Melee

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Melee
Tooltip
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.

Melee generally refers to one of two things:

  • A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
  • A gem tag denoting skills that use the aforementioned melee playstyle

Melee weapon types

Weapon class H Martial Dual Wield Off-hand Strength Dexterity Intelligence
Maces 1/2 Yes Yes Mace, Shield/Foci, Sceptre 100% 0% 0%
Axes 1/2 Yes Yes Axe, Shield/Foci, Sceptre 75% 25% 0%
Flails 1 Yes No Shield/Foci, Sceptre 75% 0% 25%
Swords 1/2 Yes Yes Sword, Shield/Foci, Sceptre 50% 50% 0%
Spears 1 Yes No Shield/Foci, Sceptre 25% 75% 0%
Claws 1 Yes Yes Claw only 0% 100% 0%
Quarterstaves 2 Yes No 0% 75% 25%
Daggers 1 Yes Yes Dagger, Shield/Foci, Sceptre 0% 50% 50%

Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.

Terminology

Combo

This page is about the keyword. For the support gem, see Combo Finisher.

Combo is a counter that tracks the number of melee hits done by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count (for example, Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) Hits
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the Module Error: No results found for item using search term "item_name = Combo Finisher" support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.

Gems

Skill gems

There are 52 skill gems with the Melee gem tag:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
Tier: 7
Level: (1-20)
Cost: (5-39) Mana
Attack Damage: (50-243)% of base
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
7NoYesNo
Cull The WeakCull The WeakAttack, AoE, Melee, Strike
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (50-156)% of base
Requires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Normal and Magic monsters grant 1 Frenzy Charge
Rare monsters grant 2 Frenzy Charges
Unique monsters grant 3 Frenzy Charges

Additional Effects From 1-20% Quality:
(1-20)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
3NoYesNo
DisengageDisengageAttack, AoE, Melee, Strike, Travel
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Cooldown Time: 1.50 sec
Can Store 1 Use(s)
Attack Damage: (85-308)% of base
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike
Supported Skills Consume Parried Debuff on Hit to generate a Frenzy Charge
+0.2 seconds to Total Attack Time
+25 to Melee Strike Range

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1NoYesNo
Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Level: (1-20)
Cost: (7-53) Mana
Attack Speed: 55% of base
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres
Consumes up to 9 Ailments

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to Pulse radius
Skills can be managed in the Skills Panel.
11NoYesNo
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
+4 to Melee Strike Range
(50-107)% more Freeze Buildup

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
3NoYesNo
Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (5-41) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage
+5 to Melee Strike Range

Additional Effects From 1-20% Quality:
(0.5-10)% more Attack Speed
Skills can be managed in the Skills Panel.
7NoYesNo
RakeRakeAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (6-40) Mana
Attack Damage: (50-181)% of base
Requires: SpearDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.+0.4 seconds to Total Attack Time
+2 to Melee Strike Range
100% more Magnitude of Bleeding inflicted
Deals up to 100% more Damage, based on the distance travelled
Inflicts Bleeding on Hit

Additional Effects From 1-20% Quality:
Deals up to an additional +(1.5-30)% more Damage, based on the distance travelled
Skills can be managed in the Skills Panel.
3NoYesNo
Rapid AssaultRapid AssaultAttack, AoE, Melee, Strike, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-74) Mana
Attack Speed: 40% of base
Attack Damage: (25-78)% of base
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.+6 to Melee Strike Range

Additional Effects From 1-20% Quality:
(1-20)% chance to leave an additional spearhead in the target
Skills can be managed in the Skills Panel.
5NoYesNo
SpearfieldSpearfieldAttack, AoE, Melee, Sustained, Duration, Hazard
Tier: 5
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (12-49)% of base
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Creates 1 Spear per 0.2 metres of Radius
Spears emerge within a (4-6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears

Additional Effects From 1-20% Quality:
Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggered
Skills can be managed in the Skills Panel.
5NoYesNo
Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
Tier: 9
Level: (1-20)
Cost: (11-76) Mana
Attack Damage: (110-449)% of base
Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage
+1.1 seconds to Total Attack Time
Shockwave radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to leave Shocked Ground when Detonating Spears
Skills can be managed in the Skills Panel.
9NoYesNo
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Using this Attack again in the storm adds 1 Stage to the storm

Storm
Attack Damage: (70-218)%
Maximum 3 Stages
Damage from releasing Storm has +4 to radius per Stage
Deals 150% more Damage per Stage when released
Enemies inside the storm have 30% reduced Movement Speed
Storm gains +3 to radius per Stage
Skills can be managed in the Skills Panel.
1NoYesNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
Tier: 4
Level: 1
Reservation: 30 Spirit
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4NoYesNo
Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
Tier: 13
Level: (1-20)
Cost: (10-74) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use

Additional Effects From 1-20% Quality:
(1.5-30)% increased Knockback Distance
Skills can be managed in the Skills Panel.
13NoYesNo
Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%
Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres

Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed

Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on use
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesYes
Flicker StrikeFlicker StrikeAttack, AoE, Melee, Strike
Tier: 13
Level: (1-20)
Cost: (12-85) Mana
Attack Speed: 50% of base
Attack Damage: (80-327)% of base
Requires: QuarterstaffTeleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill

Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Skills can be managed in the Skills Panel.
13NoYesYes
Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
Tier: 1
Level: (1-20)
Cost: (12-87) Mana
Attack Speed: 70% of base
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal
Ice Crystal duration is 6 seconds
Ice Crystal has (43-1364) maximum Life

Additional Effects From 1-20% Quality:
(1-20)% more Magnitude of Chill inflicted
Skills can be managed in the Skills Panel.
1NoYesYes
Gathering StormGathering StormAttack, AoE, Melee, Lightning, Duration, Channelling, Travel
Tier: 13
Level: 1
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
13YesYesNo
Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
Tier: 1
Level: (1-20)
Cost: (9-67) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage
Burst radius is 0.5 metres
Wave length is 4.8 metres
Causes 8 Bursts

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
1NoYesYes
Ice StrikeIce StrikeAttack, AoE, Melee, Strike, Cold
Tier: 5
Level: 1
Cost: 5 Mana
Attack Speed: 140% of base
Attack Damage: 65% of base
Requires Level 14Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Normal Strikes
Converts 80% of Physical Damage to Cold Damage

Third Strike
Attack Damage: (145-452)%
50% less Attack Speed
Converts 80% of Physical Damage to Cold Damage
+7 to Melee Strike Range


Additional Effects From 1-20% Quality:
(0-10)% More Attack Speed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
5NoYesYes
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of base
Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges

Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
Skills can be managed in the Skills Panel.
1NoYesYes
ParryParryAttack, Melee, Physical, Duration, Channelling
Level: 1
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Attack Damage: 65% of base
Requires: BucklerReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded
400% more Stun buildup
Can Block Damage from enemies within 1 metre
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Skills can be managed in the Skills Panel.
0NoNoNo
Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
Tier: 5
Level: 1
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
5YesYesNo
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of base
Requires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Skills can be managed in the Skills Panel.
0NoNoNo
Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Cold, Nova
Tier: 11
Level: 1
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
11YesYesNo
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: 1
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
7YesYesNo
Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
Tier: 3
Level: 1
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
3YesYesNo
StampedeStampedeAttack, AoE, Melee, Slam, Duration, Travel
Tier: 11
Level: 1
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
11YesYesNo
Storm WaveStorm WaveAttack, AoE, Melee, Lightning
Tier: 7
Level: (1-20)
Cost: (8-54) Mana
Attack Speed: 75% of base
Attack Damage: (110-343)% of base
Requires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre

Additional Effects From 1-20% Quality:
Wave width is +(0.05-1) metres
Skills can be managed in the Skills Panel.
7NoYesYes
SunderSunderAttack, AoE, Melee, Slam, Payoff
Tier: 9
Level: 1
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Supercharged SlamSupercharged SlamAttack, AoE, Melee, Slam, Channelling, Staged
Tier: 11
Level: 1
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
11YesYesNo
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) Hits
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
3YesYesNo
Tempest FlurryTempest FlurryAttack, AoE, Melee, Strike, Lightning
Tier: 5
Level: (1-20)
Cost: (5-49) Mana
Attack Speed: 140% of base
Attack Damage: (60-187)% of base
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Third Strike
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Fourth Strike
Attack Damage: (150–468)%
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock

Additional Effects From 1-20% Quality:
+(0-4) to Melee Strike Range
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
5NoYesYes
Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Travel
Tier: 1
Level: (1-40)
Cost: (12-1065) Mana
Attack Damage: (130-1076)% of base
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.+1 Second to Total Attack Time
30% More Stun Buildup
Consumes Stun on Enemies to cause 300% more Stun Buildup
Impact Radius is 2.4 Meters

Additional Effects From 1-20% Quality:
(0-20)% Chance to cause an Aftershock
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
1NoYesYes
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
7NoYesYes
Whirling AssaultWhirling AssaultAttack, AoE, Melee, Strike
Tier: 11
Level: (1-20)
Cost: (18-126) Mana
Attack Damage: (40-163)% of base
Requires: QuarterstaffAdvance while hitting enemies around you with a series of spinning Strikes.+1.4 seconds to Total Attack Time

Additional Effects From 1-20% Quality:
(0.75-15)% more Attack Speed
Skills can be managed in the Skills Panel.
11NoYesYes
Wind BlastWind BlastAttack, AoE, Melee
Tier: 5
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (85-265)% of base
Requires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup
Cone length is 6 metres
Dazes on Hit
Knocks Back Enemies

Additional Effects From 1-20% Quality:
(1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
Skills can be managed in the Skills Panel.
5NoYesYes
Ancestral CryAncestral CryWarcry, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Level: 1
Use Time: 0.80 sec
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Warcry radious is 4 meters
Warcry duration is 8 seconds
Knocks back and interrupts enemies in a smaller area
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire Damage with Boosted Attacks

Volcanic Steps

Volcanic Eruption
Skills can be managed in the Skills Panel.
File:Ancestral Cry skill icon.png
YesNoNo
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Requires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4098) Armour
+2 to Melee Strike Range
40% more attack speed while Dual Wielding
Knocks Back Enemies

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
3YesNoNo
BoneshatterBoneshatterAttack, AoE, Melee, Strike
Tier: 1
Level: (1-20)
Cost: (9-65) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of base
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Attack Speed
Skills can be managed in the Skills Panel.
1YesNoNo
EarthquakeEarthquakeAttack, AoE, Melee, Slam, Duration
Tier: 1
Level: (1-20)
Cost: (8-61) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 2.2 metres
Maximum (2-4) Jagged Ground patches
Jagged Ground duration is 4 seconds

Aftershock
Attack Damage: (130–405)%
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is 3.4 metres

Additional Effects From 1-20% Quality:
+(0.1-2) maximum Jagged Ground patches
Skills can be managed in the Skills Panel.
1YesNoNo
EarthshatterEarthshatterAttack, AoE, Melee, Slam, Duration
Tier: 7
Level: (1-20)
Cost: (7-55) Mana
Attack Speed: 80% of base
Attack Damage: (45-140)% of base
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Maximum 6 Spikes

Additional Effects From 1-20% Quality:
+(0.15-3) maximum Spikes
Skills can be managed in the Skills Panel.
7YesNoNo
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.
File:Forge Hammer skill icon.png
YesNoNo
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shockwave
Skills can be managed in the Skills Panel.
File:Fortifying Cry skill icon.png
YesNoNo
Hammer of the GodsHammer of the GodsAttack, AoE, Melee, Slam, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (10-73) Mana
Attack Speed: 50% of base
Attack Damage: (580-1529)% of base
Requires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radius
Skills can be managed in the Skills Panel.
13YesNoNo
Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
Tier: 7
Level: (1-20)
Cost: (14-97) Mana
Attack Damage: (110-449)% of base
Requires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50-88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies with Fully Broken Armour
Skills can be managed in the Skills Panel.
7YesNoNo
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Attack Damage: (120-490)% of base
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block

Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage

Additional Effects From 1-20% Quality:
Raising your shield infuses it with magma for (0-0.2) seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4YesNoNo
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-46) Mana per second
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
5YesNoNo
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-40)
Cost: (14-1236) Mana
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage

First Slam
Attack Damage: (80-327)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres

Second Slam
Attack Damage: (160-653)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Causes Daze buildup equal to (0-50)% of Physical damage dealt
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesNoNo
Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-64) Mana
Cooldown Time: 3.00 sec
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Attack Damage: (70-218)% of base
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

Collision
Attack Damage: (210-655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield

Additional Effects From 1-20% Quality:
(0-10)% increased Cooldown Recovery Rate
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
3YesNoNo
Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of base
Requires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Can have 2 Shield Walls active at a time
Explosion length is 4 metres
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
80% less damage if destroyed within 0.5 seconds by something other than you
100% more Damage if destroyed by your Skills

Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your Skills
Skills can be managed in the Skills Panel.
7YesNoNo
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Attack Speed: 50% of base
Attack Damage: (25-66)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (108-237)%

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (55-145)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an Aftershock
Skills can be managed in the Skills Panel.
7YesNoNo

Support gems

There are 49 support skill gems with the Melee gem tag:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
BrambleslamBrambleslamSupport, Attack, AoE, Melee, Slam, Physical, Hazard
Category: Brambleslam
Tier: 5
Support Requirements: +5 DexSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.Supported Slams create 3 Brambles

Brambles
Cooldown Time: 0.15 s
Hazardous thorns damage and Maim enemies with which they come in contact.
Attack Damage of this skill is 35% of Default Attack Damage
Increases and reductions to Thorns Damage apply to Hit Damage with this skill
Maim on Hit
80% less damage if destroyed within 0.5 seconds by something other than you
Bramble radius is 1 metre
Bramble duration is 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoYesNo
Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 1
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 25% more Damage
Supported Skills require 3 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Combo Finisher IICombo Finisher IISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 3
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 40% more Damage
Supported Skills require 5 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
Crescendo ICrescendo ISupport, Attack, Melee, Strike
Category: Crescendo
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.Final Strike of Supported Skills can
be performed twice in succession
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Crescendo IICrescendo IISupport, Attack, Melee, Strike
Category: Crescendo
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.Final Strike of Supported Skills can
be performed twice in succession
Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoYesNo
Crescendo IIICrescendo IIISupport, Attack, Melee, Strike
Category: Crescendo
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.Final Strike of Supported Skill is Ancestrally BoostedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoYesNo
Culmination ICulmination ISupport, Attack, Melee, Conditional
Category: Culmination
Tier: 3
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo
Supported Skills lose all Combo on use
Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 3% more Damage per Combo
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
Culmination IICulmination IISupport, Attack, Melee, Conditional
Category: Culmination
Tier: 5
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo
Supported Skills lose all Combo on use
Supported Skills lose Combo if you
generate no Combo for 4 seconds
Combo count loss for Supported Skills occurs 50% slower
Supported Skills deal 3% more Damage per Combo
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoYesNo
Practiced ComboPracticed ComboSupport, Attack, Melee, Strike
Category: Practiced Combo
Tier: 3
Support Requirements: +5 DexSupports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.Supported Strike Skills have a 40% chance to build an additional Combo on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
Punch ThroughPunch ThroughSupport, Attack, Melee
Category: Punch Through
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.Supported Skills apply Easy Target on Knockback
Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
Pursuit IPursuit ISupport, Attack, Melee
Category: Pursuit
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Supported Skills deal no Projectile damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Pursuit IIPursuit IISupport, Attack, Melee
Category: Pursuit
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Supported Skills deal no Projectile damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
Pursuit IIIPursuit IIISupport, Attack, Melee
Category: Pursuit
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 30% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds
Supported Skills deal no Projectile damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoYesNo
Aftershock IAftershock ISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 2
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Aftershock IIAftershock IISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 4
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Ancestral Call IAncestral Call ISupport, Attack, Melee, Strike
Category: Ancestral Call
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.Supported Strike Skills are Ancestrally Boosted
once every 5 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Ancestral Call IIAncestral Call IISupport, Attack, Melee, Strike
Category: Ancestral Call
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.Supported Strike Skills are Ancestrally Boosted
once every 3 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Barbs IBarbs ISupport, Attack, Melee, Strike
Category: Barbs
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.Supported Skills deal your Thorns Damage on their next 4 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Barbs IIBarbs IISupport, Attack, Melee, Strike
Category: Barbs
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.Supported Skills deal your Thorns Damage on their next 6 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Barbs IIIBarbs IIISupport, Attack, Melee, Strike
Category: Barbs
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.Supported Skills deal your Thorns Damage twice on their next Hit after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Behead IBehead ISupport, Attack, Melee, Strike
Category: Behead
Tier: 2
Support Requirements: +5 StrSupports Strike skills, causing them to steal a Modifier from Rare monsters they kill.Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Behead IIBehead IISupport, Attack, Melee, Strike
Category: Behead
Tier: 3
Support Requirements: +5 StrSupports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 20 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Branching Fissures IBranching Fissures ISupport, Attack, Melee
Category: Fissures
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 40% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Branching Fissures IIBranching Fissures IISupport, Attack, Melee
Category: Fissures
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 30% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Brink IBrink ISupport, Attack, Melee
Category: Brink
Tier: 2
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.Stun buildup caused by Supported Skills cannot reach 100%
Hits with Supported Skills cause 30% more Stun buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Brink IIBrink IISupport, Attack, Melee
Category: Brink
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100%
Hits with Supported Skills cause 50% more Stun buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
ClashClashSupport, Attack, Melee
Category: Clash
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
CraterCraterSupport, Attack, AoE, Melee, Fire, Duration
Category: Crater
Tier: 2
Support Requirements: +5 StrSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.Supported Skills create 3 Fissures on landing

Fissures
Creates multiple Fissures when landing with Supported Skill.
Converts 80% of Physical Damage to Fire Damage
Attack Damage of this skill is 35% of Default Attack Damage
Fissure length is 1.5 metres
Fissure duration is 6 seconds
Limit 9 Fissures allowed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Einhar's BeastriteEinhar's BeastriteSupport, Lineage, Attack, Melee, Strike
Category: Behead
Requires Level 65
Support Requirements: +5 Str
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.Supported Skills can only Damage Low Life Enemies
Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 40 seconds
"You must cut the beast, like this," he told the wide-eyed
and forgetful woman. "The juiciest parts are in the middle!"
She nodded, and began relearning the way of the wilds.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0YesNoNo
Fist of War IFist of War ISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 1
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Fist of War IIFist of War IISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 3
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Fist of War IIIFist of War IIISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 5
Cost & Reservation Multiplier: 200%
Support Requirements: +5 StrSupports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds
Ancestral Boost has double effect on Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike
Category: Impact Shockwave
Tier: 1
Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Jagged Ground IJagged Ground ISupport, Attack, AoE, Melee, Slam, Duration
Category: Jagged Ground
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.Supported Skills consume an Endurance Charge on Use
Supported Skills create Jagged Ground when consuming an Endurance Charge
Jagged Ground lasts 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Jagged Ground IIJagged Ground IISupport, Attack, AoE, Melee, Slam, Duration
Category: Jagged Ground
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.Aftershocks caused by Supported Skills create Jagged GroundPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Kaom's MadnessKaom's MadnessSupport, Lineage, Attack, Melee
Category: Fissures
Requires Level 65
Support Requirements: +5 Str
Supports Melee Attacks which create fissures in the ground, causing them to create many additional fissures at the cost of damage, attack speed, and area of effect.Supported Skills create 3 additional fissures
Supported Skills have 20% less Attack Speed
Supported Skills deal 40% less Damage
Supported Skills have 30% less Area of Effect
As King Kaom delved further into Wraeclast, so, too, did he
draw closer to the Beast. One night, in a nightmarish fit, he
swung his axe at his own men, slaughtering hundreds.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0YesNoNo
Quill BurstQuill BurstSupport, Attack, AoE, Melee, Trigger, Physical
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3YesNoNo
Rage IRage ISupport, Attack, Melee
Category: Rage
Tier: 1
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Rage IIRage IISupport, Attack, Melee
Category: Rage
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Rage IIIRage IIISupport, Attack, Melee
Category: Rage
Tier: 5
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.Supported Skills grant 5 Rage on Melee Hit
Supported Skills have 15% more Attack speed while you are not at maximum Rage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Retaliate IRetaliate ISupport, Attack, Melee
Category: Retaliate
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Retaliate IIRetaliate IISupport, Attack, Melee
Category: Retaliate
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun Bar
Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
RipRipSupport, Attack, Melee, Physical, Duration, Remnant
Category: Rip
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.Remnants created by Supported Skills last for 8 seconds
Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy
Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
Remnants are created within a 1.5 metre radius of the slain Enemy
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
SyzygySyzygySupport, Attack, Melee, Slam, Fire
Category: Syzygy
Tier: 4
Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
TearTearSupport, Attack, Melee, Physical
Category: Tear
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twicePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Upheaval IUpheaval ISupport, Attack, Melee
Category: Fissures
Tier: 1
Support Requirements: +5 StrSupports Melee Attacks which create fissures in the ground, causing them to create an additional fissure at the cost of damage and attack speed.Supported Skills create an additional fissure
Supported Skills have 20% less Attack Speed
Supported Skills deal 20% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Upheaval IIUpheaval IISupport, Attack, Melee
Category: Fissures
Tier: 5
Support Requirements: +5 StrSupports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.Supported Skills create 2 additional fissures
Supported Skills have 20% less Attack Speed
Supported Skills deal 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Volcanic EruptionVolcanic EruptionSupport, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.Supported Strikes trigger Volcanic Eruption on Hitting Ignited EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3YesNoNo

Version history

Version Changes
0.1.0
  • Introduced to the game.