Blood Mage
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Blood Mage is an Ascendancy class for the Witch.
Overview
The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop orbs of blood that recover and grant temporary extra life. From there on, she gains access to passives that grant offensive bonuses that scale with her life pool and additional sources of life and recovery.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Sanguimancy | Grants Skill: Life Remnants Skills gain a Base Life Cost equal to Base Mana Cost |
— | Life |
Vitality Siphon | 10% of Spell Damage Leeched as Life | Sanguimancy | ??? |
Open Sores | Your Curses have infinite Duration | Sanguimancy | ??? |
Blood Barbs | Gain 10% of Damage as Extra Physical Damage Elemental Damage also Contributes to Bleeding Magnitude |
Sanguimancy | ??? |
Gore Spike | 1% increased Critical Damage Bonus per 40 Life | Sanguimancy | ??? |
Sunder the Flesh | Base Critical Hit Chance for Spells is 15% | Gore Spike | ??? |
Grasping Wounds | 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead | Sanguimancy | ??? |
Crimson Power | Gain Energy Shield from equipped Body Armour as extra maximum Life | Grasping Wounds | ??? |
Version history
Version | Changes |
---|---|
0.1.0 |
|