Flammability (debuff)

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Flammability
Debuff
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Flammability
Tooltip
Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.

Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.
The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.

Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.

Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.

Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.

Flammability is a debuff aligned with fire damage. It adds a chance for hits that deal fire damage to inflict ignite.

Mechanics

Related gems

Skill gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Spirit gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Xoph's PyreXoph's PyreSupport, Lineage
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Str
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes
Supported Skills Gain 20% of Fire Damage as Extra Chaos Damage
"They drank until only dust remained. Ate until their gums
bled rust. Such was their greed, the only thing that remains
of the Broken Sun... is the Red Pyre, the Torus Eternal."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0YesNoNo
Eternal Flame IEternal Flame ISupport, Fire
Category: Eternal Flame
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.Supported Skills have 100% increased Ignite Duration on Enemies
Supported Skills have 25% less Flammability Magnitude
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Ignite IIgnite ISupport, Fire
Category: Ignite
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 100% more Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Ignite IIIgnite IISupport, Fire
Category: Ignite
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 150% more Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Ignite IIIIgnite IIISupport, Fire
Category: Ignite
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.Ignites from Supported Skills deal Damage 15% faster
Supported Skills have 200% more Flammability Magnitude
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo

Related unique items

ItemBase itemItem classRequired levelStats
Fairgraves' CurseFairgraves' Curse
Artillery Bow
Bow
Physical Damage: 40-74
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 60, 82 DexGrants Skill: Level (12-20) Phantasmal Arrow
50% reduced Projectile Range
Adds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
The power of the Allflame rends
souls just as easily as flesh.
Artillery BowBow60Grants Skill: Level (12-20) Phantasmal Arrow
50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds

Version history

Version Changes
0.3.0
  • Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.