    Empowered Zombies have 25% more movement speed

    Additional Effects From 1-20% Quality:
    (1.25-25)% increased effect of Empowerment on Raised Zombies
    Skills can be managed in the Skills Panel.
    : Empowered Zombie now deals 122-253% more damage with Hits at Gem levels 5-20 (previously 100%).
  • Rapid AssaultRapid AssaultAttack, AoE, Melee, Strike, Physical, Duration
    Tier: 5
    Level: (1-20)
    Cost: (10-69) Mana
    Attack Speed: 40% of base
    Attack Damage: (25-78)% of base
    Requires: SpearPerform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.+6 to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1-20)% chance to leave an additional spearhead in the target
    Skills can be managed in the Skills Panel.
    : Spearheads Explosion now deals 249-546% of Attack Damage (previously 142-312%) at Gem levels 5-20.
  • ReapReapSpell, AoE, Physical, Duration
    Level: (1-20)
    Cast Time: 1.20 sec
    Critical Strike Chance: 11.00%
    Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.Deals (11-400) to (16-599) Physical Damage
    Gain (5-188) Life on Culling Strike
    Culling Strike
    Critical Weakness duration is 6 seconds

    Additional Effects From 1-20% Quality:
    Critical Weakness duration is +(0.1-2) seconds
    Skills can be managed in the Skills Panel.
    : Now has a base critical hit chance of 14% (previously 11%)
  • Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 60 Spirit
    Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted
    80% reduced Movement Speed Penalty from
    using Skills while mounted

    Additional Effects From 1-20% Quality:
    Minions have (1-20)% more Maximum Life
    Skills can be managed in the Skills Panel.
    : No longer increases your Movement Speed. Now has 100% reduced Movement Speed penalty from using Skills while mounted (previously 80%).
  • SacrificeSacrificeMinion, Buff, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 60 Spirit
    While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in
    place of Corpses
    Minions Revive (79-60)% more slowly
    Must be active in both Weapon Sets

    Additional Effects From 1-20% Quality:
    Minions Revive +(0.25-5)% more quickly
    Skills can be managed in the Skills Panel.
    : Now grants Minions Revive 46-40% more Slowly (previously 66-60%) at Gem levels 14-20.
  • Skeletal ReaverSkeletal ReaverMinion, Persistent, Physical
    Tier: 9
    Level: (1-20)
    Reservation: (90-30) Spirit
    Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command.
    Additional Effects From 1-20% Quality:
    Minions have (1-20)% increased effect of Rage
    Skills can be managed in the Skills Panel.
    : Now gain 6% increased attack speed per 2 rage, previously this was described on the gem but not functional.
  • Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
    Freeze, Shock, Ignite, or Fully Broken Armour
    Minimum duration between consumptions is (8-7.05) seconds
    Buff duration is 2 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Reservation Efficiency
    Skills can be managed in the Skills Panel.
    : Buff duration is now 3 seconds (previously 2). Minimum duration between consumptions is now 6.65-6.05 seconds at Gem levels 8-20 (previously 7.65-7.05).
  • Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Cold
    Tier: 11
    Level: (1-20)
    Cost: (5-40) Mana
    Attack Speed: 75% of base
    Attack Damage: (35-109)% of base
    Requires: QuarterstaffDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Converts 60% of Physical Damage to Cold Damage
    Can't be Evaded
    Attaches Shards to enemies within a 3.8 metre radius

    Additional Effects From 1-20% Quality:
    (1-20)% more Critical Hit Chance
    Skills can be managed in the Skills Panel.
    : Now causes an explosion if the target dies while you are dashing to them.
  • Shockchain ArrowShockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, Barrageable
    Tier: 11
    Level: (1-20)
    Cost: (10-68) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Requires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Projectile
    Converts 20% of Physical Damage to Lightning Damage
    Cannot Chain

    Beam
    Converts 100% of Physical Damage to Lightning Damage
    Chain up to 10 times

    Shockwave
    Attack Damage: (140-572)% of base
    Converts 100% of Physical Damage to Lightning Damage
    Shockwave radious is 2.5 meters

    Additional Effects From 1-20% Quality:
    (1-20)% more Lightning Damage
    Skills can be managed in the Skills Panel.
    : Projectile now converts 80% of Physical damage to Lightning damage (previously 20%). Shockchain Arrow no longer releases secondary beams that continue to split. Instead, the initial projectile now consumes Shock to create a Chaining secondary projectile, which creates a Lightning Rod in the ground near its last target after its final chain. This secondary projectile does not consume Shock on targets hit. Shockwave now deals 293-507% of Attack damage at Gem levels 11-20 (previously 306-572%).
  • Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
    Tier: 3
    Level: (1-20)
    Cost: (7-48) Mana per second
    Attack Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Attack Damage: (30-94)% of base
    Requires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
    (3-85) to (5-128) Base Off Hand Physical Damage
    3 to 5 Added Physical Damage per 15 Armour on Shield
    Deals up to an additional +100% more Damage, based on the distance travelled
    Impact radius is 2.4 metres

    Collision
    Attack Damage: (60–217)% of base
    (3-85) to (5-128) Base Off Hand Physical Damage
    Knocks Back Enemies
    6 to 8 Added Physical Damage per 15 Armour on Shield
    50% more Stun buildup
    Deals up to an additional +100% more Damage, based on the distance travelled
    Impact radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    Deals up to an additional +(2-40)% more Damage, based on the distance travelled
    Skills can be managed in the Skills Panel.
    : Collision now deals 85-254% of Attack Damage (previously 73-217%) at Gem levels 3-20.
  • Siege CascadeSiege CascadeAttack, AoE, Ammunition, Projectile, Sustained
    Tier: 13
    Level: (1-20)
    Cost: (12-81) Mana
    Requires: CrossbowLoad your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.Ammunition
    30% less reload speed
    +1 Bolt loaded per clip

    Impact
    Attack Speed: 75% of base
    Attack Damage: (40–145)% of base
    Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
    Fires Bolts at every Enemy within a 4 metre radius
    Bolt explosion radius is 0.4 metres

    Explosion
    Attack Damage: (150–543)% of base
    Fires Bolts at every Enemy within a 4 metre radius
    Bolt explosion radius is 0.8 metres
    Skills can be managed in the Skills Panel.
    : Now has 100% more damage against Immobilised enemies. Quality is now +0-40% more damage against Immobilised enemies (previously 0-80%).
  • SnipeSnipeAttack, AoE, Projectile, Cold, Channelling, Payoff, Barrageable
    Tier: 3
    Level: (1-20)
    Cost: (17-118) Mana per second
    Attack Speed: 45% of base
    Attack Damage: (110-343)% of base
    Requires: BowChannel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.Modifers to Attack speed also affect this skill's cost

    Additional Effects From 1-20% Quality:
    Explosion radius is (0.02-0.4) metres
    Skills can be managed in the Skills Panel.
    : Icy blast now deals 644-2160% of Attack Damage at gem levels 3-20 (previously 560-1878%). Removed Heavy Blast and Heavy Stun interaction from the skill.
  • Soul OfferingSoul OfferingMinion, Buff, Duration
    Tier: 13
    Level: (1-20)
    Cost: (32-141) Mana
    Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions.

    The bone spike is itself a Minion. If it dies, the effect ends immediately.
    Limit 1 Soul Offering Spike
    Spike duration is 4 seconds
    Buff grants you (20-77)% increased Spell damage

    Additional Effects From 1-20% Quality:
    +(0.05-1) seconds to Spike duration
    Skills can be managed in the Skills Panel.
    : Spike duration is now 6 seconds (previously 4).
  • SparkSparkSpell, Projectile, Lightning, Duration
    Tier: 1
    Level: (1-20)
    Cost: (5-56) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 9.00%
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Base
    Deals (1-11) to (10-216) Lightning Damage
    Fires (4-9) Projectiles
    Projectile duration is 2 seconds
    Projectiles fired at the same time can Hit the same
    target no more than once every 0.66 seconds

    Cold-Infused
    Critical Hit Chance: 11.00%
    Deals (7–182) to (11–273) Cold Damage
    Deals (1–11) to (10–216) Lightning Damage
    Projectile duration is 2 seconds
    Fires (12–16) Projectiles in a circle
    +0.5 seconds to Cast Time
    Projectiles fired at the same time can Hit the same
    target no more than once every 0.66 seconds

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Projectile Speed
    Skills can be managed in the Skills Panel.
    : Cold-Infused Spark now deals 7 to 11 Cold Damage at Gem level 1 (Unchanged), scaling up to 207 to 310 Cold Damage at Gem level 20 (previously 182 to 273). Cold-Infused Spark now deals 1 to 10 Lightning Damage at Gem level 1 (Unchanged), scaling up to 13 to 245 Lightning Damage at Gem level 20 (previously 11 to 216).
  • Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (13-91) Mana
    Attack Damage: (150-612)% of base
    Requires: SpearBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
    Requires 20 Glory to use
    Generates 100% of Monster Power as Glory for
    this Skill on Heavy Stunning an enemy
    Converts 75% of Physical Damage to Fire Damage
    +1.4 seconds to Total Attack Time
    Can't be Evaded
    Impact radius is 2 metres

    Pulse
    Attack Damage: (27–110)% of base
    Generates 100% of Monster Power as Glory for
    this Skill on Heavy Stunning an enemy
    Ground spear pulses every 0.2 seconds, up to 20 times
    Converts 75% of Physical Damage to Fire Damage
    Pulse radius is 2 metres

    Ignited Ground
    Attack Damage: (350–1429)% of base
    Generates 100% of Monster Power as Glory for
    this Skill on Heavy Stunning an enemy
    Converts 100% of Physical Damage to Fire Damage
    Ignited Ground radius is 2 metres
    Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

    Additional Effects From 1-20% Quality:
    (1.25-25)% chance to retain 40% of Glory on use
    Skills can be managed in the Skills Panel.
    : Removed Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy. Now generates 1 Glory when you inflict Freeze, Shock or Ignite on an enemy.
  • Spiral VolleySpiral VolleyAttack, Projectile, Sustained
    Tier: 13
    Level: (1-20)
    Cost: (6-64) Mana
    Attack Damage: (60-187)% of base
    Requires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time
    Fires 25 Arrows
    Chains once per Frenzy Charge Consumed
    30% more Damage per Frenzy Charge Consumed
    100% more Damage if a Frenzy Charge was Consumed

    Additional Effects From 1-20% Quality:
    Fires (0.2-4) Projectiles
    Skills can be managed in the Skills Panel.
    : Now deals 146-206% of Attack Damage (previously 133-187%) at Gem levels 13-20.
  • Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
    Tier: 3
    Level: (1-20)
    Cost: (7-47) Mana
    Attack Speed: 75% of base
    Attack Damage: (80-250)% of base
    Requires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
    Buff duration is 7.5 seconds
    Maximum Buff duration is 30 seconds

    Additional Effects From 1-20% Quality:
    (2-40)% chance to Blind Enemies
    Skills can be managed in the Skills Panel.
    : Projectiles now deal 61-204% of Attack Damage at Gem levels 3-20. Staggering Palm's Projectile Buff's duration will now only start decreasing after the first Projectile has been generated. Staggering Palm now grants its buff if a primed enemy is stunned or killed while you are dashing to them. Now also quickly Dashes and Strikes additional valid targets.
  • Storm LanceStorm LanceAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
    Tier: 5
    Level: (1-20)
    Cost: (6-46) Mana
    Attack Speed: 60% of base
    Attack Damage: (60-187)% of base
    Requires: SpearThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
    Pierces all Targets
    Skills can be managed in the Skills Panel.
    : Frenzy-Charge-Empowered lance shocked ground duration is now 8 seconds (previously 6).
  • Stormcaller ArrowStormcaller ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
    Tier: 3
    Level: (1-20)
    Cost: (7-50) Mana
    Attack Speed: 80% of base
    Attack Damage: (20-62)% of base
    Requires: BowFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.Converts 20% of Physical Damage to Lightning Damage
    Arrow duration is 1.5 seconds

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Shock Duration
    Skills can be managed in the Skills Panel.
    : Projectile now converts 80% of Physical damage to Lightning damage (previously 40%). Bolt now has Shocks Enemies as though dealing 50% more Damage. Bolt now converts 100% of Physical damage to Lightning damage (previously 80%).
  • SunderSunderAttack, AoE, Melee, Slam, Duration, Payoff
    Tier: 9
    Level: (1-20)
    Cost: (15-106) Mana
    Attack Speed: 35% of base
    Attack Damage: (160-653)% of base
    Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.+0.2 metres to wave length for each wave in the Sequence
    While Dual Wielding, both weapons hit with 30% less damage
    Wave length is 0.9 metres
    Wave causes Shockwaves from up to 7 Enemies in each Area
    Inflicts Sundered Armour on hitting
    Fully Armour Broken targets, causing 20% additional
    increased Physical damage taken
    Sundered Armour has 6 second duration, or until Fully Broken Armour is removed

    Additional Effects From 1-20% Quality:
    (2.5-50)% reduced Accuracy penalty based on distance
    Skills can be managed in the Skills Panel.
    : Now has 40% of base attack speed (previously 35%).
  • Supercharged SlamSupercharged SlamAttack, AoE, Melee, Slam, Channelling, Staged
    Tier: 11
    Level: (1-20)
    Cost: (7-53) Mana per second
    Attack Time: 1.00 sec
    Attack Damage: (70-254)% of base
    Requires: Two Hand MaceChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Impact radius is 1.6 metres
    40% more Damage with Hits for each stage
    Maximum 3 Stages
    Channelling ends 1 second after reaching maximum Stages
    Releases 1 Aftershock per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) maximum Stages
    Skills can be managed in the Skills Panel.
    : Now has an attack time override of 0.85 seconds (previously 1 second).
  • Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Conditional
    Tier: 3
    Level: (1-20)
    Cost: (14-98) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell
    Requires 4 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Limit 1 Bell
    Bell duration is 6 seconds
    Bell is destroyed after 10 Hits

    Impact
    Attack Damage: (120–490)% of base
    Impact radius is 1.8 metres

    Shockwave
    Attack Damage: (50–132)% of base
    30% more Area of Effect per 0.1 metres of
    Knockback the triggering Hit would have caused
    Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
    Shockwave radius is 2.4 metres
    Shockwave can be triggered once every 0.25 seconds

    Additional Effects From 1-20% Quality:
    Shockwave deals (0.15-3)% more Damage per Hit taken by Bell
    Skills can be managed in the Skills Panel.
    : Impact radius is now 2.1 metres (previously 1.8). Bell shockwave radius is now 2.6 metres (previously 2.4). Tempest Bell's Hitbox has been increased.
  • Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
    Tier: 9
    Level: (1-20)
    Cost: (11-76) Mana
    Attack Damage: (110-449)% of base
    Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage
    +1.1 seconds to Total Attack Time
    Shockwave radius is 2.5 metres

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to leave Shocked Ground when Detonating Spears
    Skills can be managed in the Skills Panel.
    : Now has 100% more chance to Shock at all levels.
  • Toxic DomainToxic DomainBuff, Attack, AoE, Physical, Chaos, Duration
    Tier: 13
    Level: (1-20)
    Cost: (24-106) Mana
    Cooldown Time: 11.00 sec
    Can Store 1 Use(s)
    Attack Damage: (100-312)% of base
    Requires: Spear, Bow, CrossbowCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom
    Toxic Bloom Radius is 3 metres
    Toxic Bloom duration is 8 seconds
    Each enemy can have up to 1 Pustule attached
    Regenerate (5.67-41.67) life per second
    Skill costs are increased by 25%
    Projectile Hits attach a Pustule

    Pustule Explosion
    Attack Damage: (38-119)%
    Always Poison on Hit
    Pustule Detonation radius is 1.6 meters
    Pustule Detonates after 6 seconds
    Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage
    Stored Poison grants up to 300% more explosion Damage

    Additional Effects From 1-20% Quality:
    +(0.015-0.3) metres to Toxic Bloom radius
    Skills can be managed in the Skills Panel.
    : Now grants Regenerate 54-82 life per second at Gem levels 13-20 (previously 27-41). Pustule explosion mechanics are now consistent across skills, pustules have a base Detonation duration of 15 seconds which can be caused to Detonate faster by poisoning the pustules, resulting in a more violent explosion.
  • Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos, Barrageable
    Tier: 5
    Level: (1-20)
    Cost: (14-98) Mana
    Attack Speed: 80% of base
    Attack Damage: (20-62)% of base
    Requires: BowFire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.Detonation Time is 15 seconds
    Fires 8 Pustules
    Limit 8 pustules
    Stored Poison adds up to 1.5 metres to base explosion radius
    Stored Poison grants up to 300% more explosion Damage

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Pustules
    Limit +(0.1-2) pustules
    Skills can be managed in the Skills Panel.
    : Now has Limit 12 Pustules (previously 8). Now fires 4 Pustules (previously 8). Now has 100% of base Attack Speed (previously 80%).
  • Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff
    Tier: 3
    Level: (1-20)
    Cost: (12-83) Mana
    Attack Damage: (160-422)% of base
    Requires: QuarterstaffLeap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.+1 second to Total Attack Time
    Cannot inflict Daze
    Impact radius is 2.4 metres
    Skills can be managed in the Skills Panel.
    : Broken Stance (applied by Vaulting Impact) now has a 60-second duration and is removed after taking 10 Hits (previously uncapped number of Hits within a shorter duration). The amount of pre-mitigated Physical Damage stored by Broken Stance is now 10% (previously 5%). Vaulting Impact's Quality stat now increases the number of Hits Broken Stance takes before being removed by 0-2 (previously increased Broken Stance's duration 0-2s).
  • Vine ArrowVine ArrowAttack, AoE, Projectile, Chaos, Duration, Barrageable
    Tier: 3
    Level: (1-20)
    Cost: (7-47) Mana
    Attack Damage: (70-218)% of base
    Requires: BowFire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Limit 1 Plant
    Impact radius is 0.8 metres
    Skills can be managed in the Skills Panel.
    : Now gains +1 to Limit of Plants at Gem levels 12 and 19.
  • Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
    Tier: 7
    Level: (1-20)
    Cost: (6-41) Mana
    Attack Speed: 80% of base
    Attack Damage: (55-145)% of base
    Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
    Limit 8 Fissures
    While Dual Wielding, both weapons hit with
    30% less attack speed
    Fissure duration is 12 seconds
    Fissures branch 2 times

    Additional Effects From 1-20% Quality:
    (1-20)% chance to cause an Aftershock
    Skills can be managed in the Skills Panel.
    : Now deals 101-166% of Attack Damage (previously 88-145%) at Gem levels 7-20.
  • Voltaic GrenadeVoltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning, Duration
    Tier: 7
    Level: (1-20)
    Cost: (10-73) Mana
    Cooldown Time: 5.00 sec
    Can Store 2 Use(s)
    Attack Speed: 75% of base
    Attack Damage: (80-327)% of base
    Requires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds
    Converts 80% of Physical Damage to Lightning Damage
    Explosion radius is (2-2.4) metres
    Lightning damage from Hits with this skill Contributes to Electrocution Buildup
    (150-340)% more Electrocution buildup from Hits with this skill
    Electrocution buildup Debuff duration is 6 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    : Now has 3 uses (previously 2). Cooldown is now 4 seconds (previously 5).
  • Voltaic MarkVoltaic MarkMark, Attack, AoE, Lightning, Duration
    Tier: 7
    Level: (1-20)
    Cost: (18-79) Mana
    Mark a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.Mark duration is 8 seconds
    Hits against Marked enemy have
    50% more chance to Shock
    Shock has 30% increased effect on Marked enemy
    Limit 1 Marked target

    Additional Effects From 1-20% Quality:
    Shock has (0.75-15)% increased effect on Marked enemy
    Skills can be managed in the Skills Panel.
    : No longer makes the target susceptible to Shock or causes an explosion. Instead, makes the target more susceptible to being Electrocuted, and on Electrocuting a marked target, grants you a Buff with which you Gain extra damage as Lightning damage, for a duration, or until you mark another target.
  • Wave of FrostWave of FrostAttack, AoE, Melee, Cold
    Tier: 7
    Level: (1-20)
    Cost: (14-100) Mana
    Attack Speed: 55% of base
    Attack Damage: (65-235)% of base
    Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage
    (300-585)% more Freeze Buildup
    Wave length is 6 metres

    Additional Effects From 1-20% Quality:
    Penetrates (1-20)% Cold Resistance
    Skills can be managed in the Skills Panel.
    : Now can be used to cancel other actions. Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Whirling AssaultWhirling AssaultAttack, AoE, Melee, Strike
    Tier: 11
    Level: (1-20)
    Cost: (18-126) Mana
    Attack Damage: (40-163)% of base
    Requires: QuarterstaffAdvance while hitting enemies around you with a series of spinning Strikes.+1.4 seconds to Total Attack Time

    Additional Effects From 1-20% Quality:
    (0.75-15)% more Attack Speed
    Skills can be managed in the Skills Panel.
    : Baseline movement of Whirling Assault has been reworked to be more fluid. Now has +1 second to Total Attack Time (previously 1.4). Now has +14 to Melee Strike Range at all Gem levels. Now has +1% more Area of Effect per Gem level.
  • Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
    Gain a stage every (1.5-1.12) seconds
    10% more Evasion Rating per stage
    On being Hit by an Enemy, consume all
    stages to trigger Gale Force
    Skills can be managed in the Skills Panel.
    : Gale Force now deals 27%-82% of Attack Damage at Gem Levels 4-20 (previously 53%-163%).

Unique Item Changes

  • Grand Spectrums now roll "6% to all Elemental Resistances per socketed Grand Spectrum" on their Grand SpectrumGrand Spectrum
    Sapphire
    Limited to: 3+4% to all Elemental Resistances per socketed Grand SpectrumSkin like steel tempered by bright flames.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    variant (previously 4%).
  • Sandstorm VisageSandstorm Visage
    Chain Tiara
    Energy Shield: 44Requires Level 26, 49 Int+(80-120) to maximum Energy Shield
    +(20-30) to Dexterity
    Enemies in your Presence are Blinded
    Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
    A fell wind brings death.
    now has "Every Second, Inflicts Critical Weakness on enemies in your Presence for 15-20 seconds" (previously always 15 seconds).
  • Mahuxotl's MachinationMahuxotl's Machination
    Omen Crest Shield
    Shield
    Chance to Block: 25%
    Armour: 50
    Energy Shield: 19
    Movement Speed: -1.5%
    Requires Level 48, 30 Str, 30 IntGrants Skill: Raise Shield(333-666)% increased Armour and Energy Shield
    100% increased effect of Socketed Soul Cores
    Everlasting Sacrifice
    Has 2 Rune Sockets (Hidden)
    The Banished Architect sought to employ the darkest secrets of the Vaal.
    now has "66-333% Increased Effect of Socketed Soul Cores" (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!
  • The AdornedThe Adorned
    Diamond
    Limited to: 1(0–100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic JewelsCorruptedAt their height, the Vaal glittered under the sun.
    A decade, a century, an aeon of prosperity...
    now nothing more than a passing wonder.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    now has "0-150% Increased Effect of Jewel Socket Passive Skills Containing Corrupted Magic Jewels" (previously 0-100%).
  • AssailumAssailum
    Closed Helm
    Armour: 97
    Evasion: 87
    Requires Level 45, 36 Str, 36 Dex(50–100)% increased Armour and Evasion
    +(200–400) to Accuracy Rating
    (30–50)% increased Critical Hit Chance
    Skills have a (100–150)% longer Perfect Timing window
    A moment of calm before the battle can end the war.
    now has "200-300% Increased Armour and Evasion" (previously 50-100%).
  • PerfidyPerfidy
    Knight Armour
    Armour: 148
    Evasion: 133
    Movement Speed: -4.0%
    Requires Level 45, 41 Str, 41 Dex(100–150)% increased Armour and Evasion
    (10–40)% chance to Avoid Physical Damage from Hits
    (10–40)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    The Trickster God turned the very Day and Night against each other.
    What hope have you?
    now has "300-450% Increased Armour and Evasion" (previously 100-150%).
  • Melting MaelstromMelting Maelstrom
    Ultimate Mana Flask
    Recovers 310 Mana over (9.00-10.50) Seconds
    Consumes 10 of 75 Charges on use
    Requires Level 60Effect is not removed when Unreserved Mana is Filled
    (200–250)% increased Duration
    Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
    Deals 25% of current Mana as Chaos Damage to you when Effect ends
    What is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
    now has "Every 3 Seconds During Effect, Deal 100% of Mana Spent in Those Seconds as Chaos Damage to Enemies within 3 Metres" (previously 50% of Mana).
  • StrugglescreamStrugglescream
    Stellar Amulet
    Requires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife,
    but the shadows eventually become home.
    now has "Can Have 3 Additional Instilled Modifiers" (previously 2).
  • Xoph's BloodXoph's Blood
    Amber Amulet
    Requires Level 52+(10-15) to Strength(10-15)% incrased maximum Life
    +(20-30)% to Fire Resistance
    Enemies in your Presence have Elemental Exposure
    We are his blood.
    Through us he carries his burning message.
    now has "Enemies in your presence have -25% to Fire Resistance" (previously -10%).
  • Xoph's Blood now has "50-100% to Fire Resistance" (previously 30-40%).
  • Choir of the StormChoir of the Storm
    Jade Amulet
    Requires Level 72Grants Skill: Level (17-20) Lightning Bolt
    +(10-15) to Dexterity
    +(20-30)% to Lightning Resistance
    Critical Hits Ignore Enemy Monster Lightning Resistance
    Trigger Lightning Bolt Skill on Critical Hit
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    now has "50-100% to Lightning Resistance" (previously 20-30%).
  • The PandemoniousThe Pandemonius
    Lapis Amulet
    Requires Level 52+(10-15) to Intelligence+(20-30)% to Cold Resistance
    Damage Penetrates 75% Cold Resistance
    Blind Chilled enemies on Hit
    A single moment sets in motion an eternal fall,
    beneath which all are buried.
    now has "50-100% to Cold Resistance" (previously 20-30%).
  • Controlled MetamorphosisControlled Metamorphosis
    Diamond
    Limited to: 1
    Radius: Variable
    Only affects Passives in (Very Small-Massive) Ring
    Passives in Radius can be Allocated without being connected to your tree
    (-20--5)% to all Elemental Resistances
    (-23--3)% to Chaos Resistance
    Our world was dying, but we chose to survive.
    We broke free from the chains within.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    no longer has "-23--3% To Chaos Resistance" This does not affect existing items.
  • SvalinnSvalinn
    Crucible Tower Shield
    Shield
    Chance to Block: 26%
    Armour: 110
    Movement Speed: -3.0%
    Requires Level 72, 64 StrGrants Skill: Raise Shield
    Grants Skill: Cast on Block
    (150-200)% increased Armour
    You take (15-20)% of damage from Blocked hits
    Block chance is Lucky
    The priests found the Great Shield the night it fell to Middengard,
    but it was the smiths who delved into the secrets it held.
    now has "You take 0-20% of Damage From Blocked Hits" (previously 15-20%).
  • Svalinn now has "200-300% Increased Armour" (previously 150 to 200%).
  • Keeper of the ArcKeeper of the Arc
    Spiritbone Crown
    Armour: 97
    Energy Shield: 35
    Requires Level 62, 36 Str, 36 Int(100-150)% increased Armour and Energy Shield
    (15-25) Life Regeneration per second
    (15-25)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 30% less Damage from Hits
    Take 30% less Damage over time
    The priests of the Kalguur keep faith through numbers
    and calculation, not unprovable promises.
    now has "150-250% Increased Armour and Energy Shield" (previously 100-150%).
  • Keeper of the Arc now has "Take 40% Less Damage with Hits" and "Take 40% Less Damage over time" (previously 30% for both).
  • Olroth's ResolveOlroth's Resolve
    Ultimate Life Flask
    Recovers 920 Life over 3.00 Seconds
    Consumes (20-25) of 75 Charges on use
    Requires Level 60Instant Recovery
    (100–150)% increased Charges per use
    Excess Life Recovery added as Guard for 10 seconds
    Olroth the Gallant,
    tireless and true,
    he fights for me,
    he fights for you!
    Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
    now has "Excess Life Recovery added as Guard for 20 seconds" (previously 10 seconds).
  • Morior InvictusMorior Invictus
    Grand Regalia
    Armour: 135
    Evasion: 123
    Energy Shield: 46
    Movement Speed: -4.0%
    Requires Level 65, 41 Str, 41 Dex, 41 Int(200–300)% increased Armour, Evasion and Energy Shield
    <3 random socket modifiers>
    Has 4 Rune Sockets (Hidden)
    The Unblinking Eye did not cower and wail.
    They stood against the end.
    now has "300-400% Increased Armour, Evasion and Energy Shield" (previously 200-300%).
  • Solus IpseSolus Ipse
    Grand Visage
    Armour: 88
    Evasion: 80
    Energy Shield: 30
    Requires Level 65, 46 Str, 46 Dex, 46 Int+(60-100) to Maximum Mana
    25% increased Light Radius
    (100-150)% increased Armour, Evasion and Energy Shield
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket an additional copy of each Lineage Support Gem, in different Skills
    One warrior alone survived to face the Arbiter.
    now has "150-200% Increased Armour, Evasion and Energy Shield" (previously 100-150%).
  • Solus Ipse now has "You can socket 2 Additional Copies of Each Lineage Support Gems, in different Skills" (previously 1 Additional).
  • Sine AequoSine Aequo
    Grand Manchettes
    Armour: 44
    Evasion: 40
    Energy Shield: 15
    Requires Level 65, 40 Str, 40 Dex, 40 Int(10–15)% increased Skill Speed
    (40–60)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    Enemies Immobilised by you take 25% less Damage
    The greatest warrior of his era fought with honour.
    now has "100-150% Increased Armour, Evasion and Energy Shield" (previously 40-60%).
  • Sine Aequo now has "Enemies Immobilised by you take 20% More Damage" (previously 25% Less Damage).
  • Ab AeternoAb Aeterno
    Grand Cuisses
    Armour: 66
    Evasion: 60
    Energy Shield: 23
    Requires Level 65, 43 Str, 43 Dex, 43 Int(15–30)% increased Movement Speed
    (60–80)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
    His enemy was for endurance forged. His own waned.
    now has "100-150% Increased Armour, Evasion and Energy Shield" (previously 60-80%).
  • Mind of the CouncilMind of the Council
    Death Mask
    Evasion: 122
    Energy Shield: 46
    Requires Level 65, 65 Dex, 65 Int(60–90)% increased Evasion and Energy Shield
    +(60–90) to maximum Mana
    +(20–30)% to Lightning Resistance
    Attacks cost an additional 6% of your maximum Mana
    Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
    The sky tore asunder, black cleaving upon blue
    The end of life, of Time, with no escape
    But they found a fragment, a void, a haven
    And there they waited, as it all began again
    Dark will, dark knowledge, enemies of Fate
    They know your mind, because they remember
    now has "150-200% Increased Evasion and Energy Shield" (previously 60-90%).
  • IndigonIndigon
    Magus Tiara
    Energy Shield: 84Requires Level 65, 118 Int(60–100)% increased Energy Shield
    +(80–120) to maximum Mana
    (35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
    (35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
    Mana Recovery other than Regeneration cannot Recover Mana
    Where the body's limits begin,
    the mind's limits end.
    now has "100-140% Increased Energy Shield" (previously 60-100%).
  • Defiance of DestinyDefiance of Destiny
    Jade Amulet
    Requires Level 8+(10-15) to Dexterity(6-10)% increased maximum Life
    +(10-20) to Strength
    (25-40)% increased Mana Regeneration Rate
    Recover (10–20)% of Missing Life before being Hit by an Enemy
    The respect of Karui warriors is hard to earn,
    but lasts a lifetime... and beyond.
    now has "Recover 20-30% of Missing Life Before Being Hit By An Enemy" (previously 10-20%).
  • Rathpith GlobeRathpith Globe
    Sacred Focus
    Focus
    Energy Shield: 63
    Requires Level 75, 139 Int(60–100)% increased Energy Shield
    +(60–100) to maximum Life
    Non-Channelling Spells cost an additional 6% of your maximum Life
    Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
    Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
    The Vaal emptied their slaves of beating hearts,
    and left a mountain of twitching dead.
    now has "Non-Channelling Spells Have 3% Increased Critical Hit Chance per 100 Maximum Life" (previously 5%).
  • The Hammer of FaithThe Hammer of Faith
    Giant Maul
    Two Hand Mace
    Physical Damage: 96-144
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.10
    Weapon Range: 1.3 metres
    Requires Level 65, 148 Str(250-300)% increased Physical Damage
    10% reduced Attack Speed
    +10% to all Elemental Resistances
    50% increased Mana Regeneration Rate
    Gain a random shrine buff every 20 seconds
    The secret Order endured by publicly
    praying however the Templars demanded.
    One day, justice would fall upon them...
    now has "300-350% Increased Physical Damage" (previously 250-300%).
  • Lioneye's GlareLioneye's Glare
    Heavy Bow
    Bow
    Physical Damage: 45-75
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Requires Level 65, 148 Dex(150-240)% increased Physical Damage
    +(300-500) to Accuracy Rating
    10% increased Attack Speed
    +(20-30) to Dexterity
    +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
    -1 metre to Dodge Roll distance if you've Dodge Rolled Recently
    Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
    "Kinslayer, you dishonour your own traditions to turn the tide of battle!
    Let us see which is stronger... Karui savagery or the might of the Empire!"
    - General Marceus Lioneye
    now has "Barrageable Attacks with this Bow Repeat +2 Times If no Enemies are in your Presence" (previously 1 time).
  • DoomfletchDoomfletch
    Composite Bow
    Bow
    Physical Damage: 19-31
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Requires Level 22, 52 DexAdds (5-7) to (10-12) Physical Damage
    +10 to Dexterity
    (30-50)% increased Mana Regeneration Rate
    Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
    "Toasted or frozen
    Or twitching in the light
    I'm not fussy
    And neither is Death."
    - Koralus Doomfletch
    now has "Attacks with this Weapon Gain 100% of Physical Damage as Extra Damage of Each Element" (previously 50%).
  • The Whispering IceThe Whispering Ice
    Permafrost Staff
    StaffRequires Level 75Grants Skill: Level (16-20) Heart of Ice
    Grants Skill: Level (16-20) Icestorm
    +(2-4) to Level of all Cold Spell Skills
    (10-20)% reduced Cast Speed
    (5-15)% increased Intelligence
    4% increased Spell Damage per 10 Intelligence
    Inflict Elemental Exposure on Hit, lowering Total Elemental Resistance by (20-30)%
    "From what beast you derived, we can only fathom.
    Aye, you of living ice, rotting gill, and untold nightmare!
    We Brinerot return ye to the sea."
    - Weylam Roth
    now has "+5-7 to Level of All Cold Spell Skills" (previously +2-4).
  • The Whispering Ice now has "5-10% Increased Intelligence" (previously 5-15%).
  • The Whispering Ice now has "2% Increased Spell Damage per 10 Intelligence" (previously 4%).
  • The Whispering Ice now has "Inflicts Elemental Exposure on hit, Lowering Total Elemental Resistances By 50-60%" (previously 20-30%).
  • The CovenantThe Covenant
    Altar Robe
    Energy Shield: 89
    Movement Speed: -3.0%
    Requires Level 40, 83 Int(100-150)% increased Energy Shield
    +(100-150) to maximum Life
    5% of Spell Damage Leeched as Life
    Skills gain a Base Life Cost equal to 50% of Base Mana Cost
    My Soul is your Strength
    My Price is your Blood
    now has "Skills Gain A Base Life Cost Equal to 100% Of Base Mana Cost" (previously 50%).
  • The Covenant now has "10% of Spell Damage Leeched As Life" (previously 5%).
  • The Covenant Now grants the Life Remnants skill. This change does not affect existing items.
  • Silks of VenerationSilks of Veneration
    Enlightened Robe
    Energy Shield: 153
    Movement Speed: -3.0%
    Requires Level 68, 121 Int(40–50)% increased Mana Regeneration Rate+(30–50) to Spirit
    +(20–30) to Intelligence
    +(10–20)% to all Elemental Resistances
    (30–50)% increased Energy Shield Recharge Rate
    Current Energy Shield also grants Elemental Damage reduction
    Hallowed Dordalus was cast into the pit as a heretic,
    but his piety was so great, he would not burn.
    He rose again, lauded, his faith forever changed...
    but not the way the Templar believed.
    now no longer has "10-20% To All Elemental Resistances" - Existing Items will still have this modifier.
  • Silks of Veneration now has "150-200% Increased Energy Shield" - Existing Items will not have this modifier.
  • Cloak of DefianceCloak of Defiance
    Havoc Raiment
    Energy Shield: 184
    Movement Speed: -3.0%
    Requires Level 65, 157 Int(50–100)% increased Energy Shield
    +(100–150) to maximum Mana
    50% increased Mana Regeneration Rate
    30% of Damage is taken from Mana before Life
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.
    now has "50-100% Increased Mana Regeneration Rate" (previously 50%).
  • Cloak of Defiance now has "50% of Damage is Taken from Mana Before Life" (previously 30%).
  • Voltaxic RiftVoltaxic Rift
    Fanatic Bow
    Bow
    Physical Damage: 42-70
    Elemental Damage: 1 to (200-300)
    Chaos Damage: 43-71
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.32-1.38)
    Requires Level 79, 163 DexAdds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage
    (10–15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Chaos Damage from Hits also Contributes to Shock Chance
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    now has "Adds 1 to 300-500 Lightning Damage" (previously 1 to 200-300).
  • The Brass DomeThe Brass Dome
    Champion Cuirass
    Armour: 335
    Movement Speed: -5.0%
    Requires Level 58, 120 Str(400-500)% increased Armour
    (-5–-1)% to all Maximum Elemental Resistances
    +(200-300) to Stun Threshold
    Take no Extra Damage from Critical Hits
    The turtle's shell one day becomes its tomb.
    now has "700-800% Increased Armour" (previously 400-500%).
  • Maligaro's VirtuosityMaligaro's Virtuosity
    Fine Bracers
    Evasion: 79Requires Level 45, 56 Dex(60-80)% increased Evasion Rating
    (20-30)% increased Critical Hit Chance
    5% increased Attack Speed
    +(10-20) to Dexterity
    Your Critical Damage Bonus is 250%
    Your Critical Hit Chance cannot be Rerolled
    Maligaro operated effortlessly,
    with great speed and terrible consequences.
    now also has "Your Critical Hit Chance cannot be Rerolled"'".
  • The Coming CalamityThe Coming Calamity
    Heroic Armour
    Armour: 245
    Evasion: 223
    Movement Speed: -4.0%
    Requires Level 65, 67 Str, 67 DexGrants Skill: Level (14-20) Herald of Ash
    Grants Skill: Level (14-20) Herald of Ice
    Grants Skill: Level (14-20) Herald of Thunder
    +(60–80) to maximum Life
    +(30–40)% to all Elemental Resistances
    Enemies in your Presence have no Elemental Resistances
    Whiff of cold, tiny spark, faintest flicker in the dark.
    Embers swirl, ice takes form, sky exposed - Death's perfect storm.
    Frost and thunder, flames shine bright, ruin walks the land tonight.
    By your hand they dance and bend, wield them and brook no end.
    now also has "Herald Skills deal 50 - 100% increased Damage".
  • GhostwritheGhostwrithe
    Tattered Robe
    Energy Shield: 28
    Movement Speed: -3.0%
    +100 to Energy Shield
    +(29-37)% to Chaos Resistance
    25% of Maximum Life Converted to Energy Shield
    Faith Springs Abundant at the edge of Death
    now has "35% of Maximum Life Converted to Energy Shield" (previously 25%).
  • Cloak of FlameCloak of Flame
    Silk Robe
    Energy Shield: 61
    Movement Speed: -3.0%
    Requires Level 22, 37 Int+(30–50)% to Fire Resistance
    (30-50)% reduced Ignite Duration on You
    40% of Physical Damage taken as Fire Damage
    25 to 35 Fire Thorns damage
    He who sows an ember shall reap an inferno.
    now has "+30-50 to Maximum Energy Shield" - This change does not affect existing items.
  • Cloak of Flame now has "50% of Physical Damage Taken as Fire Damage" (previously 40%).
  • Widow's ReignWidow's Reign
    Knight Armour
    Armour: 148
    Evasion: 133
    Movement Speed: -4.0%
    Requires Level 45, 41 Str, 41 Dex(100-150)% increased Armour and Evasion
    +(100-150) to maximum Life
    +(17-23)% to Chaos Resistance
    +(200-300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds
    That day, both the Unblinking Eye and
    their enemies stood in silence. That day,
    the sky was clear, but it was raining.
    now has "Life that would be lost by taking Damage is instead Reserved until you take No Damage to Life for 3 Seconds" (previously 5 seconds).
  • Lightning CoilLightning Coil
    Ancestral Mail
    Armour: 162
    Evasion: 146
    Movement Speed: -4.0%
    Requires Level 50, 44 Str, 44 DexGrants Skill: Level (12-20) Valako's Charge(80-120)% increased Armour and Evasion
    +(80-100) to maximum Life
    +(20-30) to Dexterity
    (-40–-30)% to Lightning Resistance
    (20–40)% of Physical damage from Hits taken as Lightning damage
    The world churned during the Great Wasting.
    Tawhoa may have stilled the rioting earth,
    but it was Valako that tamed the broken sky.
    now has "30-50% of Physical Damage From Hits Taken as Lightning Damage" (previously 20-40%).
  • Voll's ProtectorVoll's Protector
    Ironclad Vestments
    Armour: 114
    Energy Shield: 43
    Movement Speed: -4.0%
    Requires Level 33, 39 Str, 39 Int(100-150)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(13-17)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
    now has "150-200% Increased Armour and Energy Shield" (previously 100-150%).
  • Voll's Protector now drops on the Plated Vestments base-type (previously Ironclad Vestments) - Existing items will not have this change.
  • The SurrenderThe Surrender
    Stone Tower Shield
    Shield
    Chance to Block: 26%
    Armour: 91
    Movement Speed: -3.0%
    Requires Level 36, 52 StrGrants Skill: Raise Shield(40-60)% increased Block chance
    (150-200)% increased Armour
    +(150-200) to Stun Threshold
    Recover 4% of Life when you Block
    Our hearts cry out
    but are silenced by our flesh
    and so we give up our flesh.
    now drops on the Vaal Tower Shield base-type (previously Stone Tower Shield) - Existing items will not have this change.
  • Couture of CrimsonCouture of Crimson
    Gilded Vestments
    Armour: 167
    Energy Shield: 59
    Movement Speed: -4.0%
    Requires Level 52, 59 Str, 59 Int(50-100)% increased Armour and Energy Shield
    25% reduced maximum Life
    (40-60)% reduced Bleed Duration on you
    Life Leech can Overflow Maximum Life
    It's often said of nobles that they live off their peasants... sometimes, it's truer than any suspect.
    now has "10-15% Increased Maximum Life" (previously 25% reduced).
  • SacrosanctumSacrosanctum
    Corvus Mantle
    Armour: 245
    Energy Shield: 84
    Movement Speed: -4.0%
    Requires Level 68, 86 Str, 86 Int+(20–30) to Spirit(80–120)% increased Armour and Energy Shield
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(17–23)% to Chaos Resistance
    (5–10)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    The Twilight Order rejected the gods, choosing
    instead to put their faith in each other.
    now has "10-20% of Damage Taken Recouped as Life" (previously 5-10%).
  • Sierran InheritanceSierran Inheritance
    Marabout Garb
    Evasion: 56
    Energy Shield: 28
    Movement Speed: -3.0%
    Requires Level 16, 20 Dex, 20 Int(50-80)% increased Evasion and Energy Shield
    -15% to Cold Resistance
    +(30-40)% to Lightning Resistance
    (30-50)% faster start of Energy Shield Recharge
    The Effect of Chill on you is reversed
    Born among the high peaks, many Mutewind
    live their entire lives in snow and ice.
    now has "All Damage Taken From Hits Contributes To Magnitude of Chill Inflicted on you" - Existing items will not have this change.
  • Morior InvictusMorior Invictus
    Grand Regalia
    Armour: 135
    Evasion: 123
    Energy Shield: 46
    Movement Speed: -4.0%
    Requires Level 65, 41 Str, 41 Dex, 41 Int(200–300)% increased Armour, Evasion and Energy Shield
    <3 random socket modifiers>
    Has 4 Rune Sockets (Hidden)
    The Unblinking Eye did not cower and wail.
    They stood against the end.
    now has "+10-14 to Spirit Per Socket Filled" (previously 6-10). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has "+8-10% to All Elemental Resistances Per Socket Filled" (previously 5-7). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has "+5-7 to All Attributes Per Socket Filled" (previously 4-6). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has "+45-60 to Maximum Life Per Socket Filled" (previously 25-40). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has ""+50-60 to Maximum Mana Per Socket Filled"" (previously 20-30). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has "+10-13% to Chaos Resistance Per Socket Filled" (previously 7-10%). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has "+9-12% Increased Global Defences Per Socket Filled" (previously 6-10%). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has "+8-12 Life Regeneration Per Second Per Socket Filled" (previously 4-6). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has "Hits Against You Have 15-20% Reduced Critical Damage Bonus Per socket Filled" (previously 10-15). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has "+70-90 to Stun Threshold Per Socket Filled" (previously 40-60). Existing items can be updated using a Divine Orb.
  • Hyrri's IreHyrri's Ire
    Armoured Vest
    Evasion: 406
    Movement Speed: -3.0%
    Requires Level 73, 157 Dex(30–40)% increased Elemental Ailment Threshold(100–130)% increased Evasion Rating
    Adds (13–20) to (21–31) Cold damage to Attacks
    +(30–40) to Dexterity
    25% increased Chill Duration on Enemies
    Evasion Rating is doubled if you have not been Hit Recently
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    now no longer has "25% Increased Chill Duration on Enemies". Existing items will not have this change.
  • Hyrri's Ire now no longer has "Adds 13-20 to 21-31 Cold Damage To Attacks". Existing items will not have this change.
  • Hyrri's Ire now has "Gain 15-25% of Damage As Extra Cold Damage". Existing items will not have this change.
  • Hyrri's Ire now has "25% Increased Freeze Duration On Enemies". Existing items will not have this change.
  • Queen of the ForestQueen of the Forest
    Smuggler Coat
    Evasion: 256
    Movement Speed: -3.0%
    Requires Level 48, 99 Dex(100-150)% increased Evasion Rating
    -(15-10)% to Fire Resistance
    +(25-30)% to Cold Resistance
    +(10-15)% to Lightning Resistance
    1% increased Movement Speed per 800 Evasion Rating
    Other Modifiers to Movement Speed do not apply
    Shedding away her regal past,
    she forged a new destiny.
    Sacrificing the ephemeral joys of man,
    she embraced the eternal grasp of nature.
    Seizing her one true wish,
    she found peace at last.
    now has 25% increased Movement Speed (previously 0) and has 1% Movement Speed per 600 Evasion Rating (previously per 800), capped at 50% (previously uncapped). This change does not affect existing items. The per Evasion Rating value can be updated using a Divine Orb.
  • ThunderfistThunderfist
    Utility Wraps
    Evasion: 61
    Energy Shield: 23
    Requires Level 65, 44 Dex, 44 IntGrants Skill: Level (14-20) Crackling Palm(1-111)% increased Evasion and Energy Shield
    (1-11)% increased Attack Speed
    +(1-33)% to Lightning Resistance
    Adds 1 to (77-111) Lightning Damage to Unarmed Melee Hits
    +(0.1-1.1)% to Unarmed Melee Attack Critical Hit Chance
    The roar of the heavens
    Strikes more than fear
    Into the hearts of Man
    's {[sl|Crackling Palm}} skill now has 15% base Critical Hit chance (previously 5%) and deals 40% more Lightning Damage at all levels.
  • Adonia's EgoAdonia's Ego
    Siphoning Wand
    WandRequires Level 66Grants Skill: Level (16-20) Power Siphon
    Grants Skill: Level 20 Pinnacle of Power
    +(100-150) to maximum Mana
    +3 to Level of all Spell Skills
    (15-30)% increased Cast Speed
    -10% to all Elemental Resistances per Power Charge
    -1 to Maximum Power Charges
    Adonia rose with eyes afire, emanating a ghastly aura, and broke off a carving from the wall of the Throne Room.
    "You think me powerless without my wand? Insult me again!"
    Pinnacle of Power skill now grants 15% more Elemental Damage per Power Charge Consumed (previously 8).
  • Lightning CoilLightning Coil
    Ancestral Mail
    Armour: 162
    Evasion: 146
    Movement Speed: -4.0%
    Requires Level 50, 44 Str, 44 DexGrants Skill: Level (12-20) Valako's Charge(80-120)% increased Armour and Evasion
    +(80-100) to maximum Life
    +(20-30) to Dexterity
    (-40–-30)% to Lightning Resistance
    (20–40)% of Physical damage from Hits taken as Lightning damage
    The world churned during the Great Wasting.
    Tawhoa may have stilled the rioting earth,
    but it was Valako that tamed the broken sky.
    's Valako's Charge skill now has its Bolts Chain 2 additional times and deal 100% more Lightning Damage at all levels.
  • PerfidyPerfidy
    Knight Armour
    Armour: 148
    Evasion: 133
    Movement Speed: -4.0%
    Requires Level 45, 41 Str, 41 Dex(100–150)% increased Armour and Evasion
    (10–40)% chance to Avoid Physical Damage from Hits
    (10–40)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    The Trickster God turned the very Day and Night against each other.
    What hope have you?
    now has 10-30% chance to Avoid Physical Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
  • Perfidy now has 10-30% chance to Avoid Chaos Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
  • Perfidy now has 10-30% chance to Avoid Fire Damage from Hits, 10-30% chance to Avoid Cold Damage from Hits and 10-30% chance to Avoid Lightning Damage from Hits. This change does not affect existing items.
  • Skin of the LoyalSkin of the Loyal
    Garment
    +(5-40) to all Elemental Resistances
    Armour is increased by Overcapped Fire Resistance
    Evasion Rating is increased by Overcapped Cold Resistance
    Energy Shield is increased by Overcapped Lightning Resistance
    Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
    We happily give our limbs.
    A net woven to keep safe the bones of the Lords.
    now has Elemental Ailment Threshold is increased by Uncapped Chaos Resistance (from Overcapped resistance), Armour is increased by Uncapped Fire Resistance (from Overcapped resistance), Energy Shield is increased by Uncapped Cold Resistance (from Overcapped resistance) and Evasion Rating is increased by Uncapped Lightning Resistance (from Overcapped resistance).
  • Choir of the StormChoir of the Storm
    Jade Amulet
    Requires Level 72Grants Skill: Level (17-20) Lightning Bolt
    +(10-15) to Dexterity
    +(20-30)% to Lightning Resistance
    Critical Hits Ignore Enemy Monster Lightning Resistance
    Trigger Lightning Bolt Skill on Critical Hit
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    's Lightning Bolt skill now has 5 Cooldown uses (previously 1).
  • OlrovasaraOlrovasara
    Torment Club
    One Hand Mace
    Physical Damage: 44-73
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Requires Level 65, 148 StrAdds 1 to (60-80) Lightning Damage
    +(300-400) to Accuracy Rating
    (5-30)% increased Attack Speed
    On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500
    True heroes grow stronger in the face of adversity."
    - Fourth Tenet of the Knights of the Sun
    now has On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 500 (previously 6 seconds).
  • The Unborn LichThe Unborn Lich
    Ravenous Staff
    StaffRequires Level 78, 137 IntGrants Skill: Level (18-20) Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes
    <Custom Desecrated prefix>
    <Lich's Desecrated suffix>
    <Lich's Desecrated prefix or suffix>
    In ghastly pits beneath the world,
    Kulemak grows countless new bodies,
    each more powerful than the last.
    Not all of his abominations survive.
    now rolls 4 desecrated modifiers (previously 3).
  • Grip of KulemakGrip of Kulemak
    Abyssal Signet
    Inflict Abyssal Wasting on Hit(20-30)% reduced Presence Area of Effect
    (20-30)% reduced Light Radius
    <Can gain 0-4 custom Desecrated Modifiers> (Hidden)
    Drink deeply of the Well.
    Let the Abyss coil within.
    has had many of its modifier ranges buffed.
  • The Sacrifice of Blood Keystone granted by the Undying HateUndying Hate
    Timeless Jewel
    Limited to: 1 Historic
    Radius: Very Large
    Glorifying the defilement of (79-30977) souls in tribute to (Amanamu-Ulaman-Kurgal-Tecrod-Kulemak)
    Passives in radius are Conquered by the Abyssals
    Desecration makes this item Unstable
    Historic
    <Can gain 0-4 custom Desecrated Modifiers> (Hidden)
    They believed themselves driven by necessity,
    but that desperation made them monstrous.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Can be Desecrated 4 Times.
    Desecration makes the item unstable.
    Unique now grants Regenerate 1 Life per second per 16 Life spent in the past 4 seconds (previously 1 Life per second per 8 Life spent in the past 8 seconds). Now has 20% more Life Cost of Skills (previously 50%).

Item Changes

  • Rune Sockets have been renamed to Augment Sockets.
  • Non-jewel items that go into Augment Sockets have been renamed from Socketables to Augments.
  • Existing Augment Talismans have been renamed to Idols.
  • Existing items that have invalid Augment Sockets from the following Limit changes will be unable to be used until the Sockets are once again valid.
  • Hedgewitch Assandra's Rune of Wisdom is now Limited to: 1.
  • Saqawal's Rune of the Sky is now Limited to: 1.
  • Fenumus' Rune of Agony is now Limited to: 1.
  • Farrul's Rune of Grace is now Limited to: 1.
  • Farrul's Rune of the Chase is now Limited to: 1.
  • Craiceann's Rune of Warding is now Limited to: 1, now grants Body Armours: 50% reduced effect of Curses on you (previously 40).
  • Saqawal's Rune of Memory is now Limited to: 1.
  • Saqawal's Rune of Erosion is now Limited to: 1, now grants Helmets: 25% increased Exposure Effect (previously 20).
  • Farrul's Rune of the Hunt is now Limited to: 1.
  • Craiceann's Rune of Recovery is now Limited to: 1.
  • Courtesan Mannan's Rune of Cruelty is now Limited to: 1, now grants Gloves: 20% increased Magnitude of Damaging Ailments you inflict (previously 15).
  • Thane Grannell's Rune of Mastery is now Limited to: 1, now grants Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict (previously 20).
  • Fenumus' Rune of Spinning is now Limited to: 1.
  • Countess Seske's Rune of Archery is now Limited to: 1.
  • Thane Girt's Rune of Wildness is now Limited to: 1.
  • Fenumus' Rune of Draining is now Limited to: 1.
  • Thane Myrk's Rune of Summer is now Limited to: 1.
  • Lady Hestra's Rune of Winter is now Limited to: 1.
  • Thane Leld's Rune of Spring is now Limited to: 1.
  • The Greatwolf's Rune of Claws is now Limited to: 1.
  • The Greatwolf's Rune of Willpower is now Limited to: 1.
  • Idol of Sirrius is now Limited to: 1.
  • Idol of Thruldana is now Limited to: 1.
  • Idol of Grold is now Limited to: 1, now grants Gloves: 20% increased total Power counted by Warcries (previously 15).
  • Idol of Eeshta is now Limited to: 1, now grants Helmets: 12% increased Cost Efficiency (previously 10).
  • Idol of Egrin is now Limited to: 1, now grants Helmets: Enemies you Curse take 6% increased Damage (previously 5).
  • Idol of Maxarius is now Limited to: 1.
  • Idol of Ralakesh is now Limited to: 1, now grants Helmets: 8% increased Reservation Efficiency of Minion Skills (previously 6).
  • Hayoxi's Soul Core of Heatproofing is now Limited to: 1, now grants +40% of Armour also applies to Cold Damage (previously 30).
  • Zalatl's Soul Core of Insulation is now Limited to: 1, now grants +40% of Armour also applies to Lightning Damage (previously 30).
  • Topotante's Soul Core of Dampening is now Limited to: 1, now grants +40% of Armour also applies to Fire Damage (previously 30).
  • Atmohua's Soul Core of Retreat is now Limited to: 1.
  • Quipolatl's Soul Core of Flow is now Limited to: 1.
  • Tzamoto's Soul Core of Ferocity is now Limited to: 1.
  • Uromoti's Soul Core of Attenuation is now Limited to: 1.
  • Opiloti's Soul Core of Assault is now Limited to: 1.
  • Guatelitzi's Soul Core of Endurance is now Limited to: 1.
  • Xopec's Soul Core of Power is now Limited to: 1.
  • Estazunti's Soul Core of Convalescence is now Limited to: 1, now grants Boots: 12% increased speed of Recoup Effects (previously 10), Helmets: 8% of Damage taken Recouped as Life (previously 6).
  • Tacati's Soul Core of Affliction is now Limited to: 1, now grants Enemies you Curse have -5% to Chaos Resistance (previously 4).
  • Cholotl's Soul Core of War is now Limited to: 1.
  • Citaqualotl's Soul Core of Foulness is now Limited to: 1.
  • Xipocado's Soul Core of Dominion is now Limited to: 1.
  • Greater Rune of Nobility now grants 10% chance to inflict Elemental Exposure instead of Lightning Exposure.
  • The modifiers for "Bow Attacks fire X additional Arrows" on Bows have been disabled.
  • A new modifier has been added to Bows " +X% Surpassing Chance to fire an additional arrow":
  • "of Surplus" (25 - 50%)
  • "of Splintering" (75 - 100%)
  • "of Shards" (125 - 150%)
  • "of Many" (175 - 200%)
  • Spell Damage, Specific Damage Type, Damage as Extra Elemental Damage mods on Staves are now 33% stronger on average. Existing items can be updated using a Divine Orb.
  • Magnitude of Damaging Ailments desecrated mod on staves now rolls from 40 to 64 (previous 31 to 49). Existing items can be updated using a Divine Orb.
  • Spell Damage with Spells that cost life desecrated mod on Staves now rolls from 121 to 154 (previously 91 to 116).
  • Foci can no longer roll the top 2 tiers of spell damage and specific damage modifiers.
  • Cultist Focus now provides 53 Energy Shield (previously 49).
  • Druidic Focus now provides 58 Energy Shield (previously 52).
  • Leyline Focus now provides 66 Energy Shield (previously 58).
  • Sacred Focus now provides 75 Energy Shield (previously 63).
  • Tasalian Focus now provides 85 Energy Shield (previously 68).
  • Totemic Great Club now has "Warcries Empower an additional attack" (previously Crushes Enemies on Hit), and now has 77-105 damage (previously 73-99). Existing items will not have this implicit.
  • Forge Maul now has the implicit modifiers "Crushes Enemies on Hit" and now has 26-35 damage (previously 29-39). Existing items will not have this implicit.
  • Anvil Maul now has the implicit modifiers "Crushes Enemies on Hit" and now has 101-136 damage (previously 112-151). Existing items will not have this implicit.
  • Oak Greathammer now has 16-30 damage (from 14-26) has 1 attacks per second (previously 1.05), this is a ~10% damage increase. Increased stun build up implicit has been lowered to 20-40% (previously 30-50%) to compensate.
  • Ironwood Greathammer now has 105-196 damage (from 94-174) and has 1 attacks per second (previously 1.05).
  • Cultist Greathammer now has 36-49 damage (from 32-43) and Fanatic Greathammer now has 101-137 damage (from 89-120).
  • Crumbling Maul now has 8% critical strike chance (previously 5%).
  • Disintegrating Maul now has 8% critical strike chance (previously 5%) and deals 92-112 damage (previously 93-114).
  • Ruination Maul now has 8% critical strike chance (previously 5%) and deals 104-127 damage (previously 113-138).
  • Ironhead SpearIronhead SpearSpear
    Physical Damage: 7-13
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 5, 10 DexGrants Skill: Spear Throw
    and Steelhead SpearSteelhead SpearSpear
    Physical Damage: 27-50
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 45, 26 Str, 63 DexGrants Skill: Spear Throw
    base damage range has been lowered, but total damage remains the same.
  • Winged SpearWinged SpearSpear
    Physical Damage: 12-22
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.65
    Weapon Range: 1.5 metres
    Requires Level 16, 12 Str, 25 DexGrants Skill: Spear Throw
    now has 1.7 attack speed (previously 1.65).
  • War SpearWar SpearSpear
    Physical Damage: 14-26
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 21, 14 Str, 31 DexGrants Skill: Spear Throw
    (25-35)% increased Projectile Speed when thrown
    and Flying SpearFlying SpearSpear
    Physical Damage: 41-76
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 78, 50 Str, 127 DexGrants Skill: Spear Throw
    (25-35)% increased Projectile Speed when thrown
    now have approximately 5% more base damage.
  • Forked SpearForked SpearSpear
    Physical Damage: 17-32
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 26, 17 Str, 38 DexGrants Skill: Spear Throw
    , Branched SpearBranched SpearSpear
    Physical Damage: 31-58
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 54, 30 Str, 75 DexGrants Skill: Spear Throw
    (25-35)% increased Projectile Speed when thrown
    and Pronged SpearPronged SpearSpear
    Physical Damage: 40-75
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 72, 46 Str, 115 DexGrants Skill: Spear Throw
    now have 1.55 Attacks per second (from 1.6) and have a much higher base damage range, but total damage remains the same.
  • Barbed SpearBarbed SpearSpear
    Physical Damage: 20-38
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 33, 20 Str, 47 DexGrants Skill: Spear Throw
    , Jagged SpearJagged SpearSpear
    Physical Damage: 33-61
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 59, 33 Str, 81 DexGrants Skill: Spear Throw
    and Spiked SpearSpiked SpearSpear
    Physical Damage: 41-76
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.60
    Weapon Range: 1.5 metres
    Requires Level 77, 50 Str, 127 DexGrants Skill: Spear Throw
    now have 1.5 attacks per second (from 1.6), 6% base critical strike chance (from 6.5%) and have gained the implicit "Bleeding you inflict deals damage 10-20% faster". Existing items will not have this implicit.
  • Broad SpearBroad SpearSpear
    Physical Damage: 26-48
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.50
    Weapon Range: 1.5 metres
    Requires Level 40, 23 Str, 56 DexGrants Skill: Spear Throw
    and Grand SpearGrand SpearSpear
    Physical Damage: 46-85
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.50
    Weapon Range: 1.5 metres
    Requires Level 79, 50 Str, 127 DexGrants Skill: Spear Throw
    now have 1.4 attacks per second (from 1.5), their damage has increased by approximately 10%, and they have gained the implicit "25% increased melee strike range with this weapon". Existing items will not have this implicit.
  • Crossblade SpearCrossblade SpearSpear
    Physical Damage: 28-51
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.55
    Weapon Range: 1.5 metres
    Requires Level 45, 26 Str, 63 DexGrants Skill: Spear Throw
    now has 1.6 attacks per second (from 1.55) and now has the Implicit "Prevent +3-7% of damage from deflected hits". Existing items will not have this implicit.
  • Seaglass SpearSeaglass SpearSpear
    Physical Damage: 31-57
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 1.5 metres
    Requires Level 51, 29 Str, 71 Dex, 50 IntGrants Skill: Spear Throw
    and Akoyan SpearAkoyan SpearSpear
    Physical Damage: 43-80
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 1.5 metres
    Requires Level 78, 50 Str, 127 Dex, 90 IntGrants Skill: Spear Throw
    now have 1.6 attacks per second (from 1.5), their base damage has decreased by approximately 6%.
  • Endgame versions of Winged Spear and Crossblade Spear have been added.
  • The 'of the Mage' modifier (+1 to all Spell Skill levels) on Focus and Amulet now has a level requirement of 10 (previously 5). Note, this will change the level Requirements of existing Items.
  • The 'of Coals' Modifier on Staves now grants +1 level to Fire Spells (from +2), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used.
  • The 'of Cinders' Modifier on Staves now grants +2 to level of Fire Spells (from +3), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used.
  • The 'of Flames' Modifier on Staves now grants +3 to +4 level of Fire Spells (from +4), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used.
  • The 'of the Mage' Modifier on Staves now grants +1 level to Spells (from +2). Existing Items will not be affected by this change unless a Divine Orb is used.
  • The 'of the Enchanter' Modifier on Staves now grants +2 to level of Fire Spells (from +3). Existing Items will not be affected by this change unless a Divine Orb is used.
  • The 'of the Evoker' Modifier on Staves now grants +3 to +4 level of Fire Spells (from +4). Existing Items will not be affected by this change unless a Divine Orb is used.
  • Perfect Essence of Battle now grants +3 to Level of all attack skills on one handed melee weapons and bows (from +4). You can make your item worse with a Divine Orb.
  • Perfect Essence of Battle now grants +5 to Level of all attack skills on two handed melee weapons and crossbows (from +6). You can make your item worse with a Divine Orb.
  • Lesser Essence of Sorcery now grants 69-88% increased Spell Damage (previously 50-64). Existing items can be updated using a Divine Orb. 50-64).
  • Essence of Sorcery now grants 109-128% increased Spell Damage (previously 80-94). Existing items can be updated using a Divine Orb. 80-94).
  • Greater Essence of Sorcery now grants 149-188% increased Spell Damage (previously 110-129). Existing items can be updated using a Divine Orb. 110-129).
  • The Perfect Essence of Battle now grants +3 to Level of all attack skills on one handed melee weapons and bows (from +4). You can make your item worse with a Divine Orb.
  • The Perfect Essence of Battle now grants +5 to Level of all attack skills on two handed melee weapons and crossbows (from +6). You can make your item worse with a Divine Orb.
  • Corsair Coat now grants 5% increased Movement Speed instead of reduced Movement Speed Penalty from using Skills while moving.
  • Farrul's Rune of Grace now grants 8% increased Deflection Rating while moving instead of reduced Movement Speed Penalty from using Skills while moving.
  • Grip of Kulemak can no longer roll reduced Movement Speed Penalty from using Skills while moving.
  • The Desecrated modifier on Amulets that granted Skills a chance to not consume Glory, now instead grants 20-30% chance for Skills to retain 40% of Glory on use. This affects existing items with these modifiers, and can be updated to the new values with a Divine Orb.
  • The Desecrated modifier granting reduced Movement Speed Penalty from using Skills has been removed.
  • Added a Relic Locker to every end-of-floor Reward room in the Trial of the Sekhemas.
  • Relic modifier "Light-footed" can no longer roll.
  • Relic modifier "Acrobatic" now grants "Traps deal (7-5)% reduced Damage" (previously 15-12%).
  • Relic modifier "Limber" now grants "Traps deal (10-8)% reduced Damage" (previously 15-12%).

Endgame Changes

Maps no longer scale pack size as you increase in tier, they instead increase non-unique monster Effectiveness. Effectiveness grants monsters increased life, increased experience granted and increased quantity of items dropped. Tablets now have a maximum of 4 modifiers. To unlock the ability to craft a tablet beyond 2 modifiers you need to have defeated the Arbiter of Ash.

  • Arbiter of Ash no longer drops a rare corrupted Tablet.

All Tablet modifiers that would roll on the generic "Precursor Tablet" can now roll on all tablet basetypes. The following Tablet modifiers have been disabled:

  • "Plundering" granting "4 to 10% increased Quantity of Items found in Map".
  • "of the Pursuit" granting "Delirious Monsters Killed in Map provide 10 to 30% increased Reward Progress".
  • "of Envy" granting "Delirium Encounters in affected Map have 8 to 24% chance to generate an additional Reward".

Added new Tablet modifiers:

  • "Challenger's" which grants "7 to 11% increased Effectiveness of Monsters in your Maps".
  • "of Contest" which grants "Unique Monsters in your Maps have 1 additional Rare Modifier".

Re-enabled the following modifier:

  • "of Undertaking" which grants "Map has 1 to 2 additional random Modifiers".

The following Tablet modifiers have been buffed:

  • "Collector's" now grants "18 to 30% increased Rarity of Items found in Map" (previously 10 to 30%).
  • "Breeding" now grants "6 to 10% increased Pack Size in Map" (previously 4 to 10%).
  • "Teeming" now grants "Map has 50 to 70% increased Magic Monsters" (previously 25 to 70%).
  • "Brimming" now grants "Map has 25 to 40% increased number of Rare Monsters" (previously 15 to 40%).
  • "Bountiful" now grants "25 to 40% increased Gold found in Map" (previously 15 to 40%).
  • "Elevated" now grants "10 to 20% increased Experience gain in Map" (previously 5 to 20%).
  • "Treasurer's" now grants "Map contains 2 to 3 additional Rare Chests" (previously 1 to 3).
  • "of the Cartographer" now grants "30 to 50% increased Quantity of Waystones found in Map" (previously 20 to 50%).
  • "of the Nemesis" now grants "Rare Monsters in Map have a 50 to 80% chance to have an additional Modifier" (previously 30 to 80%).
  • "of Shrines" now grants "Map has 70 to 100% increased chance to contain Shrines" (previously 50 to 100%).
  • "of Strongboxes" now grants "Map has 70 to 100% increased chance to contain Strongboxes" (previously 50 to 100%).
  • "of the Essence" now grants "Map has 70 to 100% increased chance to contain Essences" (previously 50 to 100%).
  • "of Spirits" now grants "Map has 70 to 100% increased chance to contain Azmeri Spirits" (previously 50 to 100%).
  • "of the Exile" now grants "Map has 35 to 50% increased chance to contain Rogue Exiles" (previously 25 to 50%).
  • "of the Summoning" now grants "Map has 35 to 50% increased chance to contain a Summoning Circle" (previously 25 to 50%).
  • "of the Horde" now grants Breaches in Map spawn 40 to 70% increased Magic Monsters" (previously 25 to 70%).
  • "of the Invasion" now grants Breaches in Map have 5 to 10% increased Monster density" (previously 4 to 10%).
  • "of the Domain" now grants "15 to 30% increased Quantity of Breach Splinters dropped by Breach Monsters in Map" (previously 10 to 30%).
  • "of Rupturing" now grants "Map has 6 to 10% chance to contain three additional Breaches" (previously 4 to 10%).
  • "of Fissuring" now grants "Map has 15 to 30% chance to contain an additional Breach" (previously 10 to 30%).
  • "of Verisium" now grants "15 to 30% increased quantity of Expedition Artifacts dropped by Monsters in Map" (previously 10 to 30%).
  • "of the Detonator" now grants "15 to 30% increased Expedition Explosive Placement Range in Map" (previously 10 to 30%).
  • "of the Demolition" now grants "15 to 30% increased Expedition Explosive Radius in Map" (previously 10 to 30%).
  • "of Knowledge" now grants "15 to 30% increased Quantity of Expedition Logbooks dropped by Runic Monsters" (previously 10 to 30%).
  • "of Ancient Fiends" now grants "25 to 40% increased number of Rare Expedition Monsters in Map" (previously 15 to 40%).
  • "of Relics" now grants "12 to 18% increased Effect of Expedition Remnants in Map" (previously 6 to 18%).
  • "of Runes" now grants "Map contains 15 to 30% increased number of Runic Monster Markers" (previously 10 to 30%).
  • "of the Simulacrum" now grants "15 to 30% increased Stack size of Simulacrum Splinters found in Map" (previously 10 to 30%).
  • "of Madness" now grants "Delirium in Map increases 15 to 30% faster with distance from the mirror" (previously 10 to 30%).
  • "of Persecution" now grants "Delirium Monsters in Map have 15 to 30% increased Pack Size" (previously 10 to 30%).
  • "of Mirrors" now grants "Delirium Fog in Map spawns 15 to 30% increased Fracturing Mirrors" (previously 10 to 30%).
  • "of Freeze Time" now grants "Slaying Rare Monsters in Map pauses the Delirium Mirror Timer for 3 to 5 seconds" (previously 2 to 5).
  • "of Phobia" now grants "Delirium Encounters in Map are 15 to 30% more likely to spawn Unique Bosses" (previously 10 to 30%).
  • "of Sacrifice" now grants "Monsters Sacrificed at Ritual Altars in Map grant 18 to 30% increased Tribute" (previously 10 to 30%).
  • "of the Appeal" now grants "Favours Deferred at Ritual Altars in Map reappear 25 to 40% sooner" (previously 15 to 40%).
  • "of the Foundling" now grants "Revived Monsters from Ritual Altars in Map have 35 to 70% increased chance to be Magic" (previously 25 to 70%).
  • "of the Cult" now grants "Revived Monsters from Ritual Altars in Map have 25 to 40% increased chance to be Rare" (previously 15 to 40%).
  • "of Omens" now grants "Ritual Favours in Map have 35 to 70% increased chance to be Omens" (previously 25 to 70%).
  • "of Pathways" now grants "18 to 30% increased Quantity of Waystones dropped by Map Bosses" (previously 10 to 30%).
  • "of Conquering" now grants "Map Bosses grant 40 to 80% increased Experience" (previously 20 to 80%).
  • "of Treasure" now grants "35 to 60% increased Rarity of Items dropped by Map Bosses" (previously 20 to 60%).
  • "of Hoards" now grants "13 to 20% increased Quantity of Items dropped by Map Bosses" (previously 10 to 20%).
  • "of the Horde" now grants "Abysses in Map spawn 20 to 30% increased Monsters" (previously 15 to 30%).
  • The "of Fleeting" map modifier can now only roll on Tier 11+ Waystones and has a value of 10-15% (previously 21-25%).
  • The Xesht's Madness Breach Atlas Notable no longer provides "Rare Breach Monsters in your Maps have the Soul Eater Modifier", instead provides Rare Breach Monsters have Onslaught and Rare Breach Monsters have 50% increased Effectiveness.
  • The Prayer for Wealth Atlas Passive has been removed, due to Greed Shrines no longer being available.
  • The High Road no longer provides "Waystones found have 20% chance to be a tier higher", now provides "10% chance for Waystones found in your Maps to be Rare and Corrupted".
  • The Get out of my head! and The mirrors... the mirrors! Delirium Atlas Notables have swapped places.
  • The Get out of my head! Delirium Atlas Notable has been reworked, it now provides Magic Monsters in your Maps have +25% chance to have an additional Delirium Modifier and 100% increased Rarity of Items dropped by Magic Monsters in Maps with multiple Delirium Modifiers.
  • The Isn't it tempting? Delirium Atlas Notable has been reworked, it now provides Currency which drops from Delirium Monsters in your Maps is stolen by the Map Boss, Each stolen Currency has a +20% chance to be Duplicated upon defeating the Map Boss if under the affects of Delirium.
  • The It's not real, it's not real! Delirium Atlas Notable has been reworked, it now provides Rare Monsters always Manifest Delirium Demons in your Maps, 10% increased Quantity of Items dropped by Rare Monsters with Manifested Delirium Demons in your Maps and Rare Monsters with Manifested Delirium Demons in your Maps grant 30% increased Experience.
  • Waystones can no longer be instilled using Liquid Emotions.
  • Improved the visuals of Delirium fog and added a radius around the player that improves clarity further, this radius has less of a desaturation effect and makes the fog thinner.
  • Delirium no longer has the reward bar indicator, instead Delirium monsters have a chance to drop Liquid Emotions.
  • Delirium Bosses have a guaranteed Liquid Emotion drop and an increased chance to drop higher tier Liquid Emotions.
  • Boss Waves in the SimulacrumSimulacrumHow do you defeat that which dwells within you?Right click this item to create a stack of 100 Simulacrum Splinters. also drop a guaranteed Liquid Emotion with a chance of being a higher tier Liquid Emotion.
  • Idols of EstazuntiIdol of EstazuntiStack Size: 10Grants access to a Sealed Vault on the Atlas"The perfect harmony of architecture and thaumaturgy.
    My vaults were impenetrable....until it was
    decided that they wanted to be able to leave."
    --Estazunti, Architect of the Vault
    Place in the Map Device alongside a Waystone to access a Sealed Vault.
    are no longer required to unlock Vaal Vault maps. Existing items will be deleted.
  • The Vaults of Kamasa Unique Map chests are no longer affected by party bonuses.
  • Removed camera zoom out on completion of tower maps.
  • Added an objective icon for activating all checkpoints. When a player activates all checkpoints and completes the map, all map content minimap icons will be revealed.
  • Removed Breach, Ritual, Delirium, and Expedition from the Map Legend as they no longer have icons shown on your Atlas (and instead can be found randomly in maps or added through the use of Precursor Tablets).

Monster Changes

Bosses now have an Anti-Burst damage mechanic: Once a boss has finished it's emerge or becomes aggro the damage reduction period starts counting down. The damage reduction tapers down from full effect to no effect over the course of this duration. For every unit the boss moves from it's starting location the damage reduction will fall off even faster. Bosses which cannot or barely move have a shorter damage reduction period.

  • Improved the visibility of the explosive fungus encountered in The Grim Tangle
  • Improved the visibility of the explosive fungus spawned by the Fungal Proliferator monster type
  • Improved the mid fight phase change sequence of the final Act 2 boss
  • Improved the first phase change sequence of the final Act 4 boss
  • Improved the behaviour of the Great White One boss.
  • Made various improvements to Rogue Exile behaviour.
  • Re-enabled the following Rogue Exiles; Taua, the Ruthless, Ulfred, the Afflicted, Drusian, the Artillerist and Doran, the Deft.
  • The Blind Beast in Isle of Kin now drops a Blank Greater Rune. This can be exchanged with Dannig in Kingsmarch for a Greater Rune of your choosing (from a selection).
  • The Blind Beast no longer drops a Bile-soaked Tome. Instead, the Dark Mists quest now grants a Mist-shrouded TomeMist-shrouded TomeGrants two Weapon Set Passive Skill PointsA Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points. (which grants two Weapon Set Passive Skill Points) in addition to its existing rewards (Uncut Skill Gem and Gold).
  • You can now open a Town Portal in Olroth's arena after he has been defeated.
  • Kosis's Lighting Barrage skill should no longer hit with 9 projectiles at point blank range.

User Interface Changes

  • Some interfaces that could not be panelled now allow dual cursors so both players can interact with a UI at the same time.
  • Support gem compatibility of all equipped skills is now shown when hovering a support gem in the gemcutting interface.
  • On the waypoint world map, selecting underground locations featured on the overworld map will now immediately teleport you to the selected location, instead of toggling to the underground map view.
  • Added a 'quick search' feature to the Stat Filters in the Trade Market.
  • Stackable items will no longer be merged into existing item stacks when ctrl-clicking items into Merchant's Tabs.
  • Optimised item search for the in-game market browser.
  • Your current Rage is no longer displayed in your buff bar. Instead, there is now a Rage meter next to the mana globe.
  • The Cursor Size option has been changed to a slider.
  • Added a new Cursor Tracking input option for keyboard and mouse users, which allows skills to continue updating their target location/direction even after the skill's input key is released. This is particularly impactful for skills such as Rolling Slam and Whirling Assault, but affects a wide variety of skills. By default this option is enabled in WASD mode and disabled in click to move mode.
  • When switching between controller and keyboard in the character selection screen, the game will remember if you used WASD or not.
  • Refactored Couch Coop player interfaces:
  • Most player interfaces will now be panelled to minimise disruptions and to improve the gameplay flow in towns. Both players can have different panelled interfaces open at the same time.

Microtransaction Changes

  • The Wardrobe hideout decoration now visually indicates, and opens to your Wishlist page, when a Microtransaction you've previously wishlisted is on sale.
  • Enabled the following existing Rare Finisher Effect microtransactions for use in Path of Exile 2: Aesir Lightning Rare Finisher Effect , Anchor Drop Rare Finisher Effect, Black Hole Rare Finisher Effect, Blackstar Meteor Rare Finisher Effect, Consuming Tentacle Rare Finisher Effect, Dragon Fire Rare Finisher Effect, Necrotic Flames Rare Finisher Effect, Shark Attack Rare Finisher Effect, Sulphite Shatter Rare Finisher Effect.
  • Enabled the existing Cathedral Armour Set, Dreadspire Armour Set, Corsair Armour Set, Corsair Hood, Corsair Helmet, Abyss Core Armour Set, Abyss Core Crown, Siren Armour Set, Siren Hood, Harmonious Armour Set, Gargoyle Armour Set and Glimmerwood Hat microtransactions for use in Path of Exile 2.
  • Enabled the existing Astral and Onyx Oblivion Weapon Effect microtransactions for use in Path of Exile 2.
  • Enabled the existing Stygian and Ebony Character Effect microtransactions for use in Path of Exile 2.
  • Enabled the existing Hummingbird Pet microtransaction for use in Path of Exile 2.
  • Enabled the existing Gorgon Shield microtransaction for use in Path of Exile 2.
  • Enabled the existing Celestial Wings and Jaeger Cloak microtransactions for use in Path of Exile 2.
  • Enabled the existing Lightning Footprints microtransaction for use in Path of Exile 2.
  • Enabled the existing Celestial Tree Hideout Decoration microtransaction for use in Path of Exile 2.

Bug Fixes

  • Fixed a bug where effects that spread an Ignite were incorrectly just inflicting a single hit's worth of Flammability when it tried to spread, and only Igniting if flammability was high enough at that time.
  • Fixed an issue where Lightning Warp could remove corpses of reviving monsters.
  • Fixed a bug where Wind Dancer's nova did not scale with modifiers to area damage.
  • Fixed a bug where Ravenous Swarm did not display correct Active Swarm Limit.
  • Fixed a bug where Electrocuting Arrow was unable to hit enemies that were too short.
  • Fixed a bug where multiple copies of Thornskin or Thornskin II could be active at the same time.
  • Fixed an issue that caused Blood Hunt's Blood Loss consumption explosion to sometimes deal the incorrect amount of damage.
  • Fixed an issue where the visuals for Ice Nova weren't always matching the area in which it hit.
  • Fixed a bug where the Smith of Kitava's manifest spear would only do damage on the first half of it's dash if the target was far away.
  • Fixed Glory not generating while on a Rhoa Mount.
  • Fixed bug where Glory generated from Rare or Unique monsters in your presence generated glory based on your current weapon set's passives instead of each weapon set's passives.
  • Fixed a bug where Charged Staff did not have a Lightning tag.
  • Fixed an issue preventing Living Lightning Support from being able to be Supported by certain gems.
  • Fixed a bug where Perfection was only granting more hit damage rather than all damage.
  • Fixed an issue that would cause Dark Effigy to have a longer-than-intended delay before firing its first projectile after being raised if there were only one valid target.
  • Fixed a bug where Battershout Support wasn't working with Fortifying Cry nor Ancestral Cry.
  • Fixed a bug where exposure applied by oil ground bypassed some defensive mechanics.
  • Fixed a bug where Second Wind III Support wasn't working with Demon Form. The life restoration now occurs when Demon Form is put on cooldown.
  • Fixed a bug where Inhibitor Support was granting more damage per Infusion rather than per Infusion type.
  • Fixed a bug where Unleash could not support Unearth.
  • Fixed a bug that occurred with Heatshiver and some similar modifiers in cases where an enemy can be affected by multiple chills at the same time.
  • Fixed a bug where Blasphemy did not display its icon while you have Show Aura Icons checked in the options menu.
  • Fixed Ancestrally boosted slam effects not showing up when MTX are applied.
  • Fixed an issue where the Controlled Metamorphosis Unique jewel could have its mod ranges roll beyond the values used to determine the radius. This will not fix jewels where this is already broken, but will prevent this from happening with any new rolls of the item.
  • Fixed an issue where quest Soul Cores were not removed from the player when used in an Ultimatum encounter.
  • Fixed a bug where gaining charges over time for Life Flasks or Mana Flasks would not fill both flasks when using the Waistgate Unique Belt with two Life Flasks or Mana Flasks equipped respectively.
  • Fixed Whakapanu Island, Isle of Kin, Abandoned Prison and Treasure Map Fragment world markers to not appear before you've reached the area.
  • Fixed an issue that could be caused when the bosses in The Cuachic Vault were defeated at the same time as soon as they became damageable.
  • Fixed a bug where heavy stunning Krutog, Lord of Kin from behind would fail to play a heavy stun animation
  • Fixed the Nameless Seer not automatically closing his shop after you take a Unique Item from him
  • Fixed issue where character models could fail to display on the Character Select screen.
  • Fixed Iron Count saying nothing on sorceress in character creation scene
  • Fixed issue where couch co-op games were starting with P2 as party leader
  • Fixed couch co-op bug causing issues with using the Horn of Vastiri.
  • Fixed couch co-op issue with Caravan not stopping and exit remaining closed
  • Fixed various client crashes.

References

  1. Stacey_GGG (December 4, 2025). "0.4.0 Patch Notes". Official Path of Exile Forums. Retrieved December 4, 2025.