Gemcutting

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Gemcutting is a game mechanic involving the creation of skill gems and support gems by using uncut gems. This process is also referred to as engraving.


The following is a list of gems in the gemcutting interface by category. Categories are listed in the following order, starting from the category corresponding to the player's character class.

List of gems by category

Skill gems

Mace

Mace category skills
Gem
tier
Level
req.
Attribute
req.
Skills
I EarthquakeEarthquakeAttack, AoE, Melee, Slam, Duration
Tier: 1
Level: (1-20)
Cost: (8-56) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Requires: One Hand Mace, Two Hand MaceSmash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 1.8 metres
Limit (2-4) Jagged Ground patches
Jagged Ground duration is 4 seconds

Aftershock
Attack Damage: (130–405)%
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is 3.4 metres

Additional Effects From 1-20% Quality:
+(0.1-2) to Jagged Ground patch Limit
Skills can be managed in the Skills Panel.
BoneshatterBoneshatterAttack, AoE, Melee, Strike
Tier: 1
Level: (1-20)
Cost: (9-60) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of base
Requires: One Hand Mace, Two Hand MaceAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres

Additional Effects From 1-20% Quality:
(1.5-30)% increased Attack Speed
Skills can be managed in the Skills Panel.
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-20)
Cost: (14-96) Mana
Requires: One Hand Mace, Two Hand MaceSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.Rolling Slam
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage

First Slam
Attack Damage: (90–367)% of base
50% more Stun buildup
Impact radius is 1.4 metres

Second Slam
Attack Damage: (180–735)% of base
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
(5-100)% increased Stun Threshold while using Skill
Skills can be managed in the Skills Panel.
III 6 21 Str Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-48) Mana per second
Attack Time: 0.60 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(3-85) to (5-128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres

Collision
Attack Damage: (60–217)% of base
(3-85) to (5-128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals up to an additional +(2-40)% more Damage, based on the distance travelled
Skills can be managed in the Skills Panel.
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of base
Requires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4918) Armour
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.Empowered Attacks Gain (30-49)% of damage as extra Fire damage
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds
Empowers one Attack per 10 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Empowered Attacks Gain (0.5-10)% of damage as extra Fire damage
Skills can be managed in the Skills Panel.
V 14 34 Str EarthshatterEarthshatterAttack, AoE, Melee, Slam, Duration
Tier: 7
Level: (1-20)
Cost: (7-51) Mana
Attack Speed: 80% of base
Attack Damage: (45-140)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes

Additional Effects From 1-20% Quality:
(0.3-6)% more Damage with Hits for each Spike
Skills can be managed in the Skills Panel.
Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
Tier: 5
Level: (1-20)
Cost: (6-41) Mana per second
Attack Speed: 30% of base
Attack Damage: (110-343)% of base
Requires: One Hand Mace, Two Hand MaceChannel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.Converts 40% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage

Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Skills can be managed in the Skills Panel.
VII 22 52 Str Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
Tier: 7
Level: (1-20)
Cost: (14-97) Mana
Attack Damage: (110-449)% of base
Requires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50-88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies with Fully Broken Armour
Skills can be managed in the Skills Panel.
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-46) Mana per second
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
IX 31 72 Str SunderSunderAttack, AoE, Melee, Slam, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (15-106) Mana
Attack Speed: 40% of base
Attack Damage: (160-653)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed

Additional Effects From 1-20% Quality:
(2.5-50)% reduced Accuracy penalty based on distance
Skills can be managed in the Skills Panel.
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (63-166)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical damage to Fire damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Aftershock
Skills can be managed in the Skills Panel.
Module Error: No results found for item using search term "item_name = Spinning Inferno" Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of base
Requires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion length is 4 metres
Limit 2 active Shield Walls
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
100% more Damage if destroyed by your Skills

Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your Skills
Skills can be managed in the Skills Panel.
XI 41 95 Str Seismic CrySeismic CryWarcry, AoE, Physical, Nova
Tier: 11
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage
Knocks Back Enemies
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Empowered Attack Aftershocks deal (0.5-10)% more damage
Skills can be managed in the Skills Panel.
Supercharged SlamSupercharged SlamAttack, AoE, Melee, Slam, Channelling, Staged
Tier: 11
Level: (1-20)
Cost: (7-53) Mana per second
Attack Time: 0.85 sec
Attack Damage: (70-254)% of base
Requires: Two Hand MaceChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage

Additional Effects From 1-20% Quality:
+(0.05-1) maximum Stages
Skills can be managed in the Skills Panel.
StampedeStampedeAttack, AoE, Melee, Slam, Duration, Travel
Tier: 11
Level: (1-20)
Cost: (9-65) Mana
Attack Damage: (40-125)% of base
Requires: One Hand Mace, Two Hand MaceCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.While Dual Wielding, both weapons hit with 30% less damage
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact and Jagged Ground radius are 1.2 metres
Jagged Ground duration is 6 seconds

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Aftershock
Skills can be managed in the Skills Panel.
XIII 52 119 Str Module Error: No results found for item using search term "item_name = Ancestral Warchief Totem" Hammer of the GodsHammer of the GodsAttack, AoE, Melee, Slam, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (10-73) Mana
Attack Speed: 50% of base
Attack Damage: (580-1529)% of base
Requires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Requires 20 Glory to use
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radius
Skills can be managed in the Skills Panel.

Axe

Crossbow

Crossbow category skills
Gem
tier
Level
req.
Attribute
req.
Skills
I Module Error: No results found for item using search term "item_name = Explosive Grenade Launcher" Fragmentation RoundsFragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff, Merging
Tier: 1
Level: (1-20)
Cost: (7-53) Mana
Requires: CrossbowLoad your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.+1 Bolt loaded per clipSkills can be managed in the Skills Panel.
Armour Piercing RoundsArmour Piercing RoundsAttack, Ammunition, Projectile, Physical
Tier: 1
Level: (1-20)
Cost: (8-55) Mana
Requires: CrossbowLoad your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.+(12-21) Bolts loaded per clipSkills can be managed in the Skills Panel.
Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold, Merging
Tier: 1
Level: (1-20)
Cost: (6-44) Mana
Requires: CrossbowLoad your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.Ammunition
+1 Bolt loaded per clip

Permafrost Bolts
Attack Damage: (17–49)% of base
Converts 80% of Physical Damage to Cold Damage
(200–504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires 10 fragments per shot

Additional Effects From 1-20% Quality:
Fires +(0.1-2) fragments per shot
Skills can be managed in the Skills Panel.
III 6 10 Str
10 Dex
Module Error: No results found for item using search term "item_name = Flash Grenade Launcher" High Velocity RoundsHigh Velocity RoundsAttack, Ammunition, Projectile, Physical, Duration, Payoff
Tier: 3
Level: (1-20)
Cost: (6-47) Mana
Requires: CrossbowLoad your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.+1 Bolt loaded per clipSkills can be managed in the Skills Panel.
Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire, Merging
Tier: 3
Level: (1-20)
Cost: (6-44) Mana
Requires: CrossbowLoad your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.+1 Bolt loaded per clip

Converts 80% of Physical Damage to Fire Damage
Knocks Back enemies
Ignites you inflict with this skill deal Damage 200% faster
Inflicts 300% more Flammability Magnitude
Consumes 30 Heat if possible to gain 50% more Ignite Magnitude
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
30% increased Ignite duration for each Fragment in a single hit
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Skills can be managed in the Skills Panel.
V 14 20 Str
20 Dex
Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: (1-20)
Cost: (27-186) Mana
Requires: CrossbowLoad your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.Ammunition
100 Bolts loaded per clip

Projectile
Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum (26–45) Heat
Cannot fire or reload for 10 seconds on reaching maximum Heat
Skills can be managed in the Skills Panel.
Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Tier: 5
Level: (1-20)
Cost: (12-85) Mana
Requires: CrossbowLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.+16 Bolts loaded per clipSkills can be managed in the Skills Panel.
VII 22 30 Str
30 Dex
Explosive ShotExplosive ShotAttack, AoE, Ammunition, Projectile, Fire, Detonator
Tier: 7
Level: (1-20)
Cost: (9-64) Mana
Requires: CrossbowLoad your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.30% less reload speed
+1 Bolt loaded per clip
Skills can be managed in the Skills Panel.
Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (7-49) Mana
Requires: CrossbowLoad your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.+1 Bolt loaded per clip

Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clip
Skills can be managed in the Skills Panel.
IX
XI
XIII

Sword

Spear

Spear category skills
Gem
tier
Level
req.
Attribute
req.
Skills
I Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged, Wind
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Requires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Knocks Back Enemies

Whirlwind
Attack Damage: (60-217)% of base
Knocks Back Enemies
Slows enemy movement speed by 30%
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage

Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Skills can be managed in the Skills Panel.
Module Error: No results found for item using search term "item_name = Storm Spear" Module Error: No results found for item using search term "item_name = Sandstorm Swipe"
III 6 Dex ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Puncture"
V 14 Dex Module Error: No results found for item using search term "item_name = Ice Spear" Rapid AssaultRapid AssaultAttack, AoE, Melee, Strike, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 40% of base
Attack Damage: (25-78)% of base
Requires: SpearPerform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.+6 to Melee Strike Range

Additional Effects From 1-20% Quality:
(1-20)% chance to leave an additional spearhead in the target
Skills can be managed in the Skills Panel.
Module Error: No results found for item using search term "item_name = Spear Mine"
VII 22 Dex Module Error: No results found for item using search term "item_name = Spear Vortex" Module Error: No results found for item using search term "item_name = Infusing Strike"
IX
XI Module Error: No results found for item using search term "item_name = Storm Surge"
XIII SpearfieldSpearfieldAttack, AoE, Melee, Sustained, Duration, Hazard
Tier: 5
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Requires: SpearStab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Creates 1 Spear per 0.2 metres of Radius
80% less damage if destroyed within 0.5 seconds by something other than you
Spears emerge within a (4-6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears

Additional Effects From 1-20% Quality:
Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggered
Skills can be managed in the Skills Panel.
Module Error: No results found for item using search term "item_name = Blazing Lance"

Bow

Bow category skills
Gem
tier
Level
req.
Attribute
req.
Skills
I Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Chaining, Barrageable
Tier: 1
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of base
Requires: BowFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 80% of Physical damage to Lightning damage
Cannot Chain
Beam targeting radius is 3.2 metres
Fires beams at up to (2-4) additional Enemies near the target

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
Escape ShotEscape ShotAttack, AoE, Projectile, Trigger, Cold
Tier: 1
Level: (1-20)
Cost: (11-74) Mana
Attack Damage: (65-265)% of base
Requires: BowLeap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
Poisonburst ArrowPoisonburst ArrowAttack, AoE, Projectile, Chaos, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (5-38) Mana
Attack Damage: (88-274)% of base
Requires: BowFire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Additional Effects From 1-20% Quality:
(1-20)% more Magnitude of Poison inflicted
Skills can be managed in the Skills Panel.
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impact
Skills can be managed in the Skills Panel.
III 6 Dex Stormcaller ArrowStormcaller ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
Tier: 3
Level: (1-20)
Cost: (7-50) Mana
Attack Speed: 80% of base
Attack Damage: (20-62)% of base
Requires: BowFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.Converts 80% of Physical damage to Lightning damage
Arrow duration is 1.5 seconds

Additional Effects From 1-20% Quality:
(1.5-30)% increased Shock Duration
Skills can be managed in the Skills Panel.
SnipeSnipeAttack, AoE, Projectile, Cold, Channelling, Payoff, Barrageable
Tier: 3
Level: (1-20)
Cost: (17-118) Mana per second
Attack Speed: 45% of base
Attack Damage: (110-343)% of base
Requires: BowChannel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.Modifers to Attack speed also affect this skill's cost

Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Skills can be managed in the Skills Panel.
Vine ArrowVine ArrowAttack, AoE, Projectile, Chaos, Duration, Barrageable, Plant
Tier: 3
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (70-218)% of base
Requires: BowFire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Limit (1-3) Plants
Impact radius is 0.8 metres
Skills can be managed in the Skills Panel.
V 14 Dex BarrageBarrageSpell, Buff, Duration
Tier: 5
Level: (1-20)
Cost: (11-51) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.70 sec
Requires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Repeats deal 50% less Damage
(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Maximum Buff duration is 5 seconds

Additional Effects From 1-20% Quality:
Repeats deal +(0.25-5)% more Damage
Skills can be managed in the Skills Panel.
Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos, Barrageable, Plant
Tier: 5
Level: (1-20)
Cost: (14-98) Mana
Attack Damage: (20-62)% of base
Requires: BowFire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.Detonation Time is 15 seconds
Fires 4 Pustules
Limit 12 pustules
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Pustules
Limit +(0.1-2) pustules
Skills can be managed in the Skills Panel.
Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 110% of base
Attack Damage: (80-250)% of base
Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds

Additional Effects From 1-20% Quality:
Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Skills can be managed in the Skills Panel.
VII 22 Dex Sniper's MarkSniper's MarkMark, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
Gas ArrowGas ArrowAttack, AoE, Projectile, Fire, Chaos, Duration, Barrageable
Tier: 7
Level: (1-20)
Cost: (9-62) Mana
Attack Damage: (30-94)% of base
Requires: BowFire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radius
Skills can be managed in the Skills Panel.
IX Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-103) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of base
Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.Fires (30-39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds

Additional Effects From 1-20% Quality:
Arrows fall (1-20)% faster
Skills can be managed in the Skills Panel.
Detonating ArrowDetonating ArrowAttack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Barrageable
Tier: 9
Level: (1-20)
Cost: (6-46) Mana per second
Attack Speed: 45% of base
Attack Damage: (53-192)% of base
Requires: BowChannel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.Modifers to Attack speed also affect this skill's cost
Gain 120% of Damage as extra Fire Damage per Stage
Maximum 4 Stages

Additional Effects From 1-20% Quality:
+(0.05-1) to number of Maximum Stages
Skills can be managed in the Skills Panel.
XI
XIII

Quarterstaff

Quarterstaff category skills
Gem
tier
Level
req.
Attribute
req.
Skills
I Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: (1-20)
Cost: (11-76) Mana
Attack Speed: 60% of base
Attack Damage: (140-437)% of base
Requires: QuarterstaffSuffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres

Additional Effects From 1-20% Quality:
(1-20)% more Damage per Power Charge Consumed
Skills can be managed in the Skills Panel.
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of base
Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets

Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
Skills can be managed in the Skills Panel.
Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration
Tier: 1
Level: (1-20)
Cost: (12-81) Mana
Attack Speed: 70% of base
Requires: QuarterstaffLeap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.Limit 1 Ice Crystal
Ice Crystal duration is 10 seconds
Ice Crystal has (27-9536) maximum Life

Additional Effects From 1-20% Quality:
(1-20)% more Magnitude of Chill inflicted
Skills can be managed in the Skills Panel.
III 6 10 Dex
10 Int
Tempest FlurryTempest FlurryAttack, AoE, Melee, Strike, Lightning
Tier: 5
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 140% of base
Attack Damage: (45-140)% of base
Requires: QuarterstaffPerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes
Converts 60% of Physical damage to Lightning damage
+4 to Melee Strike Range

Third Strike
Attack Damage: (x–y)% of base
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Fourth Strike
Attack Damage: (135–421)% of base
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock
100% more Magnitude of Shock inflicted

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Tier: 3
Level: (1-20)
Cost: (7-47) Mana
Attack Speed: 75% of base
Attack Damage: (80-250)% of base
Requires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targets
Skills can be managed in the Skills Panel.
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Conditional
Tier: 3
Level: (1-20)
Cost: (14-98) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Shockwave deals (0.15-3)% more Damage per Hit taken by Bell
Skills can be managed in the Skills Panel.
V 14 20 Dex
20 Int
Wind BlastWind BlastAttack, AoE, Melee, Wind
Tier: 3
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (85-265)% of base
Requires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup
Knocks Back Enemies
Cone length is 6 metres
Dazes on Hit

Additional Effects From 1-20% Quality:
(1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
Skills can be managed in the Skills Panel.
Ice StrikeIce StrikeAttack, AoE, Melee, Strike, Cold
Tier: 5
Level: (1-20)
Cost: (5-36) Mana
Attack Speed: 140% of base
Attack Damage: (60-187)% of base
Requires: QuarterstaffPerform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Converts 80% of Physical damage to Cold damage

Additional Effects From 1-20% Quality:
(0.5-10)% more Attack Speed
Skills can be managed in the Skills Panel.
VII 22 30 Dex
30 Int
Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
Tier: 1
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Requires: QuarterstaffSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 80% of Physical damage to Cold damage
Burst radius is 0.6 metres
Wave length is 4.8 metres
Causes 8 Bursts

Additional Effects From 1-20% Quality:
Gains (0.75-15)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (75-234)% of base
Requires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres

Additional Effects From 1-20% Quality:
(2.5-50)% chance to Daze on Hit
Skills can be managed in the Skills Panel.
IX Dex
Int
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
Charged StaffCharged StaffSpell, Attack, Buff, AoE, Lightning, Duration, Conditional
Tier: 9
Level: (1-20)
Cost: (15-65) Mana
Cast Time: 0.75 sec
Requires: QuarterstaffConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Skills can be managed in the Skills Panel.
XI Dex
Int
Whirling AssaultWhirling AssaultAttack, AoE, Melee, Strike
Tier: 11
Level: (1-20)
Cost: (18-126) Mana
Attack Speed: 85% of base
Attack Damage: (40-163)% of base
Requires: QuarterstaffAdvance while hitting enemies around you with a series of spinning Strikes.+1 second to Total Attack Time
+14 to Melee Strike Range
(1-20)% more Area of Effect

Additional Effects From 1-20% Quality:
(0.75-15)% more Attack Speed
Skills can be managed in the Skills Panel.
Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Trigger, Cold
Tier: 11
Level: (1-20)
Cost: (5-40) Mana
Attack Speed: 75% of base
Attack Damage: (35-109)% of base
Requires: QuarterstaffDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius

Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Skills can be managed in the Skills Panel.
XIII Dex
Int
Flicker StrikeFlicker StrikeAttack, AoE, Melee, Strike
Tier: 13
Level: (1-20)
Cost: (12-85) Mana
Attack Speed: 50% of base
Attack Damage: (80-327)% of base
Requires: QuarterstaffTeleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill

Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Skills can be managed in the Skills Panel.

Dagger

Elemental

Elemental category skills
Gem
tier
Level
req.
Attribute
req.
Skills
I SparkSparkSpell, Projectile, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (5-56) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Base
Deals (1-11) to (10-216) Lightning Damage
Fires (4-9) Projectiles
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds

Cold-Infused
Critical Hit Chance: 11.00%
Deals (7–182) to (11–273) Cold Damage
Deals (1–11) to (10–216) Lightning Damage
Projectile duration is 2 seconds
Fires (12–16) Projectiles in a circle
+0.5 seconds to Cast Time
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds

Additional Effects From 1-20% Quality:
(1.5-30)% increased Projectile Speed
Skills can be managed in the Skills Panel.
Ice NovaIce NovaSpell, AoE, Cold, Duration, Nova
Tier: 1
Level: (1-20)
Cost: (7-74) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.Deals (6-131) to (8-196) Cold Damage
(100-157)% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Skills can be managed in the Skills Panel.
Flame WallFlame WallSpell, AoE, Fire, Duration
Tier: 1
Level: (1-20)
Cost: (10-111) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.Wall deals (1.8-59.6) Fire Damage per second
Wall duration is (4.5-6.4) seconds
Ignites as though dealing (5-181) to (8-271) Fire damage

Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Skills can be managed in the Skills Panel.
III 6 Int Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant
Tier: 3
Level: (1-20)
Cost: (12-129) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 10.00%
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage
Chains (3-5) times
Fires a bolt every 4 seconds, and when you
cast a Spell near the Orb
Orb radius is 3.6 metres
Orb duration is 12 seconds
Limit 1 Orb of Storms
Orb expires after firing 6 bolts

Additional Effects From 1-20% Quality:
Chains +(0.15-3) additional times
Skills can be managed in the Skills Panel.
FrostboltFrostboltSpell, AoE, Projectile, Cold
Tier: 5
Level: (1-20)
Cost: (5-59) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 12.00%
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.Deals (5-144) to (8-216) Cold Damage
(100-195)% more Magnitude of Chill inflicted
Pierces all Targets

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Damage after Piercing an Enemy
Skills can be managed in the Skills Panel.
Solar OrbSolar OrbSpell, AoE, Sustained, Fire, Duration, Orb
Level: (1-20)
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.Deals (4-181) to (5-271) Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Burning Enemies
Skills can be managed in the Skills Panel.
V 14 Int ArcArcSpell, Projectile, Lightning, Chaining
Tier: 5
Level: (1-20)
Cost: (8-81) Mana
Cast Time: 1.10 sec
Critical Strike Chance: 9.00%
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage
Chains (5-9) times
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
50% increased Magnitude of Shock inflicted

Additional Effects From 1-20% Quality:
Chains +(0.1-2) additional times
Skills can be managed in the Skills Panel.
Module Error: No results found for item using search term "item_name = Cold Snap" Rolling MagmaRolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Tier: 3
Level: (1-20)
Cost: (8-83) Mana
Attack Speed: 85% of base
Attack Damage: (65-189)% of base
Requires: TalismanShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.Converts 100% of Physical damage to Fire damage
Chains (2-3) times
Inflicts 100% more Flammability Magnitude
100% more Ignite Magnitude
Impact radius is (1.4-1.8) metres

Additional Effects From 1-20% Quality:
(0.5-10)% more Damage with Hits for each time this Skill has Chained
Skills can be managed in the Skills Panel.
VII 22 Int Lightning WarpLightning WarpSpell, AoE, Lightning, Duration, Remnant
Tier: 9
Level: (1-20)
Cost: (8-83) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 11.00%
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.Deals (2-54) to (30-1032) Lightning Damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 8 seconds
Debuff duration is 4 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Magnitude of Shock inflicted
Skills can be managed in the Skills Panel.
Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds

Additional Effects From 1-20% Quality:
+(0.5-10)% maximum Elemental Exposure applied
Skills can be managed in the Skills Panel.
FlameblastFlameblastSpell, AoE, Fire, Channelling, Nova, Staged
Tier: 13
Level: (1-20)
Cost: (5-57) Mana per second
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.25 sec
Critical Strike Chance: 8.00%
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.Deals (7-244) to (11-367) Fire Damage
75% more damage per Stage
Modifiers to cast speed also affect this skill's cost
10 maximum Stages
Explosion radius is 0.6 metres per Stage

Additional Effects From 1-20% Quality:
(1-20)% more Cast Speed
Skills can be managed in the Skills Panel.
IX Int FlammabilityFlammabilitySpell, AoE, Fire, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Fire Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Fire Resistance
Curse duration is (6-7.4) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
HypothermiaHypothermiaSpell, AoE, Cold, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Cold Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Cold Resistance
Curse duration is (6-7.4) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
ConductivityConductivitySpell, AoE, Lightning, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Lightning Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Lightning Resistance
Curse duration is (6-7.4) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
Mana TempestMana TempestSpell, Buff, Lightning, Storm
Tier: 7
Level: (1-20)
Cost: 1% Mana per second
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Cooldown does not recover during Buff effect
Effects of Mana Tempest linger for 2.0 seconds after leaving the Tempest
Empowered Spells Split to (1-3) additional targets
30% of Mana and Life spent while in the storm is
added to this Skill's Mana Cost per Second
Empowered Spells Gain (40-78)% of damage as Lightning Damage

Additional Effects From 1-20% Quality:
Effects of Mana Tempest linger for (0.1-2) seconds after leaving the Tempest
Skills can be managed in the Skills Panel.
| Frost WallFrost WallSpell, AoE, Cold, Duration
Tier: 9
Level: (1-20)
Cost: (7-79) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 11.00%
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.Deals (7-187) to (11-280) Cold Damage
50% more Magnitude of Chill inflicted
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
FireballFireballSpell, AoE, Projectile, Fire
Tier: 3
Level: (1-20)
Cost: (10-104) Mana
Cast Time: 1.20 sec
Critical Strike Chance: 7.00%
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.Projectile
Deals (8-224) to (12-336) Fire Damage

Explosion
Explosion radius is 1.7 metres

Firebolts
Projectile count cannot be modified
Fires 8 Projectiles
Deals (5–135) to (7–202) Fire Damage

Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Skills can be managed in the Skills Panel.
XI Int Lightning ConduitLightning ConduitSpell, AoE, Lightning
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
(1-2) additional bolts if a Shocked enemy is in the target area

Additional Effects From 1-20% Quality:
(1-20)% more Lightning Damage
Skills can be managed in the Skills Panel.
CometCometSpell, AoE, Cold
Tier: 11
Level: (1-20)
Cost: (17-173) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.Deals (24-829) to (36-1243) Cold Damage
+1 second to Total Cast Time
Impact radius is 2.8 metres

Additional Effects From 1-20% Quality:
(0.5-10)% chance to repeat
Skills can be managed in the Skills Panel.
FirestormFirestormSpell, AoE, Sustained, Fire, Duration, Storm
Tier: 11
Level: (1-20)
Cost: (14-147) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.Deals (3-111) to (5-167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
XIII Int Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
Tier: 11
Level: (1-20)
Cost: (9-96) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-6) to (4-105) Lightning Damage
Hits enemies in range every 0.2 seconds
375% more chance to Shock
Bolts target enemies within 1.8 metres

Additional Effects From 1-20% Quality:
Bolts target enemies within +(0.02-0.4) metres
Skills can be managed in the Skills Panel.
Eye of WinterEye of WinterSpell, Projectile, Cold
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 1.40 sec
Critical Strike Chance: 12.00%
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage
Gains 100% of damage as damage of the corresponding
Type when passing over an Elemental Ground Effect or Orb
Each use of this Skill deals 900% more damage with its
first Hit against each enemy

Additional Effects From 1-20% Quality:
(1.5-30)% increased Projectile Speed
Skills can be managed in the Skills Panel.
IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling
Tier: 9
Level: (1-20)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.Cone length is 5.8 metres
Ignites from a single use of this Skill Compound if not
from Ignited Ground
Deals (1.7-57.5) Fire Damage per second
Gains (7-2) milliseconds of fuel per Mana spent
Can store up to 5 seconds of fuel
Ignites as though dealing (2-83) to (4-124) Fire damage, every 0.075 seconds

Additional Effects From 1-20% Quality:
(1-20)% more Ignite duration
Skills can be managed in the Skills Panel.

Occult

Occult category skills
Gem
tier
Level
req.
Attribute
req.
Skills
I ContagionContagionSpell, AoE, Chaos, Duration
Tier: 1
Level: (1-20)
Cost: (8-83) Mana
Cast Time: 1.00 sec
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Deals (1.9-93.9) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff deals 100% more Damage for each
time it has spread, up to 300%
Spread radius is 1.7 metres
Debuff duration is 5 seconds

Additional Effects From 1-20% Quality:
Contagion targets (0.1-2) additional Enemies when Cast
Skills can be managed in the Skills Panel.
Skeletal WarriorSkeletal WarriorMinion, Persistent, Physical
Level: (1-20)
Reservation: (60-20) Spirit
Activate to summon Reviving Skeletal Warriors.First 2 minions summoned have no base spirit reservation

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, Chaos
Tier: 1
Level: (1-20)
Reservation: (90-30) Spirit
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Additional Effects From 1-20% Quality:
Minions deal (1-20)% more damage
Skills can be managed in the Skills Panel.
UnearthUnearthSpell, Minion, AoE, Physical, Duration
Tier: 1
Level: (1-20)
Cost: (7-76) Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.Deals (4-117) to (6-176) Physical Damage
Limit (8-20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create
one Bone Construct per death

Additional Effects From 1-20% Quality:
+(0.25-5) seconds to Bone Construct duration
Minions have (2.5-50)% increased Movement Speed
Skills can be managed in the Skills Panel.
III 6 Int Essence DrainEssence DrainSpell, Projectile, Chaos, Duration
Tier: 3
Level: (1-20)
Cost: (5-57) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.Projectile
Deals (5-138) to (9-257) Chaos Damage

Damage over Time
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff duration is 4 seconds
Deals (9.2–409.4) Base Chaos Damage per second

Additional Effects From 1-20% Quality:
+(0.05-1) seconds to Debuff duration
Skills can be managed in the Skills Panel.
Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
Tier: 3
Level: (1-20)
Reservation: (90-39) Spirit
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.Command: Explosive Demise
Cooldown Time: 3.00 sec
Attack Damage: 300% of base
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
Converts 100% of Physical Damage to Fire Damage
Deals additional Fire Damage equal to 8% of Minion's maximum Life
Can target Minions with (30–1096) Life or less
Explosion radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals additional Fire Damage equal to +(0.2–4)% of Minion's maximum Life
Skills can be managed in the Skills Panel.
Bone CageBone CageSpell, AoE, Physical, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (7-80) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 15.00%
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.Deals (10-347) to (15-521) Physical Damage
Hits are Pinning
Pins Enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 metre
Cage duration is 1.6 seconds

Additional Effects From 1-20% Quality:
Pins Enemies as though dealing +(2.5-50)% more Damage
Skills can be managed in the Skills Panel.
V 14 Int Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-102) Mana
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal (100-253)% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From 1-20% Quality:
(1.25-25)% increased effect of Empowerment on Raised Zombies
Skills can be managed in the Skills Panel.
Skeletal Frost MageSkeletal Frost MageMinion, Persistent, Cold
Tier: 5
Level: (1-20)
Reservation: (120-39) Spirit
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice Armour
Cooldown Time: 12.00 sec
Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects.
Ice Armour radious is 4 meters
Ice Armour duration is 6 seconds
Ice Armour grants 40% reduced damage taken from Hits
Ice Armour deals (x-x) to (y-y) Cold damage to enemies

Additional Effects From 1-20% Quality:
Minions deal (1-20)% more damage
Skills can be managed in the Skills Panel.
Pain OfferingPain OfferingMinion, Buff, AoE, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (25-110) Mana
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Pain Offering Spike
Minion Aura radius is 6 metres
Spike duration is 6 seconds
Aura grants Minions (20-29)% increased Attack and Cast Speed
Aura grants Minions (20-58)% increased damage

Additional Effects From 1-20% Quality:
+(0.12-2.4) metres to Minion Aura radius
Skills can be managed in the Skills Panel.
BonestormBonestormSpell, AoE, Projectile, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (5-60) Mana per second
Cast Time: 0.12 sec
Critical Strike Chance: 15.00%
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.Deals (4-116) to (7-175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles

Additional Effects From 1-20% Quality:
(0.5-10)% more Cast Speed
Skills can be managed in the Skills Panel.
VII 22 Int Detonate DeadDetonate DeadSpell, AoE, Physical, Fire, Detonator
Tier: 7
Level: (1-20)
Cost: (9-99) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%
Cause a Corpse to violently explode, damaging surrounding enemies.Deals (19-145) to (28-218) Fire Damage
Deals Physical damage equal to (5-10.7)% of
Corpse's maximum Life
Explosion radius is 2.6 metres

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
VulnerabilityVulnerabilitySpell, AoE, Physical, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(16-19210) to Total Armour
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
Profane RitualProfane RitualSpell, AoE, Chaos, Duration
Tier: 7
Level: (1-20)
Cost: (6-65) Mana
Cast Time: 1.00 sec
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Limit 5 active rituals
Ritual radius is 2.2 metres
Ritual duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance to not destroy Consumed Corpse
Skills can be managed in the Skills Panel.
IX Int DespairDespairSpell, AoE, Chaos, Duration, Curse
Tier: 9
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1.5 seconds delay
Curse inflicts -(35-49)% to Chaos Resistance
Curse radius is (1.5-3.1) metres
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
Skeletal ReaverSkeletal ReaverMinion, Persistent, Physical
Tier: 9
Level: (1-20)
Reservation: (90-30) Spirit
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
Additional Effects From 1-20% Quality:
Minions have (1-20)% increased effect of Rage
Skills can be managed in the Skills Panel.
Dark EffigyDark EffigySpell, Totem, AoE, Projectile, Chaos, Duration
Tier: 9
Level: (1-20)
Cost: (13-133) Mana
Cast Time: 1.00 sec
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.Totem
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Dark Effusion
Cast Time: 1.00 Sec
Critical Hit Chance: 11.00%
Deals (2–34) to (4–64) Chaos Damage
Fires 100 additional Projectiles
Impact radius is 0.8 metres
Skills can be managed in the Skills Panel.
XI Int Bone OfferingBone OfferingMinion, Buff, AoE, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (25-110) Mana
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.Limit 1 Bone Offering Spike
Spike duration is 8 seconds
Minions take (15-25)% reduced damage from Hits while shielded
Absorbs first Hit dealing over 25% of Minion's maximum life

Additional Effects From 1-20% Quality:
Shielded Minions take (1.5-30)% less Damage for 1 second after Shield is lost
Skills can be managed in the Skills Panel.
Skeletal Storm MageSkeletal Storm MageMinion, Persistent, Lightning
Tier: 11
Level: (1-20)
Reservation: (120-39) Spirit
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.Command: Death Storm
Cooldown Time: 5.00 sec
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 10 to 59 Lightning Damage
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds

Additional Effects From 1-20% Quality:
Minions gain (1-20)% of their maximum Life as Extra maximum Energy Shield
Skills can be managed in the Skills Panel.
HexblastHexblastSpell, AoE, Chaos, Payoff
Tier: 11
Level: (1-20)
Cost: (12-127) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.Deals (21-725) to (39-1347) Chaos Damage
Explosion radius is 2 metres
Explodes a Curse on enemies in a 2.8 metre radius
Maximum 10 Explosions per cast

Additional Effects From 1-20% Quality:
(0.5-10)% more Damage per 1 second of remaining duration on removed Curse
Skills can be managed in the Skills Panel.
XIII Int Skeletal BruteSkeletal BruteMinion, Warcry, Persistent, Physical, Payoff
Tier: 13
Level: (1-20)
Reservation: (165-48) Spirit
Use Time: Instant
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Additional Effects From 1-20% Quality:
Minions cause (2-40)% more Stun buildup
Skills can be managed in the Skills Panel.
Skeletal ClericSkeletal ClericMinion, Persistent
Tier: 13
Level: (1-20)
Reservation: (60-20) Spirit
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Additional Effects From 1-20% Quality:
Revived Skeletons are immune to Damage for (0.15-3) seconds after being Revived
Skills can be managed in the Skills Panel.
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