Cold

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Cold Damage
Tooltip
Cold damage is one of the five Damage Types.The damage types are Physical, Fire, Cold, Lightning and Chaos. It is reduced by Cold Resistance.Resistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items.

Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
Cold hits apply ChillChill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.

Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
and build up Freeze,Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
but cannot build up Heavy Stun.Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.

Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.

Cold damage is one of the five damage types, and one of the three types of elemental damage. It can be mitigated by cold resistance. Cold damage can inflict chill and inflict freeze buildup.

Cold damage over time is usually inflicted by ground effects such as vortexes.

Mechanics

Cold damage modifiers usually deals lower average damage compared to fire damage, but typically has a higher critical hit chance, and can inherently inflict chill and freeze buildup, two slow and crowd control effects.

Gems

A list of gems with the gem tag: Category:Cold (gem tag)

Skill gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Escape ShotEscape ShotAttack, AoE, Projectile, Cold
Tier: 1
Level: (1-20)
Cost: (11-80) Mana
Attack Damage: (65-265)% of base
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.Converts 100% of Physical Damage to Cold Damage
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1NoYesNo
Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds

Additional Effects From 1-20% Quality:
+(0.5-10)% maximum Elemental Exposure applied
Skills can be managed in the Skills Panel.
1NoNoYes
Ice NovaIce NovaBarrageable, Spell, AoE, Cold, Nova
Tier: 1
Level: (1-20)
Cost: (8-84) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage
100% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Nova radius is 3.2 metres
Knocks Back Enemies

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Skills can be managed in the Skills Panel.
1NoNoYes
Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
Tier: 1
Level: (1-20)
Cost: (12-87) Mana
Attack Speed: 70% of base
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal
Ice Crystal duration is 6 seconds
Ice Crystal has (43-1364) maximum Life

Additional Effects From 1-20% Quality:
(1-20)% more Magnitude of Chill inflicted
Skills can be managed in the Skills Panel.
1NoYesYes
Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
Tier: 1
Level: (1-20)
Cost: (9-67) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage
Burst radius is 0.5 metres
Wave length is 4.8 metres
Causes 8 Bursts

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
1NoYesYes
File:Lunar Assault inventory icon.pngLunar AssaultLunar AssaultAttack, Shapeshift, AoE, Melee, Strike, Cold
Tier: 1
Level: 1
Cost: 6 Mana
Attack Speed: 45% of base
Attack Damage: 115% of base
Requires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 70% of Physical damage to Cold damage
250% more Magnitude of Chill inflicted
250% more Freeze Buildup
Skills can be managed in the Skills Panel.
File:Lunar Assault skill icon.png
File:Lunar Assault inventory icon.png
1NoNoNo
Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold, Merging
Tier: 1
Level: (1-20)
Cost: (6-44) Mana
Requires: CrossbowLoad your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.Ammunition
+1 Bolt loaded per clip

Permafrost Bolts
Attack Damage: (17–49)% of base
Converts 80% of Physical Damage to Cold Damage
(200–504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires 10 fragments per shot

Additional Effects From 1-20% Quality:
Fires +(0.1-2) fragments per shot
Skills can be managed in the Skills Panel.
1YesYesNo
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
+4 to Melee Strike Range
(50-107)% more Freeze Buildup

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
3NoYesNo
Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
Tier: 3
Level: (1-20)
Cost: (15-105) Mana
Attack Damage: (48-150)% of base
Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds

Additional Effects From 1-20% Quality:
(2-40)% more Freeze Buildup
Skills can be managed in the Skills Panel.
3NoYesNo
SnipeSnipeAttack, AoE, Projectile, Cold, Channelling, Payoff, Barrageable
Tier: 3
Level: (1-20)
Cost: (17-118) Mana per second
Attack Speed: 45% of base
Attack Damage: (110-343)% of base
Requires: BowChannel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.Modifers to Attack speed also affect this skill's cost

Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Skills can be managed in the Skills Panel.
3NoYesNo
Frost DartsFrost DartsSpell, AoE, Projectile, Cold, Payoff
Tier: 3
Level: (1-20)
Cost: (5-59) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Skills can be managed in the Skills Panel.
3NoNoYes
FrostboltFrostboltBarrageable, Spell, AoE, Projectile, Cold, Duration
Tier: 3
Level: (1-20)
Cost: (6-67) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 12.00%
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals (5-145) to (8-218) Cold Damage
100% increased Magnitude of Chill inflicted
Pierces all Targets
Chilled Ground radius is 0.9 metres
Chilled Ground duration is 4 seconds

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Damage after Piercing an Enemy
Skills can be managed in the Skills Panel.
3NoNoYes
Skeletal Frost MageSkeletal Frost MageMinion, Persistent, Cold
Tier: 5
Level: (1-20)
Reservation: (120-39) Spirit
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice Armour
Cooldown Time: 12.00 sec
Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects.
Ice Armour radious is 4 meters
Ice Armour duration is 6 seconds
Ice Armour grants 40% reduced damage taken from Hits
Ice Armour deals (x-x) to (y-y) Cold damage to enemies

Additional Effects From 1-20% Quality:
Minions deal (1-20)% more Damage
Skills can be managed in the Skills Panel.
5NoNoYes
SnapSnapSpell, AoE, Lightning, Cold, Fire, Payoff, Remnant
Tier: 5
Level: (1-20)
Cost: (8-89) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 13.00%
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.Deals (14-473) to (21-709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating
from a Unique enemy

Additional Effects From 1-20% Quality:
(0.5-10)% chance to spawn an additional Infusion Remnant
Skills can be managed in the Skills Panel.
5NoNoYes
Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Tier: 5
Level: (1-20)
Cost: (13-91) Mana
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
Can fire 12 Bolts before reloading
50% less Freeze Buildup
Skills can be managed in the Skills Panel.
5YesYesNo
Ice StrikeIce StrikeAttack, AoE, Melee, Strike, Cold
Tier: 5
Level: 1
Cost: 5 Mana
Attack Speed: 140% of base
Attack Damage: 65% of base
Requires Level 14Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Normal Strikes
Converts 80% of Physical Damage to Cold Damage

Third Strike
Attack Damage: (145-452)%
50% less Attack Speed
Converts 80% of Physical Damage to Cold Damage
+7 to Melee Strike Range

Additional Effects From 1-20% Quality:
(0-10)% More Attack Speed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
5NoYesYes
Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
Tier: 5
Level: 1
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.Ice-Tipped Arrows
Maximum Buff duration is 8 seconds
Empowers 3 Attacks

Ice Fragments
Skills can be managed in the Skills Panel.
5YesNoNo
Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
7NoYesNo
Elemental WeaknessElemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(40-59)% to Elemental Resistances
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
7NoNoYes
Freezing MarkFreezing MarkBarrageable, Attack, AoE, Mark, Cold, Duration, Nova
Tier: 7
Level: (1-7)
Cost: (0-53) Mana
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy cause 28% more Freeze buildup
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
7NoYesYes
Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (7-53) Mana
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies

Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clip
Skills can be managed in the Skills Panel.
7YesYesNo
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
7NoYesYes
Frost WallFrost WallSpell, AoE, Cold, Duration
Tier: 9
Level: (1-20)
Cost: (8-90) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 11.00%
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals (7-175) to (11-263) Cold Damage
50% more Freeze Buildup
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
9NoNoYes
Ice ShotIce ShotBarrageable, Attack, Projectile, Cold
Tier: 9
Level: 1
Fire an icy arrow that sprays a cone of ice shards when it hits a target.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Level: (1-20)
Cost: (7-53) Mana
Attack Speed: 55% of base
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres
Consumes up to 9 Ailments

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to Pulse radius
Skills can be managed in the Skills Panel.
11NoYesNo
CometCometSpell, AoE, Cold
Tier: 11
Level: (1-20)
Cost: (17-173) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.Deals (24-829) to (36-1243) Cold Damage
+1 second to Total Cast Time
Impact radius is 2.8 metres

Additional Effects From 1-20% Quality:
(0.5-10)% chance to repeat
Skills can be managed in the Skills Panel.
11NoNoYes
Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
Tier: 11
Level: (1-20)
Cost: (29-207) Mana
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds
Converts 80% of Physical Damage to Cold Damage
Impact radius is 1.2 metres
Rain radius is 2.5 metres

Ammunition
50% less reload speed
Can store up to (16-25) Bolts

Additional Effects From 1-20% Quality:
Can store +(0.25-5) Bolts
Skills can be managed in the Skills Panel.
11YesYesNo
Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Cold
Tier: 11
Level: (1-20)
Cost: (5-40) Mana
Attack Speed: 75% of base
Attack Damage: (35-109)% of base
Requires: QuarterstaffDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Converts 60% of Physical Damage to Cold Damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius

Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Skills can be managed in the Skills Panel.
11NoYesYes
Eye of WinterEye of WinterSpell, Projectile, Cold
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 15.00 sec
Can Store 1 Use(s)
Cast Time: 1.40 sec
Critical Strike Chance: 12.00%
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage
Gains 100% of damage as damage of the corresponding
Type when passing over an Elemental Ground Effect or Orb
Each use of this Skill deals 900% more damage with its
first Hit against each enemy

Additional Effects From 1-20% Quality:
(1.5-30)% increased Projectile Speed
Skills can be managed in the Skills Panel.
13NoNoYes

Spirit gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Arctic ArmourArctic ArmourBuff, Spell, Persistent, Sustained, Cold, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 11.00%
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (7-203) to (10-304) Cold Damage per Stage
Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages

Additional Effects From 1-20% Quality:
Gains a Stage every 0 seconds, up to a maximum of (0.05-1) Stages
Skills can be managed in the Skills Panel.
4NoNoYes
Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff
Enemies you Shatter explode

Explosion
Attack Damage: (70–286)%
Cannot Freeze
Explosion radius is 1.8 metres
100% of Explosion Physical Damage
Converted to Cold Damage

Additional Effects From 1-20% Quality:
Explosion radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4NoYesYes
Siphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target

Additional Effects From 1-20% Quality:
+(0.1-2)% chance per Power to spawn a Cold Remnant on
Freezing a target
+(0.1-2)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
+(0.1-2)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Skills can be managed in the Skills Panel.
8NoNoYes
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Maximum Energy is 500

Additional Effects From 1-20% Quality:
Maximum Energy is (5-100)
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoYesYes
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (8-7.05) seconds
Buff duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
8YesYesNo
Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14NoNoYes
Elemental ConfluxElemental ConfluxBuff, Persistent, Lightning, Cold, Fire, Duration
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations
Buff grants (40-59)% more damage with the affected Element

Additional Effects From 1-20% Quality:
Buff grants (0.5-10)% more damage with the affected Element
Skills can be managed in the Skills Panel.
14NoNoYes
TrinityTrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type
On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

Additional Effects From 1-20% Quality:
(0.75-15)% increased Skill Speed while total Resonance is over 250
Skills can be managed in the Skills Panel.
14NoYesYes

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
File:Hayoxi's Fulmination inventory icon.pngHayoxi's FulminationHayoxi's FulminationSupport, Lineage, Spell, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos, Curse
Category: Cursed Ground
Cooldown Time: 2.00 sec
Cast Time: Instant
Critical Strike Chance: 9.00%
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Maximum 2 areas of Cursed Ground
Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds

Annihiliation
This Skill will copy the Level of the Gem it is Socketed in
Deals (25-#) to (37-#) Physical Damage
Impact radius is 1.7 metres
Hits a total of 6 times over 2 seconds
100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's Tags
The Architect of Destruction slipped explosive powder
under the royal temple one pinch at a time. For years, he
clung to that, never finding the courage to light it.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
File:Hayoxi's Fulmination inventory icon.png
0NoNoYes
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold
Tier: 1
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
1NoYesNo
Cold AttunementCold AttunementSupport, Attack, Cold
Category: Cold Attunement
Tier: 1
Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage
Supported Attacks deal 50% less Fire and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Deep FreezeDeep FreezeSupport, Cold
Category: Deep Freeze
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.Supported Skills have 50% increased Freeze Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Ice Bite IIce Bite ISupport, Attack, Cold, Duration
Category: Ice Bite
Tier: 1
Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Ice Bite IIIce Bite IISupport, Attack, Cold, Duration
Category: Ice Bite
Tier: 1
Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Cold PenetrationCold PenetrationSupport, Cold
Category: Cold Penetration
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.Supported Skills Penetrate 30% Cold ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
EmbitterEmbitterSupport, Cold
Category: Embitter
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
FreezeFreezeSupport, Cold
Category: Freeze
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Frost NexusFrost NexusSupport, AoE, Cold
Category: Frost Nexus
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Biting Frost IBiting Frost ISupport, Cold, Payoff
Category: Biting Frost
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Supported Skills deal 20% more damage to Frozen Unique enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Biting Frost IIBiting Frost IISupport, Cold, Payoff
Category: Biting Frost
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Supported Skills deal 20% more damage to Frozen Unique enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Elemental DischargeElemental DischargeSupport, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Tier: 3
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3NoNoYes
FrostfireFrostfireSupport, Cold, Fire, Payoff
Category: Frostfire
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
VerglasVerglasSupport, Cold
Category: Verglas
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice CrystalPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Cold ExposureCold ExposureSupport, Cold, Duration
Category: Cold Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Cold MasteryCold MasterySupport, Cold
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoNoYes

Base items

The following base items are related to cold damage:

ItemRequired levelStats
Icicle FlailIcicle FlailFlail
Elemental Damage: 24-55
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 47, 84 Str, 34 Int100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden)
47100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden)

Unique items

The following unique items are related to cold damage:

ItemStats
Breath of the MountainsBreath of the Mountains
Sapphire Charm
Lasts 4.00 Seconds
Consumes (17-18) of 40 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a Hit(15-10)% reduced Charges per use
Grants a Power Charge on use
"To scrape the sky,
to touch the clouds themselves,
is to know true freedom."
- Mutewind saying
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you take Cold Damage from a Hit(15-10)% reduced Charges per use
Grants a Power Charge on use
PerfidyPerfidy
Knight Armour
Armour: 148
Evasion: 133
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Dex(300-450)% Increased Armour and Evasion
(10-30)% chance to Avoid Physical Damage from Hits
(10-40)% chance to Avoid Fire Damage from Hits
(10-40)% chance to Avoid Cold Damage from Hits
(10-40)% chance to Avoid Lightning Damage from Hits
(10-30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
The Trickster God turned the very Day and Night against each other.
What hope have you?
(300-450)% Increased Armour and Evasion
(10-30)% chance to Avoid Physical Damage from Hits
(10-40)% chance to Avoid Fire Damage from Hits
(10-40)% chance to Avoid Cold Damage from Hits
(10-40)% chance to Avoid Lightning Damage from Hits
(10-30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
Hyrri's IreHyrri's Ire
Armoured Vest
Evasion: (1218-1421)
Movement Speed: -3.0%
Requires Level 73, 121 Dex(30-40)% increased Elemental Ailment Threshold(200-250)% increased Evasion Rating
Gain (15-25)% of Damage as Extra Cold Damage
+(30-40) to Dexterity
25% increased Freeze Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
(30-40)% increased Elemental Ailment Threshold(200-250)% increased Evasion Rating
Gain (15-25)% of Damage as Extra Cold Damage
+(30-40) to Dexterity
25% increased Freeze Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently

Passive skills

Base passive skills

The following passive skills are related to cold damage: No results found for the given query.

Keystone passive skills

The following keystone passive skills are related to cold damage: No results found for the given query.

Ascendancy passive skills

The following Ascendancy passive skills are related to cold damage: No results found for the given query.

Version history

Version Changes
0.1.0
  • Introduced to the game.

References