Path of Exile 2: Dawn of the Hunt
(Redirected from Dawn of the Hunt)
This page is an overview of the expansion. For a full list of changes, see the patch notes.
Dawn of the Hunt
Expansion
Release version | 0.2.0 |
---|---|
Release date | 2025-04-04 |
Links | Expansion page |
Path of Exile 2: Dawn of the Hunt is the first Early Access expansion for Path of Exile 2. It was officially announced by Grinding Gear Games on March 11, 2025[1]. The expansion adds the Huntress character class, spears, new Ascendancy classes, and improvements and additions to the endgame. Notably, while there was an option to play in a new league and economy, all content added in this expansion was also added to the Early Access Standard league.[2]
Features
- New playable class: Huntress
- New weapon base: Spears
- New Ascendancy classes: Ritualist, Amazon, Smith of Kitava, Tactician, Lich
- 100+ new support gems
- New unique items
- Azmerian wisps
- Rogue exiles
- New crafting items
- New endgame mechanics
- Endgame mechanics rework & changes
New items
Gems
Active
Gem | Tier |
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![]() Tier: 7 Level: (1-20)Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion. Additional Effects From 1-20% Quality: (0–10)% reduced Reservation for summoning SpectresSkills can be managed in the Skills Panel. ![]() | 7 |
![]() Tier: 14 Level: (1-20) Reservation: 60 spiritHarnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attacking, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged. Additional Effects From 1-20% Quality: Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel. ![]() | 14 |
![]() Level: (1-20)Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.Minion Info Minions from this skill have 1% increased Accuracy Rating per 3 of your Dexterity Minions from this skill have 1% increased Damage per 3 of your Strength Command: Death From Above Cost: (9–95) ManaSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Tier: 1 Level: (1-20) Cost: (6-42) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of basePerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee Using this Attack again in the storm adds 1 Stage to the storm Storm Attack Damage: (70-218)% Maximum 3 Stages Damage from releasing Storm has +4 to radius per Stage Deals 150% more Damage per Stage when released Enemies inside the storm have 30% reduced Movement Speed Storm gains +3 to radius per StageSkills can be managed in the Skills Panel. ![]() | 1 |
![]() Tier: 14 Level: (1-20) Reservation: 100 spiritBecome attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hits. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.(1–6)% more Elemental Damage with Attacks per 30 Resonance of any type On dealing Elemental Damage with an Attack Hit gain (5–13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types Additional Effects From 1-20% Quality: (0.75-15)% increased Attack speed while total Resonance is over 250Skills can be managed in the Skills Panel. ![]() | 14 |
![]() Level: 1 Attack Time: 0.75 sec Critical Strike Chance: 5.00% Attack Damage: 65% of baseReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded 400% more Stun buildup Parried Debuff makes targets take 50% more Attack Damage Parried Debuff duration is 2 seconds 3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler Can Parry Projectiles fired from within 1 metreSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20) Cooldown Time: 1.00 sec Cast Time: 0.75 secInfuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.Grants 2 Seals to the next Unleashable Spell you cast The Cooldown of this skill is (900-710)% of the Total Cast Time of the Spell that the Seals are granted to Maximum Buff duration is 4 secondsSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20) Attack Speed: 70% of base Attack Damage: (125-390)% of baseHurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion Attack Damage: (232–724)% Explosion radius is 2 metresSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Skills can be managed in the Skills Panel. ![]() | 3 |
![]() Tier: 11 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.Skills can be managed in the Skills Panel. ![]() | 11 |
![]() Tier: 5 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of baseThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Skills can be managed in the Skills Panel. ![]() | 5 |
![]() Tier: 7 Level: (1-20) Cost: (8-59) Mana Attack Speed: 50% of base Attack Damage: (130-405)% of baseThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel. Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. ![]() | 7 |
![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (50-156)% of baseDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge. Enemies around you that can be Culled will be highlighted.Culling Strike Additional Effects From 1-20% Quality: (1-20)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. ![]() | 3 |
![]() Tier: 5 Level: (1-20) Cost: (6-42) Mana Attack Speed: 70% of base Attack Damage: (12-49)% of baseStab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them. Additional Effects From 1-20% Quality: Hazards have (0.5-10)% chance to rearm after they are triggeredSkills can be managed in the Skills Panel. ![]() | 5 |
![]() Tier: 5 Level: (1-20) Cost: (10-74) Mana Attack Speed: 40% of base Attack Damage: (25-78)% of basePerform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.Skills can be managed in the Skills Panel. ![]() | 5 |
![]() Tier: 4 Level: 1 Reservation: 30 spiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Skills can be managed in the Skills Panel. ![]() | 4 |
![]() Tier: 9 Level: (1-20)Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies Wisp duration is (8–11.8) seconds Tamed Beast retains up to four monster modifiers when summoned Additional Effects From 1-20% Quality: +(0–1.6) seconds to Wisp durationPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 9 |
![]() Tier: 7 Level: (1-20) Cost: (5-39) Mana Attack Damage: (50-243)% of baseLunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.Skills can be managed in the Skills Panel. ![]() | 7 |
![]() Tier: 13 Level: (1-20) Cost: (13-98) Mana Attack Damage: (210-857)% of baseBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact Requires 20 Glory to use Converts 75% of Physical Damage to Fire Damage +1.4 seconds to Total Attack Time Can't be Evaded Impact radius is 2 metres Pulse Attack Damage: (18–73)% Ground spear pulses every 0.2 seconds, up to 20 times Converts 75% of Physical Damage to Fire Damage Pulse radius is 2 metres Ignited Ground Attack Damage: (210–857)% Converts 100% of Physical Damage to Fire Damage Ignited Ground radius is 2 metres Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime Additional Effects From 1-20% Quality: (2-40)% more Magnitude of Ignite inflictedSkills can be managed in the Skills Panel. ![]() | 13 |
![]() Level: (1-20) Cooldown Time: 5.00 secChannel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.Maximum of 12 Empowered Attacks While Channelling each strike of the anvil Empowers your next 3 Melee Attacks Empowered Attacks Trigger Combust on Hit Combust Attack Damage: 80-290% of Base Converts 100% of Physical Damage to Fire Damage Can't be Evaded Explosion radius is 2.5 metresSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20) Attack Damage: (50-181)% of baseGrants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.Cold-Infused Attack Damage: 50-181% Supported Skills cannot consume Charges Converts 100% of Physical Damage to Cold Damage Explosion radius is 1.8 metres Fire-Infused Attack Damage: 50-181% Supported Skills cannot consume Charges Converts 100% of Physical Damage to Fire Damage Explosion radius is 1.8 metres Lightning-Infused Attack Damage: 50-181% Supported Skills cannot consume Charges Converts 100% of Physical Damage to Lightning Damage Explosion radius is 1.8 metresSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second Blood Boil applies to non-Unique enemies in your Presence every (1.53–2) seconds 20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy Corrupted Blood duration is 5 secondsSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20)Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.Stolen Modifier duration is (15–19.75) secondsSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Tier: 1 Level: (1-20) Cost: (5-39) Mana Cooldown Time: 1.50 sec Attack Damage: (85-308)% of baseJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted. Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 |
![]() Tier: 13 Level: (1-20) Cost: (10-74) Mana Attack Speed: 40% of base Attack Damage: (165-598)% of baseConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave. Additional Effects From 1-20% Quality: (1.5-30)% increased Knockback DistanceSkills can be managed in the Skills Panel. ![]() | 13 |
![]() Tier: 11 Level: (1-20) Cost: (7-53) Mana Attack Speed: 55% of basePlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type. Additional Effects From 1-20% Quality: +(0.01-0.2) metres to Pulse radiusSkills can be managed in the Skills Panel. ![]() | 11 |
![]() Tier: 4 Level: (1-20) Reservation: 30 spirit Cast Time: InstantWhile active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel. ![]() | 4 |
![]() Level: (1-20)While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 0 |
![]() Level: (1-20)Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.Minions from this skill have 1% increased Accuracy Rating per 3 of your Dexterity Minions from this skill have 1% increased Damageper 3 of your Strength Additional Effects From 1-20% Quality: (1-20)% increased Minion Attack SpeedSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Tier: 1 Level: (1-20) Cost: (4-34) Mana Attack Speed: 80% of base Attack Damage: (72-190)% of baseWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 secondsSkills can be managed in the Skills Panel. ![]() | 1 |
![]() Tier: 1 Level: (1-20) Cost: (5-37) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Skills can be managed in the Skills Panel. ![]() | 1 |
![]() Tier: 3 Level: (1-20) Cost: (4-34) Mana Attack Speed: 85% of base Attack Damage: (95-296)% of basePerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Skills can be managed in the Skills Panel. ![]() | 3 |
![]() Tier: 3 Level: (1-20) Cost: (6-43) Mana Attack Damage: (50-181)% of baseDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.Skills can be managed in the Skills Panel. ![]() | 3 |
![]() Tier: 7 Level: (1-20) Cost: (5-41) Mana Attack Speed: 80% of base Attack Damage: (80-250)% of basePerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Skills can be managed in the Skills Panel. ![]() | 7 |
![]() Tier: 9 Level: (1-20) Cost: (11-81) Mana Attack Damage: (110-449)% of baseLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Skills can be managed in the Skills Panel. ![]() | 9 |
![]() Tier: 9 Level: (1-20) Cost: (23-88) Mana Cast Time: 0.50 secMark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Skills can be managed in the Skills Panel. ![]() | 9 |
![]() Level: (1-20)While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 0 |
![]() Level: (1-20)While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.When a Charm is used gains 2 Energy per Charge used (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 0 |
![]() Level: (1-20) Attack Damage: (50-181)% of baseGrants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the first Projectile fired, causing it to explode at the end of its flight.Skills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20) Attack Damage: (100-312)% of baseStrike with your Spear.+4 to Melee Strike RangeSkills can be managed in the Skills Panel.File:Spear Stab skill icon.png | 0 |
![]() Tier: 8 Level: (1-20) Reservation: 30 spiritWhile active, scatters caltrops in your wake when you dodge.Skills can be managed in the Skills Panel. ![]() | 8 |
![]() Level: (1-20) Cast Time: Instant Critical Strike Chance: 11.00%Chills all enemies in your Presence.Chills enemies in your Presence as though dealing (12-378) to (18-567) Cold damage Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20) Cast Time: 1.20 sec Critical Strike Chance: 11.00%Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage Cold Damage from Hits does not contribute to Chill Magnitude Cannot Freeze Impact radius is 0.9 metres Storm radius is 2.6 metres Storm duration is 6 seconds One impact every 0.15 seconds Improves 1 Bolt per Chill Consumed Improves 1 Bolt per Power of enemies from which Freeze is Consumed Limit 3 Icestorms Additional Effects From 1-20% Quality: +(0.01-0.2) metres to impact radiusSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20)Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.Aura grants +(10-29)% to Chaos Resistance Additional Effects From 1-20% Quality: Aura grants +(0.3-6)% to Chaos ResistanceSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20)Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.Compose Requiem Requiem lasts for 12 seconds Requires 100 anguish to use Accumulates 3.33 anguish per second Requiem Unleashes a torrent of anguish that bombard the target area, dealing damage in an area on impact. Does not use Ammunition and can be fired freely until the Requiem ends. Attack Speed: 400% of base Attack Damage: (300-936)% of base Converts 60% of Physical Damage to Cold Damage Impact radius is 1.6 metres Anguish impacts within a 2.4 metre radius of the targetSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20) Critical Strike Chance: 5.00% Attack Damage: (225-702)% of baseA Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.25% chance to Trigger this Skill on Kill Toad Explosion radius is 2.5 metres (6-171) to (9-256) Base Physical Damage 100% chance to Poison on Hit Additional Effects From 1-20% Quality: (0.5-10)% chance to Trigger this Skill on KillSkills can be managed in the Skills Panel. ![]() | 0 |
![]() Level: (1-20) Cooldown Time: 4.00 sec Cast Time: InstantConsume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration is 5 seconds per Power Charge Consumed 8% more Elemental Damage per Power Charge Consumed Buff causes all Elemental Damage to Contribute to Ignite chance and Magnitude, Shock chance, and Freeze buildup Additional Effects From 1-20% Quality: +(0.5-2)% more Elemental Damage per Power Charge ConsumedSkills can be managed in the Skills Panel. ![]() | 0 |
Support
Gem | Tier |
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![]() Tier: 1Support Requirements: +5 IntSupports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.Your Skills target Minions from Supported Skills within 6 metres if possiblePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 3Support Requirements: +5 IntSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.Supported Skills gain an Energy Shield cost equal to your Intelligence Supported Skills deal 8% more non-Ailment Damage over time per 100 IntelligencePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.Supported Strikes trigger Volcanic Eruption on Hitting Ignited EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 StrSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 20% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 DexSupports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.Ailments inflicted by Supported Skills have 30% increased Magnitude if you are afflicted with that Ailment when inflicting it When inflicting an Ailment with Supported Skill, remove that Ailment from yourselfPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3Support Requirements: +5 DexSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.Successfully executing Perfect Timing with Supported Skills grants Perfection All Perfection is lost on failing to execute any Perfect TimingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support Supported Skills cannot Break Armour Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout Battershout Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from. ![]() Explosion radius is 2 meters 4% more Damage per 50 Strength Deal Physical Damage equal to 50% Broken Armour of the target Triggered from Does not take into account Overbroken ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twicePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.Remnants created by Supported Skills last for 8 seconds Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% Remnants are created within a 1.5 metre radius of the slain EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 IntSupports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.10% of Damage from Hits is taken from Supported Companion's Life before you Minions from Supported Skills have 30% less maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 DexSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.Supported Skills have 8% more Attack speed for each time they've been used Recently Supported Skills are unusable for 10 seconds after being used 6 or more times within four secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds Supported Skills deal 60% less Damage when not fired from Spectral Projectiles Supported Skills deal 20% more Damage when fired from Spectral Projectiles Maximum 5 Spectral ProjectilesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support Supported Attacks cannot cause Bleeding Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal Maximum 20 active Haemocrystals Heamocrystals Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed. Cannot cause Bleeding Heamocrystals radius is 1 metre Haemocrystals detonate after 1.5 seconds Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed BleedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills deal 30% more Projectile Damage when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Reservation: 10 spiritSupport Requirements: +5 IntSupports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.Minions from Supported Skills have 20% increased size Minions from Supported Skills deal 20% more Damage Minions from Supported Skills have 20% more maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.First Attack in sequence with Supported Skill inflicts Hobble on you equal to 40% of your Life Second Attack in sequence with Supported Skill has 30% more chance to Critically Hit Third Attack in sequence with Supported Skill deals 20% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 1Support Requirements: +5 IntSupports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.Supported Skills consume a Corpse within 5 metres on use, if possible Supported Skills deal 30% more Chaos Damage if consuming a CorpsePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 IntSupports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.Supported Skills consume a Power Charge on use Supported Skills have 80% more duration when consuming a Power ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 1Support Requirements: +5 DexSupports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.Supported Grenade Skills stop where they initially land Supported Grenade Skills deal 20% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 2Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 StrSupports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.Supported Strikes are Ancestrally Boosted Supported Skills cannot be used until you have Blocked 3 HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.Supported Skills have 30% more Knockback DistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.Supported Skills deal your Thorns Damage on their next 4 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.Supported Skills cannot inflict Blind Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies Supported Skills have 15% more chance to Critically Hit Blinded EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 1Support Requirements: +5 DexSupports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.Hobble equal to 15% of Physical Hit Damage dealt by Supported Skill against Bleeding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 2Support Requirements: +5 IntSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.Supported Skills cannot cause Pin buildup Supported Skills trigger Bone Shrapnel Explosions on killing Pinned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100% Supported Skills deal 20% more Damage to Heavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.Supported Skills deal 10% more Damage per second spent Channelling, up to 40%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.Support Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops Attack Time: 0.00 sec Critical Hit Chance: 5.00% Increases and reductions to Thorns Damage apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 metres Caltrops land within a 3 metre radius of Projectile impact Creates 1 Caltrop Caltrop duration is 8 seconds Deals 60% of your Dexterity as Physical Damage on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 IntSupports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.Supported Skill requires 20 Volatility on you to use Using Supported Skills will detonate a random amount of Volatility on youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage Charged Shots with Supported Skills recover 100% of their Mana cost when usedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm chargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 IntSupports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.Supported Minions have 100% increased Cooldown Recovery Rate for Command Skills Supported Minions deal 100% less Damage with non-command SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Reservation: 15 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 IntSupports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.Gain 15% of your maximum Mana as Lightning Thorns Damage while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.Supported Minions deal 30% more Damage if they have Revived RecentlyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.Supported Skills cannot be used unless you have been stationary for 1.5 seconds This timer resets when you move Supported Skills deal 3% more Damage with Hits for each quarter second you have been stationary, up to 45% This Damage bonus resets when you movePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 DexSupports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.Supported Skills cannot inflict Daze buildup Supported Skills cannot Daze Dazed Enemies cannot Evade Hits from Supported Skills Supported Skills Consume Daze on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 IntSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those MinionsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3Support Requirements: +5 StrSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.Attack Damage with Hits with Supported Skills is Lucky while you are SurroundedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 DexSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements Conditional requirements of Supported Skills are 150% harder to meetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3Support Requirements: +5 DexSupports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation Hazards created by Supported Skills trigger at the end of their duration Hazards created by Supported Skills deal 15% more Damage Hazards created by Supported Skills have 70% less durationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage 30% more Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.Insufficient Mana doesn't prevent the use of Supported Skills while SurroundedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Reservation: 20 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 IntSupports Skills which create Remnants. Created Remnants are more powerful, but vanish quickly.Remnants spawned by Supported Skills have 35% increased effect Remnants created by Supported Skills vanish after 3 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 StrSupports Skills which create Ground Surfaces, causing created Surfaces to only end when their duration expires.Ground Surfaces created by Supported Skills cannot be destroyed except by expiringPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental Ailments Supported Skills deal 10% more Melee Damage for each Elemental Ailment on Enemies they HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 1 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.Supported Skills have 40% less Detonation TimePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 2Support Requirements: +5 StrSupports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.Remnants from Supported Skills affect Allies in your Presence instead of you when collectedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.Supported Skills have 100% increased chance to inflict Bleeding against Enemies on full LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 StrSupports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.Supported Skills cannot Ignite Projectiles from Supported Skills Pierce Ignited EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 DexSupports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.Combo count loss for Supported Skills occurs 60% slowerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage Skills Triggered by Supported Skills recover between 0% and 20% of cost on usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 IntSupports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.Supported Skills Fork when hitting Frozen Enemies Supported Skills cannot cause Freeze buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3Support Requirements: +5 DexSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random Projectiles from Supported Skills deal 15% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Totem Skills, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.Supported Skills can only have one active Totem Totem Limit instead grants 5% more Area of Effect for Totems per Limit to Supported Skills, up to 20% Totem Limit instead grants 10% more Totem Damage per Limit to Supported Skills, up to 40% Totem Limit instead grants 10% more Totem Life per Limit to Supported Skills, up to 40%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.Supported Skills become usable after you have moved 10 metres Supported Skills become unusable again after use Supported Skills have 40% more Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale Supported Skills Impale Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.Hits from Supported Skills inflict Incision 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3Support Requirements: +5 StrSupports Skills that generate Remnants, causing effects of those Remnants to be more powerful, but at the cost of a delay.Effects of Remnants generated by Supported Skills occur 3 seconds after being collected Remnants spawned by Supported Skills have 25% increased effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3 Reservation: 10 spirit Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Skills which create Remnants, allowing those Remnants to be collected from further away.Remnants created by Supported Skills can be collected from 100% further awayPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3Support Requirements: +5 DexSupports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.Base Bleed chance instead applies to Poison for Supported Skills Base Poison chance instead applies to Bleed for Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 IntSupports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.Supported Minions deal 7% more Damage for each different type of Persistent Minion you have summonedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Reservation: 15 spiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 1 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.Supported Skills Break Armour on Hit against Parried Enemies equal to 25% Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.You are Dazed for 5 seconds on Critically Striking with Supported Skill Supported Skills have 30% more Critical Damage BonusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.Supported Skills apply Easy Target on Knockback Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback DistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds Supported Skills deal no Projectile damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 3Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not Support Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 3 Reservation: 15 spiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 StrSupports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.Supported Skills Consume all Endurance Charges on use Supported Skills restore 10% of your maximum Life on use per Endurance Charge Consumed this way Supported Skills cannot generate Endurance ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 80% less Accuracy Rating against Enemies within two metres Supported Skills have 35% more Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.Hazards created by Supported Skills have 25% chance to rearm after they are triggeredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Reservation: 10 spiritSupport Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.Those affected by Auras from Supported Skills gain Refractive Plating Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken Placed Banners must have a minimum of 25 Valour to grant Refractive PlatingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 DexSupports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.Supported Skills Consume Parried Debuff on Hit to generate a Frenzy ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Slam Skills. Supported Skills have increased chance to cause Aftershocks the longer their Attack time.Supported Skills have 15% increased chance to cause Aftershocks for every quarter second of Attack timePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 IntSupports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing 20% more Damage 30% less effect of Chill inflicted by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.Supported Skills Aggravate Bleeding on Enemies when Pinning themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are fired in random directions Supported Skills fire 2 additional Projectiles per seal consumed Supported Skills consume all Accumulated seals on use Supported Skills have 3 maximum seals Supported Skills Accumulate a seal every 2 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3Support Requirements: +5 StrSupports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.Supported Attacks have 50% increased Bleeding Duration Enemies you inflict Bleeding on with Supported Skills have 15% increased Attack Speed Enemies you inflict Bleeding on with Supported Skills have 15% increased Movement SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 DexSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use Shocked Ground created this way has a radius of 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the current percentage of your Stun BarPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.You have 100% increased Ailment Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 DexSupports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.Supported Skills Cannot inflict Shock Supported Skills Chain from Shocked EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Reservation: 15 spiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.Ground Surfaces created by Supported Skills gain 20% increased Area of Effect per second, up to a maximum of 100%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Reservation: 20 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.Deal 40% increased Thorns Damage while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.Attacks Empowered by Supported Skills have 30% chance to not lower Empowerment countPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 3Support Requirements: +5 DexSupports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubledPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Armour while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.8% of Damage taken while using Supported Skills is Recouped as Mana per quarter second of Cast time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 2Support Requirements: +5 DexSupports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.Supported Skills have 30% more Accuracy Rating if used while Empowered Supported Skills cost 30% less if used while EmpoweredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Evasion Rating while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 2 Reservation: 15 spiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice CrystalPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3Support Requirements: +5 IntSupports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.Gain 5 Volatility on using Supported Skills while they are EmpoweredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills Chain 1 time per ten Voltaic Charge consumed Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 1Support Requirements: +5 IntSupports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.Recover 4% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill diesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 |
![]() Tier: 3 Reservation: 20 spiritSupport Requirements: +5 DexSupports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.Supported Skills deal 30% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 |
![]() Tier: 2Support Requirements: +5 IntSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit Chance Supported Skills have 30% less Critical Damage BonusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills.Supported Strike Skills are Ancestrally Boosted once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
![]() Tier: 2Support Requirements: +5 DexSupports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.Supported Skills cannot consume Charges Supported Skills deal 4% more Damage per different type of Charge on youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 2 |
Base items
Item | Stats |
---|---|
![]() Physical Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 12-22 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.5 metresRequires Level 16, 14 Str, 30 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 7-13 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 5, 11 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 10Grants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 60Requires Level 33, 61 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Elemental Damage: 24-55 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 47, 84 Str, 34 Int | — |
![]() | Grants Skill: Level (9-20) Decompose |
![]() Physical Damage: 19-32 Critical Strike Chance: 8.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 26, 48 Str, 20 Int | — |
![]() Physical Damage: 23-44 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 38, 69 Str, 28 Int | — |
![]() Physical Damage: 31-57 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 45, 81 Str, 33 Int | — |
![]() Physical Damage: 27-56 Critical Strike Chance: 12.50% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 52, 93 Str, 37 Int | — |
![]() Physical Damage: 35-58 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 58, 103 Str, 41 Int | — |
![]() Physical Damage: 36-66 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 65, 116 Str, 45 Int | — |
![]() Physical Damage: 68-102 Critical Strike Chance: 6.50% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 45, 104 Str | — |
![]() Physical Damage: 13-31 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 20, 37 Str, 16 Dex | — |
![]() Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 21, 17 Str, 39 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrown | Grants Skill: ![]() (25-35)% increased Projectile Speed when thrown |
![]() Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 26, 20 Str, 48 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 10-18 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 10, 10 Str, 20 DexGrants Skill: ![]() (15-25)% chance to Maim on Hit | Grants Skill: ![]() (15-25)% chance to Maim on Hit |
![]() Chance to Block: 20% Evasion: 16Requires Level 5, 11 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() -1 Suffix Modifier Allowed | +1 Prefix Modifier allowed -1 Suffix Modifier Allowed |
![]() +1 Suffix Modifier Allowed | -1 Prefix Modifier allowed +1 Suffix Modifier Allowed |
![]() +2 Suffix Modifier Allowed | -2 Prefix Modifier allowed +2 Suffix Modifier Allowed |
![]() Chance to Block: 20% Evasion: 111Requires Level 65, 118 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 20-38 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 33, 25 Str, 60 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() +1 Suffix Modifier Allowed | -1 Prefix Modifier allowed +1 Suffix Modifier Allowed |
![]() +2 Suffix Modifier Allowed | -2 Prefix Modifier allowed +2 Suffix Modifier Allowed |
![]() -2 Suffix Modifier Allowed | +2 Prefix Modifier allowed -2 Suffix Modifier Allowed |
![]() -1 Suffix Modifier Allowed | +1 Prefix Modifier allowed -1 Suffix Modifier Allowed |
![]() -2 Suffix Modifier Allowed | +2 Prefix Modifier allowed -2 Suffix Modifier Allowed |
![]() Physical Damage: 26-48 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 40, 29 Str, 72 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 28-51 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 45, 33 Str, 81 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 27-50 Critical Strike Chance: 10.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 51, 36 Str, 91 Dex, 65 IntGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 30-56 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 52, 37 Str, 93 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Elemental Damage: 23-91 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 55, 39 Str, 98 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 37-68 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 65, 45 Str, 116 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 33-61 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 59, 42 Str, 105 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 41-76 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 77, 64 Str, 165 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 27-50 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 45, 33 Str, 81 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 38-70 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 67, 53 Str, 135 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 29-54 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 48, 35 Str, 86 DexGrants Skill: ![]() (15-25)% chance to Maim on Hit | Grants Skill: ![]() (15-25)% chance to Maim on Hit |
![]() Physical Damage: 44-82 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 77, 64 Str, 165 DexGrants Skill: ![]() (15-25)% chance to Maim on Hit | Grants Skill: ![]() (15-25)% chance to Maim on Hit |
![]() Physical Damage: 28-53 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 51, 36 Str, 91 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrown | Grants Skill: ![]() (25-35)% increased Projectile Speed when thrown |
![]() Physical Damage: 41-76 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 78, 64 Str, 165 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrown | Grants Skill: ![]() (25-35)% increased Projectile Speed when thrown |
![]() Physical Damage: 32-59 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 55, 39 Str, 98 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrown | Grants Skill: ![]() (25-35)% increased Projectile Speed when thrown |
![]() Physical Damage: 40-75 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 72, 59 Str, 150 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 38-70 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 62, 44 Str, 110 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Physical Damage: 46-85 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 79, 64 Str, 165 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 26Requires Level 11, 22 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 33Requires Level 16, 30 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 43Requires Level 22, 42 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 49Requires Level 26, 49 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 70Requires Level 39, 72 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 79Requires Level 45, 83 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 133Requires Level 75, 139 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 95Requires Level 55, 101 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 122Requires Level 70, 129 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 105Requires Level 61, 112 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 84Requires Level 48, 88 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 89Requires Level 51, 94 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 101Requires Level 59, 108 DexGrants Skill: ![]() | Grants Skill: ![]() |
![]() covered in barnacles and ready to explode.Right click this item then left click to place it. | — |
File:Commander Sword inventory icon.pngCommander SwordCommander SwordOne Hand Sword Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 54, 68 Str, 68 Dex | — |
File:Cutlass inventory icon.pngCutlassCutlassOne Hand Sword Physical Damage: 33-49 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 45, 57 Str, 57 Dex | — |
File:Dark Blade inventory icon.pngDark BladeDark BladeOne Hand Sword Physical Damage: 43-65 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 65, 81 Str, 81 Dex | — |
File:Sickle Sword inventory icon.pngSickle SwordSickle SwordOne Hand Sword Physical Damage: 18-38 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 28, 37 Str, 37 Dex | — |
File:Dread Hatchet inventory icon.pngDread HatchetDread HatchetOne Hand Axe Physical Damage: 34-79 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 65, 116 Str, 45 Dex | — |
File:Ceremonial Halberd inventory icon.pngCeremonial HalberdCeremonial HalberdTwo Hand Axe Physical Damage: 53-123 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 52, 93 Str, 37 DexCannot use Projectile Attacks | Cannot use Projectile Attacks |
File:Jagged Greataxe inventory icon.pngJagged GreataxeJagged GreataxeTwo Hand Axe Physical Damage: 43-99 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 40, 72 Str, 29 Dex(15–25)% chance to cause Bleeding on Hit | (15–25)% chance to cause Bleeding on Hit |
File:Ember Greataxe inventory icon.pngEmber GreataxeEmber GreataxeTwo Hand Axe Elemental Damage: 58-154 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 50, 89 Str, 36 Dex | — |
File:Monument Greataxe inventory icon.pngMonument GreataxeMonument GreataxeTwo Hand Axe Physical Damage: 48-143 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 57, 102 Str, 40 Dex | — |
File:Obsidian Greatsword inventory icon.pngObsidian GreatswordObsidian GreatswordTwo Hand Sword Physical Damage: 49-73 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 36, 46 Str, 46 Dex | — |
File:Regalia Longsword inventory icon.pngRegalia LongswordRegalia LongswordTwo Hand Sword Physical Damage: 61-92 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 54, 68 Str, 68 Dex | — |
File:Ancient Greatblade inventory icon.pngAncient GreatbladeAncient GreatbladeTwo Hand Sword Physical Damage: 55-103 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 49, 62 Str, 62 Dex | — |
File:Keen Greatsword inventory icon.pngKeen GreatswordKeen GreatswordTwo Hand Sword Physical Damage: 45-94 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 45, 57 Str, 57 Dex | — |
File:Falchion inventory icon.pngFalchionFalchionOne Hand Sword Physical Damage: 27-37 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 33, 43 Str, 43 Dex | — |
Unique items
Item | Stats |
---|---|
Daevata's Wind![]() War SpearSpear Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 21, 17 Str, 29 Dex(25-35)% increased Projectile Speed when thrown Grants Skill: ![]() +100 to Evasion Rating (10-20)% increased Attack Speed (30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds (30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight secondsAs the flow of battle demanded, she became a sudden storm or a vanishing wind. | (25-35)% increased Projectile Speed when thrown Grants Skill: ![]() +100 to Evasion Rating (10-20)% increased Attack Speed (30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds (30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
Mjölner![]() Torment ClubOne Hand Mace Physical Damage: 44-73 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 66, 248 Str, 200 IntGrants Skill: Level (16-20) ![]() +100 Strength Requirement (250-350)% increased Physical Damage (10-20)% increased Attack Speed +(2-4) to Level of all Lightning SkillsLook the storm in the eye and you will have its respect. | Grants Skill: Level (16-20) ![]() +100 Strength Requirement (250-350)% increased Physical Damage (10-20)% increased Attack Speed +(2-4) to Level of all Lightning Skills |
Tabula Rasa![]() GarmentHas 6 Jewel Sockets (Hidden) | Has 6 Jewel Sockets (Hidden) |
The Bringer of Rain![]() Decorated HelmArmour: 110 Evasion: 99Requires Level 52, 53 Str, 53 Dex(600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces, and Swords in one hand"What lies beneath your feet?!" "Sacred ground, watered with tears of blood!" | (600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces, and Swords in one hand |
The Hammer of Faith![]() Giant MaulTwo Hand Mace Physical Damage: 96-144 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 65, 148 Str(250-300)% increased Physical Damage 10% reduced Attack Speed +10% to all Elemental Resistances 50% increased Mana Regeneration Rate Gain a random shrine buff every 20 secondsThe secret Order endured by publicly praying however the Templars demanded. One day, justice would fall upon them... | (250-300)% increased Physical Damage 10% reduced Attack Speed +10% to all Elemental Resistances 50% increased Mana Regeneration Rate Gain a random shrine buff every 20 seconds |
Prism Guardian![]() Sectarian Crest ShieldShield Chance to Block: 25% Armour: 47 Energy Shield: 18 Movement Speed: -1.5%Requires Level 33, 34 Str, 34 IntGrants Skill: ![]() +(20-30) to Dexterity +(10-20)% to all Elemental Resistances +1 to Maximum Spirit per 25 Maximum LifeWhen blood is paid, the weak think twice. | Grants Skill: ![]() +(20-30) to Dexterity +(10-20)% to all Elemental Resistances +1 to Maximum Spirit per 25 Maximum Life |
The Deepest Tower![]() Spiritbone CrownArmour: 97 Energy Shield: 35Requires Level 45, 46 Str, 46 Int(70-130)% increased Armour and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance 50% reduced Presence Area of Effect 10% reduced Light Radius Enemies in your Presence count as being on Low LifeDeath crawls in darkness, closer than we think. | (70-130)% increased Armour and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance 50% reduced Presence Area of Effect 10% reduced Light Radius Enemies in your Presence count as being on Low Life |
Nocturne![]() Wooden BucklerBuckler Chance to Block: 20% Evasion: 16Requires Level 5, 11 DexGrants Skill: ![]() +(10-15)% to all Elemental Resistances 20% increased Accuracy Rating Parried enemies take more Spell Damage instead of more Attack Damage 100% increased Parried Debuff DurationLight and shadow chase eternal, but neither knows the other exists... | Grants Skill: ![]() +(10-15)% to all Elemental Resistances 20% increased Accuracy Rating Parried enemies take more Spell Damage instead of more Attack Damage 100% increased Parried Debuff Duration |
Zerphi's Serape![]() Scalper's JacketEvasion: 117 Energy Shield: 48 Movement Speed: -3.0%Requires Level 39, 45 Dex, 45 Int(73)% increased Evasion and Energy Shield +(59) to maximum Mana 50% increased Attribute Requirements Soul EaterMortality is a curse. The cure is simple. | (73)% increased Evasion and Energy Shield +(59) to maximum Mana 50% increased Attribute Requirements Soul Eater |
The Fall of the Axe![]() Silver CharmLasts 3.00 Seconds Consumes 20 of 40 Charges on use Your speed is unaffected by SlowsRequires Level 10Used when you are affected by a SlowGrants Onslaught during effect"When the headsman's blade swings, your last moments stretch to eternity." - Vorm, the Twice-PardonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you are affected by a SlowGrants Onslaught during effect |
The Coming Calamity![]() Heroic ArmourArmour: 245 Evasion: 223 Movement Speed: -4.0%Requires Level 65, 86 Str, 86 DexGrants Skill: Level (16-20) ![]() Grants Skill: Level (16-20) ![]() Grants Skill: Level (16-20) ![]() +(60–80) to maximum Life+(30–40)% to all Elemental Resistances Enemies in your Presence have no Elemental ResistancesWhiff of cold, tiny spark, faintest flicker in the dark. Embers swirl, ice takes form, sky exposed - Death's perfect storm. Frost and thunder, flames shine bright, ruin walks the land tonight. By your hand they dance and bend, wield them and brook no end. | Grants Skill: Level (16-20) ![]() Grants Skill: Level (16-20) ![]() Grants Skill: Level (16-20) ![]() +(60–80) to maximum Life+(30–40)% to all Elemental Resistances Enemies in your Presence have no Elemental Resistances |
Waistgate![]() Heavy BeltRequires Level 50(20-30)% increased Stun Threshold Has (1-3) Charm Slots+(50-80) Maximum Life +(50-80) to maximum Mana (20-30)% increased Flask Life Recovery Rate (20-30)% increased Flask Mana Recovery Rate Life and Mana Flasks can be equpped in either slotClever artifice is not alaways complex. | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(50-80) Maximum Life +(50-80) to maximum Mana (20-30)% increased Flask Life Recovery Rate (20-30)% increased Flask Mana Recovery Rate Life and Mana Flasks can be equpped in either slot |
Beira's Anguish![]() Dousing CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Immune to IgniteRequires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when usedThey found a crying child tied to a frozen pyre. She was clad in ice, but the village was ash.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used |
Calgyra's Arc![]() Ornate BucklerBuckler Chance to Block: 20% Evasion: 90Requires Level 52, 95 DexGrants Skill: ![]() +(60-100) to maximum Mana +(10-20) to Intelligence Infinite Projectile Parry Range 50% increased Parried Debuff Duration"There is nowhere my vengeance cannot find you." | Grants Skill: ![]() +(60-100) to maximum Mana +(10-20) to Intelligence Infinite Projectile Parry Range 50% increased Parried Debuff Duration |
Chernobog's Pillar![]() Blacksteel Tower ShieldShield Chance to Block: 26% Armour: 152 Movement Speed: -3.0%Requires Level 65, 118 StrGrants Skill: ![]() +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to BlockFire dances with those who doubt Licks the skin and flesh from the fearful Where there is no fear There is no flame | Grants Skill: ![]() +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to Block |
Saitha's Spear![]() Barbed SpearSpear Physical Damage: 20-38 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 33, 25 Str, 60 DexGrants Skill: ![]() Adds (33-41) to (47-53) Fire Damage (15-25)% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target (26-40)% chance to Aggravate Bleeding on HitBorn in a star of man's own make, fused to her hand by her last mistake. | Grants Skill: ![]() Adds (33-41) to (47-53) Fire Damage (15-25)% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target (26-40)% chance to Aggravate Bleeding on Hit |
The Grand Project![]() Precursor Tablet(12-18) Maps in Range are IrradiatedAll Maps in Range can be accessed"I see a pattern in these towers. Whoever the Precursors were, they sought to master this world, to shape it as they saw fit. My people had the same ambitions..."Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | (12-18) Maps in Range are IrradiatedAll Maps in Range can be accessed |
Effigy of Cruelty![]() Antler FocusFocus Energy Shield: 17Requires Level 10, 20 Int+(20-30) to maximum Energy Shield (60-80)% increased Spell Damage +10 to Intelligence +(7-13)% to Chaos Resistance Critical Hits with Spells apply (3-5) Stacks of Critical WeaknessThe horrors we imagined as children still exist somewhere in the dark... | +(20-30) to maximum Energy Shield (60-80)% increased Spell Damage +10 to Intelligence +(7-13)% to Chaos Resistance Critical Hits with Spells apply (3-5) Stacks of Critical Weakness |
The Lethal Draw![]() Sacral QuiverRequires Level 16Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed Gain 5 Life per Enemy Hit with Attacks +(15-25)% chance to Pierce an Enemy Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amountLife and death ooze from the same sap.Can only be equipped if you are wielding a Bow. | Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed Gain 5 Life per Enemy Hit with Attacks +(15-25)% chance to Pierce an Enemy Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount |
Window to Paradise![]() Barricade Tower ShieldShield Chance to Block: 26% Armour: 50 Movement Speed: -3.0%Requires Level 16, 30 StrGrants Skill: ![]() +(60-100) to maximum Mana +(10-15)% to all Elemental Resistances Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised"Beyond fire, blood, and nightmare, the Savior will build utopia." | Grants Skill: ![]() +(60-100) to maximum Mana +(10-15)% to all Elemental Resistances Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised |
The Wicked Quill![]() Withered WandWandGrants Skill: Level (1-20) Chaos Bolt(60-100)% increased Spell Damage +(60-100) to maximum Mana +(7-13)% to Chaos Resistance Spells have a 25% chance to inflict Withered for 4 seconds on HitWith a flick of the finger, their fates are written, the pages torn to a million pieces. | Grants Skill: Level (1-20) Chaos Bolt(60-100)% increased Spell Damage +(60-100) to maximum Mana +(7-13)% to Chaos Resistance Spells have a 25% chance to inflict Withered for 4 seconds on Hit |
Chainsting![]() Hunting SpearSpear Physical Damage: 10-18 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 10, 10 Str, 20 Dex(15-25)% chance to Maim on Hit Grants Skill: ![]() +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this WeaponThe Sacred Hunt ends with mercy. | (15-25)% chance to Maim on Hit Grants Skill: ![]() +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this Weapon |
Tyranny's Grip![]() Ironhead SpearSpear Physical Damage: 7-13 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 5, 11 DexGrants Skill: ![]() (10-15)% reduced Attack Speed +(15-30) to Strength Strikes deal Splash damage to targets within 1.8 metres Knocks Back Enemies on Hit Cannot use Projectile AttacksThe might of the Eternal Empire was formidable, but rebels of every culture stood together as one. | Grants Skill: ![]() (10-15)% reduced Attack Speed +(15-30) to Strength Strikes deal Splash damage to targets within 1.8 metres Knocks Back Enemies on Hit Cannot use Projectile Attacks |
The Empty Roar![]() Cultist GreathammerTwo Hand Mace Physical Damage: 32-43 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 22, 52 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage Leeches 10% of Physical Damage as Life (20-30)% chance to cause Bleeding on Hit All Attacks count as Empowered Attacks Cannot use WarcriesSecrecy and silence are powers all their own. | Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage Leeches 10% of Physical Damage as Life (20-30)% chance to cause Bleeding on Hit All Attacks count as Empowered Attacks Cannot use Warcries |
Sire of Shards![]() Chiming StaffStaffRequires Level 25, 52 IntGrants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage (10-20)% increased Cast Speed +(5-10)% to all Elemental Resistances 20% increased Light Radius Spells fire 4 additional Projectiles Spells fire Projectiles in a circleThat which was broken may yet break. | Grants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage (10-20)% increased Cast Speed +(5-10)% to all Elemental Resistances 20% increased Light Radius Spells fire 4 additional Projectiles Spells fire Projectiles in a circle |
Sculpted Suffering![]() WarpickOne Hand Mace Physical Damage: 18-24 Critical Strike Chance: 7.00% Attacks per Second: 1.45Requires Level 22, 52 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits ShatterThe Abyssals were created, not born, and every moment in the light was agony. | +(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits Shatter |
Doomfletch![]() Composite BowBow Physical Damage: 19-31 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 22, 52 DexAdds (5-7) to (10-12) Physical Damage +10 to Dexterity (30-50)% increased Mana Regeneration Rate Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element"Toasted or frozen Or twitching in the light I'm not fussy And neither is Death." - Koralus Doomfletch | Adds (5-7) to (10-12) Physical Damage +10 to Dexterity (30-50)% increased Mana Regeneration Rate Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element |
Sands of Silk![]() Shrouded VestEvasion: 102 Movement Speed: -3.0%Requires Level 16, 34 DexGrants Skill: Level (5-20) ![]() +(50-80) to maximum Mana +(10-20) to Dexterity +(10-20) to Intelligence +(10-15)% to Fire Resistance (15-30)% increased Cooldown Recovery RateThe desert is ever flowing. | Grants Skill: Level (5-20) ![]() +(50-80) to maximum Mana +(10-20) to Dexterity +(10-20) to Intelligence +(10-15)% to Fire Resistance (15-30)% increased Cooldown Recovery Rate |
Stone of Lazhwar![]() Lapis AmuletRequires Level 8+(10-15) to Intelligence+(50-100) to maximum Mana (15-25)% increased Cast Speed +(15-25)% to Block Chance while holding a FocusYou are slow, foolish and ignorant. I am not. | +(10-15) to Intelligence+(50-100) to maximum Mana (15-25)% increased Cast Speed +(15-25)% to Block Chance while holding a Focus |
Goregirdle![]() Plate BeltRequires Level 24+(100-140) to Armour Has (1-3) Charm Slots+(20-30) to Strength (10-20) Life Regeneration per second Defend with 200% of Armour Maximum Physical Damage Reduction is 50%Bleeding just means you're still alive. | +(100-140) to Armour Has (1-3) Charm Slots+(20-30) to Strength (10-20) Life Regeneration per second Defend with 200% of Armour Maximum Physical Damage Reduction is 50% |
Bijouborne![]() Double BeltRequires Level 44Grants Skill: Level (11-20) ![]() Has (1-3) Charm Slots (20–30)% increased Charm Charges gained+(50-100) to maximum Mana (50-10)% reduced Charm Effect Duration +2 Charm Slots +(15-25) to Dexterity (20-30)% increased Charm Charges gainedTrifle not with the trinket mage. | Grants Skill: Level (11-20) ![]() Has (1-3) Charm Slots (20–30)% increased Charm Charges gained+(50-100) to maximum Mana (50-10)% reduced Charm Effect Duration +2 Charm Slots +(15-25) to Dexterity (20-30)% increased Charm Charges gained |
Soul Mantle![]() Sacrificial MantleArmour: 123 Energy Shield: 46 Movement Speed: -4.0%Requires Level 36, 41 Str, 41 Int(80-120)% increased Armour and Energy Shield +10 to Strength +15 to Intelligence (30-20)% reduced Totem Life +1 to maximum number of Summoned Totems Inflicts a random Curse on you when your Totems die, ignoring Curse limitThe greatest mistakes cause suffering long after they have been made | (80-120)% increased Armour and Energy Shield +10 to Strength +15 to Intelligence (30-20)% reduced Totem Life +1 to maximum number of Summoned Totems Inflicts a random Curse on you when your Totems die, ignoring Curse limit |
The Mutable Star![]() Cleric VestmentsArmour: 148 Energy Shield: 53 Movement Speed: -4.0%Requires Level 45, 51 Str, 51 Int(100-150)% increased Armour and Energy Shield (50-100)% increased Energy Shield Recharge Rate (25-35) Life Regeneration per second (50-30)% reduced Bleeding Duration on you (30-50)% reduced Ignite Duration on you Defend against Hits as though you had 1% more Armour per 1% current Energy ShieldThrough every great purge, and every fiery inquisition, the Twilight Order endured in secret. | (100-150)% increased Armour and Energy Shield (50-100)% increased Energy Shield Recharge Rate (25-35) Life Regeneration per second (50-30)% reduced Bleeding Duration on you (30-50)% reduced Ignite Duration on you Defend against Hits as though you had 1% more Armour per 1% current Energy Shield |
The Fallen Formation![]() Lamellar MailArmour: 167 Evasion: 151 Movement Speed: -4.0%Requires Level 52, 59 Str, 59 Dex(100-200)% increased Armour and Evasion +(20-30) to Strength +(20-30) to Dexterity (8-12) Life Regeneration per second -20 to maximum Valour Banners always have maximum Valour"I will never forget. I will carry your memory forward, all of you, from this ghastly Vale." - Artair, last survivor of the Ogham rebellion | (100-200)% increased Armour and Evasion +(20-30) to Strength +(20-30) to Dexterity (8-12) Life Regeneration per second -20 to maximum Valour Banners always have maximum Valour |
Widow's Reign![]() Knight ArmourArmour: 148 Evasion: 133 Movement Speed: -4.0%Requires Level 45, 51 Str, 51 Dex(100-150)% increased Armour and Evasion +(100-150) to maximum Life +(17-23)% to Chaos Resistance +(200-300) to Ailment Threshold Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 secondsThat day, both the Unblinking Eye and their enemies stood in silence. That day, the sky was clear, but it was raining. | (100-150)% increased Armour and Evasion +(100-150) to maximum Life +(17-23)% to Chaos Resistance +(200-300) to Ailment Threshold Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds |
Gloamgown![]() Elementalist RobeEnergy Shield: 97 Movement Speed: -3.0%Requires Level 45, 94 Int(100-140)% increased Energy Shield +(30-40) to Spirit +(25-35)% to Cold Resistance 1000% increased Energy Shield Recharge Rate Your base Energy Shield Recharge Delay is 10 secondsThe tale-women of old knew how to build anticipation. | (100-140)% increased Energy Shield +(30-40) to Spirit +(25-35)% to Cold Resistance 1000% increased Energy Shield Recharge Rate Your base Energy Shield Recharge Delay is 10 seconds |
Waveshaper![]() Tideseer MantleArmour: 165 Energy Shield: 58 Movement Speed: -4.0%Requires Level 51, 59 Str, 59 Int+(100-200) to maximum Energy Shield +(20-40) to Spirit +(25-35)% to Fire Resistance +(25-35)% to Cold Resistance Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate Gain (30-50)% of Maximum Mana as Armour"Move in ways your enemy does not expect. Confuse them with elegance and grace. They'll never see the axe coming." - Rakiata, Chieftain of the Tasalio Tribe | +(100-200) to maximum Energy Shield +(20-40) to Spirit +(25-35)% to Fire Resistance +(25-35)% to Cold Resistance Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate Gain (30-50)% of Maximum Mana as Armour |
Tangletongue![]() Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 26, 20 Str, 48 DexGrants Skill: ![]() +(10-20)% to Critical Hit Chance +(15-25) to Intelligence Forks Critical Hits 10% of Skill Mana Costs Converted to Life Costs"In the hands of Orbala, it made a god bleed." - Wranga, tale-woman of the Wahida akhara | Grants Skill: ![]() +(10-20)% to Critical Hit Chance +(15-25) to Intelligence Forks Critical Hits 10% of Skill Mana Costs Converted to Life Costs |
Slivertongue![]() Zealot BowBow Physical Damage: 31-47 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 39, 90 DexAdds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after ForkingA hundred blind heads, each seeking the taste of prey on the air. | Adds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after Forking |
Apep's Supremacy![]() Voodoo FocusFocus Energy Shield: 32Requires Level 33, 61 Int(100-200)% increased Energy Shield (30-50)% increased Energy Shield Recharge Rate (30-50)% faster start of Energy Shield Recharge 20% of Elemental damage from Hits taken as Chaos damage +25% chance to be PoisonedGive him your body, and your burdens will follow. | (100-200)% increased Energy Shield (30-50)% increased Energy Shield Recharge Rate (30-50)% faster start of Energy Shield Recharge 20% of Elemental damage from Hits taken as Chaos damage +25% chance to be Poisoned |
Nebuloch![]() Execratus HammerOne Hand Mace Physical Damage: 40-60 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 55, 126 StrAdds (39-48) to (69-79) Physical Damage +(20-30)% to Critical Damage Bonus Adds (25-36) to (44-55) Chaos damage Attacks consume an Endurance Charge to Critically Hit Take 100 Chaos damage per second per Endurance ChargeThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. | Adds (39-48) to (69-79) Physical Damage +(20-30)% to Critical Damage Bonus Adds (25-36) to (44-55) Chaos damage Attacks consume an Endurance Charge to Critically Hit Take 100 Chaos damage per second per Endurance Charge |
Dreadfist![]() Bolstered MittsArmour: 58Requires Level 27, 44 Str(60-100)% increased Armour (20-30)% increased Critical Damage Bonus Critical Hits inflict Impale Critical Hits cannot Extract Impale (20-31) to (31-49) Physical Thorns damageWhat is worse, the sting of the past, the pain of the present, or the fear of the future? | (60-100)% increased Armour (20-30)% increased Critical Damage Bonus Critical Hits inflict Impale Critical Hits cannot Extract Impale (20-31) to (31-49) Physical Thorns damage |
Empire's Grasp![]() Titan MittsArmour: 100Requires Level 52, 83 Str(150-200)% increased Armour +(20-30) to Strength Gain (30-50) Life per Enemy Killed (10-20)% increased Global Physical Damage Knockback direction is reversed"I like my vassals at sword point, but my enemies as close as the hilt." - Emperor Chitus | (150-200)% increased Armour +(20-30) to Strength Gain (30-50) Life per Enemy Killed (10-20)% increased Global Physical Damage Knockback direction is reversed |
Essentia Sanguis![]() Furtive WrapsEvasion: 50 Energy Shield: 19Requires Level 52, 46 Dex, 46 Int(50-70)% increased Evasion and Energy Shield Adds 1 to (30-50) Lightning damage to Attacks +(15-25) to Intelligence +(25-35)% to Lightning Resistance Life Leech is Converted to Energy Shield LeechThe darkest clouds clashed and coupled, giving birth to four lightning children of hate. | (50-70)% increased Evasion and Energy Shield Adds 1 to (30-50) Lightning damage to Attacks +(15-25) to Intelligence +(25-35)% to Lightning Resistance Life Leech is Converted to Energy Shield Leech |
Nightscale![]() Pauascale GlovesEnergy Shield: 32Requires Level 45, 73 Int(60-100)% increased Energy Shield (30-50)% increased Critical Hit Chance +(10-20) to Intelligence +(20-30)% to Cold Resistance 150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently Cannot Regenerate Mana if you haven't dealt a Critical Hit RecentlyDiamora sings not for hunger, but for longing. | (60-100)% increased Energy Shield (30-50)% increased Critical Hit Chance +(10-20) to Intelligence +(20-30)% to Cold Resistance 150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently |
Valako's Vice![]() Plate GauntletsArmour: 48 Evasion: 44Requires Level 45, 40 Str, 40 Dex(50-100)% increased Armour and Evasion (5-10)% increased Attack Speed +(20-30) to Strength +(20-30) to Dexterity +(30-50)% to Lightning Resistance 100% of Fire damage Converted to Lightning damageUnlike the other gods, when he was born from the volcano, Valako rode the clouds of ash into the thundering sky. | (50-100)% increased Armour and Evasion (5-10)% increased Attack Speed +(20-30) to Strength +(20-30) to Dexterity +(30-50)% to Lightning Resistance 100% of Fire damage Converted to Lightning damage |
The Prisoner's Manacles![]() Diviner CuffsArmour: 48 Energy Shield: 17Requires Level 45, 40 Str, 40 Int(200–300)% increased Armour and Energy Shield +100 to maximum Life 100% increased Attribute Requirements +(20–40)% to Lightning Resistance (15–30) Life Regeneration per second Debuffs you inflict have (20–30)% increased Slow Magnitude Cannot Immobilise enemiesOnly once did Maligaro wonder if he'd gone too far. His greatest success took three entire legions to capture. | (200–300)% increased Armour and Energy Shield +100 to maximum Life 100% increased Attribute Requirements +(20–40)% to Lightning Resistance (15–30) Life Regeneration per second Debuffs you inflict have (20–30)% increased Slow Magnitude Cannot Immobilise enemies |
Blood Price![]() Fierce GreathelmArmour: 196Requires Level 51, 94 Str(80–120)% increased Armour (10–15) Life Regeneration per second +(100–150) to Stun Threshold (30–60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life ReservedAn eye for an eye makes the whole world dead. | (80–120)% increased Armour (10–15) Life Regeneration per second +(100–150) to Stun Threshold (30–60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life Reserved |
Heatshiver![]() Velvet CapEvasion: 181Requires Level 52, 95 Dex(50-70)% increased Evasion Rating +(60-100) to maximum Mana +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemyGive of your heated passions. Give of your cold resolve. You will be repaid. | (50-70)% increased Evasion Rating +(60-100) to maximum Mana +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy |
Indigon![]() Magus TiaraEnergy Shield: 84Requires Level 65, 118 Int(60–100)% increased Energy Shield +(80–120) to maximum Mana (35–50)% increased Spell damage for each 200 total Mana you have Spent Recently (35–50)% increased Cost of Skills for each 200 total Mana Spent Recently Mana Recovery other than Regeneration cannot Recover ManaWhere the body's limits begin, the mind's limits end. | (60–100)% increased Energy Shield +(80–120) to maximum Mana (35–50)% increased Spell damage for each 200 total Mana you have Spent Recently (35–50)% increased Cost of Skills for each 200 total Mana Spent Recently Mana Recovery other than Regeneration cannot Recover Mana |
Scold's Bridle![]() Jade TiaraEnergy Shield: 69Requires Level 50, 92 Int+(75–150) to maximum Energy Shield (60–100)% increased Spell Damage +(80–100) to maximum Mana 15% reduced Cast Speed Take (25–100)% of Mana Costs you pay for Skills as Physical Damage"The sharper the pain, the sharper the mind. A curious paradox." - Shavronne of Umbra | +(75–150) to maximum Energy Shield (60–100)% increased Spell Damage +(80–100) to maximum Mana 15% reduced Cast Speed Take (25–100)% of Mana Costs you pay for Skills as Physical Damage |
Starkonja's Head![]() Leatherbound HoodEvasion: 177Requires Level 51, 94 Dex(100–200)% increased Evasion Rating (15–25)% increased Critical Hit Chance +(30–40) to Dexterity 150% increased Global Evasion Rating when on Low Life 15% of Damage from Hits is taken from your Damageable Companion's Life before youThere was no hero made out of Starkonja's death, but merely a long sleep made eternal. | (100–200)% increased Evasion Rating (15–25)% increased Critical Hit Chance +(30–40) to Dexterity 150% increased Global Evasion Rating when on Low Life 15% of Damage from Hits is taken from your Damageable Companion's Life before you |
The Black Insignia![]() Corsair CapEvasion: 158Requires Level 45, 83 Dex(70–100)% increased Evasion Rating (10–20)% increased Rarity of Items found +(15–25)% to Lightning Resistance Gain Tailwind on Critical Hit, no more than once per second Lose all Tailwind when HitBrinerot pirates live in a perpetual blaze of glory, pushing their luck right to the end. | (70–100)% increased Evasion Rating (10–20)% increased Rarity of Items found +(15–25)% to Lightning Resistance Gain Tailwind on Critical Hit, no more than once per second Lose all Tailwind when Hit |
Rearguard![]() Blunt QuiverRequires Level 32(20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks +(150–200) to Armour (20–30)% increased Projectile Speed +(15–25)% to Block chance"It's a rare man that has eyes in the back of his head." - Kiravi, Vaal ArcherCan only be equipped if you are wielding a Bow. | (20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks +(150–200) to Armour (20–30)% increased Projectile Speed +(15–25)% to Block chance |
Evergrasping Ring![]() Pearl RingRequires Level 32(7-10)% increased Cast Speed+(60–100) to maximum Mana Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos DamagePower comes to those who seek Death comes to those who reach | (7-10)% increased Cast Speed+(60–100) to maximum Mana Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage |
Gifts from Above![]() Prismatic RingRequires Level 35+(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance (20–30)% increased Light Radius (20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationaryGod blesses those who bless themselves. | +(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance (20–30)% increased Light Radius (20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationary |
Icefang Orbit![]() Iron RingRequires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Dexterity (10–20)% chance to Poison on Hit All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (15–25)% increased Magnitude of Poison you inflictThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. | Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Dexterity (10–20)% chance to Poison on Hit All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (15–25)% increased Magnitude of Poison you inflict |
Venopuncture![]() Iron RingRequires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Strength All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you All Damage from Hits against Bleeding targets Contributes to Chill Magnitude (10–20)% chance to inflict Bleeding on Hit (15–25)% increased Magnitude of Bleeding you inflictThere is a way to survive the bite of an ice snake, but few have the resolve to attempt it. | Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Strength All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you All Damage from Hits against Bleeding targets Contributes to Chill Magnitude (10–20)% chance to inflict Bleeding on Hit (15–25)% increased Magnitude of Bleeding you inflict |
Prized Pain![]() Iron RingRequires Level 48Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Skills gain a Base Life Cost equal to 10% of Base Mana Cost Deal your Thorns Damage to Enemies you Stun with Melee Attacks (24–35) to (35–53) Physical Thorns damageAgony brings clarity to those of pure mind. | Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Skills gain a Base Life Cost equal to 10% of Base Mana Cost Deal your Thorns Damage to Enemies you Stun with Melee Attacks (24–35) to (35–53) Physical Thorns damage |
Vigilant View![]() Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(100–150) to Accuracy Rating +(100–150) to Evasion Rating (10–20)% increased Rarity of Items found +(20–30) to Dexterity Enemies have an Accuracy Penalty against you based on Distance Maximum Chance to Evade is 50%Agony brings clarity to those of pure mind. | +(120-160) to Accuracy Rating+(100–150) to Accuracy Rating +(100–150) to Evasion Rating (10–20)% increased Rarity of Items found +(20–30) to Dexterity Enemies have an Accuracy Penalty against you based on Distance Maximum Chance to Evade is 50% |
Redblade Banner![]() Heraldric Tower ShieldShield Chance to Block: 26% Armour: 85 Movement Speed: -3.0%Requires Level 33, 61 StrGrants Skill: ![]() (60–100)% increased Armour +(20–30) to Strength +(100–150) to Stun Threshold Enemies in your Presence count as having double PowerBlood shed is blood shared. | Grants Skill: ![]() (60–100)% increased Armour +(20–30) to Strength +(100–150) to Stun Threshold Enemies in your Presence count as having double Power |
Shyaba![]() Temple MaulTwo Hand Mace Physical Damage: 35-72 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 28, 65 Str+50 Dexterity Requirement -15 Strength Requirement (80–120)% increased Physical Damage 50% increased Attack Speed (15–25)% increased Light Radius Always HitsBe not deceived by the treachery of men. | +50 Dexterity Requirement -15 Strength Requirement (80–120)% increased Physical Damage 50% increased Attack Speed (15–25)% increased Light Radius Always Hits |
Tidebreaker![]() Pointed MaulTwo Hand Mace Physical Damage: 68-102 Critical Strike Chance: 6.50% Attacks per Second: 1.10Requires Level 45, 104 Str(120–150)% increased Physical Damage +(2–3) to Level of all Melee Skills +(20–30) to Intelligence Causes (150–200)% increased Stun Buildup All Damage from Hits with this Weapon Contributes to Chill MagnitudeThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. | (120–150)% increased Physical Damage +(2–3) to Level of all Melee Skills +(20–30) to Intelligence Causes (150–200)% increased Stun Buildup All Damage from Hits with this Weapon Contributes to Chill Magnitude |
Cursecarver![]() Acrid WandWandRequires Level 33, 72 IntGrants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage (10–20)% increased Cast Speed Lose 10 Life per Enemy Killed (30–50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> SkillsLost in the Black Fen, Erian hoped that dawn would save him. He had no idea how far away the light truly was. | Grants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage (10–20)% increased Cast Speed Lose 10 Life per Enemy Killed (30–50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> Skills |
Dunkelhalt![]() Leather BucklerBuckler Chance to Block: 20% Evasion: 10Grants Skill: ![]() +(20–30) to Evasion Rating You take 50% of damage from Blocked Hits 50% increased Parried Debuff Magnitude"A thief in the night, Draven did creep, families asleep, taken, held on high. Clever, he thought, 'til his children paid. Nay, villain, a man never bleeds alone." | Grants Skill: ![]() +(20–30) to Evasion Rating You take 50% of damage from Blocked Hits 50% increased Parried Debuff Magnitude |
Rondel de Ezo![]() Plated BucklerBuckler Chance to Block: 20% Evasion: 26Requires Level 11, 22 DexGrants Skill: ![]() +(10–20) to Dexterity 5 Life Regeneration per second 100% increased Block chance against Projectiles Curse Enemies with Enfeeble on Block"Resist for long enough, and your oppressor will lose his will. Then, you've won." | Grants Skill: ![]() +(10–20) to Dexterity 5 Life Regeneration per second 100% increased Block chance against Projectiles Curse Enemies with Enfeeble on Block |
Bloodbarrier![]() Iron BucklerBuckler Chance to Block: 20% Evasion: 33Requires Level 16, 30 DexGrants Skill: ![]() +(13–17)% to Chaos Resistance (5–10) Life Regeneration per second Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per secondA window onto a realm of red, where countless voices scream... | Grants Skill: ![]() +(13–17)% to Chaos Resistance (5–10) Life Regeneration per second Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second |
Silverthorne![]() Spiked BucklerBuckler Chance to Block: 20% Evasion: 49Requires Level 26, 49 DexGrants Skill: ![]() +(10–15)% to all Elemental Resistances Parrying applies 10 Stacks of Critical Weakness 100% increased Parry DamageAs a boy, in the arena, Daresso learned to feign weakness to open up a lethal blow. | Grants Skill: ![]() +(10–15)% to all Elemental Resistances Parrying applies 10 Stacks of Critical Weakness 100% increased Parry Damage |
Sunsplinter![]() Array BucklerBuckler Chance to Block: 20% Evasion: 95Requires Level 55, 101 DexGrants Skill: ![]() +(1–3)% to Maximum Fire Resistance +(1–3)% to Maximum Fire Resistance +(1–3)% to Maximum Fire Resistance +(1–3) to Level of all Cold Skills +(1–3) to Level of all Fire Skills +(1–3) to Level of all Lightning Skills"Lundara held back the hordes, while Solerai rose to split the sky. With a single stroke, she ended the Winter of the World." - Wranga, tale-woman of the Wahida akhara | Grants Skill: ![]() +(1–3)% to Maximum Fire Resistance +(1–3)% to Maximum Fire Resistance +(1–3)% to Maximum Fire Resistance +(1–3) to Level of all Cold Skills +(1–3) to Level of all Fire Skills +(1–3) to Level of all Lightning Skills |
Cruel Hegemony![]() Overseer Precursor TabletUp to (2-4) Maps in Range contain BossesMap Bosses have 1 additional ModifierThe lash of the whip, the ire of the tithe... the press of the boot.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | Up to (2-4) Maps in Range contain BossesMap Bosses have 1 additional Modifier |
Season of the Hunt![]() Overseer Precursor TabletUp to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri SpiritsDarkness and light, naught but forest between. As the forest fades, the twilight hunt begins.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | Up to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri Spirits |
Forgotten By Time![]() Expedition Precursor Tablet(12-18) Maps in Range contain Expedition EncountersExpedition Monsters in your Maps spawn with half of their Life missing Runic Monsters in your Maps are DuplicatedBefore the starlight barrier failed, before the end came, countless Kalguuran settlers sought a new life on Wraeclast. Of the towns they founded and the lives they lived, little remains...Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | (12-18) Maps in Range contain Expedition EncountersExpedition Monsters in your Maps spawn with half of their Life missing Runic Monsters in your Maps are Duplicated |
Wraeclast Besieged![]() Breach Precursor Tablet(12-18) Maps in Range contain BreachesBreaches in your Maps have (-10–20)% reduced Monster density Breaches in your Maps expand to at least 20 metres in radius Breaches in your Maps remain open while there are alive Breach MonstersIn his broken madness, Xesht spills forth the hordes, reaching out to wreak pain and ruination.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | (12-18) Maps in Range contain BreachesBreaches in your Maps have (-10–20)% reduced Monster density Breaches in your Maps expand to at least 20 metres in radius Breaches in your Maps remain open while there are alive Breach Monsters |
Freedom of Faith![]() Ritual Precursor Tablet(12-18) Maps in Range contain Ritual AltarsFavours at Ritual Altars in Area costs (10–15)% increased Tribute Can Reroll Favours at Ritual Altars in your Maps twice as many timesWhen darkness comes, we pray for light. When darkness is all that there is, we pray for death.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | (12-18) Maps in Range contain Ritual AltarsFavours at Ritual Altars in Area costs (10–15)% increased Tribute Can Reroll Favours at Ritual Altars in your Maps twice as many times |
Yoke of Suffering![]() Bloodstone AmuletRequires Level 18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances (15-30)% increased Elemental Damage Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them (30-40)% reduced Duration of Ignite, Shock and Chill on EnemiesLet the unrepentant be dragged ever downwards by the weight of their sins. | +(30-40) to maximum Life+(10-15)% to all Elemental Resistances (15-30)% increased Elemental Damage Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them (30-40)% reduced Duration of Ignite, Shock and Chill on Enemies |
The Gnashing Sash![]() Wide BeltRequires Level 60(20-30)% increased Flask Charges Gained Has (1-3) Charm Slots(15-35)% increased Flask Life Recovery rate +(17-23)% to Chaos Resistance Lose 5% of maximum Life per second Life Recovery from Flasks can Overflow Maximum Life"Ghorr knows only hunger, only ravenous feasting. It will consume all that lives, and more!" - Rantings of a Templar prisoner, page fourteen | (20-30)% increased Flask Charges Gained Has (1-3) Charm Slots(15-35)% increased Flask Life Recovery rate +(17-23)% to Chaos Resistance Lose 5% of maximum Life per second Life Recovery from Flasks can Overflow Maximum Life |
Spire of Ire![]() Helix SpearSpear Physical Damage: 37-68 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 65, 45 Str, 116 DexGrants Skill: ![]() Grants Skill: Level 16-20 ![]() Leeches (10–20)% of Physical Damage as Life Adds (167–201) to (267–333) Chaos damage When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion Life Leech recovers based on your Chaos damage instead of Physical damageThe spear was specially forged to assassinate Voll, but Maligaro never got a chance to use it... | Grants Skill: ![]() Grants Skill: Level 16-20 ![]() Leeches (10–20)% of Physical Damage as Life Adds (167–201) to (267–333) Chaos damage When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion Life Leech recovers based on your Chaos damage instead of Physical damage |
Arakaali's Gift![]() Antidote CharmLasts 3.00 Seconds Consumes 20 of 40 Charges on use Immune to PoisonRequires Level 24Used when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when usedDevotees of the Goddess of Lust needed never fear her sting.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used |
Breath of the Mountains![]() Sapphire CharmLasts 4.00 Seconds Consumes 20 of 40 Charges on use +25% to Cold ResistanceRequires Level 5Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use Grants a Power Charge on use"To scrape the sky, to touch the clouds themselves, is to know true freedom." - Mutewind sayingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use Grants a Power Charge on use |
For Utopia![]() Stone CharmLasts 3.00 Seconds Consumes 20 of 40 Charges on use Cannot be StunnedRequires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith. The Savior will rise, and mankind will be free."Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you become StunnedDefend with 200% of Armour during effect |
Forsaken Bangle![]() Amethyst CharmLasts 4.00 Seconds Consumes 30 of 40 Charges on use +18% to Chaos ResistanceRequires Level 40Used when you take Chaos damage from a Hit(15–25)% increased Duration 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effectAmong the Templars, a secret few ate the sins of others. They bore this burden to empower their hidden Order.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you take Chaos damage from a Hit(15–25)% increased Duration 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect |
Nascent Hope![]() Thawing CharmLasts 3.00 Seconds Consumes 40 of 40 Charges on use Grants Immunity to FreezeRequires Level 12Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy Energy Shield Recharge starts on use"Even in the face of the Winter of the World, life found a way. The Spirit always provides."Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy Energy Shield Recharge starts on use |
Ngamahu's Chosen![]() Ruby CharmLasts 4.00 Seconds Consumes 20 of 40 Charges on use +25% to Fire ResistanceRequires Level 5Used when you take Fire Damage from a Hit(30–40)% increased Charges Grants up to your maximum Rage on useKaom was not known for his restraint.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you take Fire Damage from a Hit(30–40)% increased Charges Grants up to your maximum Rage on use |
Rite of Passage![]() Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use |
Sanguis Heroum![]() Staunching CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Grants Immunity to BleedingRequires Level 18Used when you start BleedingCreates Consecrated Ground on use Gains (0.15–0.2) Charges per SecondWraeclast has known too few true heroes. It remembers those that stood in defiance.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you start BleedingCreates Consecrated Ground on use Gains (0.15–0.2) Charges per Second |
The Black Cat![]() Grounding CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Grants Immunity to ShockRequires Level 32Used when you become Shocked(10–20)% increased Duration Lightning Damage of Enemies Hitting you is Unlucky during effectThe most beloved member of every Brinerot crew is the one that refuses to do any actual work.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you become Shocked(10–20)% increased Duration Lightning Damage of Enemies Hitting you is Unlucky during effect |
Valako's Roar![]() Topaz CharmLasts 4.00 Seconds Consumes 20 of 40 Charges on use +25% to Lightning ResistanceRequires Level 5Used when you take Lightning Damage from a Hit(30–40)% increased Charges gained Grants a Frenzy Charge on useThe sea swells, the sky thunders; two ships tilt at odds. Flashes of light show only swinging axes... and a grin.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you take Lightning Damage from a Hit(30–40)% increased Charges gained Grants a Frenzy Charge on use |
Cloak of Defiance![]() Havoc RaimentEnergy Shield: 184 Movement Speed: -3.0%Requires Level 65, 157 Int(50–100)% increased Energy Shield +(100–150) to maximum Mana 50% increased Mana Regeneration Rate 30% of Damage is taken from Mana before LifeWhen the throat roars, As eyes weep, When the hand grips hard With trembling fingers, When belly twists Yet legs stand strong, That is the work Of the Defiant Heart. | (50–100)% increased Energy Shield +(100–150) to maximum Mana 50% increased Mana Regeneration Rate 30% of Damage is taken from Mana before Life |
Crown of Eyes![]() Coral CircletEnergy Shield: 63Requires Level 45, 83 Int(100–140)% increased Energy Shield +(150–200) to Accuracy Rating +(10–15) to all Attributes -10% to Fire Resistance Increases and Reductions to Spell damage also apply to AttacksTurning, gazing, blinking, behold the eyes of void. Burning, razing, drinking, your mind is destroyed. | (100–140)% increased Energy Shield +(150–200) to Accuracy Rating +(10–15) to all Attributes -10% to Fire Resistance Increases and Reductions to Spell damage also apply to Attacks |
Leopold's Applause![]() Embroidered GlovesEnergy Shield: 35Requires Level 52, 83 Int(60–100)% increased Energy Shield +(60–100) to maximum Mana (10–15)% increased Rarity of Items found Damage Penetrates 10% Elemental Resistances Your Hits can Penetrate Elemental Resistances down to a minimum of -50%"Keep smiling. The deepest cut comes not from insults, but from false praise." | (60–100)% increased Energy Shield +(60–100) to maximum Mana (10–15)% increased Rarity of Items found Damage Penetrates 10% Elemental Resistances Your Hits can Penetrate Elemental Resistances down to a minimum of -50% |
Sacrosanctum![]() Corvus MantleArmour: 245 Energy Shield: 84 Movement Speed: -4.0%Requires Level 68, 86 Str, 86 Int+(20–30) to Spirit(80–120)% increased Armour and Energy Shield +(20–30) to Strength +(20–30) to Intelligence +(17–23)% to Chaos Resistance (5–10)% of Damage taken Recouped as Life Damage taken Recouped as Life is also Recouped as Energy ShieldThe Twilight Order rejected the gods, choosing instead to put their faith in each other. | +(20–30) to Spirit(80–120)% increased Armour and Energy Shield +(20–30) to Strength +(20–30) to Intelligence +(17–23)% to Chaos Resistance (5–10)% of Damage taken Recouped as Life Damage taken Recouped as Life is also Recouped as Energy Shield |
Silks of Veneration![]() Enlightened RobeEnergy Shield: 153 Movement Speed: -3.0%Requires Level 68, 157 Int(40–50)% increased Mana Regeneration Rate+(30–50) to Spirit +(20–30) to Intelligence +(10–20)% to all Elemental Resistances (30–50)% increased Energy Shield Recharge Rate Current Energy Shield also grants Elemental Damage reductionHallowed Dordalus was cast into the pit as a heretic, but his piety was so great, he would not burn. He rose again, lauded, his faith forever changed... but not the way the Templar believed. | (40–50)% increased Mana Regeneration Rate+(30–50) to Spirit +(20–30) to Intelligence +(10–20)% to all Elemental Resistances (30–50)% increased Energy Shield Recharge Rate Current Energy Shield also grants Elemental Damage reduction |
Vis Mortis![]() Plated RaimentEnergy Shield: 117 Movement Speed: -3.0%Requires Level 58, 120 Int(70–100)% increased Energy Shield +(70–100) to maximum Mana Minions have 50% reduced maximum Life Minions have Unholy MightReap what others have sown Muster them from their graves Parade them for your pleasure Zealots in mortis enslaved | (70–100)% increased Energy Shield +(70–100) to maximum Mana Minions have 50% reduced maximum Life Minions have Unholy Might |
Voltaxic Rift![]() Fanatic BowBow Chaos Damage: 52-87 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 79, 212 DexAdds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock ChanceThe eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. | Adds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock Chance |
Yriel's Fostering![]() Strider VestEvasion: 275 Movement Speed: -3.0%Requires Level 52, 107 Dex(100–150)% increased Evasion Rating +(80–120) to maximum Life +(10–30) to Spirit (40–60)% reduced Bleeding Duration on you (40–60)% reduced Poison Duration on you You can have two Companions of different typesFeed a beast and it will not hunt. Protect it and it will not fight. Ferocity must be learned, not taught. It is suffering that forges the greatest warriors. | (100–150)% increased Evasion Rating +(80–120) to maximum Life +(10–30) to Spirit (40–60)% reduced Bleeding Duration on you (40–60)% reduced Poison Duration on you You can have two Companions of different types |
Death Articulated![]() Ornate GauntletsArmour: 67 Evasion: 61Requires Level 65, 57 Str, 57 Dex(100–150)% increased Armour and Evasion (5–10)% increased Attack Speed +(17–23)% to Chaos Resistance Lose 5% of maximum Life per second Regenerate 5 Rage per second No Inherent loss of Rage"The mind at the center of the swarm... K'Tash does the thinking... but it has only one thought... hate." - Rantings of a Templar prisoner, page ninety-four | (100–150)% increased Armour and Evasion (5–10)% increased Attack Speed +(17–23)% to Chaos Resistance Lose 5% of maximum Life per second Regenerate 5 Rage per second No Inherent loss of Rage |
Bursting Decay![]() Unset RingRequires Level 60Grants 1 additional Skill Slot(15-25)% increased Rarity of Items found +(17-23)% to Chaos Resistance Lose 5% of maximum Life per second Attacks have added Physical damage equal to 3% of maximum Life"All Beidat desires is a foothold, a grip on your flesh, on the world... he will offer you anything to get it..." - Rantings of a Templar prisoner, page thirty | Grants 1 additional Skill Slot(15-25)% increased Rarity of Items found +(17-23)% to Chaos Resistance Lose 5% of maximum Life per second Attacks have added Physical damage equal to 3% of maximum Life |
Rathpith Globe![]() Sacred FocusFocus Energy Shield: 63Requires Level 75, 139 Int(60–100)% increased Energy Shield +(60–100) to maximum Life Non-Channelling Spells cost an additional 6% of your maximum Life Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life Non-Channelling Spells deal 10% increased Damage per 100 maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead. | (60–100)% increased Energy Shield +(60–100) to maximum Life Non-Channelling Spells cost an additional 6% of your maximum Life Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life Non-Channelling Spells deal 10% increased Damage per 100 maximum Life |
Hyrri's Ire![]() Armoured VestEvasion: 406 Movement Speed: -3.0%Requires Level 73, 157 Dex(30–40)% increased Elemental Ailment Threshold(100–130)% increased Evasion Rating Adds (13–20) to (21–31) Cold damage to Attacks +(30–40) to Dexterity 25% increased Chill Duration on Enemies Can Evade all Hits if you have not been Hit RecentlyHyrri loosed a barrage of arrows, tipped with a poisoned hatred only oppression can ferment. | (30–40)% increased Elemental Ailment Threshold(100–130)% increased Evasion Rating Adds (13–20) to (21–31) Cold damage to Attacks +(30–40) to Dexterity 25% increased Chill Duration on Enemies Can Evade all Hits if you have not been Hit Recently |
Clear Skies![]() Delirium Precursor Tablet(12-18) Maps in Range contain Mirrors of DeliriumDelirium Fog in your Maps never dissipates Delirium in your Maps increases (-10-10)% faster with distance from the mirrorA simple instruction that will purify an entire region, making it safe and kind for weary travellers.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | (12-18) Maps in Range contain Mirrors of DeliriumDelirium Fog in your Maps never dissipates Delirium in your Maps increases (-10-10)% faster with distance from the mirror |
Visions of Paradise![]() Precursor Tablet(12-18) Maps in Range are IrradiatedCompleting Irradiated Maps in Range Removes Irradiation instead.If they had ever completed the tower network, it could have changed the face of the world...Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | (12-18) Maps in Range are IrradiatedCompleting Irradiated Maps in Range Removes Irradiation instead. |
Lioneye's Glare![]() Heavy BowBow Physical Damage: 45-75 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 65, 148 Dex(150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence"Kinslayer, you dishonour your own traditions to turn the tide of battle! Let us see which is stronger... Karui savagery or the might of the Empire!" - General Marceus Lioneye | (150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence |
The Last Lament![]() Desolate CrossbowCrossbow Physical Damage: 33-132 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.80Requires Level 78, 116 Str, 116 DexGrants Skill: Level (18-19) ![]() (10-20)% increased Attack Speed (40-60)% reduced Reload Speed Leeches (5-10)% of Physical Damage as Life (10-20)% chance to load a bolt into all Crossbow skills on Kill Sacrifice 300 Life to not consume the last bolt when firing"And here we shall remain... trapped in our symphony of eternal anguish. Artist and Composer, their fates entwined for all of time." - Adamantia Brektov, the Composer | Grants Skill: Level (18-19) ![]() (10-20)% increased Attack Speed (40-60)% reduced Reload Speed Leeches (5-10)% of Physical Damage as Life (10-20)% chance to load a bolt into all Crossbow skills on Kill Sacrifice 300 Life to not consume the last bolt when firing |
The Whispering Ice![]() Permafrost StaffStaffRequires Level 75, 164 IntGrants Skill: Level (17-19) ![]() Grants Skill: Level (17-19) ![]() (10-20)% reduced Cast Speed (5-15)% increased Intelligence 4% increased Spell Damage per 10 Intelligence Inflict Cold Exposure on Hit, lowering Total Cold Resistance by (20-30)%"From what beast you derived, we can only fathom. Aye, you of living ice, rotting gill, and untold nightmare! We Brinerot return ye to the sea." - Weylam Roth | Grants Skill: Level (17-19) ![]() Grants Skill: Level (17-19) ![]() (10-20)% reduced Cast Speed (5-15)% increased Intelligence 4% increased Spell Damage per 10 Intelligence Inflict Cold Exposure on Hit, lowering Total Cold Resistance by (20-30)% |
Cadiro's Gambit![]() Primed QuiverRequires Level 51(7-10)% increased attack speedEach Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow"One can never fully eliminate Chance, but with the right machinations, all the outcomes may be turned in your favour..." - Cadiro Perandus"Can only be equipped if you are wielding a Bow. | (7-10)% increased attack speedEach Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow |
Palm of the Dreamer![]() Shrine SceptreSceptre Spirit: 100Requires Level 26Grants Skill: Level (7-20) ![]() +(7-13) to all Attributes 23% reduced Light Radius (-13-13)% increased Skill Effect Duration Gain 27% of Damage as Extra Chaos Damage Grants effect of Dreaming Gloom ShrineCorrupted"We sometimes fail. We sometimes succeed. Who determines one from the other? I now know we can never be made One, if we are bore of differing desires. And yet, I have hope for a new truth. And I will see it... made real." - The Benevolent Dreamer | Grants Skill: Level (7-20) ![]() +(7-13) to all Attributes 23% reduced Light Radius (-13-13)% increased Skill Effect Duration Gain 27% of Damage as Extra Chaos Damage Grants effect of Dreaming Gloom ShrineCorrupted |
Murkshaft![]() Toxic QuiverRequires Level 66Grants Skill: Level (10-19) ![]() (10-15)% chance to Poison on Hit with AttacksAdds (6-10) to (13-17) Physical Damage to Attacks Gain (10-15) Mana per Enemy Killed (10-20)% increased Poison Duration (20-30)% chance to Poison on Hit with Attacks Blind Targets when you Poison them"Boiling frogs isn't for spells, dear. That's a disgusting rumour. They're actually for brewing poisons." - Selassie of the Black FenCan only be equipped if you are wielding a Bow. | Grants Skill: Level (10-19) ![]() (10-15)% chance to Poison on Hit with AttacksAdds (6-10) to (13-17) Physical Damage to Attacks Gain (10-15) Mana per Enemy Killed (10-20)% increased Poison Duration (20-30)% chance to Poison on Hit with Attacks Blind Targets when you Poison them |
Adonia's Ego![]() Siphoning WandWandRequires Level 66Grants Skill: Level (16-19) ![]() Grants Skill: Level 20 ![]() +3 to Level of all Spell Skills (15-30)% increased Cast Speed -10% to all Elemental Resistances per Power Charge -1 to Maximum Power ChargesAdonia rose with eyes afire, emanating a ghastly aura, and broke off a carving from the wall of the Throne Room. "You think me powerless without my wand? Insult me again!" | Grants Skill: Level (16-19) ![]() Grants Skill: Level 20 ![]() +3 to Level of all Spell Skills (15-30)% increased Cast Speed -10% to all Elemental Resistances per Power Charge -1 to Maximum Power Charges |
Mind of the Council![]() Death MaskEvasion: 122 Energy Shield: 46Requires Level 65, 65 Dex, 65 Int(60–90)% increased Evasion and Energy Shield +(60–90) to maximum Mana +(20–30)% to Lightning Resistance Attacks cost an additional 6% of your maximum Mana Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum ManaThe sky tore asunder, black cleaving upon blue The end of life, of Time, with no escape But they found a fragment, a void, a haven And there they waited, as it all began again Dark will, dark knowledge, enemies of Fate They know your mind, because they remember | (60–90)% increased Evasion and Energy Shield +(60–90) to maximum Mana +(20–30)% to Lightning Resistance Attacks cost an additional 6% of your maximum Mana Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana |
Constricting Command![]() Viper CapEvasion: 136Requires Level 38, 70 Dex+(80–120) to maximum Life +(10–15) to all Attributes (8–12) Life Regeneration per second Pin Enemies which are Primed for Pinning"Be vigilant, Nezahul! When the serpent is cornered, does it give up? No... It waits. Then it bites the first hand it finds. The danger of numbers is all in your mind!" - Viper Napuatzi, instructing Royal Commander Nezahul | +(80–120) to maximum Life +(10–15) to all Attributes (8–12) Life Regeneration per second Pin Enemies which are Primed for Pinning |
Miscellaneous items
Item | Description |
---|---|
Omen of Reinforcements![]() Rogue Exile you encounter will summon an allyRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory the next Rogue Exile you encounter will summon an ally |
Omen of Answered Prayers![]() Shrine you click on will grant an additional EffectRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory the next Shrine you click on will grant an additional Effect |
Omen of Secret Compartments![]() Strongbox you click on will be reopenableRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory the next Strongbox you click on will be reopenable |
Omen of the Hunt![]() Possessed monster you kill will release its Azmeri SpiritRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory the next Possessed monster you kill will release its Azmeri Spirit |
Greater Vision Rune![]() Armour: 12% increased Life and Mana Recovery from Flasks Wand or Staff: 24% increased Critical Hit Chance for SpellsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: +110 to Accuracy Rating Armour: 12% increased Life and Mana Recovery from Flasks Wand or Staff: 24% increased Critical Hit Chance for Spells |
Lesser Vision Rune![]() Armour: 8% increased Life and Mana Recovery from Flasks Wand or Staff: 16% increased Critical Hit Chance for SpellsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: +50 to Accuracy Rating Armour: 8% increased Life and Mana Recovery from Flasks Wand or Staff: 16% increased Critical Hit Chance for Spells |
Greater Glacial Rune![]() Armour: +14% to Cold Resistance Wand or Staff: Gain 12% of Damage as Extra Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Adds 9 to 15 Cold Damage Armour: +14% to Cold Resistance Wand or Staff: Gain 12% of Damage as Extra Cold Damage |
Lesser Glacial Rune![]() Armour: +10% to Cold Resistance Wand or Staff: Gain 8% of Damage as Extra Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Adds 3 to 5 Cold Damage Armour: +10% to Cold Resistance Wand or Staff: Gain 8% of Damage as Extra Cold Damage |
Adept Rune![]() Sceptres: +8 to DexterityPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | All Equipment: +8 to Dexterity Sceptres: +8 to Dexterity |
Greater Adept Rune![]() Sceptres: +10 to DexterityPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | All Equipment: +10 to Dexterity Sceptres: +10 to Dexterity |
Lesser Adept Rune![]() Sceptres: +6 to DexterityPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | All Equipment: +6 to Dexterity Sceptres: +6 to Dexterity |
Greater Iron Rune![]() Armour: 25% increased Armour, Evasion and Energy Shield Wand or Staff: 30% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: 25% increased Physical Damage Armour: 25% increased Armour, Evasion and Energy Shield Wand or Staff: 30% increased Spell Damage |
Lesser Iron Rune![]() Armour: 15% increased Armour, Evasion and Energy Shield Wand or Staff: 20% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: 15% increased Physical Damage Armour: 15% increased Armour, Evasion and Energy Shield Wand or Staff: 20% increased Spell Damage |
Greater Desert Rune![]() Armour: +14% to Fire Resistance Wand or Staff: Gain 12% of Damage as Extra Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Adds 13 to 16 Fire Damage Armour: +14% to Fire Resistance Wand or Staff: Gain 12% of Damage as Extra Fire Damage |
Lesser Desert Rune![]() Armour: +10% to Fire Resistance Wand or Staff: Gain 8% of Damage as Extra Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Adds 4 to 6 Fire Damage Armour: +10% to Fire Resistance Wand or Staff: Gain 8% of Damage as Extra Fire Damage |
Resolve Rune![]() Sceptres: +8 to IntelligencePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | All Equipment: +8 to Intelligence Sceptres: +8 to Intelligence |
Greater Resolve Rune![]() Sceptres: +10 to IntelligencePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | All Equipment: +10 to Intelligence Sceptres: +10 to Intelligence |
Lesser Resolve Rune![]() Sceptres: +6 to IntelligencePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | All Equipment: +6 to Intelligence Sceptres: +6 to Intelligence |
Greater Body Rune![]() Armour: +40 to maximum Life Wand or Staff: +35 to maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Leeches 3% of Physical Damage as Life Armour: +40 to maximum Life Wand or Staff: +35 to maximum Energy Shield |
Lesser Body Rune![]() Armour: +20 to maximum Life Wand or Staff: +25 to maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Leeches 2% of Physical Damage as Life Armour: +20 to maximum Life Wand or Staff: +25 to maximum Energy Shield |
Greater Rebirth Rune![]() Armour: Regenerate 0.35% of maximum Life per second Wand or Staff: 18% increased Energy Shield Recharge RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Gain 30 Life per Enemy Killed Armour: Regenerate 0.35% of maximum Life per second Wand or Staff: 18% increased Energy Shield Recharge Rate |
Lesser Rebirth Rune![]() Armour: Regenerate 0.25% of maximum Life per second Wand or Staff: 12% increased Energy Shield Recharge RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Gain 10 Life per Enemy Killed Armour: Regenerate 0.25% of maximum Life per second Wand or Staff: 12% increased Energy Shield Recharge Rate |
Greater Storm Rune![]() Armour: +14% to Lightning Resistance Wand or Staff: Gain 12% of Damage as Extra Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Adds 1 to 30 Lightning Damage Armour: +14% to Lightning Resistance Wand or Staff: Gain 12% of Damage as Extra Lightning Damage |
Lesser Storm Rune![]() Armour: +10% to Lightning Resistance Wand or Staff: Gain 8% of Damage as Extra Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Adds 1 to 10 Lightning Damage Armour: +10% to Lightning Resistance Wand or Staff: Gain 8% of Damage as Extra Lightning Damage |
Greater Mind Rune![]() Armour: +35 to maximum Mana Wand or Staff: +35 to maximum ManaPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Leeches 2.5% of Physical Damage as Mana Armour: +35 to maximum Mana Wand or Staff: +35 to maximum Mana |
Lesser Mind Rune![]() Armour: +15 to maximum Mana Wand or Staff: +25 to maximum ManaPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Leeches 1.5% of Physical Damage as Mana Armour: +15 to maximum Mana Wand or Staff: +25 to maximum Mana |
Greater Inspiration Rune![]() Armour: 18% increased Mana Regeneration Rate Wand or Staff: 24% increased Mana Regeneration RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Gain 24 Mana per Enemy Killed Armour: 18% increased Mana Regeneration Rate Wand or Staff: 24% increased Mana Regeneration Rate |
Lesser Inspiration Rune![]() Armour: 12% increased Mana Regeneration Rate Wand or Staff: 16% increased Mana Regeneration RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Gain 8 Mana per Enemy Killed Armour: 12% increased Mana Regeneration Rate Wand or Staff: 16% increased Mana Regeneration Rate |
Greater Rune of Leadership![]() Armour: Minions take 10% of Physical Damage as Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Minions gain 10% of their Physical Damage as Extra Lightning Damage Armour: Minions take 10% of Physical Damage as Lightning Damage |
Craiceann's Rune of Warding![]() | Body Armours: 40% reduced effect of Curses on you |
Saqawal's Rune of Memory![]() | Helmets: 2% increased Experience gain |
Saqawal's Rune of Erosion![]() | Helmets: 20% increased Exposure Effect |
Farrul's Rune of the Hunt![]() | Martial Weapons: 50% increased Attack Damage against Rare or Unique Enemies |
Craiceann's Rune of Recovery![]() | Body Armours: 50% increased Energy Shield Recharge Rate |
Courtesan Mannan's Rune of Cruelty![]() | Gloves: 15% increased Magnitude of Damaging Ailments you inflict |
Thane Grannell's Rune of Mastery![]() | Gloves: 20% increased Magnitude of Non-Damaging Ailments you inflict |
Fenumus' Rune of Spinning![]() | Gloves: 8% increased Cast Speed |
Countess Seske's Rune of Archery![]() | Bows: Bow Attacks fire an additional Arrow |
Thane Girt's Rune of Wildness![]() | Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles |
Greater Rune of Tithing![]() Armour: 1 to 100 Lightning Thorns damagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Meta Skills gain 10% increased Energy Armour: 1 to 100 Lightning Thorns damage |
Fenumus' Rune of Draining![]() | Gloves: 20% increased Effect of Withered |
Thane Myrk's Rune of Summer![]() | Martial Weapons: Adds 23 to 34 Fire Damage |
Lady Hestra's Rune of Winter![]() | Martial Weapons: Adds 19 to 28 Cold Damage |
Thane Leld's Rune of Spring![]() | Martial Weapons: Adds 1 to 60 Lightning Damage |
The Greatwolf's Rune of Claws![]() | Gloves: Adds 5 to 12 Physical Damage to Attacks |
The Greatwolf's Rune of Willpower![]() | Body Armours: 10% of Damage is taken from Mana before Life |
Greater Rune of Alacrity![]() Armour: Debuffs on you expire 8% fasterPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: 8% increased Skill Speed Armour: Debuffs on you expire 8% faster |
Greater Rune of Nobility![]() Armour: 10% reduced effect of Shock on youPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Attacks with this Weapon have 10% chance to inflict Lightning Exposure Armour: 10% reduced effect of Shock on you |
Hedgewitch Assandra's Rune of Wisdom![]() | Wand or Staff: +1 to Level of all Spell Skills |
Saqawal's Rune of the Sky![]() Wand or Staff: Gain 6% of Damage as Extra Damage of all ElementsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Gain 6% of Damage as Extra Damage of all Elements Wand or Staff: Gain 6% of Damage as Extra Damage of all Elements |
Fenumus' Rune of Agony![]() Wand or Staff: Gain 13% of Damage as Extra Chaos DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos Damage |
Farrul's Rune of Grace![]() | Boots: 6% reduced Movement Speed Penalty from using Skills while moving |
Farrul's Rune of the Chase![]() | Boots: 5% increased Movement Speed |
Robust Rune![]() Sceptres: +8 to StrengthPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | All Equipment: +8 to Strength Sceptres: +8 to Strength |
Greater Robust Rune![]() Sceptres: +10 to StrengthPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | All Equipment: +10 to Strength Sceptres: +10 to Strength |
Lesser Robust Rune![]() Sceptres: +6 to StrengthPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | All Equipment: +6 to Strength Sceptres: +6 to Strength |
Greater Stone Rune![]() Armour: +50 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Causes 30% increased Stun Buildup Armour: +50 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield |
Lesser Stone Rune![]() Armour: +30 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Causes 20% increased Stun Buildup Armour: +30 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield |
Hayoxi's Soul Core of Heatproofing![]() | Body Armours: 20% of Armour also applies to Cold Damage taken from Hits |
Xopec's Soul Core of Power![]() Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power ChargePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: 50% chance when you gain a Power Charge to gain an additional Power Charge Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge |
Estazunti's Soul Core of Convalescence![]() Helmets: 6% of Damage taken Recouped as LifePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Boots: 10% increased speed of Recoup Effects Helmets: 6% of Damage taken Recouped as Life |
Tacati's Soul Core of Affliction![]() | Helmets: Enemies you Curse have -4% to Chaos Resistance |
Cholotl's Soul Core of War![]() | Bows: 20% increased Projectile Speed |
Citaqualotl's Soul Core of Foulness![]() | Martial Weapons: Adds 13 to 19 Chaos damage |
Xipocado's Soul Core of Dominion![]() Sceptres: Minions deal 40% increased Damage with Command SkillsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Wand or Staff: Minions deal 40% increased Damage with Command Skills Sceptres: Minions deal 40% increased Damage with Command Skills |
Zalatl's Soul Core of Insulation![]() | Body Armours: 20% of Armour also applies to Lightning Damage taken from Hits |
Topotante's Soul Core of Dampening![]() | Body Armours: 20% of Armour also applies to Fire Damage taken from Hits |
Atmohua's Soul Core of Retreat![]() | Body Armours: 30% faster start of Energy Shield Recharge |
Quipolatl's Soul Core of Flow![]() 8% increased Cooldown Recovery RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Helmets: 8% increased Skill Effect Duration 8% increased Cooldown Recovery Rate |
Tzamoto's Soul Core of Ferocity![]() | Helmets: +4 to Maximum Rage |
Uromoti's Soul Core of Attenuation![]() 15% increased Poison DurationPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Boots: 15% increased Curse Duration 15% increased Poison Duration |
Opiloti's Soul Core of Assault![]() Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge |
Guatelitzi's Soul Core of Endurance![]() Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance ChargePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge |
Bear Talisman![]() Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Helmets: 8% increased Area of Effect Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage |
Boar Talisman![]() Sceptres: Allies in your Presence Regenerate 8 Life per secondPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Gloves: Gain 1 Rage on Melee Hit Sceptres: Allies in your Presence Regenerate 8 Life per second |
Cat Talisman![]() Sceptres: Allies in your Presence have 14% increased Critical Hit ChancePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Boots: Hits against you have 15% reduced Critical Damage Bonus Sceptres: Allies in your Presence have 14% increased Critical Hit Chance |
Fox Talisman![]() Sceptres: 20% increased Presence Area of EffectPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Body Armours: +2% to Quality of all Skills Sceptres: 20% increased Presence Area of Effect |
Primate Talisman![]() Sceptres: Allies in your Presence deal 30% increased DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Helmets: Minions have 12% increased maximum Life Sceptres: Allies in your Presence deal 30% increased Damage |
Owl Talisman![]() Sceptres: Allies in your Presence have 8% increased Cast SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Boots: 5% increased Cooldown Recovery Rate Sceptres: Allies in your Presence have 8% increased Cast Speed |
Ox Talisman![]() Sceptres: Allies in your Presence have +8% to all Elemental ResistancesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Boots: 20% increased Presence Area of Effect Sceptres: Allies in your Presence have +8% to all Elemental Resistances |
Rabbit Talisman![]() Sceptres: 10% increased SpiritPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Body Armours: 8% increased Rarity of Items found Sceptres: 10% increased Spirit |
Serpent Talisman![]() Sceptres: Allies in your Presence have 8% increased Attack SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Gloves: 5% increased Curse Magnitudes Sceptres: Allies in your Presence have 8% increased Attack Speed |
Talisman of Sirrius![]() | Gloves: 8% increased Attack Speed |
Talisman of Thruldana![]() 25% reduced Poison DurationPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Martial Weapons: Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration |
Talisman of Grold![]() | Gloves: Skills which Empower an Attack have 15% chance to not count that Attack |
Talisman of Eeshta![]() | Helmets: 6% reduced Cost of Skills |
Talisman of Egrin![]() | Helmets: Enemies you Curse take 5% increased Damage |
Talisman of Maxarius![]() | Body Armours: +1 Charm Slot |
Talisman of Ralakesh![]() | Helmets: Minions have 5% reduced Reservation |
Stag Talisman![]() Sceptres: Allies in your Presence have +100 to Accuracy RatingPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Helmets: 8% increased Exposure Effect Sceptres: Allies in your Presence have +100 to Accuracy Rating |
Wolf Talisman![]() Sceptres: Allies in your Presence have 14% increased Critical Damage BonusPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed. | Gloves: 10% increased Magnitude of Bleeding you inflict Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus |
Essence of Delirium![]() | Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour. |
Essence of Horror![]() 100% increased effect of Socketed Runes and Soul CoresRight click this item then left click a normal or magic item to apply it. | Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots. 100% increased effect of Socketed Runes and Soul Cores |
Essence of Hysteria![]() | Upgrades a normal item to Magic with one Item Rarity modifier. Can only be used on Helmets, Rings or Amulets. |
Essence of Insanity![]() On Corruption, Item gains two EnchantmentsRight click this item then left click a normal or magic item to apply it. | Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts. On Corruption, Item gains two Enchantments |
Fracturing Orb![]() | Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place. |
Xesht's Reliquary Key![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
Tangmazu's Reliquary Key![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
Olroth's Reliquary Key![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
The Arbiter's Reliquary Key![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
Ritualistic Reliquary Key![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
Zarokh's Reliquary Key: Against the Darkness![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
Zarokh's Reliquary Key: Sandstorm Visage![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
Zarokh's Reliquary Key: Blessed Bonds![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
Zarokh's Reliquary Key: Sekhema's Resolve![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
Zarokh's Reliquary Key: Temporalis![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
The Trialmaster's Reliquary Key![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
Twilight Reliquary Key![]() Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once. | — |
References
- ↑ Community_Team (March 11, 2025). "Watch GGG Live on March 27th PDT". Official Path of Exile Forums. Retrieved March 11, 2025.
- ↑ https://www.pathofexile.com/forum/view-thread/3739803