Cold
Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving. Cold hits apply ChillChill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.
Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill. and build up Freeze,Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen. but cannot build up Heavy Stun.Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Cold damage is one of the five damage types, and one of the three types of elemental damage. It can be mitigated by cold resistance. Cold damage can inflict chill and inflict freeze buildup.
Cold damage over time is usually inflicted by ground effects such as vortexes.
Mechanics
Cold damage modifiers usually deals lower average damage compared to fire damage, but typically has a higher critical hit chance, and can inherently inflict chill and freeze buildup, two slow and crowd control effects.
Gems
A list of gems with the gem tag: Category:Cold (gem tag)
Skill gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 1 Level: (1-20) Cost: (11-74) Mana Attack Damage: (65-265)% of baseRequires: BowLeap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.Converts 80% of Physical damage to Cold damage (300-585)% more Magnitude of Chill inflicted Projectile count cannot be modified +0.7 seconds to Total Attack Time (300-585)% more Freeze Buildup Impact radius is 2.4 metres Additional Effects From 1-20% Quality: (6-120)% more Freeze BuildupSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (9-99) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 13.00%Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage Detonation Time is 4 seconds Chills Enemies as though dealing 300% more damage Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50% Pulse and explosion radius are (2.4-3.1) metres Limit 1 Frost Bomb Exposure duration is 8 seconds Additional Effects From 1-20% Quality: +(0.5-10)% maximum Elemental Exposure appliedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (7-74) Mana Cast Time: 1.00 sec Critical Strike Chance: 12.00%Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.Deals (6-131) to (8-196) Cold Damage (100-157)% more Magnitude of Chill inflicted (100-157)% more Freeze Buildup Knocks Back Enemies Nova radius is 3.2 metres Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies that are ChilledSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (12-81) Mana Attack Speed: 70% of baseRequires: QuarterstaffLeap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.Limit 1 Ice Crystal Ice Crystal duration is 10 seconds Ice Crystal has (27-9536) maximum Life Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (9-63) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseRequires: QuarterstaffSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 80% of Physical damage to Cold damage Burst radius is 0.6 metres Wave length is 4.8 metres Causes 8 Bursts Additional Effects From 1-20% Quality: Gains (0.75-15)% of Physical damage as Cold damageSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (6-46) Mana Attack Speed: 110% of base Attack Damage: (40-125)% of baseRequires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 80% of Physical damage to Cold damage (240-506)% more Magnitude of Chill inflicted (240-506)% more Freeze Buildup Additional Effects From 1-20% Quality: Gains (0.5-10)% of Physical damage as Cold damageSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (6-44) ManaRequires: CrossbowLoad your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.Ammunition +1 Bolt loaded per clip Permafrost Bolts Attack Damage: (17–49)% of base Converts 80% of Physical Damage to Cold Damage (200–504)% more Freeze Buildup Bolts shatter on impact, dealing Damage in a 2.7 metre cone Fires 10 fragments per shot Additional Effects From 1-20% Quality: Fires +(0.1-2) fragments per shotSkills can be managed in the Skills Panel. | 1 | |||
Tier: 3 Level: (1-20) Cost: (4-32) Mana Attack Speed: 85% of base Attack Damage: (95-296)% of baseRequires: SpearPerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.Converts 80% of Physical damage to Cold damage (100-157)% more Magnitude of Chill inflicted +4 to Melee Strike Range (100-157)% more Freeze Buildup Additional Effects From 1-20% Quality: (0.75-15)% chance to not consume Parried DebuffSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (15-105) Mana Attack Damage: (48-150)% of baseRequires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical damage to Cold damage (50-107)% more Magnitude of Chill inflicted (50-107)% more Freeze Buildup Impact radius is 1.2 metres Accumulates up to 10 additional missiles Accumulates a missile every 0.75 seconds Additional Effects From 1-20% Quality: (2-40)% more Freeze BuildupSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (17-118) Mana per second Attack Speed: 45% of base Attack Damage: (110-343)% of baseRequires: BowChannel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.Modifers to Attack speed also affect this skill's cost Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (5-59) Mana Cast Time: 0.80 sec Critical Strike Chance: 13.00%Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage Cannot cause Freeze buildup or inflict Chill Fires 3 Projectiles Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 5 Level: (1-20) Cost: (14-63) Mana Cooldown Time: 12.00 sec Can Store 1 Use(s) Cast Time: 0.70 secRequires: Spear, BowReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.Maximum Buff duration is 20 seconds Empowers 4 Attacks Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (5-59) Mana Cast Time: 0.80 sec Critical Strike Chance: 12.00%Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.Deals (5-144) to (8-216) Cold Damage (100-195)% more Magnitude of Chill inflicted Pierces all Targets Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Reservation: (120-39) SpiritActivate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice Armour Cooldown Time: 12.00 sec Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects. Ice Armour radious is 4 meters Ice Armour duration is 6 seconds Ice Armour grants 40% reduced damage taken from Hits Ice Armour deals (x-x) to (y-y) Cold damage to enemies Additional Effects From 1-20% Quality: Minions deal (1-20)% more DamageSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (8-89) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 13.00%Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.Deals (14-473) to (21-709) Cold Damage Enemy explosion radius is 1.6 metres Frostbolt explosion radius is 3.2 metres 50% more damage with Hits for blasts originating from a Unique enemy Additional Effects From 1-20% Quality: (0.5-10)% chance to spawn an additional Infusion RemnantSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec Critical Strike Chance: 10.00%Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage Cannot cause Freeze Buildup Knocks Back Enemies Freeze enemies that are Primed for Freeze Warcry radius is 5.5 metres Buff duration is 8 seconds Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks Empowered Attacks deal (2-84) to (4-126) additional Cold damage Empowers one Attack per 10 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Buff grants Allies (1-20)% increased Freeze buildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (12-85) ManaRequires: CrossbowLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.+16 Bolts loaded per clipSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (5-36) Mana Attack Speed: 140% of base Attack Damage: (60-187)% of baseRequires: QuarterstaffPerform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Converts 80% of Physical damage to Cold damage Additional Effects From 1-20% Quality: (0.5-10)% more Attack SpeedSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (8-55) Mana Attack Speed: 60% of base Attack Damage: (130-405)% of baseRequires: SpearThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 80% of Physical damage to Cold damage (100-157)% more Magnitude of Chill inflicted Projectile count cannot be modified (100-157)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse inflicts -(40-59)% to Elemental Resistances Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s)Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildup Marked enemy becomes Frozen when Hit while Primed for Freeze Mark duration is 8 seconds Buff grants 30% of damage Gained as Cold damage Buff duration is 10 seconds Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause +(1-20)% more Freeze buildupSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (7-49) ManaRequires: CrossbowLoad your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.+1 Bolt loaded per clip Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (14-100) Mana Attack Speed: 55% of base Attack Damage: (65-235)% of baseRequires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical damage to Cold damage (300-585)% more Magnitude of Chill inflicted (300-585)% more Freeze Buildup Wave length is 6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Cold ResistanceSkills can be managed in the Skills Panel. | 7 | |||
Tier: 9 Level: (1-20) Cost: (6-40) Mana Attack Speed: 90% of base Attack Damage: (95-344)% of baseRequires: BowFire an icy arrow that sprays a cone of ice shards when it hits a target.Converts 80% of Physical damage to Cold damage 50% more Magnitude of Chill inflicted 25% more Freeze Buildup Additional Effects From 1-20% Quality: (1.5-30)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (7-79) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 11.00%Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.Deals (7-187) to (11-280) Cold Damage 50% more Magnitude of Chill inflicted 50% more Freeze Buildup 80% less damage if destroyed within 0.5 seconds by something other than you Explosion radius is 2 metres Ice Crystal duration is 8 seconds Ice Crystals have (36-12714) maximum Life Wall is (2.8-5.6) metres long Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 9 | |||
Tier: 11 Level: (1-20) Cost: (7-50) Mana Attack Speed: 55% of baseRequires: SpearPlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres Consumes up to 20 Ailments Additional Effects From 1-20% Quality: +(0.01-0.2) metres to Pulse radiusSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (17-173) Mana Cast Time: 1.00 sec Critical Strike Chance: 13.00%Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.Deals (24-829) to (36-1243) Cold Damage +1 second to Total Cast Time Impact radius is 2.8 metres Additional Effects From 1-20% Quality: (0.5-10)% chance to repeatSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (28-193) ManaRequires: CrossbowPassively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.150% more reload speed Can store up to (32-50) Bolts Additional Effects From 1-20% Quality: Can store +(0.25-5) BoltsSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (5-40) Mana Attack Speed: 75% of base Attack Damage: (35-109)% of baseRequires: QuarterstaffDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Converts 60% of Physical damage to Cold damage Can't be Evaded Attaches Shards to enemies within a 3.8 metre radius Additional Effects From 1-20% Quality: (1-20)% more Critical Hit ChanceSkills can be managed in the Skills Panel. | 11 | |||
Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 1.40 sec Critical Strike Chance: 12.00%Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb Each use of this Skill deals 900% more damage with its first Hit against each enemy Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (24-166) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s)Requires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.Cooldown does not recover during Buff effect Knocks Back Enemies Buff duration is 5 seconds, plus 0.2 seconds per Rage spent Buff grants (40-59)% of damage Gained as Cold damage Additional Effects From 1-20% Quality: Buff grants +(0.5-10)% of damage Gained as Cold damageSkills can be managed in the Skills Panel. | 13 |
Spirit gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 11.00%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per Stage 100% more Magnitude of Chill inflicted 100% more Freeze Buildup Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages Additional Effects From 1-20% Quality: Gains a Stage every 0 seconds, up to a maximum of (0.05-1) StagesSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Enemies you Shatter explode Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel. | 4 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away 5% chance per Power to spawn a Cold Remnant on Freezing a target 5% chance to spawn a Fire Remnant on Igniting a non-Ignited target 5% chance to spawn a Lightning Remnant on Shocking a non-Shocked target Additional Effects From 1-20% Quality: +(0.1-2)% chance per Power to spawn a Cold Remnant on Freezing a target +(0.1-2)% chance to spawn a Fire Remnant on Igniting a non-Ignited target +(0.1-2)% chance to spawn a Lightning Remnant on Shocking a non-Shocked targetSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 60 Spirit Cooldown Time: 0.20 sec Can Store 1 Use(s)While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-68)% increased Energy gained Maximum Energy is 500 Additional Effects From 1-20% Quality: Maximum Energy is (5-100)Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (7-6.05) seconds Buff duration is 3 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 8 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 60 SpiritTap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations Buff grants (40-59)% more damage with the affected Element Additional Effects From 1-20% Quality: Buff grants (0.5-10)% more damage with the affected ElementSkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritBecome attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types Additional Effects From 1-20% Quality: (0.75-15)% increased Skill Speed while total Resonance is over 250Skills can be managed in the Skills Panel. | 14 |
Support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 DexSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup Supported Skills Gain 40% of Cold Damage as Extra Chaos Damage"Countless graves glow silently in endless rows that stretch on unseen. The living lie within, but do not decay, do not die. Their eyes remain open, their essence stilled, waiting."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Ice Bite Cost & Reservation Multiplier: 110%Requires Level 65 Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.When you Freeze a target with Supported Skills, for each 1 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 20 secondsIt is said that the Steward of Tales roams Wraeclast still, lost in the form of a Wyvern, full of sorrow and fury at the loss of his beloved pupils to the King in the Mists...Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Cursed Ground Cooldown Time: 2.00 sec Cast Time: Instant Critical Strike Chance: 9.00%Requires Level 65 Support Requirements: +5 IntSupports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.Supported Skills create Cursed Ground Enemies on the Cursed Ground from a Supported Skill are Cursed while within it Maximum 2 areas of Cursed Ground Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds Annihiliation This Skill will copy the Level of the Gem it is Socketed in Deals (25-#) to (37-#) Physical Damage Impact radius is 1.7 metres Hits a total of 6 times over 2 seconds 100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's TagsThe Architect of Destruction slipped explosive powder under the royal temple one pinch at a time. For years, he clung to that, never finding the courage to light it.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Cold Attunement Tier: 1Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage Supported Attacks deal 50% less Fire and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Creeping Chill Tier: 1Support Requirements: +5 IntSupports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Deep Freeze Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.Supported Skills have 50% increased Freeze Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Ice Bite Tier: 1Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Frozen Spite Tier: 2Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.Supported Skills trigger Ice Fragments on killing Frozen EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Cold Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.Supported Skills Penetrate 30% Cold ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Embitter Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Freeze Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Frost Nexus Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Biting Frost Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup Supported Skills deal 20% more damage to Frozen Unique enemies Supported Skills Consume Freeze on enemies to deal 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Armour Break Tier: 3Support Requirements: +5 IntSupports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.Enemies Frozen by Supported Skills have their Armour Broken equal to 100% of Physical Damage taken while FrozenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Tier: 3Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Elemental Discharge Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 10.00% Consuming Freeze deals 80% to 120% of your Intelligence as Cold Damage Consuming Ignite deals 40% to 60% of your Intelligence as Fire Damage Consuming Shock deals 1% to 120% of your Intelligence as Lightning Damage Discharge radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Category: Frostfire Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills Supported Skills cannot cause Freeze buildup Supported Skills Consume Freeze from Enemies they Ignite 25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Ice Bite Tier: 3Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Verglas Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice CrystalPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Cold Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Biting Frost Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup Supported Skills deal 20% more damage to Frozen Unique enemies Supported Skills Consume Freeze on enemies to deal 40% more Damage Freezes Consumed by Supported Skills Chill the targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Elemental Discharge Tier: 5Support Requirements: +5 IntSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground SurfacePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Mastery Tier: 5Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 |
Base items
The following base items are related to cold damage:
| Item | Stats | |
|---|---|---|
| Icicle Flail Elemental Damage: 24-55 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 47, 84 Str, 34 Int100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden) | 47 | 100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden) |
Unique items
The following unique items are related to cold damage:
| Item | Stats |
|---|---|
| Breath of the Mountains Sapphire CharmLasts 4.00 Seconds Consumes (17-18) of 40 Charges on use +25% to Cold ResistanceRequires Level 5Used when you take Cold Damage from a Hit(15-10)% reduced Charges per use Grants a Power Charge on use"To scrape the sky, to touch the clouds themselves, is to know true freedom." - Mutewind sayingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Used when you take Cold Damage from a Hit(15-10)% reduced Charges per use Grants a Power Charge on use |
Passive skills
Base passive skills
The following passive skills are related to cold damage: No results found for the given query.
Keystone passive skills
The following keystone passive skills are related to cold damage: No results found for the given query.
Ascendancy passive skills
The following Ascendancy passive skills are related to cold damage: No results found for the given query.
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|