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==Related passive skills==
The following [[passive skill]]s are related to trigger:
{{Query base passive skills
|where=
  passive_skill_stats.id LIKE "%trigger%"
}}
===Paths Not Taken passive skills===
The following passive skills are exclusive the [[Oracle]] with [[The Unseen Path]] allocated:
{{Passive skill table
|q_where=
  passive_skills.id LIKE "oracle_%"
  AND passive_skills.stat_text LIKE "%trigger%"
|large=1
|stat_text=1
}}
===Ascendancy passive skills===
The following [[Ascendancy passive skill]]s are related to trigger:
{{Query ascendancy passive skills
|where=passive_skill_stats.id LIKE "%trigger%"
}}
===Keystones===
The following [[Keystone]]s are related to trigger:
{{Query keystone passive skills
|where=
    passive_skills.stat_text LIKE "%trigger%"
}}
}}



Latest revision as of 14:35, 18 December 2025

Triggered Skills
Tooltip
Many effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.

If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled.

Trigger is a skill behavior that causes a skill's effect to occur during certain conditions, instantly without the need of manually casting socketed skills.

Triggers may come from the skill itself, unleashing a secondary skill if its conditions are satisfied, or they can be triggered by the meta skill they are socketed into, if it has enough energy.

Related skills

A list of skills with the Trigger gem tag:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
His Winnowing FlameHis Winnowing FlameSpell, AoE, Trigger, Fire, Payoff
Level: (1-20)
Cost: (6-68) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.Deals (14-418) to (21-627) Fire Damage
Culling Strike

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cast Speed
Skills can be managed in the Skills Panel.
0NoNoYes
Lightning BoltLightning BoltSpell, AoE, Trigger, Lightning
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 5 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 10.00%
Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (3-30) to (13-565) Lightning Damage
200% more chance to Shock
Impact radius is 0.8 metres
Skills can be managed in the Skills Panel.
0NoNoYes
SparkSparkSpell, Projectile, Trigger, Lightning, Cold, Duration
Level: (1-20)
Cost: (5-56) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Deals (1-11) to (10-216) Lightning Damage
Fires (4-9) Projectiles
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds

Additional Effects From 1-20% Quality:
(1.5-30)% increased Projectile Speed
Skills can be managed in the Skills Panel.
0NoNoYes
Abyssal ApparitionAbyssal ApparitionSpell, Trigger
Level: (1-20)
Cast Time: Instant
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.Spells cast by Apparition deal (60-50)% less DamageSkills can be managed in the Skills Panel.
0NoNoNo
Ancestral SpiritsAncestral SpiritsMinion, Trigger, Duration
Level: (1-20)
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.Modifiers to Totem Life also affects Minions from this Skill
Minions from this skill have 1% increased Attack Speed
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
0NoNoNo
ApocalypseApocalypseBuff, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm
Level: (1-20)
Cost: (8-55) Mana
Cast Time: 1.00 sec
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.Requires 100 Glory to use
Duration of the Apocalypse is 12 seconds
Triggers one of three disasters every 0.75 seconds

Additional Effects From 1-20% Quality:
(0.75-15)% increased frequency of Triggers
Skills can be managed in the Skills Panel.
0NoNoNo
Bursting Fen ToadBursting Fen ToadAttack, AoE, Trigger, Physical, Chaos
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Damage: (225-702)% of base
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
(6-171) to (9-256) Base Physical Damage
100% chance to Poison on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to Trigger this Skill on Kill
Skills can be managed in the Skills Panel.
0NoNoNo
Chaotic SurgeChaotic SurgeAttack, AoE, Trigger, Chaos
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Converts 100% of Physical damage to Chaos damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Skills can be managed in the Skills Panel.
0NoNoNo
Elemental ExpressionElemental ExpressionSpell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Level: (1-20)
Cost: (3-39) Mana
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Cast Time: Instant
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit

Fiery Explosion
Critical Hit Chance: 7.00%
Deals (5–152) to (8–228) Fire Damage

Icy Wave
Critical Hit Chance: 12.00%
Pierces all Targets
Fires 3 Projectiles
Deals (4–125) to (7–187) Cold Damage

Arcing Bolt
Critical Hit Chance: 9.00%
Chains 7 Times
Deals (2–53) to (11–298) Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
0NoNoNo
Elemental StormElemental StormSpell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Level: (1-20)
Cost: (8-55) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds

Fire
Deals (2–55) to (3–82) Fire Damage

Lightning
Deals (1–16) to (3–89) Lightning Damage

Cold
Deals (1–42) to (2–63) Cold Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
0NoNoNo
Elemental SurgeElemental SurgeAttack, AoE, Trigger, Lightning, Cold, Fire
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Cold Surge
Attack Damage: 50-181%
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Explosion radius is 1.8 metres

Fire Surge
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Fire Damage
Explosion radius is 1.8 metres

Lightning Surge
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Lightning Damage
Explosion radius is 1.8 metres

Additional Effects From 1-20% Quality:
Explosion radius is (0.015-0.3) metres
Skills can be managed in the Skills Panel.
0NoNoNo
Gemini SurgeGemini SurgeAttack, AoE, Trigger, Cold, Fire
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Cold Surge
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Explosion radius is 1.6 metres
No more than once per Skill use

Fire Surge
Attack Damage: 50-181%
Converts 100% of Physical Damage to Fire Damage
Cannot Consume Charges
Explosion radius is 1.6 metres
No more than once per Skill use

Additional Effects From 1-20% Quality:
Explosion radius is (0.015-0.3) metres
Skills can be managed in the Skills Panel.
0YesYesNo
ShredShredAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, Payoff
Level: (1-20)
Attack Speed: 200% of base
Attack Damage: (40-125)% of base
Requires: TalismanShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.Triggers Ice Fragments on Hit against
Frozen enemies, no more than once per use

Additional Effects From 1-20% Quality:
(0.5-10)% more Attack Speed
Skills can be managed in the Skills Panel.
0NoNoNo
Temper WeaponTemper WeaponAttack, Buff, AoE, Melee, Trigger, Fire, Channelling
Level: (1-20)
Cost: (2-19) Mana per second
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Requires: Any Melee Martial WeaponChannel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.Temper Weapon
Maximum of 12 Empowered Attacks
Supported Skills Cost nothing
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit

Combust
Attack Damage: 100-363% of base
Explode, dealing Fire damage in an area.
Converts 100% of Physical Damage to Fire Damage
Explosion radius is 3 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Speed
Skills can be managed in the Skills Panel.
0NoNoNo
Valako's ChargeValako's ChargeSpell, AoE, Trigger, Lightning, Chaining
Level: (1-20)
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 9.00%
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.Triggers after you take a total of (17-628) Lightning Hit Damage
Can target Enemies within 3 metres

Additional Effects From 1-20% Quality:
Chains +(0.1-2) additional times
Skills can be managed in the Skills Panel.
0YesYesNo
Escape ShotEscape ShotAttack, AoE, Projectile, Trigger, Cold
Tier: 1
Level: (1-20)
Cost: (11-74) Mana
Attack Damage: (65-265)% of base
Requires: BowLeap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1NoYesNo
PouncePounceAttack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
Tier: 3
Level: (1-20)
Cost: (12-83) Mana
Cooldown Time: (5.00 sec-4.00 sec)
Can Store 1 Use(s)
Attack Damage: (100-312)% of base
Requires: TalismanShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.+0.2 seconds to Total Attack Time
Impact radius is 2 metres
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
3YesNoYes
Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.Empowered Attacks Gain (30-49)% of damage as extra Fire damage
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds
Empowers one Attack per 10 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Empowered Attacks Gain (0.5-10)% of damage as extra Fire damage
Skills can be managed in the Skills Panel.
3YesNoNo
Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Tier: 5
Level: (1-20)
Cost: (14-63) Mana
Cooldown Time: 12.00 sec
Can Store 1 Use(s)
Cast Time: 0.70 sec
Requires: Spear, BowReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.Maximum Buff duration is 20 seconds
Empowers 4 Attacks

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
5NoYesNo
Bloodhound's MarkBloodhound's MarkMark, Attack, AoE, Trigger, Physical, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.Mark duration is 8 seconds
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
Activates when Marked enemy is Heavy Stunned
Activates when when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss
Triggers blood explosion when Activated
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Marked target receives Heavy Stun buildup equal to
(2.5-50)% of Blood Loss
Skills can be managed in the Skills Panel.
9NoYesNo
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Tier: 9
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Requires: Armoured ShieldPerform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry radius is 4 metres
Guard duration is 4 seconds
Can Trigger Shield Wave once per 5 enemy Power in
range, counting up to 50 Power
Grants (2-92) Guard for every 5 enemy Power in
range, counting up to 20 Power
Skills can be managed in the Skills Panel.
9YesNoNo
Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Trigger, Cold
Tier: 11
Level: (1-20)
Cost: (5-40) Mana
Attack Speed: 75% of base
Attack Damage: (35-109)% of base
Requires: QuarterstaffDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius

Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Skills can be managed in the Skills Panel.
11NoYesYes
Lunar BlessingLunar BlessingBuff, Attack, Shapeshift, Werewolf, AoE, Melee, Trigger, Cold, Duration
Tier: 13
Level: (1-20)
Cost: (24-166) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Requires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.Cooldown does not recover during Buff effect
Knocks Back Enemies
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40-59)% of damage Gained as Cold damage

Additional Effects From 1-20% Quality:
Buff grants +(0.5-10)% of damage Gained as Cold damage
Skills can be managed in the Skills Panel.
13YesNoYes
Walking CalamityWalking CalamityAttack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (24-166) Mana
Attack Speed: 70% of base
Attack Damage: 0% of base
Requires: TalismanBuild Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.Requires 50 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.05 seconds
A large Meteor falls every 15 Meteors
Meteors fall in 8 metre radius
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Large meteors can target a single enemy only
once every 2 seconds
Buff grants 30% of damage Gained as Fire damage

Additional Effects From 1-20% Quality:
-(0.1-2) Meteors fall between large Meteors
Skills can be managed in the Skills Panel.
13YesNoYes
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
SpellslingerSpellslingerBuff, Persistent, Trigger, Invocation, Meta
Level: (1-20)
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gained
Maximum Energy is 500
Gains 2 Energy per 0.1 seconds of base
cast time of Spells you cast

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0NoNoYes
Cast on BlockCast on BlockBuff, Persistent, Trigger, Meta
Level: (1-20)
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.Gains 25 Energy when you Block
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells

Additional Effects From 1-20% Quality:
Gains (0.0025-0.05) Energy when you Block
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0YesNoYes
Cast on Charm UseCast on Charm UseBuff, Persistent, Trigger, Meta
Level: (1-20)
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.When a Charm is used gains 2 Energy per Charge used
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0NoNoNo
Fire Spell on HitFire Spell on HitBuff, Persistent, Trigger, Fire, Meta
Level: (1-20)
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
(0-57)% increased Energy gained
Can only socket Fire Spells
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0NoNoNo
Mirage DeadeyeMirage DeadeyeBuff, Persistent, Trigger, Duration, Meta
Level: (1-20)
Requires: Spear, Bow, CrossbowWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0NoNoNo
Thundergod's WrathThundergod's WrathBuff, Persistent, Trigger, Lightning, Meta
Level: (1-20)
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
(0-57)% increased Energy gained
Can only socket Lightning Spells
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Supported Skills deal (10-200)% increased Damage
Supported Skills Cost nothing

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0YesNoYes
Void IllusionVoid IllusionAttack, Buff, Persistent, AoE, Trigger, Duration
Level: (1-20)
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Requires: Any Martial Weapon, UnarmedWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.Void Illusion
Cooldown: (4.00) sec
Attack Damage: (350–1268)% of base
Explosion radius is 3 meters
Illusion duration is 2 seconds
Skills can be managed in the Skills Panel.
0NoNoNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Shield, BucklerWhile active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.Fully imbues Shield in 8 seconds
Grants 25% increased Block chance

Additional Effects From 1-20% Quality:
+(0.25-5)% increased Block chance
Skills can be managed in the Skills Panel.
4YesNoNo
Mirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Requires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Mirage deal 30% less Damage
Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
Mirage duration is (4.05–5) seconds
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoYesNo
Trail of CaltropsTrail of CaltropsAttack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, scatters caltrops in your wake when you dodge.Trail of Caltrops
Scatters 3 caltrops when you dodge

Caltrops
Critical Hit Chance: 5.00%
Attack Damage: (35–143)%
Maims and deal Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
(6–159) to (9–238) base Physical Damage
Increases and reduction to Thorns Damage apply to Hit Damage with this skill
Maim on Hit
Caltrop radius is 0.5 meters
Caltrop duration is 8 seconds

Additional Effects From 1-20% Quality:
(0.25-5) to maximum number of Caltrops allowed
Skills can be managed in the Skills Panel.
8NoYesNo
Cast on Minion DeathCast on Minion DeathBuff, Minion, Persistent, Trigger, Meta
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is killed, modified by the Minion's Power
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(1-20)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoNoYes
Barrier InvocationBarrier InvocationBuff, Persistent, Trigger, Invocation, Meta
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken
(0-57)% increased Energy gained
Maximum Energy is 500

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoYesYes
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-68)% increased Energy gained
Maximum Energy is 500

Additional Effects From 1-20% Quality:
Maximum Energy is (5-100)
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoYesYes
Cast on CriticalCast on CriticalBuff, Persistent, Trigger, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you
Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14NoNoYes
Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14NoNoYes
Cast on DodgeCast on DodgeBuff, Persistent, Trigger, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.Gain 2 Energy per metre travelled while dodge rolling
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14NoYesYes
Reaper's InvocationReaper's InvocationBuff, Persistent, Trigger, Invocation, Meta
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gained
Maximum Energy is 500
Gains 30 Energy per Power of enemies you
kill with Melee Attacks

Additional Effects From 1-20% Quality:
(1-20)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14NoYesYes

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Doedre's UndoingDoedre's UndoingSupport, Lineage, Spell, AoE, Trigger, Chaos, Curse, Hazard
Category: Cursed Ground
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.Support
Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Cursed Ground created by Supported Skills counts as a Hazard
Maximum 2 areas of Cursed Ground
Cursed Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter

Doedre's Dark Design
Explodes and deal Chaos Damage based on your Intelligence when an Enemy enters the area, applying the supported Curse on Hit.
Explosion applies Supported Curse for 3 seconds on Hit
Explosion radius is equal to that of the Cursed Ground
Explosion deal base Chaos Damage equal to 200% of your Intelligence
"Let the meat show us the way. Hail the meat, praise the
meat. The meat is both debasement and divinity alike. The
meat shall lead us down the path to true enlightenment."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Hayoxi's FulminationHayoxi's FulminationSupport, Lineage, Spell, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos, Curse
Category: Cursed Ground
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Maximum 2 areas of Cursed Ground
Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds

Annihiliation
This Skill will copy the Level of the Gem it is Socketed in
Deals (25-#) to (37-#) Physical Damage
Impact radius is 1.7 metres
Hits a total of 6 times over 2 seconds
100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's Tags
The Architect of Destruction slipped explosive powder
under the royal temple one pinch at a time. For years,
he clung to that, never finding the courage to light it.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Ixchel's TormentIxchel's TormentSupport, Lineage, Trigger
Category: Fluke
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Int
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills have between 40% less and 50% more Area of Effect
Skills Triggered by Supported Skills have between 40% less and 50% more Projectile Speed
Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Few mortals can comprehend the horror of experiencing
every possibility. Chaos alone takes joy in the
unthinkable and the unimaginable made manifest.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Xibaqua's RendingXibaqua's RendingSupport, Lineage, AoE, Trigger, Fire
Category: Xibaqua's Rending
Cost & Reservation Multiplier: 115%
Requires Level 65
Support Requirements: +5 Int
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.Supported Skills trigger Fiery Reclamation on landingBorn of the gods, his treachery was met with divine fury.
One by one, the gods reclaimed their flesh, until all that
remained was a droplet of pure light: the first Vaal.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Tawhoa's TendingTawhoa's TendingSupport, Lineage, Totem, AoE, Trigger, Physical
Category: Hardy Totems
Cost & Reservation Multiplier: 110%
Requires Level 65
Support Requirements: +5 Str
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.Support
Totems created by Supported
Skills have 25% more maximum Life
Totems created by Supported Skills trigger Tawhoa's Vengeance on death

Tawhoa's Vengeance
Critical Hit Chance: 5.00%
Deal Physical Damage in an area, based on Totem Life.
Expliosion radius is 3 meters
Explosion deal base Physical Damage equal to 10% of Totem's maximum Life
A scavenging warrior found Tawhoa meditating in a grove.
"There is only so much jade in this world," intoned the god.
"Take my gift to your tribe. Ironwood will grow for all time."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0YesNoNo
Coursing CurrentCoursing CurrentSupport, Spell, Projectile, Trigger, Lightning, Chaining
Category: Coursing Current
Tier: 1
Support Requirements: +5 IntSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.Trigger Coursing Current when a Hit from Supported Skills ShocksPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Creeping ChillCreeping ChillSupport, AoE, Trigger, Cold
Category: Creeping Chill
Tier: 1
Support Requirements: +5 IntSupports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Impending DoomImpending DoomSupport, Spell, AoE, Trigger, Chaos
Category: Impending Doom
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.Support
Trigger Doom Blast when Curses from Supported Skills expire

Doom Blast
Cooldown Time: 0.15s (3 uses)
Cast Time: 1.00s
Critical Hit Chance: 7.00%
Deal Chaos damage in an area around the previously Cursed enemy.
Deals base Chaos Damage equal to 15% of your Current Mana
Blast radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Armour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, Payoff
Category: Armour Explosion
Tier: 1
Support Requirements: +5 StrSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
Category: Battershout
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

+5% to Critical Hit Chance
50% more damage against Unique enemies
Cannot Break Armour
Explosion radius is 2 metres
Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Stomping GroundStomping GroundSupport, Attack, AoE, Trigger
Category: Stomping Ground
Tier: 1
Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support
Triggers a Shockwave when you take a step while using Supported Skills

Shockwave
Attack Damage of this skill is 50% of Default Attack Damage
Shockwave radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Bursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, Chaos
Category: Bursting Plague
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Support
Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life

Plague Burst
Cooldown Time: 0.10s
Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
+5% to Critical Hit Chance
Deals Physical Damage equal to 100% of Plague on Triggering Enemy
Has up to 100% more Area of Effect at maximum Plague
Burst radius is 1.8 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Trigger, Cold
Category: Frozen Spite
Tier: 2
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.Supported Skills trigger Ice Fragments on killing Frozen EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Accelerated Growth IAccelerated Growth ISupport, Spell, AoE, Trigger, Plant
Category: Accelerated Growth
Tier: 2
Support Requirements: +5 IntSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.Triggers Accelerated Growth on Overgrowing Plants created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Bone ShrapnelBone ShrapnelSupport, AoE, Trigger, Physical
Category: Bone Shrapnel
Tier: 2
Support Requirements: +5 IntSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.Supported Skills cannot cause Pin buildup
Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Fiery DeathFiery DeathSupport, Spell, AoE, Trigger, Fire
Category: Fiery Death
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to
explode on death
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Living Lightning ILiving Lightning ISupport, Minion, Trigger, Lightning, Duration
Category: Living Lightning
Tier: 2
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 5 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Mana FlareMana FlareSupport, Spell, AoE, Trigger, Fire
Category: Mana Flare
Tier: 2
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.Support
Supported Skills trigger Mana Flare on Critical Hit

Mana Flare
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Critical Hit Chance: 7.00%
Consumes 25% of current Mana to deal that much Fire damage
Flare radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
CraterCraterSupport, Attack, AoE, Melee, Trigger, Fire, Duration
Category: Crater
Tier: 2
Support Requirements: +5 StrSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.Supported Skills create 3 Fissures on landing

Fissures
Creates multiple Fissures when landing with Supported Skill.
Converts 80% of Physical Damage to Fire Damage
Attack Damage of this skill is 35% of Default Attack Damage
Fissure length is 1.5 metres
Fissure duration is 6 seconds
Limit 9 Fissures allowed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Fan The Flames IFan The Flames ISupport, Attack, AoE, Trigger, Fire
Category: Fan The Flames
Tier: 2
Support Requirements: +5 StrSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.Trigger Fan the Flames when Hitting an Ignited enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Skittering Stone ISkittering Stone ISupport, Minion, Trigger, Physical, Duration
Category: Skittering Stone
Tier: 2
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 1 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 10 seconds
Limit 8 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Volcanic EruptionVolcanic EruptionSupport, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Category: Volcanic Eruption
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.Supported Strikes trigger Volcanic Eruption on Hitting Ignited EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
CaltropsCaltropsSupport, Attack, AoE, Projectile, Trigger, Duration, Hazard
Category: Caltrops
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.Support
Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight

Caltrops
Attack Time: 0.00 sec
Critical Hit Chance: 5.00%
Increases and reductions to Thorns Damage apply to Hit Damage with this skill
Maim on Hit
Caltrop radius is 0.5 metres
Caltrops land within a 3 metre radius of Projectile impact
Creates 1 Caltrop
Caltrop duration is 8 seconds
Deals 60% of your Dexterity as Physical Damage on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
Poison SporesPoison SporesSupport, Attack, Buff, AoE, Trigger, Physical, Chaos, Duration, Plant
Category: Poison Spores
Tier: 3
Support Requirements: +5 DexSupports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.Supported Skills Trigger Toxic Pustule on Hitting an enemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
ElectromagnetismElectromagnetismSupport, Spell, AoE, Trigger, Sustained, Lightning, Payoff
Category: Electromagnetism
Tier: 3
Support Requirements: +5 IntSupports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.On Shocking an enemy where there are at least 3
Shocked enemies within 4 metres that are not already
in a Shocking Rift, Supported Skills Consume Shock of
all enemies within 4 metres to trigger Shocking Rift
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Elemental DischargeElemental DischargeSupport, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Category: Elemental Discharge
Tier: 3
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Energy RetentionEnergy RetentionSupport, Trigger
Category: Energy Retention
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills
have 35% chance to refund half of their Energy cost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
FlukeFlukeSupport, Trigger
Category: Fluke
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Static ShocksStatic ShocksSupport, Spell, AoE, Trigger, Sustained, Lightning, Duration
Category: Static Shocks
Tier: 3
Support Requirements: +5 IntSupports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.Supported Skills Trigger Static Shocks when Shocking an enemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Deadly ResolveDeadly ResolveSupport, Attack, AoE, Trigger, Physical, Channelling, Staged
Category: Deadly Resolve
Tier: 3
Support Requirements: +5 StrSupports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve, which Triggers a deadly slash towards an enemy that Hits you, dealing more damage based on your Armour.Can Trigger Deadly Resolve once every 0.3 seconds
Stage duration is 10 seconds
Gain a stage every 1 second
3 maximum stages
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
HaemocrystalsHaemocrystalsSupport, Attack, AoE, Trigger, Physical
Category: Haemocrystals
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.Supported Attacks cannot cause Bleeding
Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystals
Supported Skills create 2 additional Haemocrystals when Consuming Aggravated Bleeding
Maximum 20 active Haemocrystals
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Quill BurstQuill BurstSupport, Attack, AoE, Melee, Trigger, Physical
Category: Quill Burst
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Burning InscriptionBurning InscriptionSupport, AoE, Trigger, Fire
Category: Burning Inscription
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.Supported Skills trigger Burning Inscription after their Runic Inscriptions expire

Burning Inscription
Create Ignited Ground Igniting Enemies based on a percentage of your Maximum Mana.
Create Ignited Ground, Igniting enemies as though dealing Fire Damage equal to 20% of your Maximum Mana
Ignited Ground radius is 2 metres
Ignited Ground duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Living Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, Duration
Category: Living Lightning
Tier: 4
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity
Minions from this skill have 1% increased Damage per 5 of your Strength
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 8 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Fan The Flames IIFan The Flames IISupport, Attack, AoE, Trigger, Fire
Category: Fan The Flames
Tier: 4
Support Requirements: +5 StrSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.Trigger Fan the Flames when Hitting an Ignited enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Skittering Stone IISkittering Stone IISupport, Minion, Trigger, Physical, Duration
Category: Skittering Stone
Tier: 4
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 2 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 20 seconds
Limit 12 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Charged MarkCharged MarkSupport, Spell, AoE, Trigger, Mark, Duration
Category: Charged Mark
Tier: 5
Support Requirements: +5 DexSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Supported Mark Skills Trigger Charged Mark when they are ActivatedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoYesNo
Accelerated Growth IIAccelerated Growth IISupport, Spell, AoE, Trigger, Plant
Category: Accelerated Growth
Tier: 5
Support Requirements: +5 IntSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.Triggers Accelerated Growth on Overgrowing Plants created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoNoYes
Catalysing ElementsCatalysing ElementsSupport, Spell, AoE, Trigger, Lightning, Cold, Fire
Category: Elemental Discharge
Tier: 5
Support Requirements: +5 IntSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground SurfacePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoNoYes
BrambleslamBrambleslamSupport, Attack, AoE, Melee, Slam, Trigger, Physical, Hazard, Plant
Category: Brambleslam
Tier: 5
Support Requirements: +5 StrSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.Supported Slams create 3 Brambles

Brambles
Cooldown Time: 0.15 s
Hazardous thorns damage and Maim enemies with which they come in contact.
Attack Damage of this skill is 35% of Default Attack Damage
Increases and reductions to Thorns Damage apply to Hit Damage with this skill
Maim on Hit
80% less damage if destroyed within 0.5 seconds by something other than you
Bramble radius is 1 metre
Bramble duration is 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo

Related unique items

ItemBase itemItem classRequired levelStats
Dusk VigilDusk Vigil
Ashen Staff
StaffGrants Skill: Level (1-20) Firebolt
Grants Skill: Level (1-20) Ember Fusillade
Gain (30-50)% of Damage as Extra Fire Damage
(80-120)% increased Spell Damage
Gain (5-10) Life per enemy killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
The candlemass tradition was born in a time of darkness and fear.
Ashen StaffStaff1Gain (30-50)% of Damage as Extra Fire Damage
(80-120)% increased Spell Damage
Gain (5-10) Life per enemy killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
EarthboundEarthbound
Voltaic Staff
StaffGrants Skill: Level (1-20) Lightning Bolt
Grants Skill: Level (1-20) Spark
(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(20-40)% increased chance to Shock
An ancient Azmeri staff, overgrown by roots...
Voltaic StaffStaff1(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(20-40)% increased chance to Shock
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal SignetRing1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DiamondJewel1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
CorpsewadeCorpsewade
Iron Greaves
Armour: (61-70)Requires Level 11, 17 StrGrants Skill: Level (4-20) Decompose10% increased Movement Speed
(30-50)% increased Armour
+(5-10) to Strength
Trigger Decompose Skill on Step
Natural decay can be twisted to dark ends.
Iron GreavesBoots1110% increased Movement Speed
(30-50)% increased Armour
+(5-10) to Strength
Trigger Decompose Skill on Step
The Dancing DervishThe Dancing Dervish
Scimitar
One Hand Sword
Physical Damage: 14-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 16, 22 Str, 22 DexTriggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
ScimitarOne Hand Sword16Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Double VisionDouble Vision
Dyad Crossbow
Crossbow
Physical Damage: (23-30) to (62-74)
Critical Strike Chance: 10.00%
Attacks per Second: 1.60
Reload Time: (1.26-1.38)
Requires Level 20, 22 Str, 22 DexGrants Skill: Level (6-20) Gemini Surge
Loads an additional bolt
Adds (14-21) to (25-37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2-6) Cold Surges or (2-6) Fire Surges
(15-25)% increased Reload Speed
For those without a home in the Vastiri, the
hot day is harsh, but the chill night is far worse.
Dyad CrossbowCrossbow20Loads an additional boltAdds (14-21) to (25-37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2-6) Cold Surges or (2-6) Fire Surges
(15-25)% increased Reload Speed
Collapsing HorizonCollapsing Horizon
Wyrm Quarterstaff
Quartertaff
Physical Damage: 57-94
Critical Strike Chance: (15.00-20.00)%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 65, 89 Dex, 36 Int100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
The edges bend, the world flexes, the infinite spills into view.
Wyrm QuarterstaffQuarterstaff65100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
Spire of IreSpire of Ire
Helix Spear
Spear
Physical Damage: 37-68
Chaos Damage: (167-201) to (267-333)
Critical Strike Chance: 5.00%
Attacks per Second: (1.84-1.92)
Weapon Range: 1.5 metres
Requires Level 65, 36 Str, 89 DexGrants Skill: Spear Throw
Grants Skill: Level (16-20) Chaotic Surge
(15-20)% increased Attack Speed
Leeches (10-20)% of Physical Damage as Life
Adds (167-201) to (267-333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
The spear was specially forged to assassinate Voll,
but Maligaro never got a chance to use it...
Helix SpearSpear65(15-20)% increased Attack Speed
Leeches (10-20)% of Physical Damage as Life
Adds (167-201) to (267-333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
Choir of the StormChoir of the Storm
Jade Amulet
Requires Level 72Grants Skill: Level (17-20) Lightning Bolt
+(10-15) to Dexterity
+(50-100)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
But the fool did not bow.
The fool stood and questioned.
And the fool was unwritten.
Jade AmuletAmulet72+(10-15) to Dexterity+(50-100)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit

Related passive skills

The following passive skills are related to trigger:

NameStats
Triggered Spell Damage
Triggered Spells deal 14% increased Spell Damage [1] [2] [3] [4] [5]
Triggered Spells deal 16% increased Spell Damage [3] [4]
Dynamism
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy [1]
Energise
25% chance for Trigger skills to refund half of Energy Spent [1]
Escalating Mayhem10% increased Damage for each Hazard triggered Recently, up to 50% [1]
Evocational PractitionerMeta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance if you've Triggered a Skill Recently [1]
Invocated Efficiency
Triggered Spells deal 40% increased Spell Damage
10% increased Mana Cost Efficiency [1]

Paths Not Taken passive skills

The following passive skills are exclusive the Oracle with The Unseen Path allocated:

NameStats
Power of the Storm
50% increased Damage if you've Triggered a Skill Recently [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to trigger:

Ascendancy
Class
NameStats
Invoker
Triggered Spell Damage
Triggered Spells deal 16% increased Spell Damage [1]
Invoker
...and Scatter Them to the Winds
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit [1]
Stormweaver
Tempest Caller
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells [1]

Keystones

The following Keystones are related to trigger:

NameStats
Ritual Cadence
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy [1]

Version history

Version Changes
0.3.0
  • In addition, we've fixed a bug where numerous supports which support skills "you use yourself" could support skills used by totems or triggered skills. These no longer do so unless they specify otherwise.
0.2.0
  • Fixed an issue where some Triggered Skills were able to generate Energy, such as Burning Inscription.
0.1.0
  • Introduced to the game.