* Added a tutorial for activating your first persistent buff skill gem.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Revision as of 05:27, 17 January 2025
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This is a list of persistentbuff skill gems that can be engraved from an Uncut Spirit GemUncut Spirit GemCreates a Persistent Buff Skill Gem or Level an existing gem to Level #Right Click to engrave a Persistent Buff Skill Gem..
Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0.1-2) AttackHits after killing a Shocked enemy with Attack damageSkills can be managed in the Skills Panel.
4
Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.Stores 4% of Expected Poison damage, up to (43-15257) Deals Physical damage equal to the stored Poison
Additional Effects From 1-20% Quality: Stores (0.1-2)% of Expected Poison damage, up to 0 Deals Physical damage equal to the stored PoisonSkills can be managed in the Skills Panel.
4
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, Staged Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel.
4
Arctic ArmourArctic ArmourBuff, Spell, Persistent, Sustained, Cold, Staged Tier: 4 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 11.00%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, MeleeAttacks that hit you will remove a stage to cause a burst of ice that deals ColdSpell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per Stage 100% more Magnitude of Chill inflicted 100% more Freeze Buildup Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages
Additional Effects From 1-20% Quality: Gains a Stage every 0 seconds, up to a maximum of (0.05-1) StagesSkills can be managed in the Skills Panel.
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ConvalescenceConvalescenceSpell, Buff, Persistent, Duration Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: InstantWhile active, grants a skill that you can use to instantly begin RechargingEnergy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Must be active in both Weapon SetsSkills can be managed in the Skills Panel.
4
Grim FeastGrim FeastBuff, Spell, Minion, Persistent, Remnant Tier: 4 Level: (1-20) Cast Time: InstantWhile active, your RevivingMinions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.Remnants last for 8 seconds Remnants store 35% of Minion maximum Life You can store up to (47-66124) collected Minion Life
Additional Effects From 1-20% Quality: Remnants store (0.25-5)% of Minion maximum LifeSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: Each Remnant grants (2-40) ManaSkills can be managed in the Skills Panel.
4
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, FireSpells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from FireSpells summon a Spirit on hit Maximum 2 Spirits summoned per Spell cast Spirit duration is 5 seconds
Additional Effects From 1-20% Quality: Limit (0.05-1) Summoned Raging SpiritsSkills can be managed in the Skills Panel.
4
Ravenous SwarmRavenous SwarmBuff, Minion, Persistent, Physical, Chaos, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you Swarm duration is (6-9.8) seconds Spawn a new Swarm once every 6 seconds
Additional Effects From 1-20% Quality: +(0.05-1) metres to swarm Attack radiusSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: Withered duration is (0.05-1) secondsSkills can be managed in the Skills Panel.
4
AttritionAttritionBuff, Persistent Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)%
Additional Effects From 1-20% Quality: You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) secondsSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: (0.25-5)% chance to Hinder enemies on HitSkills can be managed in the Skills Panel.
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Ghost DanceGhost DanceBuff, Persistent, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.(8-6.1) second duration between gaining Ghost Shrouds Maximum 3 Ghost Shrouds When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion
Additional Effects From 1-20% Quality: (1-20)% increased ReservationEfficiencySkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable PhysicalAttack DamageSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel.
4
Savage FurySavage FuryBuff, Persistent, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.Gain 1 Fury on AttackHit, no more than once per Skill use 20 maximum FurySkills can be managed in the Skills Panel.
4
War BannerWar BannerBanner, Buff, Persistent, AoE, Aura, Duration, Conditional Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby AlliesAttack damage, Attack speed and Accuracy.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack Requires 200 Glory to use Banner Aura radius is 4.5 metres Aura grants 25% more Attack damage Aura grants 50% increased Accuracy Rating Aura grants 25% increased Attack Speed Banner duration is (6–9.8) seconds
Additional Effects From 1-20% Quality: (0.5-10)% increased ReservationEfficiencySkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: An additional +(0.25-5)% of Overkill damage contributes to base Ignite damageSkills can be managed in the Skills Panel.
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Iron WardIron WardBuff, Persistent, AoE, Physical, Nova Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.Stores (100-480)% of mitigated Physical damage, up to (65-22886)Skills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: +(0.25-5)% increased Block chanceSkills can be managed in the Skills Panel.
4
Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds 4% more Armour per Scavenged Plating Maximum 10 Scavenged Plating (2-43) to (2-64) Thorns per Scavenged Plating
Additional Effects From 1-20% Quality: +(0.1-2) seconds to Scavenged Plating durationSkills can be managed in the Skills Panel.
Caltrops Critical Hit Chance:5.00% Attack Damage:(35–143)% Maims and deal Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once. (6–159) to (9–238) base Physical Damage Increases and reduction to Thorns Damage apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 meters Caltrop duration is 8 seconds
Additional Effects From 1-20% Quality: (0.25-5) to maximum number of Caltrops allowedSkills can be managed in the Skills Panel.
8
BlinkBlinkBuff, Spell, Persistent, Travel Tier: 8 Level: (1-20) Reservation: 60 Spirit Cast Time: 1.00 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets
Blink Cooldown Time:(4.50-3.50)s Cast Time:0.70s Teleports (4–4.9) metresSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: +(0.1-2)% chance per Power to spawn a ColdRemnant on Freezing a target +(0.1-2)% chance to spawn a FireRemnant on Igniting a non-Ignited target +(0.1-2)% chance to spawn a LightningRemnant on Shocking a non-Shocked targetSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: When Hit by an enemy, gain Armour equal to (0.25-5)% of Energy Shield lostSkills can be managed in the Skills Panel.
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Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration, Conditional Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby AlliesArmour, Evasion and movement speed.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack Requires 200 Glory to use Banner Aura radius is 4.5 metres Aura grants 30% more Armour and Evasion Rating Aura grants 30% increased movement speed Banner duration is (6—9.8) seconds
Additional Effects From 1-20% Quality: (0.5-10)% increased ReservationEfficiencySkills can be managed in the Skills Panel.
8
Lingering IllusionLingering IllusionBuff, Persistent, Duration, Remnant Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.Skills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsSkills can be managed in the Skills Panel.
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Alchemist's BoonAlchemist's BoonBuff, Persistent, Aura Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.(15-34)% of recovery from your Flasks is also granted to Allies in your Presence Grants you (0.17-0.23) Flask charges per second
Additional Effects From 1-20% Quality: Grants you (0.0016666666666666668-0.03333333333333333) Flask charges per secondSkills can be managed in the Skills Panel.
14
Rhoa MountRhoa MountMinion, Buff, Companion, Persistent Tier: 14 Level: (1-20) Reservation: 100 SpiritHarnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.100% reduced Movement Speed Penalty from using Skills while mounted
Additional Effects From 1-20% Quality: Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel.
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ArchmageArchmageBuff, Persistent, Lightning Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, causes your Non-ChannellingSpells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling SpellsGain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana
Additional Effects From 1-20% Quality: (0.5-10)% increased ReservationEfficiencySkills can be managed in the Skills Panel.
14
Elemental ConfluxElemental ConfluxBuff, Persistent, Lightning, Cold, Fire, Duration Tier: 14 Level: (1-20) Reservation: 60 SpiritTap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations Buff grants (40-59)% more damage with the affected Element
Additional Effects From 1-20% Quality: Buff grants (0.5-10)% more damage with the affected ElementSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: Consumes one of each Charge every (0.12-2.4) secondsSkills can be managed in the Skills Panel.
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Dread BannerDread BannerBanner, Buff, Persistent, AoE, Aura, Duration, Conditional Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby AlliesElemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack Requires 200 Glory to use Banner Aura radius is 4.5 metres Aura grants +4% to all Maximum Elemental Resistances Aura grants 60% more Elemental Ailment Threshold Aura grants 0.5 Flask charges per second Banner duration is (6—9.8) seconds
Additional Effects From 1-20% Quality: (0.5-10)% increased ReservationEfficiencySkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: (0.75-15)% increased Skill Speed while total Resonance is over 250Skills can be managed in the Skills Panel.
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BerserkBerserkBuff, Persistent Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage Grants (40-59)% increased Rage effect
Additional Effects From 1-20% Quality: Grants (0.5-10)% increased Rage effectSkills can be managed in the Skills Panel.
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Eternal RageEternal RageBuff, Persistent Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per second
Additional Effects From 1-20% Quality: Regenerate (0.025-0.5) Rage per secondSkills can be managed in the Skills Panel.