* Added a tutorial for activating your first persistent buff skill gem.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Revision as of 05:27, 17 January 2025
Lua error in Module:Item/core at line 503: The item class id "UncutReservationGem" is invalid. Using the correct item class id is required for the template to work correctly..
This is a list of persistentbuff skill gems that can be engraved from an Uncut Spirit GemUncut Spirit GemCreates a Persistent Buff Skill Gem or Level an existing gem to Level #Right Click to engrave a Persistent Buff Skill Gem..
Bolt Attack Damage:(70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage
Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel.
4
Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova Tier: 4 Level: 1 Reservation: 30 SpiritWhile active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.Stores 4% of Expected Poison damage Stores up to (43–15257) Poison DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
4
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged Tier: 4 Level: 1 Reservation: 30 SpiritWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
4
Arctic ArmourArctic ArmourBuff, Spell, Persistent, Sustained, Cold, Staged Tier: 4 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 11.00%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, MeleeAttacks that hit you will remove a stage to cause a burst of ice that deals ColdSpell damage to the attacker.Deals (7-203) to (10-304) Cold Damage per Stage Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages
Additional Effects From 1-20% Quality: Gains a Stage every 0 seconds, up to a maximum of (0.05-1) StagesSkills can be managed in the Skills Panel.
4
ConvalescenceConvalescenceSpell, Buff, Persistent, Duration Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: InstantWhile active, grants a skill that you can use to instantly begin RechargingEnergy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: Each Remnant grants (2-40) ManaSkills can be managed in the Skills Panel.
4
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, FireSpells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from FireSpells summon a Spirit on hit Maximum 2 Spirits summoned per Spell cast Spirit duration is 5 seconds
Additional Effects From 1-20% Quality: Limit (0.05-1) Summoned Raging SpiritsSkills can be managed in the Skills Panel.
4
Ravenous SwarmRavenous SwarmBuff, Minion, Persistent, Physical, Chaos, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you Swarm duration is (6-9.8) seconds Spawn a new Swarm once every 6 seconds Limit 3 active Swarms
Additional Effects From 1-20% Quality: Swarms Attack enemies within (0.05-1) metre radius of youSkills can be managed in the Skills Panel.File:Ravenous Swarm skill icon.png
Additional Effects From 1-20% Quality: Withered duration is (0.05-1) secondsSkills can be managed in the Skills Panel.
4
Ghost DanceGhost DanceBuff, Persistent, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.(4-3.05) second duration between gaining Ghost Shrouds Maximum (3-5) Ghost Shrouds When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion
Additional Effects From 1-20% Quality: Ghost Shrouds recover Energy Shield equal to +(0.1-2)% of your EvasionSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable PhysicalAttack DamageSkills can be managed in the Skills Panel.
Explosion Attack Damage:(70–286)% Cannot Freeze Explosion radius is 1.8 metres 100% of Explosion Physical Damage Converted to Cold Damage
Additional Effects From 1-20% Quality: Explosion radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
4
War BannerWar BannerBanner, Buff, Persistent, AoE, Aura, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby AlliesAttack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants (5–6)% more Attack damage Aura grants 30% increased Accuracy Rating Banner duration is (6–6.95) seconds, or until you leave the AuraSkills can be managed in the Skills Panel.
4
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life.
Explosion Explosion radius is 1 metre Ignite duration is 3 seconds Base Ignite damage is (16.67–23)% of Overkill damage
Additional Effects From 1-20% Quality: Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
4
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration Tier: 4 Level: (1-20) Reservation: 30 Spirit Attack Damage: (120-490)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds Cannot perform a magma-infused block for 0.75 seconds after magma dissipates Gain Endurance Charge on Block
Magma Spray Critical Hit Chance:5.00% Attack Damage:(120-490)% of base (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield (4-234) to (7-351) Base Off Hand Fire Damage
Additional Effects From 1-20% Quality: Raising your shield infuses it with magma for (0-0.2) secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
4
Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds 4% more Armour per Scavenged Plating Maximum 10 Scavenged Plating (2-43) to (2-64) Thorns per Scavenged Plating
Additional Effects From 1-20% Quality: Scavenged Plating duration is (0.1-2) secondsSkills can be managed in the Skills Panel.
BlinkBlinkBuff, Persistent, Spell Tier: 8 Level: 1 Reservation: 60 Spirit Cooldown Time: 4.50 sec Cast Time: 0.70 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby AlliesArmour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants (6–9)% more Armour and Evasion Rating Aura grants 5% increased movement speed Banner duration is (6–6.95) seconds, or until you leave the AuraSkills can be managed in the Skills Panel.
8
Lingering IllusionLingering IllusionBuff, Persistent, Duration Tier: 8 Level: 1 Reservation: 30 SpiritWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.Illusions have 20% of your maximum Life (0–76)% chance to grant an additional Power Charge when killedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Additional Effects From 1-20% Quality: Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsSkills can be managed in the Skills Panel.
8
Alchemist's BoonAlchemist's BoonBuff, Persistent, Aura Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.(15-34)% of recovery from your Flasks is also granted to Allies in your Presence Grants you (0.17-0.23) Flask charges per second
Additional Effects From 1-20% Quality: Grants you (0.0016666666666666668-0.03333333333333333) Flask charges per secondSkills can be managed in the Skills Panel.
14
Rhoa MountRhoa MountMinion, Buff, Companion, Persistent Tier: 14 Level: (1-20) Reservation: 60 SpiritHarnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted 80% reduced Movement Speed Penalty from using Skills while mounted
Additional Effects From 1-20% Quality: Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel.
14
ArchmageArchmageBuff, Persistent, Lightning Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, causes your Non-ChannellingSpells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling SpellsGain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana
Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel.
14
Elemental ConfluxElemental ConfluxBuff, Persistent, Lightning, Cold, Fire, Duration Tier: 14 Level: (1-20) Reservation: 100 SpiritTap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations Buff grants (40-59)% more damage with the affected Element
Additional Effects From 1-20% Quality: Buff grants (0.5-10)% more damage with the affected ElementSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: MinionsRevive +(0.25-5)% more quicklySkills can be managed in the Skills Panel.
14
AttritionAttritionBuff, Persistent Tier: 14 Level: (1-20) Reservation: 60 SpiritWhile active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)%
Additional Effects From 1-20% Quality: You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) secondsSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: Consumes one of each Charge every (0.12-2.4) secondsSkills can be managed in the Skills Panel.
14
Dread BannerDread BannerBanner, Buff, Persistent, AoE, Aura, Duration Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby AlliesStun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants 0.17 Flask charges per second Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold Banner duration is (6–6.95) seconds, or until you leave the AuraSkills can be managed in the Skills Panel.
Additional Effects From 1-20% Quality: (0.75-15)% increased Skill Speed while total Resonance is over 250Skills can be managed in the Skills Panel.
14
BerserkBerserkBuff, Persistent Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage Grants (40-59)% increased Rage effect
Additional Effects From 1-20% Quality: Grants (0.5-10)% increased Rage effectSkills can be managed in the Skills Panel.