Blood Mage

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Official artwork of the Blood Mage.

Blood Mage is an Ascendancy class for the Witch.

Overview

The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop orbs of blood that recover and grant temporary extra life. From there on, she gains access to passives that grant offensive bonuses that scale with her life pool and additional sources of life and recovery.

Passive skills

Minor skills

This class has the following minor passive skills:

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Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Sanguimancy Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
Life
Vitality Siphon 10% of Spell Damage Leeched as Life Sanguimancy ???
Open Sores Your Curses have infinite Duration Sanguimancy ???
Blood Barbs Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Sanguimancy ???
Gore Spike 1% increased Critical Damage Bonus per 40 Life Sanguimancy ???
Sunder the Flesh Base Critical Hit Chance for Spells is 15% Gore Spike ???
Grasping Wounds 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead Sanguimancy ???
Crimson Power Gain Energy Shield from equipped Body Armour as extra maximum Life Grasping Wounds ???

Version history

Version Changes
0.1.0
  • Introduced to the game.