Shock
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
Shock is a non-damaging lightning ailment that causes the target to take increased damage.
Mechanics
Shock grants a debuff of 20% increased Damage taken. This is additive with other damage taken modifiers.
Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply (though there are things that change this rule, such as Stormweaver's ascendancy node Strike Twice).
The chance to apply shock depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold. It is a base of 25% chance to apply per 100% of ailment threshold the hit deals.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Default shock if otherwise unspecified is 20%. This value can be increased through modifiers to effect/magnitude of shock; shock is capped at a maximum of 100%.
Base shock duration is 8 seconds on non-characters and 4 seconds on characters.
Related gems
Item | ![]() | Stats |
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Arc![]() Tier: 5 Level: (1-20) Cost: (8-81) Mana Cast Time: 1.10 sec Critical Strike Chance: 9.00%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage Chains (5-9) times 50% more Magnitude of Shock inflicted Chains 6 additional times when Lightning Infused 200% more damage when Lightning Infused Additional Effects From 1-20% Quality: Chains (0.1-2) timesSkills can be managed in the Skills Panel. ![]() | 1 | Deals (1-20) to (13-386) Lightning Damage Chains (5-9) times 50% more Magnitude of Shock inflicted Chains 6 additional times when Lightning Infused 200% more damage when Lightning Infused |
Ball Lightning![]() Tier: 11 Level: (1-20) Cost: (10-109) Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00%Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.Deals (1-3) to (3-66) Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Fires Beams at targets within 1.8 metres Additional Effects From 1-20% Quality: Fires Beams at targets within +(0.02-0.4) metresSkills can be managed in the Skills Panel. ![]() | 1 | Deals (1-3) to (3-66) Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Fires Beams at targets within 1.8 metres |
Electrocute![]() Category: Electrocute Tier: 2Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution Buildup |
Elemental Discharge![]() Tier: 3Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Elemental Discharge Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 10.00% Consuming Freeze deals 80% to 120% of your Intelligence as Cold Damage Consuming Ignite deals 40% to 60% of your Intelligence as Fire Damage Consuming Shock deals 1% to 120% of your Intelligence as Lightning Damage Discharge radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Support Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Elemental Discharge Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 10.00% Consuming Freeze deals 80% to 120% of your Intelligence as Cold Damage Consuming Ignite deals 40% to 60% of your Intelligence as Fire Damage Consuming Shock deals 1% to 120% of your Intelligence as Lightning Damage Discharge radius is 2 metres |
Elemental Invocation![]() Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0–57)% increased Energy gained Maximum Energy is 500Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 1 | Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0–57)% increased Energy gained Maximum Energy is 500 |
Herald of Thunder![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 1 | Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage |
Innervate![]() Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills |
Lasting Shock![]() Category: Lasting Shock Tier: 2Support Requirements: +5 DexSupports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.Supported Skills have 100% increased Shock Duration Supported Skills have 30% less chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills have 100% increased Shock Duration Supported Skills have 30% less chance to Shock |
Lightning Conduit![]() Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 10.00%Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage +1 second to Total Cast Time Cone length is 10 metres (1-2) additional bolts if a Shocked enemy is in the target area 20% more damage with Hits per 5% Shock Effect on Enemy Additional Effects From 1-20% Quality: (0.25-5)% more damage with Hits per 5% Shock Effect on EnemySkills can be managed in the Skills Panel. ![]() | 1 | Deals (6-189) to (17-568) Lightning Damage +1 second to Total Cast Time Cone length is 10 metres (1-2) additional bolts if a Shocked enemy is in the target area 20% more damage with Hits per 5% Shock Effect on Enemy |
Lightning Exposure![]() Category: Lightning Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills inflict Exposure for 8 seconds on Shocking a target |
Lightning Spear![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. ![]() | 1 | Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain |
Lightning Warp![]() Tier: 9 Level: (1-20) Cost: (8-83) Mana Cast Time: 0.50 sec Critical Strike Chance: 11.00%Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.Deals (2-54) to (30-1032) Lightning Damage Explosion and Shocked Ground radius are 4 metres Shocked Ground duration is 10 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Magnitude of Shock inflictedSkills can be managed in the Skills Panel. ![]() | 1 | Deals (2-54) to (30-1032) Lightning Damage Explosion and Shocked Ground radius are 4 metres Shocked Ground duration is 10 seconds |
Overcharge![]() Category: Overcharge Tier: 4Support Requirements: +5 DexSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported Skills Shocks caused by Supported Skills are reflected back to youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | 50% increased Magnitude of Shocks inflicted with Supported Skills Shocks caused by Supported Skills are reflected back to you |
Plasma Blast![]() Tier: 13 Level: 1 Cost: 18 Mana Attack Damage: 7% of baseLoads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.Projectiles Pierce all Targets Converts 70% of Physical Damage to Lightning Damage +2 seconds to Total Attack Time Knocks Back Enemies 30% more chance to ShockPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | Projectiles Pierce all Targets Converts 70% of Physical Damage to Lightning Damage +2 seconds to Total Attack Time Knocks Back Enemies 30% more chance to Shock |
Shard Scavenger![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (8-7.05) seconds Buff duration is 2 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. ![]() | 1 | Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (8-7.05) seconds Buff duration is 2 seconds |
ShockFile:Shock (support gem) inventory icon.pngShockSupport, Lightning Category: Shock Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, making it more likely to Shock.Supported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills have 100% more chance to Shock |
Shock Conduction![]() Category: Shock Conduction Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius |
Shocking Leap![]() Category: Shocking Leap Tier: 2Support Requirements: +5 DexSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use Shocked Ground created this way has a radius of 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use Shocked Ground created this way has a radius of 2 metres |
Siphon Elements![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-47)% further away 5% chance per Power to spawn a Cold Remnant on Freezing a target 5% chance to spawn a Fire Remnant on Igniting a non-Ignited target 5% chance to spawn a Lightning Remnant on Shocking a non-Shocked target Additional Effects From 1-20% Quality: (0.1-2)% chance per Power to spawn a Cold Remnant on Freezing a target (0.1-2)% chance to spawn a Fire Remnant on Igniting a non-Ignited target (0.1-2)% chance to spawn a Lightning Remnant on Shocking a non-Shocked targetSkills can be managed in the Skills Panel.File:Siphon Elements skill icon.png | 1 | Remnants created by Supported Skills can be collected from (0-47)% further away 5% chance per Power to spawn a Cold Remnant on Freezing a target 5% chance to spawn a Fire Remnant on Igniting a non-Ignited target 5% chance to spawn a Lightning Remnant on Shocking a non-Shocked target |
Skeletal Storm Mage![]() Tier: 11 Level: 1 Reservation: 120 Spirit Cooldown Time: 5.00 sec Critical Strike Chance: 10.00%Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command. Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.Deals 8 to 44 Lightning Damage Bolt explosion radius is 1.8 metres Shocked Ground radius is 1.8 metres Shocked Ground duration is 6 secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | Deals 8 to 44 Lightning Damage Bolt explosion radius is 1.8 metres Shocked Ground radius is 1.8 metres Shocked Ground duration is 6 seconds |
Storm Wave![]() Tier: 7 Level: (1-20) Cost: (8-54) Mana Attack Speed: 75% of base Attack Damage: (110-343)% of baseRequires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Wave length is 8 metres Wave width is 1 metre Additional Effects From 1-20% Quality: Wave width is +(0.05-1) metresSkills can be managed in the Skills Panel. ![]() | 1 | Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Wave length is 8 metres Wave width is 1 metre |
Stormfire![]() Category: Stormfire Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.Shocks from Supported Skills do not expire on Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Shocks from Supported Skills do not expire on Ignited enemies |
Strong Hearted![]() Category: Strong Hearted Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | 50% less Shock duration on you while a Supported Skill is active |
Tempest Flurry![]() Tier: 5 Level: (1-20) Cost: (5-49) Mana Attack Speed: 140% of base Attack Damage: (60-187)% of basePerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Third Strike 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (150–468)% 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock Additional Effects From 1-20% Quality: +(0-4) to Melee Strike RangePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | Normal Strikes Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Third Strike 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (150–468)% 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock |
Voltaic Mark![]() Tier: 7 Level: 1 Reservation: 1 SpiritMarks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy have 50% more chance to Shock Shock has 30% increased effect on Marked enemyPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy have 50% more chance to Shock Shock has 30% increased effect on Marked enemy |
Esh's Radiance![]() Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 IntSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance Supported Skills Gain 20% of Lightning Damage as Extra Chaos Damage"Where life once thrived, now only metal grows, inching like endless worms through the ash. Where silence fell, now sourceless thought whispers numbers in the dark."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 65 | Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance Supported Skills Gain 20% of Lightning Damage as Extra Chaos Damage |
Related base items
Item | Base item | Item class | ![]() | Stats |
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Grounding Charm![]() Consumes 30 of 40 Charges on use Immune to ShockRequires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | — | Charm | 32 | Used when you become Shocked |
Related unique items
Item | Base item | Item class | ![]() | Stats |
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Earthbound![]() Voltaic StaffStaffRequires Level 2Grants Skill: Level (1-20) Lightning Bolt Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked EnemyAn ancient Azmeri staff, overgrown by roots... | Voltaic Staff | Staff | 2 | Grants Skill: Level (1-20) Lightning Bolt Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy |
Bronzebeard![]() Horned CrownArmour: 33 Energy Shield: 15Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on youHeavy is the head. | Horned Crown | Helmet | 10 | 10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on you |
Byrnabas![]() Wide BeltRequires Level 14(20-30)% increased Flask Charges Gained Has (1-3) Charm Slots+(40-60) to Maximum Mana +(30–40)% Lightning Resistance (7–12) Life Regeneration per second Cannot be ShockedThe Brinerot sail without fear of storms. | Wide Belt | Belt | 14 | (20-30)% increased Flask Charges Gained Has (1-3) Charm Slots+(40-60) to Maximum Mana +(30–40)% Lightning Resistance (7–12) Life Regeneration per second Cannot be Shocked |
Levinstone![]() Topaz RingRequires Level 16+(20-30)% to Lightning Resistance+(40-60) to maximum Mana (10-20)% increased chance to Shock +1 to Level of all Lightning SkillsHighgate held other secrets. | Topaz Ring | Ring | 16 | +(20-30)% to Lightning Resistance+(40-60) to maximum Mana (10-20)% increased chance to Shock +1 to Level of all Lightning Skills |
Shackles of the Wretched![]() Aged CuffsArmour: 22 Energy Shield: 9Requires Level 16, 15 Str, 15 Int(30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to youCaptivity breeds creativity. | Aged Cuffs | Gloves | 16 | (30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to you |
Skysliver![]() Winged SpearSpear Elemental Damage: 1-120 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.5 metresRequires Level 16, 14 Str, 30 DexGrants Skill: ![]() Adds 1 to (80-120) Lightning Damage (15-30)% increased Attack Speed (50-100)% increased chance to Shock Rolls only the minimum or maximum Damage value for each Damage TypeHeads fall to the sand, just as the star fell from the sky | Winged Spear | Spear | 16 | Grants Skill: ![]() Adds 1 to (80-120) Lightning Damage (15-30)% increased Attack Speed (50-100)% increased chance to Shock Rolls only the minimum or maximum Damage value for each Damage Type |
Wake of Destruction![]() Secured LeggingsArmour: 33 Energy Shield: 14Requires Level 16, 17 Str, 17 Int10% increased Movement Speed (30-60)% increased Armour and Energy Shield Adds 1 to (30-50) Lightning damage to Attacks Drop Shocked Ground while moving, lasting 8 secondsTempest's power given form, Flee before the walking storm. | Secured Leggings | Boots | 16 | 10% increased Movement Speed (30-60)% increased Armour and Energy Shield Adds 1 to (30-50) Lightning damage to Attacks Drop Shocked Ground while moving, lasting 8 seconds |
Yoke of Suffering![]() Bloodstone AmuletRequires Level 18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances (15-30)% increased Elemental Damage Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them (30-40)% reduced Duration of Ignite, Shock and Chill on EnemiesLet the unrepentant be dragged ever downwards by the weight of their sins. | Bloodstone Amulet | Amulet | 18 | +(30-40) to maximum Life+(10-15)% to all Elemental Resistances (15-30)% increased Elemental Damage Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them (30-40)% reduced Duration of Ignite, Shock and Chill on Enemies |
The Black Cat![]() Grounding CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Grants Immunity to ShockRequires Level 32Used when you become Shocked(10–20)% increased Duration Lightning Damage of Enemies Hitting you is Unlucky during effectThe most beloved member of every Brinerot crew is the one that refuses to do any actual work.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Grounding Charm | Charm | 32 | Used when you become Shocked(10–20)% increased Duration Lightning Damage of Enemies Hitting you is Unlucky during effect |
Obern's Bastion![]() Stacked SabatonsArmour: 56 Evasion: 50Requires Level 33, 32 Str, 32 Dex(150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on youThe storm cannot sway those of sure footing. | Stacked Sabatons | Boots | 33 | (150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on you |
Redflare Conduit![]() Anchorite GarbEvasion: 101 Energy Shield: 43 Movement Speed: -3.0%Requires Level 33, 39 Dex, 39 Int+(50-70) to maximum Mana +(20-30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power ChargesIn all things, control. | Anchorite Garb | Body Armour | 33 | +(50-70) to maximum Mana +(20-30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power Charges |
The Three Dragons![]() Solid MaskEvasion: 87 Energy Shield: 35Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Voltaxic Rift![]() Fanatic BowBow Chaos Damage: 52-87 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 79, 212 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock ChanceThe eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. | Fanatic Bow | Bow | 79 | 100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock Chance |
Version history
Version | Changes |
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0.3.0 |
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0.1.0 |
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- ↑ Confirmed by viperesque on the Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071