Currency item
A currency item is an item that can be used to achieve an effect, usually crafting on an item or paying a vendor.
List of currency items
Basic currency
Item | Stack size | Description | Help text | Drop level |
---|---|---|---|---|
Arcanist's Etcher![]() | 20 | Improves the quality of a wand, staff or sceptre | Right click this item then left click a wand, staff or sceptre to apply it. The maximum quality is 20%. | 5 |
Armourer's Scrap![]() | 20 | Improves the quality of an armour | Right click this item then left click an armour to apply it. The maximum quality is 20%. | 5 |
Artificer's Orb![]() | 20 | Adds a Rune Socket to a Martial Weapon, wand, staff or Armour | Right click this item then left click a Martial Weapon, wand, staff or Armour to apply it. | 5 |
Blacksmith's Whetstone![]() | 20 | Improves the quality of a martial weapon | Right click this item then left click a martial weapon to apply it. The maximum quality is 20%. | 5 |
Chaos Orb![]() | 20 | Removes a random modifier and augments a Rare item with a new random modifier | Right click this item then left click a rare item to apply it. | 12 |
Divine Orb![]() | 10 | Randomises the numeric values of modifiers on an item | Right click this item then left click an item to apply it. | 35 |
Exalted Orb![]() | 20 | Augments a Rare item with a new random modifier | Right click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. | 5 |
Fracturing Orb![]() | 20 | Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place. | Right click this item then left click a rare item to apply it. Cannot be used on Fractured items. | 1 |
Gemcutter's Prism![]() | 20 | Improves the quality of a skill gem | Right click this item then left click a skill gem to apply it. The maximum quality is 20%. | 12 |
Glassblower's Bauble![]() | 20 | Improves the quality of a flask | Right click this item then left click a flask to apply it. The maximum quality is 20%. | 12 |
Greater Chaos Orb![]() | 20 | Removes a random modifier and augments a Rare item with a new random modifier | Right click this item then left click a rare item to apply it. | 72 |
Greater Exalted Orb![]() | 20 | Augments a Rare item with a new random modifier | Right click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. | 72 |
Greater Jeweller's Orb![]() | 20 | Sets a Skill Gem to have 4 Support Gem Sockets | Right click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 4 Support Gem Sockets. | 45 |
Greater Orb of Augmentation![]() | 30 | Augments a Magic item with a new random modifier | Right click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. | 57 |
Greater Orb of Transmutation![]() | 40 | Upgrades a Normal item to a Magic item with 1 modifier | Right click this item then left click a normal item to apply it. | 57 |
Greater Regal Orb![]() | 20 | Upgrades a Magic item to a Rare item, adding 1 modifier | Right click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. | 72 |
Lesser Jeweller's Orb![]() | 20 | Sets a Skill Gem to have 3 Support Gem Sockets | Right click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 3 Support Gem Sockets. | 25 |
Mirror of Kalandra![]() | 10 | Creates a Mirrored copy of an item | Right click this item then left click an equipable non-unique item to apply it. Mirrored copies cannot be modified. | 35 |
Orb of Alchemy![]() | 20 | Upgrades a Normal item to a Rare item with 4 modifiers | Right click this item then left click a normal item to apply it. | 5 |
Orb of Annulment![]() | 20 | Removes a random modifier from an item | Right click this item then left click on a magic or rare item to apply it. | 35 |
Orb of Augmentation![]() | 30 | Augments a Magic item with a new random modifier | Right click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. | 1 |
Orb of Chance![]() | 10 | Unpredictably either upgrades a Normal item to Unique rarity or destroys it | Right click this item then left click a normal item to apply it. | 12 |
Orb of Transmutation![]() | 40 | Upgrades a Normal item to a Magic item with 1 modifier | Right click this item then left click a normal item to apply it. | 1 |
Perfect Chaos Orb![]() | 20 | Removes a random modifier and augments a Rare item with a new random modifier | Right click this item then left click a rare item to apply it. | 79 |
Perfect Exalted Orb![]() | 20 | Augments a Rare item with a new random modifier | Right click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. | 79 |
Perfect Jeweller's Orb![]() | 20 | Sets a Skill Gem to have 5 Support Gem Sockets | Right click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 5 Support Gem Sockets. | 65 |
Perfect Orb of Augmentation![]() | 30 | Augments a Magic item with a new random modifier | Right click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. | 72 |
Perfect Orb of Transmutation![]() | 40 | Upgrades a Normal item to a Magic item with 1 modifier | Right click this item then left click a normal item to apply it. | 72 |
Perfect Regal Orb![]() | 20 | Upgrades a Magic item to a Rare item, adding 1 modifier | Right click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. | 79 |
Regal Orb![]() | 20 | Upgrades a Magic item to a Rare item, adding 1 modifier | Right click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. | 5 |
Scroll of Wisdom![]() | 40 | Identifies an item | Right click this item then left click an unidentified item to apply it. | 1 |
Vaal Orb![]() | 20 | Modifies an item unpredictably and Corrupts it | Right click this item then left click an item to corrupt it. Corrupted items cannot be modified again. | 35 |
Shards
Shards of currency items are obtained primarily by disenchanting items with rarity. These can be combined to form complete currency items by stacking them.
Item | Stack size | Help text | Drop level |
---|---|---|---|
Artificer's Shard![]() | 10 | A stack of 10 shards becomes an Artificer's Orb. | 5 |
Chance Shard![]() | 10 | A stack of 10 shards becomes an Orb of Chance. | 1 |
Regal Shard![]() | 10 | A stack of 10 shards becomes a Regal Orb. | 5 |
Transmutation Shard![]() | 10 | A stack of 10 shards becomes an Orb of Transmutation | 1 |
Essences
Essences are a type of currency item used for crafting equipment, upgrading the item's rarity and adding a modifier of a specific category.
Item | Stack size | Description | Drop level |
---|---|---|---|
Essence of Abrasion![]() One Handed Melee Weapon or Bow: Adds (10-15) to (18-26) Physical Damage Two Handed Melee Weapon or Crossbow: Adds (14-21) to (25-37) Physical DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (10-15) to (18-26) Physical Damage Two Handed Melee Weapon or Crossbow: Adds (14-21) to (25-37) Physical Damage | 40 |
Essence of Alacrity![]() Focus or Wand: (17-20)% increased Cast Speed Staff: (26-31)% increased Cast SpeedRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Focus or Wand: (17-20)% increased Cast Speed Staff: (26-31)% increased Cast Speed | 1 |
Essence of Battle![]() Martial Weapon: +(124-167) to Accuracy RatingRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Martial Weapon: +(124-167) to Accuracy Rating | 40 |
Essence of Command![]() Sceptre: Allies in your Presence deal (55-64)% increased DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Sceptre: Allies in your Presence deal (55-64)% increased Damage | 1 |
Essence of Delirium![]() Body Armour: Allocates a random Notable Passive SkillRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Body Armour: Allocates a random Notable Passive Skill | 1 |
Essence of Electricity![]() One Handed Melee Weapon or Bow: Adds (1-3) to (55-60) Lightning Damage Two Handed Melee Weapon or Crossbow: Adds (1-4) to (80-88) Lightning DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (1-3) to (55-60) Lightning Damage Two Handed Melee Weapon or Crossbow: Adds (1-4) to (80-88) Lightning Damage | 40 |
Essence of Enhancement![]() Armour: (56-67)% increased Armour, Evasion or Energy ShieldRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour: (56-67)% increased Armour, Evasion or Energy Shield | 40 |
Essence of Flames![]() One Handed Melee Weapon or Bow: Adds (20-24) to (32-37) Fire Damage Two Handed Melee Weapon or Crossbow: Adds (30-37) to (45-56) Fire DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (20-24) to (32-37) Fire Damage Two Handed Melee Weapon or Crossbow: Adds (30-37) to (45-56) Fire Damage | 40 |
Essence of Grounding![]() Armour, Belt or Jewellery: +(21-25)% to Lightning ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(21-25)% to Lightning Resistance | 1 |
Essence of Haste![]() Martial Weapon: (17-19)% increased Attack SpeedRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Martial Weapon: (17-19)% increased Attack Speed | 40 |
Essence of Horror![]() Gloves or Boots: 100% increased effect of Socketed ItemsRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Gloves or Boots: 100% increased effect of Socketed Items | 1 |
Essence of Hysteria![]() Helmet: +1 to Level of all Minion Skills Body Armour: (64-97) to (97-145) Physical Thorns damage Gloves: (25-29)% increased Critical Damage Bonus Boots: 30% increased Movement Speed Ring: (50-59)% increased Mana Regeneration Rate Amulet: (19-21)% of Damage taken Recouped as Life Belt: +(254-304) to Stun Threshold Shield: (20-24)% increased Block chance Quiver: (43-50)% increased Damage with Bow Skills Focus: (41-45)% increased Energy Shield Recharge RateRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Helmet: +1 to Level of all Minion Skills Body Armour: (64-97) to (97-145) Physical Thorns damage Gloves: (25-29)% increased Critical Damage Bonus Boots: 30% increased Movement Speed Ring: (50-59)% increased Mana Regeneration Rate Amulet: (19-21)% of Damage taken Recouped as Life Belt: +(254-304) to Stun Threshold Shield: (20-24)% increased Block chance Quiver: (43-50)% increased Damage with Bow Skills Focus: (41-45)% increased Energy Shield Recharge Rate | 1 |
Essence of Ice![]() One Handed Melee Weapon or Bow: Adds (17-20) to (26-32) Cold Damage Two Handed Melee Weapon or Crossbow: Adds (25-30) to (38-46) Cold DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (17-20) to (26-32) Cold Damage Two Handed Melee Weapon or Crossbow: Adds (25-30) to (38-46) Cold Damage | 40 |
Essence of Insanity![]() Belt: On Corruption, Item gains two EnchantmentsRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Belt: On Corruption, Item gains two Enchantments | 1 |
Essence of Insulation![]() Armour, Belt or Jewellery: +(21-25)% to Fire ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(21-25)% to Fire Resistance | 1 |
Essence of Opulence![]() Boots, Gloves, Helmet or Jewellery: (15-18)% increased Rarity of Items foundRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Boots, Gloves, Helmet or Jewellery: (15-18)% increased Rarity of Items found | 1 |
Essence of Ruin![]() Armour, Belt or Jewellery: +(8-11)% to Chaos ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(8-11)% to Chaos Resistance | 40 |
Essence of Seeking![]() Martial Weapon: +(2.11-2.7)% to Critical Hit Chance Focus or Wand: (40-46)% increased Critical Hit Chance for Spells Staff: (60-69)% increased Critical Hit Chance for SpellsRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Martial Weapon: +(2.11-2.7)% to Critical Hit Chance Focus or Wand: (40-46)% increased Critical Hit Chance for Spells Staff: (60-69)% increased Critical Hit Chance for Spells | 40 |
Essence of Sorcery![]() Focus or Wand: (55-64)% increased Spell Damage Staff: (80-94)% increased Spell DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Focus or Wand: (55-64)% increased Spell Damage Staff: (80-94)% increased Spell Damage | 40 |
Essence of Thawing![]() Armour, Belt or Jewellery: +(21-25)% to Cold ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(21-25)% to Cold Resistance | 1 |
Essence of the Abyss![]() Equipment: Mark of the Abyssal LordRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Equipment: Mark of the Abyssal Lord | 1 |
Essence of the Body![]() Belt, Body Armour, Helmet or Shield: +(85-99) to maximum Life Amulet, Boots, Gloves or Ring: +(70-84) to maximum LifeRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Belt, Body Armour, Helmet or Shield: +(85-99) to maximum Life Amulet, Boots, Gloves or Ring: +(70-84) to maximum Life | 40 |
Essence of the Infinite![]() Equipment: +(17-20) to Strength, Dexterity or IntelligenceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Equipment: +(17-20) to Strength, Dexterity or Intelligence | 40 |
Essence of the Mind![]() Belt, Boots, Gloves or Helmet: +(65-79) to maximum Mana Jewellery: +(80-89) to maximum ManaRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Belt, Boots, Gloves or Helmet: +(65-79) to maximum Mana Jewellery: +(80-89) to maximum Mana | 40 |
Greater Essence of Abrasion![]() One Handed Melee Weapon or Bow: Adds (16-24) to (28-42) Physical Damage Two Handed Melee Weapon or Crossbow: Adds (23-35) to (39-59) Physical DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (16-24) to (28-42) Physical Damage Two Handed Melee Weapon or Crossbow: Adds (23-35) to (39-59) Physical Damage | 60 |
Greater Essence of Alacrity![]() Focus or Wand: (25-28)% increased Cast Speed Staff: (38-43)% increased Cast SpeedRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Focus or Wand: (25-28)% increased Cast Speed Staff: (38-43)% increased Cast Speed | 1 |
Greater Essence of Battle![]() Martial Weapon, Gloves or Quiver: +(237-346) to Accuracy RatingRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Martial Weapon, Gloves or Quiver: +(237-346) to Accuracy Rating | 60 |
Greater Essence of Command![]() Sceptre: Allies in your Presence deal (75-89)% increased DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Sceptre: Allies in your Presence deal (75-89)% increased Damage | 1 |
Greater Essence of Electricity![]() One Handed Melee Weapon or Bow: Adds (1-6) to (85-107) Lightning Damage Two Handed Melee Weapon or Crossbow: Adds (1-8) to (128-162) Lightning DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (1-6) to (85-107) Lightning Damage Two Handed Melee Weapon or Crossbow: Adds (1-8) to (128-162) Lightning Damage | 60 |
Greater Essence of Enhancement![]() Armour: (68-79)% increased Armour, Evasion or Energy ShieldRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour: (68-79)% increased Armour, Evasion or Energy Shield | 60 |
Greater Essence of Flames![]() One Handed Melee Weapon or Bow: Adds (35-44) to (56-71) Fire Damage Two Handed Melee Weapon or Crossbow: Adds (56-70) to (84-107) Fire DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (35-44) to (56-71) Fire Damage Two Handed Melee Weapon or Crossbow: Adds (56-70) to (84-107) Fire Damage | 60 |
Greater Essence of Grounding![]() Armour, Belt or Jewellery: +(31-35)% to Lightning ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(31-35)% to Lightning Resistance | 1 |
Greater Essence of Haste![]() Martial Weapon: (23-25)% increased Attack SpeedRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Martial Weapon: (23-25)% increased Attack Speed | 60 |
Greater Essence of Ice![]() One Handed Melee Weapon or Bow: Adds (31-38) to (47-59) Cold Damage Two Handed Melee Weapon or Crossbow: Adds (46-57) to (70-88) Cold DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (31-38) to (47-59) Cold Damage Two Handed Melee Weapon or Crossbow: Adds (46-57) to (70-88) Cold Damage | 60 |
Greater Essence of Insulation![]() Armour, Belt or Jewellery: +(31-35)% to Fire ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(31-35)% to Fire Resistance | 1 |
Greater Essence of Opulence![]() Boots, Gloves, Helmet or Jewellery: (19-21)% increased Rarity of Items foundRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Boots, Gloves, Helmet or Jewellery: (19-21)% increased Rarity of Items found | 1 |
Greater Essence of Ruin![]() Armour, Belt or Jewellery: +(16-19)% to Chaos ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(16-19)% to Chaos Resistance | 60 |
Greater Essence of Seeking![]() Martial Weapon: +(3.11-3.8)% to Critical Hit Chance Focus or Wand: (47-53)% increased Critical Hit Chance for Spells Staff: (70-79)% increased Critical Hit Chance for SpellsRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Martial Weapon: +(3.11-3.8)% to Critical Hit Chance Focus or Wand: (47-53)% increased Critical Hit Chance for Spells Staff: (70-79)% increased Critical Hit Chance for Spells | 60 |
Greater Essence of Sorcery![]() Focus or Wand: (75-89)% increased Spell Damage Staff: (110-129)% increased Spell DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Focus or Wand: (75-89)% increased Spell Damage Staff: (110-129)% increased Spell Damage | 60 |
Greater Essence of Thawing![]() Armour, Belt or Jewellery: +(31-35)% to Cold ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(31-35)% to Cold Resistance | 1 |
Greater Essence of the Body![]() Belt, Body Armour, Helmet or Shield: +(100-119) to maximum Life Amulet, Boots or Gloves: +(85-99) to maximum LifeRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Belt, Body Armour, Helmet or Shield: +(100-119) to maximum Life Amulet, Boots or Gloves: +(85-99) to maximum Life | 60 |
Greater Essence of the Infinite![]() Equipment: +(25-27) to Strength, Dexterity or IntelligenceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Equipment: +(25-27) to Strength, Dexterity or Intelligence | 60 |
Greater Essence of the Mind![]() Belt, Boots, Gloves or Helmet: +(80-89) to maximum Mana Jewellery: +(90-104) to maximum ManaRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Belt, Boots, Gloves or Helmet: +(80-89) to maximum Mana Jewellery: +(90-104) to maximum Mana | 60 |
Lesser Essence of Abrasion![]() One Handed Melee Weapon or Bow: Adds (4-6) to (7-11) Physical Damage Two Handed Melee Weapon or Crossbow: Adds (5-8) to (10-15) Physical DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (4-6) to (7-11) Physical Damage Two Handed Melee Weapon or Crossbow: Adds (5-8) to (10-15) Physical Damage | 25 |
Lesser Essence of Alacrity![]() Focus or Wand: (13-16)% increased Cast Speed Staff: (20-25)% increased Cast SpeedRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Focus or Wand: (13-16)% increased Cast Speed Staff: (20-25)% increased Cast Speed | 1 |
Lesser Essence of Battle![]() Martial Weapon: +(61-84) to Accuracy RatingRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Martial Weapon: +(61-84) to Accuracy Rating | 20 |
Lesser Essence of Command![]() Sceptre: Allies in your Presence deal (35-44)% increased DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Sceptre: Allies in your Presence deal (35-44)% increased Damage | 1 |
Lesser Essence of Electricity![]() One Handed Melee Weapon or Bow: Adds 1 to (13-19) Lightning Damage Two Handed Melee Weapon or Crossbow: Adds (1-2) to (19-27) Lightning DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds 1 to (13-19) Lightning Damage Two Handed Melee Weapon or Crossbow: Adds (1-2) to (19-27) Lightning Damage | 25 |
Lesser Essence of Enhancement![]() Armour: (27-42)% increased Armour, Evasion or Energy ShieldRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour: (27-42)% increased Armour, Evasion or Energy Shield | 20 |
Lesser Essence of Flames![]() One Handed Melee Weapon or Bow: Adds (4-6) to (7-10) Fire Damage Two Handed Melee Weapon or Crossbow: Adds (6-9) to (10-16) Fire DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (4-6) to (7-10) Fire Damage Two Handed Melee Weapon or Crossbow: Adds (6-9) to (10-16) Fire Damage | 25 |
Lesser Essence of Grounding![]() Armour, Belt or Jewellery: +(11-15)% to Lightning ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(11-15)% to Lightning Resistance | 1 |
Lesser Essence of Haste![]() Martial Weapon: (11-13)% increased Attack SpeedRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Martial Weapon: (11-13)% increased Attack Speed | 25 |
Lesser Essence of Ice![]() One Handed Melee Weapon or Bow: Adds (3-5) to (6-9) Cold Damage Two Handed Melee Weapon or Crossbow: Adds (5-8) to (9-14) Cold DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier One Handed Melee Weapon or Bow: Adds (3-5) to (6-9) Cold Damage Two Handed Melee Weapon or Crossbow: Adds (5-8) to (9-14) Cold Damage | 25 |
Lesser Essence of Insulation![]() Armour, Belt or Jewellery: +(11-15)% to Fire ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(11-15)% to Fire Resistance | 1 |
Lesser Essence of Opulence![]() Boots, Gloves, Helmet or Jewellery: (11-14)% increased Rarity of Items foundRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Boots, Gloves, Helmet or Jewellery: (11-14)% increased Rarity of Items found | 1 |
Lesser Essence of Ruin![]() Armour, Belt or Jewellery: +(4-7)% to Chaos ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(4-7)% to Chaos Resistance | 25 |
Lesser Essence of Seeking![]() Martial Weapon: +(1.51-2.1)% to Critical Hit Chance Focus or Wand: (34-39)% increased Critical Hit Chance for Spells Staff: (50-59)% increased Critical Hit Chance for SpellsRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Martial Weapon: +(1.51-2.1)% to Critical Hit Chance Focus or Wand: (34-39)% increased Critical Hit Chance for Spells Staff: (50-59)% increased Critical Hit Chance for Spells | 20 |
Lesser Essence of Sorcery![]() Focus or Wand: (35-44)% increased Spell Damage Staff: (50-64)% increased Spell DamageRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Focus or Wand: (35-44)% increased Spell Damage Staff: (50-64)% increased Spell Damage | 20 |
Lesser Essence of Thawing![]() Armour, Belt or Jewellery: +(11-15)% to Cold ResistanceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour, Belt or Jewellery: +(11-15)% to Cold Resistance | 1 |
Lesser Essence of the Body![]() Armour or Belt: +(30-39) to maximum Life Jewellery: +(20-29) to maximum LifeRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Armour or Belt: +(30-39) to maximum Life Jewellery: +(20-29) to maximum Life | 25 |
Lesser Essence of the Infinite![]() Equipment: +(9-12) to Strength, Dexterity or IntelligenceRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Equipment: +(9-12) to Strength, Dexterity or Intelligence | 20 |
Lesser Essence of the Mind![]() Belt, Boots, Gloves, Helmet or Jewellery: +(25-34) to maximum ManaRight click this item then left click a Magic item to apply it. | 10 | Upgrades a Magic item to a Rare item, adding a guaranteed modifier Belt, Boots, Gloves, Helmet or Jewellery: +(25-34) to maximum Mana | 25 |
Perfect Essence of Abrasion![]() One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Physical Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Physical DamageRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Physical Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Physical Damage | 72 |
Perfect Essence of Alacrity![]() Focus or Wand: (18-20)% increased Mana Cost Efficiency Staff: (28-32)% increased Mana Cost EfficiencyRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Focus or Wand: (18-20)% increased Mana Cost Efficiency Staff: (28-32)% increased Mana Cost Efficiency | 1 |
Perfect Essence of Battle![]() One Handed Melee Weapon or Bow: +4 to Level of all Attack Skills Two Handed Melee Weapon or Crossbow: +6 to Level of all Attack SkillsRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier One Handed Melee Weapon or Bow: +4 to Level of all Attack Skills Two Handed Melee Weapon or Crossbow: +6 to Level of all Attack Skills | 72 |
Perfect Essence of Command![]() Sceptre: Aura Skills have (15-20)% increased MagnitudesRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Sceptre: Aura Skills have (15-20)% increased Magnitudes | 1 |
Perfect Essence of Electricity![]() One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Lightning Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Lightning DamageRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Lightning Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Lightning Damage | 72 |
Perfect Essence of Enhancement![]() Amulet: (20-30)% increased Global DefencesRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Amulet: (20-30)% increased Global Defences | 72 |
Perfect Essence of Flames![]() One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Fire Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Fire DamageRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Fire Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Fire Damage | 72 |
Perfect Essence of Grounding![]() Gloves: (26-30)% of Lightning Damage taken Recouped as LifeRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Gloves: (26-30)% of Lightning Damage taken Recouped as Life | 1 |
Perfect Essence of Haste![]() Martial Weapon: (20-25)% chance to gain Onslaught on Killing Hits with this WeaponRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Martial Weapon: (20-25)% chance to gain Onslaught on Killing Hits with this Weapon | 72 |
Perfect Essence of Ice![]() One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Cold Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Cold DamageRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Cold Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Cold Damage | 72 |
Perfect Essence of Insulation![]() Belt: (26-30)% of Fire Damage taken Recouped as LifeRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Belt: (26-30)% of Fire Damage taken Recouped as Life | 1 |
Perfect Essence of Opulence![]() Gloves: (10-15)% increased Quantity of Gold Dropped by Slain EnemiesRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Gloves: (10-15)% increased Quantity of Gold Dropped by Slain Enemies | 1 |
Perfect Essence of Ruin![]() Body Armour: (10-15)% of Physical Damage from Hits taken as Chaos DamageRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Body Armour: (10-15)% of Physical Damage from Hits taken as Chaos Damage | 72 |
Perfect Essence of Seeking![]() Body Armour: Hits against you have (40-50)% reduced Critical Damage BonusRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Body Armour: Hits against you have (40-50)% reduced Critical Damage Bonus | 72 |
Perfect Essence of Sorcery![]() Focus or Wand: +3 to Level of all Spell Skills Staff: +5 to Level of all Spell SkillsRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Focus or Wand: +3 to Level of all Spell Skills Staff: +5 to Level of all Spell Skills | 72 |
Perfect Essence of Thawing![]() Helmet: (26-30)% of Cold Damage taken Recouped as LifeRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Helmet: (26-30)% of Cold Damage taken Recouped as Life | 1 |
Perfect Essence of the Body![]() Body Armour: (8-10)% increased maximum LifeRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Body Armour: (8-10)% increased maximum Life | 72 |
Perfect Essence of the Infinite![]() Amulet: (7-10)% increased Strength, Dexterity or IntelligenceRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Amulet: (7-10)% increased Strength, Dexterity or Intelligence | 72 |
Perfect Essence of the Mind![]() Ring: (4-6)% increased maximum ManaRight click this item then left click a Rare item to apply it. | 10 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Ring: (4-6)% increased maximum Mana | 72 |
Catalysts
Catalysts are a type of currency item that add quality to jewellery, increasing the magnitude of certain categories of modifiers.
Item | Stack size | Description | Drop level |
---|---|---|---|
Adaptive Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Attribute modifiers on a ring or amulet Replaces other quality types | 1 |
Carapace Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Defence modifiers on a ring or amulet Replaces other quality types | 1 |
Chayula's Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Chaos modifiers on a ring or amulet Replaces other quality types | 1 |
Esh's Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Lightning modifiers on a ring or amulet Replaces other quality types | 1 |
Flesh Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Life modifiers on a ring or amulet Replaces other quality types | 1 |
Neural Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Mana modifiers on a ring or amulet Replaces other quality types | 1 |
Reaver Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Attack modifiers on a ring or amulet Replaces other quality types | 1 |
Sibilant Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Caster modifiers on a ring or amulet Replaces other quality types | 1 |
Skittering Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Speed modifiers on a ring or amulet Replaces other quality types | 1 |
Tul's Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Cold modifiers on a ring or amulet Replaces other quality types | 1 |
Uul-Netol's Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Physical modifiers on a ring or amulet Replaces other quality types | 1 |
Xoph's Catalyst![]() Replaces other quality typesRight click this item then left click a ring or amulet to apply it. The maximum quality is 20%. | 10 | Adds quality that enhances Fire modifiers on a ring or amulet Replaces other quality types | 1 |
Distilled emotions
Distilled emotions are a type of currency item that can be used on amulets and waystones to instil them, allocating a notable passive skill while the amulet is equipped or adding Delirium modifiers to your waystones.
No results found
Other
Item | Stack size | Description | Help text | Drop level |
---|---|---|---|---|
Albino Rhoa Feather![]() | 10 | — | A discarded Avian feather with an unknown purpose | 1 |
Ancient Collarbone![]() | 20 | Desecrates a Rare Amulet, Ring or Belt | Right click this item then left click a Rare item to apply it. | 75 |
Ancient Jawbone![]() | 20 | Desecrates a Rare Weapon or Quiver | Right click this item then left click a Rare item to apply it. | 75 |
Ancient Rib![]() | 20 | Desecrates a Rare Armour | Right click this item then left click a Rare item to apply it. | 75 |
Black Scythe Artifact![]() | 20 | — | These can be used to trade with Tujen or to combine items at the Recombinator. | 1 |
Breach Splinter![]() | 300 | — | Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain. | 1 |
Broken Circle Artifact![]() | 20 | — | These can be used to trade with Gwennen or to combine items at the Recombinator. | 1 |
Bronze Key![]() | 1 | Used to open Bronze Caches within the Trials | — | 1 |
Concentrated Liquid Fear![]() Rare Monsters have a 25% chance to have an additional ModifierCan be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 70 |
Concentrated Liquid Isolation![]() with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 80 |
Concentrated Liquid Suffering![]() Unique Monsters have 1 additional ModifierCan be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 75 |
Diluted Liquid Greed![]() 8% increased Rarity of Items found in this AreaCan be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 1 |
Diluted Liquid Guilt![]() 8% increased Pack SizeCan be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 1 |
Diluted Liquid Ire![]() 20% increased Magic MonstersCan be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 1 |
Exotic Coinage![]() | 20 | — | These can be brought to Tujen, Gwennen or Rog to refresh their vendor inventory. | 1 |
Gnawed Collarbone![]() | 20 | Desecrates a Rare Amulet, Ring or Belt | Right click this item then left click a Rare item to apply it. | 25 |
Gnawed Jawbone![]() | 20 | Desecrates a Rare Weapon or Quiver | Right click this item then left click a Rare item to apply it. | 25 |
Gnawed Rib![]() | 20 | Desecrates a Rare Armour | Right click this item then left click a Rare item to apply it. | 25 |
Gold![]() | 10000 | Can be spent at Vendors. | — | 1 |
Gold Key![]() | 1 | Used to open Gold Caches within the Trials | — | 1 |
Hinekora's LockFile:Hinekora's Lock inventory icon.pngHinekora's LockStack Size: 10Allows an item to foresee the result of the next Currency item used on it Modifying the item in any way removes the ability to foreseeRight click this item then left click an item to apply it. | 10 | Allows an item to foresee the result of the next Currency item used on it Modifying the item in any way removes the ability to foresee | Right click this item then left click an item to apply it. | 46 |
Liquid Despair![]() 30% increased Stack size of Simulacrum Splinters found in AreaCan be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 1 |
Liquid Disgust![]() 30% increased Precursor Tablets found in AreaCan be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 1 |
Liquid Envy![]() 30% increased Waystones found in AreaCan be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 1 |
Liquid Paranoia![]() 15% increased number of Rare MonstersCan be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. | 10 | Can be combined with other Liquid Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium | Right click this item to open the Instilling window. | 1 |
Order Artifact![]() | 20 | — | These can be used to trade with Rog or to combine items at the Recombinator. | 1 |
Petition Splinter![]() | 300 | — | Consume at least 50 Splinters at the Realmgate to travel to the Crux of Nothingness. | 1 |
Preserved Collarbone![]() | 20 | Desecrates a Rare Amulet, Ring or Belt | Right click this item then left click a Rare item to apply it. | 61 |
Preserved Cranium![]() | 20 | Desecrates a Rare Jewel | Right click this item then left click a Rare item to apply it. | 65 |
Preserved Jawbone![]() | 20 | Desecrates a Rare Weapon or Quiver | Right click this item then left click a Rare item to apply it. | 61 |
Preserved Rib![]() | 20 | Desecrates a Rare Armour | Right click this item then left click a Rare item to apply it. | 61 |
Preserved Vertebrae![]() | 20 | Desecrates a Rare Waystone | Right click this item then left click a Rare item to apply it. | 65 |
Runic Splinter![]() | 300 | — | Consume at least 50 Splinters at the Realmgate to travel to the Kalguuran Tomb. | 1 |
Silver Key![]() | 1 | Used to open Silver Caches within the Trials | — | 1 |
Simulacrum Splinter![]() | 300 | — | Consume at least 50 Splinters at the Realmgate to enter the Simulacrum. | 1 |
Sun Artifact![]() | 20 | — | These can be used to trade with Dannig. | 1 |
List of other currency types
Items that can be considered as currency items but do not have a currency item class.
Omens
Omens are a type of currency item that can be activated to guarantee a specific condition or crafting outcome. They are automatically consumed when triggered.
Item | Description | Drop level |
---|---|---|
Omen of Abyssal Echoes![]() reveal Desecrated modifiers you can reroll the options onceRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory the next time you reveal Desecrated modifiers you can reroll the options once | 1 |
Omen of Amelioration![]() prevent 75% of Experience loss when you dieRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory will prevent 75% of Experience loss when you die | 1 |
Omen of Answered Prayers![]() Shrine you click on will grant an additional EffectRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory the next Shrine you click on will grant an additional Effect | 1 |
Omen of Bartering![]() sold item's Gold value will be incorrectly assessed by the VendorRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next sold item's Gold value will be incorrectly assessed by the Vendor | 1 |
Omen of Catalysing Exaltation![]() Exalted Orb will consume all Catalyst Quality to increase the chance of the corresponding type of ModifierRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Exalted Orb will consume all Catalyst Quality to increase the chance of the corresponding type of Modifier | 75 |
Omen of Chance![]() Orb of Chance will not destroy the ItemRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Orb of Chance will not destroy the Item | 75 |
Omen of Chaotic Monsters![]() Chaos Orb will replace all Modifiers on a Waystone with Modifiers that grant Rare and Magic MonstersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Chaos Orb will replace all Modifiers on a Waystone with Modifiers that grant Rare and Magic Monsters | 1 |
Omen of Chaotic Quantity![]() Chaos Orb will replace all Modifiers on a Waystone with Modifiers that grant Pack SizeRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Chaos Orb will replace all Modifiers on a Waystone with Modifiers that grant Pack Size | 1 |
Omen of Chaotic Rarity![]() Chaos Orb will replace all Modifiers on a Waystone with Modifiers that grant Item RarityRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Chaos Orb will replace all Modifiers on a Waystone with Modifiers that grant Item Rarity | 1 |
Omen of Corruption![]() Vaal Orb will always result in changeRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Vaal Orb will always result in change | 1 |
Omen of Dextral Annulment![]() Orb of Annulment will remove only suffix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Orb of Annulment will remove only suffix modifiers | 80 |
Omen of Dextral Crystallisation![]() Perfect or Corrupted Essence will remove only Suffix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Perfect or Corrupted Essence will remove only Suffix modifiers | 75 |
Omen of Dextral Erasure![]() Chaos Orb will remove only suffix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Chaos Orb will remove only suffix modifiers | 80 |
Omen of Dextral Exaltation![]() Exalted Orb will add only suffix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Exalted Orb will add only suffix modifiers | 1 |
Omen of Dextral Necromancy![]() Desecration attempt will add only suffix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Desecration attempt will add only suffix modifiers | 1 |
Omen of Gambling![]() Gamble purchase will have a 50% chance of costing no Gold and not consuming this OmenRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Gamble purchase will have a 50% chance of costing no Gold and not consuming this Omen | 1 |
Omen of Greater Exaltation![]() Exalted Orb will add two random modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Exalted Orb will add two random modifiers | 1 |
Omen of Homogenising Coronation![]() Regal Orb will add a Modifier of the same type as an existing Modifier on the ItemRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Regal Orb will add a Modifier of the same type as an existing Modifier on the Item | 75 |
Omen of Homogenising Exaltation![]() Exalted Orb will add a Modifier of the same type as an existing Modifier on the ItemRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Exalted Orb will add a Modifier of the same type as an existing Modifier on the Item | 75 |
Omen of Light![]() Orb of Annulment will remove only Desecrated modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Orb of Annulment will remove only Desecrated modifiers | 1 |
Omen of Putrefaction![]() Desecration attempt will replace all modifiers on the item creating an item with up to 6 Desecrated modifiers and Corrupting the itemRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Desecration attempt will replace all modifiers on the item creating an item with up to 6 Desecrated modifiers and Corrupting the item | 1 |
Omen of Recombination![]() Predictable Recombination is LuckyRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Predictable Recombination is Lucky | 75 |
Omen of Refreshment![]() fully recover your flask and charm charges when you reach Low LifeRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory will fully recover your flask and charm charges when you reach Low Life | 1 |
Omen of Reinforcements![]() Rogue Exile you encounter will summon an allyRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory the next Rogue Exile you encounter will summon an ally | 1 |
Omen of Resurgence![]() fully recover your Life, Mana and Energy Shield when you reach Low LifeRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory fully recover your Life, Mana and Energy Shield when you reach Low Life | 1 |
Omen of Sanctification![]() Divine Orb used on a Rare item will Sanctify itRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Divine Orb used on a Rare item will Sanctify it | 80 |
Omen of Secret Compartments![]() Strongbox you click on will be reopenableRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory the next Strongbox you click on will be reopenable | 1 |
Omen of Sinistral Annulment![]() Orb of Annulment will remove only prefix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Orb of Annulment will remove only prefix modifiers | 80 |
Omen of Sinistral Crystallisation![]() Perfect or Corrupted Essence will remove only Prefix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Perfect or Corrupted Essence will remove only Prefix modifiers | 75 |
Omen of Sinistral Erasure![]() Chaos Orb will remove only prefix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Chaos Orb will remove only prefix modifiers | 80 |
Omen of Sinistral Exaltation![]() Exalted Orb will add only prefix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Exalted Orb will add only prefix modifiers | 1 |
Omen of Sinistral Necromancy![]() Desecration attempt will add only prefix modifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Desecration attempt will add only prefix modifiers | 1 |
Omen of the Ancients![]() Orb of Chance will upgrade the Item to a random Unique of the same Item ClassRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Orb of Chance will upgrade the Item to a random Unique of the same Item Class | 1 |
Omen of the Blackblooded![]() Desecration attempt will guarantee a random Kurgal modifierRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Desecration attempt will guarantee a random Kurgal modifier | 1 |
Omen of the Blessed![]() Divine Orb will only reroll Implicit ModifiersRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Divine Orb will only reroll Implicit Modifiers | 80 |
Omen of the Hunt![]() Possessed monster you kill will release its Azmeri SpiritRight click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance. | While this item is active in your inventory the next Possessed monster you kill will release its Azmeri Spirit | 1 |
Omen of the Liege![]() Desecration attempt will guarantee a random Amanamu modifierRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Desecration attempt will guarantee a random Amanamu modifier | 1 |
Omen of the Sovereign![]() Desecration attempt will guarantee a random Ulaman modifierRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Desecration attempt will guarantee a random Ulaman modifier | 1 |
Omen of Whittling![]() Chaos Orb will remove the lowest level modifierRight click this item in your inventory to set it to be active. This item is consumed when triggered. | While this item is active in your inventory your next Chaos Orb will remove the lowest level modifier | 75 |
Runes
Runes are a type of currency item that can be socketed into certain equipment items to add enchantment modifiers of a certain category.
Item | Stack size | Description | Drop level |
---|---|---|---|
Adept Rune![]() | 10 | All Equipment: +8 to Dexterity | 31 |
Body Rune![]() Armour: +30 to maximum Life Wand or Staff: +30 to maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Leeches 2.5% of Physical Damage as Life Armour: +30 to maximum Life Wand or Staff: +30 to maximum Energy Shield | 37 |
Countess Seske's Rune of Archery![]() | 10 | Bows: Bow Attacks fire an additional Arrow | 65 |
Courtesan Mannan's Rune of Cruelty![]() | 10 | Gloves: 15% increased Magnitude of Damaging Ailments you inflict | 65 |
Craiceann's Rune of Recovery![]() | 10 | Body Armours: 50% increased Energy Shield Recharge Rate | 65 |
Craiceann's Rune of Warding![]() | 10 | Body Armours: 40% reduced effect of Curses on you | 65 |
Desert Rune![]() Armour: +12% to Fire Resistance Wand or Staff: Gain 8% of Damage as Extra Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Adds 7 to 11 Fire Damage Armour: +12% to Fire Resistance Wand or Staff: Gain 8% of Damage as Extra Fire Damage | 31 |
Farrul's Rune of Grace![]() | 10 | Boots: 6% reduced Movement Speed Penalty from using Skills while moving | 65 |
Farrul's Rune of the Chase![]() | 10 | Boots: 5% increased Movement Speed | 65 |
Farrul's Rune of the Hunt![]() | 10 | Martial Weapons: 50% increased Attack Damage against Rare or Unique Enemies | 65 |
Fenumus' Rune of Agony![]() Wand or Staff: Gain 13% of Damage as Extra Chaos DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos Damage | 65 |
Fenumus' Rune of Draining![]() | 10 | Gloves: 20% increased Withered Magnitude | 65 |
Fenumus' Rune of Spinning![]() | 10 | Gloves: 8% increased Cast Speed | 65 |
Glacial Rune![]() Armour: +12% to Cold Resistance Wand or Staff: Gain 8% of Damage as Extra Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Adds 6 to 10 Cold Damage Armour: +12% to Cold Resistance Wand or Staff: Gain 8% of Damage as Extra Cold Damage | 31 |
Greater Adept Rune![]() | 10 | All Equipment: +10 to Dexterity | 52 |
Greater Body Rune![]() Armour: +40 to maximum Life Wand or Staff: +35 to maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Leeches 3% of Physical Damage as Life Armour: +40 to maximum Life Wand or Staff: +35 to maximum Energy Shield | 57 |
Greater Desert Rune![]() Armour: +14% to Fire Resistance Wand or Staff: Gain 10% of Damage as Extra Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Adds 13 to 16 Fire Damage Armour: +14% to Fire Resistance Wand or Staff: Gain 10% of Damage as Extra Fire Damage | 52 |
Greater Glacial Rune![]() Armour: +14% to Cold Resistance Wand or Staff: Gain 10% of Damage as Extra Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Adds 9 to 15 Cold Damage Armour: +14% to Cold Resistance Wand or Staff: Gain 10% of Damage as Extra Cold Damage | 52 |
Greater Inspiration Rune![]() Armour: 18% increased Mana Regeneration Rate Wand or Staff: 24% increased Mana Regeneration RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Gain 24 Mana per Enemy Killed Armour: 18% increased Mana Regeneration Rate Wand or Staff: 24% increased Mana Regeneration Rate | 62 |
Greater Iron Rune![]() Armour: 18% increased Armour, Evasion and Energy Shield Wand or Staff: 30% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 18% increased Physical Damage Armour: 18% increased Armour, Evasion and Energy Shield Wand or Staff: 30% increased Spell Damage | 52 |
Greater Mind Rune![]() Armour: +35 to maximum Mana Wand or Staff: +50 to maximum ManaPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Leeches 2.5% of Physical Damage as Mana Armour: +35 to maximum Mana Wand or Staff: +50 to maximum Mana | 57 |
Greater Rebirth Rune![]() Armour: Regenerate 0.35% of maximum Life per second Wand or Staff: 18% increased Energy Shield Recharge RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Gain 30 Life per Enemy Killed Armour: Regenerate 0.35% of maximum Life per second Wand or Staff: 18% increased Energy Shield Recharge Rate | 62 |
Greater Resolve Rune![]() | 10 | All Equipment: +10 to Intelligence | 52 |
Greater Robust Rune![]() | 10 | All Equipment: +10 to Strength | 52 |
Greater Rune of Alacrity![]() Armour: Debuffs on you expire 8% fasterPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 8% increased Skill Speed Armour: Debuffs on you expire 8% faster | 65 |
Greater Rune of Leadership![]() Armour: Minions take 10% of Physical Damage as Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Minions gain 10% of their Physical Damage as Extra Lightning Damage Armour: Minions take 10% of Physical Damage as Lightning Damage | 65 |
Greater Rune of Nobility![]() Armour: 10% reduced effect of Shock on youPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Attacks with this Weapon have 10% chance to inflict Lightning Exposure Armour: 10% reduced effect of Shock on you | 65 |
Greater Rune of Tithing![]() Armour: 1 to 100 Lightning Thorns damagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Meta Skills gain 10% increased Energy Armour: 1 to 100 Lightning Thorns damage | 65 |
Greater Stone Rune![]() Armour: +80 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Causes 30% increased Stun Buildup Armour: +80 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield | 59 |
Greater Storm Rune![]() Armour: +14% to Lightning Resistance Wand or Staff: Gain 10% of Damage as Extra Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Adds 1 to 30 Lightning Damage Armour: +14% to Lightning Resistance Wand or Staff: Gain 10% of Damage as Extra Lightning Damage | 52 |
Greater Vision Rune![]() Armour: 12% increased Life and Mana Recovery from Flasks Wand or Staff: 24% increased Critical Hit Chance for SpellsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: +110 to Accuracy Rating Armour: 12% increased Life and Mana Recovery from Flasks Wand or Staff: 24% increased Critical Hit Chance for Spells | 59 |
Hedgewitch Assandra's Rune of Wisdom![]() | 10 | Wand or Staff: +1 to Level of all Spell Skills | 65 |
Inspiration Rune![]() Armour: 15% increased Mana Regeneration Rate Wand or Staff: 20% increased Mana Regeneration RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Gain 16 Mana per Enemy Killed Armour: 15% increased Mana Regeneration Rate Wand or Staff: 20% increased Mana Regeneration Rate | 45 |
Iron Rune![]() Armour: 16% increased Armour, Evasion and Energy Shield Wand or Staff: 25% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 16% increased Physical Damage Armour: 16% increased Armour, Evasion and Energy Shield Wand or Staff: 25% increased Spell Damage | 31 |
Lady Hestra's Rune of Winter![]() | 10 | Martial Weapons: Adds 19 to 28 Cold Damage | 65 |
Lesser Adept Rune![]() | 10 | All Equipment: +6 to Dexterity | 5 |
Lesser Body Rune![]() Armour: +20 to maximum Life Wand or Staff: +25 to maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Leeches 2% of Physical Damage as Life Armour: +20 to maximum Life Wand or Staff: +25 to maximum Energy Shield | 11 |
Lesser Desert Rune![]() Armour: +10% to Fire Resistance Wand or Staff: Gain 6% of Damage as Extra Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Adds 4 to 6 Fire Damage Armour: +10% to Fire Resistance Wand or Staff: Gain 6% of Damage as Extra Fire Damage | 5 |
Lesser Glacial Rune![]() Armour: +10% to Cold Resistance Wand or Staff: Gain 6% of Damage as Extra Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Adds 3 to 5 Cold Damage Armour: +10% to Cold Resistance Wand or Staff: Gain 6% of Damage as Extra Cold Damage | 5 |
Lesser Inspiration Rune![]() Armour: 12% increased Mana Regeneration Rate Wand or Staff: 16% increased Mana Regeneration RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Gain 8 Mana per Enemy Killed Armour: 12% increased Mana Regeneration Rate Wand or Staff: 16% increased Mana Regeneration Rate | 21 |
Lesser Iron Rune![]() Armour: 14% increased Armour, Evasion and Energy Shield Wand or Staff: 20% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 14% increased Physical Damage Armour: 14% increased Armour, Evasion and Energy Shield Wand or Staff: 20% increased Spell Damage | 5 |
Lesser Mind Rune![]() Armour: +15 to maximum Mana Wand or Staff: +30 to maximum ManaPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Leeches 1.5% of Physical Damage as Mana Armour: +15 to maximum Mana Wand or Staff: +30 to maximum Mana | 11 |
Lesser Rebirth Rune![]() Armour: Regenerate 0.25% of maximum Life per second Wand or Staff: 12% increased Energy Shield Recharge RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Gain 10 Life per Enemy Killed Armour: Regenerate 0.25% of maximum Life per second Wand or Staff: 12% increased Energy Shield Recharge Rate | 21 |
Lesser Resolve Rune![]() | 10 | All Equipment: +6 to Intelligence | 5 |
Lesser Robust Rune![]() | 10 | All Equipment: +6 to Strength | 5 |
Lesser Stone Rune![]() Armour: +40 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Causes 20% increased Stun Buildup Armour: +40 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield | 16 |
Lesser Storm Rune![]() Armour: +10% to Lightning Resistance Wand or Staff: Gain 6% of Damage as Extra Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Adds 1 to 10 Lightning Damage Armour: +10% to Lightning Resistance Wand or Staff: Gain 6% of Damage as Extra Lightning Damage | 5 |
Lesser Vision Rune![]() Armour: 8% increased Life and Mana Recovery from Flasks Wand or Staff: 16% increased Critical Hit Chance for SpellsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: +50 to Accuracy Rating Armour: 8% increased Life and Mana Recovery from Flasks Wand or Staff: 16% increased Critical Hit Chance for Spells | 16 |
Mind Rune![]() Armour: +25 to maximum Mana Wand or Staff: +40 to maximum ManaPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Leeches 2% of Physical Damage as Mana Armour: +25 to maximum Mana Wand or Staff: +40 to maximum Mana | 37 |
Rebirth Rune![]() Armour: Regenerate 0.3% of maximum Life per second Wand or Staff: 15% increased Energy Shield Recharge RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Gain 20 Life per Enemy Killed Armour: Regenerate 0.3% of maximum Life per second Wand or Staff: 15% increased Energy Shield Recharge Rate | 45 |
Resolve Rune![]() | 10 | All Equipment: +8 to Intelligence | 31 |
Robust Rune![]() | 10 | All Equipment: +8 to Strength | 31 |
Saqawal's Rune of Erosion![]() | 10 | Helmets: 20% increased Exposure Effect | 65 |
Saqawal's Rune of Memory![]() | 10 | Helmets: 2% increased Experience gain | 65 |
Saqawal's Rune of the Sky![]() Wand or Staff: Gain 5% of Damage as Extra Damage of all ElementsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Gain 5% of Damage as Extra Damage of all Elements Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements | 65 |
Stone Rune![]() Armour: +60 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Causes 25% increased Stun Buildup Armour: +60 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield | 41 |
Storm Rune![]() Armour: +12% to Lightning Resistance Wand or Staff: Gain 8% of Damage as Extra Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Adds 1 to 20 Lightning Damage Armour: +12% to Lightning Resistance Wand or Staff: Gain 8% of Damage as Extra Lightning Damage | 31 |
Thane Girt's Rune of Wildness![]() | 10 | Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles | 65 |
Thane Grannell's Rune of Mastery![]() | 10 | Gloves: 20% increased Magnitude of Non-Damaging Ailments you inflict | 65 |
Thane Leld's Rune of Spring![]() | 10 | Martial Weapons: Adds 1 to 60 Lightning Damage | 65 |
Thane Myrk's Rune of Summer![]() | 10 | Martial Weapons: Adds 23 to 34 Fire Damage | 65 |
The Greatwolf's Rune of Claws![]() | 10 | Gloves: Adds 5 to 12 Physical Damage to Attacks | 65 |
The Greatwolf's Rune of Willpower![]() | 10 | Body Armours: 10% of Damage is taken from Mana before Life | 65 |
Vision Rune![]() Armour: 10% increased Life and Mana Recovery from Flasks Wand or Staff: 20% increased Critical Hit Chance for SpellsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: +80 to Accuracy Rating Armour: 10% increased Life and Mana Recovery from Flasks Wand or Staff: 20% increased Critical Hit Chance for Spells | 41 |
Soul cores
Soul cores are a type of currency item that can be socketed into certain equipment items to add enchantment modifiers that provide unique or unusual effects.
Item | Stack size | Description | Drop level |
---|---|---|---|
Atmohua's Soul Core of Retreat![]() Foci: 30% faster start of Energy Shield RechargePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Body Armours: 30% faster start of Energy Shield Recharge Foci: 30% faster start of Energy Shield Recharge | 65 |
Cholotl's Soul Core of War![]() | 10 | Bows: 20% increased Projectile Speed | 65 |
Citaqualotl's Soul Core of Foulness![]() | 10 | Martial Weapons: Adds 19 to 29 Chaos damage | 65 |
Estazunti's Soul Core of Convalescence![]() Helmets: 6% of Damage taken Recouped as LifePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Boots: 10% increased speed of Recoup Effects Helmets: 6% of Damage taken Recouped as Life | 65 |
Guatelitzi's Soul Core of Endurance![]() Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance ChargePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge | 65 |
Hayoxi's Soul Core of Heatproofing![]() | 10 | Helmets: +30% of Armour also applies to Cold Damage | 65 |
Opiloti's Soul Core of Assault![]() Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | 65 |
Quipolatl's Soul Core of Flow![]() 8% increased Cooldown Recovery RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Helmets: 8% increased Skill Effect Duration 8% increased Cooldown Recovery Rate | 65 |
Soul Core of Atmohua![]() Armour: Convert 20% of Requirements to StrengthPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Convert 20% of Requirements to Strength Armour: Convert 20% of Requirements to Strength | 35 |
Soul Core of Azcapa![]() Gloves: 10% increased Quantity of Gold Dropped by Slain EnemiesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: +15 to Spirit Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies | 35 |
Soul Core of Cholotl![]() Armour: Convert 20% of Requirements to DexterityPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Convert 20% of Requirements to Dexterity Armour: Convert 20% of Requirements to Dexterity | 35 |
Soul Core of Citaqualotl![]() Armour: +5% to all Elemental ResistancesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 30% increased Elemental Damage with Attacks Armour: +5% to all Elemental Resistances | 35 |
Soul Core of Jiquani![]() Body Armours: 3% increased maximum LifePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Recover 2% of maximum Life on Kill Body Armours: 3% increased maximum Life | 35 |
Soul Core of Opiloti![]() Helmets: 20% increased Charm Charges gainedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 15% chance to cause Bleeding on Hit Helmets: 20% increased Charm Charges gained | 35 |
Soul Core of Puhuarte![]() Gloves: +1% to Maximum Fire ResistancePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 30% increased Flammability Magnitude Gloves: +1% to Maximum Fire Resistance | 35 |
Soul Core of Quipolatl![]() Boots: 15% reduced Slowing Potency of Debuffs on YouPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 5% increased Attack Speed Boots: 15% reduced Slowing Potency of Debuffs on You | 35 |
Soul Core of Tacati![]() Armour: +11% to Chaos ResistancePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 15% chance to Poison on Hit with this weapon Armour: +11% to Chaos Resistance | 35 |
Soul Core of Ticaba![]() Body Armours: Hits against you have 20% reduced Critical Damage Bonus Shields: Hits against you have 20% reduced Critical Damage BonusPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: +5% to Critical Damage Bonus Body Armours: Hits against you have 20% reduced Critical Damage Bonus Shields: Hits against you have 20% reduced Critical Damage Bonus | 35 |
Soul Core of Topotante![]() Boots: 25% increased Elemental Ailment ThresholdPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Attacks with this Weapon Penetrate 15% Elemental Resistances Boots: 25% increased Elemental Ailment Threshold | 35 |
Soul Core of Tzamoto![]() Helmets: +1% to Maximum Cold ResistancePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 30% increased Freeze Buildup Helmets: +1% to Maximum Cold Resistance | 35 |
Soul Core of Xopec![]() Boots: +1% to Maximum Lightning ResistancePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 30% increased chance to Shock Boots: +1% to Maximum Lightning Resistance | 35 |
Soul Core of Zalatl![]() Helmets: 3% increased maximum ManaPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Recover 2% of maximum Mana on Kill Helmets: 3% increased maximum Mana | 35 |
Soul Core of Zantipi![]() Armour: Convert 20% of Requirements to IntelligencePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: Convert 20% of Requirements to Intelligence Armour: Convert 20% of Requirements to Intelligence | 35 |
Tacati's Soul Core of Affliction![]() | 10 | Helmets: Enemies you Curse have -4% to Chaos Resistance | 65 |
Topotante's Soul Core of Dampening![]() | 10 | Gloves: +30% of Armour also applies to Fire Damage | 65 |
Tzamoto's Soul Core of Ferocity![]() | 10 | Helmets: +4 to Maximum Rage | 65 |
Uromoti's Soul Core of Attenuation![]() 15% increased Poison DurationPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Boots: 15% increased Curse Duration 15% increased Poison Duration | 65 |
Xipocado's Soul Core of Dominion![]() Sceptres: Minions deal 40% increased Damage with Command SkillsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Wand or Staff: Minions deal 40% increased Damage with Command Skills Sceptres: Minions deal 40% increased Damage with Command Skills | 65 |
Xopec's Soul Core of Power![]() Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power ChargePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 10 | Martial Weapons: 50% chance when you gain a Power Charge to gain an additional Power Charge Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge | 65 |
Zalatl's Soul Core of Insulation![]() | 10 | Boots: +30% of Armour also applies to Lightning Damage | 65 |
Version history
Version | Changes |
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0.1.0c |
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0.1.0 |
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