Shock

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Shocked
Ailment
Shock status icon.png
Shock
Tooltip
Shock is an ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default.

Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.


Shock is a non-damaging lightning ailment that causes the target to take increased damage.

Mechanics

Shock grants a debuff of 20% increased Damage taken. This is additive with other damage taken modifiers.

Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply.

The chance to apply shock depends on the amount of pre-mitigation damage dealt relative to the monster's ailment threshold. It is a base of 25% chance to apply per 100% of ailment threshold the hit deals.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.

Default shock if otherwise unspecified is 20%.

Related gems

ItemRequired levelStats
Aftershock IAftershock ISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 2
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an additional AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported skills have 25% chance to cause an additional Aftershock
Aftershock IIAftershock IISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 4
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an additional AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported skills have 35% chance to cause an additional Aftershock
ArcArcSpell, Projectile, Lightning, Chaining
Tier: 5
Level: (1-20)
Cost: (8-81) Mana
Cast Time: 1.10 sec
Critical Strike Chance: 9.00%
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage
Chains (5-9) times
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
50% increased Magnitude of Shock inflicted

Additional Effects From 1-20% Quality:
Chains +(0.1-2) additional times
Skills can be managed in the Skills Panel.
1Deals (1-20) to (13-386) Lightning Damage
Chains (5-9) times
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
50% increased Magnitude of Shock inflicted
Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
Tier: 11
Level: (1-20)
Cost: (9-96) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-4) to (3-70) Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Bolts target enemies within 1.8 metres

Additional Effects From 1-20% Quality:
Bolts target enemies within +(0.02-0.4) metres
Skills can be managed in the Skills Panel.
1Deals (1-4) to (3-70) Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Bolts target enemies within 1.8 metres
BoneshatterBoneshatterAttack, AoE, Melee, Strike
Tier: 1
Level: (1-20)
Cost: (9-60) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of base
Requires: One Hand Mace, Two Hand MaceAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Attack Speed
Skills can be managed in the Skills Panel.
1Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres
Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Charged StaffCharged StaffSpell, Attack, Buff, Lightning, AoE, Duration, Conditional
Tier: 9
Level: (1-20)
Cost: (15-65) Mana
Cast Time: 0.75 sec
Requires: QuarterstaffConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Skills can be managed in the Skills Panel.
1Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres
EarthquakeEarthquakeAttack, AoE, Melee, Slam, Duration
Tier: 1
Level: (1-20)
Cost: (8-61) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 2.2 metres
Maximum (2-4) Jagged Ground patches
Jagged Ground duration is 4 seconds

Aftershock
Attack Damage: (130–405)%
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is 3.4 metres

Additional Effects From 1-20% Quality:
+(0.1-2) maximum Jagged Ground patches
Skills can be managed in the Skills Panel.
1Impact
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 2.2 metres
Maximum (2-4) Jagged Ground patches
Jagged Ground duration is 4 seconds

Aftershock
Attack Damage: (130–405)%
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is 3.4 metres
ElectrocuteElectrocuteSupport, Lightning
Category: Electrocute
Tier: 2
Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Elemental DischargeElemental DischargeSupport, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Tier: 3
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-68)% increased Energy gained
Maximum Energy is 500

Additional Effects From 1-20% Quality:
Maximum Energy is (5-100)
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-68)% increased Energy gained
Maximum Energy is 500
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shield Wave
(3–85) to (5–128) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
This Attack is Triggered by Fortifying Cry and counts as Empowered by it
Shockwave radius is 2 metres
Modifiers to Damage with Warcries affect this Skill
Skills can be managed in the Skills Panel.
1Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shield Wave
(3–85) to (5–128) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
This Attack is Triggered by Fortifying Cry and counts as Empowered by it
Shockwave radius is 2 metres
Modifiers to Damage with Warcries affect this Skill
Furious SlamFile:Furious Slam inventory icon.pngFurious SlamAttack, Shapeshift, AoE, Melee, Slam
Tier: 1
Level: 1
Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: 70% of base
Requires: TalismanShapeshift into a Bear and Slam the ground with greate force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leaves behind Jagged Ground.60% more Stun buildup
+0.4 seconds to base attack time if not standing
+0.4 seconds to base use time when Shapeshifting
Shockwave radius is 2 meters
Spends 10 Rage to perform enraged slam if possible
Skills can be managed in the Skills Panel.
File:Furious Slam skill icon.png
File:Furious Slam inventory icon.png
160% more Stun buildup
+0.4 seconds to base attack time if not standing
+0.4 seconds to base use time when Shapeshifting
Shockwave radius is 2 meters
Spends 10 Rage to perform enraged slam if possible
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
1Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage
Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike
Category: Impact Shockwave
Tier: 1
Support Requirements: +5 StrSupports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres
Aftershocks caused this way cannot Stun
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres
Aftershocks caused this way cannot Stun
InnervateInnervateSupport, Attack, Lightning, Duration
Category: Innervate
Tier: 1
Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills
Jagged Ground IIJagged Ground IISupport, Attack, AoE, Melee, Slam, Duration
Category: Jagged Ground
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.Aftershocks caused by Supported Skills create Jagged Ground
Jagged Ground lasts 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Aftershocks caused by Supported Skills create Jagged Ground
Jagged Ground lasts 4 seconds
Lasting ShockLasting ShockSupport, Lightning
Category: Lasting Shock
Tier: 2
Support Requirements: +5 DexSupports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.Supported Skills have 100% increased Shock Duration
Supported Skills have 30% less chance to Shock
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 100% increased Shock Duration
Supported Skills have 30% less chance to Shock
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
(1-2) additional bolts if a Shocked enemy is in the target area

Additional Effects From 1-20% Quality:
(1-20)% more Lightning Damage
Skills can be managed in the Skills Panel.
1Deals (6-189) to (17-568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
(1-2) additional bolts if a Shocked enemy is in the target area
Lightning ExposureLightning ExposureSupport, Lightning, Duration
Category: Lightning Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills inflict Exposure for 8 seconds on Shocking a target
Lightning SpearLightning SpearBarrageable, Attack, AoE, Projectile, Lightning
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Deals 50% more damage when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Skills can be managed in the Skills Panel.
1Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Deals 50% more damage when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Lightning WarpLightning WarpSpell, AoE, Lightning, Duration, Remnant
Tier: 9
Level: (1-20)
Cost: (8-83) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 11.00%
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.Deals (2-54) to (30-1032) Lightning Damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 8 seconds
Debuff duration is 4 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Magnitude of Shock inflicted
Skills can be managed in the Skills Panel.
1Deals (2-54) to (30-1032) Lightning Damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 8 seconds
Debuff duration is 4 seconds
OverchargeOverchargeSupport, Lightning
Category: Overcharge
Tier: 4
Support Requirements: +5 DexSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported Skills
Shocks caused by Supported Skills are reflected back to you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
150% increased Magnitude of Shocks inflicted with Supported Skills
Shocks caused by Supported Skills are reflected back to you
Plasma BlastPlasma BlastAttack, AoE, Ammunition, Projectile, Lightning, Channelling
Tier: 13
Level: (1-20)
Cost: (18-122) Mana
Requires: CrossbowLoad your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.1 Bolt loaded per clip

Converts 80% of Physical Damage to Lightning Damage
Knocks Back Enemies
+2 seconds to Total Attack Time
50% more Magnitude of Shock inflicted
Pierces all Targets
Skills can be managed in the Skills Panel.
11 Bolt loaded per clip

Converts 80% of Physical Damage to Lightning Damage
Knocks Back Enemies
+2 seconds to Total Attack Time
50% more Magnitude of Shock inflicted
Pierces all Targets
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-46) Mana per second
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
1Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (7-6.05) seconds
Buff duration is 3 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
1Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (7-6.05) seconds
Buff duration is 3 seconds
ShockShockSupport, Lightning
Category: Shock
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, making it more likely to Shock.Supported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 100% more chance to Shock
Shock Conduction IShock Conduction ISupport, AoE, Lightning
Category: Shock Conduction
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
Shock Conduction IIShock Conduction IISupport, AoE, Lightning
Category: Shock Conduction
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.Hits from Supported Skills always Shock Drenched targets
Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Hits from Supported Skills always Shock Drenched targets
Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
Shockburst RoundsShockburst RoundsAttack, AoE, Ammunition, Projectile, Lightning, Payoff
Tier: 11
Level: (1-20)
Cost: (14-100) Mana
Requires: CrossbowLoad your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.Ammunition
20% less reload speed
(10-19) Bolts loaded per clip

Shockburst Rounds
Projectile
Attack Speed: 400% of base
Attack Damage: (10-36) of base
Converts 40% of Physical Damage to Lightning Damage
Pulse
Attack Damage: (30-109) of base
Converts 100% of Physical Damage to Lightning Damage
Pulse radious is 1.8 meters

Additional Effects From 1-20% Quality:
+(0.2-4) Bolts loaded per clip
Skills can be managed in the Skills Panel.
1Ammunition
20% less reload speed
(10-19) Bolts loaded per clip

Shockburst Rounds
Projectile
Attack Speed: 400% of base
Attack Damage: (10-36) of base
Converts 40% of Physical Damage to Lightning Damage
Pulse
Attack Damage: (30-109) of base
Converts 100% of Physical Damage to Lightning Damage
Pulse radious is 1.8 meters
Shockchain ArrowShockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, Barrageable
Tier: 11
Level: (1-20)
Cost: (10-68) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Requires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Projectile
Converts 20% of Physical Damage to Lightning Damage
Cannot Chain

Beam
Converts 100% of Physical Damage to Lightning Damage
Chain up to 10 times

Shockwave
Attack Damage: (140-572)% of base
Converts 100% of Physical Damage to Lightning Damage
Shockwave radious is 2.5 meters

Additional Effects From 1-20% Quality:
(1-20)% more Lightning Damage
Skills can be managed in the Skills Panel.
1Projectile
Converts 20% of Physical Damage to Lightning Damage
Cannot Chain

Beam
Converts 100% of Physical Damage to Lightning Damage
Chain up to 10 times

Shockwave
Attack Damage: (140-572)% of base
Converts 100% of Physical Damage to Lightning Damage
Shockwave radious is 2.5 meters
Shocking LeapShocking LeapSupport, AoE, Duration
Category: Shocking Leap
Tier: 2
Support Requirements: +5 DexSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
Shocked Ground created this way has a radius of 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
Shocked Ground created this way has a radius of 2 metres
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
1Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base
Siphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target

Additional Effects From 1-20% Quality:
+(0.1-2)% chance per Power to spawn a Cold Remnant on
Freezing a target
+(0.1-2)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
+(0.1-2)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Skills can be managed in the Skills Panel.
1Remnants created by Supported Skills can be collected from (0-38)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (75-234)% of base
Requires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres

Additional Effects From 1-20% Quality:
(2.5-50)% chance to Daze on Hit
Skills can be managed in the Skills Panel.
1Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres
Skeletal Storm MageSkeletal Storm MageMinion, Persistent, Lightning
Tier: 11
Level: (1-20)
Reservation: (120-39) Spirit
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.Command: Death Storm
Cooldown Time: 5.00 sec
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 10 to 59 Lightning Damage
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds

Additional Effects From 1-20% Quality:
Minions gain (1-20)% of their maximum Life as Extra maximum Energy Shield
Skills can be managed in the Skills Panel.
1Command: Death Storm
Cooldown Time: 5.00 sec
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 10 to 59 Lightning Damage
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds
Stomping GroundStomping GroundSupport, Attack, AoE, Trigger
Category: Stomping Ground
Tier: 1
Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support
Triggers a Shockwave when you take a step while using Supported Skills

Shockwave
Attack Damage of this skill is 50% of Default Attack Damage
Shockwave radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Support
Triggers a Shockwave when you take a step while using Supported Skills

Shockwave
Attack Damage of this skill is 50% of Default Attack Damage
Shockwave radius is 2 metres
Storm WaveStorm WaveAttack, AoE, Melee, Lightning
Tier: 7
Level: (1-20)
Cost: (8-54) Mana
Attack Speed: 75% of base
Attack Damage: (110-343)% of base
Requires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre

Additional Effects From 1-20% Quality:
Wave width is +(0.05-1) metres
Skills can be managed in the Skills Panel.
1Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre
StormfireStormfireSupport, Lightning, Fire
Category: Stormfire
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.Enemies Shocked by Supported Skills take 20% of damage from Ignite as Lightning damage as well as Fire damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Enemies Shocked by Supported Skills take 20% of damage from Ignite as Lightning damage as well as Fire damage
Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
150% less Shock duration on you while a Supported Skill is active
SunderSunderAttack, AoE, Melee, Slam, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (15-106) Mana
Attack Speed: 35% of base
Attack Damage: (160-653)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed

Additional Effects From 1-20% Quality:
(2.5-50)% reduced Accuracy penalty based on distance
Skills can be managed in the Skills Panel.
1+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Supercharged SlamSupercharged SlamAttack, AoE, Melee, Slam, Channelling, Staged
Tier: 11
Level: (1-20)
Cost: (7-53) Mana per second
Attack Time: 1.00 sec
Attack Damage: (70-254)% of base
Requires: Two Hand MaceChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage

Additional Effects From 1-20% Quality:
+(0.05-1) maximum Stages
Skills can be managed in the Skills Panel.
1Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Tectonic SlamsTectonic SlamsSupport, Attack, Melee, Slam
Category: Aftershock
Tier: 2
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.Supported Skills have 30% less Aftershock area of effect
Supported Skills deal 45% less damage with Aftershocks
Supported Skills cause 1 additional Aftershock ahead and to each side of the initial area
Supported Skills have 15% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 30% less Aftershock area of effect
Supported Skills deal 45% less damage with Aftershocks
Supported Skills cause 1 additional Aftershock ahead and to each side of the initial area
Supported Skills have 15% less Attack Speed
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Conditional
Tier: 3
Level: (1-20)
Cost: (14-98) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Shockwave deals (0.15-3)% more Damage per Hit taken by Bell
Skills can be managed in the Skills Panel.
1Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Tempest FlurryTempest FlurryAttack, AoE, Melee, Strike, Lightning
Tier: 5
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 140% of base
Attack Damage: (45-140)% of base
Requires: QuarterstaffPerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Third Strike
Attack Damage: (x–y)% of base
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Fourth Strike
Attack Damage: (135–421)% of base
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock
100% more Magnitude of Shock inflicted

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
1Normal Strikes
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Third Strike
Attack Damage: (x–y)% of base
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Fourth Strike
Attack Damage: (135–421)% of base
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock
100% more Magnitude of Shock inflicted
Thrill of the Kill IIThrill of the Kill IISupport, Attack, Lightning, Duration
Category: Thrill of the Kill
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
Thrill of the Kill Buff also grants 40% increased Shock chance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
Thrill of the Kill Buff also grants 40% increased Shock chance
Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
Tier: 9
Level: (1-20)
Cost: (11-76) Mana
Attack Damage: (110-449)% of base
Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical damage to Lightning damage
+1.1 seconds to Total Attack Time
100% more chance to Shock
Shockwave radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to leave Shocked Ground when Detonating Spears
Skills can be managed in the Skills Panel.
1Converts 70% of Physical damage to Lightning damage
+1.1 seconds to Total Attack Time
100% more chance to Shock
Shockwave radius is 2.5 metres
ThunderstormThunderstormSpell, AoE, Sustained, Lightning, Duration, Storm
Tier: 5
Level: (1-20)
Cost: (12-129) Mana
Cast Time: 0.90 sec
Critical Strike Chance: 9.00%
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.5 seconds
Cannot Drench enemies above level (20-0)
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm

Additional Effects From 1-20% Quality:
Drenched enemies have (0.5-10)% more chance to be Shocked
Drenched enemies receive (0.25-5)% more Freeze buildup
Skills can be managed in the Skills Panel.
1Deals (1-5) to (5-179) Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.5 seconds
Cannot Drench enemies above level (20-0)
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm
Eonyr's ThunderEonyr's ThunderSupport, Lineage, AoE, Lightning
Category: Electrocute
Requires Level 65
Support Requirements: +5 Dex
DNT Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
"How? Well, the Great Wyvern granted her passage, of course.
Eonyr and his flock soar the winds between us and the Moon.
The roar of the storm... that's them, as they hunt and call."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Esh's RadianceEsh's RadianceSupport, Lineage, Lightning, Chaos
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Int
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
Supported Skills Gain 40% of Lightning Damage as Extra Chaos Damage
"Where life once thrived, now only metal grows, inching
like endless worms through the ash. Where silence fell,
now sourceless thought whispers numbers in the dark."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
Supported Skills Gain 40% of Lightning Damage as Extra Chaos Damage

Related base items

ItemBase itemItem classRequired levelStats
Grounding CharmGrounding CharmLasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Shock
Requires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Charm32Used when you become Shocked
Voltfang TalismanVoltfang TalismanPhysical Damage: 16-91
Elemental Damage: 6-39
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 46, 53 Str, 38 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Talisman46(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Thunder TalismanThunder TalismanPhysical Damage: 23-130
Elemental Damage: 9-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 77, 102 Str, 72 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Talisman77(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)

Related unique items

ItemBase itemItem classRequired levelStats
Against the DarknessAgainst the Darkness
Time-Lost Diamond
Limited to: 1
Radius: Medium
<2 random jewel modifiers>After the fires, in the depths of the Winter of the World, all life in the Vastiri banded together.
Whether serpent, hyena, human, or golem, hated enemies clasped hand to claw, built refuge, and fought side by side against the Abyssals.
Thus, the Third Pact was born.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Time-Lost DiamondJewel1
<2 random jewel modifiers>
+(2-3)% to Chaos Resistance
+(2-4)% to Cold Resistance
Gain (2-4)% of Damage as Extra Chaos Damage
Gain (2-4)% of Damage as Extra Cold Damage
Gain (2-4)% of Damage as Extra Fire Damage
Gain (2-4)% of Damage as Extra Lightning Damage
+(2-4)% to Fire Resistance
(4-6)% reduced Freeze Duration on you
(4-6)% reduced Ignite Duration on you
+8 to maximum Life
+8 to maximum Mana
+(2-4)% to Lightning Resistance
+1% to Maximum Chaos Resistance
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
+1% to Maximum Lightning Resistance
(2-3)% increased Dexterity
(2-3)% increased Intelligence
(2-3)% increased Strength
(4-6)% reduced Shock duration on you
+(8-12) to Spirit
EarthboundEarthbound
Voltaic Staff
StaffGrants Skill: Level (1-20) Lightning Bolt
Grants Skill: Level (1-20) Spark
(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(20-40)% increased chance to Shock
An ancient Azmeri staff, overgrown by roots...
Voltaic StaffStaff1(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(20-40)% increased chance to Shock
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal SignetRing1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Hrimnor's HymnHrimnor's Hymn
Oak Greathammer
Two Hand Mace
Physical Damage: (28.8-35.2) to (54-66)
Critical Strike Chance: 5.00%
Attacks per Second: 1.00
Weapon Range: 1.3 metres
Requires Level 4, 11 StrCauses (20-40)% increased Stun Buildup(80-120)% increased Physical Damage
+(10-15) to Strength
Gain (10-20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
Oak GreathammerTwo Hand Mace4Causes (20-40)% increased Stun Buildup(80-120)% increased Physical Damage
+(10-15) to Strength
Gain (10-20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
BronzebeardBronzebeard
Horned Crown
Armour: (49-66)
Energy Shield: (22-30)
Requires Level 10, 10 Str, 10 Int10% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
Heavy is the head.
Horned CrownHelmet1010% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
ByrnabasByrnabas
Wide Belt
Requires Level 14(20-30)% increased Flask Charges Gained
Has (1-3) Charm Slots
+(40-60) to maximum Mana
+(30-40)% to Lightning Resistance
(7-12) Life Regeneration per second
Cannot be Shocked
The Brinerot sail without fear of storms.
Wide BeltBelt14(20-30)% increased Flask Charges Gained
Has (1-3) Charm Slots+(40-60) to maximum Mana
+(30-40)% to Lightning Resistance
(7-12) Life Regeneration per second
Cannot be Shocked
LevinstoneLevinstone
Topaz Ring
Requires Level 16+(20-30)% to Lightning Resistance+(40-60) to maximum Mana
(10-20)% increased chance to Shock
+1 to Level of all Lightning Skills
Highgate held other secrets.
Topaz RingRing16+(20-30)% to Lightning Resistance+(40-60) to maximum Mana
(10-20)% increased chance to Shock
+1 to Level of all Lightning Skills
Shackles of the WretchedShackles of the Wretched
Aged Cuffs
Armour: (28-33)
Energy Shield: (11-13)
Requires Level 16, 13 Str, 13 Int(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Captivity breeds creativity.
Aged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
SkysliverSkysliver
Winged Spear
Spear
Elemental Damage: 1 to (80-120)
Critical Strike Chance: 5.00%
Attacks per Second: (1.90-2.15)
Weapon Range: 1.5 metres
Requires Level 16, 12 Str, 25 DexGrants Skill: Spear ThrowNo Physical Damage
Adds 1 to (80-120) Lightning Damage
(15-30)% increased Attack Speed
(50-100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Heads fall to the sand, just as the star fell from the sky
Winged SpearSpear16No Physical Damage
Adds 1 to (80-120) Lightning Damage
(15-30)% increased Attack Speed
(50-100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Wake of DestructionWake of Destruction
Secured Leggings
Armour: (42-52)
Energy Shield: (18-22)
Requires Level 16, 14 Str, 14 Int10% increased Movement Speed
(30-60)% increased Armour and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
Tempest's power given form,
Flee before the walking storm.
Secured LeggingsBoots1610% increased Movement Speed
(30-60)% increased Armour and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
Yoke of SufferingYoke of Suffering
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (15-20)% increased Damage for each Elemental Ailment type among
your Ailments on them
(40-30)% reduced Duration of Ignite, Shock and Chill on Enemies
Let the unrepentant be dragged ever downwards by the weight of their sins.
Bloodstone AmuletAmulet18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (15-20)% increased Damage for each Elemental Ailment type among
your Ailments on them
(40-30)% reduced Duration of Ignite, Shock and Chill on Enemies
The Black CatThe Black Cat
Grounding Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Shock
Requires Level 32Used when you become Shocked(10-20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
The most beloved member of every Brinerot crew
is the one that refuses to do any actual work.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Grounding CharmCharm32Used when you become Shocked(10-20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
Obern's BastionObern's Bastion
Stacked Sabatons
Armour: (140-168)
Evasion: (125-150)
Requires Level 33, 26 Str, 26 Dex(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
The storm cannot sway those of sure footing.
Stacked SabatonsBoots33(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
Redflare ConduitRedflare Conduit
Anchorite Garb
Evasion: 101
Energy Shield: 43
Movement Speed: -3.0%
Requires Level 33, 31 Dex, 31 Int+(50-70) to maximum Mana
+(20-30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
In all things, control.
Anchorite GarbBody Armour33+(50-70) to maximum Mana
+(20-30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
The Three DragonsThe Three Dragons
Solid Mask
Evasion: (121-139)
Energy Shield: (49-56)
Requires Level 45, 36 Dex, 36 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
Solid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
The Unborn LichThe Unborn Lich
Ravenous Staff
StaffRequires Level 78, 137 IntGrants Skill: Level (18-20) Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated prefix or suffix>
<List of mods>
In ghastly pits beneath the world,
Kulemak grows countless new bodies,
each more powerful than the last.
Not all of his abominations survive.
Ravenous StaffStaff78(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated prefix or suffix>
<List of mods>
(86-99)% increased Fire Damage
(14-23)% increased Ignite Magnitude
(25-40)% chance to build an additional Combo on Hit
(86-99)% increased Cold Damage
(14-23)% increased Freeze Buildup
Recover (4-6)% of Maximum Mana when you expend at least 10 Combo
(86-99)% increased Lightning Damage
(14-23)% increased Magnitude of Shock you inflict
Recover (6-12)% of Maximum Life when you expend at least 10 Combo
+(35-50) to Spirit
(148-178)% increased Spell Damage with Spells that cost Life
(25-35)% increased Archon Buff duration
+(12-16)% to Block chance
(25-35)% of Spell Mana Cost Converted to Life Cost
+(1-2) to maximum number of Elemental Infusions
(4-5)% increased Spell Damage per 100 maximum Mana
Archon recovery period expires (25-35)% faster
(26-36)% increased Cast Speed while on Full Mana
(40-64)% increased Magnitude of Damaging Ailments you inflict
(4-5)% increased Spell Damage per 100 Maximum Life
(30-40)% increased Cast Speed when on Low Life
(25-35)% chance for Spell Skills to fire 2 additional Projectiles
(100-160)% increased Chaos Damage
Enemies you kill have a (5-10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage
(100-160)% increased Chaos Damage
Enemies you Curse have -(8-5)% to Chaos Resistance
(100-160)% increased Elemental Damage
(10-20)% increased Duration of Elemental Ailments on Enemies
(100-160)% increased Spell Physical Damage
(20-30)% chance to inflict Bleeding on Hit
+(40-60) to Spirit
(6-10)% increased Spirit Reservation Efficiency of Skills
You have Unholy Might
(28-56)% increased Magnitude of Unholy Might buffs you grant
Voltaxic RiftVoltaxic Rift
Fanatic Bow
Bow
Physical Damage: 48-80
Elemental Damage: 1 to (200-300)
Chaos Damage: 28-64
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Requires Level 79, 163 DexAdds 28 to 64 Chaos Damage (Hidden)Adds 1 to (200-300) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
Fanatic BowBow79Adds 28 to 64 Chaos Damage (Hidden)Adds 1 to (200-300) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance

Passives

NameStats
Elemental
10% increased Magnitude of Shock you inflict
10% increased Magnitude of Chill you inflict [1] [2]
Elemental Ailment Chance
10% increased chance to Shock
10% increased Freeze Buildup
20% increased Flammability Magnitude [1] [2]

12% increased chance to Shock
12% increased Freeze Buildup
24% increased Flammability Magnitude [3] [4]
Elemental Ailment Duration
10% increased Duration of Ignite, Shock and Chill on Enemies [1] [2]
Elemental Damage and Shock Chance
8% increased Elemental Damage
10% increased chance to Shock [1] [2] [3]
Mace Aftershock Chance8% chance for Mace Slam Skills you use yourself to cause an additional Aftershock [1]
Shock Chance
15% increased chance to Shock [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
Shock Chance and Lightning Damage
8% increased chance to Shock
8% increased Lightning Damage [1] [2]
Shock Duration
20% increased Shock Duration [1] [2]
Shock Effect
15% increased Magnitude of Shock you inflict [1] [2] [3] [4] [5]
Shock Effect and Mana Regeneration
6% increased Mana Regeneration Rate
10% increased Magnitude of Shock you inflict [1] [2] [3]
Shock Effect on You
10% reduced effect of Shock on you [1]
Affliction Enforcer
20% increased chance to Shock
20% increased Freeze Buildup
40% increased Flammability Magnitude [1]
Aftershocks
Slam Skills you use yourself have 30% increased Aftershock Area of Effect [1]
Alternating Current
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict [1]
Behemoth
3% increased maximum Life
8% increased Area of Effect for Attacks
5% chance for Slam Skills you use yourself to cause an additional Aftershock [1]
Chakra of ElementsGain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies [1]
Coursing Energy
40% increased Electrocute Buildup
30% increased Shock Chance against Electrocuted Enemies [1]
Crystallised Immunities
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
Immune to Chill if a majority of your Socketed Support Gems are Blue [1]
Drenched
40% increased chance to Shock
Gain 5% of Lightning Damage as Extra Cold Damage [1]
Echoing Thunder
30% increased Elemental Damage if you've Shocked an Enemy Recently [1]
Electric Blood
50% reduced effect of Shock on you
+1% to Maximum Lightning Resistance [1]
Electrifying Nature
25% increased Lightning Damage
15% increased Shock Duration [1]
Embodiment of Lightning
Immune to Shock while affected by an Archon Buff [1]
Emboldened Avatar
25% increased chance to Shock
50% increased Flammability Magnitude
25% increased Freeze Buildup
25% increased Electrocute Buildup [1]
Endless Circuit
25% chance on Consuming a Shock on an Enemy to reapply it [1]
Essence of the StormGain 5% of Damage as Extra Lightning Damage
30% increased chance to Shock [1]
Exploit
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies [1]
Feel the Earth
40% increased Elemental Ailment Threshold
25% reduced Shock duration on you [1]
Flash Storm
Damage Penetrates 15% Lightning Resistance
30% increased chance to Shock [1]
Frazzled
30% increased Magnitude of Shock you inflict
15% increased Mana Regeneration Rate [1]
General Electric
40% increased chance to Shock
5% increased Attack and Cast Speed with Lightning Skills [1]
Harmonic Generator
40% increased Magnitude of Shock you inflict with Critical Hits
15% increased Critical Hit Chance against Shocked Enemies [1]
Power Conduction
25% increased Magnitude of Shock you inflict
25% increased Shock Duration [1]
Rattled
50% increased Shock Duration
+20 to maximum Mana [1]
Shockproof
+30% of Armour also applies to Lightning Damage
30% reduced effect of Shock on you [1]
Sigil of Lightning
30% increased Damage with Hits against Shocked Enemies [1]
Split the Earth10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage [1]
Spreading Shocks
Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius [1]
StormwalkerGain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you [1]
Thunderstruck
50% increased Electrocute Buildup against Shocked Enemies
50% increased Shock Chance against Electrocuted Enemies [1]
Unbound Forces
25% increased Magnitude of Shock you inflict
25% increased Magnitude of Chill you inflict
40% increased Shock Duration
40% increased Chill Duration on Enemies [1]

Version history

Version Changes
0.1.0
  • Introduced to the game.
  1. Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071