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{{Keyword infobox|Minion}}
'''Minions''' are [[allies]] summoned or raised by the player's [[skill]]s, effects, or [[buff]]s. Minions do not benefit from modifiers to stats that affect the player [[character]]'s offences or defences; only modifiers that specify or affect minions or allies will apply.  
'''Minions''' are [[allies]] summoned or raised by the player's [[skill]]s, effects, or [[buff]]s. Minions do not benefit from modifiers to stats that affect the player [[character]]'s offences or defences; only modifiers that specify or affect minions or allies will apply.  


__TOC__
__TOC__


==Minion categories==
==Minion categories==
Line 9: Line 8:


===Permanent minions===
===Permanent minions===
{{Keyword infobox|Reviving}}
'''Permanent minions''' are minions that require typically require [[reservation]] of [[spirit]].  
'''Permanent minions''' are minions that require typically require [[reservation]] of [[spirit]].  


The types and number of permanent minions to be summoned are selected in the [[skill]] menu, after which they are summoned automatically as long as the requirements and reservation amounts are met. They cannot be summoned manually using the skill. Permanent minions will revive themselves automatically if no other allied minions (permanent or temporary) have [[died]] [[recently]] (in the past 4 seconds by default).  
The types and number of permanent minions to be summoned are selected in the [[skill]] menu, after which they are summoned automatically as long as the requirements and reservation amounts are met. They cannot be summoned manually using the skill. Permanent minions will revive themselves automatically if no other allied reviving minions have [[Death|died]] within 7.5 seconds. Whenever a reviving minion dies during this period, the timer increases (capped at total 7.5 seconds), but each subsequent death will increase the timer by less each time.
 
===Companions===
{{Keyword infobox|Companion}}
'''Companions''' are a special type of permanent minions. Only one companion minion can be summoned at a time by default. Players can have up to two different companions via the [[Trusted Kinship]] keystone or {{il|Yriel's Fostering}}.


===Temporary minions===
===Temporary minions===
Line 19: Line 23:


==Mechanics==
==Mechanics==
Minions that use [[attacks]] will always [[hit]] regardless of [[accuracy]]/enemy [[evasion]] values.
Minions gain more damage with hits and [[ailment]]s against non-unique monsters based on the level of the skill that spawns them. The bonus starts at 3% more damage at skill level 3, scaling up to 50% at skill level 8.
===Controlling minions===
===Controlling minions===
Minions have different AI which affects their aggression range and skill use logic. Some minions may have options in the skill menu that allow minion aggression to be modified directly.
Minions have different AI which affects their aggression range and skill use logic. Some minions may have options in the skill menu that allow minion aggression to be modified directly.


Minions can also be commanded manually to move to a location, target enemies, or open [[chest]]s. Some minions may also have specific skills which are only used when activated by the player.
Minions can also be commanded manually to move to a location, target enemies, or open [[chest]]s. Some minions may also have [[Command]] skills which are only used when activated by the player.


===Mounts===
===Mounts===
Certain minions can be mounted, allowing the player to ride them. Riding a mount negates the [[movement speed]] penalty for moving while using a [[bow]] or [[crossbow]] or while casting a [[spell]].
Certain minions (i.e. {{il|Rhoa Mount}}) can be mounted, allowing the player to ride them. While mounting a minion, the minion becomes untargetable. All incoming damage will be directed at the player while mounting a minion.


However, taking heavy damage while mounted will cause the player to become stunned.
Taking damage while riding a mount accumulates Player [[Heavy Stun]], which decays after 2 seconds.
 
===Despawning===
Reviving minions automatically die/despawn if they are too far away from the player, but will immediately revive without the usual timer.
 
==Related skills==
A list of [[gem]]s with the Minion [[gem tag]]:
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND skill_gems.gem_tags HOLDS "Minion"
}}
 
===Persistent skills===
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND skill_gems.gem_tags HOLDS "Minion"
}}
 
==Related support gems==
{{Skill table
|where = items.class_id IN ("Support Skill Gem")
  AND skill_gems.gem_tags HOLDS "Minion"
}}
 
==Related items==
===Base items===
{{Drop enabled base item table
|where= items.rarity_id LIKE "normal" AND (items.stat_text LIKE "%minion%" OR items.stat_text LIKE "%companion%") AND items.class_id NOT LIKE "%gem%"
OR items.name LIKE "%Rattling Sceptre%"
|large=1
|class=1
|level=1
|stat=1
}}
 
===Unique items===
{{Drop enabled unique item table
|where= items.stat_text LIKE "%minion%" OR items.stat_text LIKE "%companion%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.
* Player Minions now always Hit with their Attacks.
}}
{{Version history table row|0.2.0e|
* We have changed the way that minion revive timers work. When your first minion dies, it sets the revive timer to 7.5 seconds as before, but each successive minion that dies increases it by less and less (still capped to a max of 7.5 seconds). This should heavily mitigate the situation where most of your minions are dead, but the revive timer keeps resetting to 7.5 seconds over and over.
}}
{{Version history table row|0.2.0c|
* Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
* Gem Level 10 Minions now have 41% More Damage.
* Gem Level 15 Minions now have 50% More Damage.
* Gem Level 20 Minions now have 60% More Damage.
* Gem Level 30 Minions now have 79% More Damage.
}}
{{Version history table row|0.2.0|
* Improved the performance of summoning and reviving minions.
* Revivable Minions now spawn with their skills on cooldown. This only applies to newly summoned minions, not Minions that have just revived.
* Persistent minions granted by ascendancy passive skills will now automatically be summoned when you allocate the passive for the first time.
* Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
* Direct Minions now has a 0.5 second cooldown.
}}
{{Version history table row|0.1.1c|
* Minions can now briefly squeeze through smaller gaps if they've failed to move for a short period.
}}
{{Version history table row|0.1.1|
* Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
* Fixed a bug where minion objects could stretch into unwalkable terrain.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}
{{Navbox Skills}}
{{sister|poewiki}}
[[Category:Gem tags]]
[[Category:Allies]]

Latest revision as of 14:47, 11 November 2025

Minions
Tooltip
Minions are summoned AlliesYour allies include other players, Minions, and any other entity that fights alongside you and has its own stats.

You do not count as your own Ally.
which will accompany and fight alongside you. PersistentPersistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Minions will reserve a portion of SpiritSpirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.

Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
while active.

Minions are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit from modifiers to stats that affect the player character's offences or defences; only modifiers that specify or affect minions or allies will apply.

Minion categories

Minions are categorized as permanent or temporary minions.

Permanent minions

Reviving Minions
Tooltip
Reviving MinionsMinions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active. heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving MinionMinions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active. dies.

Permanent minions are minions that require typically require reservation of spirit.

The types and number of permanent minions to be summoned are selected in the skill menu, after which they are summoned automatically as long as the requirements and reservation amounts are met. They cannot be summoned manually using the skill. Permanent minions will revive themselves automatically if no other allied reviving minions have died within 7.5 seconds. Whenever a reviving minion dies during this period, the timer increases (capped at total 7.5 seconds), but each subsequent death will increase the timer by less each time.

Companions

Companions
Tooltip
Companions are a type of RevivingReviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies. MinionMinions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active. that are more complex and powerful than typical Minions.Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active. By default you can only have one Companion of any type summoned at a time.

Companions are a special type of permanent minions. Only one companion minion can be summoned at a time by default. Players can have up to two different companions via the Trusted Kinship keystone or Yriel's FosteringYriel's Fostering
Strider Vest
Evasion: (550-687)
Movement Speed: -3.0%
Requires Level 52, 83 Dex(100-150)% increased Evasion Rating
+(80-120) to maximum Life
+(10-30) to Spirit
(60-40)% reduced Duration of Bleeding on You
(60-40)% reduced Poison Duration on you
You can have two Companions of different types
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
.

Temporary minions

Temporary minions are minions with an upfront cost, usually mana. Temporary minions will not revive themselves on death. Some minions may persist for a specified duration, while others will persist until they are killed or overwritten.

Some temporary minions require a corpse to be raised from.

Mechanics

Minions that use attacks will always hit regardless of accuracy/enemy evasion values.

Minions gain more damage with hits and ailments against non-unique monsters based on the level of the skill that spawns them. The bonus starts at 3% more damage at skill level 3, scaling up to 50% at skill level 8.

Controlling minions

Minions have different AI which affects their aggression range and skill use logic. Some minions may have options in the skill menu that allow minion aggression to be modified directly.

Minions can also be commanded manually to move to a location, target enemies, or open chests. Some minions may also have Command skills which are only used when activated by the player.

Mounts

Certain minions (i.e. Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted
80% reduced Movement Speed Penalty from
using Skills while mounted

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
) can be mounted, allowing the player to ride them. While mounting a minion, the minion becomes untargetable. All incoming damage will be directed at the player while mounting a minion.

Taking damage while riding a mount accumulates Player Heavy Stun, which decays after 2 seconds.

Despawning

Reviving minions automatically die/despawn if they are too far away from the player, but will immediately revive without the usual timer.

Related skills

A list of gems with the Minion gem tag:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Skeletal WarriorSkeletal WarriorMinion, Persistent, Physical
Level: (1-20)
Reservation: (60-20) Spirit
Activate to summon Reviving Skeletal Warriors.First 2 minions summoned have no base spirit reservation

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
0NoNoYes
Ancestral SpiritsAncestral SpiritsMinion, Trigger, Duration
Level: (1-20)
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.Modifiers to Totem Life also affects Minions from this Skill
Minions from this skill have 1% increased Attack Speed
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
0NoNoNo
Cackling CompanionsCackling CompanionsMinion, Companion, Persistent, Physical
Level: 1
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.Summons (6-9) Hyenas

Additional Effects From 1-20% Quality:
Minions have (0-20)% more Maximum Life
Skills can be managed in the Skills Panel.
0YesNoYes
Manifest WeaponManifest WeaponMinion, Companion, Persistent
Level: (1-20)
Requires: Any Melee Martial WeaponManifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.Minions from this skill have 1% increased Attack Speed
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength

Additional Effects From 1-20% Quality:
(1-20)% increased Minion Attack Speed
Skills can be managed in the Skills Panel.
0NoNoNo
Summon Infernal HoundSummon Infernal HoundMinion, Companion, Persistent, Fire
Level: (1-20)
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.Minions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
0NoNoNo
Supporting FireSupporting FireMinion, Persistent
Level: (1-20)
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.Minion Info
Minions from this skill have 1% increased Area of Effect
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength

Command: Death From Above
Cost: (8-83) Mana

Additional Effects From 1-20% Quality:
Minions deal (1-20)% more Damage
Skills can be managed in the Skills Panel.
0NoNoNo
Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, Chaos
Tier: 1
Level: (1-20)
Reservation: (90-30) Spirit
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Additional Effects From 1-20% Quality:
Minions deal (1-20)% more Damage
Skills can be managed in the Skills Panel.
1NoNoYes
UnearthUnearthSpell, Minion, AoE, Physical, Duration
Tier: 1
Level: (1-20)
Cost: (7-76) Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.Deals (4-117) to (6-176) Physical Damage
Limit (8-20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create
one Bone Construct per death

Additional Effects From 1-20% Quality:
+(0.25-5) seconds to Bone Construct duration
Minions have (2.5-50)% increased Movement Speed
Skills can be managed in the Skills Panel.
1NoNoYes
Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
Tier: 3
Level: (1-20)
Reservation: (90-39) Spirit
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.Command: Explosive Demise
Cooldown Time: 3.00 sec
Attack Damage: 300% of base
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
Converts 100% of Physical Damage to Fire Damage
Deals additional Fire Damage equal to 8% of Minion's maximum Life
Can target Minions with (30–1096) Life or less
Explosion radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals additional Fire Damage equal to +(0.2–4)% of Minion's maximum Life
Skills can be managed in the Skills Panel.
3NoNoYes
Pain OfferingPain OfferingMinion, Buff, AoE, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (25-110) Mana
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting.

The bone spike is itself a Minion. If it dies, the effect ends immediately.
Limit 1 Pain Offering Spike
Minion Aura radius is 6 metres
Spike duration is 6 seconds
Aura grants Minions (20-29)% increased Attack and Cast Speed
Aura grants Minions (20-58)% increased damage

Additional Effects From 1-20% Quality:
+(0.12-2.4) metres to Minion Aura radius
Skills can be managed in the Skills Panel.
5NoNoYes
Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-102) Mana
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From 1-20% Quality:
(1.25-25)% increased effect of Empowerment on Raised Zombies
Skills can be managed in the Skills Panel.
5NoNoYes
Skeletal Frost MageSkeletal Frost MageMinion, Persistent, Cold
Tier: 5
Level: (1-20)
Reservation: (120-39) Spirit
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice Armour
Cooldown Time: 12.00 sec
Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects.
Ice Armour radious is 4 meters
Ice Armour duration is 6 seconds
Ice Armour grants 40% reduced damage taken from Hits
Ice Armour deals (x-x) to (y-y) Cold damage to enemies

Additional Effects From 1-20% Quality:
Minions deal (1-20)% more Damage
Skills can be managed in the Skills Panel.
5NoNoYes
Bind SpectreBind SpectreMinion, Persistent
Tier: 7
Level: (1-20)
Cost: (22-99) Mana
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Additional Effects From 1-20% Quality:
Minions deal (1-20)% more Damage
Skills can be managed in the Skills Panel.
7NoNoYes
Tame BeastTame BeastMinion, Companion, Persistent, Duration
Tier: 9
Level: (1-20)
Cost: (22-99) Mana
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies
Wisp duration is (8-11.8) seconds
Tamed Beast retains up to four monster modifiers when summoned

Additional Effects From 1-20% Quality:
+(0.08-1.6) seconds to Wisp duration
Skills can be managed in the Skills Panel.
9NoYesNo
Skeletal ReaverSkeletal ReaverMinion, Persistent, Physical
Tier: 9
Level: (1-20)
Reservation: (90-30) Spirit
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command.
Additional Effects From 1-20% Quality:
Minions have (1-20)% increased effect of Rage
Skills can be managed in the Skills Panel.
9NoNoYes
Bone OfferingBone OfferingMinion, Buff, AoE, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (25-110) Mana
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.

The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Limit 1 Bone Offering Spike
Spike duration is 8 seconds
Minions take (15-25)% reduced damage from Hits while shielded
Absorbs first Hit dealing over 25% of Minion's maximum life

Additional Effects From 1-20% Quality:
Shielded Minions take (1.5-30)% less Damage for 1 second after Shield is lost
Skills can be managed in the Skills Panel.
11NoNoYes
Skeletal Storm MageSkeletal Storm MageMinion, Persistent, Lightning
Tier: 11
Level: (1-20)
Reservation: (120-39) Spirit
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.Command: Death Storm
Cooldown Time: 5.00 sec
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 10 to 59 Lightning Damage
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds

Additional Effects From 1-20% Quality:
Minions gain (1-20)% of their maximum Life as Extra maximum Energy Shield
Skills can be managed in the Skills Panel.
11NoNoYes
Skeletal BruteSkeletal BruteMinion, Persistent, Physical, Payoff
Tier: 13
Level: (1-20)
Reservation: (165-48) Spirit
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Additional Effects From 1-20% Quality:
Minions cause (2-40)% more Stun buildup
Skills can be managed in the Skills Panel.
13NoNoYes
Skeletal ClericSkeletal ClericMinion, Persistent
Tier: 13
Level: (1-20)
Reservation: (60-20) Spirit
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Additional Effects From 1-20% Quality:
Revived Skeletons are immune to Damage for (0.15-3) seconds after being Revived
Skills can be managed in the Skills Panel.
13NoNoYes
Soul OfferingSoul OfferingMinion, Buff, Duration
Tier: 13
Level: (1-20)
Cost: (32-141) Mana
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions.

The bone spike is itself a Minion. If it dies, the effect ends immediately.
Limit 1 Soul Offering Spike
Spike duration is 4 seconds
Buff grants you (20-77)% increased Spell damage

Additional Effects From 1-20% Quality:
+(0.05-1) seconds to Spike duration
Skills can be managed in the Skills Panel.
13NoNoYes

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Grim FeastGrim FeastBuff, Minion, Persistent, Remnant
Tier: 4
Level: 1
Reservation: 30 Spirit
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.Grim Feast
Remnants last for 8 seconds
Remnants store 35% of Minion maximum Life
You can store up to (47–66124) collected Minion Life

Grim Resurrection
Cast time: 0.40s
Consumes stored Minion Life to Revive your Minions. Revives as many Minions as possible with total Life equal to or less than the Life stored by Grim Feast, prioritising those with higher maximum Life.
Skills can be managed in the Skills Panel.
4NoNoYes
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds

Additional Effects From 1-20% Quality:
Limit (0.05-1) Summoned Raging Spirits
Skills can be managed in the Skills Panel.
4NoNoYes
Ravenous SwarmRavenous SwarmBuff, Minion, Persistent, Physical, Chaos, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you
Swarm duration is (6-9.8) seconds
Spawn a new Swarm once every 6 seconds
Limit 3 active Swarms

Additional Effects From 1-20% Quality:
+(0.05-1) metres to swarm Attack radius
Skills can be managed in the Skills Panel.
4NoNoYes
Cast on Minion DeathCast on Minion DeathBuff, Minion, Persistent, Trigger, Meta
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(1-20)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoNoYes
Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted
80% reduced Movement Speed Penalty from
using Skills while mounted

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
14NoYesNo
SacrificeSacrificeMinion, Buff, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in
place of Corpses
Minions Revive (79-60)% more slowly
Must be active in both Weapon Sets

Additional Effects From 1-20% Quality:
Minions Revive +(0.25-5)% more quickly
Skills can be managed in the Skills Panel.
14NoNoYes

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Kurgal's LeashKurgal's LeashSupport, Lineage, Minion, Chaos
Category: Blackblood
Cost & Reservation Multiplier: 120%
Requires Level 25
Support Requirements: +5 Int
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.Gain Unholy Might for 15 seconds on Commanding Minions from Supported Skills
Minions from Supported Skills gain Unholy Might for 15 seconds when Commanded
Kurgal's first body was a mere stone golem, enslaved by a
collar. He found such ecstasy in the power of dominion,
he clawed his way free... and soon, supplanted a Lich Lord.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Romira's RequitalRomira's RequitalSupport, Lineage, Minion
Category: Loyalty
Requires Level 65
Support Requirements: +5 Int
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.10% of Damage from Hits is taken from Supported Companion's Life before you
You Recoup 200% of Damage taken by Supported Minions this way as Life
Minions from Supported Skills have 30% less maximum Life
"Come, my faithful wife," he crooned. "Sit. Eat. I wanted to
reward you for your loyalty. I even cooked this myself..."
She looked 'round for her sons, but hers was the only chair.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Tecrod's RevengeTecrod's RevengeSupport, Lineage, Minion, Persistent, Duration
Category: Last Gasp
Requires Level 65
Support Requirements: +5 Int
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.Minions from Supported Skills die 20 seconds after their Life is reduced to 0
Minions from Supported Skills gain Soul Eater when their Life is reduced to 0
Minions from Supported Skills gain 40% increased Attack and Cast Speed when their Life is reduced to 0
The Lich Lords destroyed his body, but with his dying fury,
Tecrod found a way. He lurks deep, in the blood, in the flesh,
in the Well... perhaps walking among them even now, unseen.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Amanamu's TitheAmanamu's TitheSupport, Lineage, Minion, Persistent
Category: Amanamu's Tithe
Requires Level 25
Support Requirements: +5 Str
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.50% chance to gain an Abyssal Monster Modifier when a Minion from Supported Skills dies
Maximum 3 Abyssal Monster Modifiers gained this way
Those that serve the Liege of the Lightless are his, utterly.
Blood, flesh, and soul are fodder to bend to his will.
Under a Lich Lord, not even death is an escape.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0YesNoNo
Brutus' BrainBrutus' BrainSupport, Lineage, Minion
Category: Meat Shield
Requires Level 65
Support Requirements: +5 Str
Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills cannot be Damaged
Minions from Supported Skills deal no Damage
Shavronne gleefully raised her arms to the sky as lightning
flashed. She'd done it! Her creation was perfect! Invincible.
Immortal! But she soon realized there was one piece missing...
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0YesNoNo
Elemental ArmyElemental ArmySupport, Minion
Category: Elemental Army
Tier: 1
Support Requirements: +5 IntSupports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.Minions from Supported Skills have +30% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Last GaspLast GaspSupport, Minion, Persistent, Duration
Category: Last Gasp
Tier: 1
Support Requirements: +5 IntSupports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.Minions from Supported Skills die 4 seconds after their Life is reduced to 0Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Minion Pact IMinion Pact ISupport, Minion
Category: Minion Pact
Tier: 1
Support Requirements: +5 IntSupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Sacrificial Lamb ISacrificial Lamb ISupport, Minion
Category: Sacrificial Lamb
Tier: 1
Support Requirements: +5 IntSupports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.Your Skills target Minions from Supported Skills within
6 metres if possible
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Meat Shield IMeat Shield ISupport, Minion
Category: Meat Shield
Tier: 1
Support Requirements: +5 StrSupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills deal 35% less Damage
Minions from Supported Skills take 35% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Bidding IBidding ISupport, Minion, Command
Category: Bidding
Tier: 2
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.Supported Minions have 20% increased Cooldown Recovery Rate for Command Skills
Supported Minions' Command Skills deal 20% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
DeathmarchDeathmarchSupport, Minion, Persistent
Category: Deathmarch
Tier: 2
Support Requirements: +5 IntSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those MinionsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Living Lightning ILiving Lightning ISupport, Minion, Lightning, Duration
Category: Living Lightning
Tier: 2
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 5 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
LoyaltyLoyaltySupport, Minion
Category: Loyalty
Tier: 2
Support Requirements: +5 IntSupports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.10% of Damage from Hits is taken from Supported Companion's Life before you
Minions from Supported Skills have 30% less maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Minion InstabilityMinion InstabilitySupport, Minion, Fire
Category: Minion Instability
Tier: 2
Support Requirements: +5 IntSupports skills which create Minions, causing them to violently explode when reduced to Low Life.Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Infernal Legion IInfernal Legion ISupport, Minion, AoE, Fire
Category: Infernal Legion
Tier: 2
Support Requirements: +5 StrSupports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second
Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Skittering Stone ISkittering Stone ISupport, Minion, Physical, Duration
Category: Skittering Stone
Tier: 2
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 1 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 10 seconds
Limit 8 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Essence HarvestEssence HarvestSupport, Minion, Persistent
Category: Essence Harvest
Tier: 3
Support Requirements: +5 IntSupports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.Recoup 8% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill diesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Feeding Frenzy IFeeding Frenzy ISupport, Minion
Category: Feeding Frenzy
Tier: 3
Support Requirements: +5 IntSupports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills deal 30% more Damage
Minions from Supported Skills take 20% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
MusterMusterSupport, Minion
Category: Muster
Tier: 3
Support Requirements: +5 IntSupports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.Supported Minions deal 7% more damage for each different type of Reviving Minion you have summonedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Sacrificial Lamb IISacrificial Lamb IISupport, Minion
Category: Sacrificial Lamb
Tier: 3
Support Requirements: +5 IntSupports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.Minions created by Supported Skills are always considered to be Detonatable
Your Skills target Minions from Supported Skills within
6 metres if possible
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Meat Shield IIMeat Shield IISupport, Minion
Category: Meat Shield
Tier: 3
Support Requirements: +5 StrSupports skills which create Minions, granting them less damage taken but making them deal less damage.Minions from Supported Skills deal 40% less Damage
Minions from Supported Skills take 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Bidding IIBidding IISupport, Minion, Command
Category: Bidding
Tier: 4
Support Requirements: +5 IntSupports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.Supported Minions have 30% increased Cooldown Recovery Rate for Command Skills
Supported Minions' Command Skills deal 30% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Crazed MinionsCrazed MinionsSupport, Minion, Persistent
Category: Crazed Minions
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.Supported Minions deal 30% more Damage if they have Revived RecentlyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Feeding Frenzy IIFeeding Frenzy IISupport, Minion
Category: Feeding Frenzy
Tier: 4
Support Requirements: +5 IntMinions from Supported Skills deal 30% more Damage
Minions from Supported Skills take 15% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Hulking MinionsHulking MinionsSupport, Minion, Persistent
Category: Hulking Minions
Tier: 4
Support Requirements: +5 IntSupports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.Minions from Supported Skills are GiganticPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Living Lightning IILiving Lightning IISupport, Minion, Lightning, Duration
Category: Living Lightning
Tier: 4
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity
Minions from this skill have 1% increased Damage per 5 of your Strength
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 8 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Minion Pact IIMinion Pact IISupport, Minion
Category: Minion Pact
Tier: 4
Support Requirements: +5 IntSupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.Supported Skills remove 150% of your maximum Life from a nearby Minion on use to deal 35% more damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Infernal Legion IIInfernal Legion IISupport, Minion, AoE, Fire
Category: Infernal Legion
Tier: 4
Support Requirements: +5 StrSupports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second
Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Skittering Stone IISkittering Stone IISupport, Minion, Physical, Duration
Category: Skittering Stone
Tier: 4
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 2 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 20 seconds
Limit 12 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Bidding IIIBidding IIISupport, Minion, Command
Category: Bidding
Tier: 5
Support Requirements: +5 IntSupports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.Supported Minions have 80% increased Cooldown Recovery Rate for Command SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoNoYes
Minion MasteryMinion MasterySupport, Minion
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Minion skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Minion SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoNoYes
Infernal Legion IIIInfernal Legion IIISupport, Minion, AoE, Fire
Category: Infernal Legion
Tier: 5
Support Requirements: +5 StrSupports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 30% of their maximum Life as Fire Damage per second
Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 25% of Minion's Maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo

Related items

Base items

ItemItem classRequired levelStats
Rattling SceptreRattling SceptreSceptre
Spirit: 100
Grants Skill: Level (1-20) Skeletal Warrior Minion
Sceptre1
Familial TalismanFamilial TalismanPhysical Damage: 20-34
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntMinions deal (30-50)% increased Damage
Talisman16Minions deal (30-50)% increased Damage
Fang TalismanFang TalismanPhysical Damage: 70-116
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 77, 89 Str, 68 IntMinions deal (30-50)% increased Damage
Talisman77Minions deal (30-50)% increased Damage

Unique items

ItemBase itemItem classRequired levelStats
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal SignetRing1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DiamondJewel1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
The Dark DefilerThe Dark Defiler
Rattling Sceptre
Sceptre
Spirit: 100
Grants Skill: Level (1-20) Skeletal Warrior Minion+(20-30) to maximum Mana
+(5-10) to Intelligence
(10-30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
Rare is the Necromancer who leads his undead armies from the front.
Rattling SceptreSceptre1+(20-30) to maximum Mana
+(5-10) to Intelligence
(10-30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
Bones of UllrBones of Ullr
Lattice Sandals
Energy Shield: (35-40)Requires Level 16, 23 Int(5-15)% increased Movement Speed
(40-60)% increased Energy Shield
+(20-40) to maximum Life
+(20-40) to maximum Mana
(20-30)% increased Reservation Efficiency of Skills which create Undead Minions
The dead man walks where
the living fear to tread.
Lattice SandalsBoots16(5-15)% increased Movement Speed
(40-60)% increased Energy Shield
+(20-40) to maximum Life
+(20-40) to maximum Mana
(20-30)% increased Reservation Efficiency of Skills which create Undead Minions
Carrion CallCarrion Call
Engraved Focus
Focus
Energy Shield: (51-61)
Requires Level 16, 25 Int+(30-40) to maximum Energy Shield
Minions have (20-30)% increased maximum Life
(20-30)% increased Mana Regeneration Rate
Minions deal (20-30)% increased Damage
Minions' Resistances are equal to yours
Obedience stretches beyond the grave.
Engraved FocusFocus16+(30-40) to maximum Energy Shield
Minions have (20-30)% increased maximum Life
(20-30)% increased Mana Regeneration Rate
Minions deal (20-30)% increased Damage
Minions' Resistances are equal to yours
Hysseg's ClawHysseg's Claw
Familial Talisman
Physical Damage: (34-40) to (57.8-68)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntGrants Skill: Level (5-20) Cackling Companions
Minions deal (30-50)% increased Damage
(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
Familial TalismanTalisman16Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
NecromantleNecromantle
Bone Raiment
Energy Shield: 52
Movement Speed: -3.0%
Requires Level 16, 28 Int+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
Fueled by the blackness in the hearts of men,
the armies of Saresh were just as relentless.
Bone RaimentBody Armour16+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
TrenchtimbreTrenchtimbre
Spiked Club
One Hand Mace
Physical Damage: (28-30) to (46-49)
Critical Strike Chance: 5.00%
Attacks per Second: (1.74-1.89)
Weapon Range: 1.1 metres
Requires Level 16, 31 StrAdds (13-15) to (22-25) Physical Damage
(20-30)% increased Attack Speed
+(1-2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
Ezomyte loyalty was not given to distant leaders.
It was earned by comrades in arms.
Spiked ClubOne Hand Mace16Adds (13-15) to (22-25) Physical Damage
(20-30)% increased Attack Speed
+(1-2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
Umbilicus ImmortalisUmbilicus Immortalis
Linen Belt
Requires Level 24Has (1-3) Charm Slots
(20-30)% increased Mana Recovery from Flasks
(40-30)% reduced Flask Effect Duration
+(20-30) to Intelligence
Minions have (20-30)% increased maximum Life
Your Life Flask also applies to your Minions
Minions cannot Die while affected by a Life Flask
(20-30)% increased Flask Charges gained
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Linen BeltBelt24Has (1-3) Charm Slots
(20-30)% increased Mana Recovery from Flasks(40-30)% reduced Flask Effect Duration
+(20-30) to Intelligence
Minions have (20-30)% increased maximum Life
Your Life Flask also applies to your Minions
Minions cannot Die while affected by a Life Flask
(20-30)% increased Flask Charges gained
Heartbound LoopHeartbound Loop
Pearl Ring
Requires Level 32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
(10-15) Life Regeneration per second
(20-40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10-15)% faster
When the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream.
Pearl RingRing32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
(10-15) Life Regeneration per second
(20-40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10-15)% faster
Chober ChaberChober Chaber
Leaden Greathammer
Two Hand Mace
Physical Damage: (116-123) to (180-188)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 33, 60 Str, 100 Int+100 Intelligence Requirement
Adds (58-65) to (102-110) Physical Damage
+(80-100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
The faithful may continue to serve, even after death.
Leaden GreathammerTwo Hand Mace33+100 Intelligence Requirement
Adds (58-65) to (102-110) Physical Damage
+(80-100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Starkonja's HeadStarkonja's Head
Leatherbound Hood
Evasion: (348-522)Requires Level 50, 71 Dex(100-200)% increased Evasion Rating
(15-25)% increased Critical Hit Chance
+(30-40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
Leatherbound HoodHelmet50(100-200)% increased Evasion Rating
(15-25)% increased Critical Hit Chance
+(30-40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
Yriel's FosteringYriel's Fostering
Strider Vest
Evasion: (550-687)
Movement Speed: -3.0%
Requires Level 52, 83 Dex(100-150)% increased Evasion Rating
+(80-120) to maximum Life
+(10-30) to Spirit
(60-40)% reduced Duration of Bleeding on You
(60-40)% reduced Poison Duration on you
You can have two Companions of different types
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
Strider VestBody Armour52(100-150)% increased Evasion Rating
+(80-120) to maximum Life
+(10-30) to Spirit
(60-40)% reduced Duration of Bleeding on You
(60-40)% reduced Poison Duration on you
You can have two Companions of different types
Vis MortisVis Mortis
Plated Raiment
Energy Shield: (198-234)
Movement Speed: -3.0%
Requires Level 58, 92 Int(70-100)% increased Energy Shield
+(70-100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Reap what others have sown
Muster them from their graves
Parade them for your pleasure
Zealots in mortis enslaved
Plated RaimentBody Armour58(70-100)% increased Energy Shield
+(70-100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might

Version history

Version Changes
0.3.0
  • Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.
  • Player Minions now always Hit with their Attacks.
0.2.0e
  • We have changed the way that minion revive timers work. When your first minion dies, it sets the revive timer to 7.5 seconds as before, but each successive minion that dies increases it by less and less (still capped to a max of 7.5 seconds). This should heavily mitigate the situation where most of your minions are dead, but the revive timer keeps resetting to 7.5 seconds over and over.
0.2.0c
  • Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
  • Gem Level 10 Minions now have 41% More Damage.
  • Gem Level 15 Minions now have 50% More Damage.
  • Gem Level 20 Minions now have 60% More Damage.
  • Gem Level 30 Minions now have 79% More Damage.
0.2.0
  • Improved the performance of summoning and reviving minions.
  • Revivable Minions now spawn with their skills on cooldown. This only applies to newly summoned minions, not Minions that have just revived.
  • Persistent minions granted by ascendancy passive skills will now automatically be summoned when you allocate the passive for the first time.
  • Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
  • Direct Minions now has a 0.5 second cooldown.
0.1.1c
  • Minions can now briefly squeeze through smaller gaps if they've failed to move for a short period.
0.1.1
  • Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
  • Fixed a bug where minion objects could stretch into unwalkable terrain.
0.1.0
  • Introduced to the game.