Path of Exile 2: Dawn of the Hunt

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This page is an overview of the expansion. For a full list of changes, see the patch notes.
Dawn of the Hunt
Expansion
Release version0.2.0
Release date2025-04-04
LinksExpansion page

Path of Exile 2: Dawn of the Hunt is the first Early Access expansion for Path of Exile 2. It was officially announced by Grinding Gear Games on March 11, 2025[1]. The expansion adds the Huntress character class, spears, new Ascendancy classes, and improvements and additions to the endgame. Notably, while there was an option to play in a new league and economy, all content added in this expansion was also added to the Early Access Standard league.[2]

Features

New items

Gems

Active

GemTier
Bind SpectreBind SpectreMinion, Persistent
Tier: 7
Level: (1-20)
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Additional Effects From 1-20% Quality:
(0–10)% reduced Reservation for summoning Spectres
Skills can be managed in the Skills Panel.
7
Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 spirit
Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attacking, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
14
Supporting FireSupporting FireMinion, Persistent
Level: (1-20)
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.Minion Info
Minions from this skill have 1% increased Accuracy Rating per 3 of your Dexterity
Minions from this skill have 1% increased Damage per 3 of your Strength

Command: Death From Above
Cost: (9–95) Mana
Skills can be managed in the Skills Panel.
0
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Using this Attack again in the storm adds 1 Stage to the storm

Storm
Attack Damage: (70-218)%
Maximum 3 Stages
Damage from releasing Storm has +4 to radius per Stage
Deals 150% more Damage per Stage when released
Enemies inside the storm have 30% reduced Movement Speed
Storm gains +3 to radius per Stage
Skills can be managed in the Skills Panel.
1
TrinityTrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hit. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.(4–10)% more Elemental Damage with Attacks per 50 Resonance of any type
On dealing Elemental Damage with an Attack Hit gain (2–10) Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
14
ParryParryMelee, Physical, Duration, Channelling
Level: 1
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Attack Damage: 65% of base
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded
400% more Stun buildup
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Can Parry Projectiles fired from within 1 metre
Skills can be Managed in the Skills Panel.
0
UnleashUnleashSpell, Buff, Duration
Level: (1-20)
Cooldown Time: 1.00 sec
Cast Time: 0.75 sec
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.Grants 2 Seals to the next Unleashable Spell you cast
The Cooldown of this skill is (900-710)% of the Total Cast Time of the Spell that the Seals are granted to
Maximum Buff duration is 4 seconds
Skills can be managed in the Skills Panel.
0
Spear ThrowSpear ThrowAttack, AoE, Projectile
Level: (1-20)
Attack Speed: 70% of base
Attack Damage: (125-390)% of base
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion
Attack Damage: (232–724)%
Explosion radius is 2 metres
Skills can be managed in the Skills Panel.
0
Lightning SpearLightning SpearAttack, AoE, Projectile, Lightning
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Skills can be managed in the Skills Panel.
3
Whirlwind LanceWhirlwind LanceAttack, AoE, Projectile, Duration
Tier: 11
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.Skills can be managed in the Skills Panel.
11
Storm LanceStorm LanceAttack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Skills can be managed in the Skills Panel.
5
Glacial LanceGlacial LanceAttack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
7
Cull The WeakCull The WeakAttack, AoE, Melee, Strike
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (50-156)% of base
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge. Enemies around you that can be Culled will be highlighted.Culling Strike

Additional Effects From 1-20% Quality:
(1-20)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
3
SpearfieldSpearfieldAttack, AoE, Melee, Sustained, Duration, Hazard
Tier: 5
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (12-49)% of base
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Additional Effects From 1-20% Quality:
Hazards have (0.5-10)% chance to rearm after they are triggered
Skills can be managed in the Skills Panel.
5
Rapid AssaultRapid AssaultAttack, AoE, Melee, Strike, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-74) Mana
Attack Speed: 40% of base
Attack Damage: (25-78)% of base
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.Skills can be managed in the Skills Panel.
5
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: 1
Reservation: 30 spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Skills can be managed in the Skills Panel.
4
Tame BeastTame BeastMinion, Companion, Persistent, Duration
Tier: 9
Level: (1-20)
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies
Wisp duration is (8–11.8) seconds
Tamed Beast retains up to four monster modifiers when summoned

Additional Effects From 1-20% Quality:
+(0–1.6) seconds to Wisp duration
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
9
Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
Tier: 7
Level: (1-20)
Cost: (5-39) Mana
Attack Damage: (50-243)% of base
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.Skills can be managed in the Skills Panel.
7
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-98) Mana
Attack Damage: (210-857)% of base
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Requires 20 Glory to use
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (18–73)%
Ground spear pulses every 0.2 seconds, up to 20 times Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (210–857)%
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(2-40)% more Magnitude of Ignite inflicted
Skills can be managed in the Skills Panel.
13
Temper WeaponTemper WeaponAttack, Buff, AoE, Melee, Trigger, Fire, Channelling
Level: (1-20)
Cooldown Time: 5.00 sec
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.Maximum of 12 Empowered Attacks
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit

Combust
Attack Damage: 80-290% of Base
Converts 100% of Physical Damage to Fire Damage
Can't be Evaded
Explosion radius is 2.5 metres
Skills can be managed in the Skills Panel.
0
Infuse WeaponInfuse WeaponAttack, AoE, Lightning, Cold, Fire
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.Cold-Infused
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Cold Damage
Explosion radius is 1.8 metres

Fire-Infused
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Fire Damage
Explosion radius is 1.8 metres

Lightning-Infused
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Lightning Damage
Explosion radius is 1.8 metres
Skills can be managed in the Skills Panel.
0
Blood BoilBlood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (1.53–2) seconds
20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Skills can be managed in the Skills Panel.
0
Ritual SacrificeRitual SacrificeBuff, Duration
Level: (1-20)
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.Stolen Modifier duration is (15–19.75) secondsSkills can be managed in the Skills Panel.
0
DisengageDisengageAttack, AoE, Melee, Strike, Travel
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Cooldown Time: 1.50 sec
Attack Damage: (85-308)% of base
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1
Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
Tier: 13
Level: (1-20)
Cost: (10-74) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.
Additional Effects From 1-20% Quality:
(1.5-30)% increased Knockback Distance
Skills can be managed in the Skills Panel.
13
Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Level: (1-20)
Cost: (7-53) Mana
Attack Speed: 55% of base
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to Pulse radius
Skills can be managed in the Skills Panel.
11
ConvalescenceConvalescenceSpell, Buff, Persistent, Duration
Tier: 4
Level: (1-20)
Reservation: 30 spirit
Cast Time: Instant
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel.
4
Fire Spell on HitFire Spell on HitBuff, Persistent, Trigger, Fire, Meta
Level: (1-20)
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
(0–57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0
Manifest WeaponManifest WeaponMinion, Companion, Persistent
Level: (1-20)
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.Minions from this skill have 1% increased Accuracy Rating per 3 of your Dexterity
Minions from this skill have 1% increased Damageper 3 of your Strength

Additional Effects From 1-20% Quality:
(1-20)% increased Minion Attack Speed
Skills can be managed in the Skills Panel.
0
TwisterTwisterAttack, AoE, Projectile, Duration
Tier: 1
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 80% of base
Attack Damage: (72-190)% of base
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same
target no more than once every 0.66 seconds
Skills can be managed in the Skills Panel.
1
Explosive SpearExplosive SpearAttack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Skills can be managed in the Skills Panel.
1
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Skills can be managed in the Skills Panel.
3
RakeRakeAttack, AoE, Melee, Strike, Physical, Travel
Tier: 3
Level: (1-20)
Cost: (6-43) Mana
Attack Damage: (50-181)% of base
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.Skills can be managed in the Skills Panel.
3
Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (5-41) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Skills can be managed in the Skills Panel.
7
Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
Tier: 9
Level: (1-20)
Cost: (11-81) Mana
Attack Damage: (110-449)% of base
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Skills can be managed in the Skills Panel.
9
Bloodhound's MarkBloodhound's MarkSpell, Attack, AoE, Mark, Physical, Duration, Nova, Payoff
Tier: 9
Level: (1-20)
Cost: (23-88) Mana
Cast Time: 0.50 sec
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Skills can be managed in the Skills Panel.
9
Lightning Spell on HitLightning Spell on HitBuff, Persistent, Trigger, Lightning, Meta
Level: (1-20)
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0
Cast on Charm UseCast on Charm UseBuff, Persistent, Trigger, Meta
Level: (1-20)
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0
Chaotic InfusionChaotic InfusionAttack, AoE, Chaos
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the first Projectile fired, causing it to explode at the end of its flight.Skills can be managed in the Skills Panel.
0
Spear StabSpear StabAttack, AoE, Melee, Strike
Level: (1-20)
Strike with your Spear.+4 to Melee Strike RangeSkills can be managed in the Skills Panel.
File:Spear Stab skill icon.png
0

Support

GemTier
Sacrificial LambSacrificial LambSupport, Minion
Tier: 1
Support Requirements: +5 IntSupports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.Your Skills target Minions from Supported Skills within 6 metres if possiblePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
DerangeDerangeSupport
Tier: 3
Support Requirements: +5 IntSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.Supported Skills gain an Energy Shield cost
equal to your Intelligence
Supported Skills deal 8% more
non-Ailment Damage over time per 100 Intelligence
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
Volcanic EruptionVolcanic EruptionSupport, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.Supported Strikes trigger Volcanic Eruption on Hitting Ignited EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
EmbitterEmbitterSupport, Cold
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
ConcoctConcoctSupport
Tier: 2
Support Requirements: +5 StrSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 20% of your maximum Life Flask charges on use
Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
CommiserateCommiserateSupport
Tier: 2
Support Requirements: +5 DexSupports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.Ailments inflicted by Supported Skills have 30% increased Magnitude if you are afflicted with that Ailment when inflicting it
When inflicting an Ailment with Supported Skill, remove that Ailment from yourself
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Perfection inventory icon.pngPerfectionPerfectionSupport
Tier: 3
Support Requirements: +5 DexSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.Successfully executing Perfect Timing with Supported Skills grants Perfection
All Perfection is lost on failing to execute any Perfect Timing
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Perfection inventory icon.png
3
File:Battershout inventory icon.pngBattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

Explosion radius is 2 meters
4% more Damage per 50 Strength
Deal Physical Damage equal to 50% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Battershout inventory icon.png
3
TearTearSupport, Attack, Melee, Physical
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twicePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
RipRipSupport, Attack, Melee, Physical, Duration, Remnant
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.Remnants created by Supported Skills last for 8 seconds
Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy
Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
Remnants are created within a 1.5 metre radius of the slain Enemy
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Loyalty inventory icon.pngLoyaltyLoyaltySupport, Minion
Tier: 2
Support Requirements: +5 IntSupports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.10% of Damage from Hits is taken from Supported Companion's Life before you
Minions from Supported Skills have 30% less maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Loyalty inventory icon.png
2
CadenceCadenceSupport, Attack
Tier: 2
Support Requirements: +5 DexSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.Supported Skills have 8% more Attack speed for each time they've been used Recently
Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Spectral Volley inventory icon.pngSpectral VolleySpectral VolleySupport, Attack, Projectile
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile
Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds
Supported Skills deal 60% less Damage when not fired from Spectral Projectiles
Supported Skills deal 20% more Damage when fired from Spectral Projectiles
Maximum 5 Spectral Projectiles
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Spectral Volley inventory icon.png
3
File:Haemocrystals inventory icon.pngHaemocrystalsHaemocrystalsSupport, Attack, AoE, Physical
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support
Supported Attacks cannot cause Bleeding
Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal
Maximum 20 active Haemocrystals

Heamocrystals

Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed.

Cannot cause Bleeding
Heamocrystals radius is 1 metre
Haemocrystals detonate after 1.5 seconds
Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed
Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Haemocrystals inventory icon.png
3
AlignmentAlignmentSupport, Attack, Projectile
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
EnormityEnormitySupport, Minion, Persistent
Tier: 3
Reservation: 10 Spirit
Support Requirements: +5 IntSupports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.Minions from Supported Skills have 20% increased size
Minions from Supported Skills deal 20% more Damage
Minions from Supported Skills have 20% more maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
Unsteady TempoUnsteady TempoSupport, Attack, Melee, Critical
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.First Attack in sequence with Supported Skill inflicts Hobble on you equal to 40% of your Life
Second Attack in sequence with Supported Skill has 30% more chance to Critically Hit
Third Attack in sequence with Supported Skill deals 20% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
ProfanityProfanitySupport, Chaos
Tier: 1
Support Requirements: +5 IntSupports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.Supported Skills consume a Corpse within 5 metres
on use, if possible
Supported Skills deal 30% more
Chaos Damage if consuming a Corpse
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
File:Retaliate inventory icon.pngRetaliateRetaliateSupport, Attack, Melee
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Retaliate inventory icon.png
3
SyzygySyzygySupport, Attack, Melee, Slam, Fire
Tier: 3
Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Abiding Hex inventory icon.pngAbiding HexAbiding HexSupport, Curse
Tier: 2
Support Requirements: +5 IntSupports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.Supported Skills consume a Power Charge on use
Supported Skills have 80% more duration when consuming a Power Charge
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Abiding Hex inventory icon.png
2
AcrimonyAcrimonySupport
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
AdhereAdhereSupport, Grenade
Tier: 1
Support Requirements: +5 DexSupports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.Supported Grenade Skills stop where they initially land
Supported Grenade Skills deal 20% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
File:Ambrosia inventory icon.pngAmbrosiaAmbrosiaSupport
Tier: 2
Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use
Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Ambrosia inventory icon.png
2
File:Ancestral Aid inventory icon.pngAncestral AidAncestral AidSupport, Attack, Melee, Strike, Conditional
Tier: 2
Support Requirements: +5 StrSupports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.Supported Strikes are Ancestrally Boosted
Supported Skills cannot be used until you have Blocked 3 Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Ancestral Aid inventory icon.png
2
File:Arms Length inventory icon.pngArms LengthArms LengthSupport
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.Supported Skills have 30% more Knockback DistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Arms Length inventory icon.png
2
File:Barbs inventory icon.pngBarbsBarbsSupport, Attack, Melee, Strike
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.Supported Skills deal your Thorns Damage on their next 4 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Barbs inventory icon.png
3
BlindsideBlindsideSupport, Critical
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.Supported Skills cannot inflict Blind
Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies
Supported Skills have 15% more chance to Critically Hit Blinded Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
Blood in the EyesBlood in the EyesSupport, Physical
Tier: 1
Support Requirements: +5 DexSupports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.Hobble equal to 15% of Physical Hit Damage dealt by Supported Skill against Bleeding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
Bone ShrapnelBone ShrapnelSupport, AoE, Trigger, Physical
Tier: 2
Support Requirements: +5 IntSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.Supported Skills cannot cause Pin buildup
Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
BrinkBrinkSupport, Attack, Melee
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100%
Supported Skills deal 20% more Damage to Heavy Stunned Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
BurgeonBurgeonSupport, Channelling
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.Supported Skills deal 10% more Damage per second spent Channelling, up to 40%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
CaltropsCaltropsSupport, Attack, AoE, Projectile, Trigger, Physical, Duration, Hazard
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.Support
Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight

Caltrops
Attack Time: 0.00 sec
Critical Hit Chance: 5.00%
Increases and reductions to Thorns Damage apply to Hit Damage with this skill
Maim on Hit
Caltrop radius is 0.5 metres
Caltrops land within a 3 metre radius of Projectile impact
Creates 1 Caltrop
Caltrop duration is 8 seconds
Deals 60% of your Dexterity as Physical Damage on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Catharsis inventory icon.pngCatharsisCatharsisSupport, Physical, Chaos, Conditional
Tier: 2
Support Requirements: +5 IntSupports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.Supported Skill requires 20 Volatility on you to use
Using Supported Skills will detonate a random amount of Volatility on you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Catharsis inventory icon.png
2
Charged ShotsCharged ShotsSupport, Attack, Projectile
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage
Charged Shots with Supported Skills recover 100% of their Mana cost when used
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
Charm BountyCharm BountySupport
Tier: 3
Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm chargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Clash inventory icon.pngClashClashSupport, Attack, Melee
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Clash inventory icon.png
3
CommandmentCommandmentSupport, Command, Minion
Tier: 2
Support Requirements: +5 IntSupports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.Supported Minions have 100% increased Cooldown Recovery Rate for Command Skills
Supported Minions deal 100% less Damage with non-command Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Cool Headed inventory icon.pngCool HeadedCool HeadedSupport, Buff, Persistent
Tier: 3
Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Cool Headed inventory icon.png
3
Crackling BarrierCrackling BarrierSupport, Lightning, Channelling
Tier: 2
Support Requirements: +5 IntSupports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.Gain 15% of your maximum Mana as Lightning Thorns Damage while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Crazed Minions inventory icon.pngCrazed MinionsCrazed MinionsSupport, Minion, Persistent
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.Supported Minions deal 30% more Damage if they have Revived RecentlyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Crazed Minions inventory icon.png
2
File:Dauntless inventory icon.pngDauntlessDauntlessSupport, Conditional
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.Supported Skills cannot be used unless you have been stationary for 1.5 seconds
This timer resets when you move
Supported Skills deal 3% more Damage with Hits for each quarter second you have been stationary, up to 45%
This Damage bonus resets when you move
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Dauntless inventory icon.png
3
DazzleDazzleSupport, Attack
Tier: 2
Support Requirements: +5 DexSupports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.Supported Skills cannot inflict Daze buildup
Supported Skills cannot Daze
Dazed Enemies cannot Evade Hits from Supported Skills
Supported Skills Consume Daze on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Deathmarch inventory icon.pngDeathmarchDeathmarchSupport, Minion, Persistent
Tier: 2
Support Requirements: +5 IntSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those MinionsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Deathmarch inventory icon.png
2
File:Defy inventory icon.pngDefyDefySupport, Attack
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.Attack Damage with Hits with Supported Skills is Lucky while you are SurroundedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Defy inventory icon.png
3
Delayed GratificationDelayed GratificationSupport
Tier: 2
Support Requirements: +5 DexSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements
Conditional requirements of Supported Skills are 150% harder to meet
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Delayed Reaction inventory icon.pngDelayed ReactionDelayed ReactionSupport, Hazard
Tier: 3
Support Requirements: +5 DexSupports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation
Hazards created by Supported Skills trigger at
the end of their duration
Hazards created by Supported Skills deal 15% more Damage
Hazards created by Supported Skills have 70% less duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Delayed Reaction inventory icon.png
3
File:Deliberation inventory icon.pngDeliberationDeliberationSupport
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Deliberation inventory icon.png
3
File:Desperation inventory icon.pngDesperationDesperationSupport, Attack, Melee
Tier: 2
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.Insufficient Mana doesn't prevent the use of Supported Skills while SurroundedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Desperation inventory icon.png
2
DirestrikeDirestrikeSupport, Buff, Persistent
Tier: 2
Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
DissipateDissipateSupport, Remnant
Tier: 2
Support Requirements: +5 IntSupports Skills which create Remnants. Created Remnants are more powerful, but vanish quickly.Remnants spawned by Supported Skills have
35% increased effect
Remnants created by Supported Skills vanish after 3 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Domain inventory icon.pngDomainDomainSupport
Tier: 2
Support Requirements: +5 StrSupports Skills which create Ground Surfaces, causing created Surfaces to only end when their duration expires.Ground Surfaces created by Supported Skills cannot be destroyed except by expiringPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Domain inventory icon.png
2
File:Excoriate inventory icon.pngExcoriateExcoriateSupport, Attack, Melee
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental Ailments
Supported Skills deal 10% more Melee Damage for each Elemental Ailment on Enemies they Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Excoriate inventory icon.png
2
ExpediteExpediteSupport
Tier: 1
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.Supported Skills have 40% less Detonation TimePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
FigureheadFigureheadSupport, Remnant
Tier: 2
Support Requirements: +5 StrSupports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.Remnants from Supported Skills affect Allies in your Presence instead of you when collectedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:First Blood inventory icon.pngFirst BloodFirst BloodSupport, Attack, Physical
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.Supported Skills have 100% increased chance to inflict Bleeding against Enemies on full LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:First Blood inventory icon.png
2
File:Flamepierce inventory icon.pngFlamepierceFlamepierceSupport, Projectile, Fire
Tier: 2
Support Requirements: +5 StrSupports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.Supported Skills cannot Ignite
Projectiles from Supported Skills Pierce Ignited Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Flamepierce inventory icon.png
2
File:Flow inventory icon.pngFlowFlowSupport
Tier: 2
Support Requirements: +5 DexSupports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.Combo count loss for Supported Skills occurs 60% slowerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Flow inventory icon.png
2
File:Fluke inventory icon.pngFlukeFlukeSupport, Trigger
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Fluke inventory icon.png
3
File:Freezefork inventory icon.pngFreezeforkFreezeforkSupport, Projectile, Cold
Tier: 2
Support Requirements: +5 IntSupports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.Supported Skills Fork when hitting Frozen Enemies
Supported Skills cannot cause Freeze buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Freezefork inventory icon.png
2
File:Gambleshot inventory icon.pngGambleshotGambleshotSupport, Projectile
Tier: 3
Support Requirements: +5 DexSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random
Projectiles from Supported Skills deal 15% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Gambleshot inventory icon.png
3
GreatwoodGreatwoodSupport, Totem
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Totem Skills, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.Supported Skills can only have one active Totem
Totem Limit instead grants 5% more Area of Effect for Totems per Limit to Supported Skills, up to 20%
Totem Limit instead grants 10% more Totem Damage per Limit to Supported Skills, up to 40%
Totem Limit instead grants 10% more Totem Life per Limit to Supported Skills, up to 40%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Hit and Run inventory icon.pngHit and RunHit and RunSupport, Attack, Conditional
Tier: 2
Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.Supported Skills become usable after you have moved 10 metres
Supported Skills become unusable again after use
Supported Skills have 40% more Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Hit and Run inventory icon.png
2
ImpaleImpaleSupport, Attack, Physical
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Incision inventory icon.pngIncisionIncisionSupport, Attack, Physical
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.Hits from Supported Skills inflict Incision
3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Incision inventory icon.png
3
InterludeInterludeSupport, Remnant
Tier: 3
Support Requirements: +5 StrSupports Skills that generate Remnants, causing effects of those Remnants to be more powerful, but at the cost of a delay.Effects of Remnants generated by Supported Skills occur 3 seconds after being collected
Remnants spawned by Supported Skills have
25% increased effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
MagnetismMagnetismSupport
Tier: 3
Reservation: 10 Spirit
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Skills which create Remnants, allowing those Remnants to be collected from further away.Remnants created by Supported Skills can be collected from 100% further awayPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Malady inventory icon.pngMaladyMaladySupport
Tier: 3
Support Requirements: +5 DexSupports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.Base Bleed chance instead
applies to Poison for Supported Skills
Base Poison chance instead
applies to Bleed for Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Malady inventory icon.png
3
File:Muster inventory icon.pngMusterMusterSupport, Minion
Tier: 2
Support Requirements: +5 IntSupports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.Supported Minions deal 7% more Damage for each different type of Persistent Minion you have summonedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Muster inventory icon.png
2
File:Mysticism inventory icon.pngMysticismMysticismSupport, Buff, Persistent
Tier: 2
Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Mysticism inventory icon.png
2
OutmaneuverOutmaneuverSupport, Physical
Tier: 1
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.Supported Skills Break Armour on Hit against Parried Enemies equal to 25% Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
OverextendOverextendSupport, Attack, Critical
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.You are Dazed for 5 seconds on Critically Striking with Supported Skill
Supported Skills have 30% more Critical Damage Bonus
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Punch Through inventory icon.pngPunch ThroughPunch ThroughSupport, Attack, Melee
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.Supported Skills apply Easy Target on Knockback
Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Punch Through inventory icon.png
3
PursuitPursuitSupport, Attack, Melee
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Supported Skills deal no Projectile damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
File:Quill Burst inventory icon.pngQuill BurstQuill BurstSupport, Attack, AoE, Melee, Trigger, Physical
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Quill Burst inventory icon.png
3
File:Zenith inventory icon.pngZenithZenithSupport, Spell
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not Support Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Zenith inventory icon.png
1
Warm BloodedWarm BloodedSupport, Buff, Persistent
Tier: 3
Reservation: 15 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
RallyRallySupport, Attack, Melee
Tier: 2
Support Requirements: +5 StrSupports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.Supported Skills Consume all Endurance Charges on use
Supported Skills restore 10% of your maximum Life on use per Endurance Charge Consumed this way
Supported Skills cannot generate Endurance Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Reach inventory icon.pngReachReachSupport, Attack, AoE
Tier: 2
Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Supported Skills have 35% more Area of Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Reach inventory icon.png
2
File:Rearm inventory icon.pngRearmRearmSupport, Hazard
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.Hazards created by Supported Skills have 25% chance to rearm after they are triggeredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Rearm inventory icon.png
2
RefractionRefractionSupport, Buff, Persistent
Tier: 3
Reservation: 10 Spirit
Support Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.Those affected by Auras from Supported Skills gain Refractive Plating
Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
Placed Banners must have a minimum of 25 Valour to grant Refractive Plating
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
RetortRetortSupport, Attack
Tier: 2
Support Requirements: +5 DexSupports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.Supported Skills Consume Parried Debuff on Hit to generate a Frenzy ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
RetreatRetreatSupport, Projectile
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage
Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
File:Reverberate inventory icon.pngReverberateReverberateSupport, Attack, Melee, Slam
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Slam Skills. Supported Skills have increased chance to cause Aftershocks the longer their Attack time.Supported Skills have 15% increased chance to cause Aftershocks for every quarter second of Attack timePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Reverberate inventory icon.png
3
File:Rime inventory icon.pngRimeRimeSupport, Cold
Tier: 2
Support Requirements: +5 IntSupports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing 20% more Damage
30% less effect of Chill inflicted by Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Rime inventory icon.png
2
Rusted SpikesRusted SpikesSupport
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.Supported Skills Aggravate Bleeding on Enemies when Pinning themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
File:Salvo inventory icon.pngSalvoSalvoSupport, Attack, Projectile
Tier: 3
Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are
fired in random directions
Supported Skills fire 2 additional Projectiles per
seal consumed
Supported Skills consume all Accumulated seals on use
Supported Skills have 3 maximum seals
Supported Skills Accumulate a seal every 2 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Salvo inventory icon.png
3
File:See Red inventory icon.pngSee RedSee RedSupport, Attack, Physical
Tier: 3
Support Requirements: +5 StrSupports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.Supported Attacks have 50% increased Bleeding Duration
Enemies you inflict Bleeding on with Supported Skills have 15% increased Attack Speed
Enemies you inflict Bleeding on with Supported Skills have 15% increased Movement Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:See Red inventory icon.png
3
File:Shocking Leap inventory icon.pngShocking LeapShocking LeapSupport, AoE, Duration
Tier: 2
Support Requirements: +5 DexSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
Shocked Ground created this way has a radius of 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Shocking Leap inventory icon.png
2
File:Single Out inventory icon.pngSingle OutSingle OutSupport, Mark, Physical
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Single Out inventory icon.png
2
File:Spar inventory icon.pngSparSparSupport, Attack, Melee
Tier: 2
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun Bar
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Spar inventory icon.png
2
File:Steadfast inventory icon.pngSteadfastSteadfastSupport, Channelling
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.You have 100% increased Ailment Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Steadfast inventory icon.png
2
File:Stormchain inventory icon.pngStormchainStormchainSupport, Projectile, Lightning, Chaining
Tier: 2
Support Requirements: +5 DexSupports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.Supported Skills Cannot inflict Shock
Supported Skills Chain from Shocked Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Stormchain inventory icon.png
2
File:Strong Hearted inventory icon.pngStrong HeartedStrong HeartedSupport, Buff, Persistent
Tier: 3
Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Strong Hearted inventory icon.png
3
File:Suffuse inventory icon.pngSuffuseSuffuseSupport, AoE
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.Ground Surfaces created by Supported Skills gain 20% increased Area of Effect per second, up to a maximum of 100%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Suffuse inventory icon.png
2
ThornskinThornskinSupport, Buff, Persistent
Tier: 2
Reservation: 20 spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.Deal 40% increased Thorns Damage while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
TirelessTirelessSupport, Warcry
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.Attacks Empowered by Supported Skills have 30% chance to not lower Empowerment countPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
TumultTumultSupport, Physical
Tier: 3
Support Requirements: +5 DexSupports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Twofold inventory icon.pngTwofoldTwofoldSupport
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubledPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Twofold inventory icon.png
2
UnabatingUnabatingSupport, Attack
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Armour while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
UnbendingUnbendingSupport, Spell
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.8% of Damage taken while using Supported Skills is Recouped as Mana per quarter second of Cast time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
File:Unerring Power inventory icon.pngUnerring PowerUnerring PowerSupport, Attack
Tier: 2
Support Requirements: +5 DexSupports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.Supported Skills have 30% more Accuracy Rating if used while Empowered
Supported Skills cost 30% less if used while Empowered
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Unerring Power inventory icon.png
2
UntouchableUntouchableSupport, Attack
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Evasion Rating while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
UnyieldingUnyieldingSupport, Attack, Melee
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
File:Upwelling inventory icon.pngUpwellingUpwellingSupport, Buff, Persistent
Tier: 2
Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Upwelling inventory icon.png
2
File:Verglas inventory icon.pngVerglasVerglasSupport, Cold
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice CrystalPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Verglas inventory icon.png
3
File:Volatile Power inventory icon.pngVolatile PowerVolatile PowerSupport, Physical, Chaos
Tier: 3
Support Requirements: +5 IntSupports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.Gain 5 Volatility on using Supported Skills while they are EmpoweredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Volatile Power inventory icon.png
3
VolatilityVolatilitySupport, Physical, Chaos, Critical
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Volt inventory icon.pngVoltVoltSupport, Attack, Projectile, Lightning, Chaining
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.Supported Skills gain 3 Voltaic Charge per Metre travelled
Supported Skills have 30 maximum Voltaic Charge
Supported Skills consume all Voltaic Charge on use
Supported Skills Chain 1 time per ten Voltaic Charge consumed
Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Volt inventory icon.png
2
Essence HarvestEssence HarvestSupport, Minion, Persistent
Tier: 1
Support Requirements: +5 IntSupports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.Recover 4% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill diesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1
Deadly HeraldDeadly HeraldSupport, Herald
Tier: 3
Reservation: 20 Spirit
Support Requirements: +5 DexSupports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.Supported Skills deal 30% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3
File:Pinpoint Critical inventory icon.pngPinpoint CriticalPinpoint CriticalSupport, Critical
Tier: 2
Support Requirements: +5 IntSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit Chance
Supported Skills have 30% less Critical Damage Bonus
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Pinpoint Critical inventory icon.png
2
Ancestral CallAncestral CallSupport, Attack, Melee, Strike
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills.Supported Strike Skills are Ancestrally Boosted
once every 6 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2
InhibitorInhibitorSupport, Spell
Tier: 2
Support Requirements: +5 DexSupports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.Supported Skills cannot consume Charges
Supported Skills deal 4% more Damage per different type of Charge on you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2

Base items

ItemStats
Hardwood SpearHardwood SpearSpear
Physical Damage: 5-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Grants Skill: Spear Throw
Grants Skill: Spear Throw
Winged SpearWinged SpearSpear
Physical Damage: 12-22
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.5 metres
Requires Level 16, 14 Str, 30 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Ironhead SpearIronhead SpearSpear
Physical Damage: 7-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 5, 11 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Leather BucklerLeather BucklerBuckler
Chance to Block: 20%
Evasion: 10
Grants Skill: Parry
Grants Skill: Parry
Ringed BucklerRinged BucklerBuckler
Chance to Block: 20%
Evasion: 60
Requires Level 33, 61 DexGrants Skill: Parry
Grants Skill: Parry
Icicle FlailIcicle FlailFlail
Elemental Damage: 24-55
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 47, 84 Str, 34 Int
Acrid WandAcrid WandWandRequires Level 33, 72 IntGrants Skill: Level (9-20) DecomposeGrants Skill: Level (9-20) Decompose
Slender FlailSlender FlailFlail
Physical Damage: 19-32
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 26, 48 Str, 20 Int
Ring FlailRing FlailFlail
Physical Damage: 23-44
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 38, 69 Str, 28 Int
Guarded FlailGuarded FlailFlail
Physical Damage: 31-57
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 45, 81 Str, 33 Int
Tearing FlailTearing FlailFlail
Physical Damage: 27-56
Critical Strike Chance: 12.50%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 52, 93 Str, 37 Int
Great FlailGreat FlailFlail
Physical Damage: 35-58
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 58, 103 Str, 41 Int
Abyssal FlailAbyssal FlailFlail
Physical Damage: 36-66
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 65, 116 Str, 45 Int
Pointed MaulPointed MaulTwo Hand Mace
Physical Damage: 68-102
Critical Strike Chance: 6.50%
Attacks per Second: 1.10
Requires Level 45, 104 Str
Giant MaulGiant MaulTwo Hand Mace
Physical Damage: 96-144
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 65, 148 Str
Bandit HatchetBandit HatchetOne Hand Axe
Physical Damage: 13-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 20, 37 Str, 16 Dex
War SpearWar SpearSpear
Physical Damage: 14-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 21, 17 Str, 29 DexGrants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
Grants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
Forked SpearForked SpearSpear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 26, 20 Str, 48 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Hunting SpearHunting SpearSpear
Physical Damage: 10-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.5 metres
Requires Level 10, 10 Str, 20 DexGrants Skill: Spear Throw
(15-25)% chance to Maim on Hit
Grants Skill: Spear Throw
(15-25)% chance to Maim on Hit
Wooden BucklerWooden BucklerBuckler
Chance to Block: 20%
Evasion: 16
Requires Level 5, 11 DexGrants Skill: Parry
Grants Skill: Parry
Dusk RingDusk Ring+1 Prefix Modifier allowed
-1 Suffix Modifier Allowed
+1 Prefix Modifier allowed
-1 Suffix Modifier Allowed
Gloam AmuletGloam Amulet-1 Prefix Modifier allowed
+1 Suffix Modifier Allowed
-1 Prefix Modifier allowed
+1 Suffix Modifier Allowed
Tenebrous AmuletTenebrous Amulet-2 Prefix Modifier allowed
+2 Suffix Modifier Allowed
-2 Prefix Modifier allowed
+2 Suffix Modifier Allowed
Ornate BucklerOrnate BucklerBuckler
Chance to Block: 20%
Evasion: 90
Requires Level 52, 95 DexGrants Skill: Parry
Grants Skill: Parry
Barbed SpearBarbed SpearSpear
Physical Damage: 20-38
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 33, 25 Str, 60 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Gloam RingGloam Ring-1 Prefix Modifier allowed
+1 Suffix Modifier Allowed
-1 Prefix Modifier allowed
+1 Suffix Modifier Allowed
Tenebrous RingTenebrous Ring-2 Prefix Modifier allowed
+2 Suffix Modifier Allowed
-2 Prefix Modifier allowed
+2 Suffix Modifier Allowed
Penumbra RingPenumbra Ring+2 Prefix Modifier allowed
-2 Suffix Modifier Allowed
+2 Prefix Modifier allowed
-2 Suffix Modifier Allowed
Dusk AmuletDusk Amulet+1 Prefix Modifier allowed
-1 Suffix Modifier Allowed
+1 Prefix Modifier allowed
-1 Suffix Modifier Allowed
Penumbra AmuletPenumbra Amulet+2 Prefix Modifier allowed
-2 Suffix Modifier Allowed
+2 Prefix Modifier allowed
-2 Suffix Modifier Allowed
Broad SpearBroad SpearSpear
Physical Damage: 26-48
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 40, 29 Str, 72 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Crossblade SpearCrossblade SpearSpear
Physical Damage: 28-51
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Requires Level 45, 33 Str, 81 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Seaglass SpearSeaglass SpearSpear
Physical Damage: 27-50
Critical Strike Chance: 10.00%
Attacks per Second: 1.60
Requires Level 51, 36 Str, 91 Dex, 65 IntGrants Skill: Spear Throw
Grants Skill: Spear Throw
Sword SpearSword SpearSpear
Physical Damage: 30-56
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 52, 37 Str, 93 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Striking SpearStriking SpearSpear
Elemental Damage: 23-91
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 55, 39 Str, 98 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Helix SpearHelix SpearSpear
Physical Damage: 37-68
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 65, 45 Str, 116 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Jagged SpearJagged SpearSpear
Physical Damage: 33-61
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 59, 42 Str, 105 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Spiked SpearSpiked SpearSpear
Physical Damage: 41-76
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 77, 64 Str, 165 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Steelhead SpearSteelhead SpearSpear
Physical Damage: 27-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 45, 33 Str, 81 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Orichalcum SpearOrichalcum SpearSpear
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 67, 53 Str, 135 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Coursing SpearCoursing SpearSpear
Physical Damage: 29-54
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Requires Level 48, 35 Str, 86 DexGrants Skill: Spear Throw
(15-25)% chance to Maim on Hit
Grants Skill: Spear Throw
(15-25)% chance to Maim on Hit
Stalking SpearStalking SpearSpear
Physical Damage: 44-82
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Requires Level 77, 64 Str, 165 DexGrants Skill: Spear Throw
(15-25)% chance to Maim on Hit
Grants Skill: Spear Throw
(15-25)% chance to Maim on Hit
Swift SpearSwift SpearSpear
Physical Damage: 28-53
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 51, 36 Str, 91 DexGrants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
Grants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
Flying SpearFlying SpearSpear
Physical Damage: 41-76
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 78, 64 Str, 165 DexGrants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
Grants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
Branched SpearBranched SpearSpear
Physical Damage: 32-59
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 55, 39 Str, 98 DexGrants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
Grants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
Pronged SpearPronged SpearSpear
Physical Damage: 40-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 72, 59 Str, 150 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Massive SpearMassive SpearSpear
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 62, 44 Str, 110 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Grand SpearGrand SpearSpear
Physical Damage: 46-85
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 79, 64 Str, 165 DexGrants Skill: Spear Throw
Grants Skill: Spear Throw
Plated BucklerPlated BucklerBuckler
Chance to Block: 20%
Evasion: 26
Requires Level 11, 22 DexGrants Skill: Parry
Grants Skill: Parry
Iron BucklerIron BucklerBuckler
Chance to Block: 20%
Evasion: 33
Requires Level 16, 30 DexGrants Skill: Parry
Grants Skill: Parry
Ridged BucklerRidged BucklerBuckler
Chance to Block: 20%
Evasion: 43
Requires Level 22, 42 DexGrants Skill: Parry
Grants Skill: Parry
Spiked BucklerSpiked BucklerBuckler
Chance to Block: 20%
Evasion: 49
Requires Level 26, 49 DexGrants Skill: Parry
Grants Skill: Parry
Edged BucklerEdged BucklerBuckler
Chance to Block: 20%
Evasion: 70
Requires Level 39, 72 DexGrants Skill: Parry
Grants Skill: Parry
Oak BucklerOak BucklerBuckler
Chance to Block: 20%
Evasion: 79
Requires Level 45, 83 DexGrants Skill: Parry
Grants Skill: Parry
Ancient BucklerAncient BucklerBuckler
Chance to Block: 20%
Evasion: 133
Requires Level 75, 139 DexGrants Skill: Parry
Grants Skill: Parry
Spikeward BucklerSpikeward BucklerBuckler
Chance to Block: 20%
Evasion: 95
Requires Level 55, 101 DexGrants Skill: Parry
Grants Skill: Parry
Gutspike BucklerGutspike BucklerBuckler
Chance to Block: 20%
Evasion: 122
Requires Level 70, 129 DexGrants Skill: Parry
Grants Skill: Parry
Bladeguard BucklerBladeguard BucklerBuckler
Chance to Block: 24%
Evasion: 105
Requires Level 65, 112 DexGrants Skill: Parry
Grants Skill: Parry
Painted BucklerPainted BucklerBuckler
Chance to Block: 20%
Evasion: 84
Requires Level 48, 88 DexGrants Skill: Parry
Grants Skill: Parry
Coiled BucklerCoiled BucklerBuckler
Chance to Block: 20%
Evasion: 89
Requires Level 51, 94 DexGrants Skill: Parry
Grants Skill: Parry
Jingling BucklerJingling BucklerBuckler
Chance to Block: 20%
Evasion: 101
Requires Level 59, 108 DexGrants Skill: Parry
Grants Skill: Parry
File:Commander Sword inventory icon.pngCommander SwordCommander SwordOne Hand Sword
Physical Damage: 36-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 54, 68 Str, 68 Dex
File:Commander Sword inventory icon.png
File:Cutlass inventory icon.pngCutlassCutlassOne Hand Sword
Physical Damage: 33-49
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 45, 57 Str, 57 Dex
File:Cutlass inventory icon.png
File:Dark Blade inventory icon.pngDark BladeDark BladeOne Hand Sword
Physical Damage: 43-65
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Requires Level 65, 81 Str, 81 Dex
File:Dark Blade inventory icon.png
File:Sickle Sword inventory icon.pngSickle SwordSickle SwordOne Hand Sword
Physical Damage: 18-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 28, 37 Str, 37 Dex
File:Sickle Sword inventory icon.png
File:Dread Hatchet inventory icon.pngDread HatchetDread HatchetOne Hand Axe
Physical Damage: 34-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 65, 116 Str, 45 Dex
File:Dread Hatchet inventory icon.png
File:Ceremonial Halberd inventory icon.pngCeremonial HalberdCeremonial HalberdTwo Hand Axe
Physical Damage: 53-123
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 52, 93 Str, 37 DexCannot use Projectile Attacks
File:Ceremonial Halberd inventory icon.png
Cannot use Projectile Attacks
File:Jagged Greataxe inventory icon.pngJagged GreataxeJagged GreataxeTwo Hand Axe
Physical Damage: 43-99
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 40, 72 Str, 29 Dex(15–25)% chance to cause Bleeding on Hit
File:Jagged Greataxe inventory icon.png
(15–25)% chance to cause Bleeding on Hit
File:Ember Greataxe inventory icon.pngEmber GreataxeEmber GreataxeTwo Hand Axe
Elemental Damage: 58-154
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 50, 89 Str, 36 Dex
File:Ember Greataxe inventory icon.png
File:Monument Greataxe inventory icon.pngMonument GreataxeMonument GreataxeTwo Hand Axe
Physical Damage: 48-143
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 57, 102 Str, 40 Dex
File:Monument Greataxe inventory icon.png
File:Obsidian Greatsword inventory icon.pngObsidian GreatswordObsidian GreatswordTwo Hand Sword
Physical Damage: 49-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 36, 46 Str, 46 Dex
File:Obsidian Greatsword inventory icon.png
File:Regalia Longsword inventory icon.pngRegalia LongswordRegalia LongswordTwo Hand Sword
Physical Damage: 61-92
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 54, 68 Str, 68 Dex
File:Regalia Longsword inventory icon.png
File:Ancient Greatblade inventory icon.pngAncient GreatbladeAncient GreatbladeTwo Hand Sword
Physical Damage: 55-103
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 49, 62 Str, 62 Dex
File:Ancient Greatblade inventory icon.png
File:Keen Greatsword inventory icon.pngKeen GreatswordKeen GreatswordTwo Hand Sword
Physical Damage: 45-94
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 45, 57 Str, 57 Dex
File:Keen Greatsword inventory icon.png

Unique items

ItemStats
Daevata's WindDaevata's Wind
War Spear
Spear
Physical Damage: 14-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 21, 17 Str, 29 Dex(25-35)% increased Projectile Speed when thrown
Grants Skill: Spear Throw
Adds (10-15) to (21-26) Physical Damage
+100 to Evasion Rating
(10-20)% increased Attack Speed
(30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
As the flow of battle demanded, she became a sudden storm or a vanishing wind.
(25-35)% increased Projectile Speed when thrown
Grants Skill: Spear ThrowAdds (10-15) to (21-26) Physical Damage
+100 to Evasion Rating
(10-20)% increased Attack Speed
(30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
MjölnerMjölner
Torment Club
One Hand Mace
Physical Damage: 44-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 66, 248 Str, 200 IntGrants Skill: Level (16-20) Lightning Spell on Melee Hit+200 Intelligence Requirement
+100 Strength Requirement
(150-200)% increased Physical Damage
(10-20)% increased Attack Speed
+1 to Level of all Lightning Skills
Look the storm in the eye and you will have its respect.
Grants Skill: Level (16-20) Lightning Spell on Melee Hit+200 Intelligence Requirement
+100 Strength Requirement
(150-200)% increased Physical Damage
(10-20)% increased Attack Speed
+1 to Level of all Lightning Skills
Tabula RasaTabula Rasa
Garment
Has 6 Jewel Sockets (Hidden)
Has 6 Jewel Sockets (Hidden)
The Bringer of RainThe Bringer of Rain
Decorated Helm
Armour: 110
Evasion: 99
Requires Level 52, 53 Str, 53 Dex(600-800)% increased Armour and Evasion
+(200-300) to Accuracy Rating
(30-60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces, and Swords in one hand
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
(600-800)% increased Armour and Evasion
+(200-300) to Accuracy Rating
(30-60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces, and Swords in one hand
The Hammer of FaithThe Hammer of Faith
Giant Maul
Two Hand Mace
Physical Damage: 96-144
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 65, 148 Str(200-250)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Gain a random shrine buff every 10 seconds
The secret Order endured by publicly
praying however the Templars demanded.
One day, justice would fall upon them...
(200-250)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Gain a random shrine buff every 10 seconds
Prism GuardianPrism Guardian
Sectarian Crest Shield
Shield
Chance to Block: 25%
Armour: 47
Energy Shield: 18
Requires Level 33, 34 Str, 34 IntGrants Skill: Raise Shield(63)% increased Armour and Energy Shield
+(27) to Dexterity
+(18)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life
When blood is paid, the weak think twice.
Grants Skill: Raise Shield(63)% increased Armour and Energy Shield
+(27) to Dexterity
+(18)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life
The Deepest TowerThe Deepest Tower
Spiritbone Crown
Armour: 97
Energy Shield: 35
Requires Level 45, 46 Str, 46 Int(70-130)% increased Armour and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
Death crawls in darkness, closer than we think.
(70-130)% increased Armour and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
NocturneNocturne
Wooden Buckler
Buckler
Chance to Block: 20%
Evasion: 16
Requires Level 5, 11 DexGrants Skill: Parry+(60-80) to maximum Mana
+(10-15)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
Light and shadow chase eternal,
but neither knows the other exists...
Grants Skill: Parry+(60-80) to maximum Mana
+(10-15)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
Zerphi's SerapeZerphi's Serape
Scalper's Jacket
Evasion: 117
Energy Shield: 48
Requires Level 39, 45 Dex, 45 Int(73)% increased Evasion and Energy Shield
+(59) to maximum Mana
50% increased Attribute Requirements
Soul Eater
Mortality is a curse.
The cure is simple.
(73)% increased Evasion and Energy Shield
+(59) to maximum Mana
50% increased Attribute Requirements
Soul Eater
The Fall of the AxeThe Fall of the Axe
Silver Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowGrants Onslaught during effect"When the headsman's blade swings,
your last moments stretch to eternity."
- Vorm, the Twice-Pardoned
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you are affected by a SlowGrants Onslaught during effect
The Coming CalamityThe Coming Calamity
Heroic Armour
Armour: 245
Evasion: 223
Requires Level 65, 86 Str, 86 DexGrants Skill: Level (16-20) Herald of Ash
Grants Skill: Level (16-20) Herald of Ice
Grants Skill: Level (16-20) Herald of Thunder
+(60–80) to maximum Life
+(30–40)% to all Elemental Resistances
Enemies in your Presence have no Elemental Resistances
Whiff of cold, tiny spark, faintest flicker in the dark.
Embers swirl, ice takes form, sky exposed - Death's perfect storm.
Frost and thunder, flames shine bright, ruin walks the land tonight.
By your hand they dance and bend, wield them and brook no end.
Grants Skill: Level (16-20) Herald of Ash
Grants Skill: Level (16-20) Herald of Ice
Grants Skill: Level (16-20) Herald of Thunder
+(60–80) to maximum Life+(30–40)% to all Elemental Resistances
Enemies in your Presence have no Elemental Resistances
WaistgateWaistgate
Heavy Belt
Requires Level 50(20-30)% increased Stun Threshold
Has (1-3) Charm Slots
+(50-80) Maximum Life
+(50-80) to maximum Mana
(20-30)% increased Flask Life Recovery Rate
(20-30)% increased Flask Life Recovery Rate
Life and Mana Flasks can be equpped in either slot
Clever artifice is not alaways complex.
(20-30)% increased Stun Threshold
Has (1-3) Charm Slots+(50-80) Maximum Life
+(50-80) to maximum Mana
(20-30)% increased Flask Life Recovery Rate
(20-30)% increased Flask Life Recovery Rate
Life and Mana Flasks can be equpped in either slot
Beira's AnguishBeira's Anguish
Dousing Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Ignite
Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used
They found a crying child tied to a frozen pyre.
She was clad in ice, but the village was ash.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used
Calgyra's ArcCalgyra's Arc
Ornate Buckler
Buckler
Chance to Block: 20%
Evasion: 90
Requires Level 52, 95 DexGrants Skill: Parry(60-100)% increased Evasion Rating
+(60-100) to maximum Mana
+(10-20) to Intelligence
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
"There is nowhere my vengeance cannot find you."
Grants Skill: Parry(60-100)% increased Evasion Rating
+(60-100) to maximum Mana
+(10-20) to Intelligence
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
Chernobog's PillarChernobog's Pillar
Blacksteel Tower Shield
Shield
Chance to Block: 26%
Armour: 152
Requires Level 65, 118 StrGrants Skill: Raise Shield(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
Grants Skill: Raise Shield(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Saitha's SpearSaitha's Spear
Barbed Spear
Spear
Physical Damage: 20-38
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 33, 25 Str, 60 DexGrants Skill: Spear ThrowAdds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(26-40)% chance to Aggravate Bleeding on Hit
Born in a star of man's own make,
fused to her hand by her last mistake.
Grants Skill: Spear ThrowAdds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(26-40)% chance to Aggravate Bleeding on Hit
The Grand ProjectThe Grand Project
Precursor Tablet
(12-18) Maps in Range are IrradiatedAll Maps in Range can be accessed"I see a pattern in these towers. Whoever the Precursors were, they sought to master this world, to shape it as they saw fit. My people had the same ambitions..."Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower.
(12-18) Maps in Range are IrradiatedAll Maps in Range can be accessed
Effigy of CrueltyEffigy of Cruelty
Antler Focus
Focus
Energy Shield: 17
Requires Level 10, 20 Int+(20-30) to maximum Energy Shield
(60-80)% increased Spell Damage
+10 to Intelligence
+(7-13)% to Chaos Resistance
Critical Hits with Spells apply (3-5) Stacks of Critical Weakness
The horrors we imagined as children
still exist somewhere in the dark...
+(20-30) to maximum Energy Shield
(60-80)% increased Spell Damage
+10 to Intelligence
+(7-13)% to Chaos Resistance
Critical Hits with Spells apply (3-5) Stacks of Critical Weakness
The Lethal DrawThe Lethal Draw
Sacral Quiver
Requires Level 16Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
+(15-25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Life and death ooze from the same sap.Can only be equipped if you are wielding a Bow.
Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
+(15-25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Window to ParadiseWindow to Paradise
Barricade Tower Shield
Shield
Chance to Block: 26%
Armour: 50
Requires Level 16, 30 StrGrants Skill: Raise Shield(60-120)% increased Armour
+(60-100) to maximum Mana
+(10-15)% to all Elemental Resistances
Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised
"Beyond fire, blood, and nightmare,
the Savior will build utopia."
Grants Skill: Raise Shield(60-120)% increased Armour
+(60-100) to maximum Mana
+(10-15)% to all Elemental Resistances
Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised
The Wicked QuillThe Wicked Quill
Withered Wand
WandGrants Skill: Level (1-20) Chaos Bolt(60-100)% increased Spell Damage
+(60-100) to maximum Mana
+(7-13)% to Chaos Resistance
Spells have a 25% chance to inflict Withered for 4 seconds on Hit
With a flick of the finger, their fates are written,
the pages torn to a million pieces.
Grants Skill: Level (1-20) Chaos Bolt(60-100)% increased Spell Damage
+(60-100) to maximum Mana
+(7-13)% to Chaos Resistance
Spells have a 25% chance to inflict Withered for 4 seconds on Hit
ChainstingChainsting
Hunting Spear
Spear
Physical Damage: 10-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.5 metres
Requires Level 10, 10 Str, 20 Dex(15-25)% chance to Maim on Hit
Grants Skill: Spear Throw
Adds (13-17) to (22-28) Physical Damage
+(100-150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20-30)% increased Projectile Speed with this Weapon
The Sacred Hunt ends with mercy.
(15-25)% chance to Maim on Hit
Grants Skill: Spear ThrowAdds (13-17) to (22-28) Physical Damage
+(100-150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20-30)% increased Projectile Speed with this Weapon
Tyranny's GripTyranny's Grip
Ironhead Spear
Spear
Physical Damage: 7-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 5, 11 DexGrants Skill: Spear Throw(150-200)% increased Physical Damage
(10-15)% reduced Attack Speed
+(15-30) to Strength
Strikes deal Splash damage to targets within 1.8 metres
Cannot use Projectile Attacks
The might of the Eternal Empire was formidable,
but rebels of every culture stood together as one.
Grants Skill: Spear Throw(150-200)% increased Physical Damage
(10-15)% reduced Attack Speed
+(15-30) to Strength
Strikes deal Splash damage to targets within 1.8 metres
Cannot use Projectile Attacks
The Empty RoarThe Empty Roar
Cultist Greathammer
Two Hand Mace
Physical Damage: 32-43
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Requires Level 22, 52 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(20-30)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Secrecy and silence are powers all their own.
Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(20-30)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Sire of ShardsSire of Shards
Chiming Staff
StaffRequires Level 25, 52 IntGrants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
+(5-10)% to all Elemental Resistances
20% increased Light Radius
Spells fire 4 additional Projectiles
Spells fire Projectiles in a circle
That which was broken may yet break.
Grants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
+(5-10)% to all Elemental Resistances
20% increased Light Radius
Spells fire 4 additional Projectiles
Spells fire Projectiles in a circle
Sculpted SufferingSculpted Suffering
Warpick
One Hand Mace
Physical Damage: 18-24
Critical Strike Chance: 7.00%
Attacks per Second: 1.45
Requires Level 22, 52 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
The Abyssals were created, not born,
and every moment in the light was agony.
+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
DoomfletchDoomfletch
Composite Bow
Bow
Physical Damage: 19-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 22, 52 DexAdds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
Adds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Sands of SilkSands of Silk
Shrouded Vest
Evasion: 102Requires Level 16, 34 DexGrants Skill: Level (5-20) Blink(50-100)% increased Evasion Rating
+(50-80) to maximum Mana
+(10-20) to Dexterity
+(10-20) to Intelligence
+(10-15)% to Fire Resistance
(15-30)% increased Cooldown Recovery Rate
The desert is ever flowing.
Grants Skill: Level (5-20) Blink(50-100)% increased Evasion Rating
+(50-80) to maximum Mana
+(10-20) to Dexterity
+(10-20) to Intelligence
+(10-15)% to Fire Resistance
(15-30)% increased Cooldown Recovery Rate
Stone of LazhwarStone of Lazhwar
Lapis Amulet
Requires Level 8+(10-15) to Intelligence+(50-100) to maximum Mana
(15-25)% increased Cast Speed
+(15-25)% to Block Chance while holding a Focus
You are slow, foolish and ignorant.
I am not.
+(10-15) to Intelligence+(50-100) to maximum Mana
(15-25)% increased Cast Speed
+(15-25)% to Block Chance while holding a Focus
GoregirdleGoregirdle
Plate Belt
Requires Level 24+(100-140) to Armour
Has (1-3) Charm Slots
+(20-30) to Strength
(10-20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Bleeding just means you're still alive.
+(100-140) to Armour
Has (1-3) Charm Slots+(20-30) to Strength
(10-20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
BijouborneBijouborne
Double Belt
Requires Level 44Grants Skill: Level (11-20) Cast on Charm Use
Has (1-3) Charm Slots
(20–30)% increased Charm Charges gained
+(50-100) to maximum Mana
(50-10)% reduced Charm Effect Duration
+2 Charm Slots
+(15-25) to Dexterity
(20-30)% increased Charm Charges gained
Trifle not with the trinket mage.
Grants Skill: Level (11-20) Cast on Charm Use
Has (1-3) Charm Slots
(20–30)% increased Charm Charges gained+(50-100) to maximum Mana
(50-10)% reduced Charm Effect Duration
+2 Charm Slots
+(15-25) to Dexterity
(20-30)% increased Charm Charges gained
Soul MantleSoul Mantle
Sacrificial Mantle
Armour: 123
Energy Shield: 46
Requires Level 36, 41 Str, 41 Int(80-120)% increased Armour and Energy Shield
+10 to Strength
+15 to Intelligence
(30-20)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
The greatest mistakes cause suffering
long after they have been made
(80-120)% increased Armour and Energy Shield
+10 to Strength
+15 to Intelligence
(30-20)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
The Mutable StarThe Mutable Star
Cleric Vestments
Armour: 148
Energy Shield: 53
Requires Level 45, 51 Str, 51 Int(100-150)% increased Armour and Energy Shield
(50-100)% increased Energy Shield Recharge Rate
(25-35) Life Regeneration per second
(50-30)% reduced Bleeding Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
Through every great purge, and every fiery inquisition,
the Twilight Order endured in secret.
(100-150)% increased Armour and Energy Shield
(50-100)% increased Energy Shield Recharge Rate
(25-35) Life Regeneration per second
(50-30)% reduced Bleeding Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
The Fallen FormationThe Fallen Formation
Lamellar Mail
Armour: 167
Evasion: 151
Requires Level 52, 59 Str, 59 Dex(100-200)% increased Armour and Evasion
+(20-30) to Strength
+(20-30) to Dexterity
(8-12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
"I will never forget. I will carry your memory
forward, all of you, from this ghastly Vale."
- Artair, last survivor of the Ogham rebellion
(100-200)% increased Armour and Evasion
+(20-30) to Strength
+(20-30) to Dexterity
(8-12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
Widow's ReignWidow's Reign
Knight Armour
Armour: 148
Evasion: 133
Requires Level 45, 51 Str, 51 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds
That day, both the Unblinking Eye and
their enemies stood in silence. That day,
the sky was clear, but it was raining.
(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds
GloamgownGloamgown
Elementalist Robe
Energy Shield: 97Requires Level 45, 94 Int(100-140)% increased Energy Shield
+(30-40) to Spirit
+(25-35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
Your base Energy Shield Recharge Delay is 10 seconds
The tale-women of old knew how to build anticipation.
(100-140)% increased Energy Shield
+(30-40) to Spirit
+(25-35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
Your base Energy Shield Recharge Delay is 10 seconds
WaveshaperWaveshaper
Tideseer Mantle
Armour: 165
Energy Shield: 58
Requires Level 51, 59 Str, 59 Int+(100-200) to maximum Energy Shield
+(20-40) to Spirit
+(25-35)% to Fire Resistance
+(25-35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30-50)% of Maximum Mana as Armour
"Move in ways your enemy does not expect.
Confuse them with elegance and grace.
They'll never see the axe coming."
- Rakiata, Chieftain of the Tasalio Tribe
+(100-200) to maximum Energy Shield
+(20-40) to Spirit
+(25-35)% to Fire Resistance
+(25-35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30-50)% of Maximum Mana as Armour
TangletongueTangletongue
Forked Spear
Spear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 26, 20 Str, 48 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(10-20)% to Critical Hit Chance
+(15-25) to Intelligence
Forks Critical Hits
10% of Skill Mana Costs Converted to Life Costs
"In the hands of Orbala, it made a god bleed."
- Wranga, tale-woman of the Wahida akhara
Grants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(10-20)% to Critical Hit Chance
+(15-25) to Intelligence
Forks Critical Hits
10% of Skill Mana Costs Converted to Life Costs
SlivertongueSlivertongue
Zealot Bow
Bow
Physical Damage: 31-47
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 39, 90 DexAdds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Pierce all targets after Forking
A hundred blind heads, each seeking the taste of prey on the air.
Adds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Pierce all targets after Forking
Apep's SupremacyApep's Supremacy
Voodoo Focus
Focus
Energy Shield: 32
Requires Level 33, 61 Int(100-200)% increased Energy Shield
(30-50)% increased Energy Shield Recharge Rate
(30-50)% faster start of Energy Shield Recharge
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
Give him your body, and your burdens will follow.
(100-200)% increased Energy Shield
(30-50)% increased Energy Shield Recharge Rate
(30-50)% faster start of Energy Shield Recharge
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
NebulochNebuloch
Execratus Hammer
One Hand Mace
Physical Damage: 40-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 55, 126 StrAdds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
Adds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
DreadfistDreadfist
Bolstered Mitts
Armour: 58Requires Level 27, 44 Str(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
What is worse, the sting of the past, the pain of the present, or the fear of the future?
(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
Empire's GraspEmpire's Grasp
Titan Mitts
Armour: 100Requires Level 52, 83 Str(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
"I like my vassals at sword point,
but my enemies as close as the hilt."
- Emperor Chitus
(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
Essentia SanguisEssentia Sanguis
Furtive Wraps
Evasion: 50
Energy Shield: 19
Requires Level 52, 46 Dex, 46 Int(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
NightscaleNightscale
Pauascale Gloves
Energy Shield: 32Requires Level 45, 73 Int(60-100)% increased Energy Shield
(30-50)% increased Critical Hit Chance
+(10-20) to Intelligence
+(20-30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Diamora sings not for hunger, but for longing.
(60-100)% increased Energy Shield
(30-50)% increased Critical Hit Chance
+(10-20) to Intelligence
+(20-30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Valako's ViceValako's Vice
Plate Gauntlets
Armour: 48
Evasion: 44
Requires Level 45, 40 Str, 40 Dex(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Unlike the other gods, when he was born from the volcano,
Valako rode the clouds of ash into the thundering sky.
(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
The Prisoner's ManaclesThe Prisoner's Manacles
Diviner Cuffs
Armour: 48
Energy Shield: 17
Requires Level 45, 40 Str, 40 Int(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Only once did Maligaro wonder if he'd gone too far.
His greatest success took three entire legions to capture.
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Blood PriceBlood Price
Fierce Greathelm
Armour: 196Requires Level 51, 94 Str(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
An eye for an eye makes the whole world dead.
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
HeatshiverHeatshiver
Velvet Cap
Evasion: 181Requires Level 52, 95 Dex(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
IndigonIndigon
Magus Tiara
Energy Shield: 84Requires Level 65, 118 Int(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Where the body's limits begin,
the mind's limits end.
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Scold's BridleScold's Bridle
Jade Tiara
Energy Shield: 69Requires Level 50, 92 Int+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
"The sharper the pain, the sharper the mind.
A curious paradox."
- Shavronne of Umbra
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
Starkonja's HeadStarkonja's Head
Leatherbound Hood
Evasion: 177Requires Level 51, 94 Dex(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Companion's Life before you
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Companion's Life before you
The Black InsigniaThe Black Insignia
Corsair Cap
Evasion: 158Requires Level 45, 83 Dex(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Brinerot pirates live in a perpetual blaze of glory,
pushing their luck right to the end.
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
RearguardRearguard
Blunt Quiver
Requires Level 32(20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
Can only be equipped if you are wielding a Bow.
(20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
Evergrasping RingEvergrasping Ring
Pearl Ring
Requires Level 32(7-10)% increased Cast Speed+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Power comes to those who seek
Death comes to those who reach
(7-10)% increased Cast Speed+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Gifts from AboveGifts from Above
Prismatic Ring
Requires Level 35+(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
God blesses those who bless themselves.
+(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
Icefang OrbitIcefang Orbit
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
Those members of the Brotherhood who employ the venom of
Trarthan ice snakes must take great care with the volatile substance.
Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
VenopunctureVenopuncture
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
Prized PainPrized Pain
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Agony brings clarity to those of pure mind.
Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Vigilant ViewVigilant View
Emerald Ring
Requires Level 26+(120-160) to Accuracy Rating+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Agony brings clarity to those of pure mind.
+(120-160) to Accuracy Rating+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Redblade BannerRedblade Banner
Heraldric Tower Shield
Shield
Chance to Block: 26%
Armour: 85
Requires Level 33, 61 StrGrants Skill: Raise Shield(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
Blood shed is blood shared.
Grants Skill: Raise Shield(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
ShyabaShyaba
Temple Maul
Two Hand Mace
Physical Damage: 35-72
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 28, 65 Str+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
Always Hits
Be not deceived by the treachery of men.
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
Always Hits
TidebreakerTidebreaker
Pointed Maul
Two Hand Mace
Physical Damage: 68-102
Critical Strike Chance: 6.50%
Attacks per Second: 1.10
Requires Level 45, 104 Str(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
CursecarverCursecarver
Acrid Wand
WandRequires Level 33, 72 IntGrants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30–50)% increased Mana Regeneration Rate
+4 to Level of <Random Curse> Skills
Lost in the Black Fen, Erian hoped that dawn would save him. He had no idea how far away the light truly was.
Grants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30–50)% increased Mana Regeneration Rate
+4 to Level of <Random Curse> Skills
DunkelhaltDunkelhalt
Leather Buckler
Buckler
Chance to Block: 20%
Evasion: 10
Grants Skill: Parry(30–50)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
50% increased Parried Debuff Magnitude
"A thief in the night, Draven did creep,
families asleep, taken, held on high.
Clever, he thought, 'til his children paid.
Nay, villain, a man never bleeds alone."
Grants Skill: Parry(30–50)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
50% increased Parried Debuff Magnitude
Rondel de EzoRondel de Ezo
Plated Buckler
Buckler
Chance to Block: 20%
Evasion: 26
Requires Level 11, 22 DexGrants Skill: Parry(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
"Resist for long enough, and your oppressor
will lose his will. Then, you've won."
Grants Skill: Parry(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
BloodbarrierBloodbarrier
Iron Buckler
Buckler
Chance to Block: 20%
Evasion: 33
Requires Level 16, 30 DexGrants Skill: Parry(20–30)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second
A window onto a realm of red,
where countless voices scream...
Grants Skill: Parry(20–30)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second
SilverthorneSilverthorne
Spiked Buckler
Buckler
Chance to Block: 20%
Evasion: 49
Requires Level 26, 49 DexGrants Skill: Parry(60–100)% increased Evasion Rating
+(10–15)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage
As a boy, in the arena, Daresso learned to
feign weakness to open up a lethal blow.
Grants Skill: Parry(60–100)% increased Evasion Rating
+(10–15)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage
SunsplinterSunsplinter
Array Buckler
Buckler
Chance to Block: 20%
Evasion: 95
Requires Level 55, 101 DexGrants Skill: Parry(100–300)% increased Evasion Rating
+(1–3)% to Maximum Fire Resistance
+(1–3)% to Maximum Fire Resistance
+(1–3)% to Maximum Fire Resistance
+(1–3) to Level of all Cold Skills
+(1–3) to Level of all Fire Skills
+(1–3) to Level of all Lightning Skills
"Lundara held back the hordes, while Solerai rose to split the sky.
With a single stroke, she ended the Winter of the World."
- Wranga, tale-woman of the Wahida akhara
Grants Skill: Parry(100–300)% increased Evasion Rating
+(1–3)% to Maximum Fire Resistance
+(1–3)% to Maximum Fire Resistance
+(1–3)% to Maximum Fire Resistance
+(1–3) to Level of all Cold Skills
+(1–3) to Level of all Fire Skills
+(1–3) to Level of all Lightning Skills
Cruel HegemonyCruel Hegemony
Overseer Precursor Tablet
Up to (2-4) Maps in Range contain BossesMap Bosses have 1 additional ModifierThe lash of the whip,
the ire of the tithe...
the press of the boot.
Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower.
Up to (2-4) Maps in Range contain BossesMap Bosses have 1 additional Modifier
Season of the HuntSeason of the Hunt
Overseer Precursor Tablet
Up to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri SpiritsDarkness and light, naught but forest between.
As the forest fades, the twilight hunt begins.
Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower.
Up to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri Spirits
Forgotten By TimeForgotten By Time
Expedition Precursor Tablet
(12-18) Maps in Range contain Expedition EncountersExpedition Monsters in your Maps spawn with half of their Life missing
Runic Monsters in your Maps are Duplicated
Before the starlight barrier failed, before the end came,
countless Kalguuran settlers sought a new life on Wraeclast.
Of the towns they founded and the lives they lived, little remains...
Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower.
(12-18) Maps in Range contain Expedition EncountersExpedition Monsters in your Maps spawn with half of their Life missing
Runic Monsters in your Maps are Duplicated
Wraeclast BesiegedWraeclast Besieged
Breach Precursor Tablet
(12-18) Maps in Range contain BreachesBreaches in your Maps have (-10–20)% reduced Monster density
Breaches in your Maps expand to at least 20 metres in radius
Breaches in your Maps remain open while there are alive Breach Monsters
In his broken madness, Xesht spills forth the hordes,
reaching out to wreak pain and ruination.
Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower.
(12-18) Maps in Range contain BreachesBreaches in your Maps have (-10–20)% reduced Monster density
Breaches in your Maps expand to at least 20 metres in radius
Breaches in your Maps remain open while there are alive Breach Monsters
Freedom of FaithFreedom of Faith
Ritual Precursor Tablet
(12-18) Maps in Range contain Ritual AltarsFavours at Ritual Altars in Area costs (10–15)% increased Tribute
Can Reroll Favours at Ritual Altars in your Maps twice as many times
When darkness comes, we pray for light.
When darkness is all that there is,
we pray for death.
Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower.
(12-18) Maps in Range contain Ritual AltarsFavours at Ritual Altars in Area costs (10–15)% increased Tribute
Can Reroll Favours at Ritual Altars in your Maps twice as many times
Yoke of SufferingYoke of Suffering
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (5-10)% increased Damage for each Elemental Ailment type among your Ailments on them
(20-30)% reduced Duration of Ignite, Shock and Chill on Enemies
Let the unrepentant be dragged ever downwards by the weight of their sins.
+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (5-10)% increased Damage for each Elemental Ailment type among your Ailments on them
(20-30)% reduced Duration of Ignite, Shock and Chill on Enemies
The Gnashing SashThe Gnashing Sash
Wide Belt
Requires Level 60(20-30)% increased Flask Charges Gained
Has (1-3) Charm Slots
(15-35)% increased Flask Life Recovery rate
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Life Recovery from Flasks can Overflow Maximum Life
"Ghorr knows only hunger, only ravenous feasting.
It will consume all that lives, and more!"
- Rantings of a Templar prisoner, page fourteen
(20-30)% increased Flask Charges Gained
Has (1-3) Charm Slots(15-35)% increased Flask Life Recovery rate
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Life Recovery from Flasks can Overflow Maximum Life
Spire of IreSpire of Ire
Helix Spear
Spear
Physical Damage: 37-68
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 65, 45 Str, 116 DexGrants Skill: Spear Throw
Grants Skill: Level 16-20 Chaotic Infusion
(15-20)% increased Attack Speed
Leeches (6-10)% of Physical Damage as Life
Adds (106-146) to (181-221) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage
The spear was specially forged to assassinate Voll,
but Maligaro never got a chance to use it...
Grants Skill: Spear Throw
Grants Skill: Level 16-20 Chaotic Infusion(15-20)% increased Attack Speed
Leeches (6-10)% of Physical Damage as Life
Adds (106-146) to (181-221) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage
Arakaali's GiftArakaali's Gift
Antidote Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Grants Immunity to Poison
Requires Level 24Used when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Devotees of the Goddess of Lust
needed never fear her sting.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Breath of the MountainsBreath of the Mountains
Sapphire Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use
Grants a Power Charge on use
"To scrape the sky,
to touch the clouds themselves,
is to know true freedom."
- Mutewind saying
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use
Grants a Power Charge on use
For UtopiaFor Utopia
Stone Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Cannot be Stunned
Requires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith.
The Savior will rise, and mankind will be free."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you become StunnedDefend with 200% of Armour during effect
Forsaken BangleForsaken Bangle
Amethyst Charm
Lasts 4.00 Seconds
Consumes 30 of 40 Charges on use
+18% to Chaos Resistance
Requires Level 40Used when you take Chaos damage from a Hit(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Among the Templars, a secret few ate the sins of others.
They bore this burden to empower their hidden Order.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you take Chaos damage from a Hit(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Nascent HopeNascent Hope
Thawing Charm
Lasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Grants Immunity to Freeze
Requires Level 12Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
"Even in the face of the Winter of the World,
life found a way. The Spirit always provides."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Ngamahu's ChosenNgamahu's Chosen
Ruby Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire Damage from a Hit(30–40)% increased Charges
Grants up to your maximum Rage on use
Kaom was not known for his restraint.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you take Fire Damage from a Hit(30–40)% increased Charges
Grants up to your maximum Rage on use
Rite of PassageRite of Passage
Golden Charm
Lasts 1.00 Seconds
Consumes 80 of 80 Charges on use
15% increased Rarity of Items found
Requires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young
Azmeri must prove themselves before the Spirit.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use
Sanguis HeroumSanguis Heroum
Staunching Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Bleeding
Requires Level 18Used when you start BleedingCreates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
Wraeclast has known too few true heroes.
It remembers those that stood in defiance.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you start BleedingCreates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
The Black CatThe Black Cat
Grounding Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Shock
Requires Level 32Used when you become Shocked(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
The most beloved member of every Brinerot crew
is the one that refuses to do any actual work.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you become Shocked(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
Valako's RoarValako's Roar
Topaz Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Lightning Resistance
Requires Level 5Used when you take Lightning Damage from a Hit(30–40)% increased Charges gained
Grants a Frenzy Charge on use
The sea swells, the sky thunders; two ships tilt at odds.
Flashes of light show only swinging axes... and a grin.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you take Lightning Damage from a Hit(30–40)% increased Charges gained
Grants a Frenzy Charge on use
Cloak of DefianceCloak of Defiance
Havoc Raiment
Energy Shield: 184Requires Level 65, 157 Int(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
When the throat roars,
As eyes weep,
When the hand grips hard
With trembling fingers,
When belly twists
Yet legs stand strong,
That is the work
Of the Defiant Heart.
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
Crown of EyesCrown of Eyes
Coral Circlet
Energy Shield: 63Requires Level 45, 83 Int(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
-10% to Fire Resistance
Increases and Reductions to Spell damage also apply to Attacks
Turning, gazing, blinking,
behold the eyes of void.
Burning, razing, drinking,
your mind is destroyed.
(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
-10% to Fire Resistance
Increases and Reductions to Spell damage also apply to Attacks
Leopold's ApplauseLeopold's Applause
Embroidered Gloves
Energy Shield: 35Requires Level 51, 82 Int(60–100)% increased Energy Shield
+(60–100) to maximum Mana
(10–15)% increased Rarity of Items found
Damage Penetrates 10% Elemental Resistances
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
"Keep smiling. The deepest cut comes not from insults, but from false praise."
(60–100)% increased Energy Shield
+(60–100) to maximum Mana
(10–15)% increased Rarity of Items found
Damage Penetrates 10% Elemental Resistances
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
SacrosanctumSacrosanctum
Corvus Mantle
Armour: 245
Energy Shield: 84
Requires Level 68, 86 Str, 86 Int+(20–30) to Spirit(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
Damage taken Recouped as Life is also Recouped as Energy Shield
The Twilight Order rejected the gods, choosing
instead to put their faith in each other.
+(20–30) to Spirit(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
Damage taken Recouped as Life is also Recouped as Energy Shield
Silks of VenerationSilks of Veneration
Enlightened Robe
Energy Shield: 153Requires Level 68, 157 Int(40–50)% increased Mana Regeneration Rate+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Hallowed Dordalus was cast into the pit as a heretic,
but his piety was so great, he would not burn.
He rose again, lauded, his faith forever changed...
but not the way the Templar believed.
(40–50)% increased Mana Regeneration Rate+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Vis MortisVis Mortis
Plated Raiment
Energy Shield: 117Requires Level 58, 120 Int(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Reap what others have sown
Muster them from their graves
Parade them for your pleasure
Zealots in mortis enslaved
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Voltaxic RiftVoltaxic Rift
Fanatic Bow
Bow
Chaos Damage: 52-87
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 79, 212 DexAdds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
Yriel's FosteringYriel's Fostering
Strider Vest
Evasion: 275Requires Level 52, 107 Dex(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
Death ArticulatedDeath Articulated
Ornate Gauntlets
Armour: 67
Evasion: 61
Requires Level 65, 57 Str, 57 Dex(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
"The mind at the center of the swarm... K'Tash does
the thinking... but it has only one thought... hate."
- Rantings of a Templar prisoner, page ninety-four
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Bursting DecayBursting Decay
Unset Ring
Requires Level 60Grants 1 additional Skill Slot(15-25)% increased Rarity of Items found
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
"All Beidat desires is a foothold, a grip on your flesh,
on the world... he will offer you anything to get it..."
- Rantings of a Templar prisoner, page thirty
Grants 1 additional Skill Slot(15-25)% increased Rarity of Items found
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
Rathpith GlobeRathpith Globe
Sacred Focus
Focus
Energy Shield: 63
Requires Level 75, 139 Int(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
Hyrri's IreHyrri's Ire
Armoured Vest
Evasion: 406Requires Level 73, 157 Dex(30–40)% increased Elemental Ailment Threshold(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Can Evade all Hits if you have not been Hit Recently
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
(30–40)% increased Elemental Ailment Threshold(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Can Evade all Hits if you have not been Hit Recently

Miscellaneous items

ItemDescription
Omen of ReinforcementsOmen of ReinforcementsWhile this item is active in your inventory the next Shrine you click on will grant an additional EffectRight click this item in your inventory to set it to be active. This item is consumed when triggered.While this item is active in your inventory the next Shrine you click on will grant an additional Effect
Omen of Answered PrayersOmen of Answered PrayersWhile this item is active in your inventory the next Shrine you click on will grant an additional EffectRight click this item in your inventory to set it to be active. This item is consumed when triggered.While this item is active in your inventory the next Shrine you click on will grant an additional Effect
Omen of Secret CompartmentsOmen of Secret CompartmentsWhile this item is active in your inventory the next Strongbox you click on will be reopenableRight click this item in your inventory to set it to be active. This item is consumed when triggered.While this item is active in your inventory the next Strongbox you click on will be reopenable
Omen of the HuntOmen of the HuntWhile this item is active in your inventory the next Possessed monster you kill will release its Azmeri SpiritRight click this item in your inventory to set it to be active. This item is consumed when triggered.While this item is active in your inventory the next Possessed monster you kill will release its Azmeri Spirit
Greater Vision RuneGreater Vision RuneStack Size: 10Martial Weapons: +110 to Accuracy Rating
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 24% increased Critical Hit Chance for Spells
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +110 to Accuracy Rating
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 24% increased Critical Hit Chance for Spells
Lesser Vision RuneLesser Vision RuneStack Size: 10Martial Weapons: +50 to Accuracy Rating
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 16% increased Critical Hit Chance for Spells
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +50 to Accuracy Rating
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 16% increased Critical Hit Chance for Spells
Greater Glacial RuneGreater Glacial RuneStack Size: 10Martial Weapons: Adds 9 to 15 Cold Damage
Armour: +14% to Cold Resistance
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Adds 9 to 15 Cold Damage
Armour: +14% to Cold Resistance
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Lesser Glacial RuneLesser Glacial RuneStack Size: 10Martial Weapons: Adds 3 to 5 Cold Damage
Armour: +10% to Cold Resistance
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Adds 3 to 5 Cold Damage
Armour: +10% to Cold Resistance
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Adept RuneAdept RuneStack Size: 10Martial Weapons: +8 to Dexterity
Armour: +8 to Dexterity
Wand or Staff: +8 to Dexterity
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +8 to Dexterity
Armour: +8 to Dexterity
Wand or Staff: +8 to Dexterity
Greater Adept RuneGreater Adept RuneStack Size: 10Martial Weapons: +10 to Dexterity
Armour: +10 to Dexterity
Wand or Staff: +10 to Dexterity
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +10 to Dexterity
Armour: +10 to Dexterity
Wand or Staff: +10 to Dexterity
Lesser Adept RuneLesser Adept RuneStack Size: 10Martial Weapons: +5 to Dexterity
Armour: +6 to Dexterity
Wand or Staff: +6 to Dexterity
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +5 to Dexterity
Armour: +6 to Dexterity
Wand or Staff: +6 to Dexterity
Greater Iron RuneGreater Iron RuneStack Size: 10Martial Weapons: 25% increased Physical Damage
Armour: 25% increased Armour, Evasion and Energy Shield
Wand or Staff: 30% increased Spell Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: 25% increased Physical Damage
Armour: 25% increased Armour, Evasion and Energy Shield
Wand or Staff: 30% increased Spell Damage
Lesser Iron RuneLesser Iron RuneStack Size: 10Martial Weapons: 15% increased Physical Damage
Armour: 15% increased Armour, Evasion and Energy Shield
Wand or Staff: 20% increased Spell Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: 15% increased Physical Damage
Armour: 15% increased Armour, Evasion and Energy Shield
Wand or Staff: 20% increased Spell Damage
Greater Desert RuneGreater Desert RuneStack Size: 10Martial Weapons: Adds 13 to 16 Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Adds 13 to 16 Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Lesser Desert RuneLesser Desert RuneStack Size: 10Martial Weapons: Adds 4 to 6 Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Adds 4 to 6 Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Resolve RuneResolve RuneStack Size: 10Martial Weapons: +8 to Intelligence
Armour: +8 to Intelligence
Wand or Staff: +8 to Intelligence
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +8 to Intelligence
Armour: +8 to Intelligence
Wand or Staff: +8 to Intelligence
Greater Resolve RuneGreater Resolve RuneStack Size: 10Martial Weapons: +10 to Intelligence
Armour: +10 to Intelligence
Wand or Staff: +10 to Intelligence
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +10 to Intelligence
Armour: +10 to Intelligence
Wand or Staff: +10 to Intelligence
Lesser Resolve RuneLesser Resolve RuneStack Size: 10Martial Weapons: +6 to Intelligence
Armour: +6 to Intelligence
Wand or Staff: +6 to Intelligence
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +6 to Intelligence
Armour: +6 to Intelligence
Wand or Staff: +6 to Intelligence
Greater Body RuneGreater Body RuneStack Size: 10Martial Weapons: Leeches 3% of Physical Damage as Life
Armour: +40 to maximum Life
Wand or Staff: +35 to maximum Energy Shield
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Leeches 3% of Physical Damage as Life
Armour: +40 to maximum Life
Wand or Staff: +35 to maximum Energy Shield
Lesser Body RuneLesser Body RuneStack Size: 10Martial Weapons: Leeches 2% of Physical Damage as Life
Armour: +20 to maximum Life
Wand or Staff: +25 to maximum Energy Shield
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Leeches 2% of Physical Damage as Life
Armour: +20 to maximum Life
Wand or Staff: +25 to maximum Energy Shield
Greater Rebirth RuneGreater Rebirth RuneStack Size: 10Martial Weapons: Gain 30 Life per Enemy Killed
Armour: Regenerate 0.35% of maximum Life per second
Wand or Staff: 18% increased Energy Shield Recharge Rate
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Gain 30 Life per Enemy Killed
Armour: Regenerate 0.35% of maximum Life per second
Wand or Staff: 18% increased Energy Shield Recharge Rate
Lesser Rebirth RuneLesser Rebirth RuneStack Size: 10Martial Weapons: Gain 10 Life per Enemy Killed
Armour: Regenerate 0.25% of maximum Life per second
Wand or Staff: 12% increased Energy Shield Recharge Rate
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Gain 10 Life per Enemy Killed
Armour: Regenerate 0.25% of maximum Life per second
Wand or Staff: 12% increased Energy Shield Recharge Rate
Greater Storm RuneGreater Storm RuneStack Size: 10Martial Weapons: Adds 1 to 30 Lightning Damage
Armour: +14% to Lightning Resistance
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Adds 1 to 30 Lightning Damage
Armour: +14% to Lightning Resistance
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Lesser Storm RuneLesser Storm RuneStack Size: 10Martial Weapons: Adds 1 to 10 Lightning Damage
Armour: +10% to Lightning Resistance
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Adds 1 to 10 Lightning Damage
Armour: +10% to Lightning Resistance
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Greater Mind RuneGreater Mind RuneStack Size: 10Martial Weapons: Leeches 2.5% of Physical Damage as Mana
Armour: +35 to maximum Mana
Wand or Staff: +35 to maximum Mana
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Leeches 2.5% of Physical Damage as Mana
Armour: +35 to maximum Mana
Wand or Staff: +35 to maximum Mana
Lesser Mind RuneLesser Mind RuneStack Size: 10Martial Weapons: Leeches 1.5% of Physical Damage as Mana
Armour: +15 to maximum Mana
Wand or Staff: +25 to maximum Mana
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Leeches 1.5% of Physical Damage as Mana
Armour: +15 to maximum Mana
Wand or Staff: +25 to maximum Mana
Greater Inspiration RuneGreater Inspiration RuneStack Size: 10Martial Weapons: Gain 24 Mana per Enemy Killed
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 24% increased Mana Regeneration Rate
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Gain 24 Mana per Enemy Killed
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 24% increased Mana Regeneration Rate
Lesser Inspiration RuneLesser Inspiration RuneStack Size: 10Martial Weapons: Gain 8 Mana per Enemy Killed
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Regeneration Rate
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Gain 8 Mana per Enemy Killed
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Regeneration Rate
Tempered RuneTempered RuneStack Size: 10Martial Weapons: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
Greater Tempered RuneGreater Tempered RuneStack Size: 10Martial Weapons: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
Lesser Tempered RuneLesser Tempered RuneStack Size: 10Martial Weapons: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
Greater Rune of LeadershipGreater Rune of LeadershipStack Size: 10Martial Weapons: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Greater Rune of TithingGreater Rune of TithingStack Size: 10Martial Weapons: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns Damage
Greater Rune of AlacrityGreater Rune of AlacrityStack Size: 10Martial Weapons: 8% increased Skill Speed
Armour: Debuffs on you expire 8% faster
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: 8% increased Skill Speed
Armour: Debuffs on you expire 8% faster
Greater Rune of NobilityGreater Rune of NobilityStack Size: 10Martial Weapons: Attacks with this Weapon have 10% chance to inflict Lightning Exposure
Armour: 10% reduced effect of Shock on you
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: Attacks with this Weapon have 10% chance to inflict Lightning Exposure
Armour: 10% reduced effect of Shock on you
Robust RuneRobust RuneStack Size: 10Martial Weapons: +8 to Strength
Armour: +8 to Strength
Wand or Staff: +8 to Strength
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +8 to Strength
Armour: +8 to Strength
Wand or Staff: +8 to Strength
Greater Robust RuneGreater Robust RuneStack Size: 10Martial Weapons: +10 to Strength
Armour: +10 to Strength
Wand or Staff: +10 to Strength
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +10 to Strength
Armour: +10 to Strength
Wand or Staff: +10 to Strength
Lesser Robust RuneLesser Robust RuneStack Size: 10Martial Weapons: +6 to Strength
Armour: +6 to Strength
Wand or Staff: +6 to Strength
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapons: +6 to Strength
Armour: +6 to Strength
Wand or Staff: +6 to Strength
Greater Stone RuneGreater Stone RuneStack Size: 10Martial Weapon: Causes 30% increased Stun Buildup
Armour: +50 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapon: Causes 30% increased Stun Buildup
Armour: +50 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Lesser Stone RuneLesser Stone RuneStack Size: 10Martial Weapon: Causes 20% increased Stun Buildup
Armour: +30 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Martial Weapon: Causes 20% increased Stun Buildup
Armour: +30 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Bear TalismanBear TalismanStack Size: 10Helmets: 8% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 additional Attack Physical Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Helmets: 8% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 additional Attack Physical Damage
Boar TalismanBoar TalismanStack Size: 10Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 8 Life per second
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 8 Life per second
Cat TalismanCat TalismanStack Size: 10Boots: Hits against you have 15% reduced Critical Damage Bonus
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Boots: Hits against you have 15% reduced Critical Damage Bonus
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Fox TalismanFox TalismanStack Size: 10Body Armours: +2% to Quality of all Skills
Sceptres: 20% increased Presence Area of Effect
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Body Armours: +2% to Quality of all Skills
Sceptres: 20% increased Presence Area of Effect
Primate TalismanPrimate TalismanStack Size: 10Helmets: Minions have 12% increased maximum Life
Sceptres: Allies in your Presence deal 30% increased Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Helmets: Minions have 12% increased maximum Life
Sceptres: Allies in your Presence deal 30% increased Damage
Owl TalismanOwl TalismanStack Size: 10Boots: 5% increased Cooldown Recovery Rate
Sceptres: Allies in your Presence have 8% increased Cast Speed
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Boots: 5% increased Cooldown Recovery Rate
Sceptres: Allies in your Presence have 8% increased Cast Speed
Ox TalismanOx TalismanStack Size: 10Boots: 20% increased Presence Area of Effect
Sceptres: Allies in your Presence have +8% to all Elemental Resistances
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Boots: 20% increased Presence Area of Effect
Sceptres: Allies in your Presence have +8% to all Elemental Resistances
Rabbit TalismanRabbit TalismanStack Size: 10Body Armours: 8% increased Rarity of Items found
Sceptres: 10% increased Spirit
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Body Armours: 8% increased Rarity of Items found
Sceptres: 10% increased Spirit
Serpent TalismanSerpent TalismanStack Size: 10Gloves: 5% increased Curse Magnitudes
Sceptres: Allies in your Presence have 8% increased Attack Speed
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Gloves: 5% increased Curse Magnitudes
Sceptres: Allies in your Presence have 8% increased Attack Speed
Stag TalismanStag TalismanStack Size: 10Helmets: 8% increased Exposure Effect
Sceptres: Allies in your Presence have +100 to Accuracy Rating
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Helmets: 8% increased Exposure Effect
Sceptres: Allies in your Presence have +100 to Accuracy Rating
Wolf TalismanWolf TalismanStack Size: 10Gloves: 10% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Gloves: 10% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus
Essence of DeliriumEssence of DeliriumStack Size: 10Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.Right click this item then left click a magic item to apply it.Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.
Essence of HorrorEssence of HorrorStack Size: 10Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots.

100% increased effect of Socketed Runes and Soul Cores
Right click this item then left click a magic item to apply it.
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots.

100% increased effect of Socketed Runes and Soul Cores
Essence of HysteriaEssence of HysteriaStack Size: 10Upgrades a normal item to Magic with one Item Rarity modifier. Can only be used on Helmets, Rings or Amulets.Right click this item then left click a magic item to apply it.Upgrades a normal item to Magic with one Item Rarity modifier. Can only be used on Helmets, Rings or Amulets.
Essence of InsanityEssence of InsanityStack Size: 10Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.

On Corruption, Items gain two Enchantments
Right click this item then left click a magic item to apply it.
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.

On Corruption, Items gain two Enchantments
Fracturing OrbFracturing OrbStack Size: 20Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.Right click this item then left click a rare item to apply it. Cannot be used on Fractured items.
Shift click to unstack.
Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.
Xesht's Reliquary KeyXesht's Reliquary KeyThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Tangmazu's Reliquary KeyTangmazu's Reliquary KeyThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Olroth's Reliquary KeyOlroth's Reliquary KeyThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
The Arbiter's Reliquary KeyThe Arbiter's Reliquary KeyThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Ritualistic Reliquary KeyRitualistic Reliquary KeyThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Zarokh's Reliquary Key: Against the DarknessZarokh's Reliquary Key: Against the DarknessChest drops Against the DarknessThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Chest drops Against the Darkness
Zarokh's Reliquary Key: Sandstorm VisageZarokh's Reliquary Key: Sandstorm VisageChest drops Sandstorm VisageThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Chest drops Sandstorm Visage
Zarokh's Reliquary Key: Blessed BondsZarokh's Reliquary Key: Blessed BondsChest drops Blessed BondsThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Chest drops Blessed Bonds
Zarokh's Reliquary Key: Sekhema's ResolveZarokh's Reliquary Key: Sekhema's ResolveChest drops Sekhema's ResolveThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Chest drops Sekhema's Resolve
Zarokh's Reliquary Key: TemporalisZarokh's Reliquary Key: TemporalisChest drops TemporalisThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Chest drops Temporalis
The Trialmaster's Reliquary KeyThe Trialmaster's Reliquary KeyThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Twilight Reliquary KeyTwilight Reliquary KeyThey knew the truth, but had no choice
Generations hence, perhaps, one day,
there would be a chance
Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.

References

  1. Community_Team (March 11, 2025). "Watch GGG Live on March 27th PDT". Official Path of Exile Forums. Retrieved March 11, 2025.
  2. https://www.pathofexile.com/forum/view-thread/3739803