Damage conversion: Difference between revisions

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| name                  = Stat Conversion
| name                  = Stat Conversion
| description            = Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.<br><br>For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
| description            = Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.<br><br>For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
}}
{{Tooltip info
| name                  = Damage Conversion
| description            = Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.<br><br>
For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.<br><br>
Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.
}}
}}
{{Tooltip info
{{Tooltip info
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}}
}}


{{Tooltip info
'''Conversion''' is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.
| name                  = Damage Conversion
| description            = Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.
 
For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.
 
Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.
}}


'''Conversion''' is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.
'''Damage conversion''' is a specific type of conversion that changes the [[damage type]] of a [[hit]] into another damage type. Damage conversions do not apply to [[damage over time]]. Conversion is a two step process - conversion from skills/support gems apply first, then conversion from other sources like items and the [[passive skill tree]] apply to the remainder.


'''Damage conversion''' is a specific type of conversion that changes the [[damage type]] of a [[hit]] into another damage type. Damage conversions do not apply to [[damage over time]]. Damage conversion is a two step process - conversion from the skill will apply before conversion from modifiers on other sources like gear and the [[passive skill tree]].
__TOC__


==Mechanics==
==Mechanics==
Conversion can exist in two forms:  
Conversion can exist in two forms:  
* Regular conversion: e.g. {{c|mod|#% of [Damage Type] '''Converted''' to [Damage Type]}}
* Regular conversion: e.g. {{c|mod|#% of [Damage Type] '''Converted''' to [Damage Type]}}
* Gain as extra: e.g. {{c|mod|Gain #% of [Damage Type] as '''Extra''' [Damage Type]}}
* Gain conversion: e.g. {{c|mod|Gain #% of [Damage Type] as '''Extra''' [Damage Type]}}
 
The difference between these forms is the effect they have on the source damage: Regular conversion removes the damage from the source type, while gain conversion leaves it intact. Both occur simultaneously.


===Regular conversion===
===Regular conversion===
Damage conversion is calculated after combining any sources of additional damage to base damage, but ''before'' any damage modifiers (e.g. increased or more damage). See [[receiving damage]] for further information on damage order.
Damage can be converted from any damage type to any other damage type, with no restrictions on order<ref>https://imgur.com/mFjrLuo</ref>. This differs from [[Path of Exile 1]], which had a strict order of damage conversion<ref>https://www.pathofexile.com/forum/view-thread/1203998/page/1#p10127678</ref>.
Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with {{c|mod|#% increased Physical damage}}. The exception to this is modifiers that affect minimum or maximum physical damage (e.g. {{il|Heft}} or {{il|Ryslatha's Coil}}), which apply before conversion, which is inconsistent with similar stats for non-physical damage like [[Wild Storm]].<ref>https://www.reddit.com/r/PathOfExile2/comments/1hhy8fk/psa_conversion_rules_in_poe2/</ref>


The difference between these forms is the effect they have on the source damage: {{c|mod|Converted to}} removes the damage from the source type, while {{c|mod|Gain as Extra}} leaves it intact.
All sources of conversion apply simultaneously; damage cannot be converted more than once, preventing recursion.


Damage conversion is calculated after combining any sources of additional damage to base damage, but ''before'' any damage modifiers (e.g. increased or more damage).
Similarly, non-damage conversion scales with modifiers to the new stat, but no longer scales off the original stat.


Damage can be converted from any damage type to any other damage type, with no restrictions on order<ref>https://imgur.com/mFjrLuo</ref>. This differs from the corresponding mechanic in Path of Exile 1, which had a strict order of damage conversion<ref>https://www.pathofexile.com/forum/view-thread/1203998/page/1#p10127678</ref>.
====Skill vs other conversion====
Although conversion applies simultaneously, it is considered a two-step process:


Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with {{c|mod|#% increased Physical damage}}.
'''Step 1''': Skill-based conversion occurs first. This includes conversion inherent to skill [[gem]]s, support gems, or skills granted by items or ([[Ascendancy class|Ascendancy]]) [[passive skill]]s.


All sources of conversion apply simultaneously; damage cannot be converted more than once, preventing recursion.
'''Step 2''': The remaining non-converted damage is then affected by conversion from items or passive skills.
 
For example:
 
If the character uses a skill that converts 80% of Physical damage to Fire, has [[Avatar of Fire]], and deals 100 physical damage, the skill conversion will make it deal 80 fire and 20 physical damage, then Avatar of Fire's 75% fire conversion affects the 20 physical damage, turning that into 15 fire and 5 physical damage. Overall, the player deals 95 fire damage.<ref>https://www.pathofexile.com/account/view-profile/Mark_GGG-0000</ref>


Similarly, non-damage conversion scales with modifiers to the new stat, but no longer scales off the original stat.
====Overconversion====
If conversion in either step exceeds 100% of an original damage type, the conversion is normalized to 100%. For example, if a character converts 100% of physical damage to cold damage and 50% of physical damage to fire damage through item modifiers only
, the conversion will be at a ratio of 67%/33% of physical damage as cold/fire instead.


==="Gain" conversion===
==="Gain" conversion===
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Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, {{c|mod|Gain 20% of Damage as extra Fire Damage}} causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire.
Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, {{c|mod|Gain 20% of Damage as extra Fire Damage}} causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire.


===Overconversion===
===Skills===
For damage conversion exceeding 100% of an original damage type, skill conversion takes priority, including conversion from [[skill]]s, [[support gem]]s, or skill-specific stats or modifiers. Other sources of conversion, such as from items or passives, apply afterward. If {{c|mod|Converted to}} modifiers exceed a sum of 100% conversion from any source damage type, the modifiers will be scaled down to equal 100%.
====Regular conversion====
{{main|List of gems with regular conversion}}
{{:List of gems with regular conversion }}


For example:
====Gain conversion ====
{{main|List of gems with gain as extra conversion}}
{{:List of gems with gain as extra conversion}}


* 100% phys to fire skill conversion, 50% phys to cold item modifier: 100 phys → 0 phys, 100 fire, 0 cold
===Unique items===
* 75% phys to fire skill conversion, 50% phys to cold item modifier: 100 phys → 0 phys, 75 fire, 25 cold
====Regular conversion====
* 75% phys to fire item modifier, 75% phys to cold item modifier: 100 phys → 0 phys, 50 fire, 50 cold
 
==Sources==
===Unique Items===
====Converted to====
{{Drop enabled unique item table
{{Drop enabled unique item table
|where= items.stat_text LIKE "%damage conver%"
|where= items.stat_text LIKE "%convert%"
|large=1
|large=1
|base_item=1
|base_item=1
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}}
}}


====Gain as====
====Gain conversion====
{{Drop enabled unique item table
{{Drop enabled unique item table
|where= items.stat_text LIKE "%damage as extra%"
|where= items.stat_text LIKE "%as extra%"
|large=1
|large=1
|base_item=1
|base_item=1
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|stat=1
|stat=1
}}
}}
===Skills===
====Converted to====
{{main|List of gems with regular conversion}}
{{:List of gems with regular conversion }}
====Gain as extra ====
{{main|List of gems with gain as extra conversion}}
{{:List of gems with gain as extra conversion}}
===Items===
====Converted to====
====Gain as extra====


==Passive skills==
==Passive skills==
===Conversion===
====Base passives====
{{Query base passive skills
{{Query base passive skills
|where=
|where=
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}}
}}
}}
}}
====Ascendancy passives====
===Ascendancy passives===
{{Query ascendancy passive skills
{{Query ascendancy passive skills
|where=
|where=

Revision as of 10:15, 2 January 2025

Not to be confused with Damage taken as.
Stat Conversion
Tooltip
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.

For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
Damage Conversion
Tooltip
Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.

For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.

Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.
Damage Gained as extra X
Tooltip
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).

For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.

Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.

Conversion is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.

Damage conversion is a specific type of conversion that changes the damage type of a hit into another damage type. Damage conversions do not apply to damage over time. Conversion is a two step process - conversion from skills/support gems apply first, then conversion from other sources like items and the passive skill tree apply to the remainder.

Mechanics

Conversion can exist in two forms:

  • Regular conversion: e.g. #% of [Damage Type] Converted to [Damage Type]
  • Gain conversion: e.g. Gain #% of [Damage Type] as Extra [Damage Type]

The difference between these forms is the effect they have on the source damage: Regular conversion removes the damage from the source type, while gain conversion leaves it intact. Both occur simultaneously.

Regular conversion

Damage conversion is calculated after combining any sources of additional damage to base damage, but before any damage modifiers (e.g. increased or more damage). See receiving damage for further information on damage order.

Damage can be converted from any damage type to any other damage type, with no restrictions on order[1]. This differs from Path of Exile 1, which had a strict order of damage conversion[2].

Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with #% increased Physical damage. The exception to this is modifiers that affect minimum or maximum physical damage (e.g. HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
or Ryslatha's CoilRyslatha's Coil
Ornate Belt
Requires Level 31(10-15)% reduced Charm Charges Used
Has (1-3) Charm Slots
+(80-100) to maximum Life
(30-50)% increased Flask Life Recovery rate
(30-40)% more maximum Physical Attack Damage
(30-40)% less minimum Physical Attack Damage
All creatures have the potential for greatness or unequivocal failure.
), which apply before conversion, which is inconsistent with similar stats for non-physical damage like Wild Storm.[3]

All sources of conversion apply simultaneously; damage cannot be converted more than once, preventing recursion.

Similarly, non-damage conversion scales with modifiers to the new stat, but no longer scales off the original stat.

Skill vs other conversion

Although conversion applies simultaneously, it is considered a two-step process:

Step 1: Skill-based conversion occurs first. This includes conversion inherent to skill gems, support gems, or skills granted by items or (Ascendancy) passive skills.

Step 2: The remaining non-converted damage is then affected by conversion from items or passive skills.

For example:

If the character uses a skill that converts 80% of Physical damage to Fire, has Avatar of Fire, and deals 100 physical damage, the skill conversion will make it deal 80 fire and 20 physical damage, then Avatar of Fire's 75% fire conversion affects the 20 physical damage, turning that into 15 fire and 5 physical damage. Overall, the player deals 95 fire damage.[4]

Overconversion

If conversion in either step exceeds 100% of an original damage type, the conversion is normalized to 100%. For example, if a character converts 100% of physical damage to cold damage and 50% of physical damage to fire damage through item modifiers only , the conversion will be at a ratio of 67%/33% of physical damage as cold/fire instead.

"Gain" conversion

Gain conversion adds a value based on the total base value of relevant stats, without modifying the base value. Like regular conversion, this process occurs before any increased or more modifiers.

Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, Gain 20% of Damage as extra Fire Damage causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire.

Skills

Regular conversion

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%
Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres

Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed

Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on use
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesYes
Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Tier: 5
Level: (1-20)
Cost: (13-91) Mana
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
Can fire 12 Bolts before reloading
50% less Freeze Buildup
Skills can be managed in the Skills Panel.
1YesYesNo
Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Detonator
Tier: 1
Level: (1-20)
Cost: (10-68) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (215-878)% of base
Requires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds
Converts 80% of Physical Damage to Fire Damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is (2-2.4) metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Lightning ArrowLightning ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining
Tier: 1
Level: (1-20)
Cost: (6-43) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of base
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage
Hits up to (2-4) additional enemies near the target

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
1NoYesNo
Gas ArrowGas ArrowBarrageable, Attack, AoE, Projectile, Fire, Chaos, Duration
Tier: 7
Level: 1
Cost: 9 Mana
Attack Damage: 80% of base
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow
Impact radius is 1.8 metres

Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 50% more Area of Effect per second, up to a maximum of 200%
Cloud radius is 1.8 metres
Cloud duration is 4 seconds

Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Impact radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skill Gem panel.
1NoYesNo
Gas GrenadeGas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Tier: 5
Level: (1-20)
Cost: (13-92) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of base
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact
Detonation Time is 2 seconds
Impact radius is (1.4-2) metres

Poison Cloud
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud Duration is 6 seconds
Cloud radius is (1.5-2) meters

Explosion
Converts 100% of Physical Damage to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds

Additional Effects From 1-20% Quality:
Limit (0.05-1) Summoned Raging Spirits
Skills can be managed in the Skills Panel.
1NoNoYes
Armour ExplosionArmour ExplosionSupport, Attack, AoE, Trigger, Fire, Payoff
Category: Armour Explosion
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Support
Supported Skills trigger an Explosion when they Fully Break an enemy's Armour

Explosion
Converts 100% of Physical Damage to Fire Damage
Cannot Break Armour
Explosion radius is 1.4 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Charged StaffCharged StaffAttack, Buff, AoE, Duration
Tier: 9
Level: 1
Cost: 15 Mana
Attack Damage: 40% of base
Effectiveness of Added Damage: 40%
Consume all power charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per power charge Consumed, up to your maximum power charges
Buff duration is 6 seconds per power charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres

Additional Effects From 1-20% Quality:
(0–20)% increased Skill Effect Duration
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesYes
Escape ShotEscape ShotAttack, AoE, Projectile, Cold
Tier: 1
Level: (1-20)
Cost: (11-80) Mana
Attack Damage: (65-265)% of base
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1NoYesNo
Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 80% of base
Attack Damage: (90-281)% of base
Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
Converts 50% of Physical Damage to Lightning Damage
Cannot Chain
Arrow duration is 25 seconds

Additional Effects From 1-20% Quality:
Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Skills can be managed in the Skills Panel.
1NoYesNo
Stormblast BoltsStormblast BoltsAttack, AoE, Ammunition, Projectile, Lightning, Duration
Tier: 9
Level: 1
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.Converts 60% of Physical Damage to Lightning Damage
Maximum of 30 active Bolts
Impact radius is 0.8 metres
Fires 3 Bolts
Charged Bolt duration is 8 seconds
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Plasma BlastPlasma BlastAttack, AoE, Ammunition, Projectile, Lightning, Channelling
Tier: 13
Level: 1
Cost: 18 Mana
Attack Damage: 7% of base
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.Projectiles Pierce all Targets
Converts 70% of Physical Damage to Lightning Damage
+2 seconds to Total Attack Time
Knocks Back Enemies
30% more chance to Shock
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
1NoYesYes
Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
Tier: 9
Level: (1-20)
Cost: (12-84) Mana
Attack Speed: 75% of base
Attack Damage: (67-209)% of base
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.Strike
Converts 73% of Physical Damage to Chaos Damage
Can't be Evaded
Support
100% increased duration of socketed Curses
(20–29)% increased Effect of Socketed Marks
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1NoYesYes
Tempest FlurryTempest FlurryAttack, AoE, Melee, Strike, Lightning
Tier: 5
Level: (1-20)
Cost: (5-49) Mana
Attack Speed: 140% of base
Attack Damage: (60-187)% of base
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Third Strike
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Fourth Strike
Attack Damage: (150–468)%
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock

Additional Effects From 1-20% Quality:
+(0-4) to Melee Strike Range
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1NoYesYes
Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold
Tier: 1
Level: (1-40)
Cost: (6-573) Mana
Attack Damage: (15-124)% of base
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.Permafrost Bolts
Converts 80% of Physical Damage to Cold Damage
Knocks Back Enemies
80% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Fires 10 fragments per shot

Ammunition
1 Bolts loaded per clip

Additional Effects From 1-20% Quality:
Fires (0.1-2) fragments per shot
Skills can be managed in the Skills Panel.
1YesYesNo
Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff
Enemies you Shatter explode

Explosion
Attack Damage: (70–286)%
Cannot Freeze
Explosion radius is 1.8 metres
100% of Explosion Physical Damage
Converted to Cold Damage

Additional Effects From 1-20% Quality:
Explosion radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesYes
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
1NoYesNo
Ice StrikeIce StrikeAttack, AoE, Melee, Strike, Cold
Tier: 5
Level: 1
Cost: 5 Mana
Attack Speed: 140% of base
Attack Damage: 65% of base
Requires Level 14Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Normal Strikes
Converts 80% of Physical Damage to Cold Damage

Third Strike
Attack Damage: (145-452)%
50% less Attack Speed
Converts 80% of Physical Damage to Cold Damage
+7 to Melee Strike Range


Additional Effects From 1-20% Quality:
(0-10)% More Attack Speed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
14NoYesYes
Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
Tier: 1
Level: (1-20)
Cost: (9-67) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage
Burst radius is 0.5 metres
Wave length is 4.8 metres
Causes 8 Bursts

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
1NoYesYes
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 20 active Arrows

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impact
Skills can be managed in the Skills Panel.
1NoYesNo
Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire
Tier: 3
Level: 1
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage
Knocks Back enemies
Ignites you inflict with this skill deal Damage 200% faster
Inflicts 300% more Flammability Magnitude
Consumes 30 Heat if possible to gain 50% more Ignite Magnitude
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
30% increased Ignite duration for each Fragment in a single hit
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Skills can be managed in the Skills Panel.
1YesYesNo
Galvanic ShardsGalvanic ShardsAttack, Ammunition, Projectile, Lightning, Chaining
Tier: 5
Level: (1-20)
Cost: (8-61) Mana
Load your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Ammunition
50% less reload speed
5 Bolts loaded per clip

Projectile
Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload.
Converts 60% of Physical Damage to Lightning Damage
Knocks Back Enemies
Cannot Chain
Fires 6 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit

Beam
Converts 100% of Physical Damage to Lightning Damage
Beam Chains to 1 enemy

Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clip
Skills can be managed in the Skills Panel.
1YesYesNo
Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: (1-20)
Cost: (27-186) Mana
Requires: CrossbowLoad your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.Ammunition
100 Bolts loaded per clip

Projectile
Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum (26–45) Heat
Cannot fire or reload for 10 seconds on reaching maximum Heat
Skills can be managed in the Skills Panel.
1YesYesNo
Explosive ShotExplosive ShotAttack, AoE, Ammunition, Projectile, Fire, Detonator
Tier: 7
Level: 1
Attack Speed: 70% of base
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.Converts 30% of Physical Damage to Fire Damage
Knocks Back Enemies
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Voltaic GrenadeVoltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (10-73) Mana
Cooldown Time: 5.00 sec
Can Store 2 Use(s)
Attack Speed: 75% of base
Attack Damage: (80-327)% of base
Requires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds
Converts 80% of Physical Damage to Lightning Damage
Explosion radius is (2-2.4) metres
Lightning damage from Hits with this skill Contributes to Electrocution Buildup
(150-340)% more Electrocution buildup from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
Tier: 11
Level: (1-20)
Cost: (29-207) Mana
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds
Converts 80% of Physical Damage to Cold Damage
Impact radius is 1.2 metres
Rain radius is 2.5 metres

Ammunition
50% less reload speed
Can store up to (16-25) Bolts

Additional Effects From 1-20% Quality:
Can store +(0.25-5) Bolts
Skills can be managed in the Skills Panel.
1YesYesNo
Shockburst RoundsShockburst RoundsAttack, AoE, Ammunition, Projectile, Lightning, Payoff
Tier: 11
Level: 1
Attack Speed: 450% of base
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.Converts 40% of Physical Damage to Lightning DamagePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Cluster GrenadeCluster GrenadeAttack, AoE, Projectile, Grenade, Fire
Tier: 13
Level: (1-20)
Cost: (15-106) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (80-327)% of base
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.Primary Grenade
Detonation Time is 2 seconds
Converts 20% of Physical Damage to Fire Damage
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres

Mini Grenades
Attack Damage: (70-286)%
Detonation Time is 3 seconds
Supported Skills fire Projectiles in a circle
Converts 40% of Physical Damage to Fire Damage
Fires 18 Projectiles
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (7-53) Mana
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies

Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clip
Skills can be managed in the Skills Panel.
1YesYesNo
Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
Tier: 5
Level: (1-20)
Cost: (15-105) Mana
Attack Damage: (48-150)% of base
Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds

Additional Effects From 1-20% Quality:
(2-40)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1NoYesNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (55-145)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an Aftershock
Skills can be managed in the Skills Panel.
1YesNoNo
Storm WaveStorm WaveAttack, AoE, Melee, Lightning
Tier: 7
Level: (1-20)
Cost: (8-54) Mana
Attack Speed: 75% of base
Attack Damage: (110-343)% of base
Requires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre

Additional Effects From 1-20% Quality:
Wave width is +(0.05-1) metres
Skills can be managed in the Skills Panel.
1NoYesYes
Lightning SpearLightning SpearBarrageable, Attack, AoE, Projectile, Lightning
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Deals 50% more damage when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Skills can be managed in the Skills Panel.
1NoYesNo
Storm LanceStorm LanceBarrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
Pierces all Targets
Skills can be managed in the Skills Panel.
1NoYesNo
Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
1NoYesNo
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-98) Mana
Attack Damage: (210-857)% of base
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Requires 20 Glory to use
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (18–73)%
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (210–857)%
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(2-40)% more Magnitude of Ignite inflicted
Skills can be managed in the Skills Panel.
1NoYesNo
Elemental SurgeElemental SurgeAttack, AoE, Lightning, Cold, Fire
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Cold Surge
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Cold Damage
Explosion radius is 1.8 metres

Fire Surge
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Fire Damage
Explosion radius is 1.8 metres

Lightning Surge
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Lightning Damage
Explosion radius is 1.8 metres

Additional Effects From 1-20% Quality:
Explosion radius is (0–0.3) metres
Skills can be managed in the Skills Panel.
1NoNoNo
Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
Converts 60% of Physical Damage to Fire Damage
Projectile count cannot be modified
Pierces all Targets
Limit 1 lodged Spear
Skills can be managed in the Skills Panel.
1NoYesNo
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
+4 to Melee Strike Range
(50-107)% more Freeze Buildup

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
1NoYesNo
Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (5-41) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage
+5 to Melee Strike Range

Additional Effects From 1-20% Quality:
(0.5-10)% more Attack Speed
Skills can be managed in the Skills Panel.
1NoYesNo
Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
Tier: 9
Level: (1-20)
Cost: (11-76) Mana
Attack Damage: (110-449)% of base
Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage
+1.1 seconds to Total Attack Time
Shockwave radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to leave Shocked Ground when Detonating Spears
Skills can be managed in the Skills Panel.
1NoYesNo
Chaotic SurgeChaotic SurgeAttack, AoE, Chaos
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Converts 100% of Physical Damage to Chaos Damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Skills can be managed in the Skills Panel.
1NoNoNo
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.
1YesNoNo
Ancestral CryAncestral CryWarcry, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: 1
Use Time: 0.80 sec
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Warcry radious is 4 meters
Warcry duration is 8 seconds
Knocks back and interrupts enemies in a smaller area
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire Damage with Boosted Attacks

Volcanic Steps
Slam radius is 1.2 metres
Converts 100% of Physical damage to Fire damage

Volcanic Eruption
Converts 100% of Physical Damage to Fire Damage
Impact Radius is 0.8 metres
Fires 3 Molten Projectiles
Skills can be managed in the Skills Panel.
1YesNoNo
Living Lightning ILiving Lightning ISupport, Minion, Lightning, Duration
Category: Living Lightning
Tier: 2
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 5 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Living Lightning IILiving Lightning IISupport, Minion, Lightning, Duration
Category: Living Lightning
Tier: 4
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity
Minions from this skill have 1% increased Damage per 5 of your Strength
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 8 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
CraterCraterSupport, Attack, AoE, Melee, Fire, Duration
Category: Crater
Tier: 2
Support Requirements: +5 StrSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.Supported Skills create 3 Fissures on landing

Fissures
Creates multiple Fissures when landing with Supported Skill.
Converts 80% of Physical Damage to Fire Damage
Attack Damage of this skill is 35% of Default Attack Damage
Fissure length is 1.5 metres
Fissure duration is 6 seconds
Limit 9 Fissures allowed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Atalui's BloodlettingAtalui's BloodlettingSupport, Lineage, Physical
Category: Lifetap
Cost & Reservation Multiplier: 150%
Requires Level 65
Support Requirements: +5 Str
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Skill Mana Costs Converted to Life Costs
Supported Skills Gain 2% of Damage as extra Physical Damage per 10 Life cost
Atazek and Atalui rose, battered and dark, bleeding from a hundred
different wounds. She gave her brother a sinister grin. "Shall we
show them what happens to those who challenge the Vaal?"
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65YesNoNo
Gemini SurgeGemini SurgeAttack, AoE, Cold, Fire
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Cold Surge
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Cold Damage
Explosion radius is 1.8 metres

Fire Surge
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Fire Damage
Explosion radius is 1.8 metres

Additional Effects From 1-20% Quality:
Explosion radius is (0–0.3) metres
Skills can be managed in the Skills Panel.
1NoNoNo

Gain conversion

List of gems with gain as extra conversion

Unique items

Regular conversion

ItemBase itemItem classRequired levelStats
GhostwritheGhostwrithe
Tattered Robe
Energy Shield: 28
Movement Speed: -3.0%
+100 to Energy Shield
+(29-37)% to Chaos Resistance
25% of Maximum Life Converted to Energy Shield
Faith Springs Abundant at the edge of Death
Tattered RobeBody Armour1+100 to Energy Shield
+(29-37)% to Chaos Resistance
25% of Maximum Life Converted to Energy Shield
Painter's ServantPainter's Servant
Torn Gloves
Energy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Bloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee.
Torn GlovesGloves133% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Sanguine DivinerSanguine Diviner
Bone Wand
WandRequires Level 2Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
One way or another, it will find what it seeks.
Bone WandWand2(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Original SinOriginal Sin
Amethyst Ring
Requires Level 20+(7-13)% to Chaos Resistance+(17-23)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
Amethyst RingRing20+(7-13)% to Chaos Resistance+(17-23)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
KaltenhaltKaltenhalt
Ridged Buckler
Buckler
Chance to Block: 20%
Evasion: 43
Requires Level 22, 33 DexGrants Skill: Parry(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Cold, miserable and alone... but alive.
Ridged BucklerBuckler22(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
TangletongueTangletongue
Forked Spear
Spear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 26, 17 Str, 38 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifuricates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
"In the hands of Orbala, it made a god bleed."
- Wranga, tale-woman of the Wahida akhara
Forked SpearSpear26Adds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifuricates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
Call of the BrotherhoodCall of the Brotherhood
Topaz Ring
Requires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
Topaz RingRing32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Whisper of the BrotherhoodWhisper of the Brotherhood
Sapphire Ring
Requires Level 32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed
+(10-20) to Dexterity
(25-35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
Forged by the last remaining brother
to return all that was once given.
Sapphire RingRing32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed
+(10-20) to Dexterity
(25-35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
Blueflame BracersBlueflame Bracers
Goldcast Cuffs
Armour: 37
Energy Shield: 14
Requires Level 33, 30 Str, 30 Int+20 to maximum Energy Shield
+(10-20) to Intelligence
+(5-15)% to Fire Resistance
+(5-15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
The secret was lost with its maker.
Goldcast CuffsGloves33+20 to maximum Energy Shield
+(10-20) to Intelligence
+(5-15)% to Fire Resistance
+(5-15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
Valako's ViceValako's Vice
Plate Gauntlets
Armour: 48
Evasion: 44
Requires Level 45, 40 Str, 40 Dex(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Unlike the other gods, when he was born from the volcano,
Valako rode the clouds of ash into the thundering sky.
Plate GauntletsGloves45(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Essentia SanguisEssentia Sanguis
Furtive Wraps
Evasion: 50
Energy Shield: 19
Requires Level 52, 46 Dex, 46 Int(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
Furtive WrapsGloves52(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
The Burden of ShadowsThe Burden of Shadows
Chiming Staff
StaffRequires Level 72Grants Skill: Level (17-20) Sigil of Power(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Nothingness is loathe to relinquish its grip.
Every moment is a struggle to exist.
Chiming StaffStaff72(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Voltaxic RiftVoltaxic Rift
Fanatic Bow
Bow
Physical Damage: 42-70
Elemental Damage: 1 to (200-300)
Chaos Damage: 43-71
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Requires Level 79, 163 DexAdds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
Fanatic BowBow79Adds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance

Gain conversion

ItemBase itemItem classRequired levelStats
Asphyxia's WrathAsphyxia's Wrath
Broadhead Quiver
Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
Can only be equipped if you are wielding a Bow.
Broadhead QuiverQuiver1Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Painter's ServantPainter's Servant
Torn Gloves
Energy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Bloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee.
Torn GlovesGloves133% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
The Everlasting GazeThe Everlasting Gaze
Azure Amulet
(20-30)% increased Mana Regeneration Rate+(40-60) to maximum Mana
(40-60)% increased Mana Regeneration Rate
Gain (4-6)% of Maximum Mana as Extra Maximum Energy Shield
What they saw was what they believed, and
they believed Lunaris had not abandoned them.
Azure AmuletAmulet1(20-30)% increased Mana Regeneration Rate+(40-60) to maximum Mana
(40-60)% increased Mana Regeneration Rate
Gain (4-6)% of Maximum Mana as Extra Maximum Energy Shield
BlackgleamBlackgleam
Fire Quiver
Requires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Molten feathers, veiled spark,
Hissing arrows from the dark.
Can only be equipped if you are wielding a Bow.
Fire QuiverQuiver8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
NecromantleNecromantle
Bone Raiment
Energy Shield: 52
Movement Speed: -3.0%
Requires Level 16, 34 Int+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
Fueled by the blackness in the hearts of men,
the armies of Saresh were just as relentless.
Bone RaimentBody Armour16+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
Ming's HeartMing's Heart
Amethyst Ring
Requires Level 20+(7-13)% to Chaos Resistance20% reduced maximum Life
Gain (30-40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
Ming slew Tranquillity
Took Chaos for his wife
And on Her immortal finger
He placed his Heart
Amethyst RingRing20+(7-13)% to Chaos Resistance20% reduced maximum Life
Gain (30-40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
DoomfletchDoomfletch
Composite Bow
Bow
Physical Damage: 19-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 22, 52 DexAdds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
Composite BowBow22Adds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Evergrasping RingEvergrasping Ring
Pearl Ring
Requires Level 32(7-10)% increased Cast Speed+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Power comes to those who seek
Death comes to those who reach
Pearl RingRing32(7-10)% increased Cast Speed+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Atziri's DisdainAtziri's Disdain
Gold Circlet
Energy Shield: 58Requires Level 40, 74 Int+(60-100) to maxium Mana
(10-20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10-15)% of Maximum Life as Extra Maximum Energy Shield
They screamed her name in adulation as they gave
their very lives. She looked on with impatience.
Gold CircletHelmet40+(60-100) to maxium Mana
(10-20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10-15)% of Maximum Life as Extra Maximum Energy Shield
HeatshiverHeatshiver
Velvet Cap
Evasion: 181Requires Level 52, 95 Dex(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
Velvet CapHelmet52(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Beyond ReachBeyond Reach
Visceral Quiver
Requires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
The limit of our knowledge is a barrier
that protects us from ourselves.
Visceral QuiverQuiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Guiding Palm of the EyeGuiding Palm of the Eye
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) Purity of IceGain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
The stories we tell serve to unite us.
Shrine SceptreSceptre65Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Guiding Palm of the HeartGuiding Palm of the Heart
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) Purity of FireGain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
The stories we tell serve to unite us.
Shrine SceptreSceptre65Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
Guiding Palm of the MindGuiding Palm of the Mind
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) Purity of LightningGain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
The stories we tell serve to unite us.
Shrine SceptreSceptre65Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Palm of the DreamerPalm of the Dreamer
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) ImpurityAllies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
+(7-13) to all Attributes
23% reduced Light Radius
(-13-13)% increased Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Corrupted"We sometimes fail. We sometimes succeed. Who determines one from the other?
I now know we can never be made One, if we are bore of differing desires.
And yet, I have hope for a new truth. And I will see it... made real."
- The Benevolent Dreamer
Shrine SceptreSceptre65Allies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
+(7-13) to all Attributes
23% reduced Light Radius
(-13-13)% increased Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom ShrineCorrupted
Sacred FlameSacred Flame
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 78, 42 Str, 106 IntGrants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Fire destroys, but fire also purifies.
Life always springs anew.
Shrine SceptreSceptre78Gain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance

Passive skills

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Ascendancy passives

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Keystones

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References