Flail
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This article is about unreleased content and is not yet available in the game.
Flail is an item class of one-handed martial melee weapons that require strength and intelligence to equip.
Mechanics
It is not possible to dual wield a flail with any other type of weapon. However, they can be equipped together with a shield.
List of flails
Main page: List of flails
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|
Slender Flail![]() Physical Damage: 19-32 Critical Strike Chance: 8.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 26, 48 Str, 20 Int | 26 | 48 | 20 | 19-32 | 1.50 | 8.00% | 38.2 | 38.2 | — |
Ring Flail![]() Physical Damage: 23-44 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 38, 69 Str, 28 Int | 38 | 69 | 28 | 23-44 | 1.45 | 10.00% | 48.6 | 48.6 | — |
Guarded Flail![]() Physical Damage: 31-57 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 45, 81 Str, 33 Int | 45 | 81 | 33 | 31-57 | 1.40 | 10.00% | 61.6 | 61.6 | — |
Icicle Flail![]() Elemental Damage: 24-55 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 47, 84 Str, 34 Int100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden) | 47 | 84 | 34 | 24-55 | 1.45 | 10.00% | — | 57.3 | 100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden) |
Tearing Flail![]() Physical Damage: 27-56 Critical Strike Chance: 12.50% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 52, 93 Str, 37 Int | 52 | 93 | 37 | 27-56 | 1.40 | 12.50% | 58.1 | 58.1 | — |
Great Flail![]() Physical Damage: 35-58 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 58, 103 Str, 41 Int | 58 | 103 | 41 | 35-58 | 1.45 | 10.00% | 67.4 | 67.4 | — |
Abyssal Flail![]() Physical Damage: 36-66 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 65, 116 Str, 45 Int | 65 | 116 | 45 | 36-66 | 1.45 | 10.00% | 74.0 | 74.0 | — |
List of unique flails
Main page: List of unique flails
No results found
List of active skill gems usable with flails
Main page: List of skill gems usable with flails
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Slam Attack Speed: 50% of base Attack Damage: (25-66)% of base Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (90-237)% of base Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-44) Mana Use Time: 0.80 secRequires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks Volcanic Steps Slam radius is 1.2 metres Converts 100% of Physical damage to Fire damage Volcanic Eruption Converts 100% of Physical Damage to Fire Damage Impact Radius is 0.8 metres Fires 3 Molten Projectiles Additional Effects From 1-20% Quality: +(1-20)% increased Warcry duration per Endurance Charge consumedSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
Version history
Version | Changes |
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