Unleash (Chronomancer skill)

This article describes historical game content.
Level: (1-20)
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 secAugment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.Maximum Buff duration is 4 seconds
(1200-1010)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.


Not in game
Granted from Chronomancer passive skill Flood of Echoes.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyUnleash
Unleash is a spell skill granted by the Chronomancer ascendancy notable Flood of Echoes. On cast, it empowers the next spell cast to have it repeat multiple times.
Skill functions and interactions
Spells are Unsealed when cast, and their effects Reoccur for each Seal lost.
Unleash cannot cause channelling or cooldown skills to reoccur.
Unleash may have interactions with Payoff skills such as SnapSnapSpell, AoE, Lightning, Cold, Fire, Payoff, Remnant
Tier: 5
Level: (1-20)
Cost: (8-89) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 13.00%Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.Deals (14-473) to (21-709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating
from a Unique enemy
Additional Effects From 1-20% Quality:
(0.5-10)% chance to spawn an additional Infusion RemnantSkills can be managed in the Skills Panel., where an effect is consumed but the 'Payoff' effect occurs one additional time per seal (with reduced damage).[1]
Gem level progression
Level | ![]() | Cooldown |
---|---|---|
1 | 0 | — |
2 | 3 | — |
3 | 6 | — |
4 | 10 | — |
5 | 14 | — |
6 | 18 | — |
7 | 22 | — |
8 | 26 | — |
9 | 31 | — |
10 | 36 | — |
11 | 41 | — |
12 | 46 | — |
13 | 52 | — |
14 | 58 | — |
15 | 64 | — |
16 | 66 | — |
17 | 72 | — |
18 | 78 | — |
19 | 84 | — |
20 | 90 | — |
Version history
Version | Changes |
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0.3.0 |
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0.2.0 |
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