Dark Mists

This article describes new Path of Exile 2 content released in version 0.3.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
Dark Mists![]() | |
Required | Yes |
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Start | Sailing to Kedge Bay |
Objective | Explore Kedge Bay |
Completion | Speak to Tujen in Kingsmarch |
Dark Mists is one of the secondary main story quests in Act 4, where you're travelling one of the many islands.
It is begun by speaking with Tujen at Kingsmarch, who entrusts you with clearing up the fog surrounding Kedge Bay. By speaking with Makoru you are able to set sail towards Kedge Bay.
Kedge Bay needs to be traversed in order to get to Journey's End.
Right after leaving Kedge Bay, Tujen is able to be summoned at the entrance of Journey's End, where you find Freya Hartlin trapped within a rune cage. She tasks you with finding her son, who became this area's boss Captain Hartlin.
Defeating Captain Hartlin rewards VerisiumVerisiumA shooting star may bring great fortune., which needs to be brought back to Kingsmarch to Dannig, who uses the Verisium to craft
Verisium SpikesVerisium SpikesThey are engraved with the runes for 'Authority,' 'Break,' and 'Release.'.
These spikes can be used back in Journey's End to free Freya Hartlin by using the spikes on the Karui Totems around her.
Freya giggles, that she is finally set free and a Delirium Fog and several Delirium monsters spawn, while she sheds her disguise and reveals her true form as Tekaru, a trickster god.
You need to survive until Omniphobia, Fear Manifest spawns and defeat him as well.
Omniphobia drops several Liquid emotion items.
Quest log
Speak to Tujen to start the quest.
Tujen:
Before you go... perhaps I can ask a favour. See, Kingsmarch trade has seen better days. Ships go out and they don't come back. And that kinda shite is bad for business...
- Ranger: The water is not my home... but what do you need?
- Huntress: What's the problem then?
- Monk: Mysterious.
- Witch: Dark foreboding seas! Oh I can't wait.
- Sorceress: Oh dear. I feel seasick already.
- Warrior: What's the cause of this?
- Mercenary: Alright. Who I gotta kill?
Tujen:
A local island we call 'Journey's End' is spewing out blasted fog all over the sea, as thick as mud! The Karui know all about it, but won't seem to touch it. Somethin' has to be done.
- Ranger: How can we get there?
- Huntress: But how will we fare through that fog?
- Monk: If this fog is blinding... we can't make it there.
- Witch: Fog like a thick cold blanket. Mmm. Wait. How will we get there?
- Sorceress: This fog will prevent us from making the journey, no?
- Warrior: How will we find our way through the fog?
- Mercenary: Sure. But how we gettin' there?
Tujen:
Makoru can do it. She's Karui, and grew up on these waters. If anyone can get you there, it's her, no doubt.
- Ranger: I'll look into it.
- Huntress: Spirit guide me, this fog won't linger.
- Monk: I'll ease your trouble, Kalguuran.
- Witch: Fog clearer at your service, I guess.
- Sorceress: I will do my best for you, Master Tujen.
- Warrior: I'll do what I can.
- Mercenary: A job's a job. Sure thing.
Tujen:
We'd be in your debt! And... I've got somethin' special with your name on it... ... if you can clear that bloody fog!
Speak to Makoru to travel to Kedge Bay
- Speak to Makoru to travel to Kedge Bay
Rewards
- Level 13
Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem.
Version history
Version | Changes |
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0.3.0 |
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